Lots of times I like to open these kinds of videos talking about a song from the game, since they are a very pure way to get across the atmosphere the game is going for. I've done it with OneShot, and OMORI as well. If you found this video entertaining consider subscripting to my patreon, it helps a ton. tysm www.patreon.com/bossdoorreal
you know, what I find weird is that I really liked Ceroba, and was pretty attached to the character, but I didn't feel the same way for Martlet. not sure why, I just didn't have nearly as much of a connection.
tbh i had the exact opposite experience you had with martlet and ceroba! when i saw martlet she just seemed like a watered down papyrus she was to goofy for me when i saw ceroba and when she paused after mentioning chujin in the saloon i just went. youve got problems an need therapy dont you woman? and the more time i spent with her the more i just wanted to give her a hug every time she cried i was like NOOO UR OK NO CRY CEROBA and during all of her sad segments i was like oh god please please no this is gonna make you feel worse ceroba and the hug at the end of pacifist the nail in the coffin
@@stray1239 same martlet felt like a watered down papyrus to me but ceroba she is the reason I WILL NOT PLAY GENOCIDE cus killing ceroba i just the last cut the story can give her before she gives up
Another interesting thing about the track "Justice", is that, when you die in Undertale, the track that it plays is called "Determination", being "Justice" Clover's "Determination" track.
I think the biggest thing that makes this game so good is that while it does have it’s dark moments. The game thankfully doesn’t make the mistake of most fan content of making every character extremely edgy for no reason. I cannot tell you how many cut and paste edgy Sans battles I have seen over the years. And while yes Cedora is more stoic after playing you can kind of understand why she is the way she is. (Also they actually made stayed true to Flowey being a sociopathic little gremlin)
Also Ceroba *does* get silly when she's enjoying herself and not dealing with all this trauma! Like the first time Starlo brings her to the bar and she teases Starlo about "her friend Horses"
I think ceroba unironically appeals more to those without a mother figure or those who want a motherly figure in their life, its really nice having her around especially when we near the end of the game, it for sure helped, and even with her final fight you are given insight even further to her actions showing that above all else, she was a mother fighting for a last chance to preserve her families wishes
I feel like a big misstep with Ceroba is that a lot of good character dialogue is locked behind the "party talk" option in the menu where you can hear her commentary in every room. Sometimes she just gives you a generic response which tells the player that its not worth bothering but other times it gave me paragraphs of dialogue that actually gave the added depth the character needed in my eyes. It sucks that this is locked behind something most people would never bother checking after the first few times. (Also in some rooms you have to talk to her multiple times to exhaust all this unique dialogue which is beyond obtuse)
yeah honestly, i didnt even notice the feature until like halfway through the steamworks, after that i went back to every room for each dialogue option lmao
I had no idea this was even a thing. They should really have some way of letting the player know that party members have something on their mind, like a small speech bubble or thought cloud appearing above their head or something.
What I like about the fan game is that they took the ideas that I like a lot: We never seen the whole Underground it's bigger than what we saw. But it also follows the story of previous soul making it a prequel. Which allowed original characters to shine, along with adding few new areas that might as well be canon to original Undertale.
I've recently just played a Half-Life 2 Mod known as Entropy Zero 2 and was blown away by how well it was made by a bunch of fans, Undertale Yellow seems to fall in that same category of "how-the-fuck-did-they-do-this?". It's impressive to not only see all of the beautiful artwork, music, and writing being made by people who fell in love with Undertale, but I can't express how strong they are for pushing through with this since its announcement in 2016, it's transparent that this was made with pure passion. Praise to the developers and to Boss Door for covering it.
Not to mention that Both games can be likely canon in the stories Entropy Zero 2 most likely be canon as the Sequel to Half-Life 2 Story and Undertale Yellow most likely be canon as the Prequel to Undertale Story
If I had a nickel for every high effort standalone fan game that completely ties itself to the source material's canon and does good job at it, I'd have two nickels which I wouldn't even spend because they're both free to play.
I like how the game puts emphasis in how miserable life is in the Underground and how some monsters cope with it, like how the Wild East is just a big roleplaying session where you pretend you're on the surface. It reminds me of the last portion of Undertale where the game constantly makes you wonder if you're doing the right thing by trying to escape, when everyone would be so much happier if you just gave up your soul.
One thing I particularly liked was the world building. In Undertale, outside of a few instances, you never really get the idea that there’s more to the Underground than what you actually travel through, making it feel a bit small for an area that’s supposed to contain the entirety of Monsterkind However in Undertale Yellow, you get far more of an idea of how GRAND the Underground is, with the sprawling Dark Ruins, the glimpse of Hotland and Waterfall you see when sailing on Ava that make them feel like these sprawling cities, what I can only assume is a MASSIVE Swelterstone in the distance of the Dunes, the abandoned elaborate design of the Steamworks, the extra building next to the hotel that shows you a glimpse of the Core, and what we see of the modern architecture with medieval flourishes of New Home It really makes it feel like, despite how claustrophobic the Underground must feel like to its denizens, it’s a truly EXPANSIVE place we’re only seeing the briefest glimpses of
Undertale Yellow's pacifist ending didn't make me cry in the midst of it (although I will say it came very, VERY close), but rather the days after while thinking about it. I guess reflecting on the game, seeing the other ways it can end, and as a whole and putting it all into perspective really helped emphasize the weight, significance, and beauty of Clover's sacrifice. I just love how human all the stories of the Undertale world are. Bravery. Patience. Integrity. Persistence. Justice. Kindness. And of course, Determination. These are the values that these games holistically and unapologetically stand for and it always makes me tear up how beautifully they let it be known. I'm really glad I got to experience the way I felt finishing the original Undertale for the first time once again, something I thought I'd never be able to experience ever again. TL;DR good game :3
I think the most tragic thing about the pacifist ending is that from the very beginning, in the back of your mind, you KNOW it was always going to end like that. In order for the events of undertale to occur, Clover HAS to die, and knowing that going in makes it so much more somber
I was actually already kinda suspicious of Ceroba by about midway through Steamworks. Like -Her shocked/nervous reaction to learning that Clover is good with a gun -Her instsntly becoming dismissive towards Clover when we enter Steamworks, until we earn her respect ("I'll lead" "Try to keep up" "just go sit in a corner or something" "I'm trying to focus") -Her angry outbursts
Honestly i personally really enjoyed Ceroba as a character, really i liked nearly everything about this game, i just wish Dalv would appear more outside of his house and a single letter
God, you and me both, man. That's literally my biggest nitpick about the whole game; all 3 other main characters get such huge presences throughout so much of the game but poor Dalv feels just shoved under the rug 'till the ending. Let my boy free!!
I'm extremely impressed with this fangame, the story really hit me hard and it's so well written. It completely nails the humor and style of the original too, it feels official even though it isn't.
I totally see why you would feel that way about Ceroba. For me, I had this nagging feeling that she wanted to be closer and open up like the other characters, but something was off the whole time. Obviously that ends up being explored, and by the time she was able to open up to Clover, it was too late and she had to close her heart even further. I loved that, but I can see why other people wouldn't.
One thing I found especially exciting about this game was its status as a prequel. As an average Undertale fan, I knew how it was going to end, but it handled the journey in such a way that I really cared by the foregone conclusion's arrival. Not to mention, *one particular route* takes the prequel status and tears it to shreds, destroying the canon in a way that really makes it stand out for having consciously done so.
a mother testing a dangerous potentially mortal serum on their child believing their words (even though children are naive and all) feels weird to me @@teamok1025
Thank you for making this (or at least helping). This fangame was awesome and has more playtime than actual undertale. Best undertale fangame until TS! Underswap gets its full release
I love that this fangame keep the unexpected touch of undertale like how during the snow forest zone, we always think that we'll get the coffee for the bunny with the stuck tongue, but we don't 😅
this fangame actually made me feel more bad doing a genocide run after pacifist than the normal undertale just the sprites of the monsters in pain and their hopeless dialogue made me feel down after knowing them
Genocide is somehow my favorite ending and yet my least favorite. I don't want clover to be dead, which happens in all the other endings, but at the same time Martlet is my favorite character and yeeeeah. There's just no ending where both Clover and Martlet are alive at the end and it sucks LOL
What spirit possed yall to play pacifist first When yall know damn well how the story ends "On my mama I came here to finds those kids and I ain't leving without em, if it's my destiny to die down here I anit gonna roll over and let you kill me NOW DRAW!!!! "
To be fair, I really liked Ceroba, and it's the one character I think about when thinking back on yellow. Her writing was great to me and, while present a lot, I don't think it's a bad thing. I mean, I'd say Martlet is about as present as her, just more scattered.
Martlet and Ceroba are both great characters. But something just feels off with how Ceroba is presented and developed. Martlet feels way more natural, imo. I really love however the presentation for Ceroba in the genocide route, very straight to the point, yet very impactful.
@@ivandreuxzuev9473 yeah, I guess so. But her development is weird because, up until the very last decision, there's no development. She's always been on a quest: to take our soul to p much turn monsters into super-soldiers, basically. So, in the meantime, she puts on a mask for us. She tricks us. Once we back her in a corner, she can only reveal herself to us with her true goal, which we're now aware of. However, she took a liking to us, slowly but surely causing her to struggle more to fight us (you can see her weep in her last attack of phase one), before focusing back on the fight when we actually start fighting back. and as the fight progresses, she gets more desperate, until giving up and begging us for death. Then Star wakes up and p much verbally slaps her back to reality. Her character development feels weird because there's no real character development other than dropping the mask and friend-to-ememy-to-friend in true paci. And to me, it's perfectly fine like that. sure, she might grow attached, but nobody's gonna change in just 2/3 hours. Fake it, maybe, but nothing more.
In my opinion Undertale Yellow's endings are kind of similar to the "lawful" part of the personality spectrum from DND. Spoilers ig: Pacifist: Lawful Good Neutral: Lawful Neutral Genocide: Lawful Evil Every ending has a sense of purpose, but none really fully satisfy, because in every case judgement is dealt by someone and another must pay. They are all lawful because of Clover's judgement, they originally came down there for close minded justice, which is lawful neutral. Just going through the underground defending yourself, and fighting for what you think is right is still neutral. Killing everything in your way just for get-backs however, disregards all reasoning, though it still has a real purpose and cause for Clover. Lawful evil. Changing your initial view on things and joining the ones you think are oppressed in their fight, even at the cost of your own soul does not need to be explained. Lawful good. Original undertale's endings could also have the lawful counterpart applied to them, but I think Frisk is more on the chaotic spectrum, especially for their pacifist and genocide routes.
