Top-tier content my man! I never knew about the GM limb damage or Zaku II dash range. It explains how Zaku feels so much more mobile than the other suits. Keep up the excellent work!
different mechs have different dash bar recharge speed. Asshimar's recharges slowly but it uses up slowly mid air unlike guntank's or marasai's. Gantank can recharge empty dash bar while using ramming skill. Unfortunately the mechanics of this game hasnt been explored enough; including specific mech skills against other mechs like GM's damage thing which was in the video.
Also worth noting units have different distances on their dashes, notably the Zaku II R has the longest distance in one dash Another is that most units have very distinguishable dash sounds to make you and your team know what units the enemy has Theres really a lot this game doesn’t explain so much lol
@@ryon5174 and how the mobile suit you hook as marasai gets hitbox like a teammate while being attached to hook rope, you can actually clip into it like a teammate. unexplored movement tech. too much. And no amount of theory can explain how i get the worst teammates.
@@swagmessiah666 I would blame SBMM on that but yeah another thing with Marasai is apparently you can change the angle of the hook just before it lands to prevent your target being saved from a wall, and if you’re hooked you seem to have a chance to retaliate before the stun hits Another is that Exia while in Trans Am can make use of the beam sabers as vertical movement if you don’t have his quickstep available, in fact all his skills grant him some airtime One thing also hardly noticeable in the heat of battle is that using your g-maneuver will auto reload all your weapons, and in the case of Exia (and maybe Dynames) resets the cooldown for skills So much stuff in here lol Oh forgot to add, Turn-A’s hug can cancel a lot of g-maneuvers, I remember denying a Zaku M, Asshimar, Barbs, and a Nu from doing their thing with the hug
UPDATE: THEY FIXED THE GM LIMB SHOT DAMAGE BEING BODY DAMAGE. Tis was a bug not a feature :( What was the Mobile Suit you unlocked using the winter event 2023 CP?
Unicorn, because my first suit was Nu Gundam. And I'm really disappointed with him. I love him, i love they abilities, and his mechanics but, he is too weak. My first impressions about him was good, and I was thinking I was them problem. After watch some videos (your included), I understood I'm not the problem and that unit is. I hope bandai fix his problems bc I love to play with him. Also, I love to play with Unicorn. If you know how to positioning yourself and your team don't abandon you in the middle of enemy territory, you can make a huge difference. I'm impressed with this fact. My next unit I want to buy, I'm wondering about buy Mahiroo with his new role, or Exia (as a network test player, I know how he works, but I doesn't know how to play with him. After some tips, I have some idea and want to try but i need capital 😅). But I will wait until the next season to see what unit will ne released.
I save for next MS, dissapointed with Nu Gundam, Dev literally tell us get better at aim when u using Nu Gundam which mean it's no longer fun game play but competitive CSGO/Valoran lmao
not sure how rx 78 not being able to reload cancel = weird; all the units that are able to have their ammo counts back up before completing the animation and that’s why they work, rx 78’s reload simply takes as long as the loading time and therefore cancels don’t work.
The GM shield mode negating limb shots is so strange, but certainly interesting to know. Also Turn A catching the core fighter was great, ha. Makes me wanna try to pull that off intentionally, as bad of an idea as it has to be.
Good content, you have my sub. And fortunately, as a beta tester as well as just asking, a great majority of these are features and not bugs. They intend these in the sense that they stay true to the canon and instead of either modifying them proper, they just let them be in game. Similar to Sonic Frontiers, if a bug is well known and with overall praise in the community, the Gundam Evo team just goes "cool, that's a feature". This specifically applies to the Reload cancel, though when I was active during their beta testing, I was only able to replicate the Zaku II with efficiency. Later, it seems, to "buff" some units, they added it to other units as well to stay in the meta. The tri zone is a feature that they added to make it possible to still capture as well as to encourage half of your team to stay on point while the others are either out of the point and/or taking care of enemies. Take this all as you will, but this is why I loved this game, even if you ignore the Gundam IP attached to it. There was quite a bit of care put into the game, it's just that for some people, alot of the features went under the nose since they have the montra of "any bug you find is a feature unless it is downright game breaking." You heard it here: Find as many bugs and exploit them to your liking.
