6. Search: Games, Minimax, and Alpha-Beta

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  • เผยแพร่เมื่อ 9 ม.ค. 2014
  • MIT 6.034 Artificial Intelligence, Fall 2010
    View the complete course: ocw.mit.edu/6-034F10
    Instructor: Patrick Winston
    In this lecture, we consider strategies for adversarial games such as chess. We discuss the minimax algorithm, and how alpha-beta pruning improves its efficiency. We then examine progressive deepening, which ensures that some answer is always available.
    License: Creative Commons BY-NC-SA
    More information at ocw.mit.edu/terms
    More courses at ocw.mit.edu

ความคิดเห็น • 261

  • @66javi66
    @66javi66 4 ปีที่แล้ว +555

    Patrick Winston, the professor of this lecture, pass away this July... Thank you Patrick.

    • @joefagan9335
      @joefagan9335 3 ปีที่แล้ว +5

      Oh sorry to hear that. RIP

    • @ThePaypay88
      @ThePaypay88 3 ปีที่แล้ว

      is it because of Corona?

    • @dipmodi844
      @dipmodi844 3 ปีที่แล้ว +3

      So sad hearing that, true jem of a teacher. RIP

    • @BabbyCat3008
      @BabbyCat3008 2 ปีที่แล้ว +9

      @@ThePaypay88 His McDonald's belly

    • @piyushsingh6462
      @piyushsingh6462 2 ปีที่แล้ว +2

      ,,🙏🏻🙏🏻🙏🏻 respect from India
      Rest in peace 🕊️🕊️🕊️ A great professor....

  • @yassinehani
    @yassinehani 5 ปีที่แล้ว +180

    Minimax : 16:17
    alpha beta simple example : 21:51
    alpha beta big example : 24:54

  • @kardsh
    @kardsh 7 ปีที่แล้ว +399

    didn't pay attention in my classes, now here i am at 4 am watching a lecture from 7 years ago......

    • @kardsh
      @kardsh 7 ปีที่แล้ว +6

      thank you for saving my ass.
      also, Christopher impressed me at the end lol

    • @darkweiss1234
      @darkweiss1234 7 ปีที่แล้ว

      same boat here mate

    • @JNSStudios
      @JNSStudios 7 ปีที่แล้ว +4

      This was 3 year ago... this isn't 2021!

    • @kardsh
      @kardsh 7 ปีที่แล้ว +22

      Viral Villager I came from the future

    • @JNSStudios
      @JNSStudios 7 ปีที่แล้ว

      Nafolchan O.o

  • @johnnybegood8669
    @johnnybegood8669 4 ปีที่แล้ว +21

    R.I.P. Patrick Winston, your work will last forever

  • @BrunoAlmeidaSilveira
    @BrunoAlmeidaSilveira 8 ปีที่แล้ว +179

    One of the best lectures in the series, fantastic professor and amazing didactic. Many thanks to MIT for this contribution.

    • @Atknss
      @Atknss 6 ปีที่แล้ว

      Are u serious? The class and professor disappointed me. The small dwarf guy explains very well. But this professor...Not even close.

    • @MrEvilFreakout
      @MrEvilFreakout 5 ปีที่แล้ว +3

      @@Atknss can you tell me where i can find this mestirious dwarf that can help me understand AI, would be much appreciated, thank you in advance :)

    • @nesco3836
      @nesco3836 3 ปีที่แล้ว

      I dont know where u study or what u study but this is an amazing lecture abt AI. If u cant follow thats allows seriously conclusions about you tho

    • @MichielvanderBlonk
      @MichielvanderBlonk 2 ปีที่แล้ว

      @@MrEvilFreakout I think he plays in Game of Thrones. Ask George R.R. Martin. LOL no seriously I would like to know too. Although I think this lecture was pretty good.

  • @sixpooltube
    @sixpooltube 6 ปีที่แล้ว +9

    This is the Breaking Bad of AI lectures. Epic beyond comparison. I've watched it more than once and I've learned something new every time.

  • @mass13982
    @mass13982 8 ปีที่แล้ว +15

    Amazing professor. My hat off to you sir

  • @JenniferLaura92
    @JenniferLaura92 9 ปีที่แล้ว +14

    what a great explanation. Elaborated very well! thank you

  • @RyanCarmellini
    @RyanCarmellini 8 ปีที่แล้ว +51

    Great lecture. Very clearly explained alpha beta pruning. I liked the greater than and less than comparisons on each level. This was much clearer then just defining alpha and beta at each level.

