Maps in C++ (std::map and std::unordered_map)

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  • เผยแพร่เมื่อ 11 พ.ค. 2024
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    My C++ series ► • C++
    Chapters:
    ----------------
    0:00 - What are maps?
    3:40 - Why use maps + example usage
    9:30 - Writing a hash function to use a custom type
    16:50 - The [] operator
    19:00 - The .at() function
    20:40 - How to check if key exists in map
    21:11 - How to iterate through maps
    24:47 - How to remove entries from maps
    25:03 - Writing a less-than operator for custom types
    28:05 - Performance and which map to use
    This video is sponsored by Hostinger.

ความคิดเห็น • 285

  • @TheCherno
    @TheCherno  2 ปีที่แล้ว +59

    Hope you all enjoyed the latest addition to the C++ series! Let me know if you have any questions about maps below 👇
    Also definitely check out Hostinger for all your web hosting needs, and use coupon code CHERNO for a discount: hostinger.com/cherno

    • @brandonmint6661
      @brandonmint6661 2 ปีที่แล้ว +1

      Please please make a video about named pipes

    • @ed7590
      @ed7590 2 ปีที่แล้ว +2

      Please could you talk about dealing with hash collisions? In your vector video and others you did a great job explaining how they're implemented in memory. Something similar for maps and unordered_maps would be really helpful.
      Thanks for all the great videos!

    • @joachimfritscher5688
      @joachimfritscher5688 2 ปีที่แล้ว

      Can you do a vid on template metaprogramming? And as code review it would actually be nice to go over a library container such as vector and explain what is going on. Especially as a beginner /intermediate this feels like it's a whole other language

    • @rajagopal1373
      @rajagopal1373 2 ปีที่แล้ว

      @@brandonmint66616
      Yoiuu.
      €1€98£8
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    • @oleholgerson3416
      @oleholgerson3416 2 ปีที่แล้ว

      thanks Cherno, as always great content. Would be great if you could also talk about std::equal_to in the context of unordered maps and hash collision resolution etc. Especially what happens if hash collisions occur. Keep up the good work.

  • @CamdenVaughan
    @CamdenVaughan 2 ปีที่แล้ว +165

    Hey Cherno, would love a “productivity in c++” kind of video maybe going over keyboard shortcuts or ways to code more efficiently in visual studio or just in general

    • @msamkleaf9945
      @msamkleaf9945 ปีที่แล้ว

      Screw you doctor your pills made me feel worse.

    • @SaintMorning
      @SaintMorning ปีที่แล้ว +6

      @Ralph Reilly there is nothing personal about how to use vs's editor functionality. you would be surprised how much time you could save if someone showed you how to use it properly.

    • @jeffvenancius
      @jeffvenancius 11 หลายเดือนก่อน +1

      Look out for CUA, it's awesome what you can do in basicaly ANY text editor.

    • @theglowpt3
      @theglowpt3 9 หลายเดือนก่อน +2

      Vim. Keybindings. Full. Stop.

    • @MrCleverOnion
      @MrCleverOnion 6 หลายเดือนก่อน +1

      It's called vim homeboy

  • @SonicFan535
    @SonicFan535 2 ปีที่แล้ว +157

    21:01 - When using find(), you can avoid the second lookup required by at() by saving the iterator returned by find(). For example:
    if (const auto it = cities.find("Berlin"); it != cities.end()) {
    const CityRecord& berlinData = it->second;
    // ...
    }
    I recommend always doing this whenever you use find() to do a lookup. If you only need to know whether the element exists or not, you can use ".count(key) != 0" (or ".contains(key)" in C++20) instead.

    • @jacobm1190
      @jacobm1190 2 ปีที่แล้ว +1

      I actually had this little mistake a couple times in my current project. Very cool tip.

