Yeah, the problem with the 5E Tarrasque is that, without so much as a rock throw, a level five party with a sorcerer or wizard with the 'Fly' spell means they just pepper this thing from above with arrows. That is to say, a level one party of aarakocra can easily kill it with bows. And don't even get me started on the intensely magical gear a level appropriate party should have at that level. Everyone having a flying mount or flying magic item would either already be on them, or be a quick trip to some royal or wizards house for them to "borrow" or even just borrow.
I could also see the party going on a quest to awaken the terrasque to deal with a huge world ending Demon invasion (shoutout to Demogorgon), distracting the abyssal horde while the party tries to close the portal
I don't understand why your videos don't get as many likes, your content is amazing I love your banter as well as the information, thank you for keeping up the great work guys!
The lore of the tarrasque is original but the name comes from a French christen folklore where it’s more of a King Kong like entity that’s a giant lion griffin thing
Great episode guys! I think the reason why the terrasque is considered easy to kill is because it’s melee is shorter than flight speed. And you can gain access to flight pretty early on as a player.
Hey! Wanted to clarify something you guys touched on... specifically, "reflective carapace". You had mentioned that while swallowed your spells would be reflected. This is actually not the case. A stomach is not part of an animal's carapace. I've sat and looked through everything I can and, in fact, I believe that the best way to fight a tarrasque as a caster is to find a way to become immune/resistant to acid damage and get into his stomach. After that, it's time to go to town! Otherwise, spells are a joke.
Actually the Tarrasque is "technically" not original, there was a Tarrasque in French folklore, the channel Overly Sarcastic Productions did a video on it.
@@belainegibsson.2082 Beholders are Cthulhu-esque concepts, just like Illithids. Lovecraft's entities are similar to Typhon from Greek myth. So, is 'kinda' an answer that is accurate?
They should do an episode where the go over all the stuff that has been added after they made an episode. Like the grung poison frog people that they thought about home brewing
back in the days of 2nd ed you could 2 shot this thing with just a cleric and a fighter since back then any healing spell could be a damage spell if said backwards and the highest level healing spell healed all but one hitpoint of your HP regardless of your HP pool so say that backwards drain it down to one then have the fighter stab it in the toe and boom.
me and my group wish it to the nine hells to cause major havoc story behind the wish part was we got it to 0 and started seeing it regen so our sorc cast wish on it and rolled a nat 20 for some reason think that was the dm wanting him to roll against something not sure on that part but it was funny i can see asmodious going on like wtf were u come from
Level 17 Wizard...true polymorph into a Clay Golem The Tarrasque's attacks are *not* magical and the Clay Golem is immune to non magical attacks. In addition, if the Tarrasque swallows you...the acid damage from the inside doesn't harm you, it heals you :) But assuming your DM alters the stat block to avoid this, polymorph into an Ancient White Dragon (Lv 20) or the strongest non fire and non poison dragon and just use your breath weapon to repeatedly kite it. But If I were DMing, I'd give it some sort of Godzilla like Breath Weapon as well on a recharge
@@InquisitorThomas On an attack roll a D6, 1-5 the attack does nothing, 6 the attack reflects back. Plus if it fucked up a bunch of good dragons in the campaign setting wouldn't there be a couple ancient ones?
@@InquisitorThomas the tarrasque has a bunch of resistances though. And it can move as a legendary action. So it could outrun the dragons flight. It could just jump up and chomp and rip the dragon apart. And the first few breath attacks wouldnt work as well because of the legendary resistances. And it has magical resistance. So the dragon's breath weapon might have an even harder time. And a Kraken isn't going to fight the Tarrasque, one swims, the other walks. And the Krakens powers are magical, which aren't very effective against the tarrasque. Not to mention the tarrasque's beasty saving throw mods.