  • @moosesnWoop
    @moosesnWoop 4 ปีที่แล้ว +3

    Love these lectures - think about them throughout my day. Well seasoned Lecture. Sad to hear about his passing.

  • @cameronmoore7675
    @cameronmoore7675 6 ปีที่แล้ว +2

    Came here for a good explanation of alpha-beta pruning, and got what I came for. Fantastic lecture!
    ...but what really blew me away was how *absurdly clean* that blackboard is. Just look at it!

  • @Apollys
    @Apollys 7 ปีที่แล้ว +20

    Wowwww I've never seen anyone evaluate the time cost of brute forcing chess the way he did! Amazing! This guy is just amazing.

    • @tcveatch
      @tcveatch 4 หลายเดือนก่อน

      He’s only off by 10^10. While still being right. See my other comment.

  • @ishratrhidita9393
    @ishratrhidita9393 5 ปีที่แล้ว +9

    He is an amazing professor. I would have considered myself lucky to be in his class.

  • @yyk900820
    @yyk900820 6 ปีที่แล้ว

    Love this professor. Calm clear explanation. Smooth voice. And humour.

  • @codykala7014
    @codykala7014 6 ปีที่แล้ว +1

    This was an excellent lecture. The explanation of alpha-beta pruning was so clear and easy to follow, and Prof. Winston is excellent at presenting the material in an engaging fashion. And I loved how Prof. Winston goes the extra mile to tie in these concepts to real life situations such as Deep Blue. Thank you so much!

  • @insidioso4304
    @insidioso4304 6 ปีที่แล้ว +3

    Greetings from the Politecnico di Milano; thank you for these beautiful lectures!

  • @DusanResin
    @DusanResin 5 ปีที่แล้ว

    Great explanation! It's basically everything you need to build any game with AI opponent in one lecture. And you can easily determinate the level of difficulty by limiting the depth level of calculating.

  • @adityavardhanjain
    @adityavardhanjain ปีที่แล้ว +2

    This lecture is so good. It clears the concept on a theoretical and practical aspects both.

  • @bhargavaramudu3242
    @bhargavaramudu3242 4 ปีที่แล้ว

    This lecture is awesome...such a great professor he is...I absolutely love him

  • @jaceks6338
    @jaceks6338 6 ปีที่แล้ว

    This prof explains stuff so well. Respect.

  • @alakamyok1261
    @alakamyok1261 4 ปีที่แล้ว +1

    Amazing teacher, thanks to engineers of yesterday, and MIT, we have access to these gems.

  • @avinkon
    @avinkon 3 หลายเดือนก่อน

    Patrick Winston has a great teaching style with a subtle humor , childlike playfulness, enthusiasm , energetic and engaging lecture, enjoyed thoroughly :)

  • @narobot
    @narobot 7 ปีที่แล้ว

    This is such a great video, I am pretty amazed at how anyone could have came up with this. Great lecture.

  • @EliusMaximus
    @EliusMaximus 3 ปีที่แล้ว +1

    Amazing lecture, I am very grateful that this has been recorded, thank you for spreading knowledge for free

  • @shiningyrlife
    @shiningyrlife 9 ปีที่แล้ว +3

    best minimax and alpha beta pruning explanation i ever see!

  • @hslyu
    @hslyu 2 ปีที่แล้ว

    You gave me a great inspiration. Rest in peace my teacher.

  • @maresfillies6041
    @maresfillies6041 9 ปีที่แล้ว +91

    For those who want to know where he talks about Min Max go to 25:00. It saved my ass.

    • @KulbhushanChand
      @KulbhushanChand 8 ปีที่แล้ว +2

      +Mares Fillies Thanks , World needs more people like you.

    • @mekaseymour1784
      @mekaseymour1784 6 ปีที่แล้ว

      bless you

    • @chg_m
      @chg_m 6 ปีที่แล้ว +9

      fuck you. it starts around min 16.

    • @flavillus
      @flavillus 6 ปีที่แล้ว +8

      thats alpha-beta part, not the original min-max.

    • @zes7215
      @zes7215 5 ปีที่แล้ว

      no such thing as savex about it, doesnt matter, schoolx, scox, these gamex etc. meaningless, cepit, do, be can do,be any nmw and any be perfx. also buyer not seller, always test profx not for test

  • @FreshEkie
    @FreshEkie 7 ปีที่แล้ว +3

    Excellent, very helpful for my Artificial Intelligence exam. Greetings from Germany.