    • @metal571
      @metal571 2 ปีที่แล้ว +15

      100% agree. Worth noting also that your "it" is taking advantage of C++17 if-initializer syntax, so this isn't available before that language version

    • @DrShwynx
      @DrShwynx 2 ปีที่แล้ว

      I’ve personally always used .count() and then accessed with either [] operator or .at(). I didn’t know about .find()

    • @Gmitbotw
      @Gmitbotw 2 ปีที่แล้ว +4

      Also, if you want to check wether or not a map contains a key but don't need to access its value, you can use std::unordered_map::contains(key), available in C++20

    • @quademasters249
      @quademasters249 2 ปีที่แล้ว

      @@DrShwynx That works with vectors but not a map. "find" in a vector is a linear search. You could use for(auto& val : vector ) to iterate over the vector too for searching and just "break;" out of it. Find is useful if you want to use the iterator later on and not just finish up in the loop.

  • @arminbosten8159
    @arminbosten8159 2 ปีที่แล้ว +16

    Yes! This C++ series is truly a gold mine :D

  • @londonerwalks
    @londonerwalks ปีที่แล้ว +2

    Thanks for your videos Cherno. I only just stumbled across your channel and your videos have been a really useful recap for my rusty C++ skills from over a decade ago!

  • @milo20060
    @milo20060 ปีที่แล้ว +9

    100/100 c++ videos from this playlist watched!
    Been very informative so thanks for this series!

  • @crystalferrai
    @crystalferrai 2 ปีที่แล้ว +71

    15:20 A hash function is not required to return a unique hash. Two things with the same hash will be stored in the same bucket, which is inefficient for lookups, but it will function fine. The hash provides fast access to the appropriate bucket. The equality operator is what determines if a key actually matches. You should strive to make unique hashes for performance reasons, but hash collisions will not compromise the map.
    26:50 -If two cities have the same population and that is all you are using for comparison, then they will appear in an arbitrary order but still appear next to each other in the map. Nothing is broken in this case. You just will not be able to rely on their order remaining consistent as the map changes.- This is incorrect. Not sure what I was thinking when I wrote it.

    • @raksipulikka
      @raksipulikka 2 ปีที่แล้ว +6

      Yup and in addition it's possible that different hashes end up in same bucket

    • @felipegutierrez3477
      @felipegutierrez3477 2 ปีที่แล้ว

      You can come up with a great hash function that minimizes the amount of collisions, but at the end of the day you can compromise a bit of speed when creating the hash map through linear probing or other methods (O(N)) to get perfect collision-less hash maps by sampling the next index until you are sure that you don't have collisions.

    • @Chakaramba
      @Chakaramba 2 ปีที่แล้ว +1

      As for now, it seems like youtube should give a platform for contributing into videos' drafts with deep fakes :3
      Im pretty sure that we could bring all the educational stuff to a brand new level

    • @rhoynarr
      @rhoynarr ปีที่แล้ว +2

      "26:50 If two cities have the same population and that is all you are using for comparison, then they will appear in an arbitrary order but still appear next to each other in the map. Nothing is broken in this case. You just will not be able to rely on their order remaining consistent as the map changes."
      you are wrong. in c++20 the population is used for the key, if it's equal between two objects the compiler will assume that you are referring to the same object.

    • @crystalferrai
      @crystalferrai ปีที่แล้ว +1

      @@rhoynarr You are correct. I am not sure what I was thinking when I wrote that 6 months ago.

  • @oj0024
    @oj0024 2 ปีที่แล้ว +17

    The find + at pattern at 20:50 does twice the amount of necessary work, because find already returns a pointer to the data.

  • @gaurav3588
    @gaurav3588 2 หลายเดือนก่อน +14

    since when Mr. Beast is teaching programming???

  • @shreyadalvi1532
    @shreyadalvi1532 2 ปีที่แล้ว +1

    Thank you so much to put more content in this series. Waiting for more videos on data structures

  • @imereque
    @imereque ปีที่แล้ว

    Thank you very much for all the explanations and examples, Cherno!
    Would definitely love to see a benchmark comparison for various kinds of maps!
    On a separate note, you once mentioned thinking about a video on variadic templates - would be excited to see that one too!

