The 1-st part of the feature breakdown is here th-cam.com/video/pgtanrqcUIM/w-d-xo.html Patreon sample project is here www.patreon.com/posts/weapon-system-111741937 (!) Gonna update with Surface and Foliage interaction within few days. Need to clean redudant content
Thank you. I know that ppl can’t stick to long tutorials or breakdowns, but I try my best to combine explaining of the approach/pipeline with all code on screen. For those who can spend time and want to learn, it’s best I can do
It happens, obviously you need to modify aim offset constraints per weapon. I didn’t say it perfect, but I am gonna make improvements. This feature will be supported for quite a long time as it a core my own game :)
The 1-st part of the feature breakdown is here
th-cam.com/video/pgtanrqcUIM/w-d-xo.html
Patreon sample project is here
www.patreon.com/posts/weapon-system-111741937
(!) Gonna update with Surface and Foliage interaction within few days. Need to clean redudant content
Well done
This deserves more views. Subbed to your patreon
Thank you. I know that ppl can’t stick to long tutorials or breakdowns, but I try my best to combine explaining of the approach/pipeline with all code on screen. For those who can spend time and want to learn, it’s best I can do
When shooting if the player is too close to the target, the gun goes crazy. it's a bug
It happens, obviously you need to modify aim offset constraints per weapon. I didn’t say it perfect, but I am gonna make improvements. This feature will be supported for quite a long time as it a core my own game :)