I'm here because my prof referred to your video for our video game design class. The information you provide is absolutely stellar! Thank you so much!!
Hi Zed, I've done about 30+ (small-size) game projects for clients like Disney, Nickelodeon, Warner Bros. Those were mostly promotional games for upcoming blockbuster movies and tv series. Sorry, I'm not allowed to name specific titles because those rights belong to the client and company I've worked for. (I know... convenient, but it's true). Some of my own game projects: store.steampowered.com/app/1431950/Decks__Daggers/ store.steampowered.com/app/959080/Unsung_Warriors__Prologue/ store.steampowered.com/app/878770/Spear_Master/
Great question! Starting from scratch can be challenging. That's where a moodboard becomes really useful. A well-curated moodboard helps to narrow down ideas, making the path clearer. Creating something truly unique is a tough task, but a more approachable method is to study existing work and build on it. This doesn't mean simply copying another game's art style. Here are some examples: take the game Mouse (th-cam.com/video/CzeInmapu-Y/w-d-xo.html), which draws inspiration from 1920s animation aesthetics. By analyzing these vintage animations, it's easier to establish the art guidelines that give your game a similar look. Another example is The Neverhood, which used claymation to craft a distinct visual style: th-cam.com/video/FYvlcP1OheI/w-d-xo.htmlsi=reykkwN0xxYRf3_Y&t=157. The same can be done with more contemporary styles, Take studio Ghibly films for example, or the Manga art styles of the Dragon Ball Z video games. I personaly find comics, film and animation a very useful source of inspiration. In the past, technical limitations often shaped a game's art style, like the restricted color palettes of early gaming systems. For instance, these constraints influenced why Nintendo’s Mario wears a red and blue outfit today. Although we don't face the same technical restrictions today, designers can make up similar constraints for aesthetic purposes. Just look at Minecraft! ;P Hope this helps and gives you some ideas on where to start!
@@Osarion Amazing response with some great tips! Thank you a lot for your help! Not easy indeed. I've been looking everywhere to find the inspiration for something unique but an actual moodboard can really push forward a logical and organised thinking.
Hi, I can help you with that, please send an email to mikel@osarion.com explaining in more detail what you want to create, and I'll help you with that.
You're right, some time ago i was working on a bigger update. I wasn't happy with the result as it greatly increased the code complexity and still had a few bugs in the grab and throw features. Shortly after a had to take on some other work for financial reasons. If you want to try out this version i can send you a download link...Let me know...
I'm here because my prof referred to your video for our video game design class. The information you provide is absolutely stellar! Thank you so much!!
Thanks for your message! Brought a smile to my face. :)
You should do more videos on your channel like this. Great Video and you have professional sounding voice.
you should release modular assets(customization for character/sprite ) where people who buy your beat em up template can use different characters
Great video looking forward to the implementation of the game structure and how you went about doing battle states and player controls.
Amazing Video
Thankyou so much bro.
Sorry, I know this isn't really related to the video, but what games did you do the art direction for?
Hi Zed,
I've done about 30+ (small-size) game projects for clients like Disney, Nickelodeon, Warner Bros.
Those were mostly promotional games for upcoming blockbuster movies and tv series. Sorry, I'm not allowed to name specific titles because those rights belong to the client and company I've worked for. (I know... convenient, but it's true).
Some of my own game projects:
store.steampowered.com/app/1431950/Decks__Daggers/
store.steampowered.com/app/959080/Unsung_Warriors__Prologue/
store.steampowered.com/app/878770/Spear_Master/
Do you have any tips on how to find the vision for the game visuals?
Great question!
Starting from scratch can be challenging. That's where a moodboard becomes really useful. A well-curated moodboard helps to narrow down ideas, making the path clearer.
Creating something truly unique is a tough task, but a more approachable method is to study existing work and build on it. This doesn't mean simply copying another game's art style.
Here are some examples: take the game Mouse (th-cam.com/video/CzeInmapu-Y/w-d-xo.html), which draws inspiration from 1920s animation aesthetics. By analyzing these vintage animations, it's easier to establish the art guidelines that give your game a similar look.
Another example is The Neverhood, which used claymation to craft a distinct visual style: th-cam.com/video/FYvlcP1OheI/w-d-xo.htmlsi=reykkwN0xxYRf3_Y&t=157.
The same can be done with more contemporary styles, Take studio Ghibly films for example, or the Manga art styles of the Dragon Ball Z video games. I personaly find comics, film and animation a very useful source of inspiration.
In the past, technical limitations often shaped a game's art style, like the restricted color palettes of early gaming systems. For instance, these constraints influenced why Nintendo’s Mario wears a red and blue outfit today. Although we don't face the same technical restrictions today, designers can make up similar constraints for aesthetic purposes. Just look at Minecraft! ;P
Hope this helps and gives you some ideas on where to start!
@@Osarion Amazing response with some great tips! Thank you a lot for your help! Not easy indeed.
I've been looking everywhere to find the inspiration for something unique but an actual moodboard can really push forward a logical and organised thinking.
how can we use new animation of punching,kicking and more from mixamo for example.?
if you were to add throw/body slam and also a counter system like in arkham series.. this asset will sell like hotcakes.
there is selection player screen? can i choose different players?
Yes, the 3D Beat 'Em Up Template has a character selection screen where you can choose between these 2 characters.
@Osarion hey there, how can I instantiate weapons on button clicks? Please help
Hi, I can help you with that, please send an email to mikel@osarion.com explaining in more detail what you want to create, and I'll help you with that.
@@Osarion Thanks a lot !
@@MacDev47 Hello, If you have time to send an email this weekend than you can have a solution fast, otherwise it'll have to wait a week.
So still no update to your beat em up asset as you promised!
You're right, some time ago i was working on a bigger update. I wasn't happy with the result as it greatly increased the code complexity and still had a few bugs in the grab and throw features. Shortly after a had to take on some other work for financial reasons. If you want to try out this version i can send you a download link...Let me know...
sure i'd like to try it out!
What's your email adress? I'll send you a link.
You've got mail....i've removed your previous post (email adress) so you won't get stalked.. :)
thanks