Everspace 2 | Review in 3 Minutes
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- เผยแพร่เมื่อ 27 ธ.ค. 2024
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Elise Avery reviews Everspace 2, developed by Rockfish Games.
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Star Wars missed out massively by not having more games like this recently
Was thinking the same thing.
We all want to relive those Jedi StarfIghter days...
There is one recenlty released star wars game looks like this one
I'm having a ton of fun with this game.
Freelancer is still my favourite game, and this seems like a modern version of that. Gonna pick it up on my next payday
I loved Freelancer and Starlancer and while the demo was fun learning this game is not coop or multiplayer in any way killed it for me.
This game is really fun, but don't expect it to be a modern Freelancer.
This and Spacebourne 2 are about as close as we get to the days of playing as Edison Trent chasing our million credits, for sure.
Came here to see if people were talking about blessed Freelancer.
@@LairdMonster I'm still chasing those million credits as Trent ... for the 4th or 5th time !
Worth mentioning its on Gamepass aswell.
Its such a great game, had loads of fun while it was in Early Access.
Ah I missed that! Getting it on Game pass would be a great deal.
@@Elisenaps Easy to miss I think, its been on there since the Early Access started so its not something ive seen them promote that much.
The environments in this game are absolutely gorgeous.
Sounds like Freelancer which is awesome, I haven't played a space game in years. This might be the one.
Everspace 2 is fun, but I reccomend also X4 it got new expansion few days ago and big update - Everspace 2 is more shooty shooty but fun game - X4 has is all... but can be overwhelmed
@@flea1985 X4 UI is... bad. For modern standard. They should do the UI overhaul.
@@piterHW Yeah, I couldn't get over it myself. I still go back to Farnham's Legacy and modded AP often enough though.
Funny enough the first Everspace and the 2nd are a perfect way to compare Roguelite gameplay to regular open world gameplay. While the 2nd one gives you more freedom, it somehow manages to be more repetitive than the Roguelite version. (The first game) The roguelite version also offering more challenge as you can't just always use the most overpowered weapons and instead have to create a build with what you find that works by the end of your run. While also having better pacing as the 2nd one gives you an unlimited amount of farming you can do and kinda have to do as the main quest doesn't scale down.
While I like both games, if I had to pick which one I like better, it's the first one. As the pacing and challenge are actually better done in a roguelite formula instead of an open world one.
Yeah I thought it was an interesting choice to make the sequel to a Roguelite a game where death sets you back to the last checkpoint. The natural evolution might be a roguelite where you "complete" each dungeon and move the story forward, but this is a very big change. Every time I died it felt like a waste of time.
I would really enjoy a DLC that was a rougelite option. I really hate loot based grinds like Diablo.
Given what I'm hearing about this (and correct me if I'm wrong), but this is sounding a lot like Rebel Galaxy from 2012 (and would probably explain the comment about it feeling like an "older style" of game).
Anyone still remember Descent?
This reminded me a bit of Descent! Only played the demo of Descent, but when you're in a cramped space shooting things, Everspace 2 feels similar. It's mostly open areas, though, so the similarities aren't present too often.
Maybe some of you have heard of a mobile and PC game called Galaxy on Fire 2. I played THE EVERLOVING SHIT out of that game, and Everspace 2 looks like it could rekindle that old flame again. I am very hyped for the PS5 release.
ANOTHER GoF FAN
its fun finding those of us who know this games heritage
@@topnotchindeed1536 I still play it to this day. I have it installed on my phone and play it when travelling by train.
@@egomania2792 so do I! i always love taking odd jobs and putting of the campaign as long as possible on repeat playthroughs.
im so excited for this games console release and eventually being able to play what the orignal gof2 team has now created!
So many memories man. Thank you for reminding me 🥲
Well GoF was made by Fishlabs, whose developers later went on to found Rockfish which developed Everspace.
I really enjoyed iy, but yeah it’s super grindy in places. Mining enough parts is annoying
I'm enjoying that side of the game, i just listen to my fav talking head while doing it and silence them when needed, its a good game to chill lax to.
I was really interested in this game considering how I loved the first one. But unfortunately, I kind of hate the difficulty system of “bigger levels win”.