I never knew too much about Gundam. A friend wanted me to play it, though, and I loved it. I got Nu Gundam and then bought all the rest because it's actually a fun game. Also, I watched all the anime on Crunchyroll.
Probably an obvious one, ms that have aiming capabilities have worse accuracy when not aiming but may be a good option when fighting close range. gm sniper got the worst accuracy without scoping/aiming, a good example for better accuracy without aiming is rx78 during close battle to mid battle and a worse example is nu which is kinda disappointing since it have less option when fighting close range Super armor move also have some kind of priority and timing like turn a hugging each other resulting in nothing or turn a grab got punished by gm and dom ult Good job on the vids it's very informative so thank you so much for this
Turn-A’s hug is basically a denial tool to many of abilities, including the ult of the Zaku M Hugging a core fighter is a bad idea but it’s funny to see in the killfeed What I want to try is to see if it works on the napalm
Which suits have irregular recovery? Just the ones with longer dashes? Are you sure the delay's longer, or does it just take more time for the dash to end?
Top-tier content my man! I never knew about the GM limb damage or Zaku II dash range. It explains how Zaku feels so much more mobile than the other suits. Keep up the excellent work!
different mechs have different dash bar recharge speed. Asshimar's recharges slowly but it uses up slowly mid air unlike guntank's or marasai's. Gantank can recharge empty dash bar while using ramming skill. Unfortunately the mechanics of this game hasnt been explored enough; including specific mech skills against other mechs like GM's damage thing which was in the video.
Asshimar actually recharges dash at the same speed as Pale and Gundam. His hover time however, is 6 seconds.
Also worth noting units have different distances on their dashes, notably the Zaku II R has the longest distance in one dash
Another is that most units have very distinguishable dash sounds to make you and your team know what units the enemy has
Theres really a lot this game doesn’t explain so much lol
@@ryon5174 and how the mobile suit you hook as marasai gets hitbox like a teammate while being attached to hook rope, you can actually clip into it like a teammate. unexplored movement tech. too much. And no amount of theory can explain how i get the worst teammates.
@@swagmessiah666 I would blame SBMM on that but yeah another thing with Marasai is apparently you can change the angle of the hook just before it lands to prevent your target being saved from a wall, and if you’re hooked you seem to have a chance to retaliate before the stun hits
Another is that Exia while in Trans Am can make use of the beam sabers as vertical movement if you don’t have his quickstep available, in fact all his skills grant him some airtime
One thing also hardly noticeable in the heat of battle is that using your g-maneuver will auto reload all your weapons, and in the case of Exia (and maybe Dynames) resets the cooldown for skills
So much stuff in here lol
Oh forgot to add, Turn-A’s hug can cancel a lot of g-maneuvers, I remember denying a Zaku M, Asshimar, Barbs, and a Nu from doing their thing with the hug
@@ryon5174 turn hug used to be a menace when it had high damage. still solid mobile suit.
UPDATE: THEY FIXED THE GM LIMB SHOT DAMAGE BEING BODY DAMAGE. Tis was a bug not a feature :(
What was the Mobile Suit you unlocked using the winter event 2023 CP?
Unicorn, because my first suit was Nu Gundam. And I'm really disappointed with him. I love him, i love they abilities, and his mechanics but, he is too weak. My first impressions about him was good, and I was thinking I was them problem. After watch some videos (your included), I understood I'm not the problem and that unit is. I hope bandai fix his problems bc I love to play with him. Also, I love to play with Unicorn. If you know how to positioning yourself and your team don't abandon you in the middle of enemy territory, you can make a huge difference. I'm impressed with this fact. My next unit I want to buy, I'm wondering about buy Mahiroo with his new role, or Exia (as a network test player, I know how he works, but I doesn't know how to play with him. After some tips, I have some idea and want to try but i need capital 😅). But I will wait until the next season to see what unit will ne released.