I feel the main problem with Ceroba is how late she is presented into the game for being so important. Like, the true reason I felt so attached to Martlet is how you first see her from behind, then fight her, then befriend her, then get separated from her, then reunitted, then separated again and then reunited. With Ceroba however, all feels very rushed, you get to meet her, and you are all of a sudden helping her without any particular reason, and then, surprise, she is bad. Like, if you judt got to know something about her before the dune area i feel it woukd probably be better. Like, if Martlet woukd have just made a reference to the wife of this old friend that lives in the Wild West town somewhere before reaching there. It would have felt a bit better i think. Her battle theme is still an absolute banger though.
Martlet does make reference to Ceroba before reaching the Wild East, if you go to Cerobas gate and talk to Martlet she'll reference how she knows the person living there and how she doesn't think she'll want visitors before calling her a poor thing, Cerobas herself also has a lot of extra dialogue in both the Wild East and SteamWorks that most people miss because for the Wild East you have to go out of your way to find Ceroba and then talk to her repeatedly until she's out of dialogue (which most people I've seen let's play this game didn't even know you could interact with characters more than once and also somehow manage to talk to everyone but Ceroba) then in the SteamWorks you have to talk to her using the talk option in your menu (again most people I've watched play this game do this like once or twice with Martlet than never again or just forget about in SteamWorks) where she has a metric ton of extra dialogue (in some rooms you have to talk to her like 3 or 4 time to see it all) for example you can learn that Cerobas scared of heights through these talk dialogues though she'll deny it (poorly) whenever it's brought up.
I'm really glad I watched this video after playing Undertale Yellow because I had a similar reaction to Ceroba. She's a well written character, deeply tragic in her own way and very stoic, which all in all is good traits for building a character. Though I always felt a bit disconnected to Ceroba compared to other characters just due to the setting that is the Undertale world. Ceroba seems a bit too stoic and serious, which actually works well as a stark contrast to how everyone else is handling their situations. The problem lies in the idea that she becomes like a brick wall and doesn't bother to play up or off of any of the elements brought up in the game, making it feel like whenever she's on screen it's all serious and that subtle feeling if dread and tragedy is much more in your face. She has her moments, sure, but she could be doing just a little bit more to fit in. Just having her give a little snirk or snicker at North Star's antics and playing up her concern for others around her would do so much for her character without derailing her arc or theme, since she's not being an active participant in any of it and is still sad and serious when she's challenged or by default (plus it would make North Star's motive for doing what he does more believe since I barely ever got that feel when he mentions it). She's literally one or two dialog boxes away from being one of my favorites and it's kind of a shame. Still a great character all in all though, I just wish I could cry harder for her.
Ceroba actually has more dialogue in the game that adds to her character that a lot of people miss because you have to go out of your way to find it, in the Wild East for example she'll appear at least once after every mission and once you've done the dual with Starlo you'll be able to interact with her more than once to get even more dialogue out of her for example you can learn about Kanako directly after the train mission and very easily put together that's she's not around anymore, and when you're in the SteamWorks she has tons of talk dialogue (sometimes like 3 or 4 per room) that most people don't see, for example you can learn that Cerobas scared of heights in the SteamWorks and she will actively deny it whenever it's brought up.
God, I hope so... I've missed Undertale so much, and at one point, I did really enjoy the fan creations of it... But then it just kind of fell off and I haven't been able to re-engage with fan works until Undertale Yellow's full release. Some Soul themed games are in development, and I think Yellow's success might encourage them to step up their game. Hell, I kind of want to get into Undertale modding because of it. My fears with that though is that either they won't live up to the hype or simply not fit within Undertale's continuity with Yellow included. Even before Yellow, there were people working on Soul themed games, and I don't know if people working on Undertale Kindred Spirits (Purple and Blue) for instance will change their entire Genocide route just to fit within the canon of Undertale Yellow. Even so, the possibilities are endless. Imagine a future where we have stories for every human soul in Undertale- Omega Flowey would feel so much more cathartic knowing the humans we're freeing/the humans who are saving us.
0:18 Undertale and Deltarune have this too. I adore Deltarune's Faint Courage, it gives you message "You may have lost this game... BUT THERE'S WORLD TO SAVE, YOU HAVE ANOTHER CHANCE, GET UP!". And Earthbound(Undertale is confirmed to be inspired by it) with Mother 3(it isn't confirmed to inspire Deltarune, but there are many parallels and similarities, linking it to Mother 3 instead of Earthbound) have such ideology too! They give you a look at main character lying or being a ghost, but play music giving message "You got your head handed to you... SO, HOW ABOUT GIVING ANOTHER SHOT?". No "GAME OVER" or something else that insults player. Just a game over screen that shows that you may have lost, but it's OK and you can try again.
Personally I clicked more with Ceroba than Martlet. For some reason I could barely even bother talking to Martlet when able, but I always talked to Ceroba when possible. I think I just enjoyed the pacing of the Steamworks in such a way that I was just more willing to press the talk option in every room, especially when I noticed there was actually a lot of dialogue in there. Overall I enjoy the game around as much as the original, I feel like some of the humor didn't land as well, but the bullet patterns were more fun.
Honestly, I see your problem with ceroba, I just don’t really have that problem. My problem is with how Dalv was so important at the start, and then didn’t get so much as a mention until the end credits.
Yea, to be fair, they could have included more information about the fact that he was the one who got attacked by the previous human, because by the time it comes up the player forgets about Dalv's monologue at the start of the game
Yeah. And his whole problem with this ghosts that terrorize him is just left completely unexplored. Like, in that regard the game feels a bit behind undertale. Dalv could have been the perfect sidestory as the one of for example Metatton and Nastablook in undertale. The game just lacks some depth to it, some more side stories to play. Undertale was amazing because everything was related, while in undertale yellow everything feels more isolated. For example, in Undertale we are presented with 6 main important characters ignoring Flowey/Asriel. Toriel is related to Sans and to Asgore, and, overall, everyone actually knows about her. Sans is related to Papyrus and Toriel, even though there is so much more to his character and his role. Papyrus is related to Sans and Undyne. Undyne is related to Papyrus, Alphys and Asgore. Alphys is related to Undyne and Asgore (+Mettaton side story and all the true lab and royal scientist lore), and Asgore is related to Undyne, Toriel and Alphys. If we look at Undertake yellow it's much more linear. Dalv it's isolated, not related to any other character of the cast. Martlet is related to a dead character about which we don't get to know a lot until the end, and, so, her bond with Ceroba is not that meaningful. A great amount of the game goes through without us meeting any important character (dunes and mines). And then, Starlo is totally unrelated to anything we had seen, while Ceroba just feels in a pack with him. And then, all of a sudden, the game is practically on it's ending. That's the biggest criticism I can make I think.
Oh I cried at the end. 3 times. This is the second game that ever made me cry. And it surpassed my emotions that I felt at the end of mother 3, and this is a fan game. Truly remarkable
Yeah I had the same gripe with ceroba. I couldn't quite put my finger on why, but she felt like a side character that took over the story out of nowhere.I was honestly kind of ready to leave her behind when you leave the desert area but instead keeps sticking around in the story until the end of the game. I warmed up to her near the end of the pacifist ending with her final boss but that initial hour or so of adjusting to her becoming the focus of the plot kind of lowered my opinion of the story. I think all of this kind of made for the pacifist run being the weakest ending story-wise.
I honestly think this game is better than normal Undertale in every aspect. The story, the music, the characters, the gameplay, and ESPECIALLY the art. Nothing will ever top this in the Undertale fandom, and to me, in any aspect whatsoever. I mean uhhhhh ye haw lets dual whipcrack sound gunshots
interestingly I feel almost the opposite on Ceroba. I found her motivations lackluster (or at least how quickly she abandoned hope) for what she did. But that time in the lab was nice actually.
At the end of the Pacifist Route, we see the last 2 dialogue. "Somebody calls for help..." "You answer their call." You see where I'm going with this? "♥️ You call for help..." Take notes, Undertale Fangames. If you're ever gonna make a game with canon characters like green, purple, cyan, blue, orange, you BETTER add these last dialogues in.
I love everything about UTY a lot and I think everything you said up to 2/3rds or so thru the video was spot-on. But Ceroba... well, I'm torn between saying "I love her so much man, I don't get why you and others seem to not" and "Actually I do kind of get it". I feel like just her character design "haha cute fox lady" is almost a cheat code for making her instantly appealing to people "like me", not necessarily FURRIES but like, people who are drawn to 'cute' character designs in games like UT which MANY of the Yellow characters follow closely to the design philosophy of (Martlet, Ceroba and her whole family, Mooch, the first several shopkeepets etc) but Ceroba MOST of all. I kind of get that some of us will just love that instantly but some will take it almost as a challenge to find true likability in the character, like Scott Falco instantly summed up with calling her "Fanart Fox" and having similar issues to you. In the end, I think she's designed great and written very weill and properly "sappy" without going overkill, but I guess just introducing her as a small 1/6th of the Wild East gang then making the WHOLE rest of Pacifist ALL ABOUT her and her family and pushing almost all the other characters to the wayside is understandably kind of disappointing in a way, even though I love her and her story and battles a lot. Keeping in mind that she's a very small part of the story in both the Neutral and Genocide routes as well as the fact that her and her family are actually nicely tied together with EVERY other major character in the story helps, but I kind of get it.. I will say, most of all though, my boy Dalv should have been in the story WAY more, dammit. I'd have also not minded Axis getting a bit toward the end in any route instead of being so self-contained.
I did like ceroba and her final boss fight and all that, i have no problems with her backstory, although it could have been used in a better way, her sudden importance in the story doesn't feel so natural, but I liked the character and enjoyed it after all, but the project was heavy and they don't receive any monetary gain for it, so I can let it go, the biggest problem for me is that the ACT button is not that important and i think that's why people almost don't take it into account when fighting ceroba in pacifist lol
@@bossdoor correct although capable and in the future (which I doubt a little), they polish some more things to the game, but I will say that after so many constant fangames of sans or his equivalent in another au stopping your genocide for the 9000th time, or a fight to empathize with chara for the 999th time this felt refreshing, and I think I really needed it.
I've got all the endings of undertale yellow, I literally heard there was a secret ending, but I really doubt that and it's probably a rumor. I did also cheat and there isn't really any cheater ending sadly. Overall I love this game. The player also plays a role as a puppeteer too here as well.
