Radiant citadel: "the last adventure takes feywild" Davvy: *flips into a barbarian rage* And that's how he started making "How it feels to play barbarian" but seriously, keep up the good work
My main issue with the book is more about how it presents the adventures, with Candlekeep it really feels like a hub, all the adventures start from there, with this it gives like, a one or two sentence option for how the adventures *could* start from the citadel, but overall, the citadel doesn't actually play a part in really any of the adventures, and it's never mentioned how the citadel has affected the 15 civilizations that found it again, it exists as a discount version of Sigil, is explained in the first chapter, then we don't hear about it again. It just feels weird to me that instead of just making an anthology book, they made this centralized setting that the anthologies don't even really center around and named the book after that.
It’s Journeys through the Radiant Citadel but the adventures don’t even really start there, yeah. At best the Radiant Citadel is a train stop you skip over en route to your actual destination!
Fiend of Hollowmine sells the book all by itself on premise alone. It's a chupacabra hunt during Dia De Los Muertos. I have big plans to use the loose framework of that quest as a template for a lot of quests and campaigns. Need to build a campaign all around the events and concepts of the From Dusk till Dawn movies? Fiend of Hollowmine is the place to start.
yep, can get more mexican than that. Not a fan of including a language as spanish in a fantasy settings with languages as "orcish" or "elvish" but the adventure has some cool ideas. As a peruvian, we find it funny to say Doña Rosa in a fullplate armor. It takes away some of the fantasy mood imho so i would place it in the Forgotten Realms and change the names.
Thanks dude. I've watched so many reviews and this is the first one to actually describe all the adventures. And in a nice brief informative way that doesn't spoil any of them for those sneaky players who like to listen where they shouldn't. Plus Davy humour all in all 4 out of 10. Excellent
He should really try one symbaroum or any other free league titles. They are all so fucking cool(and symbaroum has a 5e version to if you want to). Or he should try degenesis (even if they stop developing all there metrial is free ) or even some of Jeremy corwflod osr system
If Davvy ever covers Cyberpunk Red I have two details for him: 1. The whole “Reflex 8 lets you dodge bullets” thing is letting them make an evasion check to set the bad guy’s DC *instead of* the bad guy rolling on the Ranged DC chart. Yes; this does mean a bad roll can have them dodge into a bullet that might otherwise have missed, but letting them make that evasion roll after the bad guy already made a normal attack roll just makes it broken. 2. Weirdly the rules for throwing a grenade ended up in the *grappling* rules. The game uses the same check whether you’re throwing a Molotov or a guy named Molotov. Which isn’t inherently bad, but they could’ve made the grenade side of it a bit more visible.
This is far and away my favorite of the compilation books! I really wasn't a huge fan of Candlekeep, particularly because I just really don't think mysteries work well in D&D above 4th level. Once players can contact the dead and force people to tell the truth, mysteries become a bit difficult to run. Plus I really enjoy that Radiant Citadel contains a wide variety of genres, rather than focusing exclusively on nautical adventures or mysteries. Overall I think it's a really solid book! I do have more thoughts, but those are all contained in my own review on my channel.
You're right about most mysteries, but I will posit that you can and should run more "cosmic" mysteries at higher levels. Instead of "Who did the murder?" your players are more qualified to ask "Why are more monsters coming from the deep mines?" or "What did the gods actually do at the dawn of time? Is the structure and story of the universe what they say it is?" This is the kind of thing most DMs are already running, but we don't often call them mysteries. I'd posit that they are!
I don’t agree. Candlekeep Mysteries didn’t really even have many mysteries. Radiant Citadel has adventures with as much mystery as Candlekeep Mysteries frankly, where the antagonist is hidden or unknown and the heroes don’t quite know what they’re up against at the outset. Similar premise, different semantics, similar mechanics.
I’ve been working on an idea for an overarching story involving younger Vecna trying to do to the radiant citadel what his older self failed to do to Sigil, and linking together the stories with an ongoing plot on the citadel itself
I had already bought the monsters on dndbeyond because that felt too good to pass up, but I was waiting for a trusted take to help make the choice. Thx Davvy!
Always a pleasure to watch your videos Davvy. By the by, are you watching Dimension 20's new series, A court of Fey and Flowers. Since I know how much you love the Fey.
Props for acknowledging that pirates exist. I mean I'm not one of them (For gamebooks at least), but I think its funny how most people just pretend that there is no such thing. Kind of like the moral from Sins of our Elders.
