There are so many new scenarios and possibilities we can do in this game now. I wonder if a submarine can torpedo a ship now, I’ll probably look at the features in a little bit. Definitely considering getting this, thanks for this showcase!
there are a few different torpedoes that work well, already on the workshop. launch-able via aircraft, non-flooded tube (PTF/Destroyer launched) and flooded tube (submarine) launched.
still hoping for some "cloth physics" allowing for sails and flags that don't look like a door on a mast... but this game certainly evolves quite fast and in interesting ways, with coal and nuclear power, now weapons, lots of possibilities indeed :D
Can't wait to get this dlc, but first I still gotta learn the basics, at least in terms of engine building and working with modular engines. But I'm definitely making me a war train,
already had some multiplayer fun with the update. i had like 4 guys on a small destroyer, and then me and my friends on a U-Boat a friend made, and we had some ww2 funzies
Hey MrNJersey great video as always, keep up the good work. Oh and I have a question: Do you know if the radar FOV still changes the effective range of the radars? I was wondering because I'm currently following your tutorial of radar guided missiles and I don't really know how to find it out, if it still affects it. I have to be really close with my jet if I want them to track the targets. Now I don't know if I should increase the FOV so the missile detects in larger areas of if I should decrease it so it can detect targets from longer range.
Loved the video @MrNJersey! Can't wait for the next video man! Would love to see how well this can take on *Your* Eurofighter Typhoon and the AI Helicopters and the AI Ships! TH-camr RandomThingsPosted has updated his M3 Lee and M3 Grant Tanks, M4A1(76 mm) Sherman Tank and his WIP M1 Abrams Main Battle Tank to the Weapons DLC, albeit slightly cramped. He has videos on his channel showcasing the creations and how they operate, so if you want to give any of them a look maybe test them out against the AI Tanks on the Island of Donkk or the Chemical Factory island up the road.
hey NJersey, sorry to ask but can you make a vide about how u make the whold gps autopilot unit in your rescure huey? I don't see a lot fully detatiled video about gps autopoilt and I really need some help XD. Thank you
Iowa-class battleship coal power General characteristics Type Battleship Displacement 47,825 long tons (48,592 t) (standard) 57,540 long tons (58,460 t) (full load) 60,000 long tons (61,000 t) (full load) Length 860 ft (262.1 m) (pp) 887 ft 3 in (270.4 m) (oa) Beam 108 ft 2 in (33.0 m) Draft 37 ft 2 in (11.33 m) (full load) 37 ft 9 in (11.5 m) (maximum) 41 ft (12.5 m) aft, 39 ft (11.9 m) Installed power 8 × coal-fired superheating Babcock & Wilcox water-tube boilers 212,000 shp (158,000 kW) Propulsion 4 × screws; 4 × geared steam turbines Speed 33 knots (61.1 km/h; 38.0 mph) (up to 35.2 knots (65.2 km/h; 40.5 mph) at light load) Range 14,890 nmi (27,580 km; 17,140 mi) at 15 knots (28 km/h; 17 mph) Complement ~2,700 ~1,800 Sensors and processing systems 1943 SC-2 radar (Iowa and Wisconsin) SK radar SR radar 1950 AN/SPS-6 AN/SPS-8 AN/SPS-10 Electronic warfare & decoys 1980s: AN/SLQ-32(V) electronic warfare system AN/SLQ-25 Nixie acoustic decoy Mark 36 SRBOC chaff rockets Armament 9 × 16 in (406 mm)/50 cal guns Phalanx CIWS system 20 × 5 in (127 mm)/38 cal guns Phalanx CIWS system 80 × 40 mm (1.6 in) AA guns 49 × 20 mm (0.79 in) AA guns 1950 9 × 16 in/50 cal guns 12 × 5 in/38 cal guns 32 × BGM-109 Tomahawk launchers 16 × RGM-84 Harpoon launchers 4 × 20 mm Phalanx CIWS Armor Belt: 12.1 in (307 mm) Bulkheads: Iowa/New Jersey: 11.3 in (287 mm) Missouri/Wisconsin: 14.5 in (368 mm) Barbettes: 11.6-17.3 in (295-439 mm) Turrets: 9.5-19.5 in (241-495 mm) Conning tower: 17.3 in (439 mm) Decks: 1.5 in (38 mm), 6 in (152 mm), 0.63-1 in (16-25 mm)
Nasa had to have given you a super computer no computer for gaming I swear it would blow me laptop into space in I even pressed on the steam workshop page for this thing😅
Lowering my graphics will never help with the lag I don’t have the best of parts in my pc or even good parts so I’d be surprised if I could even get 1 frame with that
The bigger guns will do more damage deeper into the vehicle while the smaller guns can do a lot of quick surface level damage assuming they don’t have armor
I wish i could have enough money to buy a gaming pc and for the game so i can play it but I don't have enough money so im only going to watch people play the game :(
Absolutely love how everyone's having the time of their lives with this update
Yeah i bought the dlc about an hour ago and ive already succeeded in my first gun(s).