  • @celialiang1485
    @celialiang1485 3 ปีที่แล้ว

    Thank you for this great speech. RIP professor.

  • @myj313
    @myj313 5 ปีที่แล้ว +1

    Seems like a really nice professor. My AI professor also nice and good teacher but leaves out some details which I learn it from here. Thanks for great courses!

  • @sagarpanwar2724
    @sagarpanwar2724 4 ปีที่แล้ว

    The most clear explanation of Alpha Beta Pruning and Minimax

  • @mofakah5906
    @mofakah5906 4 ปีที่แล้ว

    Came for just the minimax but I stayed for the whole lecture. Thanks MIT

  • @OlivierNayraguet
    @OlivierNayraguet 4 ปีที่แล้ว

    I am into AI and Game Theory now with Columbia Engineering, I really enjoyed this presentation. So long professor.

  • @-_Nuke_-
    @-_Nuke_- 5 หลายเดือนก่อน

    I wanted to say a huge thank you, this was an amazing lecture!
    I can only imagine the elegance of modern chess engines like StockFish and LC0... StockFish being a brute force and neural network hybrid and LC0 being a pure neural netword powerhouse... The amount of knowledge someone could get from studying them would be extraordinary! If only I could had the pleasure...

  • @dagual4473
    @dagual4473 8 ปีที่แล้ว +1

    Thanks to the guy who wrote the subtitles. It clearly made me understand beter.

  • @ohserra
    @ohserra 9 ปีที่แล้ว

    Thank you Professor Patrick! I wish I have had some professors like you!

  • @stevenstefano8778
    @stevenstefano8778 3 ปีที่แล้ว +1

    Great video and lecture! Required viewing from my AI professor at Pace University. Worth every second!

  • @richardwalker3760
    @richardwalker3760 9 ปีที่แล้ว

    Phenomenal lecture. Thank you.

  • @AlexandrSudakov
    @AlexandrSudakov 2 ปีที่แล้ว

    I wish I had such a lecturer in my university :)
    Especially I liked the moment about cloud computing at 11:07

  • @GoogleUser-ee8ro
    @GoogleUser-ee8ro 5 ปีที่แล้ว +1

    Prof Winston is quite a genius in giving funny Memorable names for algorithms - British Museum, dead horse, Marshall Art etc. Also the way he explained how Deep Blue applied minimax + alphabet prune + Progressive Deepening etc immediate relate the material to real-life applications. Good Job! But I hope he could explain more on how paralleled computing helped alpha beta punning in DB.

    • @MichielvanderBlonk
      @MichielvanderBlonk 2 ปีที่แล้ว +2

      Perhaps it can be organized by branch: one process takes a branch, then when it splits it also splits the process in two. Of course when b=15 that can become cumbersome I guess.

  • @junweima
    @junweima 5 ปีที่แล้ว +1

    I pray every day for more lectures

  • @shubhamsawant5609
    @shubhamsawant5609 2 ปีที่แล้ว

    Cleared the outlook for Games search

  • @ahgiynq
    @ahgiynq 4 ปีที่แล้ว

    Thank you for these great lectures

  • @IsaacBhasme
    @IsaacBhasme 9 ปีที่แล้ว

    Good lecture. Elaborated very well.

  • @themathaces8370
    @themathaces8370 3 ปีที่แล้ว +2

    Beautiful lecture. Thanks very much.

  • @rohitdas475
    @rohitdas475 2 ปีที่แล้ว

    Pruning explained in the perfect way !!

  • @zfranklyn
    @zfranklyn 6 ปีที่แล้ว

    Such a great, clear lecturer!

  • @behind-the-scenes420
    @behind-the-scenes420 ปีที่แล้ว

    Excellent instructor ever. Love from Comsats Islamabad

  • @garimamandal98
    @garimamandal98 ปีที่แล้ว

    Very well explained. All my doubts got cleared

  • @EngenhariadeSoftwareLuciana
    @EngenhariadeSoftwareLuciana 8 ปีที่แล้ว +2

    perfect lecture!

  • @debangan
    @debangan 3 ปีที่แล้ว +1

    The dude with leg up just reinvented a whole damn idea in a class. No wonder he is in MIT and I am not.