I ran a one shot for my party againt the Tarrasque. I was worried that it may be too easy for 5 lvl 20 (a barbarian, cleric, fighter, druid and a wizard)....so i had this plot where a drow Matron Mother was told by Lolth the location of the Tarrasque and she performed a ritual to awaken the beast. Along with her she brought some of the higher level drow warriors from Volo's Guide to keep the party at bay while she completed the ritual. it went off without a hitch (the party got stuck on the warriors) and the Tarrasque was released on the world. after finishing the drow, the party went after it but it was too far away for most of the party until one of them used a Wish spell to trap the Tarrasque into an Iron Jar (idk if thats the name of the item off the top of my head, its the item that allows you to trap a creature in it and they then are charmed by you, basically a Poke-Ball) anyway, since it was a Wish it trapped the Tarrasque but the creature broke free of the item and we roll initiative. within two round most of the party were either dead or dying, only the Druid who used his elemental shift to turn into an air elemental and he bailed, leaving the Tarrasque to destroy Nesme and terrorize the countryside
@@kinagrill when your party continually asks to fight the tarrasque because they think they can take it....you throw a one-shot where they realize that the concepts they saw on a random youtube video wont necessarily work as well as they were told. My players wanted to the Tarrasque, so I let them. It was a great time had by all, so i have no regrets
I think it would cool if like it was like hyper adaptive and like after you deal a certain amount of damage of a type it gains like a greater resistance or something. Oh or if like the players are trying to cheese the fight by flying outside of range and it takes some serious damage it grows wings and even flies faster than most dragons
Just going to clarify "reflective carapace" is they never succeed.1-5 it does nothing, 6 it does nothing to the tarrasque and it reflects back to the caster.
i will say that it is wierd that reflective carapase on works on magic missile, line spells, and rangd attack roll spells. That means any spell with a shape other than line (circle, cube, cylinder, cone, etc.) as well as single target spells bypass this. i'm not saying it should work on all spells, but it is odd to me how it's limited only to line spells so spells like cone of cold and thunderwave are fine but lightning bolt (which already struggles to justify itself when fireball exists aside from all the fire resistance/immunity in the game) might be sent back at you while it otherwise does nothing. dang
a campaing idea could be since the begining of the campaing have some indications of something really bad about to happen (wich imo makes the Tarasque more interesting since it doesnt just show up, it have indications o something big about to happen, as any force of should) and the patry goes around the wolrd exploring Ruins of ancient civilizations, that have written registers of similar events happening before dissapearing. So, basically de party does Archeological/Detective work trying to figure out wtf is going on.
Yes, it should be used less like 'monster to defeat' and more of a natural catastrophy to survive. Dun fight it, just help people evacuate or simply survive it's path.
Its not really a dnd original, the dnd depiction is quite different from the original but the tarrasque originated from a french myth about some crazy monster called the tarrasque that actually inspired the stories of beauty and the beast and king kong, because in the original story saint Martha sang to it and it fell asleep and than the town's people killed him, they actually have a city in france that is called tarascon which was named after the story
I think it would be kind of funny for the Tarrasque to fart on Orcus. How much hit point damage to you think this fine back door weapon would do upon malordorous impact?
So I just had a thought. I wonder what the tarrasque would be like if it were somehow introduced into the SQS setting. Since the old world is gone it should logically also be gone, but I can't help but imagine a bigger more suped up galactic version of the tarrasque that awakens every millennium or so and just eats a planet or two. Also is it just me or is the tarrasque basically the ultimate marry sue but evil? Being powerful and unstoppable.
Am I wrong. I thought in first edition mm2 a with could kill it because it listed all the loot from it. Like its shell became a large diamond. Was over 25 years ago.
I know I'm way late to respond but I vaguely remember reading about all the loot one could get from using a wish spell to kill it in the monster manual I grew up reading.
What would happen if Asmodeus and a powerful lich got supremely pissed and started attacking the Tarrasque? If their attacks against the creature did nothing to daze, hurt, or damage the creature would they continue attacking the creature indefinitely or would they instead each retreat into a room and proceed to beat their heads against a soft pillow back and forth in resentful fits of inane resignation?
Gotta say, not watched the whole thing yet, but any number of Lich's would fail, due to the Tarrasque's ability to be completely unaffected by most spells, and in some cases reflect them back.
Guys I have a similar idea about the finale of my campaign. The players will fight orcus with the help of demogorgon. But its my first campaign so I'm not sure how to do it and keep it balanced. Any ideas about how to run the encounter or the level that the players should be?
I know in 2 years late but are fight. Against the terasqu was very easy. We had 4 players that could all fly. So we all just flew up into the are and kitede the terasqu around with arrows ya it takes awhile but ther is nothing the the terasqu has to help his against a flying creature.