You have no idea how much I was ruing recently finding your channel and Runesmith's only to find out there were no uploads from either of you for a little bit. Great video as always Davvy
Vice adventure, my party managed to get the girl in time to prevent what she was trying to do. We also got a contract written up by one of the old gen that had caused the issue to come forth about the crime, and my character just up and kidnapped the girl like he was adopting a puppy and essentially said “this is mine, you touch her, I stab you.” And is taking her back to the citadel so she can restart her life without the bull she had to deal with back in her home world. He basically adopted her as a student and will sponsor her til she figures herself out. As for how he managed to bully the ones in power, he rolled a damn good intimidation check so the old gen (who is set to pay for their crimes) are too afraid of him to actually try and argue with him. To do make them behave, he pulled out his scimitar and started sharpening it calmly, while his drake companion got sparky, because lightning essence, and just hummed as he stared them down (he has already said his intent, firmly). He had used thaumaturgy to make his eyes even more intimidating looking, which are already a bit unsettling to most since he is an astral elf, and the bard and wizard added some spell effects to make things even more intimidating and likely to fail on their part for the check. Paladin also chimed in and talked them into obeying, while barbarian just grinning behind my character as intimidatingly as he could. But dm said the lot were more scared of me who hadn’t let his new student out of his sight and she was by his side the entire time as he “negotiated” her returning with the party. There was a moment where one tried to pull age rank on my character and he just calmly said “Rest assured, I am most certainly older than even your great grandmother. Do not test me and respect your elders, child.” I had my drake get particularly growly at that last part and had my character make an even louder sharpening sound with his sharpening tool. Dm said that sufficed to shut up that windbag. My role in that whole roleplay situation was to be the one in the room that was definitely going to stab someone soon if the party didn’t get their way. Bard, Paladin, and Wizard were in charge of the more…peaceful side of the “negotiation” (bullying). While our barbarian backed me up. He already had a reputation among the lot though as a bodyguard so they didn’t want to mess with him either. Anyway! Yes I had a fun time with that one. Honestly I love the radiant citadel module because it allows a lot of space for roleplay, especially complex scenarios of roleplay and dynamics since all the stories kinda give you the impression that there is no good answer or major hero. It’s more complex than “happily ever after.” Lots is systemic type of issues built into each world and story that makes trying to fix that a complicated affair, if you even decide to tackle it at all. For my character, who has issues with people in power being corrupt, he gets triggered a lot. He is actually pretty pissed off that the group got wrangled into being “hired” by this group but he does recognize he shouldn’t push things…except for taking the girl back as his student, no matter what (yes, rest of party asked her consent first, but my character had point blank, when the guards came, declared the girl under his protection which is why we had to sit down at all for “negotiations.”). It went well though! Off to next adventure soon!
Fun fact, there are a bunch of settings that aren't based on Western Europe. Mystara is a gold mine of such settings/regions. The Forgotten Realms do have a plethora as well, Al-Qadim being a personal favorite. The big issue is Wizards hasn't touched them in a long time, and they could use a modern facelift, as a few are a bit dated in their depiction. Still they're wonderful, and need more love. Glad to hear, that this is overall ok.
The problem WotC is bumping into that prevents them is what I call "Representing other cultures is offensive to other cultures". Even the Radiant Citadel had to HEAVILY globalize their own settings (Turning them into "Little Town" versions).
Honestly, I blame the Little Town version more on there being a pitiful amount of pages devoted to lore. It's what I despise about 5E settings, is that they rarely dig into even fictional settings. As for any depiction of another culture being offensive, you're reaching the point of being counter-intuitive. If you push that logic, then the only logical conclusion is to not depict them at all. So you lapse back to the issue of underrepresentation. After a point, it's just a game.
Davvy, Sins of Our Elders is a KOREAN setting and one of the biggest struggles of Korean representation in D&D since Kara-Tur'a Koryo of 1985 is that Japanese and Chinese always is given the spotlight and at some points even overwriting actual Korean culture.Please, please, acknowledge this error. 🙏
Thank you for the review. Still trying to decide if I should get this. How easy are the adventures to run with little to no prep? Does it scan well at the table?