I HAVE THE GAME BUT I CANT RUN IT BECAUSE OF GPU SHORTAGE, IM SUFFERING
@@Aaron-ru6ld CRY
@@tranium67 uncalled for
Thank you for making a video of my creation, hoped you had a great time enjoying the battleship.
do you even have a life g
Could you perhaps add some sort of targeting for the main guns? Otherwise great creation, its beautiful.
That’s mean
@@vanguard6498 thank you, yes I will adding some targets system on them
@@gamershark2212 My guy, a Bismarck would be epic ;)
There are so many new scenarios and possibilities we can do in this game now. I wonder if a submarine can torpedo a ship now, I’ll probably look at the features in a little bit. Definitely considering getting this, thanks for this showcase!
I believe so, we saw in the trailer an aircraft with working torpedos so no doubt you could build them for a submarine.
@@jonathantitterton9455 nice!
Well considering that a lot of the subs on the ws already are tracking torpedoes it probably wouldnt be too hard to add a warhead and an impact sensor
@@KiRiTO72987 they exist I have like 4 subs from the workshop with working ones that use the weapons DLC
there are a few different torpedoes that work well, already on the workshop. launch-able via aircraft, non-flooded tube (PTF/Destroyer launched) and flooded tube (submarine) launched.
still hoping for some "cloth physics" allowing for sails and flags that don't look like a door on a mast... but this game certainly evolves quite fast and in interesting ways, with coal and nuclear power, now weapons, lots of possibilities indeed :D
So many videos in such a short amount of time! I envy your work!
Can't wait to get this dlc, but first I still gotta learn the basics, at least in terms of engine building and working with modular engines.
But I'm definitely making me a war train,
Ive been trying to build tanks BUT I KEEP FORGETTING TO BUILD THE TRANSMISSION BEFORE BUILDING THE WHOLE THING
@@dnt_alert5806 lol I haven't even begun to touch tanks.
But it didn't be like that.
My favourite battleship in world of warships looks wise. I am convinced about buying this DLC.
We have a beautiful Belfast and fletcher build in the game. It would be perfect if they work now
Do you know if there is a Bismarck? Last I saw was a small scale
@@landenfisher585 no I don't think anybody build it
@@landenfisher585 I remember Frantic playing with a Bismarck class a few months ago
I can’t wait to see someone do the aviation battleship version of Ise/Hyuuga or maybe Fuso and Yamashiro.
already had some multiplayer fun with the update. i had like 4 guys on a small destroyer, and then me and my friends on a U-Boat a friend made, and we had some ww2 funzies
This dlc turned out better than expected
always been curious of why you havent used the "home" button on the keyboard to freecam around.
This dwarves my Monitor Class Warship
Cool, I'm going to make an aircraft carrier like the one from carrier command 2, but with torpedo boats instead of torpedo tubes.
Hey MrNJersey great video as always, keep up the good work.
Oh and I have a question: Do you know if the radar FOV still changes the effective range of the radars? I was wondering because I'm currently following your tutorial of radar guided missiles and I don't really know how to find it out, if it still affects it. I have to be really close with my jet if I want them to track the targets. Now I don't know if I should increase the FOV so the missile detects in larger areas of if I should decrease it so it can detect targets from longer range.
You should try making a ju 87 stuka bomber. You can put bombs or auto cannons on it and I think it would be a cool video.
How can we make a stabilised turret?
i just love how you can play this game without mods.. same as this ship its litterly with all the materials from the base game + DLC XD
Loved the video @MrNJersey! Can't wait for the next video man! Would love to see how well this can take on *Your* Eurofighter Typhoon and the AI Helicopters and the AI Ships!
TH-camr RandomThingsPosted has updated his M3 Lee and M3 Grant Tanks, M4A1(76 mm) Sherman Tank and his WIP M1 Abrams Main Battle Tank to the Weapons DLC, albeit slightly cramped. He has videos on his channel showcasing the creations and how they operate, so if you want to give any of them a look maybe test them out against the AI Tanks on the Island of Donkk or the Chemical Factory island up the road.
Nice video mr.njersey
is that a yamato?
"Now Witness the Firepower of this fully Armed and Operational Battleship"
Ugh I gotta wait until December to play with all this weapons stuff
How do you spawn ships at the custom oil rig? For me, it's creating a structure over the oil rig, how do you change that?
You have to use addon editor
hey NJersey, sorry to ask but can you make a vide about how u make the whold gps autopilot unit in your rescure huey? I don't see a lot fully detatiled video about gps autopoilt and I really need some help XD. Thank you
Watch survival series builds
Definitely needs a targeting setup for the gun's
You should rework your firefighter plane to a carpet bomb. Calling in water from the sky is cool but calling in a carpet bomb would be insane.
