Neat! Like the old Sand Pushers but different. ^_^ Ah, like a Sim Tick Wool Farm. I do like the Tunnel you made; it looks like a subway tunnel with stations. It doesn't have to even be a Carved Pumpkin to make a Golem (Iron or Snow), just a Pumpkin will work. Things placed on or attached to Walls convert the Wall texture immediately and can be seen by an Observer. As far as I know this can be as far vertically as you need. I think with the side placement you could have Observers on the top side of the Walls and on the bottom side of the Walls, each could trigger a different action.
Hi @CaptnZap! Glad to see new content and you back!! I like kool stuff like this, but it is also a *_time-eater_* figuring out all the details. Welcome back!!
This is a super cool video. It feels like a friend trying to show you something cool they just found. Idk it's both your voice and just how you made the video. It's really enjoyable.
Nice discovery of how snow layers can push through blocks, I see that TNT machine being quite useful! Something similar has been around for a while now - look up Obi's video on snow pushers. It's a similar concept. Also I don't like those type of "memory bans" since they're really just crash machines, and if the world is auto-saving while one is activated the world could be corrupted.
Yeah obi’s snow pushers were awesome. Yeah the mem ban is sketch that’s for sure. You got a better mem ban design? I would love to see more of them! Thanks llama!
@@captnzap9588 I have seen some designs where mobs are pushed from the nether into unloaded overworld chunks. Then, when a player loads them, their client will (hopefully) be overloaded and just crash. The downsides are that it will cause a few seconds of server lag when somebody loads all those entities, and if you have a good enough computer or resource pack you'd be able to bypass it.
Technically you are onto something I didn’t want to expose myself, because it is a major defence against the snow skipper. But yes if you keep sensitive parts of your base away from chunk boarders it reduces the effectiveness of the snow skipper. Trapping chunk boarders incase people try skip inside would cause problems for the skipper. But not a total stopper.
@@captnzap9588would you believe if I said Ive accidentally made a sand that has no hitbox but has a collision after I let the sand duper run enter the nether and closed the game. Just to open TH-cam and rewatch your video about snow skipper 😂
Interesting. I wonder if you can het it to push you up for an elytra launcher. How does it work on a person in a boat or on a pig. Lastly I wonder if you can push an arrow you could make one for peoples bases and launch arrows at them.
So the arrows will essentially be teleported to the destination, so I don’t think there will be any real damage, but we could send lit tnt above the arrows and make it fire and spread all the arrows downwards… this sounds like an awesome defence/offence system make it reign. Send them at +300 in the air and it will be a shower or arrows
I'm guessing you tested this with boats and minecarts? If it worked with those that would be the solution for the villager mover I think. This is super cool tech demonstration.
Hey man, I’ve only just started with red stone in bedrock and I’m on mobile like yourself. I’ve started learning by copying farm tutorials and then optimizing said farms. Right now I’m trying to build a very fast gold farm in bedrock and was wondering whether it would be feasible to use your mechanic to immediately transfer several zombified piglins per second into max speed trident killers.
before there were sand pushers back in 1.14, they didnt need any reload. I first discovered them on navynexus channel. Time limit 30 seconds was because of sand pushers
@@captnzap9588 after those patches I tried to do some boat pushing, but that didnt yelded much results, the only thing I did with them is piston inefficinent elevator (because its much cheaper to create elevator that based on sitting mechanic)
Its should work with ANY gravity block? Or is it just just snow layers because its not a full block. (Heres to praying mojang doesnt kill this in a beta or preview)
Oh and also, i forgot to mention, the fact that the snow is invisible is a renderdragon bug, it happens to alot of gravity blocks, i found that out while trying to pull dripstone on fishing rods (which works) but it doesnt show it moving along the x or z axis only it falling @@captnzap9588
I made a reply to you but youtube deleted it for some reason? But i was basically saying that the gravity block visual bug is a rendering issue on bedrock, i figured that out when i got into trickshotting with rods using tnt and dripstone, but when you pull dripstone, it does get pulled but visually it doesnt show the dripstone moving horizontally, ony vertically
@@captnzap9588 If you think about it for a just a bit it makes sense, quasi connectivity is a bug, so many dupes, bedrock breaking, tnt duping, many farms use not intended mechanics to function, the only reason people say bedrock is buggy is because the bugs in bedrock aren't useful
@@captnzap9588 If you think about it for a just a bit it makes sense, quasi connectivity is a bug, so many dupes, bedrock breaking, tnt duping, many farms use not intended mechanics to function, the only reason people say bedrock is buggy is because the bugs in bedrock aren't useful
@@captnzap9588 Last night I had a dream that a java minecraft youtuber made a video about this, and I was so excited until I checked the title and it said "Bedrock" 😔
I just made a quick video last night on it. It is not patched. But sometimes certain spots will not create snow. Just move over a little is how I fixed it. No clue why tho.
