Breaking the "fairness" of snecko eye is why I love it. You mentioned some of them (corruption and bullet time in particular are absurd), but two of my favourite combinations with it are when I get it along with gambling chip or calculated gamble. getting 15 shots at 0 cost cards is great for an uncommon in silent.
After watching this video, I tried and picked Snecko Eye at 1st boss, as Ironclad. Picked Corruption, Feel no Pain, Dark Embrace and Juggernaut along the way, and surprise surprise, managed to kill the heart.
Not only is Snecko Eye very strong, but I'm not convinced that it significantly increases variance. A lot of the variance in Slay the Spire comes from whether you draw block when you need to, and whether your key scaling cards get bottom-decked in the fight where you really need them. The extra card draw from snecko eye reduces variance on both those counts. If you have a couple big defensive cards in your deck, then the chances you'll draw them when you need to are increased and you're guaranteed to at least be able to play one if you draw it. The hands where everything costs 2-3 suck, but there's also a lot of potential for highly subpar hands when you draw a measly 5 cards and one of them is ascender's bane.
Long time watcher. I just downloaded this playlist with youtube premium. Hope that puts some money in your pocket for watch time, I have a long plane flight so I'm about to listen to these while playing it on my switch.
I think one key point missing from the energy argument is that 2 cost cards are almost always better than two 1 cost cards. Cards played or energy played per turn doesnt take that into account
@JoINrbs Hey, just finished watching your video on Snecko Eye. Great toughts, loved your draw value and Ironclad / Silent comparison. One thing that could be better is that at the end you talked a lot about Variance, which could be a topic by itself. I would hate you not make a video about variance just because you talked a lot about it in other "episodes". While i understand the connections between Snecko Eye and variance, you could have cut last 5 minutes to like 2. Also, >15 minutes it's hard to keep viewers attention. Anyway, loved the vid, keep it up! jorbsBird
Thanks for the feedback! I've recorded three more of these and they're more like 12 minutes and don't have as big tangents, so hopefully that'll be a bit better :)
One of the bonkers things about Snecko eye is it changes how many upgrades impact the game, so where you'd usually upgrade, let's say, Corruption, so it costs 1 less, now you might path away from campfires or you might upgrade something else that does something more useful. Something you need to be careful of is this can also anchor you into trying to use said card that you upgraded, but it might cost 3 the next 10 times you draw it.
The draw aspect of sneko eye is important, but within the context of confusion. You can't really separate the aspects, so focusing in on just that aspect, is difficult to evaluate in a vacuum. Yes, card draw is good on the Ironclad, but fundamentally it's a different type of card draw. One that mitigates, or improves depending on the confusion draw that you get. - I love snecko eye, because I often play towards gaining confusion. To me, the best card in the game is Corruption, so I play expecting to get it. - Snecko without corruption, is interesting, because if it's even, with +2 cards, it's still not as valuable as most other boss relics. You have to play into it for it to be good, and depending on when you get it, and where your deck is, that is really a key factor. The variance aspect to me is no where near as important as the fundamental ability to turn it into an effective card, and that is mostly determined by when in the tree you get it, and what you're going for. - In short. Snecko + Corruption, grand. Snecko + high cost cards, grand. Snecko in any other scenario where you cannot pivot towards one of those, even or actively bad. - This also means that, if I have a... power egg.. and I'm Ironclad, it might end up being good with enough time because I can take the high cost Ironclad powers, and turn the deck into a good one. But that's the evaluation. If anything, snecko seems to be one of the more simple to evaluate relics. It's fairly clear if it's good, or bad, and if you can make it into something.
Extra card draw and random cost is possibly the best thing if you want to go for risky cards due to their cost. Would definitely take Snecko Eye over every boss relic.
Snecko Eye just takes away too much control, and gives too much randomness. I can see why a lot of people rate it high and like it, and I've had great runs with it, but it just bugs me.
It is a great relic BUT it's simply not fun since now everything is just a die roll and not really strategy unless you have a specific type of deck already. I never pick this relic anymore since it alters the way the game is played. I have died many times just because 2 hands in a row consists of 2 and 3 cost cards.