Something that I think is under appreciated in your videos is the subtitles that you put. They're accurate and only contain what you're saying. Nothing extra. I don't have the greatest hearing so it's nice to have these.
@@bossdoor Well for what it's worth, thanks for having subtitles anyway. It's something that a lot of creators sadly don't think about so it's always great to find someone that does implement subtitles into their videos no matter how they do it.
I feel like the biggest reason why Ceroba doesn't hit as hard is that her relationship with Clover isn't as organic as with Starlo and Martlet. Like as the audience we like her, but her interactions with our protagonist wasn't really all there for me. I'm guessing the original intent was for her to view you as her own child, and have that kind of relationship but I didn't really see that play out at all. The only time I feel like Clover even makes that kind of connection is after her fight, which feels a bit too late for that.
I agree with that, the problem is not so much that she is the final boss, nor het backstory, it is more than anything how her inclusion ended up being handled. since she is not someone unpleasant either, but rushed even though we spent much of the finale with her
Man, this has got to be Undertale’s BEST fangames ever to be made… it has an entire story and like a canon prequel. I personally feel like those 7 years were worth it
Out of the big 3 main characters that accompany you (Martlet, Starlo, Ceroba) I definitely agree with Ceroba being the weakest and I can't even place why myself masterpiece game though icl
yeah i wont recover from the pacifist ending for a while, i knew what was coming but it still hurt so bad, kinda like a punch sorta. anyways, time to wait for deltarune yellow now
Honestly it would've made more narrative sense for martlet to be with the player during the steamworks, her being replaced right after she promised to go with the player feels convoluted and really puts ceroba in a role she isnt really good at filling.
Personal opinion, I have but a few gripes with the game. 1. I believe another issue with Ceroba is not just how she's written, but... I mean no offense to the creators for this, she doesn't LOOK like an Undertale character. She doesn't fit in. She lacks that same charm most Undertale characters have to their designs, making her look almost look bland in comparison. Take, for example, Starlo. He BREATHES Undertale. It flows through his VEINS. It's indescribable, the design that went into him. But Ceroba? She just looks like a fox in a kimono (mainly because that's what she is, she's a kitsune). She doesn't stand out all that well. Even Martlet beats her out, at minimum with her wing arms and generally more expressive face. 2. My second issue is also unfortunately my biggest one: The combat system feels more one-note than Undertale. Most ACTs do nothing, even in boss fights, so you just end up waiting for the boss to finish their attacks. Sure, Toriel was like that, but she's the only one from Undertale who I believe WAS like that. In other cases too, ACTs tend to do nothing, not even hint at what you're supposed to do. I got caught up at Sir Slither for so long I could basically no-hit the guy and cheese all his attacks when I was done and figured out what to do. A standout case for this is AXIS. I would go into detail, but if you played the game, I have a feeling you already know what I mean.
I mean, if you think about it. In Papyrus, Undyne and Muffet fights, you kinds have to wait for them to do something, with ACTS not mattering much. Even sans is just "exhaust all his dialogue" the fight
Meanwhile Papyrus, Undyne, Muffet, Mettaton, Asgore *and* Asriel's Phase one: So no Toriel wasn't the only one who's act options did particularly nothing besides just adding a little description to their characters or what is happening around the fight. For Papyrus you can just spare him through whole fight without single use of ACT options and still get a date. When it comes to genocide route it is: Undyne and Sans are the only ones that have zero act options.
@@leritykay8911 At least with Muffet, you get the option to pay her to make her attacks a bit less threatening. It's not _much,_ admittedly, but it's still an ACT that effects the fight, even if you can ignore it.
I'll talk about the second thing first, because it's been talked about already in these replies and it's the game's main flaw: the act button is significantly more useless than in Undertale. The only major boss that you needed to wait out is Papyrus, every other boss had a specific way to spare them. Even Toriel, the example given in this comment. If you use Act options over and over, you won't get anywhere, you need to spare her. The same doesn't apply to Papyrus, or the vast majority of bosses in Yellow. Muffet is a miniboss, not a major boss. And you need to wait out Mettaton phase one, sure. But that's _phase one._ The other half of the fight has the most in-depth Act system in the whole game. You either pose to get a decent ratings boost, boast to increase your ratings much higher as long as you don't get hit, or scoff at the audience to incentivize getting hit. Undertale's Pacifist run took on more of a puzzle game approach to your end of the combat, you needed to figure out how to spare each enemy, even if they didn't want to be spared. That's just fully gone in Yellow. The closest thing to a "puzzle boss" is Martlet, because you at least need to use the Act menu at some point, but the game will functionally already be won by the time you need to insult her. She doesn't even have other attacks until you do. Yeah, there are bosses in Undertale where you're supposed to fight, but the Act menu doesn't have 3 fake options that all do nothing in those fights. They're all entirely blank other than the option to check. Because, you know, you're there to fight. You're not there to do the puzzle boss thing. And yeah, Ceroba just doesn't fit in. I'm hardly the first person to say this, but Undertale Yellow's NPC cast is filled with what can only be described as furries. Not that it's 100% furry or anything, as this comment says, Starlo is peak Toby Fox character design. But there's just a lot of NPCs that feel like when fan game creators would insert themselves in older fan games, like they've been dropped into the world by an entirely different creator. Which, yeah, technically, they have, but you know what I mean. Ceroba stands out less than some of the minor NPCs, especially since she's based on a monster from folklore, but you could tell me that the other furry NPCs were the creator's fursonas and I'd believe you
@@vsptylore3639I don't want to be that person but in the original undertale most of the monsters are technically furry (in the sense of anthropomorphic animals), Damn, back in the day there were people who hated it for being a furry game lmao
2:19 new record 🙄. but seriously, this game is awesome. it deserves its title as not just a fangame but a whole game of its own. the neutral ending in particular is fantastic, so much that it makes me worried that Toby Fox won't be able to top it in Deltarune.
I just finished the pacifist ending and i can confidently say that this is the best fangame of undertale period one of the few game to actually make me cry
Desperado, Rough Rider No, you don't want nada Nada dis six gun in dis Brother, runnin' this Buffalo buffalo buffalo lololololololo (wicky) any damsel that's in distress Be outta distress when she meet Jim Dress Roughneck, so go check the roughneck, so go Watch your step, we'll flex and get a hold of your dress Swallow your buffalo, don't let your neck react You don't wanna see my hand where my hand be at When James Dress from the start of this, runnin' the game Artemis, tamin' the west, so remember the James! Now who you gonna call? wicky wicky BEES Now who you gonna call? You don't wanna see my BEES If you ever wanna see my bumrush, BREAKOUT, before you get BEES At the WOW WOW
Finally someone else who agrees Ceroba was kind of lackluster 😭😭 Don't get me wrong, she's a good character but... not really worthy of being the final boss, you know? I'd have preferred the cast send you off before you died to Asgore for the ending tbh, but otherwise I loved the game, solid 9/10
I wanna state my opinion. About the "main cast", ive seen ppl complaining about ceroba mostly, martlet kinda (i truly despise her final fight in genocide, but in pacifist i still love her), even dalv lack of appearence, but i still think that starlo arc was kinda weird. When i did go to steamworks with ceroba, i was actually excited to travel with her and learn more about her tbh, i just dont like how much she says "...", but starlo arc feels rlly weird. Sure he was being an asshole to his crew, but they brought up that "i miss old starlo" like??? I think this was rlly flawed, because they just met clover, and then right after says that? Also, on starlo fight, he stated that "everything was going great until you appeared", but that rlly conflicts with "i miss old starlo" statement, and its rlly confusing. Also, after the steamworks, starlo arc becomes rlly forgetable imo, but thats just my opinion
honestly i agree- starlo is my favorite character but there are two scenes i refuse to think about 1. the whole lead up to his fight “CURSE YOU TWELVE YEAR OLD WHO I WOULDNT LET LEAVE U CAUSED ALL MY PROBLEMS!” 2. his reaction to ceroba’s death in the flawed pacifist if you just.. ignore the whole showdown thing lol. i LOVE his personality in the wild east, that was the silliest and most enjoyable part of the game for me! for ceroba i def feel like she was waaay overdone. like; once you moved past the wild east you’re pretty much done with starlo but ceroba is shoved in your face for like the last third of the game
@@whoknows5145 i mean, Starlo IS flawed If you had some problems like he had you would kinda understand He's vision is clouded at the moment He is looking for any way to negate his situation (which is bad) like a real person could do
So far I'm halfway through. It's indeed very charming, but so far I don't get the feeling we spend much time with the Characters we encounter. Which will probably change a bit torward the endgame. But before I can continue, I'm stuck in the rythm-game-bossbattle and that annoys me a bit xD Edit: I managed to finish the Game thanks to the Update! And I definitly have to refute my previous comment! The Charakters are really fleshed out and after a certain point really grow on you! Martlet my beloved!
The only problem I personally have with the game is that Ceroba should not have been given such a big role without me being attached to her. I just wasn't that interested, especially with how late she got introduced in the game, I already had my bunch of characters I cared about. But again that's just me, you can share your opinion I will gladly look into it.
In the end clover found what he was looking for and finally completed his mission He found the other humans And besides what he did was for the future for monster kind Not himself It was the only outcome that would have happened in pacifist regardless if he fought asgore In the end he made a choice for the future of all monsters The hopes and dreams of everyones future And in the end... he layed there... knowing what he did was right... and no matter how you look at the ending he found what he was looking for And in the end of the day. It was a sense of true justice for all. But although. His story may have ended here. there will always be a next human. And i bet you all know who that is ❤
Man I jusr keep seeing your videos fully randomly. First some about Omori mods like Autumn break, then how I heard about the coffin of Andy and LeyLey, then again Omori and now Undertale yellow... Not that I mind though. Your videos are really well made from editing to script etc. I mean you probably do the best Omori videos I know. It's just surprising to find you on so many topics that interest me.