  • @ohwow2074
    @ohwow2074 2 ปีที่แล้ว +1

    Oh nice. Finally a video for the C++ series. I got so excited when I saw the notification.

  • @GamingDemiurge
    @GamingDemiurge 2 ปีที่แล้ว

    I love this little focus videos man. Keep it up!

  • @gaureshbhati8484
    @gaureshbhati8484 2 ปีที่แล้ว +9

    Expecting more content in this C++ series. This series is a gem. 🔥

    • @brainloading5543
      @brainloading5543 2 ปีที่แล้ว

      Indeed it is

    • @garba1204
      @garba1204 ปีที่แล้ว

      Am totally cured off herpes (hsv1) and am so so happy right now thanks Dretiko on TH-cam for your good work,,

  • @bunpasi
    @bunpasi 2 ปีที่แล้ว +2

    15:51 What you're trying to do is called aggregate initialization. It requires you to also use curly brackets. Unfortunately you'll need to use push_back instead of emplace_back because the parameters aren't passed through, but the object is first created and then passed through.
    Thanks for the great content. Keep them coming!!

  • @Wwise_sounds
    @Wwise_sounds ปีที่แล้ว

    I was almost two weeks behind on my assigment. this helped me to finally get the courage and finish it. thanks!

  • @cghost4yt
    @cghost4yt 2 ปีที่แล้ว

    Fantastic channel! really nice to have as support when I'm studying. I think a video about concepts and constraints in C++20 would be interesting

  • @wintiepower7225
    @wintiepower7225 2 ปีที่แล้ว +5

    Great video! A follow up video about std::set in which you compare the different sets to the different maps would be awesome! Keep it up!

    • @wintiepower7225
      @wintiepower7225 2 ปีที่แล้ว

      Or perhaps about the container adaptors like stack, queue and priority_queue

  • @ucheachay5885
    @ucheachay5885 2 ปีที่แล้ว +1

    Yes !!!, Thanks so much for these. Please more on c++ data structures

  • @oj0024
    @oj0024 2 ปีที่แล้ว +34

    One important thing to mention is that the std:: (unordered-)map/set containers are very slow, because they need to guarantee pointer stability and abi breaks hinder compiler vendors from improving them. You can get speedups of sometimes up to 5x by just using a different hash map, e.g. absl::flat_hash_map or tsl::robin_map.

    • @marcspecter
      @marcspecter 2 ปีที่แล้ว

      can you link to some reliable anaysis/commentary on this?

    • @theKStocky
      @theKStocky 2 ปีที่แล้ว +25

      I will counter this by saying. This does not matter unless it is showing up in performance captures as a problem.
      Use the standard library liberally and as much as you can. It is fantastic and should be the first tool that you reach for.
      And if you happen to notice slow downs and find that something in the standard library is actually the issue, then start to look elsewhere for replacements.
      As a software engineer, it is the API and guarantees that that API gives that matter most. Software has to be correct before it can be fast. And if you can just swap something out later for something that has a faster implementation, but the same API then it's probably easier to just use the standard library before reaching beyond it when it might be a non-issue anyway.

    • @ShivamJha00
      @ShivamJha00 2 ปีที่แล้ว

      @@theKStocky true

    • @SheelByTorn
      @SheelByTorn 2 ปีที่แล้ว

      Define slow here, what is slow are you talking about? Insertion? Appending? Search? deletion? Be specific since all data structures has their pro's and cons.

    • @oj0024
      @oj0024 2 ปีที่แล้ว

      @@marcspecter Search for Martin Ankerl's Hashmaps Benchmarks for a recent (2019) thorough hash table benchmark

  • @gaiashkenazy
    @gaiashkenazy 2 ปีที่แล้ว +1

    Yes!! Continue this series I love it!!!

