Order a Cibles Plush - ciblesgd.junipercreates.com Had some rendering issues that I didn't catch until after this video was uploaded, hopefully y'all didn't notice em either :3 Channel Member shoutouts: NoahLul A Cup Of Fish Cosmo the protogen Miguel Mercer TostOlabilir TimothyLeIdiot Becca Anne YT Gloomy Orpheus Evelyyynnn Ender Stine MARS_JUSTICE Mochi Ashley マ� I love bread carcass InternetLucinaMain Nesquikk azriel Timekeeperz Unreactive Content Shinix Greap229 Lemonade N8 Programs EvanYTLife Mateo Cruz Heartenca Shadow Ryft Uranium 総 Jojorune Kris Nilla MicahKGaming Ezequiel Dom BlackPanda MEATSTACK Gerg0Vagyok Luz Noceda wellheresben Spencer Higinbotham Frigatoni dontknow plays notivat KetcorGaming aspidacct Neo Hamilton Courisu THEBOSSKILLER94 Beefy Zombies 覧葎蘭璃 Scarfie Johnneysons Asry pewdular TheRealLastChance Wool Puppy johedsto Kokichi Oma Alexa G Charaster _.Mixed.Mariie._ Idk Equniox ithinkpigeonsarecool miwubunz Cursed speedrunning with Steve revnl17 Yekren35 Sven Oreナ。ト溝nin Phantom YourRandomGamer Epic ZaneyBoi Minecwaft
@@Chuckster_83nope, if you don’t do genocide and you don’t kill ceroba, you don’t fight her in the flowey boss. you only fight them in the flowey boss if you kill them.
To me, Undertale fan games really shine when they have new characters and tell their own story in the same universe. It just gives you a different feel that can't be captured by fangames with the same characters: it feels like you are playing Undertale for the first time again. I love it!
on the opposite side, I really dislike when fangames are always just "bUt wHAt iF [sans/papyrus/other character] wAs aNGeRy??" and then throw 12 million attacks at you that you're expected to memorise.
UTY is such a fantastic game and I'm super happy to have been able to finally play it after waiting for it for so long. Awesome review and video! Glad to see content creators gassing it up still... *wink*
9:35 but that IS the point of neutral in undertale, toby did this like "ok, you came back to the surface, but what about those other guys down there? Their life is incomplete, their king is gone, etc", sans' calls are exactly to make you feel like it, make you feel bad that they are still trapped, and make you curious about IF there is anything more about the game, if things could've been different or if there is a better and more complete ending. It's about a first playthrough of discovering the game, doing your actions and then after finishing realizing what you've done and thinking: "could I have DONE better? Could I have BEEN better?" And that's why the name "neutral" is so perfect, it's an ending you get something, but not everything, it is about having the taste of what the game is like, but only re-thinking if the game is all about that in the end and replaying it with different options, path, choices, etc
@@slaoqeubotoaq I think undertales neutral ending is great because you can very well walk away from it thinking that’s the end. I actually did at first - I killed Flowey because fuck that guy, didn’t get advice about getting a better ending and moved on with my life. Then like a month or two later I suddenly learned there’s a way to free the monsters then a month after THAT a way to kill everyone. Needless to say, that was… a trip.
I like neutral in Undertale simply because that's where your choices on who to kill or spare are actually shown to have overarching consequence. Mettaton can be ruler, Papyrus can be king but there is a great sense of sadness due to what you did, or even my favorite, when you abort Geno at the final possible moment, Alphys actually calls you and says she was forced to become a better person because of you and wishes she could've killed you
I actually really enjoy how the genocide route is "non-canon". In the original Undertale, its easy to forget how twisted and broken the Genocide route is; like, it culminates in a phantom character straight up deleting the game. Having Undertale Yellow's Genocide route diverge from being a prequel captures that same sense of brokenness.
Undertale Yellow is incredibly special in how it went above and beyond and never got cancelled after all the time that was spent on it. I genuinely love this world and its characters, well, this part of the world. Yellow took Undertale as a base and ran with it, expanding on the world and truly feeling like DLC or an expansion of Undertale.
Edit: This is a long comment, but it’s the first time I’ve been able to properly handle my emotions regarding this game, and I have a lot so say. Thank you, Cibles, for finally giving me somewhere I feel safe saying this. Undertale Yellow is a very good game that I happen to not like. When I first played it, I had a few small issues with the game, which combined with sadness I got from the ending, which was fueled by an unhealthy emotional attachment to Clover over the past 7 years, left me in a very vulnerable state when voicing my opinions. And then people told me I was wrong and stupid and that the game is perfect. I was nearly banned from all of Reddit because the UTY subreddit mods said my opinion was wrong. I COULD have, in another timeline, gotten over my personal issues with the game and learned to love it, but because of how things turned out, I don’t think I can ever love it. Not because I want to hate it, but because those issues and negative thoughts have been forced to be bottled up and left to fester for nearly a year now. I have made multiple threads tearing into the game listing issue after issue, and while most of them are things people don’t care about, I feel like I’m being forced to care about them because I was labeled as “the villain” by the community. Undertale Yellow is not a masterpiece, at least not to me. It’s far from perfect. But it’s still a very fun game that I enjoyed playing, and one I wish I could bring myself to like again. I wish I could undo that year of suppression and harassment I went through. But I can’t, and I might never recover from what happened. But that doesn’t mean you can’t like it. It’s fun, it’s great, it just wasn’t for me when I played it, and now, because of other people’s actions, it never can be. TL;DR: Game good, but don’t like because trauma.
that honestly sucks, and im glad you finally got a place to voice your opinion without getting that treatment, i like UTY but forcing other people to like it, or any other piece of media, isn't desirable
@@ligmagaming6939It wasn’t anything serious, just things like “The art style feels a little inconsistent at points” or “I personally didn’t like this character, but it’s okay if you do” or “This part technically goes against established canon”. Yes, it did slowly devolve into rants or “smear campaigns”, but it started as me voicing a few small critiques about the game, and only got that bad when my hand was forced. Even if it was a bit nitpick-y, I was in a bad headspace and was being actively silenced for my beliefs.
Man, that really sucks. People can be such petty dicks online. I like UTY, but it sure as shooting ain't perfect. For what it's worth, most fans probably are more like me - they like the games, aren't pushy about it but don't engage much with the community, so those communities are left with more.... obsessive types that'll take it personally if you don't like their favourite funny shooty heart game. Also unrelated but I hate how a lot of undertale fans just assume everyone will love undertale as much as they do and INSIST on people playing it. I've always thought the best advice for recommending it to people is "Play the demo, you'll know if it's for you by the end of the Ruins".
@@username5155 honestly, same. Some parts feel different from canon UT and I don't find UTY perfect as well. It's ok if you have that opinion, I also kind of agree on it.
I'm going to be honest, I was, and still kinda am, disappointed by Undertale yellow. The game is good, but for an Undertale fangame, a fangame of a game which had many funny endings depending on who you kill it felt kinda empty knowing it only has the three main routes, and honestly only two, as the difference between pacifist and neutral only appears at the very end of the run. On the other hand, this is what I love project spacetime outertale for. The pacifist route itself has three variants, there's multiple neutral endings that differ from one another and your actions really change how the characters act to you, not just dialogue lines but entire sequences. In Undertale yellow once you've beaten the game 3 or 4 times you've already seen all there is.
Two things i hate about UTY is the writing and bullet patterns the writing is not the best honestly. the genocide and pacifist to be more specific. The bullet patterns are also.. not the best at some points. Sometimes its just an object rotating and not fun to fight against
I prefer Yellow personally. It's a smaller game but what's there is polished to a mirror sheen. Outertale on the other hand feels like a lot of great ideas that are half-baked. Making Sans a bit player and Alphys more important is a good idea, but they lost some nuance in the process. The bully route is a fantastic idea but it doesn't feel earned - characters still mostly like you but sometimes say you're a bit of an asshole, only to be suddenly terrified and hate you at the end. Chaotic starts off amazing but IMO it kinda ends with the impact of a wet fart. I'm not a huge fan of LV0 because it feels too perfect - there's no bittersweet element to it like the other Pacifist routes. I love that they didn't do a Sans fight and tried to do something original, but it feels more like a standard difficult boss fight than the mindbending psychological game Sans was. And while there are some absolute bangers I'm really not a fan of the "take the Undertale soundtrack but make it sci fi" approach. I love the huge amount of endings and reactivity tho. The scope and size of the project is almost impossible not to admire, but it doesn't feel nearly as cohesive and Undertale or UTY. That's just my opinion tho, if you love Outertale then that's fantastic, it just didn't hit the right spots for me.
Personally, i believe UT Yellow is decent. Its not perfect by any means. Its got a ton of flaws if you look beneath the surface actually. But i did infact enjoy my time playing it. It gets pretty close to perfect, but its not quite there.
I have some issues with Undertale Yellow (I don't know if I would personally call it a masterpiece, but if people think so, I can understand why) and it is pretty far from my favorite UT/DR fangame, but it is still quite good. Nice to see a video on it.