Haven’t run any yet, but the ones I have read so far I’ve read once and feel like I could easily run with the book in front of me. Maybe some time to draw out some battlemaps beforehand but that’s about it
Tbh, the product would get a solid 10/10 from me if all the fluff for a location we have no interest in (the Radiant Citadel) was removed, and instead all that effort was put in the suggestions for implementing it in current settings. Like... no one asked for this. Nobody I know has any attachment to the Radiant Citadel, nor is interested in running it. The people buying this usually already have a favorite setting and would have loved to have something that fits there. Instead of the gazeteer in the back of each adventure, a more developed explanation on how it would fit on each of the suggested settings, etc. It just seems like a marketing failure from my perspective, they definitely missed the mark by focusing it on an entire new setting hub (which, frankly, isn't developed enough, but I digress). I hope they do better with the heists next year, as all the adventures here are good, I just kept feeling like there are 40 or 50 pages that could have been replaced with much better stuff.
So the first adventure sounds like two groups being tricked into fighting each other allowing a third to assume control in a way that prevents them being suspected? From the description of the Radiant Citadel I'd go with was created as a waystation by the Primordial Goddess known only as the First using the body of a venerated foe as the base of this backwater storehouse. Those various destinations were actually former worlds dedicated to that goddess but were eventually taken over by travellers who learned about the waystation and in many cases seized those locations to gain entry into the waystation. Of course there's a shadowy organisation behind these groups who use the waystation as their headquarters employing psionics and magic to insure it remains peaceful despite the events plaguing the station and those other worlds its connected to. However that goddess is due to return and thats what that crystal is changing colours in response to her presence scaring anyone with any knowledge of the waystation's uncertain past. Now back to watching the review... EDIT: Still on the fence with this as I once owned Planescape so feel they messed up passing up Sigil 5e. Regarding what I've heard I'd reveal the common theme would be to reveal something is very wrong with the waystation, but this only sinks once they've LEFT the waystation as something makes them forget what they've experienced once they return. However each adventure gives them time to remember eventually realising their memories have been modified as certain characters they meet during those adventures will eventually become important later down the line. The last adventure either has them branded as heretics or villains and also quite possibly banished from the waystation intended to land somewhere in the Far Realms only for an unknown force to intercept them dumping them in the Feywild where they have to figure out whast going on. That would involve them discovering they're being hunted and if I ever run this would involve them meeting the FIRST who is fully aware whats going on with the waystation and is looking to evicting her illegal tenants. THAT is the true source of the threat and how the party handles that will set up the next season of this! I must admit I'm more interested in this though they should have hyped the nature of this product than the virtue signalling. Many thanks loved the review!
Not about the new book but if your wishing for planescape the new UA has direct mention of sigil and mechanics for portals just like planescape so in a year we’re probably going to get a dedicated book that we’ve been waiting for.
hmm, this makes me want to look back at my Hollow World boxed set. Mix of cultures from lost civilizations still existing in a special location. IIRC, my DM did use that setting as a place to try a lot of non-european ethnic groups.
My biggest problem with the book is the framing device of the Radiant Citadel itself and the connected civilizations being the only ones that are shown in the book. Removing the Radiant Citadel from the equation, the book sets out what it wants to do with a palm. Set fun and interesting d&d adventures in other regions of the world outside of Europe not normally seen with unique perspectives on how adventures should be run. But the Radiant Citadel complicates things because it is suppose to be a melting pot of all the different cultures of the world where any PC can originate from, and it fails at that due to the affirmation lack of anything from Europe. Just to be clear I am not complaining about the lack of any traditional d&d adventures based on the northern and western regions that get so much cover already, that is to be expected, I am complaining about the lack of adventures from eastern European cultures. These cultures rarely get explored because they are lumped into the western European cultures which modern media is trying to step away from being so centered around, despite not getting anywhere near the amount of representation those cultures get. Wotc could have very well included a story written by someone from Hungry, or Poland, or one of the Baltic states, and it would have been just as interesting and unique as all the other ones adventures we did get. But since they did not, or even allow the possibility for an European setting to be connected to the Radiant Citadel, it created a variety of problems with the setting. When you combine the lack of European cultures with the fact that Radiant Citadel is suppose to be a world wide melting pot means that their are two possibilities, both filled with unfortunate implications. First is that it was the European cultures that were lost, which creates the implication that the Europeans were weaker/inferior to any other group of peoples. The other one is even worst, that if you European cultures in the Radiant Citadel you have to rule that they are the people actually from the Radiant Citadel, which creates obvious implications of superiority. If you had an eastern European civilization possible, than dms could hand wave that the other more standard d&d civilizations and cultures where further away from the portal, and thus allow for a truly world wide city of people. This actually leads to the biggest problem with the Radiant Citadel and makes it actually racists if not preemptively handled. The fact is that most d&d characters are design for normal d&d cultures, aka western and northern Europe cultures, this means that most of them cant be from the Radiant Citadel. Unless the DM recognizers the implications that would follow and makes players create characters from the cultures connected to the Radiant Citadel, you end up with a group of White Caucasian outsiders coming into the Radiant Citadel and solving everyone else's problems for them because they are the only ones who can do it, all because their is no way to tie or even handwave the characters into the setting. Talk about Irony, in an attempt for this big corporation to avoid being seen as racist, they created a setting with no ties to European cultures which leads to a very racist message, because most d&d characters are designed for an European culture and so must be outsiders to the situation.