What spirit possed yall to play pacifist first When yall know damn well how the story ends "On my mama I came here to finds those kids and I ain't leving without em, if it's my destiny to die down here I anit gonna roll over and let you kill me NOW DRAW!!!! "
A lot of people praise the game, yet here I am - empty inside. It's because of how the game plays out. The game doesn't let the player have the justice they deserve. No matter what path you choose, you are being punished: in Pacifist, you get hard final battle; in Genocide, you get 2 hard battles; in Neutral, you just get a mental scarring. While we play as a Justice SOUL, I feel a complete lack of Justice. We either get to sacrifice ourselves, sacrifice everyone else or do a Neutral's burning memories. It's not a story about Justice, but Injustice - for the player. And genocide doesn't get the kind of same Serious treatment. We still get some jokes around, but overall it doesn't punish the player too much. The only challenge are the two main fights. The only "happy" ending for Clover is Genocide, which ends in them leaving the Underground. The Pacifist is about sacrifice, that leads later to a Neutral Ending of Undertale. True, all these "injustices" I mentioned make sense from the story point, but why punish the player with a hard boss fight, when all he did was try to be a good person? Lore-wise, the abandoned Pacifist, where we kill Ceroba is the true ending, since we know Asgore killed all the humans that fell in the Underground, while in True Pacifist we just "surrender in". "Oh, but not every story has to have a good ending." That's not the point. I am fine with Clover sacrificing themselves. I am not fine with the difficulty spike coming from the fight with Ceroba. If anything, I feel like the Ceroba fight from Pacifist should be swapped with the Ceroba fight from Genocide. That way, the player is actually punished way more for trying Genocide, rather than being a good person in Pacifist and getting beach-slapped at the end and preventing "slightly worse" players from finishing the game.
I had the opposite thought, ceroba was my favourite character, especially because she's not dumb as a lot or characters are. I really liked the entire steamwork segment, with or without her
2:18 Uh oh, he called Clover a boy. Watch the community go bananas on him lmaooo Anyways, great video! It’s a really good and in-depth summary of all the strengths of this game! You definitely hit the nail on the head while explaining how it works so well
I haven't watched this video yet since I am still trying to beat the final boss of pacifist run who shall not be named because spoilers (duh) but I can agree that this game is just so "tragic" at certain points I beat pacifist and OH MY GOD THIS HITS AS HARD AS "Another Medium" Gonna do neutral run next
I think i should leave it here because it’s important to me and i don’t see anyone talking about it much, my only gripe with the game and true pacifist in general, ending of it specifically. So, to preface, Clover is a kid who probably came from a bad family as hinted in the game, and we are supposed to feel bad for characters and understand their motives. So, in the ending, when Clover rightfully realises that monsters deserve Justice, he decides to give his soul to Ceroba after the fight. And i don’t hate the ending on itself, i just hate how it was executed: 1. Clover’s friends didn’t really hesitate to take his soul, *especially Ceroba* who is actually trying to convince the other two that Clover needs to give his soul, even disregarding the fact that *guards gave up on finding Integrity* it just gives a feeling, like after realising all her flaws and shortcomings, and possibly getting a redemption after offing her daughter due to a mistake “for the greater good” she just… agrees to Clover’s sacrifice immediately? Without any emotions? What??? When what her fight was supposed to be? She just decides to change her entire character in the last moments, throwing her character development out of window??? 2. Starlo and Ceroba don’t apologise to Clover after what they’ve done really at the end: Starlo literally tried to off Clover for his own selfish issues and shifting blame on a… child. Ceroba constantly treated him coldly and didn’t care about how dangerous steamworks are to him, going as far as BLAMING HIM FOR DEFENDING HIMSELF AGAINST A ROBOT, like WHAT? That’s something you don’t see in true pacifist but it tells you everything you need to know, a robot created by her husband > innocent child Yet Clover never received any apology for being treated like trash for no reason… it’s just sad 3. The gang could have been more empathetic towards Clover at the end, instead of just going “yeah you should do it” they could have shown *genuine* emotions, especially Ceroba, because after taking Clover’s soul… she literally just *leaves him to himself, to slowly pass away, all alone???* that was the biggest WTF moment for me. That kid decided to sacrifice himself for monsterkind, and you just leave him without even a “thank you”? Nothing? WTF Ceroba? Her only saving grace at the end is that she decided to give Clover’s soul to Asgore to free monsterkind instead of using his soul for the serum to off or fight humanity The ending could’ve been handled much better if for example Ceroba seen how Clover is a lot like Kanako and felt some more empathy for him, like giving more dialogue, maybe hugging Clover at the end, and Starlo along with Ceroba apologised for what misdeeds they’ve done. Or maybe, the ending could have been that when Clover is lying alone, the 5 other souls could appear next to him to symbolise that despite not doing *justice to them specifically* they still approve of what he has done, so Clover can finally rest in peace, knowing that his adventure was NOT in vain, giving him a peace of mind. It would have so much more dramatic and happy effect, while still remaining bittersweet. I understand the game’s message about justice but damn… Clover is just a scared, traumatised kid, who in the end, never received an apology from his “friends” and is just dumped, to pass on all alone… like *WHAT* ??? Clover deserves justice too. And yes i wrote a lot because i really got emotionally invested in the game but the pacifist felt like Clover just got betrayed and thrown away after everything he has done.
Spoilers for the near the end of uty One thing i really don't like Ceroba is how careless she is with her daughter and ignoring her husband's warnings, i know shes supposed to be flawed. And like using you. But it felt so ridiculously dumb for her to inject her daughter with it. i couldn't feel sorry for her, as much as the plot wanted me too. Like what if Kanako found the Serum on her own and used it and Ceroba found her afterwards and saw her die. I think it would make Ceroba look much less like a careless idiot, and she could feel guit for not keeping the serun hidden well enough. Or warning Kanako about it. So like she still feel alot of guilt, but not outright an idiotic parent. I like her i find her character pretty interesting. But yeah its hard to take some parts of her plot seriously because of that point
I hated Cerobra, it felt like they wanted to tell Ceroba's story more than they wanted to tell Clover's and she seriously feels like someone's OC that they put in there as the final boss, which felt completely out of place since she had multiple phases. Why was she just Asriel, Im I missing some complexity to her character? Speaking of her character, why the hell did she let her daughter, a child, convince her to do the little experiment thing???
Because she was convinced that it would work. But she wouldn't have done it out of personal taste and Chujin's wishes until Kanako basically started begging her. She's definitely a lot different from Asriel and it's fine for a game to put a lot of focus into one of its characters, especially when they make a point of using an entirely original cast.
If you think that Ceroba was like "an OC put it just be the final boss",wait till you do genocide,the final boss feels so out of nowhere and forced that you wonder why they didn't do anything else.
A huge part of Ceroba's character is her undying devotion to her husband's plan and legacy. She caved to Kanako wanting to help because at that moment Kanako was also wanting to honor Chujin.
For me this is one of the absolute goats of fan content, going right alongside FTL: Multiverse and Mother: Cognitive Dissonance (those are just the ones I've played), and I didn't even *like* Undertale originally.
Lots of times I like to open these kinds of videos talking about a song from the game, since they are a very pure way to get across the atmosphere the game is going for. I've done it with OneShot, and OMORI as well.
If you found this video entertaining consider subscripting to my patreon, it helps a ton. tysm www.patreon.com/bossdoorreal
you know, what I find weird is that I really liked Ceroba, and was pretty attached to the character, but I didn't feel the same way for Martlet. not sure why, I just didn't have nearly as much of a connection.
tbh i had the exact opposite experience you had with martlet and ceroba! when i saw martlet she just seemed like a watered down papyrus she was to goofy for me when i saw ceroba and when she paused after mentioning chujin in the saloon i just went. youve got problems an need therapy dont you woman? and the more time i spent with her the more i just wanted to give her a hug every time she cried i was like NOOO UR OK NO CRY CEROBA and during all of her sad segments i was like oh god please please no this is gonna make you feel worse ceroba and the hug at the end of pacifist the nail in the coffin
@@stray1239 same martlet felt like a watered down papyrus to me but ceroba she is the reason I WILL NOT PLAY GENOCIDE cus killing ceroba i just the last cut the story can give her before she gives up
Another interesting thing about the track "Justice", is that, when you die in Undertale, the track that it plays is called "Determination", being "Justice" Clover's "Determination" track.
Will there be any news on when the macos version will be available, I only have a macos
the ending where somebody calls for help and clover answers the call is a callback to the omega flowey fight against frisk
made me shiver, that was awesome
True
I think the biggest thing that makes this game so good is that while it does have it’s dark moments. The game thankfully doesn’t make the mistake of most fan content of making every character extremely edgy for no reason. I cannot tell you how many cut and paste edgy Sans battles I have seen over the years. And while yes Cedora is more stoic after playing you can kind of understand why she is the way she is. (Also they actually made stayed true to Flowey being a sociopathic little gremlin)
Exactly, I think we need more story-based stuff like Undertale Yellow, Green and Deltatraveler. Instead of just sans over and over again.
What about meta Flowey? Thats some fucking omori shit
@@toastialian Well its shit in a right plase.
@@doomslayer7670 indeed
Also Ceroba *does* get silly when she's enjoying herself and not dealing with all this trauma! Like the first time Starlo brings her to the bar and she teases Starlo about "her friend Horses"
I think ceroba unironically appeals more to those without a mother figure or those who want a motherly figure in their life, its really nice having her around especially when we near the end of the game, it for sure helped, and even with her final fight you are given insight even further to her actions showing that above all else, she was a mother fighting for a last chance to preserve her families wishes
Her second phases battle theme is literally called "A Mothers Love"
@@JadeTheProtogen1 yes! very perceptive proto,,,,
@@thurmanokami7039 i downloaded the soundtrack
@@JadeTheProtogen1 thats lovely,,,
I do not agree with this opinion, but I respect that you feel that.
I feel like a big misstep with Ceroba is that a lot of good character dialogue is locked behind the "party talk" option in the menu where you can hear her commentary in every room. Sometimes she just gives you a generic response which tells the player that its not worth bothering but other times it gave me paragraphs of dialogue that actually gave the added depth the character needed in my eyes. It sucks that this is locked behind something most people would never bother checking after the first few times. (Also in some rooms you have to talk to her multiple times to exhaust all this unique dialogue which is beyond obtuse)
You ain’t a true undertale fan unless you’ve called papyrus in every room and do the same thing with undyne too
@@gollygosh so true
yeah honestly, i didnt even notice the feature until like halfway through the steamworks, after that i went back to every room for each dialogue option lmao
I had no idea this was even a thing. They should really have some way of letting the player know that party members have something on their mind, like a small speech bubble or thought cloud appearing above their head or something.
@@kobunnightOr a different sprite. Even slightly different… like a thinking one?
What I like about the fan game is that they took the ideas that I like a lot:
We never seen the whole Underground it's bigger than what we saw.
But it also follows the story of previous soul making it a prequel.