Undertale Yellow is a good game, but not a masterpiece. At least not to me. Don't get me wrong, I enjoyed both playing and watching it, liked the characters, the OST, but... there are a lot of issues. My first problem with the game is how it handles its characters. In Undertale for the majority of characters, you had this formula: you see the character/hear about the character, interact with them, get a big reveal, learn their story. The formula somewhat changes from character to character, but it's mainly the same. Let's compare how the games introduce their first major characters: Toriel and Dalv. You first meet Toriel after she saves you from Flowey and immediately she makes an impression of a kind old lady that cares deeply for you, maybe a little too much. This goes on until you reach her house, where her demeanor changes drastically and you see a new side of her. Instead of a kind old lady, you see a desperate woman who will do anything to not be alone anymore. After leaving her, you ater through character dialogue learn that she was actually the Queen, and that puts everything together until the final encounter in the Pacifist ending or mentions of her in some Neutral endings. Let's look at Dalv. You first see him as that hooded mysterious figure that runs away from you, thinking you are someone else. And that's it. You don't build an impression of him. You don't get your perspective on the character changed after the battle. The battle with Dalv is also meaningless because in realith it should've been solved with just Clover saying "I'm not the human you think you are". And after the battle, you learn he is a deeply depressed person, which you already knew from snooping around the ruins a bit more. And after ruins, he barely even matters. You do later learn that he was the one who attacked the blue soul, which led to Kanako getting hurt, but that's it. You don't even see him in the Neutral or Flawed Pacifist. You can go talk to him near the end, but that's purely optional and easily missable. You can literally remove Dalv, and the game would barely change, you cannot do the same with Toriel. And a similar problem follows through with the rest: you see Martlet only twice in Snowdin compared to Papyrus's half a dozen times, and the only thing you learn about her is that she is a caring but goofy and clumsy girl failure, which does not change whatsoever in any route but the genocide. Especially it looks frustrating if you abandon genocide by not killing a single robot as Martlet just looks like a complete moron by forgiving someone who LITERALLY killed dozens of people. You can also completely remove Martlet from the game and it would barely change anything but the Genocide run. Starlo and Ceroba, however, are really well-written and good characters. But here comes the second problem: the pacing. It really starts to show it once you reach the Wild East as any and all gameplay comes to halt and you get almost an hour of just dialogue, dialogue and dialogue with SIX new character to introduce. You go through the Desert like any other are and then the game dumps at you everything at once. You don't get to build and impression or thoughts on different characters as you don't have time for this. The Feisty Four are funny but, sadly, overall useless characters. In the hour of just dialogue you get just tired of them, especially on your second playthrough where you can't skip it and just mash theough the text. This reminded me a lot of the dates in Undertale. They too are portions of the game with mainly just dialgoues and sometimes small special interactions that are there to build the characters more and spice up the gameplya so that it doesn't become too repetitive. The difference is that the dates are all separate from each other, happening at different points in time, and you don't get tired of just reading the dialogue. It really hurts the pacing of Yellow and is one of the reasons I'm hesitant to replay it. It would be much better if the whole Wild East was twice as short AND you got some small interactions with the Feisty Five in the Desert. Some small interactions of them trying to catch you before their actual reveal in the Wild East. Now, Ceroba. Ceroba's story and character is undeniably the best thing in this hame. So much so that it becones clear that SHE is the main focus of this game and the game becomes ABOUT her. In Underale every main character had a somewhat equal time screen (outside of Toriel). You get a whole section dedicated to them, a few small interactions after their section and then their role in the finale. Meanwhile Ceroba is not only heavily prevalent in Starlo's section, but becomes THE main focus after that. And it just feels weird. It's obvious that the devs had a favorite and it's not even funny. Underale was a game about Asriel, but you don't realise that until the Pacifist ending, letting you enjoy your interactions with every other character. With Yellow you immediately realise Ceroba is the main focus once you see just HOW MUCH she is featured after her appearance. The game basically forces you to engage in her story. But the funniest thing is tgat it's a game about Ceroba only on one of the routes. In Undertale, Flowey remained a looming character in every route, with each one of them revealing him from different angles. Hell, I woul say Genocide reveals Flowey (not Asriel) best. Meanwhile, Ceroba just becones non-existent on other routes. And here is my final major problem with Yellow - the other routes. I don't like Yellow's neutral route. I agree that in Undertale Neutral felt like a shallow ending. But it was an ending. Meanwhile Neutral in Yellow is NOT an ending. The game literally tells you: you played the game incorrectly, go back and play do it again. Undertale dod a similar thing, with Sans telling you "You could've done better", but it still goves you the resolve of your action. Every single thing you did in Undertale affects the Neutral ending: how many and which monsters you killed, at what point you abandoned Geno, etc. That is what an ending is - the consequences and the resolve of your actions. In Yellow there are none. It doesn't matter what you did, what you said, how you played. If you killed a single monster or all but one, the resolve would be the same: reset of the game. You don't get to enjoy or even feel bad for your actions, as it doesn't matter. Neutral in Yellow is not an ending, as there are no consequences, no resolve, no end. You get a cool (and frankly one of the best bossfights ever made and the ONLY reason to play Neutral) and that's it. And then we have Geno. I've seen a lot of complaints about how Geno wasn't fun in Undertale, but all of them forget that that's the point. You are not supposed to play it, and tge games knows it. It first tries to hide it in the ruins, then make you feel bad about Toriel. Then it sees that didn't stop you and instead tries to remove all the fun dialogue in Snowdin, to remove all the fun. Why should the game entertain you if you are actively breaking everything it tried to set up? After uet another failed attempt at making you sad on Papyrus, the game throws in Undyne, trying to show that YOU are the villain and SHE is the heri trying to stop you. Tgen, it just tries to bore you. The whole Hotland and Core being mindless and boring grinding is YOUR fault. YOU killed the characters and sucked out all the fun, and you got what you wanted - a typical RPG with grinding. And finally the game throws Sans as last ditch to stop you. All tgat talk was to show Geno in Undertale shouldn't even be treated as a separate route. It's a terrible way to play the game as you just ruin your experience. Meanwhile, Yellow decided to make Geno an actually viable way to experience the game. But the way it did is... meaningless. In Undertale you literally become Flowey, the heartless soulless killer that does everything without rhyme or reason but just because you can. In Yellow, you too do Geno just because, but... it doesn't feel the same way. The game doesn't treat it as something wrong and still gives you puzzles, a lot more fun bossfights and even occasional dialogue. But in doing so the game fails at making you feel bad. It doesn't feel like a meaningless slaughter anymore as there is a meaning to all this - you release tge souls, you achieve your goal. But because of that the ending feels... weird. Undertale teaches you a lesson about curiosity, how nothing in the game goes without consequences and forever ruins your game after a Geno to remind you about it. In Yellow, you just achieve your goal, there are no lessons learned, nothing lost, nothing gained. I doubt anyone even read this whole rant. I probably just wrote all that for nothing, but I beeded to vent it out anyway. Despite all that I said, UTY is still my favorite, and objectively the best UT fangame there is. But I always felt like the only person having problems with this game. I genuinely don't understand how other people claim this game to be better than Undertale...
I suppose the positive things is that anything was there at all, and that it felt more like one cohesive story as opposed to the various swapping things that were there. That is, at the time, it seemed like a fun and cohesive story that took with the direction of Undertale but it went further and focused on a story between Martlet and Starlo and especially Ceroba. But on the other hand, you can definitely see it work in layers, with the simplicity of Old Ruins that is basically not even part of the actual story and the time sink of the Steamworks that hinges on the tragedy of the Ketsukane family or the tragedy of Axis in the genocide route.
I agree with a lot of what you’re saying here, you captured a lot of the problems I also had with the story really well. Only thing I think I’d say differently is that I have a different reason for disliking uty’s genocide route. As someone who did actually enjoy the genocide route in undertale, i thought uty’s geno route was too tedious without any payoff. I do agree that undertale’s genocide route is tedious, but for me, the shock value that comes from what happens in the genocide route makes up for it. You kill all the monsters in the ruins and think to yourself “this is boring” and then the game shows you toriel getting killed in one hit and saying that you must hate her. And then completely ignoring the puzzles in snowdin as the games tone completely shifts. For me it was so strange and so unlike anything I had seen, I just had to know what would happen next. And so I felt a desire to keep going, despite how tedious it was. Undertale yellow, meanwhile, has almost nothing like this. For everything all the way up to the wild east, almost nothing really interesting happens. You don’t instakill any of the bosses, instead you just fight them normally with slightly different dialogue, and the fights take so long that it makes it feel even more tedious. The game literally forces you to spare martlet. Even if that was for story reasons they could’ve had something like “she flies off because she knew she was in danger” instead of martlet telling clover to put their weapon down, and then having clover comply. The first time i felt like something really unexpected happened was the scenes with axis, and that’s basically it. For me it didn’t feel worth it to play through the route at all.
@@rogerthecrab7677 Couple things I think first time playing Undertale, you’re meant to be a little suspicious of Toriel. I mean she’s an old lady who shows up out of nowhere, invites you to her house that suspiciously has a bunch of old toys laying around, and she doesn’t want you to leave. I think it’s meant to play off the whole “witch luring children to her gingerbread house” trope. Only if you leave does it become obvious she’s actually just trying to protect you, and if you try to lower her HP to make her sparable you’ll end up accidentally killing her. Second I think Yellows genocide was going for something a little different - while Undertales genocide is meant to show you the darker side of determination, yellow is meant to show you the darker side to “justice”. Instead of learning the tragedy of the monsters and deciding the best way to make justice it to try and make things right (by helping their way to freedom), killing makes Clover go on a spree of retribution and vengeance - killing the monsters for killing humans. They become a dark subversion of a gunslinging cowboy, going from town to town killing anyone who stands in their way to take out the child murderer who wishes to destroy humanity. I think UTY’s genocide ending is meant to show that this “justice” was pointless, it achieved nothing, helped nobody, the only thing you can do is RESET. I still prefer undertales genocide, but I do understand and appreciate what yellow was going for
My main issue with the "Genocide is supposed to be boring" argumet is that the game doesn't commit to it. Undyne the Undying and Sans are two of the best regarded boss fights in the game, and they're locked behind an intentionally boring grind. If the whole thing was boring an unsatisfying I'd get it from like a thematic standpoint, but it gives you two awesome bosses and some really great character stuff. So the idea that you're not "supposed" to be doing it falls a bit flat for me. I think I have an issue with all of Undertale's routes honestly. Geno I find doesn't stick to it's idea. Neutral is intentionally underwhelming and it basically orders you to play the game again if you kill even one person early in a blind run. And for Pacifist, I dislike that it lacks a proper final boss fight. Like, the Asriel fight is almost pure spectacle. You can't lose and it's not that hard. While you could argue that's "the point" and the narrative is really good, this is still a game at the end of the day. Why is the peak of Undertale's gameplay at the end of the mode I'm not supposed to be doing?
@khfanboy666 I don't really agree with you. While Undying is a cool and epic boss fight, Sans is deliberately made to make an inexperienced player rage quit, and that's the point. Of course after all these years all of us now how to handle him, but for a first-time player Sans is genuinely an "unfair" boss purely made to tire the player out. He is anything BUT enjoyable and a sane person wouldn't endure a bore-fest just to get his face stuck into the mud, and THAT'S THE POINT. Normal people don't go on a killing spree of living breathing characters and Geno is made to punish those that do. Geno is meaningless in every way as there is no reason for it, you don't get satisfaction as the ending is literally just darkness. Once again, the only reason Undying and Sans exist is to break your expectations. You expect to one-shot Ubdyne like how the previous two bosses showed you only to be faced with the hardest boss in the game so far. You start to think Mettaton will be the same only to once again have your expectations to be thrown out. You don't get any satisfaction out of killing MTT, there is no fight, no heroic speech, nothing. You expect an epic fight with Asgore who absorbed all six souls only to ONCE AGAIN be proven wrong by being completely humiliated and mocked by an unassuming comic-relief character, after which you don't even get the satisfaction of watching him die or even killing Asgore. Also I COMPLETELY disagree on Asriel. Undertale, purely as an RPG, is probably one of the worst RPGs. But no one played Undertale first for difficult fights, everyone played Undertale because they heard about how good the story and characters were, so I see no problem with Asriel being a glorified cutscene as the pure emotions you get out of it is THE best thing in Undertale. Nothing else tops it in my opinion.
To be honest, I really hate fighting against the bosses in this game. Spare them is allright but as soon you try to deal damage, most bosses turn into tank checks. It's not fun to deal nearly no damage and the bosses them selfs are tanks. Also I think that some genocide bosses are just way to hard. Ceroba and Zenith Marlet are way to over the top in their difficulty. And no, that doesn't mean I'm a bad player who cries about games being to hard. This is just a problem with most or all fan games. Instead of giving the player a easy mode option they should have give the player a hardmode option and make the base game easier because it feels like a lose to make the game easier inorder to progress. And with making it easier I don't mean just boost the player defence. What I mean is to make the game itself actuall easier. I really like this game but I don't like how hard this game can be sometimes.