  • @rami_atallah
    @rami_atallah 2 ปีที่แล้ว

    Thanks for c++ tutorial/series. You're amazing keep on

  • @AxElKo440
    @AxElKo440 ปีที่แล้ว +1

    Hey Cherno, I started watching you 5 years ago, while I was in my first year of college. I saw every video you made. I patiently rewrote line by line your sparky engine, but then I had so many school duties and I had to start working to pay for the college, so that I had to stop following you. Now 5 years later I'm back and ready to continue. I don't know what is so magical about working with OpenGL and graphics, but it's still my dream job to work with OpenGL. I tried many specialization like neural nets, hardware design in VHDL, motor control, image processing but nothing got me interested as OpenGL. Best part of college was C++ course, where I applied everything you taught me. Thank you so much for your content and god bless your family.

  • @maheshchoubey
    @maheshchoubey 2 ปีที่แล้ว

    Very well explained , appreciate for your hard work and honest effort !!

  • @rcookie5128
    @rcookie5128 2 ปีที่แล้ว

    Appreciate this series so much!

  • @MLBB_CHILL
    @MLBB_CHILL 2 ปีที่แล้ว +1

    100th video of the c++ series. Well done Yan!!

  • @oblivionronin
    @oblivionronin 2 ปีที่แล้ว

    I was already familiar with std::map, but i was not aware of the constness of the operator[] and how it always insert an element regardless, good stuff, keep it up !
    Definitly interested to see a benchmark video !

  • @tljstewart
    @tljstewart ปีที่แล้ว

    Gold, I'd expect nothing less. Thanks Cherno

  • @joshdoesthings7836
    @joshdoesthings7836 2 ปีที่แล้ว

    This is so cool! I was just doing a Clash of Code on CodingGame yesterday and asking a guy about these! Now, you're posting a video on them: A nice coincidence!

  • @user-vs6kl8ph5v
    @user-vs6kl8ph5v 11 หลายเดือนก่อน

    wow, i learned about at() throwing in the morning getting to work, and the same day I actually used this knowledge in my work process! so cool, never payed attention to that before

  • @ycombinator765
    @ycombinator765 2 ปีที่แล้ว +1

    💯 completed. Thank You. Its a historic moment.

  • @leeroyjenkns5182
    @leeroyjenkns5182 2 ปีที่แล้ว +9

    Never would've thought I'd learn basic c++ in two weeks knowing just js but here we are. This series is wild.

  • @mikedoeren5960
    @mikedoeren5960 10 หลายเดือนก่อน

    This video helped a ton. Thanks as always.

  • @avimalka5362
    @avimalka5362 2 ปีที่แล้ว +9

    Like your videos a lot, hope to see more of these!
    I will be nice if you could have videos about C++20 features.
    P.S
    You could have mention that c++20 has contains() for maps.

  • @hymen0callis
    @hymen0callis 2 ปีที่แล้ว

    Thanks for reminding me of binary search. Haven't used that algo in years, mainly because the containers I work with tend to be unordered. But good to know, that you *could* use it.

  • @gohli8457
    @gohli8457 2 ปีที่แล้ว

    Fantastic video for C++ learner!

  • @user-jl8ug4dc1q
    @user-jl8ug4dc1q ปีที่แล้ว

    Looking forward to the video of the performance between these maps!!!🤩

  • @tamp1o
    @tamp1o ปีที่แล้ว

    Thank you, for saving my course project.

  • @justinpakarno4346
    @justinpakarno4346 2 ปีที่แล้ว

    Keep streaming Yan, it makes my day.

  • @ajitbansal5120
    @ajitbansal5120 2 ปีที่แล้ว +1

    When using string as a key for map it’s generally good to pass a string comparator func as well

  • @ykjo4010
    @ykjo4010 2 ปีที่แล้ว

    Finally a C++ series tutorial with an old style thumbnail!

  • @aidanmorrison5925
    @aidanmorrison5925 2 ปีที่แล้ว

    Great video as always. I'd be keen to see the performance benchmarking of standard and unordered maps. I've heard that there's a couple of dimensions to the problem, in particular if the keys, (when strings) often start with identical substrings (common issue naming keys, eg 'address_line_1', 'address_line_2' etc) as this affects how long the string comparisons take to find the location in the tree. So apparently ordered maps can be faster for small collections, where a very small tree search can outstip the hash function, and the transition point depends on how distinct (or overlapping) the start of the strings in the keys are on average. I haven't done any benchmarking myself, but would be great to see.