I actually think Hollow Mine is kind of terrible as a D&D adventure because its kind of rail-roady in a way that can be jarring and unnatural. If instead of the assassin being at the place, have her not be there, and if the players try to join the bounty hunters believing them to be upstanding law enforcement, as the BH's fail to find their quarry they increasingly assault the townsfolk until they say "fuck it, raze the town, that will draw her out." At that point, the PC's kill the BHs or help them out, leading to the bandits attacking the PCs at first light and the BHs. If the PC's kill the bandits, have one or more of them get sick, making any authorities mark them for death if they try to come near the city unless they find a cure thats just off the top of my head, as it is, if the players just, don't fight the bounty hunters - the gnome and her bandits WILL Kill them bounty hunters easily without the PCs help, and if the PCs try to take her in, even with her sickness, if she lands a single good hit on a PC, they will simply die, and she has two veterans with her
Small error: Sins of our Elders is Korean, not Chinese. Sorry about that.
Was that XP to lvl 3 smoking a cigarette at the right of the screen at 5:01 🤣
“The final boss is ‘hands down…’” very nicely done 👍👌🏻👉🏻✌🏻🤘🏻
Radiant citadel: "the last adventure takes feywild"
Davvy: *flips into a barbarian rage*
And that's how he started making "How it feels to play barbarian"
but seriously, keep up the good work
Correction: Candlekeep Mysteries did have two adventures set in Candlekeep, so it wasn't (just) a hub world as much as Radiant Citadel is.
And the very first adventure in Ghosts of Saltmarsh takes place in Saltmarsh. Only that one, though.
There also was technically one Ghosts of Saltmarsh Adventure that took place entirely on the sea (salvage mission)
@@diegobrandomtg Yeah, but it runs like any other dungeon (with an escape scene).
@@exomancer3632 that is true. Woulda been nice if we got a chance to use the ship mechanics they introduce in the book
My main issue with the book is more about how it presents the adventures, with Candlekeep it really feels like a hub, all the adventures start from there, with this it gives like, a one or two sentence option for how the adventures *could* start from the citadel, but overall, the citadel doesn't actually play a part in really any of the adventures, and it's never mentioned how the citadel has affected the 15 civilizations that found it again, it exists as a discount version of Sigil, is explained in the first chapter, then we don't hear about it again.
It just feels weird to me that instead of just making an anthology book, they made this centralized setting that the anthologies don't even really center around and named the book after that.
Yeah it also feels really unclear how many, if any, people from each setting know about the existence of the Citadel.
Wow, I immediately thought "diet Sigil" myself when Davvy described the citadel.
It’s Journeys through the Radiant Citadel but the adventures don’t even really start there, yeah. At best the Radiant Citadel is a train stop you skip over en route to your actual destination!
Fiend of Hollowmine sells the book all by itself on premise alone.
It's a chupacabra hunt during Dia De Los Muertos.
I have big plans to use the loose framework of that quest as a template for a lot of quests and campaigns. Need to build a campaign all around the events and concepts of the From Dusk till Dawn movies? Fiend of Hollowmine is the place to start.
yep, can get more mexican than that. Not a fan of including a language as spanish in a fantasy settings with languages as "orcish" or "elvish" but the adventure has some cool ideas. As a peruvian, we find it funny to say Doña Rosa in a fullplate armor. It takes away some of the fantasy mood imho so i would place it in the Forgotten Realms and change the names.
Thanks dude. I've watched so many reviews and this is the first one to actually describe all the adventures. And in a nice brief informative way that doesn't spoil any of them for those sneaky players who like to listen where they shouldn't. Plus Davy humour all in all 4 out of 10. Excellent
On the off chance you see this, are you ever going to continue the series where you give a run down of other ttrpg systems?