Personally I think Ceroba's geno fight is fine. A bit of a learning curve but once you're used to her attacks it becomes manageable. But I agree that Martlet's is utter bs.
Because of how UTY's stats work... The Monsters are in fact super soldier versions of Jerry. Jerry's DEF is 7 and the highest any monster that can be damaged has. He was intentionally created to be very annoying. The UTY Bosses are like that, if it was unironically used and surpassed. The DEF for the player isn't safe either, as it is 5 times more potent than that of Undertale as UTY's damage reduction is equal to your DEF, unlike UNDERTALE Where it is reduced for every 5 points of DEF starting from 3. This results in bosses having damage cranked up to compensate, in addition to their unfair bullet patterns. There are situations where Axis is able to 2-shot you, but also is able to only deal 1 damage to you depending on what armor you have. The most unfortunate part is that these are just the tip of the iceberg of just the gameplay problems. I think it's not simply just making the game easier they need to do, but also making it so that the game is more mechanically accurate to the source material so that the difficulty is consistent. I proposed changes, offered my own assistance for a update before to compensate for their exhaustion, and despite the hoops I jumped to do so with the post surpassing every other suggestions post in terms of hearts on the official UTY Discord Server, the Developers weren't interested in changing anything because the game was already finished in their eyes. It's unfortunate that the public wasn't able to test this game earlier, as it could have resolved a lot of problems with player feedback just like PS!Outertale did. Hell, someone smart could have come in after seeing the current state of the game to cut the development time in half. The Engine was really painful for the Developers' to use, so I'd imagine having someone that knows about Undertale there to help would have been a big boost.
i liked undertale yellow overall, but i DESPISE Ceroba. She did the ONLY thing her dead husband told her NOT to do and the the game tries to trauma dump on us. After the wild east the game starts just trying to make her the protagonist of the story when really she is just a bad mother. But the thing that makes me mad is the fact they had the audacity to call her bossfight's final phase theme "A mother's love". like, YOU are the reason you daughter is in a coma, if you would have just listened to your husband she would have been just fine. I didn't feel empathy for her for a single second: the story would have worked so much better if the game aknowledged that she make a bad decision instead of trying to make us feel bad or her. The neutral and genocide routes were pretty good tho
It doesn't help that her mind was changed by her daughter's confidence in a shot she knew nothing about because she's a toddler. Ceroba said she wasn't confident in the shot but a toddler can change her mind that easily?
She ruined pacifist for me, it was no longer Clover’s story, instead it was just feel bad for Ceroba the game, and the story was awful and pretty basic honestly. Neutral had more Clover history, and Genocide was Clover’s story. I came to play Undertale Yellow, not Undertale Ceroba. The ending for pacifist would have impacted me if it wasn’t just out of nowhere and Clover had better “friends” (except Martlet, she’s actually good.)
THANK YOU. Oh my gosh as someone who doesn’t hate a single character from the original game, almost all of my problems with the story in this one boil down to a problem with Ceroba (or a pacing issue). I honestly don’t have much of a problem with Chujin or Kanako as characters but Ceroba is so frustrating it drives me insane.
got my friend to play UTY as her (i think) first video game experience, she's loved it and is currently on her first playthrough which is neutral and she kills everything in front of her (she just beat martlet). overall awesome game!
On a more on topic note, I love this game, I may have still not played it, but from what I've seen it's as close to being an official prequel as an Undertale fangame can get. The story writing, animation, the lore of Undertale it stays true to (even down to how you save your game, as Clover lacks the Determination to be able to save the game themself), the programming in little bits of things most players will miss, all of this stays true enough to Undertale that a fangame can. Good on the devs for working on this game actively till it's completion. Work that spanned 7 years of development. I still vaguely remember watching someone play it's demo many year ago. And my memory span is bad, so, it's even so good that I can remember it from several years ago, something I'm usually incapable of doing. Most fangames and romhacks out there never get completed, be it for one reason or another. This fangame is so good, some people created stuff of what if Kanako didn't meet her cruel fate or was somehow saved from her state of fallen down from Determination. Such a character that does not appear much in the game getting such love, it's nice to see. Also, Undertale Yellow does not even feature Sans or Gaster appearing at all, something many Undertale fan projects contains. Yet another trope of Undertale fan projects that Yellow does not follow, which is good.
7:11 I was there when you streamed pacifist and I loved how everyone was so touched by the ending that the chat went silent. Even you were speaking way less than at any part of the game.
I recently played through Undertale Yellow, completing pacifist playthrough and it was okay. I felt for example ACT was underutilized and wouldn't have minded a bit more monster variety in some areas. Like the area where there are just Igloos. Areas like Hotland and some NPC could have had new art to make them consistent with Undertale Yellow's own stuff. That said as a free fangame it's very well done. Another one I really like is Deltatraveler. The blue bird character really carries, I like the character quite a bit.
The only problem I had with this game was that the characters were all anthropomorphic. They were all shaped and sized the same. I absolutely love everything else about the game. I love the soundtrack and the story especially tho. TENTH LEVEL LOCKDOWN, Forlorn, A Mother’s Love ,and Gift are my favorite tracks. I can’t bring myself to do the genocide or even neutral route because I love the characters too much. Also, the pacifist ending pretty much made me cry lol.
I personally preferred Some Point Of No Return and Trial By Fury. Playing games isn't really my thing, but I wouldn't be able to do Vengeance path even if I did play Undertale Yellow.
To me, Undertale Yellow reached its peak at the start of the Steamworks. I flipped the switch, I saw the art, I heard the music fade in and I think I've ascended at least few levels of existance
Everyone in this game deserves a hug, mostly because a lot of them are very fluffy 14:49 also the whole reason endure was added in the act menu is because you’ve probably already used up all your healing items in the first phase, so not having it in the second phase basically means you’re just swapping the phases, and it would probably make the fight a lot more harder than it needed to be, which it kind of already is.
For me, its a nearly perfect game. My only issue is the boss fights, particularly the later ones. Certain fight like axis and geno ceroba can be frustrating due to some attacks having a lot of unfair rng or being purely unreachable
I dont know exactly what happens to the world after genocide but I like to imagine that the monsters rebuilt the underground and even discovered a new cave system after .We could have new places like lush land ,crystal valley and generally new places to be discovered.They would also have new characters after the monster population rose but we would still see some old faces that weren’t killed.Lastly it would be a harder game than undertale and people definitely won’t be happy to see you in the underground.
martlet geno final fight is too hard. i think it's just "spam dodge and shoot and hope you don't die", i am glad there was a healing thing in the act menu for the second phase.
Ngl UTY is one of my favorites too, however my only issue is because Yellow was made before sny theories on the Undertale timeline were ever made, sadly, they included references to characters that may not have actually been born yet, or at least not adults yet during that time... (Unless of course Toriel considers a couple months a long time in a span of a century or more and that civilization quickly advanced enough to make plastic toys a thing of the past in only a few years and a few other nuances that seem a bit too consistent to be accidents.)
Personally I didn’t really like it. Not that I hated it, the music and art were absolutely amazing, I just thought the story was kind of a mixed bag in terms of quality and the gameplay was really bad. The bullet hell segments felt terrible to me. There are some good patterns, i thought the ones in floweys fight felt really good, but there were a lot of issues with a majority of the attacks. the main issue I had is that it feels like there isn’t enough time to react. The game loves having telegraphed attacks but it never feels like theres enough time to react to them. Giving players time to react to telegraphed attacks is super important. Lots of touhou bosses, on normal difficulty, give about 1 second of reaction time. Usually the only time i see games use telegraphs lower than 1 second is for extremely difficult fights, like sans’ fight having about .75 seconds to react to each gaster blaster. In undertale yellow, on the other hand, dalv, the very first boss, has attacks with .5 seconds of telegraph. The very first boss gives you less time to react then literally sans. And it only gets worse from there, geno ceroba’s giant health draining lasers only give you about .33 seconds of telegraph, and geno martlet’s claw attacks are unreactable. Just to make it even more clear how unfair this is, the only other time ive seen .5 seconds of telegraph, was in one of the last attacks in a bullet hell designed to be next to impossible to clear normally. Literally impossible and uty has it on the first boss. That was my main issue with the bullet hell segments, but another issue I felt is that there were a lot of extremely blatant safe spots, spots you can stay in and dodge everything without needing to move. Obviously removing every safe spot from a bullet hell game would be impossible, but uty has so many obvious safe spots, to the point where i feel like they didn’t even test some patterns. Safe spots aren’t necessarily bad, but obvious safe spots are where i feel the problem lies. Games are supposed to be engaging, and I don’t feel like looking at that one attack from guardener and saying “oh, if i stand there i don’t have to do anything” is very engaging. The other big problem i had is with the genocide fights. They throw way too much stuff at you at once, and it’s not fun in the slightest. I kind of get what they were doing with ceroba’s first attack, wherein its similar to sans’ first attack, by throwing 3 new patterns and a new gimmick at you all at once, just as a way for you to see what you’re getting yourself into. But instead of throwing 3 new patterns at you, ceroba’s attack throws 3 new gimmicks at you. Sans using a difficult first attack lets the player instantly understand that there are no invincibility frames. But the first time I saw ceroba’s first attack, so much had happened at once that I didn’t even realize my max health had drained. The other difference with ceroba’s attack is that, after sans’ first attack, things slow down slightly. You get some lighter, more manageable attacks, and don’t start seeing pattern mixes again until the second half of the fight. Meanwhile, after ceroba’s first attack, she immediately throws ANOTHER new gimmick at you. There is hardly a moment where things slow down and you get a moment to process each thing individually, instead it not only stays on pace, but gets even more intense by the second phase. Martlet isn’t any better either. The idea for the first phase, not being able to attack but instead being able to shoot, is cool. But the fight suffers from all the other issues I had. The charge laser does not feel good to use at all. The fact that you have to focus on using your dash to avoid certain attacks means you probably won’t even use the laser, since you’ll probably turn autofire on (not that the dash feels good to use either.) I still don’t understand how you are meant to dodge some attacks. If i remember correctly, people complained about it being too hard, and instead of reworking the patterns they added a heal button, which is just the worst decision they could’ve made in terms of nerfing her. If people say a specific boss isn’t fun, adding a button that lets you cheese the boss doesn’t make the boss more fun, it just makes it so you don’t have to fight that boss. I would talk abt how i didn’t like the story either but ive already typed way too much. Basically i just thought the characters didn’t leave a very strong first impression, ceroba in pacifist route overstays her welcome, her backstory failed to make me feel bad for her, and the genocide route is too tedious for hardly any payoff. If you like uty thats fine, good for you. I wish I could’ve felt the same, I was looking forward to playing it. But I just felt so many glaring flaws in its execution, I cannot bring myself to call it a masterpiece.