Which allowed original characters to shine, along with adding few new areas that might as well be canon to original Undertale.
I've recently just played a Half-Life 2 Mod known as Entropy Zero 2 and was blown away by how well it was made by a bunch of fans, Undertale Yellow seems to fall in that same category of "how-the-fuck-did-they-do-this?". It's impressive to not only see all of the beautiful artwork, music, and writing being made by people who fell in love with Undertale, but I can't express how strong they are for pushing through with this since its announcement in 2016, it's transparent that this was made with pure passion. Praise to the developers and to Boss Door for covering it.
There's also (the late) Bits and Pieces mod which reminds me of Black Mesa
Not to mention that Both games can be likely canon in the stories
Entropy Zero 2 most likely be canon as the Sequel to Half-Life 2 Story
and Undertale Yellow most likely be canon as the Prequel to Undertale Story
@@MemesSSChara exactly
If I had a nickel for every high effort standalone fan game that completely ties itself to the source material's canon and does good job at it, I'd have two nickels which I wouldn't even spend because they're both free to play.
@@MemesSSChara Yeah, not really. Despite how good the game is, it couldn't be "likely canon".
I like how the game puts emphasis in how miserable life is in the Underground and how some monsters cope with it, like how the Wild East is just a big roleplaying session where you pretend you're on the surface. It reminds me of the last portion of Undertale where the game constantly makes you wonder if you're doing the right thing by trying to escape, when everyone would be so much happier if you just gave up your soul.
One thing I particularly liked was the world building. In Undertale, outside of a few instances, you never really get the idea that there’s more to the Underground than what you actually travel through, making it feel a bit small for an area that’s supposed to contain the entirety of Monsterkind
However in Undertale Yellow, you get far more of an idea of how GRAND the Underground is, with the sprawling Dark Ruins, the glimpse of Hotland and Waterfall you see when sailing on Ava that make them feel like these sprawling cities, what I can only assume is a MASSIVE Swelterstone in the distance of the Dunes, the abandoned elaborate design of the Steamworks, the extra building next to the hotel that shows you a glimpse of the Core, and what we see of the modern architecture with medieval flourishes of New Home
It really makes it feel like, despite how claustrophobic the Underground must feel like to its denizens, it’s a truly EXPANSIVE place we’re only seeing the briefest glimpses of
Undertale Yellow's pacifist ending didn't make me cry in the midst of it (although I will say it came very, VERY close), but rather the days after while thinking about it. I guess reflecting on the game, seeing the other ways it can end, and as a whole and putting it all into perspective really helped emphasize the weight, significance, and beauty of Clover's sacrifice.
I just love how human all the stories of the Undertale world are. Bravery. Patience. Integrity. Persistence. Justice. Kindness. And of course, Determination. These are the values that these games holistically and unapologetically stand for and it always makes me tear up how beautifully they let it be known. I'm really glad I got to experience the way I felt finishing the original Undertale for the first time once again, something I thought I'd never be able to experience ever again.
TL;DR good game :3
ty for writing this
To be honest, red soul was never said to be a determination soul. However it was said that determination is something all humans have in undertale
maybe it has more determination than anything else @@entityglitch8429
@@Welcometomybarbeque maybe, but maybe red soul is an unknown trait, it could also be a soul with all traits
I finished the game a few minutes ago. And cried.
For anyone reading this: 47/10, peak undertale fangame, must play.
I think the most tragic thing about the pacifist ending is that from the very beginning, in the back of your mind, you KNOW it was always going to end like that.
In order for the events of undertale to occur, Clover HAS to die, and knowing that going in makes it so much more somber
Ends well, though. Eventually you set free to the Seven Souls!
I was actually already kinda suspicious of Ceroba by about midway through Steamworks. Like
-Her shocked/nervous reaction to learning that Clover is good with a gun
-Her instsntly becoming dismissive towards Clover when we enter Steamworks, until we earn her respect
("I'll lead" "Try to keep up" "just go sit in a corner or something" "I'm trying to focus")
-Her angry outbursts
I suspect her the moment she wants Clover to turn off the steam while she just waits
@@muhammadsoleh4725 I feel that was just for the convenience of the programmers 😅
@@ivandreuxzuev9473 i waved it off as you just having to do the puzzles bc its a game...
Honestly i personally really enjoyed Ceroba as a character, really i liked nearly everything about this game, i just wish Dalv would appear more outside of his house and a single letter
Try going back to early snowdin after dunes and steamworks. You won't be disappointed.
God, you and me both, man. That's literally my biggest nitpick about the whole game; all 3 other main characters get such huge presences throughout so much of the game but poor Dalv feels just shoved under the rug 'till the ending. Let my boy free!!
FURRY ALERT! TO PURGATORY WITH YOU
I'm extremely impressed with this fangame, the story really hit me hard and it's so well written. It completely nails the humor and style of the original too, it feels official even though it isn't.
I totally see why you would feel that way about Ceroba. For me, I had this nagging feeling that she wanted to be closer and open up like the other characters, but something was off the whole time. Obviously that ends up being explored, and by the time she was able to open up to Clover, it was too late and she had to close her heart even further. I loved that, but I can see why other people wouldn't.
One thing I found especially exciting about this game was its status as a prequel. As an average Undertale fan, I knew how it was going to end, but it handled the journey in such a way that I really cared by the foregone conclusion's arrival. Not to mention, *one particular route* takes the prequel status and tears it to shreds, destroying the canon in a way that really makes it stand out for having consciously done so.
Miguel O’Hara is going to be mad about this (referring to vengeance ending)
@@johay899 lol
LoL
This game feels official.
Yeah execpt some points like ...........
Nvm there are no execptions everything feels official....
a mother testing a dangerous potentially mortal serum on their child believing their words (even though children are naive and all) feels weird to me @@teamok1025
This game understands Flowey better than Toby
If it's made canon, I could never look at Flowey the same way
how does a fan game know a canon character "better"?
@@francescacastronovo647 Nah
Thank you for playing :D
Thank you for making this (or at least helping). This fangame was awesome and has more playtime than actual undertale. Best undertale fangame until TS! Underswap gets its full release
I love that this fangame keep the unexpected touch of undertale like how during the snow forest zone, we always think that we'll get the coffee for the bunny with the stuck tongue, but we don't 😅
Ayy
The fangame was awesome buddy
Marmtlet
this fangame actually made me feel more bad doing a genocide run after pacifist than the normal undertale
just the sprites of the monsters in pain and their hopeless dialogue made me feel down after knowing them
Dalv's death in genocide is the saddest thing ever.
Honestly stuff like that goes a long way in making you feel awful lol.
Genocide is somehow my favorite ending and yet my least favorite. I don't want clover to be dead, which happens in all the other endings, but at the same time Martlet is my favorite character and yeeeeah. There's just no ending where both Clover and Martlet are alive at the end and it sucks LOL
What spirit possed yall to play pacifist first
When yall know damn well how the story ends
"On my mama I came here to finds those kids and I ain't leving without em, if it's my destiny to die down here I anit gonna roll over and let you kill me
NOW DRAW!!!! "
Which pacifist run? Neutral Pacifist (Kill Ceroba) or True Pacifist?
To be fair, I really liked Ceroba, and it's the one character I think about when thinking back on yellow. Her writing was great to me and, while present a lot, I don't think it's a bad thing. I mean, I'd say Martlet is about as present as her, just more scattered.
Martlet and Ceroba are both great characters. But something just feels off with how Ceroba is presented and developed. Martlet feels way more natural, imo. I really love however the presentation for Ceroba in the genocide route, very straight to the point, yet very impactful.
@@ivandreuxzuev9473 yeah, I guess so. But her development is weird because, up until the very last decision, there's no development. She's always been on a quest: to take our soul to p much turn monsters into super-soldiers, basically. So, in the meantime, she puts on a mask for us. She tricks us. Once we back her in a corner, she can only reveal herself to us with her true goal, which we're now aware of. However, she took a liking to us, slowly but surely causing her to struggle more to fight us (you can see her weep in her last attack of phase one), before focusing back on the fight when we actually start fighting back. and as the fight progresses, she gets more desperate, until giving up and begging us for death. Then Star wakes up and p much verbally slaps her back to reality. Her character development feels weird because there's no real character development other than dropping the mask and friend-to-ememy-to-friend in true paci. And to me, it's perfectly fine like that. sure, she might grow attached, but nobody's gonna change in just 2/3 hours. Fake it, maybe, but nothing more.
I think Ceroba is fairly hit or miss with ppl.
I loved the part where Clover said "It's time to under this tale!" and yellowed all over the place.
♻
Yellowed all over the place 💀 💀 💀
"yellowed all over the place"
psssssssssss
This is truly our Undertale Yellow.
- Clover
And then he wipped out a gun.
In my opinion Undertale Yellow's endings are kind of similar to the "lawful" part of the personality spectrum from DND.
Spoilers ig:
Pacifist: Lawful Good
Neutral: Lawful Neutral
Genocide: Lawful Evil
Every ending has a sense of purpose, but none really fully satisfy, because in every case judgement is dealt by someone and another must pay.
They are all lawful because of Clover's judgement, they originally came down there for close minded justice, which is lawful neutral.
Just going through the underground defending yourself, and fighting for what you think is right is still neutral.
Killing everything in your way just for get-backs however, disregards all reasoning, though it still has a real purpose and cause for Clover. Lawful evil.
Changing your initial view on things and joining the ones you think are oppressed in their fight, even at the cost of your own soul does not need to be explained. Lawful good.
Original undertale's endings could also have the lawful counterpart applied to them, but I think Frisk is more on the chaotic spectrum, especially for their pacifist and genocide routes.
What about flawed pacifist?
@@caltheuntitled8021 probably still lawful good since you did technically mercy kill Ceroba, but could also be seen as lawful neutral.
I feel the main problem with Ceroba is how late she is presented into the game for being so important. Like, the true reason I felt so attached to Martlet is how you first see her from behind, then fight her, then befriend her, then get separated from her, then reunitted, then separated again and then reunited. With Ceroba however, all feels very rushed, you get to meet her, and you are all of a sudden helping her without any particular reason, and then, surprise, she is bad. Like, if you judt got to know something about her before the dune area i feel it woukd probably be better. Like, if Martlet woukd have just made a reference to the wife of this old friend that lives in the Wild West town somewhere before reaching there. It would have felt a bit better i think.
Her battle theme is still an absolute banger though.