Unicorn I always do support and he is perfect for team play though it’s weird how good he is in damage
I save for next MS, dissapointed with Nu Gundam, Dev literally tell us get better at aim when u using Nu Gundam which mean it's no longer fun game play but competitive CSGO/Valoran lmao
Melee zaku. Despite the nerfs, its fun doing the ult and when you get rage full lmao
Nu gundam
I actually use turn A grab to dodge guntank G manuver
So it's hyper armor not , sometimes i still died
not sure how rx 78 not being able to reload cancel = weird; all the units that are able to have their ammo counts back up before completing the animation and that’s why they work, rx 78’s reload simply takes as long as the loading time and therefore cancels don’t work.
wait
you can judo throw the core fighter?
The GM shield mode negating limb shots is so strange, but certainly interesting to know. Also Turn A catching the core fighter was great, ha. Makes me wanna try to pull that off intentionally, as bad of an idea as it has to be.
Awesome vid, i always felt like holding up my gm shield made me do more damage but i thought i was just crazy
As an old Team Fortress 2 veteran, number 4 was pretty easy to pick up on
Good content, you have my sub. And fortunately, as a beta tester as well as just asking, a great majority of these are features and not bugs. They intend these in the sense that they stay true to the canon and instead of either modifying them proper, they just let them be in game. Similar to Sonic Frontiers, if a bug is well known and with overall praise in the community, the Gundam Evo team just goes "cool, that's a feature". This specifically applies to the Reload cancel, though when I was active during their beta testing, I was only able to replicate the Zaku II with efficiency. Later, it seems, to "buff" some units, they added it to other units as well to stay in the meta. The tri zone is a feature that they added to make it possible to still capture as well as to encourage half of your team to stay on point while the others are either out of the point and/or taking care of enemies. Take this all as you will, but this is why I loved this game, even if you ignore the Gundam IP attached to it. There was quite a bit of care put into the game, it's just that for some people, alot of the features went under the nose since they have the montra of "any bug you find is a feature unless it is downright game breaking." You heard it here: Find as many bugs and exploit them to your liking.
I never knew too much about Gundam. A friend wanted me to play it, though, and I loved it. I got Nu Gundam and then bought all the rest because it's actually a fun game. Also, I watched all the anime on Crunchyroll.
Probably an obvious one, ms that have aiming capabilities have worse accuracy when not aiming but may be a good option when fighting close range. gm sniper got the worst accuracy without scoping/aiming, a good example for better accuracy without aiming is rx78 during close battle to mid battle and a worse example is nu which is kinda disappointing since it have less option when fighting close range
Super armor move also have some kind of priority and timing like turn a hugging each other resulting in nothing or turn a grab got punished by gm and dom ult
Good job on the vids it's very informative so thank you so much for this
Wha.. judo throw is super armor and able to destroy core jet ?!
I didnt realize that till now, good info, im looking forward for next video.
Well it's a hard counter to barbatos stuns
Love to see when they're keep coming to their own demise lol
Turn-A’s hug is basically a denial tool to many of abilities, including the ult of the Zaku M
Hugging a core fighter is a bad idea but it’s funny to see in the killfeed
What I want to try is to see if it works on the napalm
Which suits have irregular recovery? Just the ones with longer dashes? Are you sure the delay's longer, or does it just take more time for the dash to end?
good vid
Reload cancel too often....when out of ammo.
Does the asshimar ult have super armor? B/c it should deflect some attacks iirc.
It's only a forward facing ranged shield as far as I know.
nope, pretty much countered if you get behind asshimar
Barb ba tos I cringed at every Barbados 🇧🇧 you said lol