Have you also died in runs without Snecko because your Echo Form/Demon Form/etc was the bottom card in your deck and by the time you drew it, it was too late to scale enough to kill Heart/other fight? Or have you died because Repto/Shield+Spear/etc was doing 50+ damage to you and you drew no or almost no block? People remember the rare times they draw a bad hand with Snecko and lose. They don't remember the several more times per run that they'd have died if they didn't have Snecko to draw them two extra cards per turn to make sure they can block when they need to, or reach that bottom-deck power two turns faster.
tl;dr there is *less* luck/variance in decks with Snecko than decks without it. It significantly *reduces* the number of fights where the game goes "Oops. You die."
@@Math.Bandit I agree - as i said it is a great relic. Some games can just be a curse, strikex2 and defend x2. Personally i tend not to rely on a single card being the win condition. Thing is that this relic just dims down the game for me - it isn't predictable anymore. It's like playing a casino game
@@JabbaDeBob Well your argument is since I have had bad runs with Snecko I won't pick it anymore. But that doesn't seem to apply to the other things that also caused you to die, like your powers are at the bottom or drawing no block but you seem to have no problem to keep doing that. I think this is what William was pointing out.
The effect is strong for sure but it will occasionally lose you a run all on its own with a couple of rounds of bad variance in a bad fight. 100 percent win rate with a small sample size screams bias from variance, had you lost 2 runs to randomly getting full hands of 2 and 3 cost defends and strikes and such. I think its actively harmful to silent decks though outside very niche decks. I mean you probably have like what 10-15 games with it on ascenion 15 unless im mistaken and seems like you are overselling a good card based on personal anecdote a bit.
I like snecko eye, I also like runic pyramid. The run where I took both didn't end well.
Yeah Runic is scary good, but you dont want confuse with permanent hand
I made the same mistake also did not end well
"If you have Armaments+..."
Jorbs has definitely changed a lot in those 1.5 years.
ahaha yes
Yeah, as a newer viewer I can't imagine him saying "Snecko Eye is mediocre in Silent"
Aleph it’s definitely not pickable as often but there are times when it’s broken
@@aleph6707 Might not be that Jorbs has changed so much as the game has changed. Cards are a lot stronger now then they were.
Breaking the "fairness" of snecko eye is why I love it. You mentioned some of them (corruption and bullet time in particular are absurd), but two of my favourite combinations with it are when I get it along with gambling chip or calculated gamble. getting 15 shots at 0 cost cards is great for an uncommon in silent.
After watching this video, I tried and picked Snecko Eye at 1st boss, as Ironclad. Picked Corruption, Feel no Pain, Dark Embrace and Juggernaut along the way, and surprise surprise, managed to kill the heart.
Enjoyed that a lot, thanks jorbs. I loved the style - it's great to have on in the background while doing something else.
Not only is Snecko Eye very strong, but I'm not convinced that it significantly increases variance. A lot of the variance in Slay the Spire comes from whether you draw block when you need to, and whether your key scaling cards get bottom-decked in the fight where you really need them. The extra card draw from snecko eye reduces variance on both those counts. If you have a couple big defensive cards in your deck, then the chances you'll draw them when you need to are increased and you're guaranteed to at least be able to play one if you draw it.
The hands where everything costs 2-3 suck, but there's also a lot of potential for highly subpar hands when you draw a measly 5 cards and one of them is ascender's bane.
Appreciate that the TH-cam folks are getting some love too. Good video, hope there's more coming.
Long time watcher.
I just downloaded this playlist with youtube premium. Hope that puts some money in your pocket for watch time, I have a long plane flight so I'm about to listen to these while playing it on my switch.
I think one key point missing from the energy argument is that 2 cost cards are almost always better than two 1 cost cards. Cards played or energy played per turn doesnt take that into account
Snecko eye can go snecko goodbye.
hey TH-cam Jorbs what is it like still living pre-2020?
So after 2 weeks I literally got my first heartkill because of snecko
@JoINrbs
Hey, just finished watching your video on Snecko Eye. Great toughts, loved your draw value and Ironclad / Silent comparison. One thing that could be better is that at the end you talked a lot about Variance, which could be a topic by itself. I would hate you not make a video about variance just because you talked a lot about it in other "episodes". While i understand the connections between Snecko Eye and variance, you could have cut last 5 minutes to like 2. Also, >15 minutes it's hard to keep viewers attention. Anyway, loved the vid, keep it up! jorbsBird
Thanks for the feedback! I've recorded three more of these and they're more like 12 minutes and don't have as big tangents, so hopefully that'll be a bit better :)
He sounds so different in his early videos
ikr, he always sounds so calm and "boring", but here it feels like hes too hyped, maybe too much caffeine :v
Hes so young and full of life
No Twitch Chat
May you cards with sneko eye always cost
One of the bonkers things about Snecko eye is it changes how many upgrades impact the game, so where you'd usually upgrade, let's say, Corruption, so it costs 1 less, now you might path away from campfires or you might upgrade something else that does something more useful.