  • @maliknaveedphotography
    @maliknaveedphotography 7 ปีที่แล้ว +1

    Sir u R Great !
    Really This is Excellent Lecture :)
    Thanks

  • @__-to3hq
    @__-to3hq 5 ปีที่แล้ว

    I'm glad I never went to a university, someone like me needs to hear or see something done a few times, this is better for me video lectures from MIT xD

  • @AChannelFrom2006
    @AChannelFrom2006 8 ปีที่แล้ว

    Thank you very much for these.

  • @nadianyc9262
    @nadianyc9262 5 ปีที่แล้ว

    you saved my life , thank youu

  • @sondredyvik5815
    @sondredyvik5815 9 ปีที่แล้ว +1

    Great lecture!

  • @amrmoneer5881
    @amrmoneer5881 4 ปีที่แล้ว

    This is beautiful. he explained it in simple terms very vell

  • @berke-ozgen
    @berke-ozgen 2 ปีที่แล้ว

    Great and impressive lecture.

  • @perseusgeorgiadis7821
    @perseusgeorgiadis7821 ปีที่แล้ว

    Finally. Someone explained this stuff in a way I could understand

  • @robertjurjevic6580
    @robertjurjevic6580 8 ปีที่แล้ว

    thanks for this lecture :)

  • @charlesrodriguez6276
    @charlesrodriguez6276 3 ปีที่แล้ว

    Since school is online anyways and the whole course is project-based for me. I'm going to MIT online for my Fall semester.

  • @davidiswhat
    @davidiswhat 5 ปีที่แล้ว +2

    Damn, this was good. I ended up skipping the proof like stuff and could only really understood the actual algorithm. Might watch more of these.

  • @dalest.hillaire5542
    @dalest.hillaire5542 6 ปีที่แล้ว

    Very clear and concise.

  • @shawntsai3277
    @shawntsai3277 7 ปีที่แล้ว

    This professor is perfect. It is waste of time to attend the same classes in other school.

  • @brianbaker1124
    @brianbaker1124 6 ปีที่แล้ว

    wonderful lecture

  • @HenriqueLuisSchmidt
    @HenriqueLuisSchmidt 9 ปีที่แล้ว

    great lecture!

  • @35sherminator
    @35sherminator 8 ปีที่แล้ว

    Great lecture

  • @keyboard_toucher
    @keyboard_toucher ปีที่แล้ว

    Human chess players do use the alpha-beta approach (even if we don't recognize it by name), we just have a lot of additional tricks like heuristics about which moves to explore and the order in which to do so.

  • @chemicalfiend101
    @chemicalfiend101 4 ปีที่แล้ว

    I didn't think anyone would call a bulldozer sophisticated, but they are! This course is quite eye-opening.

  • @QueenGraceFace
    @QueenGraceFace 10 ปีที่แล้ว

    This is really helpful! Great lecture :)

  • @maresfillies6041
    @maresfillies6041 9 ปีที่แล้ว

    Awesome lecture, I have a test on these topics today. :D

    • @larry_the
      @larry_the 2 ปีที่แล้ว

      How'd you do on it?

  • @nXqd
    @nXqd 9 ปีที่แล้ว

    thanks mr winston. This is so good :)

  • @ShivangiSingh-wc3gk
    @ShivangiSingh-wc3gk 6 ปีที่แล้ว

    I got thrown off a little on the alpha beta part. So at each level we when we make comparisons do we look at the values from both the min and max perspective?

  • @Conor.Mcnuggets
    @Conor.Mcnuggets 7 ปีที่แล้ว

    @ 29:34, for the deep cut, did he compare two Max nodes? or compared the bottom Min node with the root Max node?

  • @vasugupta1
    @vasugupta1 6 ปีที่แล้ว

    very nicely explained the concepts my ai lecturer couldnt teach

  • @alpotato6531
    @alpotato6531 4 หลายเดือนก่อน +1

    rip. great explanations!

  • @xinxingyang4477
    @xinxingyang4477 4 ปีที่แล้ว

    A problem I can not understand about the minimax algorithm is about the other player. Do we consider the other player can make the same calculation of the tree to a similar depth? What if they can not and made some decisions to different branches... Will that be a problem? Or not a problem?