He should really try one symbaroum or any other free league titles. They are all so fucking cool(and symbaroum has a 5e version to if you want to). Or he should try degenesis (even if they stop developing all there metrial is free ) or even some of Jeremy corwflod osr system
Yes. I too wish to know about this
Yes I agree
I’m going to make a humble suggestion and ask nicely for a video on mutants and masterminds
If Davvy ever covers Cyberpunk Red I have two details for him:
1. The whole “Reflex 8 lets you dodge bullets” thing is letting them make an evasion check to set the bad guy’s DC *instead of* the bad guy rolling on the Ranged DC chart. Yes; this does mean a bad roll can have them dodge into a bullet that might otherwise have missed, but letting them make that evasion roll after the bad guy already made a normal attack roll just makes it broken.
2. Weirdly the rules for throwing a grenade ended up in the *grappling* rules. The game uses the same check whether you’re throwing a Molotov or a guy named Molotov. Which isn’t inherently bad, but they could’ve made the grenade side of it a bit more visible.
I didn't even realize we had a new adventure book coming out, thanks for the review I think I'm going to check this out
Nice work, Davvs (and 6:58 SOLID Trogdor reference 💪🦖
Love to see The Davvyest Chap out and about again. Also, can't wait for "How it Feels To Be A Barbarian".
Love this review! Jsyk, Sins of Our Elders is Korean rather than Chinese
This is far and away my favorite of the compilation books! I really wasn't a huge fan of Candlekeep, particularly because I just really don't think mysteries work well in D&D above 4th level. Once players can contact the dead and force people to tell the truth, mysteries become a bit difficult to run. Plus I really enjoy that Radiant Citadel contains a wide variety of genres, rather than focusing exclusively on nautical adventures or mysteries.
Overall I think it's a really solid book! I do have more thoughts, but those are all contained in my own review on my channel.
You're right about most mysteries, but I will posit that you can and should run more "cosmic" mysteries at higher levels.
Instead of "Who did the murder?" your players are more qualified to ask "Why are more monsters coming from the deep mines?" or "What did the gods actually do at the dawn of time? Is the structure and story of the universe what they say it is?"
This is the kind of thing most DMs are already running, but we don't often call them mysteries. I'd posit that they are!
I don’t agree. Candlekeep Mysteries didn’t really even have many mysteries. Radiant Citadel has adventures with as much mystery as Candlekeep Mysteries frankly, where the antagonist is hidden or unknown and the heroes don’t quite know what they’re up against at the outset. Similar premise, different semantics, similar mechanics.
Sins of Our Elders is based on Korea, not China.
Ye Olde Lawful Evil Dystopia, back at it again with world building comparable to my middleschool fantasy writing
"wait a month so the pdfs will go up online"
Except the trove is gone now lol
Oooh, this book was really fun to read through. Gonna start DMing it next week.
I’ve been working on an idea for an overarching story involving younger Vecna trying to do to the radiant citadel what his older self failed to do to Sigil, and linking together the stories with an ongoing plot on the citadel itself
Thank you for a review that wasn't just 20 minutes of complaints about wotc.
Good to have you back, Davvy! Hope your break was good! :)
The first anthology book you’ve ever convinced me to purchase
0:20 nice seeing the Oxventurers on a Davy video
I had already bought the monsters on dndbeyond because that felt too good to pass up, but I was waiting for a trusted take to help make the choice. Thx Davvy!
2:43 LORE DESTROYING HEATHEN! 😂
Always a pleasure to watch your videos Davvy. By the by, are you watching Dimension 20's new series, A court of Fey and Flowers. Since I know how much you love the Fey.
welcome back, I know you released the angry man teaser, still glad to have you back
"HANDS down." Well done.
It was actually a good book if you play with your friends as a relax
And, yeah, you'd better change the story a little bit when you playing this and make it a better experience
Props for acknowledging that pirates exist.
I mean I'm not one of them (For gamebooks at least), but I think its funny how most people just pretend that there is no such thing. Kind of like the moral from Sins of our Elders.
Imagine how cringe it is to not support Davvy Chappy at www.patreon.com/DavvyChappy
I usually podcast your stuff omw to work and stuff, so I may be late to noticing, but your avatar at the end bit is adorable!
Was that XP to level 3 on the right of the screen in sun glasses smoking a cigarette at 5:01? 🤣
he's back!!! he's finally back!!
Ok. I'll buy it. Was on the fence, but you sold me.
You have no idea how much I was ruing recently finding your channel and Runesmith's only to find out there were no uploads from either of you for a little bit. Great video as always Davvy
Hey, it's our favorite Fey Anti-Fey
Vice adventure, my party managed to get the girl in time to prevent what she was trying to do. We also got a contract written up by one of the old gen that had caused the issue to come forth about the crime, and my character just up and kidnapped the girl like he was adopting a puppy and essentially said “this is mine, you touch her, I stab you.” And is taking her back to the citadel so she can restart her life without the bull she had to deal with back in her home world. He basically adopted her as a student and will sponsor her til she figures herself out.