Martlet does make reference to Ceroba before reaching the Wild East, if you go to Cerobas gate and talk to Martlet she'll reference how she knows the person living there and how she doesn't think she'll want visitors before calling her a poor thing, Cerobas herself also has a lot of extra dialogue in both the Wild East and SteamWorks that most people miss because for the Wild East you have to go out of your way to find Ceroba and then talk to her repeatedly until she's out of dialogue (which most people I've seen let's play this game didn't even know you could interact with characters more than once and also somehow manage to talk to everyone but Ceroba) then in the SteamWorks you have to talk to her using the talk option in your menu (again most people I've watched play this game do this like once or twice with Martlet than never again or just forget about in SteamWorks) where she has a metric ton of extra dialogue (in some rooms you have to talk to her like 3 or 4 time to see it all) for example you can learn that Cerobas scared of heights through these talk dialogues though she'll deny it (poorly) whenever it's brought up.
I love how your video starts it captures the effect of the melody you’re talking about perfectly. Melancholic and sand swept
Undertale yellow’s pacifist route genuinely made me feel emotional. The video tapes scene was chilling
Clover.. 😢
atleast clover comes back to life in undertales true pacifist
@@min2793 no he doesnt what are you talking about?
@@slimgrim3607 he does, the souls come back into the dead humans and they leave the underground
@@min2793no
I'm really glad I watched this video after playing Undertale Yellow because I had a similar reaction to Ceroba. She's a well written character, deeply tragic in her own way and very stoic, which all in all is good traits for building a character. Though I always felt a bit disconnected to Ceroba compared to other characters just due to the setting that is the Undertale world.
Ceroba seems a bit too stoic and serious, which actually works well as a stark contrast to how everyone else is handling their situations. The problem lies in the idea that she becomes like a brick wall and doesn't bother to play up or off of any of the elements brought up in the game, making it feel like whenever she's on screen it's all serious and that subtle feeling if dread and tragedy is much more in your face. She has her moments, sure, but she could be doing just a little bit more to fit in. Just having her give a little snirk or snicker at North Star's antics and playing up her concern for others around her would do so much for her character without derailing her arc or theme, since she's not being an active participant in any of it and is still sad and serious when she's challenged or by default (plus it would make North Star's motive for doing what he does more believe since I barely ever got that feel when he mentions it). She's literally one or two dialog boxes away from being one of my favorites and it's kind of a shame. Still a great character all in all though, I just wish I could cry harder for her.
Ceroba actually has more dialogue in the game that adds to her character that a lot of people miss because you have to go out of your way to find it, in the Wild East for example she'll appear at least once after every mission and once you've done the dual with Starlo you'll be able to interact with her more than once to get even more dialogue out of her for example you can learn about Kanako directly after the train mission and very easily put together that's she's not around anymore, and when you're in the SteamWorks she has tons of talk dialogue (sometimes like 3 or 4 per room) that most people don't see, for example you can learn that Cerobas scared of heights in the SteamWorks and she will actively deny it whenever it's brought up.
this is like mother 3 but you take away hinawa and claus dying and replace it with a quirky bird
I think this is the beginning of an undertale renaissance
God, I hope so... I've missed Undertale so much, and at one point, I did really enjoy the fan creations of it... But then it just kind of fell off and I haven't been able to re-engage with fan works until Undertale Yellow's full release. Some Soul themed games are in development, and I think Yellow's success might encourage them to step up their game. Hell, I kind of want to get into Undertale modding because of it.
My fears with that though is that either they won't live up to the hype or simply not fit within Undertale's continuity with Yellow included. Even before Yellow, there were people working on Soul themed games, and I don't know if people working on Undertale Kindred Spirits (Purple and Blue) for instance will change their entire Genocide route just to fit within the canon of Undertale Yellow.
Even so, the possibilities are endless. Imagine a future where we have stories for every human soul in Undertale- Omega Flowey would feel so much more cathartic knowing the humans we're freeing/the humans who are saving us.
hopefully
Undertale Blue was announced by Azure Studios 😂
Excited to see what comes out next regardless
0:18 Undertale and Deltarune have this too. I adore Deltarune's Faint Courage, it gives you message "You may have lost this game... BUT THERE'S WORLD TO SAVE, YOU HAVE ANOTHER CHANCE, GET UP!". And Earthbound(Undertale is confirmed to be inspired by it) with Mother 3(it isn't confirmed to inspire Deltarune, but there are many parallels and similarities, linking it to Mother 3 instead of Earthbound) have such ideology too! They give you a look at main character lying or being a ghost, but play music giving message "You got your head handed to you... SO, HOW ABOUT GIVING ANOTHER SHOT?". No "GAME OVER" or something else that insults player. Just a game over screen that shows that you may have lost, but it's OK and you can try again.
Personally I clicked more with Ceroba than Martlet. For some reason I could barely even bother talking to Martlet when able, but I always talked to Ceroba when possible. I think I just enjoyed the pacing of the Steamworks in such a way that I was just more willing to press the talk option in every room, especially when I noticed there was actually a lot of dialogue in there.
Overall I enjoy the game around as much as the original, I feel like some of the humor didn't land as well, but the bullet patterns were more fun.
Honestly, I see your problem with ceroba, I just don’t really have that problem. My problem is with how Dalv was so important at the start, and then didn’t get so much as a mention until the end credits.
Yea, to be fair, they could have included more information about the fact that he was the one who got attacked by the previous human, because by the time it comes up the player forgets about Dalv's monologue at the start of the game
Yeah. And his whole problem with this ghosts that terrorize him is just left completely unexplored. Like, in that regard the game feels a bit behind undertale. Dalv could have been the perfect sidestory as the one of for example Metatton and Nastablook in undertale. The game just lacks some depth to it, some more side stories to play. Undertale was amazing because everything was related, while in undertale yellow everything feels more isolated. For example, in Undertale we are presented with 6 main important characters ignoring Flowey/Asriel. Toriel is related to Sans and to Asgore, and, overall, everyone actually knows about her. Sans is related to Papyrus and Toriel, even though there is so much more to his character and his role. Papyrus is related to Sans and Undyne. Undyne is related to Papyrus, Alphys and Asgore. Alphys is related to Undyne and Asgore (+Mettaton side story and all the true lab and royal scientist lore), and Asgore is related to Undyne, Toriel and Alphys. If we look at Undertake yellow it's much more linear. Dalv it's isolated, not related to any other character of the cast. Martlet is related to a dead character about which we don't get to know a lot until the end, and, so, her bond with Ceroba is not that meaningful. A great amount of the game goes through without us meeting any important character (dunes and mines). And then, Starlo is totally unrelated to anything we had seen, while Ceroba just feels in a pack with him. And then, all of a sudden, the game is practically on it's ending. That's the biggest criticism I can make I think.
Oh I cried at the end. 3 times. This is the second game that ever made me cry. And it surpassed my emotions that I felt at the end of mother 3, and this is a fan game. Truly remarkable
Yeah I had the same gripe with ceroba. I couldn't quite put my finger on why, but she felt like a side character that took over the story out of nowhere.I was honestly kind of ready to leave her behind when you leave the desert area but instead keeps sticking around in the story until the end of the game. I warmed up to her near the end of the pacifist ending with her final boss but that initial hour or so of adjusting to her becoming the focus of the plot kind of lowered my opinion of the story. I think all of this kind of made for the pacifist run being the weakest ending story-wise.
when i got to 2:10 you did not know how quick i screamed undertale 2 bro
☺️
I laughed when you played the Ruins theme from UNDERTALE II
Ty haha, I love undertale 2 and have two videos on it. Feel free to watch them :)
I honestly think this game is better than normal Undertale in every aspect.
The story, the music, the characters, the gameplay, and ESPECIALLY the art.
Nothing will ever top this in the Undertale fandom, and to me, in any aspect whatsoever.
I mean uhhhhh ye haw lets dual whipcrack sound gunshots
I agree this with comment
@@Seanathan_YOOOO PROJECT KAT PAPER LILY PFP??
A perfect Prequel to a perfect game!
no game is perfect
Honestly this is made soo well that if I was told that Toby made this I would've believed it.
interestingly I feel almost the opposite on Ceroba. I found her motivations lackluster (or at least how quickly she abandoned hope) for what she did. But that time in the lab was nice actually.
I noticed that too, game over theme is so good
At the end of the Pacifist Route, we see the last 2 dialogue.
"Somebody calls for help..."
"You answer their call."
You see where I'm going with this?
"♥️ You call for help..."
Take notes, Undertale Fangames. If you're ever gonna make a game with canon characters like green, purple, cyan, blue, orange, you BETTER add these last dialogues in.
I love everything about UTY a lot and I think everything you said up to 2/3rds or so thru the video was spot-on. But Ceroba... well, I'm torn between saying "I love her so much man, I don't get why you and others seem to not" and "Actually I do kind of get it". I feel like just her character design "haha cute fox lady" is almost a cheat code for making her instantly appealing to people "like me", not necessarily FURRIES but like, people who are drawn to 'cute' character designs in games like UT which MANY of the Yellow characters follow closely to the design philosophy of (Martlet, Ceroba and her whole family, Mooch, the first several shopkeepets etc) but Ceroba MOST of all. I kind of get that some of us will just love that instantly but some will take it almost as a challenge to find true likability in the character, like Scott Falco instantly summed up with calling her "Fanart Fox" and having similar issues to you.
In the end, I think she's designed great and written very weill and properly "sappy" without going overkill, but I guess just introducing her as a small 1/6th of the Wild East gang then making the WHOLE rest of Pacifist ALL ABOUT her and her family and pushing almost all the other characters to the wayside is understandably kind of disappointing in a way, even though I love her and her story and battles a lot. Keeping in mind that she's a very small part of the story in both the Neutral and Genocide routes as well as the fact that her and her family are actually nicely tied together with EVERY other major character in the story helps, but I kind of get it..
I will say, most of all though, my boy Dalv should have been in the story WAY more, dammit. I'd have also not minded Axis getting a bit toward the end in any route instead of being so self-contained.
I did like ceroba and her final boss fight and all that, i have no problems with her backstory, although it could have been used in a better way, her sudden importance in the story doesn't feel so natural, but I liked the character and enjoyed it after all, but the project was heavy and they don't receive any monetary gain for it, so I can let it go, the biggest problem for me is that the ACT button is not that important and i think that's why people almost don't take it into account when fighting ceroba in pacifist lol
Yeah the act button definitely could've had more impact.