  • @majusumanto9016
    @majusumanto9016 5 ปีที่แล้ว

    I find something here about alpha & betha, what if we're changing the position between 3 and 9 on the left tree...then the first cut off wouldn't happen... so the interesting thing is the alpha betha depended on the evaluation method... For example if you're doing evaluation from the right position so the cut-off will be different :D ... anyway thank you for the explanation... it's really clear

  • @XTrumpet63X
    @XTrumpet63X 7 ปีที่แล้ว +3

    I feel proud that I've been watching MIT lectures enough to have gotten the "celebration of learning" reference. xD

  • @MrChanyw
    @MrChanyw 9 ปีที่แล้ว +3

    Great explanation minimax saved my ass! thankssss

  • @haoyangy7026
    @haoyangy7026 6 ปีที่แล้ว

    Jeez this prof is so cool in the way he talks about things wish I have a teacher like that so I don't have to watch this in a class with a super bad teacher lol

  • @khairolhazeeq5426
    @khairolhazeeq5426 4 ปีที่แล้ว

    I have a few questions. The first one is, is Minimax considered as a state space search? If it is is there a Goal state/node?

  • @mccleod6235
    @mccleod6235 ปีที่แล้ว +2

    Great lecture, but I hope that AI has advanced far enough now to automatically filter the coughing noises out of the audio. It sounds like a TB clinic in there.

  • @JITCompilation
    @JITCompilation 2 ปีที่แล้ว

    Lectures like this make me wish I didn't screw around so much in high school :C should've gone to MIT instead of my crappy uni

  • @wolftribe66
    @wolftribe66 4 ปีที่แล้ว +4

    24:59 man had a tree prepared like a G

  • @EchoVids2u
    @EchoVids2u 5 ปีที่แล้ว +3

    30:29 Shouldn't the root then be = 8 ?

  • @myrsinivak6993
    @myrsinivak6993 6 ปีที่แล้ว

    When exactly does A-B prune the most nodes?

  • @livb4139
    @livb4139 ปีที่แล้ว +1

    39:02 "unfortunate choice of variable names" lmfao

  • @WepixGames
    @WepixGames 4 ปีที่แล้ว

    R.I.P Patrick Winston

  • @cagmz
    @cagmz 7 ปีที่แล้ว

    Can anyone explain how the deep cut off works at 28:13? Is the maximizer making a comparison from the root to the minimizer value just above the leaf?

    • @amitrokade1140
      @amitrokade1140 7 ปีที่แล้ว

      Whenever u get a fixed value of a node (here 27 at the top) , you compare that fixed value to the next deepest first node(here 1) and then again the usual way of checking nodes...
      I was also confused for a while there..

  • @nicoscarpa
    @nicoscarpa 5 ปีที่แล้ว +1

    In the alpha-beta example, the branch that doesn't actually get created is just the right-most one that leads to the terminal node (not computed, because of the "cut"). Is that right?
    If it's right, than the statement "it's as if that branch doesn't exist" (24:00) must be interpreted such that the algorithm will never choose the action that leads to the right-hand node (the one

  • @tcveatch
    @tcveatch 4 หลายเดือนก่อน

    On full depth search (13:44 ish) he says 10*(80+10+9+7) = 10^106 but it’s actually 10^116. Sure his point holds but he’s just off by a factor of 10^10=10 billion.

  • @GettoFeng
    @GettoFeng 8 ปีที่แล้ว

    anybody got what the student said at 42:00 ?

  • @EtzEchad
    @EtzEchad 4 หลายเดือนก่อน +1

    The game tree depth is just one factor. I bigger problem is the evaluation of the board at each level. That is what makes current chess engines winners.

  • @BertVerhelst
    @BertVerhelst 9 ปีที่แล้ว +2

    I wonder how much you save by using the tree of the last move as a basis for the next one, since the min player can be a human, and he might not take the branch you predicted. So the alpha beta algorithm assumes the min player will always take the option that is most in the min player's own interest, which is not always the case in computationally "flawed" humans.

    • @richardwalker3760
      @richardwalker3760 9 ปีที่แล้ว +6

      If the computer is the superior player, then it doesn't matter when the human makes a poor move. The computer, when doing the initial search, decided that the branch in question was "too good to be true." Thus when the human makes that move, the computer can re-discover the path that was originally "too good to be true" with less effort than it took to find it the first time (because we are one level deeper in the tree).
      Bottom line: Computers (when properly programmed) spend the bulk of their time analyzing the game under the assumption that the opponent is just as good as the computer. Whenever the opponent makes a poor move, the computer can recognize and capitalize on that gain relatively quickly, making the time wasted earlier irrelevant.