I agree hard but your comment needs linebreaks. I got lost for a bit because I didn't know what paragraph I'd been in when I monetarily glanced away. Also, the main reoccurring thing that pisses me off about bosses in this game is the misuse of the orange & blue mechanics. Undertale made them fun because they were orange or blue right away. Undertale Yellow loves to have things that are neither orange nor blue explode right next to you & send out a projectile that's randomly either blue or orange so you just have to get lucky. Undertale Yellow also loves to have the most out there mechanic in a fight be the hardest, often by doing way too much damage. Like the first time Axis puts you in the center of the screen, you have a brief moment to figure out you can only turn, another brief moment to figure out how to control the turning, & another brief moment to eat shit & rewatch a long cutscene. On that last note, the bosses in this game have way too much dialogue & if you quit to change your equipment or buy items, you can't skip the scene before the fight. Guardner's conversations with random robots are trying way too hard to be funny & they take up more of the fight than the attacks do, which makes it all the more infuriating when some random bullshit makes you restart the fight.
More about gameplay, Dunes felt like a huge waste of time, and the ACTs are pointless. You just sit there and wait until they give up. I like how Undertale made you talk down the boss, or made you do something unique to spare them. (Running from Undyne and boosting Mettatons ratings for example.)
Undertale fangames are my favorite when they still FEEL like Undertale, but its their own thing, they use Undertale as a leverage and not just trying to copy Undertale but copy its feeling. TS!Underswap, Undertale Yellow, Undertale Kindred Spirits. Even some games that DO use Undertale characters, as long as theres more to it I think its nice, don't get me wrong fan fights and whatever are very cool and fun but at some point its dull. I love Undertale Yellow and I will love every other Undertale fangame that even is remotely similar to it because of "that feeling" it gives you.
I admit I had some trepidation when you were building up Zenith Martlet as your favorite. It was my biggest sticking point with the game. Fortunately, the things you actually said about it were fair. The dodge mechanic was not well done, imo, nor were the fast box tunnels that require it, and having to constantly frame perfect dodge her claws while trying to get around her other unforgiving bullet patterns was not a fun experience. It really felt like a "bash your head against this until you get lucky" kind of battle, which is a stark difference from the fight it mirrors in UT where its deliberately designed to let you learn the dirty tricks and avoid them on each subsequent attempt. It even stuck out in a bad way from the other difficult fights in the run (Ceroba and Axis), whom I thought were much much better designed. Your idea of having the patched in ACT that restores health show up in part 1 of the fight would definitely have helped, but ultimately I think it would still just be a band-aid on a much deeper design flaw. I also mirror your sentiment about the geno ending. Despite the fact the entire thing isn't and can't be canon from the start (in any route!) because Flowey was made from DT extracted from all *six* human souls, I found it easier to overlook that little detail because so much love was put into every other aspect of the story and these new characters, compared to the utter destruction of my suspension of disbelief when Flowey and then Asgore were eliminated.
@@APieceOfDamnBread I went back and looked over the source material, and lo and behold, you are right about that. I see a lot of wikis and other content claiming its all six, and I suppose I took that as fact over time. Still, I don't personally think the context in the journals makes much sense if it wasn't all six of them, but it isn't explicitly stated how many Alphys had to experiment with, so I suppose you could make the argument there was merely more than 1 but less than 6. That said, I was already willingly putting that aside for the game as a whole, and if anything, that just makes UTY's geno ending that much more of a letdown if it really is the only truly incompatible element with UT canon.
I remember how i didn't expect DR Chapter 2 to release, and i didn't expect anything great out of it, because i didn't like chapter 1 that much.... but when i played chapter 2 it completely blowed my mind and made me a deltarune fan. same with UTY. i remember a long time ago i saw the demo and i thought that it looks neat. and then many years has been passed. i saw so much of these demos when its only Ruins and nothing else..... I genuinely began to hate Ruins as a location with all of my heart. even OG Ruins. Usually fangames doesn't get the full release, and i thought the same thing happens to UTY. And then.... 7 years later its finally here. I never expected it to be bad, BUT I TOTALLY DIDN'T EXPECT IT TO BE THAT FUCKING GOOD. UTY revived my Undertale phase and i was happy to be alive when i played it. I still can't hold my tears when i see True Pacifist ending. sorry for my broken and scuffed english :/
8:20 Despite how it bungles the macrostory in subtle enough ways that people ask that it be official despite the timeline not matching up at all, I al very happy with how it went. Worth every month 14:40 To be fair, none of the routes can be canon. They each have elements that disqualify them. And Flowey was not active until after Justice died. It just cannot be the case, so I think that's not a downside for geno
Undertale yellow genially helped me it came out when I was in a heard time and I can't genuinely say how heart I cried... Seeing a person struggle through everything I got through just... Gave me hope like Celeste gave me the will to stand up again and Ceroba chujin and kanako made me feel like I am not alone I love these three like with all my heart not just like romantically even if I love two of them (romantically) I genuinely feel attached... The downside seeing the ceroba story and kanako chujin die and ceroba battle actually like genuinely hurts me not because it's bad because it is just a reminder of everything if lived through... So yeah... One last word... Thank you... Thank you uty team you gave me... Not only hope but also a family in some way... (Sorry if this is to emotional or weird call en a simp or whatever)
neutral ending of undertale is SUPPOSED to feel incomplete, it hooks you into the game, makes you want to know whether there are better endings which lead to Pacifist and Genocide. Or else many people playing undertale would just leave at neutral.
It’s not sorry I think the concept of boss genes is super dumb and the neutral and genocide routes to be particularly uninteresting, but the characters are lovely, the music is bangaranging and overall a rlly good probably the best fan game 🙂👍🏻
0:10 Don't you dare to diss this masterpiece, because 'I had an concussion in my head' is a masterpiece. (I know that's sound redundant but it *IS A MASTERPIECE!)* Never played the game myself, 100/10!.
I myself quite like how the Geno route isn't canon to Undertale. Its clever because it brakes the preconceived notions of what a prequal is by straight up making it so that Undertale never happens! from a thematic pov I also find it fascinating how the only route where Clover breaks fate is the one where they have to hurt everyone round them unlike in true pacifist where they sacrifice themselves to save everyone. I also found your take on the Zenith fight interesting as its none of the (many) reasons I personally adore it. which says alot about how great the fight is when two people can find completely different reasons for loving a boss fight.
Let’s be real, Undertale yellow is NOT perfect, because of 1 character Mo Mo was more of a main character than Dalv could ever wish to be, Mo’s sprite art has the most sprite inconsistency, and seriously, his clothes go up and look like a crop top when he turns to the sides Also love how I’m the only active Mo enjoyer in the whole fandom
I feel like they did the same stuff a little too much like how Dalv is Toriel Martlet is Papyrus Ceroba is Toriel and Alphys Axis is Mettaton I feel like they could have been a little more creative
I had tried to get my partner into utdr for awhile before uty came out then it came out, i streamed it to them and they got HOOKED on uty and then actually played ut and dr and loved it as much as I did, all thanks to uty
I couldnt afford undertale and i havent seen too many actual gameplays on it, so when i played undertale yellow, it was a truely once in a lifetime experience. I cant wait to play normal undertale
Personally, I like how the genocide route is not canon to Undertale. In the neutral ending, time loops and the status quo remain. In the pacifist ending a hope for a better future for humans and monsters is planted, which allows the True Pacifist ending in Undertale proper to happen. Clover's actions leads to a better world, and isn't that the purpose of Justice in the end? In the genocide route, this hope for the future is destroyed. Peace between humans and monsters is no longer a possibility, burned to satisfy a meaningless lust for vengeance. It feels fitting.
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Had some rendering issues that I didn't catch until after this video was uploaded, hopefully y'all didn't notice em either :3
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Im a duck cables 🤑
Fun fact:
If you abort geno after killing ceroba, you can find her in the flowey boss.
Sorry to burst your bubble but that’s how it is regardless of if you fought her or not, yeah it doesn’t make the most sense:/
@@Chuckster_83nope, if you don’t do genocide and you don’t kill ceroba, you don’t fight her in the flowey boss. you only fight them in the flowey boss if you kill them.
Oh really?? i didn't know! i'll make sure to try that :)
@@IceNice238 Welp, now I have a real Insensitive to do Geno again
@@kidnamedzit Damn, really? Well I guess i have dementia or sumthin cuz I've done the neutral route before, but couldn't get past Ceroba in geno.
I'm marrying my copy of an Undertale Yellow next week.
Oh?
can i be invited to the wedding
Congratulations
@@sloweia IT SHOULD BE ME NOT YOU GRRRRR
Congratulations 🎉
Never thought Id see a documentary on an undertale fangame
@@hollowcrafter3654 fr
Its 15 mins its no documentary
Hey I'm from this game
@@microwaved-popcorn03yt essay
Welcome to Undertale
To me, Undertale fan games really shine when they have new characters and tell their own story in the same universe. It just gives you a different feel that can't be captured by fangames with the same characters: it feels like you are playing Undertale for the first time again. I love it!
Look guys! It’s the gdq guy!
Stuff like TS! Underswap and Undertale Yellow hit that aspect out of the park
on the opposite side, I really dislike when fangames are always just "bUt wHAt iF [sans/papyrus/other character] wAs aNGeRy??" and then throw 12 million attacks at you that you're expected to memorise.
@@blazie42069 exactly, TSUS gets the same old UT cast but makes them different that your playing UT for the first time
Look guys! It's the omori speedrun guy!
UTY is such a fantastic game and I'm super happy to have been able to finally play it after waiting for it for so long. Awesome review and video!
Glad to see content creators gassing it up still... *wink*
Omg is that my favorite frog individual?
The fact that it's good enough to be one of the games I try to replay every year or so is amazing
Holy shit it's Shayy Yellow
Mandatory Shayy reference
We will be gladly awaiting your review!
Cant wait for Undertale Blue, Green, Red, Orange, Cyan, Purple, Black, White, Maroon, Rainbow(pride month edition), Gold, Light Red, Dark Green, light Green, Brown, Gray, Sans, Upside down, Sideways, 45°, 60°, 3.141592653589793238462643383279502884197169399375105820974944592307816406286°, and Yellow²
🔥🔥🔥
We need square rooted version
There is undertale cyan just search it up
@@APieceOfDamnBread [[Hyperlink Unlocked]]
We have Undertale pi but what about Undertale Bschotch pie cinnamon pie and snail pie?
9:35 but that IS the point of neutral in undertale, toby did this like "ok, you came back to the surface, but what about those other guys down there? Their life is incomplete, their king is gone, etc", sans' calls are exactly to make you feel like it, make you feel bad that they are still trapped, and make you curious about IF there is anything more about the game, if things could've been different or if there is a better and more complete ending. It's about a first playthrough of discovering the game, doing your actions and then after finishing realizing what you've done and thinking: "could I have DONE better? Could I have BEEN better?"
And that's why the name "neutral" is so perfect, it's an ending you get something, but not everything, it is about having the taste of what the game is like, but only re-thinking if the game is all about that in the end and replaying it with different options, path, choices, etc
I agree, I still personally prefer Undertale's neutral ending tbh.