From the DannyDeVito, cool video
Thanks! Ye Danny is epic
I need this in java
Fr bro
Cope u get op stuff in java
both the snow falling feature and teleporting but are bedrock exclusive, i guess we should stick to a bed and advancements
You could make an interstellar airstrike there tho
@cleetusiznoob hehe yeah
Neat! Like the old Sand Pushers but different. ^_^
Ah, like a Sim Tick Wool Farm. I do like the Tunnel you made; it looks like a subway tunnel with stations.
It doesn't have to even be a Carved Pumpkin to make a Golem (Iron or Snow), just a Pumpkin will work.
Things placed on or attached to Walls convert the Wall texture immediately and can be seen by an Observer. As far as I know this can be as far vertically as you need. I think with the side placement you could have Observers on the top side of the Walls and on the bottom side of the Walls, each could trigger a different action.
Yeah the good old days! Yeah you are right that is a better vertical system. Lol thanks I like exploding things
On Bedrock, walls take 1gt to update the wall underneath, so you transmit signals down at 20 blocks/s
This is true and a better system then snow
Tbh i did know that bedrock has its own technical comunity
We do 😁 yup
Hi @CaptnZap! Glad to see new content and you back!! I like kool stuff like this, but it is also a *_time-eater_* figuring out all the details. Welcome back!!
Thank jax!
@@captnzap9588
This is a super cool video. It feels like a friend trying to show you something cool they just found. Idk it's both your voice and just how you made the video. It's really enjoyable.
Thanks! I do enjoy making them maybe that’s why. Thanks again
Woah that’s so sick! Awesome video! I’ll def be trying to do some cool stuff with this
Nice discovery of how snow layers can push through blocks, I see that TNT machine being quite useful!
Something similar has been around for a while now - look up Obi's video on snow pushers. It's a similar concept.
Also I don't like those type of "memory bans" since they're really just crash machines, and if the world is auto-saving while one is activated the world could be corrupted.
Yeah obi’s snow pushers were awesome. Yeah the mem ban is sketch that’s for sure. You got a better mem ban design? I would love to see more of them! Thanks llama!
@@captnzap9588 I have seen some designs where mobs are pushed from the nether into unloaded overworld chunks. Then, when a player loads them, their client will (hopefully) be overloaded and just crash. The downsides are that it will cause a few seconds of server lag when somebody loads all those entities, and if you have a good enough computer or resource pack you'd be able to bypass it.
@SuperLlama88888 ooo interesting. Yeah I liked the barrel cuz you can turn it off and walk around it just fine if it’s not running.
Glad to see your back and hitting it hard
Thanks Oakley appreciate you!
Couldn't someone build an obsidian base but the hollow part is purposely way off center so if you try to skip to the middle you die?
Technically you are onto something I didn’t want to expose myself, because it is a major defence against the snow skipper. But yes if you keep sensitive parts of your base away from chunk boarders it reduces the effectiveness of the snow skipper. Trapping chunk boarders incase people try skip inside would cause problems for the skipper. But not a total stopper.
Tested in java. Does NOT work in JAVA. Oh well. kinda neat...
Yeah sorry doesn’t work for Java.
This could be a future to the birth of the most op tunnel bore thats stronger and simpler than java
I feel that too. Something you don’t need to fly it just bored as far as you have tnt.
@@captnzap9588would you believe if I said Ive accidentally made a sand that has no hitbox but has a collision after I let the sand duper run enter the nether and closed the game. Just to open TH-cam and rewatch your video about snow skipper 😂
@Wizzrezz waaa!? No hit box? This sounds very cool.
Interesting. I wonder if you can het it to push you up for an elytra launcher. How does it work on a person in a boat or on a pig. Lastly I wonder if you can push an arrow you could make one for peoples bases and launch arrows at them.
The arrow idea I’ve never tried, but yes, it can push up for an elytra
@captnzap9588 you need to try. I can see the video title now "The invisible sniper"
💯 I will
So the arrows will essentially be teleported to the destination, so I don’t think there will be any real damage, but we could send lit tnt above the arrows and make it fire and spread all the arrows downwards… this sounds like an awesome defence/offence system make it reign. Send them at +300 in the air and it will be a shower or arrows
this is sooo coool, niceee videooo!!!
Thanks!!
and that is why when i make a safe base i make sure it couldnt be found on fucking 2b2t, because if its found, it can be broken into
It’s true
I'm guessing you tested this with boats and minecarts? If it worked with those that would be the solution for the villager mover I think. This is super cool tech demonstration.
Yeah that’s exactly how I did it in the next vid :)
Wake up babe, we have another universal to deal with
8:32 are you talking about ghost blocks?