We defeated the tarrasque in 2 rounds of combat with 5 monks and a cleric. All level 18. We were a band of monks sent forth from our monastery to fulfill a prophecy and the monastery sent a priest (the cleric with us). We just spammed the quivering palm attack until it died. It saved on the first 7 or 8 attacks using all its legendary actions then failed one and died. Though the failed 10d10 necrotic nearly killed it on it's own. We did lose the cleric and a monk though. Accaptabl casualties I guess.
Creatures have spines/spikes to stop things from eating them. Think about that
Yeah, the problem with the 5E Tarrasque is that, without so much as a rock throw, a level five party with a sorcerer or wizard with the 'Fly' spell means they just pepper this thing from above with arrows. That is to say, a level one party of aarakocra can easily kill it with bows. And don't even get me started on the intensely magical gear a level appropriate party should have at that level. Everyone having a flying mount or flying magic item would either already be on them, or be a quick trip to some royal or wizards house for them to "borrow" or even just borrow.
I could also see the party going on a quest to awaken the terrasque to deal with a huge world ending Demon invasion (shoutout to Demogorgon), distracting the abyssal horde while the party tries to close the portal
I like this idea.
I was thinking dropping it into demogorgons plan
I don't understand why your videos don't get as many likes, your content is amazing I love your banter as well as the information, thank you for keeping up the great work guys!
I lost it at “level 18 characters with pole arm tricks and it’s not working” hahaha
You guys have such a great channel!
The lore of the tarrasque is original but the name comes from a French christen folklore where it’s more of a King Kong like entity that’s a giant lion griffin thing
In the setting that I am using now. I have it where the Tarrasque is the Godzilla of my world with an ability to summon other mythical beasts.
Yes I've waited for this episode for ever
Why didn't you just Tarrasque for it?
Great episode guys! I think the reason why the terrasque is considered easy to kill is because it’s melee is shorter than flight speed. And you can gain access to flight pretty early on as a player.
It just requires a GM that runs the Tarrasque well.
Hey! Wanted to clarify something you guys touched on... specifically, "reflective carapace". You had mentioned that while swallowed your spells would be reflected. This is actually not the case. A stomach is not part of an animal's carapace. I've sat and looked through everything I can and, in fact, I believe that the best way to fight a tarrasque as a caster is to find a way to become immune/resistant to acid damage and get into his stomach. After that, it's time to go to town! Otherwise, spells are a joke.
Actually the Tarrasque is "technically" not original, there was a Tarrasque in French folklore, the channel Overly Sarcastic Productions did a video on it.
You beat me to it! I was about to mention the OSP video as well! xD
I knew this too. Figured Will would touch on it.
Everything is “Technically” not original
@@NamelessKing1597 Isn't the Beholder a DnD original?
@@belainegibsson.2082
Beholders are Cthulhu-esque concepts, just like Illithids. Lovecraft's entities are similar to Typhon from Greek myth. So, is 'kinda' an answer that is accurate?
Wonderful~
.
.
.
Not the Tarrasque. he is terror, but the video, thats good~
Oh fuck it’s big boy time
Wouldya check out this hot serving at the end of the year. 👍
They should do an episode where the go over all the stuff that has been added after they made an episode. Like the grung poison frog people that they thought about home brewing
Four Litches plus Vecna would be enough I would say. lol.
How about the Jabberwocky soon? And the Vorpal blade.
The Tarrasque: You've been in my lair all this time! I am Unicron!
Part of the Tarrasque’s Brain was used in Karsus’s Avatar spell, the only 12th level spell
the only 12th level spell in the forgotten realms campaign setting. There are other dnd universes/campaign settings.
back in the days of 2nd ed you could 2 shot this thing with just a cleric and a fighter since back then any healing spell could be a damage spell if said backwards and the highest level healing spell healed all but one hitpoint of your HP regardless of your HP pool so say that backwards drain it down to one then have the fighter stab it in the toe and boom.
Tarrasque vs the nine hells
me and my group wish it to the nine hells to cause major havoc story behind the wish part was we got it to 0 and started seeing it regen so our sorc cast wish on it and rolled a nat 20 for some reason think that was the dm wanting him to roll against something not sure on that part but it was funny i can see asmodious going on like wtf were u come from
Great episode, guys! Do one on the succubus, pretty please!