@chedder_chandlure4363 I prefer Undertale's neutral ending and storytelling, but I prefer Yellow'd boss
@@slaoqeubotoaq I think undertales neutral ending is great because you can very well walk away from it thinking that’s the end. I actually did at first - I killed Flowey because fuck that guy, didn’t get advice about getting a better ending and moved on with my life. Then like a month or two later I suddenly learned there’s a way to free the monsters then a month after THAT a way to kill everyone.
Needless to say, that was… a trip.
I like neutral in Undertale simply because that's where your choices on who to kill or spare are actually shown to have overarching consequence. Mettaton can be ruler, Papyrus can be king but there is a great sense of sadness due to what you did, or even my favorite, when you abort Geno at the final possible moment, Alphys actually calls you and says she was forced to become a better person because of you and wishes she could've killed you
@@slaoqeubotoaq yeah me too
It's masterpiece , because it's the first ut fangame where sans does not appear.
FACTS
Almost no old character come here..
Expect Tori asgore alphys and flowey
@@saanPitza718 undyne is shown in a cutscene .. sorta . MTT is through a line in the game.
whereas sans is in the game files
sans is in the game files, we will always be haunted by sans undertale, no matter which fangame.
Hes in the files
0:10 ... i like undertale 2... 🥺
HOW DARE THEY DISRESPECT UNDERTALE 2
It's peak
i love undertale 2 Wait you were in salty dk dan . undertale yellow live chat. telling him to play undertale yellow. i remember you...
@@Bd-qs5bn we should get paneton sumletterz to explain why Undertale 2 is so good
And *this* is why I love Undertale Yellow
Yes
0:10 DON'T DO UNDERTALE 2 LIKE THAT :(
There are some actually cool things in that game. Genuinely no sarcasm
I will excuse it if she doesn't know anything but the graphics, if not, then it's war.
@@mauro27279 DUDE ITS THE GOTY
@ZiyamuratArslan
Game of the year?
I love this fan game and I can't wait for the other games centered around the other souls that are being made
she undered my tale til' I yell ow
That’s a new one
It’s like he’s in some sort of jaundice 😢💛
I actually really enjoy how the genocide route is "non-canon". In the original Undertale, its easy to forget how twisted and broken the Genocide route is; like, it culminates in a phantom character straight up deleting the game. Having Undertale Yellow's Genocide route diverge from being a prequel captures that same sense of brokenness.
It also allows the route to feel oddly fulfilling in a twisted way.
Undertale Yellow is incredibly special in how it went above and beyond and never got cancelled after all the time that was spent on it. I genuinely love this world and its characters, well, this part of the world. Yellow took Undertale as a base and ran with it, expanding on the world and truly feeling like DLC or an expansion of Undertale.
16:20
Cibles when she realizes she hasn't criticized anything about the game yet
I am usually pretty stoic, and yet the true pacifist ending scene with the credits made me cry (albeit just one tear.)
6:46 So the Undertale Motif is just hopes and dreams now...? Great video btw
hope everyone is doin well ❤
0:10 i wont accept this undertale 2 slander... clearly somebody hasnt seen undertale battle simulator (the fangame that wing gaster comes from)
Martlet's geno boss design always just looks like JaidenAnimations and nobody and nothing can change it.
Waoh she pulled a colon
:
A gdcolon?
@@xXmiked97Xx generation retro
😭😭😭😭😭😭😭😭😭😭😭😭👾👾👾👾👾👾
@@xXmiked97Xx hehe
What I still can’t get over is how they made it free even after all the 7 years of hardwork they’ve put into it
0:09 We will not STAND Undertale 2 slander!!!!
Edit: This is a long comment, but it’s the first time I’ve been able to properly handle my emotions regarding this game, and I have a lot so say. Thank you, Cibles, for finally giving me somewhere I feel safe saying this.
Undertale Yellow is a very good game that I happen to not like. When I first played it, I had a few small issues with the game, which combined with sadness I got from the ending, which was fueled by an unhealthy emotional attachment to Clover over the past 7 years, left me in a very vulnerable state when voicing my opinions. And then people told me I was wrong and stupid and that the game is perfect. I was nearly banned from all of Reddit because the UTY subreddit mods said my opinion was wrong. I COULD have, in another timeline, gotten over my personal issues with the game and learned to love it, but because of how things turned out, I don’t think I can ever love it. Not because I want to hate it, but because those issues and negative thoughts have been forced to be bottled up and left to fester for nearly a year now. I have made multiple threads tearing into the game listing issue after issue, and while most of them are things people don’t care about, I feel like I’m being forced to care about them because I was labeled as “the villain” by the community.
Undertale Yellow is not a masterpiece, at least not to me. It’s far from perfect. But it’s still a very fun game that I enjoyed playing, and one I wish I could bring myself to like again. I wish I could undo that year of suppression and harassment I went through. But I can’t, and I might never recover from what happened. But that doesn’t mean you can’t like it. It’s fun, it’s great, it just wasn’t for me when I played it, and now, because of other people’s actions, it never can be.
TL;DR: Game good, but don’t like because trauma.
that honestly sucks, and im glad you finally got a place to voice your opinion without getting that treatment, i like UTY but forcing other people to like it, or any other piece of media, isn't desirable
Undertale Fandom really never changes... I'm actually interested about what issues you had with the game that the community was so triggered about
@@ligmagaming6939It wasn’t anything serious, just things like “The art style feels a little inconsistent at points” or “I personally didn’t like this character, but it’s okay if you do” or “This part technically goes against established canon”. Yes, it did slowly devolve into rants or “smear campaigns”, but it started as me voicing a few small critiques about the game, and only got that bad when my hand was forced. Even if it was a bit nitpick-y, I was in a bad headspace and was being actively silenced for my beliefs.
Man, that really sucks. People can be such petty dicks online. I like UTY, but it sure as shooting ain't perfect.
For what it's worth, most fans probably are more like me - they like the games, aren't pushy about it but don't engage much with the community, so those communities are left with more.... obsessive types that'll take it personally if you don't like their favourite funny shooty heart game.
Also unrelated but I hate how a lot of undertale fans just assume everyone will love undertale as much as they do and INSIST on people playing it. I've always thought the best advice for recommending it to people is "Play the demo, you'll know if it's for you by the end of the Ruins".
@@username5155 honestly, same. Some parts feel different from canon UT and I don't find UTY perfect as well.
It's ok if you have that opinion, I also kind of agree on it.
Going shayy documentary mode
I'm going to be honest, I was, and still kinda am, disappointed by Undertale yellow.
The game is good, but for an Undertale fangame, a fangame of a game which had many funny endings depending on who you kill it felt kinda empty knowing it only has the three main routes, and honestly only two, as the difference between pacifist and neutral only appears at the very end of the run.
On the other hand, this is what I love project spacetime outertale for. The pacifist route itself has three variants, there's multiple neutral endings that differ from one another and your actions really change how the characters act to you, not just dialogue lines but entire sequences.
In Undertale yellow once you've beaten the game 3 or 4 times you've already seen all there is.
True, and also the fact outertale looks like actual undertale, i honestly prefer the og artstyle it has.
Two things i hate about UTY is the writing and bullet patterns
the writing is not the best honestly. the genocide and pacifist to be more specific.
The bullet patterns are also.. not the best at some points. Sometimes its just an object rotating and not fun to fight against
The differences in Pacifist and neutral in UT are also very few so i don't think it's that bad, but lack of endings is still bad
@@Cooley_08 well in UT you can't befriend undyne if you weren't pacifist up till that point, but otherwise fair
I prefer Yellow personally. It's a smaller game but what's there is polished to a mirror sheen. Outertale on the other hand feels like a lot of great ideas that are half-baked. Making Sans a bit player and Alphys more important is a good idea, but they lost some nuance in the process. The bully route is a fantastic idea but it doesn't feel earned - characters still mostly like you but sometimes say you're a bit of an asshole, only to be suddenly terrified and hate you at the end. Chaotic starts off amazing but IMO it kinda ends with the impact of a wet fart. I'm not a huge fan of LV0 because it feels too perfect - there's no bittersweet element to it like the other Pacifist routes. I love that they didn't do a Sans fight and tried to do something original, but it feels more like a standard difficult boss fight than the mindbending psychological game Sans was. And while there are some absolute bangers I'm really not a fan of the "take the Undertale soundtrack but make it sci fi" approach. I love the huge amount of endings and reactivity tho.
The scope and size of the project is almost impossible not to admire, but it doesn't feel nearly as cohesive and Undertale or UTY. That's just my opinion tho, if you love Outertale then that's fantastic, it just didn't hit the right spots for me.
"But I won't be afraid to critique it when needed"
Legit never critiques it once throughout the whole video
You clearly didn’t watch the last 5 seconds /j
I love this game so much. (also amazing video)
Personally, i believe UT Yellow is decent. Its not perfect by any means. Its got a ton of flaws if you look beneath the surface actually. But i did infact enjoy my time playing it. It gets pretty close to perfect, but its not quite there.
I have some issues with Undertale Yellow (I don't know if I would personally call it a masterpiece, but if people think so, I can understand why) and it is pretty far from my favorite UT/DR fangame, but it is still quite good. Nice to see a video on it.
Undertale Yellow is a good game, but not a masterpiece. At least not to me. Don't get me wrong, I enjoyed both playing and watching it, liked the characters, the OST, but... there are a lot of issues.
My first problem with the game is how it handles its characters. In Undertale for the majority of characters, you had this formula: you see the character/hear about the character, interact with them, get a big reveal, learn their story. The formula somewhat changes from character to character, but it's mainly the same. Let's compare how the games introduce their first major characters: Toriel and Dalv. You first meet Toriel after she saves you from Flowey and immediately she makes an impression of a kind old lady that cares deeply for you, maybe a little too much. This goes on until you reach her house, where her demeanor changes drastically and you see a new side of her. Instead of a kind old lady, you see a desperate woman who will do anything to not be alone anymore. After leaving her, you ater through character dialogue learn that she was actually the Queen, and that puts everything together until the final encounter in the Pacifist ending or mentions of her in some Neutral endings. Let's look at Dalv. You first see him as that hooded mysterious figure that runs away from you, thinking you are someone else. And that's it. You don't build an impression of him. You don't get your perspective on the character changed after the battle. The battle with Dalv is also meaningless because in realith it should've been solved with just Clover saying "I'm not the human you think you are". And after the battle, you learn he is a deeply depressed person, which you already knew from snooping around the ruins a bit more. And after ruins, he barely even matters. You do later learn that he was the one who attacked the blue soul, which led to Kanako getting hurt, but that's it. You don't even see him in the Neutral or Flawed Pacifist. You can go talk to him near the end, but that's purely optional and easily missable. You can literally remove Dalv, and the game would barely change, you cannot do the same with Toriel.
And a similar problem follows through with the rest: you see Martlet only twice in Snowdin compared to Papyrus's half a dozen times, and the only thing you learn about her is that she is a caring but goofy and clumsy girl failure, which does not change whatsoever in any route but the genocide. Especially it looks frustrating if you abandon genocide by not killing a single robot as Martlet just looks like a complete moron by forgiving someone who LITERALLY killed dozens of people. You can also completely remove Martlet from the game and it would barely change anything but the Genocide run.