Yeah think so
Hey man, I’ve only just started with red stone in bedrock and I’m on mobile like yourself. I’ve started learning by copying farm tutorials and then optimizing said farms. Right now I’m trying to build a very fast gold farm in bedrock and was wondering whether it would be feasible to use your mechanic to immediately transfer several zombified piglins per second into max speed trident killers.
before there were sand pushers back in 1.14, they didnt need any reload. I first discovered them on navynexus channel. Time limit 30 seconds was because of sand pushers
A fellow fan of navy’s, love to see it! Yeah that’s true that 30 second thing has been around for a while now.
@@captnzap9588 after those patches I tried to do some boat pushing, but that didnt yelded much results, the only thing I did with them is piston inefficinent elevator (because its much cheaper to create elevator that based on sitting mechanic)
Yeah true, they decimated our lovely sand pushers. Sitting elevators I always forget about those! I need to use them more thanks.
@@captnzap9588 tho thats still great that there are people doing tech stuff in bedrock, despite it being inconsisstent.
It has amazing advantages, but yeah some disadvantages
You can also use lazy acceleration like in cubicmetre video.
I like that term, lazy acceleration. 😁
Yo this Video is popping off!
Peeps like it it seems. Also hey Oman!
@@captnzap9588 hey zap! I’m working on my snowball farm video. These should pair pretty nicely.
Yeah! Excellent
Its should work with ANY gravity block? Or is it just just snow layers because its not a full block. (Heres to praying mojang doesnt kill this in a beta or preview)
Technically, any gravity block will work, but the snow block one we can generate
Oh and also, i forgot to mention, the fact that the snow is invisible is a renderdragon bug, it happens to alot of gravity blocks, i found that out while trying to pull dripstone on fishing rods (which works) but it doesnt show it moving along the x or z axis only it falling @@captnzap9588
I made a reply to you but youtube deleted it for some reason? But i was basically saying that the gravity block visual bug is a rendering issue on bedrock, i figured that out when i got into trickshotting with rods using tnt and dripstone, but when you pull dripstone, it does get pulled but visually it doesnt show the dripstone moving horizontally, ony vertically
Wow that is insane good info!
Pulling drip stone!? Can you cause damage to a player with this?
How can i adapt it so that it teleports upwards
I imagine i should have a piston below one of the cobwebs
@@54kareem yes I have a video coming out about this if you check my discord it’s in there
@@54kareem discord.gg/e4unnGX4
Aye lets go new video!!!
thanks
Nice video. Do you record these on your phone? the aspect ratio is nice.
@@jabalahkhaldun3467 yeah I do. I am 💯 mobile content creator. Thanks!
i stay till the end thanks you😈
Wow thanks!
@@captnzap9588 verry interesting mechanics that snow pusher imma try some stuff out i have idea!🤯
Imagine the trolling u could do on a factions server if this was possible in Java edition 🎉😂
I know right. Maybe hit up bedrock
Another normal day in bugrock edition
lol yup
Java has more bugs tbh
@Decaycrazz really? Interesting
@@captnzap9588 If you think about it for a just a bit it makes sense, quasi connectivity is a bug, so many dupes, bedrock breaking, tnt duping, many farms use not intended mechanics to function, the only reason people say bedrock is buggy is because the bugs in bedrock aren't useful
@@captnzap9588 If you think about it for a just a bit it makes sense, quasi connectivity is a bug, so many dupes, bedrock breaking, tnt duping, many farms use not intended mechanics to function, the only reason people say bedrock is buggy is because the bugs in bedrock aren't useful
Wow, this is some insane tech! Does Java have this or something similar? Or is this exclusive to Bedrock edition?
So far seems to be bedrock only. But I don’t play Java, I have been told it is bedrock only. Thanks!
@@captnzap9588 Ahh that's a shame. This is the kind of version parity we need ;)
Totally
@@captnzap9588 Last night I had a dream that a java minecraft youtuber made a video about this, and I was so excited until I checked the title and it said "Bedrock" 😔
@@Porkey_Minch lol dreams can come true you never know. Or… we have movable tile entities… 😉 you what I am saying… just do it. Switch sides
can i move ender dragon with this? lol
I believe so
is this patched or something? ive copied the setup block for block and it doesnt work
I just made a quick video last night on it. It is not patched. But sometimes certain spots will not create snow. Just move over a little is how I fixed it. No clue why tho.
@ tf lol
This is epic
Thanks!
Does this also work in java?
No sorry. But maybe I will play Java someday and find odd stuff there too
That's cool and all but what if you skip into a wall?
Hehe gotta dig
this is minecraft java edition right?
never mind, it isn't
Ye. But you have offhand so..