Shout out to... tarrasque?
Level 17 Wizard...true polymorph into a Clay Golem
The Tarrasque's attacks are *not* magical and the Clay Golem is immune to non magical attacks.
In addition, if the Tarrasque swallows you...the acid damage from the inside doesn't harm you, it heals you :)
But assuming your DM alters the stat block to avoid this, polymorph into an Ancient White Dragon (Lv 20) or the strongest non fire and non poison dragon and just use your breath weapon to repeatedly kite it.
But If I were DMing, I'd give it some sort of Godzilla like Breath Weapon as well on a recharge
Ah the most powerful monster in D&D even though it's not nearly as strong as something like an Ancient Dragon or Kraken.
Tarrasque has nearly 700 health though, destroys ancient dragon.
Steve Winkleburg that doesn't matter if the Dragon is just blasting at the Tarrasque with their breath weapon out of range of the Dragon.
@@InquisitorThomas Wouldn't the carapace make it a useless attack?
@@InquisitorThomas On an attack roll a D6, 1-5 the attack does nothing, 6 the attack reflects back.
Plus if it fucked up a bunch of good dragons in the campaign setting wouldn't there be a couple ancient ones?
@@InquisitorThomas the tarrasque has a bunch of resistances though. And it can move as a legendary action. So it could outrun the dragons flight. It could just jump up and chomp and rip the dragon apart. And the first few breath attacks wouldnt work as well because of the legendary resistances. And it has magical resistance. So the dragon's breath weapon might have an even harder time. And a Kraken isn't going to fight the Tarrasque, one swims, the other walks. And the Krakens powers are magical, which aren't very effective against the tarrasque. Not to mention the tarrasque's beasty saving throw mods.
I ran a one shot for my party againt the Tarrasque. I was worried that it may be too easy for 5 lvl 20 (a barbarian, cleric, fighter, druid and a wizard)....so i had this plot where a drow Matron Mother was told by Lolth the location of the Tarrasque and she performed a ritual to awaken the beast. Along with her she brought some of the higher level drow warriors from Volo's Guide to keep the party at bay while she completed the ritual. it went off without a hitch (the party got stuck on the warriors) and the Tarrasque was released on the world. after finishing the drow, the party went after it but it was too far away for most of the party until one of them used a Wish spell to trap the Tarrasque into an Iron Jar (idk if thats the name of the item off the top of my head, its the item that allows you to trap a creature in it and they then are charmed by you, basically a Poke-Ball) anyway, since it was a Wish it trapped the Tarrasque but the creature broke free of the item and we roll initiative. within two round most of the party were either dead or dying, only the Druid who used his elemental shift to turn into an air elemental and he bailed, leaving the Tarrasque to destroy Nesme and terrorize the countryside
JustFer Kicks that sounds like one hell of a one-shot adventure!
@@paulh3892 it was a real fun one lol
In my mind, the Tarrasque should never really be the 'monster we fight' but the monster we survive.
@@kinagrill when your party continually asks to fight the tarrasque because they think they can take it....you throw a one-shot where they realize that the concepts they saw on a random youtube video wont necessarily work as well as they were told. My players wanted to the Tarrasque, so I let them. It was a great time had by all, so i have no regrets
3.5 version is my favorite version of the "fuck your party" monster
Technically it's from old French lore.
I think it would cool if like it was like hyper adaptive and like after you deal a certain amount of damage of a type it gains like a greater resistance or something. Oh or if like the players are trying to cheese the fight by flying outside of range and it takes some serious damage it grows wings and even flies faster than most dragons
Just going to clarify "reflective carapace" is they never succeed.1-5 it does nothing, 6 it does nothing to the tarrasque and it reflects back to the caster.
i will say that it is wierd that reflective carapase on works on magic missile, line spells, and rangd attack roll spells. That means any spell with a shape other than line (circle, cube, cylinder, cone, etc.) as well as single target spells bypass this. i'm not saying it should work on all spells, but it is odd to me how it's limited only to line spells so spells like cone of cold and thunderwave are fine but lightning bolt (which already struggles to justify itself when fireball exists aside from all the fire resistance/immunity in the game) might be sent back at you while it otherwise does nothing. dang
Yes
Legendary actions can only be used after another creatures turn (not on or immediately after its turn)
a campaing idea could be since the begining of the campaing have some indications of something really bad about to happen (wich imo makes the Tarasque more interesting since it doesnt just show up, it have indications o something big about to happen, as any force of should) and the patry goes around the wolrd exploring Ruins of ancient civilizations, that have written registers of similar events happening before dissapearing.