I wish they’ve gone more towards one of their previous game when they were a different studio, Galaxy on Fire 2, where your power was dictated by your wealth. If you’re rich, you can buy the big guns and ships. Which feels a lot more natural than a level number.
It’s a shame that they went with levels and ships as “classes” instead. I’m not saying that it’s bad, just kind of bummer that they went with a generic system.
A review I read on Steam said it was "space combat mixed with Diablo". Okay, you had my interest; now you have my attention!
Demo was fun: I was making ship noises and "pew pews" the whole time lol. Never played anything like this before, outside of space missions in the Ratchet & Clank series :D
It actually is space combat diablo.
this and endless space2 are gonna be fun for my dyslexia in my steam library
I was watching this game in development for a while. Now that it's out I feel all the items and customization got me overwhelmed.
In the first one's VR mode you can aim with your view. I hope they bring that back if they bring VR to this game too.
I remember in an interview or a q&a where they said they weren’t planning on bringing it to VR
“You are almost forced to do the side content”…yes that’s the whole point, you’re supposed to explore the gamut of upgrades etc. this was a really frustrating review to watch. It’s supposed to be an expansive game but you seemed to have approached it as a linear experience.
Honestly, the game just requires a tonne of grinding out side content. i finished every side quest in the middle of the game and was still underleveled. At this point I had done dozens of random encounters, completed a dozen or so areas, and was pretty much sick of all the very similar side content. But I went and did more side content until I was leveled up and could continue with the main quest.
If the randomized side content was fun and unique, then sure. But almost all the side content gets old by the time you've spent about 10 hours with the game, and then feels like grinding. The core combat is fun, but identical, contextless fights over and over makes it boring eventually.
Thank you for this; just what's needed: A straight-get-to-the-point fast review with accuracy so shoppers like myself can see-decide-buy or move-on.
Thanks for doing this in 3 minutes :)
Good JoB!!
Really pumped to play this. Can't wait.
I don't get what's the fun in spending hours to compare loot and sell most of it at stores.
Devs should wake up and stop implementing that waste of time.
Ah, a sucessor to Freelancer, Darkstar One was another decent successor.
They lost me at randomly generated. Randomly generated doesn't mean quality, it means repetitive.
when i played GoF 2 the only problem i had was that there were no quests left at the end of the game after going through all the station hubs. atleast here at the end you can still do some little odd jobs, piracy etc
Why oh why oh why do they till have fireballs in space when something explodes?
just imagine...it had CoOp....which it does not. Sad. That was the killer feature of Freelancer. The awesome world + you and your friends in it. Overall a nice game.
"...technically the puzzles are different at each location, but they amount to the same thing; fly around the environment looking for interactable objects, and interact with them."
This is a wildly reductionist way of looking at quest design. That's like saying that all games amount to directional inputs and button presses.
It’s almost like he’d never exploded the genre before. The mechanic he describes is a staple that people can enjoy at their own pace.
I mean, have you played any of these puzzles? Most of them are incredibly boring. You could describe quest design that way... but I didn't.
If I ever need a sleeping aid, I will just put this review up in the background.
FYI, Everspace games are concidered to be spiritual successors to the mobile game series of similar games called Galaxy on Fire. There are three games in the series, of which the second one in my opinion is the best due to it having a very good story, lots of playtime and two dlcs worth of content, its on the same level as its own times console games even. i suggest some of you play the second one, i have probaply nearly 90 hours in it through multiple playthroughs with different playstyles and difficulties.
Doubt I'll pick this one up
Overall I liked this game but there were a few very irritating moments on it. One, the loading screens when you travel between planets are ridiculous. It sometimes takes forever to travel between where you are and where you want to go. Waste of time. Second, the main mission quests are level gated, so you have to grind in a very repetitive way to advance the main mission, which is ridiculous. Third, the inventory management system is painful, forcing you to spend a LOT of time deciding what to do with items. Games that still do this feel very behind the times. So it feels like a missed opportunity to make a great game from what in the end is a quite irritating experience. The shooting and space exploration is quite fun, so are the puzzles, but overall I still wouldn’t recommend this as the irritating moments just remove the happiness factor here.
Everspace 1 was amazing in VR. Seems they dropped it :(
I like the idea of the game but I don't know if I like the execution
Joysticks don't work.
It's absolutely garbage.
Great game until Starfield comes out