@@bossdoor correct although capable and in the future (which I doubt a little), they polish some more things to the game, but I will say that after so many constant fangames of sans or his equivalent in another au stopping your genocide for the 9000th time, or a fight to empathize with chara for the 999th time this felt refreshing, and I think I really needed it.
You can't slip that undertale 2 ost by me, you bastard (affectionate)
LOL I went straight to the comments when I heard this
I've got all the endings of undertale yellow, I literally heard there was a secret ending, but I really doubt that and it's probably a rumor. I did also cheat and there isn't really any cheater ending sadly. Overall I love this game. The player also plays a role as a puppeteer too here as well.
i appreciate a lot that this game isnt just some role swap au or god armor sans shit
Something that I think is under appreciated in your videos is the subtitles that you put. They're accurate and only contain what you're saying. Nothing extra. I don't have the greatest hearing so it's nice to have these.
I appreciate that, but it’s as simple as plugging the script into the auto sync function haha
@@bossdoor Well for what it's worth, thanks for having subtitles anyway. It's something that a lot of creators sadly don't think about so it's always great to find someone that does implement subtitles into their videos no matter how they do it.
it genuinely feels like a toby fox project straight up.
and all 3 route are well deserve to do
i don't have the heart for gen
@@j3wos if you can't play it. watch it.
"Added dose of yeehaw" that got me😂
howdy there parnter
Justice is important to undertale yellow because it's fantastic!
I feel like the biggest reason why Ceroba doesn't hit as hard is that her relationship with Clover isn't as organic as with Starlo and Martlet. Like as the audience we like her, but her interactions with our protagonist wasn't really all there for me. I'm guessing the original intent was for her to view you as her own child, and have that kind of relationship but I didn't really see that play out at all. The only time I feel like Clover even makes that kind of connection is after her fight, which feels a bit too late for that.
I agree with that, the problem is not so much that she is the final boss, nor het backstory, it is more than anything how her inclusion ended up being handled. since she is not someone unpleasant either, but rushed even though we spent much of the finale with her
undertale green is next
Man, this has got to be Undertale’s BEST fangames ever to be made… it has an entire story and like a canon prequel. I personally feel like those 7 years were worth it
The moment when flowey told Clover "It's time to end your Undertale" truly brought me to tears
Your editing, pacing, and just overall quality of your content has greatly improved.
oh hey it's you! Glad you're still around.
@@bossdoor Of course I am!
Out of the big 3 main characters that accompany you (Martlet, Starlo, Ceroba) I definitely agree with Ceroba being the weakest and I can't even place why myself
masterpiece game though icl
From what I know, the only two FINISHED full UNDERTALE game time length fan games are: OVERTIME and UNDERTALE: Yellow
and Undertale 2
yeah i wont recover from the pacifist ending for a while, i knew what was coming but it still hurt so bad, kinda like a punch sorta. anyways, time to wait for deltarune yellow now
Honestly it would've made more narrative sense for martlet to be with the player during the steamworks, her being replaced right after she promised to go with the player feels convoluted and really puts ceroba in a role she isnt really good at filling.
Personal opinion, I have but a few gripes with the game.
1. I believe another issue with Ceroba is not just how she's written, but... I mean no offense to the creators for this, she doesn't LOOK like an Undertale character. She doesn't fit in. She lacks that same charm most Undertale characters have to their designs, making her look almost look bland in comparison. Take, for example, Starlo. He BREATHES Undertale. It flows through his VEINS. It's indescribable, the design that went into him. But Ceroba? She just looks like a fox in a kimono (mainly because that's what she is, she's a kitsune). She doesn't stand out all that well. Even Martlet beats her out, at minimum with her wing arms and generally more expressive face.
2. My second issue is also unfortunately my biggest one: The combat system feels more one-note than Undertale. Most ACTs do nothing, even in boss fights, so you just end up waiting for the boss to finish their attacks. Sure, Toriel was like that, but she's the only one from Undertale who I believe WAS like that. In other cases too, ACTs tend to do nothing, not even hint at what you're supposed to do. I got caught up at Sir Slither for so long I could basically no-hit the guy and cheese all his attacks when I was done and figured out what to do. A standout case for this is AXIS. I would go into detail, but if you played the game, I have a feeling you already know what I mean.
I mean, if you think about it.
In Papyrus, Undyne and Muffet fights, you kinds have to wait for them to do something, with ACTS not mattering much. Even sans is just "exhaust all his dialogue" the fight
Meanwhile Papyrus, Undyne, Muffet, Mettaton, Asgore *and* Asriel's Phase one:
So no Toriel wasn't the only one who's act options did particularly nothing besides just adding a little description to their characters or what is happening around the fight.
For Papyrus you can just spare him through whole fight without single use of ACT options and still get a date.
When it comes to genocide route it is: Undyne and Sans are the only ones that have zero act options.
@@leritykay8911 At least with Muffet, you get the option to pay her to make her attacks a bit less threatening. It's not _much,_ admittedly, but it's still an ACT that effects the fight, even if you can ignore it.
I'll talk about the second thing first, because it's been talked about already in these replies and it's the game's main flaw: the act button is significantly more useless than in Undertale. The only major boss that you needed to wait out is Papyrus, every other boss had a specific way to spare them. Even Toriel, the example given in this comment. If you use Act options over and over, you won't get anywhere, you need to spare her. The same doesn't apply to Papyrus, or the vast majority of bosses in Yellow. Muffet is a miniboss, not a major boss. And you need to wait out Mettaton phase one, sure. But that's _phase one._ The other half of the fight has the most in-depth Act system in the whole game. You either pose to get a decent ratings boost, boast to increase your ratings much higher as long as you don't get hit, or scoff at the audience to incentivize getting hit. Undertale's Pacifist run took on more of a puzzle game approach to your end of the combat, you needed to figure out how to spare each enemy, even if they didn't want to be spared. That's just fully gone in Yellow. The closest thing to a "puzzle boss" is Martlet, because you at least need to use the Act menu at some point, but the game will functionally already be won by the time you need to insult her. She doesn't even have other attacks until you do. Yeah, there are bosses in Undertale where you're supposed to fight, but the Act menu doesn't have 3 fake options that all do nothing in those fights. They're all entirely blank other than the option to check. Because, you know, you're there to fight. You're not there to do the puzzle boss thing.
And yeah, Ceroba just doesn't fit in. I'm hardly the first person to say this, but Undertale Yellow's NPC cast is filled with what can only be described as furries. Not that it's 100% furry or anything, as this comment says, Starlo is peak Toby Fox character design. But there's just a lot of NPCs that feel like when fan game creators would insert themselves in older fan games, like they've been dropped into the world by an entirely different creator. Which, yeah, technically, they have, but you know what I mean. Ceroba stands out less than some of the minor NPCs, especially since she's based on a monster from folklore, but you could tell me that the other furry NPCs were the creator's fursonas and I'd believe you
@@vsptylore3639I don't want to be that person but in the original undertale most of the monsters are technically furry (in the sense of anthropomorphic animals), Damn, back in the day there were people who hated it for being a furry game lmao
HOLD UPP ITS FREE?? i watched a whole gameplay without even knowing.. imma make my brother play it when he finishes undertale 😈😈
I can’t believe I almost cried over a fox that killed me a dozen times.
2:19 new record 🙄. but seriously, this game is awesome. it deserves its title as not just a fangame but a whole game of its own. the neutral ending in particular is fantastic, so much that it makes me worried that Toby Fox won't be able to top it in Deltarune.
This video finally helped me realize why I hate Ceroba so much 😭
We can't forget the best character: Danza!
As what im seeing, I think i'm the only who have a crush on Martlet and causes psychological damage doing neutral or geno route
nah man me too I wish I coulda hung out with her more in the pacifist route but noooo Ceroba just had to *exist*
@@zebaguette1006 yeah... I hate ceroba, i killed her on pacifist route and got an alternative ending
I just finished the pacifist ending and i can confidently say that this is the best fangame of undertale period one of the few game to actually make me cry
Desperado, Rough Rider
No, you don't want nada
Nada dis six gun in dis
Brother, runnin' this
Buffalo buffalo buffalo lololololololo
(wicky) any damsel that's in distress
Be outta distress when she meet Jim Dress
Roughneck, so go check the roughneck, so go
Watch your step, we'll flex and get a hold of your dress
Swallow your buffalo, don't let your neck react
You don't wanna see my hand where my hand be at
When James Dress from the start of this, runnin' the game
Artemis, tamin' the west, so remember the James!
Now who you gonna call? wicky wicky BEES
Now who you gonna call? You don't wanna see my BEES
If you ever wanna see my bumrush, BREAKOUT, before you get BEES
At the WOW WOW
Finally someone else who agrees Ceroba was kind of lackluster 😭😭 Don't get me wrong, she's a good character but... not really worthy of being the final boss, you know? I'd have preferred the cast send you off before you died to Asgore for the ending tbh, but otherwise I loved the game, solid 9/10
The final boss is Marlet, and your crippling annoyance by being skill issued for hours.
That actually is what happens if you kill Ceroba at the end of pacifist, just so you know
I wanna state my opinion. About the "main cast", ive seen ppl complaining about ceroba mostly, martlet kinda (i truly despise her final fight in genocide, but in pacifist i still love her), even dalv lack of appearence, but i still think that starlo arc was kinda weird. When i did go to steamworks with ceroba, i was actually excited to travel with her and learn more about her tbh, i just dont like how much she says "...", but starlo arc feels rlly weird. Sure he was being an asshole to his crew, but they brought up that "i miss old starlo" like??? I think this was rlly flawed, because they just met clover, and then right after says that? Also, on starlo fight, he stated that "everything was going great until you appeared", but that rlly conflicts with "i miss old starlo" statement, and its rlly confusing. Also, after the steamworks, starlo arc becomes rlly forgetable imo, but thats just my opinion
honestly i agree- starlo is my favorite character but there are two scenes i refuse to think about
1. the whole lead up to his fight “CURSE YOU TWELVE YEAR OLD WHO I WOULDNT LET LEAVE U CAUSED ALL MY PROBLEMS!”