    • @MichielvanderBlonk
      @MichielvanderBlonk 2 ปีที่แล้ว

      @@richardwalker3760 Probably caching values or entire trees can be of value? Otherwise you are recalculating things you've seen before.

  • @rj-nj3uk
    @rj-nj3uk 5 ปีที่แล้ว +2

    When the intro didn't said "This content is provided under MIT open course ware...." I thought my earphone broke.

  • @Griff10poldi
    @Griff10poldi 7 ปีที่แล้ว

    Finally I understand this :O

  • @rubiskelter
    @rubiskelter 7 ปีที่แล้ว +2

    21:36 It's not "branching down", he says "branch and bound" from previous class.

  • @zerziszain
    @zerziszain 7 ปีที่แล้ว +12

    I have a question: At 36:22 he says what if we don't have enough time and we went only till the (d-1) th level. And then he also suggests we can have a temporary answer at every level as we go down as we should have some approximate answer at any point of time. But!! How can we have any answer without going to the leaf nodes because it's only at the leaf nodes we can conclude who can win the game. Think this for tic-tac-toe game. At (d-1)th level we don't have enough information to decide if this series of moves till this node at (d-1) will win me or lose me the game. At higher levels say at (d-3) it's so blur! Everything is possible as we go down! Isn't it? So, if an algorithm decides to compute till (d-1) th level then all those path options are equal!! Nothing guarantees a win and nothing guarantees a lose at (d-1)th level because if I understand correctly wins and losses are calculated only at the leaf nodes. This is so true especially in pure MinMax algorithm. So how exactly are we going to have an 'approximate answer' at (d-1)th level or say (d-5)th level?

    • @jaybhavsar5738
      @jaybhavsar5738 7 ปีที่แล้ว

      You are correct in sense that the any levels less than d do not 'guarantee' a winner. going down to d levels guarantees a winner iff both players play 'optimally'. this is feasible in games with small depth(ie. tic tac toe) but in the game like chess it is impossible to make tree that huge. (it is estimated that it would take world's fastest computer around a billion years to make first move!!) so here we don't care about most optimal but we just care about somewhat good move.and yes, technically (but not practically) you can beat it.
      hope this helps.

    • @zerziszain
      @zerziszain 7 ปีที่แล้ว

      Thanks for your response. You didn't get my question. How are you going to decide if a certain move is a "somewhat good move"? Only leaf nodes can tell you what is a good move and what is a bad move. Forget about the win move at (d-5) level, think about not choosing a lose move, at (d-5)level how can you decide that a certain move isn't going to lose you the game down the road?

    • @VladimirMilojevicheroj
      @VladimirMilojevicheroj 7 ปีที่แล้ว +17

      Heuristic function is used.
      That function(given the current state of the game) returns a number which measures how LIKELY it is for me to win.
      How that function is constructed depends on the nature of the game and analytics which conclude how easy for other player is to respond to my move(this comes from the power of searching the tree).
      The quality of that function we may change dynamically during the game because it will greatly influence our success.
      In chess it may look something like this:
      c1 * material + c2 * mobility + c3 * king safety + c4 * center control , where c1, c2,c3,c4 are constants which tell us what thing is more important than the other.
      As you can conclude, these functions certainly aren't perfect.
      Humans tend to have better understanding of the field using the experience and common patterns.

    • @yellowsheep1000
      @yellowsheep1000 7 ปีที่แล้ว

      Agree! It's basically determining the likelihood of winning the game based on the features f's of the current state. g(weights * features) is shown in the lecture.

    • @nownomad
      @nownomad 6 ปีที่แล้ว +1

      I was confused about it for a little bit too. From what I can understand, in our case, each node of the tree represents a board configuration. As someone else, we must have a heuristic to determine how good a particular board configuration (node) from the perspective of min and max.
      Lecturer mentioned that one of the possibilities for heuristics is the piece count for each player (just as an example). But obviously value of each piece is not equal, so that wouldn't be the best heuristics. But you get the idea of what could be used as a heuristic.
      If we didn't have any such heuristic, then your only values would be -1, 0, 1 at leaf nodes. They would represent final configurations - loss, draw, win. In this case yes, you wouldn't be able to determine values at intermediate nodes because there's nothing to tell you whether min or max are closer to winning or losing.

  • @Apollys
    @Apollys 7 ปีที่แล้ว +4

    "Marshall" Arts >_< I was hoping it was a pun, but it looks like it's not...