Starlo and Ceroba, however, are really well-written and good characters. But here comes the second problem: the pacing. It really starts to show it once you reach the Wild East as any and all gameplay comes to halt and you get almost an hour of just dialogue, dialogue and dialogue with SIX new character to introduce. You go through the Desert like any other are and then the game dumps at you everything at once. You don't get to build and impression or thoughts on different characters as you don't have time for this. The Feisty Four are funny but, sadly, overall useless characters. In the hour of just dialogue you get just tired of them, especially on your second playthrough where you can't skip it and just mash theough the text. This reminded me a lot of the dates in Undertale. They too are portions of the game with mainly just dialgoues and sometimes small special interactions that are there to build the characters more and spice up the gameplya so that it doesn't become too repetitive. The difference is that the dates are all separate from each other, happening at different points in time, and you don't get tired of just reading the dialogue. It really hurts the pacing of Yellow and is one of the reasons I'm hesitant to replay it. It would be much better if the whole Wild East was twice as short AND you got some small interactions with the Feisty Five in the Desert. Some small interactions of them trying to catch you before their actual reveal in the Wild East.
Now, Ceroba. Ceroba's story and character is undeniably the best thing in this hame. So much so that it becones clear that SHE is the main focus of this game and the game becomes ABOUT her. In Underale every main character had a somewhat equal time screen (outside of Toriel). You get a whole section dedicated to them, a few small interactions after their section and then their role in the finale. Meanwhile Ceroba is not only heavily prevalent in Starlo's section, but becomes THE main focus after that. And it just feels weird. It's obvious that the devs had a favorite and it's not even funny. Underale was a game about Asriel, but you don't realise that until the Pacifist ending, letting you enjoy your interactions with every other character. With Yellow you immediately realise Ceroba is the main focus once you see just HOW MUCH she is featured after her appearance. The game basically forces you to engage in her story. But the funniest thing is tgat it's a game about Ceroba only on one of the routes. In Undertale, Flowey remained a looming character in every route, with each one of them revealing him from different angles. Hell, I woul say Genocide reveals Flowey (not Asriel) best. Meanwhile, Ceroba just becones non-existent on other routes.
And here is my final major problem with Yellow - the other routes. I don't like Yellow's neutral route. I agree that in Undertale Neutral felt like a shallow ending. But it was an ending. Meanwhile Neutral in Yellow is NOT an ending. The game literally tells you: you played the game incorrectly, go back and play do it again. Undertale dod a similar thing, with Sans telling you "You could've done better", but it still goves you the resolve of your action. Every single thing you did in Undertale affects the Neutral ending: how many and which monsters you killed, at what point you abandoned Geno, etc. That is what an ending is - the consequences and the resolve of your actions. In Yellow there are none. It doesn't matter what you did, what you said, how you played. If you killed a single monster or all but one, the resolve would be the same: reset of the game. You don't get to enjoy or even feel bad for your actions, as it doesn't matter. Neutral in Yellow is not an ending, as there are no consequences, no resolve, no end. You get a cool (and frankly one of the best bossfights ever made and the ONLY reason to play Neutral) and that's it.
And then we have Geno. I've seen a lot of complaints about how Geno wasn't fun in Undertale, but all of them forget that that's the point. You are not supposed to play it, and tge games knows it. It first tries to hide it in the ruins, then make you feel bad about Toriel. Then it sees that didn't stop you and instead tries to remove all the fun dialogue in Snowdin, to remove all the fun. Why should the game entertain you if you are actively breaking everything it tried to set up? After uet another failed attempt at making you sad on Papyrus, the game throws in Undyne, trying to show that YOU are the villain and SHE is the heri trying to stop you. Tgen, it just tries to bore you. The whole Hotland and Core being mindless and boring grinding is YOUR fault. YOU killed the characters and sucked out all the fun, and you got what you wanted - a typical RPG with grinding. And finally the game throws Sans as last ditch to stop you. All tgat talk was to show Geno in Undertale shouldn't even be treated as a separate route. It's a terrible way to play the game as you just ruin your experience. Meanwhile, Yellow decided to make Geno an actually viable way to experience the game. But the way it did is... meaningless. In Undertale you literally become Flowey, the heartless soulless killer that does everything without rhyme or reason but just because you can. In Yellow, you too do Geno just because, but... it doesn't feel the same way. The game doesn't treat it as something wrong and still gives you puzzles, a lot more fun bossfights and even occasional dialogue. But in doing so the game fails at making you feel bad. It doesn't feel like a meaningless slaughter anymore as there is a meaning to all this - you release tge souls, you achieve your goal. But because of that the ending feels... weird. Undertale teaches you a lesson about curiosity, how nothing in the game goes without consequences and forever ruins your game after a Geno to remind you about it. In Yellow, you just achieve your goal, there are no lessons learned, nothing lost, nothing gained.
I doubt anyone even read this whole rant. I probably just wrote all that for nothing, but I beeded to vent it out anyway. Despite all that I said, UTY is still my favorite, and objectively the best UT fangame there is. But I always felt like the only person having problems with this game. I genuinely don't understand how other people claim this game to be better than Undertale...
I suppose the positive things is that anything was there at all, and that it felt more like one cohesive story as opposed to the various swapping things that were there. That is, at the time, it seemed like a fun and cohesive story that took with the direction of Undertale but it went further and focused on a story between Martlet and Starlo and especially Ceroba. But on the other hand, you can definitely see it work in layers, with the simplicity of Old Ruins that is basically not even part of the actual story and the time sink of the Steamworks that hinges on the tragedy of the Ketsukane family or the tragedy of Axis in the genocide route.
I agree with a lot of what you’re saying here, you captured a lot of the problems I also had with the story really well.
Only thing I think I’d say differently is that I have a different reason for disliking uty’s genocide route. As someone who did actually enjoy the genocide route in undertale, i thought uty’s geno route was too tedious without any payoff.
I do agree that undertale’s genocide route is tedious, but for me, the shock value that comes from what happens in the genocide route makes up for it. You kill all the monsters in the ruins and think to yourself “this is boring” and then the game shows you toriel getting killed in one hit and saying that you must hate her. And then completely ignoring the puzzles in snowdin as the games tone completely shifts. For me it was so strange and so unlike anything I had seen, I just had to know what would happen next. And so I felt a desire to keep going, despite how tedious it was.
Undertale yellow, meanwhile, has almost nothing like this. For everything all the way up to the wild east, almost nothing really interesting happens. You don’t instakill any of the bosses, instead you just fight them normally with slightly different dialogue, and the fights take so long that it makes it feel even more tedious. The game literally forces you to spare martlet. Even if that was for story reasons they could’ve had something like “she flies off because she knew she was in danger” instead of martlet telling clover to put their weapon down, and then having clover comply. The first time i felt like something really unexpected happened was the scenes with axis, and that’s basically it. For me it didn’t feel worth it to play through the route at all.
@@rogerthecrab7677 Couple things
I think first time playing Undertale, you’re meant to be a little suspicious of Toriel. I mean she’s an old lady who shows up out of nowhere, invites you to her house that suspiciously has a bunch of old toys laying around, and she doesn’t want you to leave. I think it’s meant to play off the whole “witch luring children to her gingerbread house” trope. Only if you leave does it become obvious she’s actually just trying to protect you, and if you try to lower her HP to make her sparable you’ll end up accidentally killing her.
Second I think Yellows genocide was going for something a little different - while Undertales genocide is meant to show you the darker side of determination, yellow is meant to show you the darker side to “justice”. Instead of learning the tragedy of the monsters and deciding the best way to make justice it to try and make things right (by helping their way to freedom), killing makes Clover go on a spree of retribution and vengeance - killing the monsters for killing humans. They become a dark subversion of a gunslinging cowboy, going from town to town killing anyone who stands in their way to take out the child murderer who wishes to destroy humanity. I think UTY’s genocide ending is meant to show that this “justice” was pointless, it achieved nothing, helped nobody, the only thing you can do is RESET.
I still prefer undertales genocide, but I do understand and appreciate what yellow was going for
My main issue with the "Genocide is supposed to be boring" argumet is that the game doesn't commit to it. Undyne the Undying and Sans are two of the best regarded boss fights in the game, and they're locked behind an intentionally boring grind. If the whole thing was boring an unsatisfying I'd get it from like a thematic standpoint, but it gives you two awesome bosses and some really great character stuff. So the idea that you're not "supposed" to be doing it falls a bit flat for me.
I think I have an issue with all of Undertale's routes honestly. Geno I find doesn't stick to it's idea. Neutral is intentionally underwhelming and it basically orders you to play the game again if you kill even one person early in a blind run.
And for Pacifist, I dislike that it lacks a proper final boss fight. Like, the Asriel fight is almost pure spectacle. You can't lose and it's not that hard. While you could argue that's "the point" and the narrative is really good, this is still a game at the end of the day. Why is the peak of Undertale's gameplay at the end of the mode I'm not supposed to be doing?
@khfanboy666 I don't really agree with you. While Undying is a cool and epic boss fight, Sans is deliberately made to make an inexperienced player rage quit, and that's the point. Of course after all these years all of us now how to handle him, but for a first-time player Sans is genuinely an "unfair" boss purely made to tire the player out. He is anything BUT enjoyable and a sane person wouldn't endure a bore-fest just to get his face stuck into the mud, and THAT'S THE POINT. Normal people don't go on a killing spree of living breathing characters and Geno is made to punish those that do. Geno is meaningless in every way as there is no reason for it, you don't get satisfaction as the ending is literally just darkness. Once again, the only reason Undying and Sans exist is to break your expectations. You expect to one-shot Ubdyne like how the previous two bosses showed you only to be faced with the hardest boss in the game so far. You start to think Mettaton will be the same only to once again have your expectations to be thrown out. You don't get any satisfaction out of killing MTT, there is no fight, no heroic speech, nothing. You expect an epic fight with Asgore who absorbed all six souls only to ONCE AGAIN be proven wrong by being completely humiliated and mocked by an unassuming comic-relief character, after which you don't even get the satisfaction of watching him die or even killing Asgore.
Also I COMPLETELY disagree on Asriel. Undertale, purely as an RPG, is probably one of the worst RPGs. But no one played Undertale first for difficult fights, everyone played Undertale because they heard about how good the story and characters were, so I see no problem with Asriel being a glorified cutscene as the pure emotions you get out of it is THE best thing in Undertale. Nothing else tops it in my opinion.
Undertale yellow is good because it has female berdly
"Kris... your snowgrave'd my cousin *BERDLY* now I'm gone to *GENOCIDED* you!"
To be honest, I really hate fighting against the bosses in this game. Spare them is allright but as soon you try to deal damage, most bosses turn into tank checks. It's not fun to deal nearly no damage and the bosses them selfs are tanks. Also I think that some genocide bosses are just way to hard. Ceroba and Zenith Marlet are way to over the top in their difficulty.