Something you need to be careful of is this can also anchor you into trying to use said card that you upgraded, but it might cost 3 the next 10 times you draw it.
The draw aspect of sneko eye is important, but within the context of confusion. You can't really separate the aspects, so focusing in on just that aspect, is difficult to evaluate in a vacuum. Yes, card draw is good on the Ironclad, but fundamentally it's a different type of card draw. One that mitigates, or improves depending on the confusion draw that you get. - I love snecko eye, because I often play towards gaining confusion. To me, the best card in the game is Corruption, so I play expecting to get it. - Snecko without corruption, is interesting, because if it's even, with +2 cards, it's still not as valuable as most other boss relics. You have to play into it for it to be good, and depending on when you get it, and where your deck is, that is really a key factor. The variance aspect to me is no where near as important as the fundamental ability to turn it into an effective card, and that is mostly determined by when in the tree you get it, and what you're going for. - In short. Snecko + Corruption, grand. Snecko + high cost cards, grand. Snecko in any other scenario where you cannot pivot towards one of those, even or actively bad. - This also means that, if I have a... power egg.. and I'm Ironclad, it might end up being good with enough time because I can take the high cost Ironclad powers, and turn the deck into a good one. But that's the evaluation. If anything, snecko seems to be one of the more simple to evaluate relics. It's fairly clear if it's good, or bad, and if you can make it into something.
Every card that costs X are very good with snecko eye.
Extra card draw and random cost is possibly the best thing if you want to go for risky cards due to their cost. Would definitely take Snecko Eye over every boss relic.
I hate snecko eye. But i will keep trying it because of this video. You better be right nerd
snecko = chance to high roll every turn, a few high roll turns in a row and you just dumpster on anything
oh wow some of these other things used to be boss relics, huh.
Snecko Eye just takes away too much control, and gives too much randomness. I can see why a lot of people rate it high and like it, and I've had great runs with it, but it just bugs me.
It is a great relic BUT it's simply not fun since now everything is just a die roll and not really strategy unless you have a specific type of deck already. I never pick this relic anymore since it alters the way the game is played. I have died many times just because 2 hands in a row consists of 2 and 3 cost cards.
Have you also died in runs without Snecko because your Echo Form/Demon Form/etc was the bottom card in your deck and by the time you drew it, it was too late to scale enough to kill Heart/other fight? Or have you died because Repto/Shield+Spear/etc was doing 50+ damage to you and you drew no or almost no block?
People remember the rare times they draw a bad hand with Snecko and lose. They don't remember the several more times per run that they'd have died if they didn't have Snecko to draw them two extra cards per turn to make sure they can block when they need to, or reach that bottom-deck power two turns faster.
tl;dr there is *less* luck/variance in decks with Snecko than decks without it. It significantly *reduces* the number of fights where the game goes "Oops. You die."
@@Math.Bandit I agree - as i said it is a great relic. Some games can just be a curse, strikex2 and defend x2. Personally i tend not to rely on a single card being the win condition. Thing is that this relic just dims down the game for me - it isn't predictable anymore. It's like playing a casino game
@@Math.Bandit and ofc i have - haven't we all?
@@JabbaDeBob Well your argument is since I have had bad runs with Snecko I won't pick it anymore. But that doesn't seem to apply to the other things that also caused you to die, like your powers are at the bottom or drawing no block but you seem to have no problem to keep doing that. I think this is what William was pointing out.
The effect is strong for sure but it will occasionally lose you a run all on its own with a couple of rounds of bad variance in a bad fight. 100 percent win rate with a small sample size screams bias from variance, had you lost 2 runs to randomly getting full hands of 2 and 3 cost defends and strikes and such. I think its actively harmful to silent decks though outside very niche decks. I mean you probably have like what 10-15 games with it on ascenion 15 unless im mistaken and seems like you are overselling a good card based on personal anecdote a bit.
you're mistaken, yeah.
@@Jorbs what a brave and intelligent reply :)
How is it on the Defect though?
Defect came out about a month after this video.
Acrobatics is a bad card . Xddd