So, basically de party does Archeological/Detective work trying to figure out wtf is going on.
Yes, it should be used less like 'monster to defeat' and more of a natural catastrophy to survive. Dun fight it, just help people evacuate or simply survive it's path.
One thing I did with the Tarrasque is that every time one is somehow killed, it is sent to the Astral Plane and it becomes an Astral Dreadnought.
Sorry about the Kings' season, Brian.
Maybe next year I guess...
Speaking of Tarrasque.... what about the myth of the Plane of Tarrasques? :P
Terrasque Vs Astral Dreadnaught
Its not really a dnd original, the dnd depiction is quite different from the original but the tarrasque originated from a french myth about some crazy monster called the tarrasque that actually inspired the stories of beauty and the beast and king kong, because in the original story saint Martha sang to it and it fell asleep and than the town's people killed him, they actually have a city in france that is called tarascon which was named after the story
How do you bait the Tarrasque? Bigby’s Hand ✊🏼
if mem. serves me right Tarrasque was a made as a god killer
I think it would be kind of funny for the Tarrasque to fart on Orcus. How much hit point damage to you think this fine back door weapon would do upon malordorous impact?
So I just had a thought. I wonder what the tarrasque would be like if it were somehow introduced into the SQS setting. Since the old world is gone it should logically also be gone, but I can't help but imagine a bigger more suped up galactic version of the tarrasque that awakens every millennium or so and just eats a planet or two.
Also is it just me or is the tarrasque basically the ultimate marry sue but evil? Being powerful and unstoppable.
Galactus Tarrasque.
Am I wrong. I thought in first edition mm2 a with could kill it because it listed all the loot from it. Like its shell became a large diamond. Was over 25 years ago.
I know I'm way late to respond but I vaguely remember reading about all the loot one could get from using a wish spell to kill it in the monster manual I grew up reading.
What would happen if Asmodeus and a powerful lich got supremely pissed and started attacking the Tarrasque? If their attacks against the creature did nothing to daze, hurt, or damage the creature would they continue attacking the creature indefinitely or would they instead each retreat into a room and proceed to beat their heads against a soft pillow back and forth in resentful fits of inane resignation?
A monster that can't fly, or use ranged attacks. Sounds pretty foreboding to a 20th level party, not.
Gotta say, not watched the whole thing yet, but any number of Lich's would fail, due to the Tarrasque's ability to be completely unaffected by most spells, and in some cases reflect them back.
That some Pacific Rim sh** there.
Why no breath weapon
So a Tarrasque is Gamora in D&D xD
Anybody know why they call piranhas Quippers in the monster manual
Guys I have a similar idea about the finale of my campaign. The players will fight orcus with the help of demogorgon. But its my first campaign so I'm not sure how to do it and keep it balanced.
Any ideas about how to run the encounter or the level that the players should be?
Defiantly level 15-20, fighting the demon lords is no joke
@@lolasian1016 Should i let let demogorgon take the majority of the damage? Or it would seem a bit anticlimactic?
I know in 2 years late but are fight. Against the terasqu was very easy. We had 4 players that could all fly. So we all just flew up into the are and kitede the terasqu around with arrows ya it takes awhile but ther is nothing the the terasqu has to help his against a flying creature.
We defeated the tarrasque in 2 rounds of combat with 5 monks and a cleric. All level 18. We were a band of monks sent forth from our monastery to fulfill a prophecy and the monastery sent a priest (the cleric with us). We just spammed the quivering palm attack until it died. It saved on the first 7 or 8 attacks using all its legendary actions then failed one and died. Though the failed 10d10 necrotic nearly killed it on it's own. We did lose the cleric and a monk though. Accaptabl casualties I guess.
Am I the only one who pronounces it Tear-askew?
#69th like