2. his reaction to ceroba’s death in the flawed pacifist
if you just.. ignore the whole showdown thing lol. i LOVE his personality in the wild east, that was the silliest and most enjoyable part of the game for me!
for ceroba i def feel like she was waaay overdone. like; once you moved past the wild east you’re pretty much done with starlo but ceroba is shoved in your face for like the last third of the game
@@whoknows5145 i mean, Starlo IS flawed
If you had some problems like he had you would kinda understand
He's vision is clouded at the moment
He is looking for any way to negate his situation (which is bad) like a real person could do
i think when they say "old starlo", it's not when clover appeared, it was most likely BEFORE Clover came
So far I'm halfway through. It's indeed very charming, but so far I don't get the feeling we spend much time with the Characters we encounter. Which will probably change a bit torward the endgame. But before I can continue, I'm stuck in the rythm-game-bossbattle and that annoys me a bit xD
Edit: I managed to finish the Game thanks to the Update! And I definitly have to refute my previous comment! The Charakters are really fleshed out and after a certain point really grow on you! Martlet my beloved!
Thanks for being subscribed for a year.
There's an update to the game that may help you with that fight.
(And fixes a bunch of crashes/soft locks, among other things.)
@@King_Luigi I just read the Patch-Notes! This will be very helpful! Thank you a lot for letting me know!
Best part was killing martlet in geno route
ITS A HOLY RELIC OF A GAME.
WHY THEY GOTTA DISRESPECT MY BOYS DECIBAT AND EL BAILADOR SO MUCH BRUH 😭
The only problem I personally have with the game is that Ceroba should not have been given such a big role without me being attached to her. I just wasn't that interested, especially with how late she got introduced in the game, I already had my bunch of characters I cared about. But again that's just me, you can share your opinion I will gladly look into it.
I RECOGNIZE THAT UNDERTALE 2 MUSIC.
came into the comments to see if anyone else brought it up lmao
In the end clover found what he was looking for and finally completed his mission
He found the other humans
And besides what he did was for the future for monster kind
Not himself
It was the only outcome that would have happened in pacifist regardless if he fought asgore
In the end he made a choice for the future of all monsters
The hopes and dreams of everyones future
And in the end... he layed there... knowing what he did was right... and no matter how you look at the ending he found what he was looking for
And in the end of the day. It was a sense of true justice for all.
But although. His story may have ended here.
there will always be a next human. And i bet you all know who that is ❤
ngl, i would've lived with martlet lol
Man I jusr keep seeing your videos fully randomly. First some about Omori mods like Autumn break, then how I heard about the coffin of Andy and LeyLey, then again Omori and now Undertale yellow... Not that I mind though. Your videos are really well made from editing to script etc. I mean you probably do the best Omori videos I know. It's just surprising to find you on so many topics that interest me.
and, it’s free, so y’all have NO EXCUSE!!!
What spirit possed yall to play pacifist first
When yall know damn well how the story ends
"On my mama I came here to finds those kids and I ain't leving without em, if it's my destiny to die down here I anit gonna roll over and let you kill me
NOW DRAW!!!! "
A lot of people praise the game, yet here I am - empty inside. It's because of how the game plays out. The game doesn't let the player have the justice they deserve. No matter what path you choose, you are being punished: in Pacifist, you get hard final battle; in Genocide, you get 2 hard battles; in Neutral, you just get a mental scarring. While we play as a Justice SOUL, I feel a complete lack of Justice. We either get to sacrifice ourselves, sacrifice everyone else or do a Neutral's burning memories. It's not a story about Justice, but Injustice - for the player. And genocide doesn't get the kind of same Serious treatment. We still get some jokes around, but overall it doesn't punish the player too much. The only challenge are the two main fights.
The only "happy" ending for Clover is Genocide, which ends in them leaving the Underground. The Pacifist is about sacrifice, that leads later to a Neutral Ending of Undertale.
True, all these "injustices" I mentioned make sense from the story point, but why punish the player with a hard boss fight, when all he did was try to be a good person? Lore-wise, the abandoned Pacifist, where we kill Ceroba is the true ending, since we know Asgore killed all the humans that fell in the Underground, while in True Pacifist we just "surrender in".
"Oh, but not every story has to have a good ending." That's not the point. I am fine with Clover sacrificing themselves. I am not fine with the difficulty spike coming from the fight with Ceroba. If anything, I feel like the Ceroba fight from Pacifist should be swapped with the Ceroba fight from Genocide. That way, the player is actually punished way more for trying Genocide, rather than being a good person in Pacifist and getting beach-slapped at the end and preventing "slightly worse" players from finishing the game.
Ceroba genocide is WAY harder
i agree, pacifist's final boss felt way too hard for the route we took
ok but why is dalv so cute in the thumbnail (or at least i think that is dalv)
I had the opposite thought, ceroba was my favourite character, especially because she's not dumb as a lot or characters are. I really liked the entire steamwork segment, with or without her
I got so worried when I read that title lmao
My ass starting humming the "may i stand unshaken" song from rdr2 when Clover died in pacifist 💀
2:18
Uh oh, he called Clover a boy. Watch the community go bananas on him lmaooo
Anyways, great video! It’s a really good and in-depth summary of all the strengths of this game! You definitely hit the nail on the head while explaining how it works so well
Yall always making up things and getting mad at an imaginary scenario
someone finally made vid like this on yellow
by the title "undertale yellow is tragic" i tought you would say something bad about it, lol
Pacifist didn't make you cry?
Boy, did we have DiffFeRinG ExpErieNCeS
I haven't watched this video yet since I am still trying to beat the final boss of pacifist run who shall not be named because spoilers (duh) but I can agree that this game is just so "tragic" at certain points
I beat pacifist and OH MY GOD THIS HITS AS HARD AS "Another Medium"
Gonna do neutral run next
I think i should leave it here because it’s important to me and i don’t see anyone talking about it much, my only gripe with the game and true pacifist in general, ending of it specifically.
So, to preface, Clover is a kid who probably came from a bad family as hinted in the game, and we are supposed to feel bad for characters and understand their motives.
So, in the ending, when Clover rightfully realises that monsters deserve Justice, he decides to give his soul to Ceroba after the fight. And i don’t hate the ending on itself, i just hate how it was executed:
1. Clover’s friends didn’t really hesitate to take his soul, *especially Ceroba* who is actually trying to convince the other two that Clover needs to give his soul, even disregarding the fact that *guards gave up on finding Integrity* it just gives a feeling, like after realising all her flaws and shortcomings, and possibly getting a redemption after offing her daughter due to a mistake “for the greater good” she just… agrees to Clover’s sacrifice immediately? Without any emotions? What??? When what her fight was supposed to be? She just decides to change her entire character in the last moments, throwing her character development out of window???
2. Starlo and Ceroba don’t apologise to Clover after what they’ve done really at the end: Starlo literally tried to off Clover for his own selfish issues and shifting blame on a… child.
Ceroba constantly treated him coldly and didn’t care about how dangerous steamworks are to him, going as far as BLAMING HIM FOR DEFENDING HIMSELF AGAINST A ROBOT, like WHAT? That’s something you don’t see in true pacifist but it tells you everything you need to know, a robot created by her husband > innocent child
Yet Clover never received any apology for being treated like trash for no reason… it’s just sad
3. The gang could have been more empathetic towards Clover at the end, instead of just going “yeah you should do it” they could have shown *genuine* emotions, especially Ceroba, because after taking Clover’s soul… she literally just *leaves him to himself, to slowly pass away, all alone???* that was the biggest WTF moment for me. That kid decided to sacrifice himself for monsterkind, and you just leave him without even a “thank you”? Nothing? WTF Ceroba? Her only saving grace at the end is that she decided to give Clover’s soul to Asgore to free monsterkind instead of using his soul for the serum to off or fight humanity
The ending could’ve been handled much better if for example Ceroba seen how Clover is a lot like Kanako and felt some more empathy for him, like giving more dialogue, maybe hugging Clover at the end, and Starlo along with Ceroba apologised for what misdeeds they’ve done. Or maybe, the ending could have been that when Clover is lying alone, the 5 other souls could appear next to him to symbolise that despite not doing *justice to them specifically* they still approve of what he has done, so Clover can finally rest in peace, knowing that his adventure was NOT in vain, giving him a peace of mind. It would have so much more dramatic and happy effect, while still remaining bittersweet.
I understand the game’s message about justice but damn… Clover is just a scared, traumatised kid, who in the end, never received an apology from his “friends” and is just dumped, to pass on all alone… like *WHAT* ??? Clover deserves justice too.
And yes i wrote a lot because i really got emotionally invested in the game but the pacifist felt like Clover just got betrayed and thrown away after everything he has done.
Spoilers for the near the end of uty
One thing i really don't like Ceroba is how careless she is with her daughter and ignoring her husband's warnings, i know shes supposed to be flawed. And like using you. But it felt so ridiculously dumb for her to inject her daughter with it. i couldn't feel sorry for her, as much as the plot wanted me too.
Like what if Kanako found the Serum on her own and used it and Ceroba found her afterwards and saw her die.
I think it would make Ceroba look much less like a careless idiot, and she could feel guit for not keeping the serun hidden well enough. Or warning Kanako about it. So like she still feel alot of guilt, but not outright an idiotic parent.
I like her i find her character pretty interesting. But yeah its hard to take some parts of her plot seriously because of that point
>Insert clip of spongebob and patrick screaming on the kiddie coaster
wdym
"Don't you over explain this game clover daes"
I hated Cerobra, it felt like they wanted to tell Ceroba's story more than they wanted to tell Clover's and she seriously feels like someone's OC that they put in there as the final boss, which felt completely out of place since she had multiple phases. Why was she just Asriel, Im I missing some complexity to her character? Speaking of her character, why the hell did she let her daughter, a child, convince her to do the little experiment thing???
Because she was convinced that it would work. But she wouldn't have done it out of personal taste and Chujin's wishes until Kanako basically started begging her. She's definitely a lot different from Asriel and it's fine for a game to put a lot of focus into one of its characters, especially when they make a point of using an entirely original cast.
If you think that Ceroba was like "an OC put it just be the final boss",wait till you do genocide,the final boss feels so out of nowhere and forced that you wonder why they didn't do anything else.
Ando for the kanako convincing...I guess to be even more Asriel xd
A huge part of Ceroba's character is her undying devotion to her husband's plan and legacy. She caved to Kanako wanting to help because at that moment Kanako was also wanting to honor Chujin.
This was literally explained ingame do you guys not have reading comprehension
3:36 no... is that music... no it can't be, NOOOOO!!
Shhhh
For me this is one of the absolute goats of fan content, going right alongside FTL: Multiverse and Mother: Cognitive Dissonance (those are just the ones I've played), and I didn't even *like* Undertale originally.
I love FTL multiverse.
Not gonna lie, the true pacifist route ending is just sad asf.
2:10 undertale 2 joke
I thought this was a official game