I love this concept so much. I wonder what the game would be like if the bullets were shot up into the air and followed parabolic paths down to the ground. That way they can stick on the ground in front of you as obstacles similar to the mr incredible scene. Currently they just fly past you and stick onto the back wall, which doesn’t do much because you have no reason to walk around near the back wall anyways. Also ballistic paths would be a good way to differentiate from every other roguelike shooter on the planet
That’s a good idea! I actually worked on something similar to this where I had different kinds of bullets that could do different things, and one of them had a parabolic path. I’ll have to do a video on it in the future. 😄
I love how this video embodies gamedev as a whole..
1) Load new project
2) Learn something via small prototype
3) Repeat steps 1 & 2
So true 😂
I love this concept so much. I wonder what the game would be like if the bullets were shot up into the air and followed parabolic paths down to the ground. That way they can stick on the ground in front of you as obstacles similar to the mr incredible scene. Currently they just fly past you and stick onto the back wall, which doesn’t do much because you have no reason to walk around near the back wall anyways. Also ballistic paths would be a good way to differentiate from every other roguelike shooter on the planet
That’s a good idea! I actually worked on something similar to this where I had different kinds of bullets that could do different things, and one of them had a parabolic path. I’ll have to do a video on it in the future. 😄