  • @singhHarleen
    @singhHarleen 8 หลายเดือนก่อน

    Hey would love to see the performance benchmarks you mentioned towards the end of the video. Thanks for the brilliant content

  • @anup.deshmukh
    @anup.deshmukh 2 ปีที่แล้ว

    Waiting for this.... Thanks Man

  • @oiyo6241
    @oiyo6241 2 ปีที่แล้ว

    Bro, perfect timing.

  • @hugoalmeida1291
    @hugoalmeida1291 2 ปีที่แล้ว

    I missed this series so much buddy =]

  • @XAE-L-xy7mi
    @XAE-L-xy7mi ปีที่แล้ว

    Thanks for the great videos. Yes, a video map benchmark please :)

  • @xuetu42
    @xuetu42 6 หลายเดือนก่อน

    Your videos are so funny and teach me a lots

  • @coderoyalty
    @coderoyalty 2 ปีที่แล้ว +1

    Wow bro… you gat me dripping …
    I was just thinking of it about an hour ago…

  • @Phroggster
    @Phroggster 2 ปีที่แล้ว

    STL error/warning messages are so much fun to try and comprehend. At least C# custom hashing is wickedly easy to implement, albeit a bit challenging to implement "correctly" (with uniformly-distributed hash codes).
    All of this discussion about std::map, and you just lit the light bulb for a problem that I was dealing with. Thanks Cherno!

    • @Phroggster
      @Phroggster 2 ปีที่แล้ว

      For the next episode, don't forget to compare a std::map to a constexpr std::vector, because compilers don't already do enough work on our behalf.

  • @CastleBomber
    @CastleBomber ปีที่แล้ว

    damn, in 10 seconds you've solved my c++20 problem. twas a hardly laugh to see that i've been rockin' C++14 the whole time

  • @mjthebest7294
    @mjthebest7294 2 ปีที่แล้ว

    Of course we want performance comparisons and/or performance measuring tips in general. :)

  • @Lynx-ji5gz
    @Lynx-ji5gz 2 ปีที่แล้ว

    your video is amazing

  • @SilkRed
    @SilkRed ปีที่แล้ว

    Please continue this series

  • @Charles_Zheng
    @Charles_Zheng ปีที่แล้ว

    It has been a year, and i still want to see the performance comparison and more c++ series!!!

  • @waldek4798
    @waldek4798 ปีที่แล้ว

    Sure, performance video about maps would be awesome!

  • @roman-fo2sk
    @roman-fo2sk 2 ปีที่แล้ว

    great video as always, you should give a talk at cppcon about teaching cpp next year

  • @garthenar
    @garthenar 2 ปีที่แล้ว

    I'm glad you're still doing these!! These video's help a lot. I''m not doing maps yet but I know I'll be back here in no time. I can't wait until I know enough to follow your code review videos!

  • @R4ngeR4pidz
    @R4ngeR4pidz 2 ปีที่แล้ว +1

    I actually learned this today, would have liked to have this video a couple hours ago hahaha

  • @TheMR-777
    @TheMR-777 2 ปีที่แล้ว +4

    15:48 Hey TheCherno, it can be solved by passing the arguments as "initializer list-looking" syntax, as emplace_back is requiring a single Object. So, the arguments have to be a single object.
    They can be: .emplace_back(CityRecord{ "CityName", 50000, 70, 70});
    Or just, .emplace_back({ "CityName", 50000, 70, 70});
    By the way, I'm a long-term TheCherno follower, and it's the first time I suggested something to my mentor :)

    • @TheMR-777
      @TheMR-777 ปีที่แล้ว

      @Morchalim Mia I am Sorry, I think the comment came to the wrong person

  • @Bonfra04
    @Bonfra04 2 ปีที่แล้ว

    also a video on how to implement a map in the stl way would be awesome, just like the vector and iterators videos you did :)

  • @edensheiko
    @edensheiko 2 ปีที่แล้ว +1

    !the best c++ channel

  • @mobslicer1529
    @mobslicer1529 2 ปีที่แล้ว +1

    the equals sign is because of microsoft's new font having ligatures, you can disable it

  • @nathanielfincham704
    @nathanielfincham704 ปีที่แล้ว +2

    Once again you summarize a key data structure better than my college professor.