As for how he managed to bully the ones in power, he rolled a damn good intimidation check so the old gen (who is set to pay for their crimes) are too afraid of him to actually try and argue with him. To do make them behave, he pulled out his scimitar and started sharpening it calmly, while his drake companion got sparky, because lightning essence, and just hummed as he stared them down (he has already said his intent, firmly). He had used thaumaturgy to make his eyes even more intimidating looking, which are already a bit unsettling to most since he is an astral elf, and the bard and wizard added some spell effects to make things even more intimidating and likely to fail on their part for the check. Paladin also chimed in and talked them into obeying, while barbarian just grinning behind my character as intimidatingly as he could. But dm said the lot were more scared of me who hadn’t let his new student out of his sight and she was by his side the entire time as he “negotiated” her returning with the party. There was a moment where one tried to pull age rank on my character and he just calmly said “Rest assured, I am most certainly older than even your great grandmother. Do not test me and respect your elders, child.” I had my drake get particularly growly at that last part and had my character make an even louder sharpening sound with his sharpening tool. Dm said that sufficed to shut up that windbag. My role in that whole roleplay situation was to be the one in the room that was definitely going to stab someone soon if the party didn’t get their way. Bard, Paladin, and Wizard were in charge of the more…peaceful side of the “negotiation” (bullying). While our barbarian backed me up. He already had a reputation among the lot though as a bodyguard so they didn’t want to mess with him either. Anyway! Yes I had a fun time with that one.
Honestly I love the radiant citadel module because it allows a lot of space for roleplay, especially complex scenarios of roleplay and dynamics since all the stories kinda give you the impression that there is no good answer or major hero. It’s more complex than “happily ever after.” Lots is systemic type of issues built into each world and story that makes trying to fix that a complicated affair, if you even decide to tackle it at all.
For my character, who has issues with people in power being corrupt, he gets triggered a lot. He is actually pretty pissed off that the group got wrangled into being “hired” by this group but he does recognize he shouldn’t push things…except for taking the girl back as his student, no matter what (yes, rest of party asked her consent first, but my character had point blank, when the guards came, declared the girl under his protection which is why we had to sit down at all for “negotiations.”). It went well though! Off to next adventure soon!
Dang I preordered this the moment it came out and have still been waiting for it to be delivered XD it keeps getting pushed forward
Sins of Our Elders is.... a Korean-based world, not chines
The king of Fey is back
Really surprised to see a picture of the Outside Xbox and Outside Xtra team in the opening credits
What was with the “(Emma forcing the trans agenda)” bit?
I feel like I missed the joke 😆
@@hunterjones5032 I will don’t get it 😅 who’s Emma? Do we not like trans people on this channel?
@@hunterjones5032 Who tf is "Emma"?
Fun fact, there are a bunch of settings that aren't based on Western Europe. Mystara is a gold mine of such settings/regions. The Forgotten Realms do have a plethora as well, Al-Qadim being a personal favorite. The big issue is Wizards hasn't touched them in a long time, and they could use a modern facelift, as a few are a bit dated in their depiction. Still they're wonderful, and need more love. Glad to hear, that this is overall ok.
The problem WotC is bumping into that prevents them is what I call "Representing other cultures is offensive to other cultures". Even the Radiant Citadel had to HEAVILY globalize their own settings (Turning them into "Little Town" versions).
Honestly, I blame the Little Town version more on there being a pitiful amount of pages devoted to lore. It's what I despise about 5E settings, is that they rarely dig into even fictional settings.
As for any depiction of another culture being offensive, you're reaching the point of being counter-intuitive. If you push that logic, then the only logical conclusion is to not depict them at all. So you lapse back to the issue of underrepresentation. After a point, it's just a game.
Davvy, Sins of Our Elders is a KOREAN setting and one of the biggest struggles of Korean representation in D&D since Kara-Tur'a Koryo of 1985 is that Japanese and Chinese always is given the spotlight and at some points even overwriting actual Korean culture.Please, please, acknowledge this error. 🙏
Trogdor 😂
thank you for your service, emma. heat from fire.
Love the city of mist shoutout
“Because it’s not knights and nobles and rogues” hah, amazing
Hry Davvy, any chance you could cover SWADE?
Welcome back sir.🖖
Guess who's back? Davvy's back, back again!