And no, that doesn't mean I'm a bad player who cries about games being to hard. This is just a problem with most or all fan games. Instead of giving the player a easy mode option they should have give the player a hardmode option and make the base game easier because it feels like a lose to make the game easier inorder to progress. And with making it easier I don't mean just boost the player defence. What I mean is to make the game itself actuall easier.
I really like this game but I don't like how hard this game can be sometimes.
Personally I think Ceroba's geno fight is fine. A bit of a learning curve but once you're used to her attacks it becomes manageable. But I agree that Martlet's is utter bs.
Because of how UTY's stats work... The Monsters are in fact super soldier versions of Jerry. Jerry's DEF is 7 and the highest any monster that can be damaged has. He was intentionally created to be very annoying. The UTY Bosses are like that, if it was unironically used and surpassed.
The DEF for the player isn't safe either, as it is 5 times more potent than that of Undertale as UTY's damage reduction is equal to your DEF, unlike UNDERTALE Where it is reduced for every 5 points of DEF starting from 3. This results in bosses having damage cranked up to compensate, in addition to their unfair bullet patterns. There are situations where Axis is able to 2-shot you, but also is able to only deal 1 damage to you depending on what armor you have. The most unfortunate part is that these are just the tip of the iceberg of just the gameplay problems.
I think it's not simply just making the game easier they need to do, but also making it so that the game is more mechanically accurate to the source material so that the difficulty is consistent. I proposed changes, offered my own assistance for a update before to compensate for their exhaustion, and despite the hoops I jumped to do so with the post surpassing every other suggestions post in terms of hearts on the official UTY Discord Server, the Developers weren't interested in changing anything because the game was already finished in their eyes.
It's unfortunate that the public wasn't able to test this game earlier, as it could have resolved a lot of problems with player feedback just like PS!Outertale did. Hell, someone smart could have come in after seeing the current state of the game to cut the development time in half. The Engine was really painful for the Developers' to use, so I'd imagine having someone that knows about Undertale there to help would have been a big boost.
i liked undertale yellow overall, but i DESPISE Ceroba.
She did the ONLY thing her dead husband told her NOT to do and the the game tries to trauma dump on us.
After the wild east the game starts just trying to make her the protagonist of the story when really she is just a bad mother.
But the thing that makes me mad is the fact they had the audacity to call her bossfight's final phase theme "A mother's love". like, YOU are the reason you daughter is in a coma, if you would have just listened to your husband she would have been just fine. I didn't feel empathy for her for a single second: the story would have worked so much better if the game aknowledged that she make a bad decision instead of trying to make us feel bad or her.
The neutral and genocide routes were pretty good tho
It doesn't help that her mind was changed by her daughter's confidence in a shot she knew nothing about because she's a toddler. Ceroba said she wasn't confident in the shot but a toddler can change her mind that easily?
She ruined pacifist for me, it was no longer Clover’s story, instead it was just feel bad for Ceroba the game, and the story was awful and pretty basic honestly. Neutral had more Clover history, and Genocide was Clover’s story. I came to play Undertale Yellow, not Undertale Ceroba. The ending for pacifist would have impacted me if it wasn’t just out of nowhere and Clover had better “friends” (except Martlet, she’s actually good.)
THANK YOU. Oh my gosh as someone who doesn’t hate a single character from the original game, almost all of my problems with the story in this one boil down to a problem with Ceroba (or a pacing issue). I honestly don’t have much of a problem with Chujin or Kanako as characters but Ceroba is so frustrating it drives me insane.
Unrelated, but I vividly remember one time when i bit into the end of a cord and tasted the electricity and ive been chasing that taste ever since
Im actually SO lucky to have undertale yellow release 2 months after i played the original game for the first time
I got obsessed with this game for a few months
1:23 ✨Mugician✨
got my friend to play UTY as her (i think) first video game experience, she's loved it and is currently on her first playthrough which is neutral and she kills everything in front of her (she just beat martlet). overall awesome game!
On a more on topic note, I love this game, I may have still not played it, but from what I've seen it's as close to being an official prequel as an Undertale fangame can get. The story writing, animation, the lore of Undertale it stays true to (even down to how you save your game, as Clover lacks the Determination to be able to save the game themself), the programming in little bits of things most players will miss, all of this stays true enough to Undertale that a fangame can.
Good on the devs for working on this game actively till it's completion. Work that spanned 7 years of development. I still vaguely remember watching someone play it's demo many year ago. And my memory span is bad, so, it's even so good that I can remember it from several years ago, something I'm usually incapable of doing. Most fangames and romhacks out there never get completed, be it for one reason or another.
This fangame is so good, some people created stuff of what if Kanako didn't meet her cruel fate or was somehow saved from her state of fallen down from Determination. Such a character that does not appear much in the game getting such love, it's nice to see. Also, Undertale Yellow does not even feature Sans or Gaster appearing at all, something many Undertale fan projects contains. Yet another trope of Undertale fan projects that Yellow does not follow, which is good.
I’m surprised you didn’t cover the flawed pacifist ending
7:11 I was there when you streamed pacifist and I loved how everyone was so touched by the ending that the chat went silent. Even you were speaking way less than at any part of the game.
I recently played through Undertale Yellow, completing pacifist playthrough and it was okay. I felt for example ACT was underutilized and wouldn't have minded a bit more monster variety in some areas. Like the area where there are just Igloos. Areas like Hotland and some NPC could have had new art to make them consistent with Undertale Yellow's own stuff. That said as a free fangame it's very well done. Another one I really like is Deltatraveler. The blue bird character really carries, I like the character quite a bit.
0:10 do NOT diss my boy undertale 2, that shit is PEAK
The only problem I had with this game was that the characters were all anthropomorphic. They were all shaped and sized the same. I absolutely love everything else about the game.
I love the soundtrack and the story especially tho. TENTH LEVEL LOCKDOWN, Forlorn, A Mother’s Love ,and Gift are my favorite tracks. I can’t bring myself to do the genocide or even neutral route because I love the characters too much. Also, the pacifist ending pretty much made me cry lol.
I personally preferred Some Point Of No Return and Trial By Fury. Playing games isn't really my thing, but I wouldn't be able to do Vengeance path even if I did play Undertale Yellow.
I don't know if i should feel motivated or discouraged by watching how well made this was made
To me, Undertale Yellow reached its peak at the start of the Steamworks. I flipped the switch, I saw the art, I heard the music fade in and I think I've ascended at least few levels of existance
Everyone in this game deserves a hug, mostly because a lot of them are very fluffy
14:49 also the whole reason endure was added in the act menu is because you’ve probably already used up all your healing items in the first phase, so not having it in the second phase basically means you’re just swapping the phases, and it would probably make the fight a lot more harder than it needed to be, which it kind of already is.
For me, its a nearly perfect game. My only issue is the boss fights, particularly the later ones. Certain fight like axis and geno ceroba can be frustrating due to some attacks having a lot of unfair rng or being purely unreachable
I dont know exactly what happens to the world after genocide but I like to imagine that the monsters rebuilt the underground and even discovered a new cave system after .We could have new places like lush land ,crystal valley and generally new places to be discovered.They would also have new characters after the monster population rose but we would still see some old faces that weren’t killed.Lastly it would be a harder game than undertale and people definitely won’t be happy to see you in the underground.
martlet geno final fight is too hard. i think it's just "spam dodge and shoot and hope you don't die", i am glad there was a healing thing in the act menu for the second phase.
2:22 Standing here… I realize
9:27 cibles jumpscare looks awsome btw
Ngl UTY is one of my favorites too, however my only issue is because Yellow was made before sny theories on the Undertale timeline were ever made, sadly, they included references to characters that may not have actually been born yet, or at least not adults yet during that time...
(Unless of course Toriel considers a couple months a long time in a span of a century or more and that civilization quickly advanced enough to make plastic toys a thing of the past in only a few years and a few other nuances that seem a bit too consistent to be accidents.)
Alt title: Let's Unpack Undertale Yellow
Cibles new PNG look pretty cool
Personally I didn’t really like it. Not that I hated it, the music and art were absolutely amazing, I just thought the story was kind of a mixed bag in terms of quality and the gameplay was really bad.
The bullet hell segments felt terrible to me. There are some good patterns, i thought the ones in floweys fight felt really good, but there were a lot of issues with a majority of the attacks. the main issue I had is that it feels like there isn’t enough time to react. The game loves having telegraphed attacks but it never feels like theres enough time to react to them. Giving players time to react to telegraphed attacks is super important. Lots of touhou bosses, on normal difficulty, give about 1 second of reaction time. Usually the only time i see games use telegraphs lower than 1 second is for extremely difficult fights, like sans’ fight having about .75 seconds to react to each gaster blaster. In undertale yellow, on the other hand, dalv, the very first boss, has attacks with .5 seconds of telegraph. The very first boss gives you less time to react then literally sans. And it only gets worse from there, geno ceroba’s giant health draining lasers only give you about .33 seconds of telegraph, and geno martlet’s claw attacks are unreactable. Just to make it even more clear how unfair this is, the only other time ive seen .5 seconds of telegraph, was in one of the last attacks in a bullet hell designed to be next to impossible to clear normally. Literally impossible and uty has it on the first boss.
That was my main issue with the bullet hell segments, but another issue I felt is that there were a lot of extremely blatant safe spots, spots you can stay in and dodge everything without needing to move. Obviously removing every safe spot from a bullet hell game would be impossible, but uty has so many obvious safe spots, to the point where i feel like they didn’t even test some patterns. Safe spots aren’t necessarily bad, but obvious safe spots are where i feel the problem lies. Games are supposed to be engaging, and I don’t feel like looking at that one attack from guardener and saying “oh, if i stand there i don’t have to do anything” is very engaging.
The other big problem i had is with the genocide fights. They throw way too much stuff at you at once, and it’s not fun in the slightest. I kind of get what they were doing with ceroba’s first attack, wherein its similar to sans’ first attack, by throwing 3 new patterns and a new gimmick at you all at once, just as a way for you to see what you’re getting yourself into. But instead of throwing 3 new patterns at you, ceroba’s attack throws 3 new gimmicks at you. Sans using a difficult first attack lets the player instantly understand that there are no invincibility frames. But the first time I saw ceroba’s first attack, so much had happened at once that I didn’t even realize my max health had drained. The other difference with ceroba’s attack is that, after sans’ first attack, things slow down slightly. You get some lighter, more manageable attacks, and don’t start seeing pattern mixes again until the second half of the fight. Meanwhile, after ceroba’s first attack, she immediately throws ANOTHER new gimmick at you. There is hardly a moment where things slow down and you get a moment to process each thing individually, instead it not only stays on pace, but gets even more intense by the second phase.
Martlet isn’t any better either. The idea for the first phase, not being able to attack but instead being able to shoot, is cool. But the fight suffers from all the other issues I had. The charge laser does not feel good to use at all. The fact that you have to focus on using your dash to avoid certain attacks means you probably won’t even use the laser, since you’ll probably turn autofire on (not that the dash feels good to use either.) I still don’t understand how you are meant to dodge some attacks. If i remember correctly, people complained about it being too hard, and instead of reworking the patterns they added a heal button, which is just the worst decision they could’ve made in terms of nerfing her. If people say a specific boss isn’t fun, adding a button that lets you cheese the boss doesn’t make the boss more fun, it just makes it so you don’t have to fight that boss.
