Super Tall loops can actually work, but you need to put one of the left sides of the loop atleast one block of space on top of sonic. Which means if you put one of those pieces before the tall loop, it resets the area of sonics location, it would be like this: Normal loop/Tall loop > Floating left side of loop > Super Tall loop
Thank you kell. I just wanted you to know that. You inspire me alot. These videos helped my levels alot! Alot of people were asking what they were. But i was glad to tell them i got it from one of my favorite youtubers. Keep it up. I hope you get 1K subscribers and have the best life ever! Your the key to the css community.
Let Me Explain The Two Other Loops In The Game. Tower Loops. Basically multiple loop loops but this time instead of left to right it instead up to down. You can also change the bottom loop to be a wide one while the top one can be a regular one. Once you go through the bottom loop, you’ll go up a ramp and hit a spring. I’ll send you into the another direction which will make you go through the upper one. Hard to explain, but I tried my best. Combined loops. Make a wide loopy loop and then later make a tall Loop next to it. Later, combine them and add a bridge.
best way to make very tall loops possible is by resetting loop collision/path swappers. The easiest way to do this is by adding a normal loop before a tall loop. Normal loops work as some type of “collision reset” and make running through super tall loops possible. All you need to do is place a normal loop before a long loop and it should work fine. There are other ways to reset the path swapping collisions with less space but those methods are not very straightforward.
*ONLY IN TEST*
Test zone or Test server?
@@ChrizDaRobloxiantest zone
Awesome
some of these were in the speed techs video right?
When in normal severs
Super Tall loops can actually work, but you need to put one of the left sides of the loop atleast one block of space on top of sonic. Which means if you put one of those pieces before the tall loop, it resets the area of sonics location, it would be like this: Normal loop/Tall loop > Floating left side of loop > Super Tall loop
These are insanely creative and exactly what I needed while making some of my levels. Thanks for sharing!
Thank you kell. I just wanted you to know that. You inspire me alot. These videos helped my levels alot! Alot of people were asking what they were. But i was glad to tell them i got it from one of my favorite youtubers. Keep it up. I hope you get 1K subscribers and have the best life ever! Your the key to the css community.
@@SonicBlitzCSS aww man that means a lot I preciate that
Hey man, I think you forgot about the combined Loop de loop
Let Me Explain The Two Other Loops In The Game.
Tower Loops. Basically multiple loop loops but this time instead of left to right it instead up to down. You can also change the bottom loop to be a wide one while the top one can be a regular one. Once you go through the bottom loop, you’ll go up a ramp and hit a spring. I’ll send you into the another direction which will make you go through the upper one. Hard to explain, but I tried my best.
Combined loops. Make a wide loopy loop and then later make a tall Loop next to it. Later, combine them and add a bridge.
i'm facinated by the half-pipe loop as i've never seen anybody use it in a level... good loops btw
(V13) Super tall loops do actually work, as long as there is a path swapper object before the super tall loop.
how did this comment get a heart
Good tutorial Kell 👌
best way to make very tall loops possible is by resetting loop collision/path swappers. The easiest way to do this is by adding a normal loop before a tall loop.
Normal loops work as some type of “collision reset” and make running through super tall loops possible. All you need to do is place a normal loop before a long loop and it should work fine.
There are other ways to reset the path swapping collisions with less space but those methods are not very straightforward.
Oh, you explained it better than me. Btw, when you publish a level, you can hit z on the keyboard and see collisions, objects, etc
Honestly, this is pretty cool!
The update is coming in 3 hours!!!!!!!
@MyNameIsHi-010 Cool!
@@CorruptFox92 Now it's coming in 1 hour and 2 minutes!!!!
Finally a loop tutorial!
Edit:tall loops do work, you just have to make it separate from another loop because of layers
These are all pretty creative. Nice vid!
i might actually used the zagged loop, Thank you since i didnt know how to make it
the half pipe loop helped me out
last one will work great with the new path swappeds
hmmm yes very cool loops i might use one of them for cold peaks zone (not an css level)
Ayy Useott
Thats a really impresive loops!
Underrated Sonic Roblox game !
They should add it that you can add custom backgrounds with image ids.
Oh god imagine the ones with those "creative" art
They could just make it that its only ur images and u have to upload a background
@brandythehedgehog.7763 that'd be nearly impossible but ok
yeahh, nooooooo????
Nope, people can insert unnapropriate images.
The Zagged one really was nice That I used it
wow im gonna use this for my series called sonic and the syper shards
I wanna try them loops.
Dont really play css like that but i will use these for future levels i make!
very good tutorial
Finally a video about this thing
Oh thank you now I make loops more
With path swappers tall loops work now
Are those in the game yet
they're in the test servers
well those will sure come in handy
This is very creative and very helpful, thank you
@@Aydenplaysoffical ofc
you hyped to see these loops in the oil ocean skin?
@@Randi_MyMan Indeed
Hearing the OST of Sonic Mania Chemical Plant
sandic maria
Also dont be afraid to combine multiple types of loops
Creative
Thx! 👍
we still don't have a swirl loop
Hey u forgot about almost Stretched loop
hey you think you can make a Mario level?