Iowa-class battleship coal power
General characteristics
Type Battleship
Displacement
47,825 long tons (48,592 t) (standard)
57,540 long tons (58,460 t) (full load)
60,000 long tons (61,000 t) (full load)
Length
860 ft (262.1 m) (pp)
887 ft 3 in (270.4 m) (oa)
Beam 108 ft 2 in (33.0 m)
Draft
37 ft 2 in (11.33 m) (full load)
37 ft 9 in (11.5 m) (maximum)
41 ft (12.5 m) aft, 39 ft (11.9 m)
Installed power
8 × coal-fired superheating Babcock & Wilcox water-tube boilers
212,000 shp (158,000 kW)
Propulsion 4 × screws; 4 × geared steam turbines
Speed 33 knots (61.1 km/h; 38.0 mph) (up to 35.2 knots (65.2 km/h; 40.5 mph) at light load)
Range 14,890 nmi (27,580 km; 17,140 mi) at 15 knots (28 km/h; 17 mph)
Complement
~2,700
~1,800
Sensors and
processing systems
1943
SC-2 radar (Iowa and Wisconsin)
SK radar
SR radar
1950
AN/SPS-6
AN/SPS-8
AN/SPS-10
Electronic warfare
& decoys
1980s:
AN/SLQ-32(V) electronic warfare system
AN/SLQ-25 Nixie acoustic decoy
Mark 36 SRBOC chaff rockets
Armament
9 × 16 in (406 mm)/50 cal guns Phalanx CIWS system
20 × 5 in (127 mm)/38 cal guns Phalanx CIWS system
80 × 40 mm (1.6 in) AA guns
49 × 20 mm (0.79 in) AA guns
1950
9 × 16 in/50 cal guns
12 × 5 in/38 cal guns
32 × BGM-109 Tomahawk launchers
16 × RGM-84 Harpoon launchers
4 × 20 mm Phalanx CIWS
Armor
Belt: 12.1 in (307 mm)
Bulkheads:
Iowa/New Jersey: 11.3 in (287 mm)
Missouri/Wisconsin: 14.5 in (368 mm)
Barbettes: 11.6-17.3 in (295-439 mm)
Turrets: 9.5-19.5 in (241-495 mm)
Conning tower: 17.3 in (439 mm)
Decks: 1.5 in (38 mm), 6 in (152 mm), 0.63-1 in (16-25 mm)
How can i build such a big ship?
If stormworks had realistic destruction, that fishing boat would be GONE
I think it already has a rangefinder
This has been the biggest vehicle I’ve seen so far use weapons from the new weapons DLC
The history will actually be safe again
now i know who was the voice of big smoke from gta sa
if the add the HMS Hood then they need to add the KMS Bismarck.
Nasa had to have given you a super computer no computer for gaming I swear it would blow me laptop into space in I even pressed on the steam workshop page for this thing😅
I want a yamato and i also heard the space dlc is gonna be added next year
Time to make the Oscarsborg fortress
Now I don’t have to find a ship that sinks I can blow holes in it and use c4
Subs are everything now
THAT BATTLESHIP IS THE PRIDE OF THE BRITISH NAVY THE HOOD
They should add a crew that you can command.
Welp, another creation that would convert my PC into a campfire if I insert it into my world
This would crash my computer completely... I think I need an upgrade
You are "now looking at a full operational battle" ship!
Just imagine a battleship on battleship battle
finally, a battleship
Lowering my graphics will never help with the lag I don’t have the best of parts in my pc or even good parts so I’d be surprised if I could even get 1 frame with that
Wait a second Jersey has a channel?
Nope
@@MrNJersey ok.... also one question what’s a good build but not that laggy for people that have bad pc parts that you’ve made?
Those bertha rounds are VERY slow.
Now detonate the 16 inch powder magazine.
that thing would just kill my laptop
plus can someone help me with my stormworks crashing
So big guns do too low damage while (light) autocannon just OP.
I took the auto locking CIWS from the workshop and converted it to a heavy auto cannon, it obliterates helicopters and jets.
The bigger guns will do more damage deeper into the vehicle while the smaller guns can do a lot of quick surface level damage assuming they don’t have armor
ive built a target leading CIWS could you checkit out
i want a guiled missle a Uboat and a Turpidow boat
"that thing definitely gonna sink" - dinghy stubbornly floating in the background. So far, weapons look completely underwhelming
Awesome
epic
I wish i could have enough money to buy a gaming pc and for the game so i can play it but I don't have enough money so im only going to watch people play the game :(
bro mrn jersey aka best workshop creator of SWBaR build a P1000 Ratte
HMS RAM destroyer
if u think these guns are huge, look up yamato
Hey
Turret Being misspelled in the menu on the left ruined this video for me. Big Sad
Ep 2
FIRST?
Stop introducing vehicles, go colonize the island
First
Who
@@nikodemkusiak4547 cares
idk why i heard hms my abortion
This dwarves my Monitor Class Warship
How do I build laser guided missiles?