I would talk abt how i didn’t like the story either but ive already typed way too much. Basically i just thought the characters didn’t leave a very strong first impression, ceroba in pacifist route overstays her welcome, her backstory failed to make me feel bad for her, and the genocide route is too tedious for hardly any payoff.
If you like uty thats fine, good for you. I wish I could’ve felt the same, I was looking forward to playing it. But I just felt so many glaring flaws in its execution, I cannot bring myself to call it a masterpiece.
THIS. EXACTLY. IF I COULD JUST MOVE ON IT WOULD BE OK. BUT THE FANDOM WONT LEAVE ME ALONEEEEEEEE
I agree hard but your comment needs linebreaks. I got lost for a bit because I didn't know what paragraph I'd been in when I monetarily glanced away.
Also, the main reoccurring thing that pisses me off about bosses in this game is the misuse of the orange & blue mechanics. Undertale made them fun because they were orange or blue right away. Undertale Yellow loves to have things that are neither orange nor blue explode right next to you & send out a projectile that's randomly either blue or orange so you just have to get lucky.
Undertale Yellow also loves to have the most out there mechanic in a fight be the hardest, often by doing way too much damage. Like the first time Axis puts you in the center of the screen, you have a brief moment to figure out you can only turn, another brief moment to figure out how to control the turning, & another brief moment to eat shit & rewatch a long cutscene.
On that last note, the bosses in this game have way too much dialogue & if you quit to change your equipment or buy items, you can't skip the scene before the fight. Guardner's conversations with random robots are trying way too hard to be funny & they take up more of the fight than the attacks do, which makes it all the more infuriating when some random bullshit makes you restart the fight.
More about gameplay, Dunes felt like a huge waste of time, and the ACTs are pointless. You just sit there and wait until they give up. I like how Undertale made you talk down the boss, or made you do something unique to spare them. (Running from Undyne and boosting Mettatons ratings for example.)
THE VIDEO IS OUT LETS GOO
and also the dimensional boxes have infinite space which is really nice
Undertale fangames are my favorite when they still FEEL like Undertale, but its their own thing, they use Undertale as a leverage and not just trying to copy Undertale but copy its feeling. TS!Underswap, Undertale Yellow, Undertale Kindred Spirits. Even some games that DO use Undertale characters, as long as theres more to it I think its nice, don't get me wrong fan fights and whatever are very cool and fun but at some point its dull. I love Undertale Yellow and I will love every other Undertale fangame that even is remotely similar to it because of "that feeling" it gives you.
The amount of times playing both games that I've wanted to hug my screen is unsurmountable
I admit I had some trepidation when you were building up Zenith Martlet as your favorite. It was my biggest sticking point with the game. Fortunately, the things you actually said about it were fair. The dodge mechanic was not well done, imo, nor were the fast box tunnels that require it, and having to constantly frame perfect dodge her claws while trying to get around her other unforgiving bullet patterns was not a fun experience. It really felt like a "bash your head against this until you get lucky" kind of battle, which is a stark difference from the fight it mirrors in UT where its deliberately designed to let you learn the dirty tricks and avoid them on each subsequent attempt. It even stuck out in a bad way from the other difficult fights in the run (Ceroba and Axis), whom I thought were much much better designed. Your idea of having the patched in ACT that restores health show up in part 1 of the fight would definitely have helped, but ultimately I think it would still just be a band-aid on a much deeper design flaw.
I also mirror your sentiment about the geno ending. Despite the fact the entire thing isn't and can't be canon from the start (in any route!) because Flowey was made from DT extracted from all *six* human souls, I found it easier to overlook that little detail because so much love was put into every other aspect of the story and these new characters, compared to the utter destruction of my suspension of disbelief when Flowey and then Asgore were eliminated.
@@APieceOfDamnBread I went back and looked over the source material, and lo and behold, you are right about that. I see a lot of wikis and other content claiming its all six, and I suppose I took that as fact over time. Still, I don't personally think the context in the journals makes much sense if it wasn't all six of them, but it isn't explicitly stated how many Alphys had to experiment with, so I suppose you could make the argument there was merely more than 1 but less than 6. That said, I was already willingly putting that aside for the game as a whole, and if anything, that just makes UTY's geno ending that much more of a letdown if it really is the only truly incompatible element with UT canon.
@@APieceOfDamnBread Except that Flowey's save file is after Chara and the six fallen humans in Undertale
This means he got Determination after them
I remember how i didn't expect DR Chapter 2 to release, and i didn't expect anything great out of it, because i didn't like chapter 1 that much....
but when i played chapter 2 it completely blowed my mind and made me a deltarune fan.
same with UTY. i remember a long time ago i saw the demo and i thought that it looks neat. and then many years has been passed. i saw so much of these demos when its only Ruins and nothing else..... I genuinely began to hate Ruins as a location with all of my heart. even OG Ruins. Usually fangames doesn't get the full release, and i thought the same thing happens to UTY.
And then.... 7 years later its finally here. I never expected it to be bad, BUT I TOTALLY DIDN'T EXPECT IT TO BE THAT FUCKING GOOD. UTY revived my Undertale phase and i was happy to be alive when i played it. I still can't hold my tears when i see True Pacifist ending.
sorry for my broken and scuffed english :/
CIBLES COMMENTARY SPRITE?????
I personally enjoyed Outertale more than Undertale Yellow
... I feel that I'm gonna get murdered by whoever reads this
Well now I wanna check out Outertale
15:56 Jokes on you i did that.
So this is what you were cooking
7:49 how do they know that I want to hug them so bad? 😭
"perfect" is stretching it a little - the timeline's an absolute mess.
8:20 Despite how it bungles the macrostory in subtle enough ways that people ask that it be official despite the timeline not matching up at all, I al very happy with how it went. Worth every month
14:40 To be fair, none of the routes can be canon. They each have elements that disqualify them. And Flowey was not active until after Justice died. It just cannot be the case, so I think that's not a downside for geno
Undertale yellow genially helped me it came out when I was in a heard time and I can't genuinely say how heart I cried... Seeing a person struggle through everything I got through just... Gave me hope like Celeste gave me the will to stand up again and Ceroba chujin and kanako made me feel like I am not alone I love these three like with all my heart not just like romantically even if I love two of them (romantically) I genuinely feel attached... The downside seeing the ceroba story and kanako chujin die and ceroba battle actually like genuinely hurts me not because it's bad because it is just a reminder of everything if lived through... So yeah... One last word... Thank you... Thank you uty team you gave me... Not only hope but also a family in some way... (Sorry if this is to emotional or weird call en a simp or whatever)
neutral ending of undertale is SUPPOSED to feel incomplete, it hooks you into the game, makes you want to know whether there are better endings which lead to Pacifist and Genocide. Or else many people playing undertale would just leave at neutral.
1:05 Splatoon? Hello? You actually play it?!
@@everynameiwantistaken she loves it she makes the voice during twitch streams
why did you say "most of them" and bring up Undertale 2??!!! the best thing EVER...
It’s not sorry I think the concept of boss genes is super dumb and the neutral and genocide routes to be particularly uninteresting, but the characters are lovely, the music is bangaranging and overall a rlly good probably the best fan game 🙂👍🏻
0:10 Don't you dare to diss this masterpiece, because 'I had an concussion in my head' is a masterpiece.
(I know that's sound redundant but it *IS A MASTERPIECE!)*
Never played the game myself, 100/10!.
4:19 *war flashbacks*
WTF i didnt know there was a card game?!?!?! and i did all routes
Oh the dash mechanic sucks, I totally agree
I loved it so much. I forgot it was a fangame at times lol it felt so official. Especially that Flowey boss!
I would’ve love to play this game. Sadly i only have a Mac that can’t run any third party programs…
I myself quite like how the Geno route isn't canon to Undertale. Its clever because it brakes the preconceived notions of what a prequal is by straight up making it so that Undertale never happens! from a thematic pov I also find it fascinating how the only route where Clover breaks fate is the one where they have to hurt everyone round them unlike in true pacifist where they sacrifice themselves to save everyone.
I also found your take on the Zenith fight interesting as its none of the (many) reasons I personally adore it. which says alot about how great the fight is when two people can find completely different reasons for loving a boss fight.
16:20
Undertale Green is gonna be changing it to “status” fr
Undertale Pruple gonna change it to "Statistical Analysis"
2:25 Want to point out that this took the same amount of time that geometry dash 2.2 took.
Let’s be real, Undertale yellow is NOT perfect, because of 1 character
Mo
Mo was more of a main character than Dalv could ever wish to be, Mo’s sprite art has the most sprite inconsistency, and seriously, his clothes go up and look like a crop top when he turns to the sides
Also love how I’m the only active Mo enjoyer in the whole fandom
HEY DON'T DO MY MAN LIKE THAT
Hey! There’s at least two Mo enjoyers and I’m one of them >:(
@@Lady_ETHNE THREE!
Mo is one of the best characters.
And you didn’t cry while murdering papyrus in genocide?
This made me want to replay the game again, thanks. IT'S UNDERPEAK
I feel like they did the same stuff a little too much like how Dalv is Toriel Martlet is Papyrus Ceroba is Toriel and Alphys Axis is Mettaton I feel like they could have been a little more creative
The Feisty 5 are just 5 evil Papyruses with random amounts of evil Sans thrown in. Except for the squirrel. She's evil Yuffie.
@@D_YellowMadness bot
i mean dalv is different though because toriel helps you while dalv has trust issues
Let’s unpack this video…
I had tried to get my partner into utdr for awhile before uty came out then it came out, i streamed it to them and they got HOOKED on uty and then actually played ut and dr and loved it as much as I did, all thanks to uty
Thank u for the reminder to play UT Yellow, haven't gotten to it yet
I couldnt afford undertale and i havent seen too many actual gameplays on it, so when i played undertale yellow, it was a truely once in a lifetime experience. I cant wait to play normal undertale
My fav part of the game was when ceroba said "ITS TIME TO TRIAL BY FURRY >:(."
masterpiece?
no u
I cosplayed Clover recently and by far the best experience at that convention was finding another Clover
my favorite thing in undertale yellow is when they changed stat to stats
Personally, I like how the genocide route is not canon to Undertale.
In the neutral ending, time loops and the status quo remain. In the pacifist ending a hope for a better future for humans and monsters is planted, which allows the True Pacifist ending in Undertale proper to happen. Clover's actions leads to a better world, and isn't that the purpose of Justice in the end?
In the genocide route, this hope for the future is destroyed. Peace between humans and monsters is no longer a possibility, burned to satisfy a meaningless lust for vengeance. It feels fitting.
You need to see Vylet Bunni's 3 Year Anniversary Status Update... I respect her, but. Wow. No mods? OK, I respect that. Poor Sarah. :(