Mists of the Manivarsha (Money - were -shaa). ✌
Thank you for the video.
what a nice video for my birthday owo
no need to wait a month, already ripped
Davvy! Thanks for the content!
@DavvyChappy this legit?
He back!
so davvy was not taking a sabbatical, he was high traversing the feywild
2 VIDEOS IN ONE DAY WTH!
Well done implementing our agenda Emma.
Here we go again
ive been reading through these, what animal companion is there in the final adventure, the tri keen?
Thank you for the review. Still trying to decide if I should get this. How easy are the adventures to run with little to no prep? Does it scan well at the table?
Haven’t run any yet, but the ones I have read so far I’ve read once and feel like I could easily run with the book in front of me. Maybe some time to draw out some battlemaps beforehand but that’s about it
Great review!
i'm very surprised you didn't rate this book, but personally i would give it a 4/10 :D
...epcot, its epcot
Got it I read you loud and clear, solid 4/10 lol
Just wondering. I saw necro hunt and I wanted to know if there is any other dnd streams that you are a player in
I know it’s considered gauche, but I really like number ratings. If you WERE to give this a rating, what would it be? For example, on a 0-10 scale?
4/10, obviously.
@@EightThreeEight I want to hear him say it
th-cam.com/video/37nwLhIA1zs/w-d-xo.html
Can someone explain "Emma forcing the Trans Agenda, Play Fallout New Vegas"?
So are these one-shots? / could you say how many sessions each is designed for?
Tbh, the product would get a solid 10/10 from me if all the fluff for a location we have no interest in (the Radiant Citadel) was removed, and instead all that effort was put in the suggestions for implementing it in current settings. Like... no one asked for this. Nobody I know has any attachment to the Radiant Citadel, nor is interested in running it. The people buying this usually already have a favorite setting and would have loved to have something that fits there. Instead of the gazeteer in the back of each adventure, a more developed explanation on how it would fit on each of the suggested settings, etc. It just seems like a marketing failure from my perspective, they definitely missed the mark by focusing it on an entire new setting hub (which, frankly, isn't developed enough, but I digress). I hope they do better with the heists next year, as all the adventures here are good, I just kept feeling like there are 40 or 50 pages that could have been replaced with much better stuff.
Not only is the book well written, the art is gorgeous. Thanks for the review.
Is this Encanto the RPG?
Thanks.
Spoilers aren't a bad thing I wish you would go into more detail
Honestly I really like this book. It look very intreasting and Im always down to explore cultures that rarley ever get the spot light.
4 out of 10
So the first adventure sounds like two groups being tricked into fighting each other allowing a third to assume control in a way that prevents them being suspected?
From the description of the Radiant Citadel I'd go with was created as a waystation by the Primordial Goddess known only as the First using the body of a venerated foe as the base of this backwater storehouse.
Those various destinations were actually former worlds dedicated to that goddess but were eventually taken over by travellers who learned about the waystation and in many cases seized those locations to gain entry into the waystation.
Of course there's a shadowy organisation behind these groups who use the waystation as their headquarters employing psionics and magic to insure it remains peaceful despite the events plaguing the station and those other worlds its connected to.
However that goddess is due to return and thats what that crystal is changing colours in response to her presence scaring anyone with any knowledge of the waystation's uncertain past.
Now back to watching the review...
EDIT: Still on the fence with this as I once owned Planescape so feel they messed up passing up Sigil 5e.
Regarding what I've heard I'd reveal the common theme would be to reveal something is very wrong with the waystation, but this only sinks once they've LEFT the waystation as something makes them forget what they've experienced once they return.
However each adventure gives them time to remember eventually realising their memories have been modified as certain characters they meet during those adventures will eventually become important later down the line.
The last adventure either has them branded as heretics or villains and also quite possibly banished from the waystation intended to land somewhere in the Far Realms only for an unknown force to intercept them dumping them in the Feywild where they have to figure out whast going on.
That would involve them discovering they're being hunted and if I ever run this would involve them meeting the FIRST who is fully aware whats going on with the waystation and is looking to evicting her illegal tenants.
THAT is the true source of the threat and how the party handles that will set up the next season of this!
I must admit I'm more interested in this though they should have hyped the nature of this product than the virtue signalling.
Many thanks loved the review!
Not about the new book but if your wishing for planescape the new UA has direct mention of sigil and mechanics for portals just like planescape so in a year we’re probably going to get a dedicated book that we’ve been waiting for.