  • @dealloc
    @dealloc 2 ปีที่แล้ว

    You can have best of both worlds with an index map; store values in a Vec and a map of hashes to indexes. Although the tradeoff is that more memory is used.

  • @amayesingnathan
    @amayesingnathan 2 ปีที่แล้ว +2

    Another great video! I'd love to see a video where you write your own memory allocator, maybe talking about different ways to implement them, and what scenarios each way might provide a boost in performance for.
    I've been working on my own physics engine and took a lot of inspiration from Box2D which uses a couple of different custom allocators for different situations, and I'd love to learn more.

  • @ALEXANDER_THE_GREAT-
    @ALEXANDER_THE_GREAT- 4 วันที่ผ่านมา +1

    We can also use the operator= to get the specific element in the vector :

  • @TheFinalCutBG
    @TheFinalCutBG 2 ปีที่แล้ว

    Finally! A new video!!!!!!!

  • @hallo-welt
    @hallo-welt 2 ปีที่แล้ว

    Great, thank you!

  • @_Omni
    @_Omni 2 ปีที่แล้ว

    Awesome!

  • @VictorOrdu
    @VictorOrdu 2 ปีที่แล้ว

    Thank you for another great video. I heard you say once that you're not a fan of exceptions. Do you still maintain that stance and did you ever do a video to explain what you meant by that?

  • @kirubel_t7150
    @kirubel_t7150 ปีที่แล้ว

    you are basically screwed. absolutely loved that word "screwed".🤣🤣

  • @SHSULeadTrumpet
    @SHSULeadTrumpet 2 ปีที่แล้ว +1

    I love the honesty of how you handled the odditites in the industry, I love that you explain multiple ways of doing something even if there is a less conventional way as a just in case, I love that you actually explain how to read the error messages and output errors and most of all I love your accent. Thank you so much for being clear and connecting dots.

  • @tobyuuuuu
    @tobyuuuuu ปีที่แล้ว

    Thank you so much for your content. Can you make a video about unit testing in C++?

  • @kdowd161
    @kdowd161 ปีที่แล้ว

    You are to C++ as Shakespeare is to the rhyming couplet - that was just great stuff....

  • @sunnyshukla3502
    @sunnyshukla3502 2 ปีที่แล้ว +1

    "Why are there two different types of maps? Because there are different types of maps." - Cherno 2022

  • @Alex-jk2qy
    @Alex-jk2qy 2 ปีที่แล้ว

    Still going strong ? Happy to see you back :)

  • @mastershooter64
    @mastershooter64 2 ปีที่แล้ว +1

    i would love a video going over a bunch of beginner, intermediate, advanced projects in c++ since yk the best way to learn to code is to...actually code lol

  • @daleowens7695
    @daleowens7695 2 ปีที่แล้ว

    A proper rigorous benchmark comparing map, unordered_map, and vector would be great. I constantly read benchmarks are meaningless because they weren't implemented correctly. It would be nice to see an example of that. It would also be nice to see a more sophisticated process than simply printing times from a timer. Perhaps memory usage and the underlying data structures that give rise to whether a map is ordered or not. Hell, cache friendliness of the three methods would be cool to see as well.

  • @matrixtoogood5601
    @matrixtoogood5601 2 ปีที่แล้ว

    Would love a video on performance benchmarks for maps and unordered maps

  • @akhmadoripov339
    @akhmadoripov339 ปีที่แล้ว

    You provide very helpful information! Could you make a video on Variadics and List Initializer templates?

