#using headset = keyboard != klickety-klackety ? In what way is this implementation better than what we have in std:: ? Didn't watch the whole 3 hours, maybe it was mentioned at some point. Or is it just a coding exercise ?
Yes, the purpose of it was to show the platform-specific implementation of `std::thread` using win32 api, that there is not magic. And I have std::swaped the keyboard.
Amazing 👏🏼👏🏼👏🏼👏🏼👏🏼
Thank you
The next data structure could be set or binary tree 😅😅😅
Definitely!
#using headset = keyboard != klickety-klackety ?
In what way is this implementation better than what we have in std:: ? Didn't watch the whole 3 hours, maybe it was mentioned at some point.
Or is it just a coding exercise ?
Yes, the purpose of it was to show the platform-specific implementation of `std::thread` using win32 api, that there is not magic.
And I have std::swaped the keyboard.