@@Reubenaut oh god let it be good
4.4 out of 10
Good to have you back @Davvychappy
It's pretty good, but he didn't give it a 4/10
Four outta ten ????
It's a joke he rates everything 4/10
@@KingZNIN not this time
Davvy Chappy is Mexican!?
Kinda want to play through this
It is not a secret if you say it is there
so,sigil...
so,dresden files bs...
so,you just woke up+stranger things=next magik series cycle
hmm, this makes me want to look back at my Hollow World boxed set. Mix of cultures from lost civilizations still existing in a special location. IIRC, my DM did use that setting as a place to try a lot of non-european ethnic groups.
4:39- And this is the beauty of Warhammer Fantasy, you can pack guns (flintlock mostly).
My biggest problem with the book is the framing device of the Radiant Citadel itself and the connected civilizations being the only ones that are shown in the book. Removing the Radiant Citadel from the equation, the book sets out what it wants to do with a palm. Set fun and interesting d&d adventures in other regions of the world outside of Europe not normally seen with unique perspectives on how adventures should be run. But the Radiant Citadel complicates things because it is suppose to be a melting pot of all the different cultures of the world where any PC can originate from, and it fails at that due to the affirmation lack of anything from Europe. Just to be clear I am not complaining about the lack of any traditional d&d adventures based on the northern and western regions that get so much cover already, that is to be expected, I am complaining about the lack of adventures from eastern European cultures. These cultures rarely get explored because they are lumped into the western European cultures which modern media is trying to step away from being so centered around, despite not getting anywhere near the amount of representation those cultures get. Wotc could have very well included a story written by someone from Hungry, or Poland, or one of the Baltic states, and it would have been just as interesting and unique as all the other ones adventures we did get. But since they did not, or even allow the possibility for an European setting to be connected to the Radiant Citadel, it created a variety of problems with the setting.
When you combine the lack of European cultures with the fact that Radiant Citadel is suppose to be a world wide melting pot means that their are two possibilities, both filled with unfortunate implications. First is that it was the European cultures that were lost, which creates the implication that the Europeans were weaker/inferior to any other group of peoples. The other one is even worst, that if you European cultures in the Radiant Citadel you have to rule that they are the people actually from the Radiant Citadel, which creates obvious implications of superiority. If you had an eastern European civilization possible, than dms could hand wave that the other more standard d&d civilizations and cultures where further away from the portal, and thus allow for a truly world wide city of people. This actually leads to the biggest problem with the Radiant Citadel and makes it actually racists if not preemptively handled. The fact is that most d&d characters are design for normal d&d cultures, aka western and northern Europe cultures, this means that most of them cant be from the Radiant Citadel. Unless the DM recognizers the implications that would follow and makes players create characters from the cultures connected to the Radiant Citadel, you end up with a group of White Caucasian outsiders coming into the Radiant Citadel and solving everyone else's problems for them because they are the only ones who can do it, all because their is no way to tie or even handwave the characters into the setting. Talk about Irony, in an attempt for this big corporation to avoid being seen as racist, they created a setting with no ties to European cultures which leads to a very racist message, because most d&d characters are designed for an European culture and so must be outsiders to the situation.
Shadow of the Sun seems neat, but I'll have to pass on the book as a whole. All the others either aren't what I like to run, or don't fit my party.
Obligatory comment for the algorithm
Guessing before watching, but …. 4/10?
Excellent video and announcement. Well done. 4/10.
But is it a 4/10?!?
When WotC tries to make an "Utopia" and its actually a Dystopian hellscape...
Is it just me or does it feel like hes talking 3 times faster than usual?
I actually think Hollow Mine is kind of terrible as a D&D adventure because its kind of rail-roady in a way that can be jarring and unnatural. If instead of the assassin being at the place, have her not be there, and if the players try to join the bounty hunters believing them to be upstanding law enforcement, as the BH's fail to find their quarry they increasingly assault the townsfolk until they say "fuck it, raze the town, that will draw her out." At that point, the PC's kill the BHs or help them out, leading to the bandits attacking the PCs at first light and the BHs. If the PC's kill the bandits, have one or more of them get sick, making any authorities mark them for death if they try to come near the city unless they find a cure
thats just off the top of my head, as it is, if the players just, don't fight the bounty hunters - the gnome and her bandits WILL Kill them bounty hunters easily without the PCs help, and if the PCs try to take her in, even with her sickness, if she lands a single good hit on a PC, they will simply die, and she has two veterans with her
When you going to play on my table and let.me.dm.for you
This is what happens when you drop acid before you cut a video together. Decrease the dosage, man!