  • @BB-si6cz
    @BB-si6cz 2 ปีที่แล้ว

    Glad this series is back!! It helped me a ton when learning c++

  • @supercyclone8342
    @supercyclone8342 4 หลายเดือนก่อน

    This video reminded me of why I put off learning C++ for so long! I've been using C# for years and even learned C last year, but C++ still scared me lol. I was going through your playlist and following along pretty well and then I started skipping around... and well...
    That hash setup is gross XD. I'll stick with it tho!

  • @nolew
    @nolew หลายเดือนก่อน

    That is so fudging cool

  • @luisfernando3405
    @luisfernando3405 ปีที่แล้ว

    Guy, i'm from Brazil, english not is my native language, but i need to say that this channel is my favorite font to learn and apply your content; Thank you for this video, i very like to be here. 🎯🚀

  • @TheBlackDeath3
    @TheBlackDeath3 2 ปีที่แล้ว

    Perhaps this will dovetail nicely into a follow-up video on performance, but what do you think of the Slot Map data structure?

  • @ArslanAli-zf1hw
    @ArslanAli-zf1hw 2 ปีที่แล้ว

    Thanks

  • @hackpulsar
    @hackpulsar 2 ปีที่แล้ว

    19:46 that`s why i love c++, sometimes it`s so tricky and unpredictible

  • @user-be5by6hr8w
    @user-be5by6hr8w 10 วันที่ผ่านมา

    Fantastic video:) Do you have to reference berlinData while creating the instance? May I know why?

  • @Tag23456
    @Tag23456 2 ปีที่แล้ว

    I came for Cherno video. I stayed for the monologue.

  • @FreeDomSy-nk9ue
    @FreeDomSy-nk9ue 2 ปีที่แล้ว +1

    In C++20 you could do map.contains() to check if an element exists.

  • @bongcloud757
    @bongcloud757 2 ปีที่แล้ว +1

    Wow i love that visual studio theme! Sir can you please tell what theme is it?

  • @thehappyvultur2886
    @thehappyvultur2886 2 ปีที่แล้ว +1

    Nice video, however, at 15:31, when 2 keys give the same hash they don't necessarily map to the same element, they only do it when they compare equal, so, just returning 0 in the hash function will not break the unordered_map, it will only make it really slow.
    Also, your setup seems to implicityly define some constructors and operators as, with `g++ -std=c++17`, in the std::vector example you needed to define the constructor and for using a custom type for the key in a std::unordered_map it also needed defining operator==. I think you should mention that you also need to define something that would tell if 2 keys are equal

  • @mikaay4269
    @mikaay4269 ปีที่แล้ว +1

    Python developers when Cherno says "Expensive"
    *cricket noises*

  • @sebastienramdani985
    @sebastienramdani985 ปีที่แล้ว

    so much. Can’t wait to start making soft.

  • @tljstewart
    @tljstewart ปีที่แล้ว +1

    Would love to see some Cmake stuff, I find I am able to get up and running with python, importing package and sharing code quickly, would be nice to see your approach with Cmake

  • @beboba2498
    @beboba2498 ปีที่แล้ว

    at 21:18 you're searching for element twice, at "find" call and at "at" call
    The better way would be to get an iterator of "find" and then use iterator instead of "at" call
    For unordered_map it might be not that important but it is for a map

  • @jeanahollings
    @jeanahollings ปีที่แล้ว

    Thank you, as always, I learn more from you than I would have ever even thought to ask.
    If you're looking for request though, I'd like to understand the hashing process. What is it doing with that string that somehow magically makes everything faster? Is the string converted to an int and then the int used as an index? How is that faster? I'm sure I'm not even asking the right question but I bet you could provide the right answer anyway because you have a deep understanding that I hope to get to at some point.

  • @ksam173
    @ksam173 ปีที่แล้ว

    "finally, no more paris"
    good

  • @AntiWanted
    @AntiWanted 2 ปีที่แล้ว

    Nice