Kakashi v obito first half was animated by keinichi fujisawa and I forgot about second half And yutaka only work under studio bones except some cuts like saitama v boros and his early days work And naruto is animated by pierrot studio And he didn't worked under pierrot not even once As far as I know
In my opinion, I actually prefer his older style than recent ones. His older works emphasized fluidity and dynamic on subject's movement with spicy effects. Furthermore, they doesn't seem exaggerated. e.g Kekkai Sensen, Darker Than Black, Space Dandy. In comparison, the recent like My Hero Academia movies have spams of lights and flashes. The pallette looks odd as well like when Deku consecutive punches Overhaul.
very valid opinion! his older works were definitely more grounded and less flashy (some are still quite flashy) compared to his recent works like in MHA though i'd say that's more of a product of the series/project and the specific scenes he is working on. they're all still equally very impressive but yeah i agree, his newer works are definitely more exaggerated than before.
I feel like his style has always been emphasize fluidity through effects and still is. His characters in these shots barely move and is always covered in vfx. Hence the super thick and straight motion lines that linger for just a bit longer than you’ll expect. The new mha stuff is really just the same principle. Like the lighting emulating from Deku would usually move super quickly across the screen but he lets them linger on screen. Same with the flashes, uses just a bit more impact frames so you notice them more. To me his older stuff seems to have less of an identity.
I feel like he evolved in a way where the fluidity of the subject is still prevalent, but with a heavier focus on effects. Although as he continues with my hero, he experiments more with wilder and more opinionated effects work. especially in the 3rd movie (and some cuts from season 5) where the bodies of the characters become less fluid as the effects take center stage with more bizarre aftereffects flares. And, to be honest, I'm not a huge fan of his 3rd movie cut, really only the ida vs mudman fight (which still has some questionable direction choices). plus the color pallete of the deku vs overhaul fight for his punches reflects melting metal and how it interacts with light (hence the purple).
Haven't you seen his raw key animation drawings? he just draws the characters and the near backgrounds surrounding the characters, that's his job, everything from the coloring shading, and effects are on the rest of the studio, so most likely the whole effects thing and flashiness is from the director's choice.
@@e-madart9420 No he directs all his own cuts. pretty sure he at least directs the coloring as well, since its generally very different from other animators. There was even an interview where the actual director said nakamura's final product always deviates heavily from the storyboard. and all effects in a scene or cut are almost always done by the animator. only time they arent is when its a one off scene where they use stock effects (lower budget studios) or ufotable, where most of their effects are done by the CGI team.
I keep forgetting that animation house artist live off less the 20000 usd. Back in 2019-2020 FullSail was channeling a fundraiser to Althouse students, and aprentiships that hadn't started in full yet.
Also in mind apparently these houses have started outsourcing to here in the U.S.of A, but don't expect more than fifty green backs per gig or assignment.
@@simplyrohith2163 yeah. They can even have one of the best Mecha animation out there Eureka 7, Captain Earth and Star Driver. Still gives me goosebumps when the docking of Captain Earth comes to mind. I guess because their stories/series are somewhat confusing that people tends to shy away. They recognize more of the shounen battle stuff than the mystery animes. Darker than Black, Un-Go and GoSick. Also makes me tear up when remembering about Tokyo Magnitude 8.0, the twist man.
100 reasons why 2D will always be better than CGI/3D. . 😈... Let the war begin. Honestly I don't see why anybody will even think CGI Animation is better than 2D in the first place...but ok
Well I'm currently working on cgi/ rigging characters and no way in hell I can just distort the anatomy of the character each frame like 2D, gonna take forever to get it done
Aint no way boy 😳
cringe
@@archeausd5266 aint no way boy :O
@@archeausd5266 ain't no way boy :O
この人の描くアクションってほんとすごい。
中村さんが作画を担当してる特にアクションシーンを見てると、「作画が良い」ってただ単に派手に動きまくってセル枚数多ければいいというものではないっていうのをまざまざと感じる。
振るう刃の切っ先が、扇状になって見える表現方法がすっごい好き。
それな、刀を振るう速度やしなり感というか、めっちゃ好き
すぐ中村さんって分かる あの独特のスピード表現がめっちゃ好き
いい意味でやりすぎな動きが好き。
時間の引き伸ばし方と画角が神がかってる。
画一枚一枚は絶対に不自然なのに、繋げて動かすとこうなるってなんでわかるんだ
髪の毛の動きがすごいよなぁって思う
風車が建つような強風が吹くとこじゃないとああいう髪の動きにはならないんだけど、それくらい速かったり爆風が発生してるって表現してるのがいいよね
動き自体は速くなかったり止まってても、髪が無造作に動きまくることで爆速に感じる
すごい表現方法だと思う
カメラアングルがぐるぐる回るとかじゃないのに、このスピード感と外連味。
好き過ぎる。
カメラの動きが「カメラマンがカメラ構えて、キャラに合わせてカメラを動かしてる」感じ
なんかめちゃくちゃ立体感あるよね
あと緩急があって余計に早く見える
言うは易いが行うは難い、動きの中間を描くという神業。
3:43笑ってしまうw...めっちゃくちゃ凄いんだけどね
His style is very dynamic in many ways
Especially cube
his yutapon cubes are quite iconic and his scenes are always a treat for eyes. truly one of the best
@@makkusaltuuthat's why his nickname is yutapon😅
髪の動きでここまで躍動感だせるの天才すぎる笑
この人、ヌルヌルだけじゃなくて若干アニメのぎこちなさ?とかもやってるから凄い
効果音無いはずなのに聞こえてくる感覚がある。すげー
와.. 이정도면 일본 액션 애니메이터 역사 그 자체라고 불러도 될 듯;
20년도 더 넘는 시간내내 쭉 트렌드를 앞서나가고 끝 없는 발전을 하시네
この人の作画静と動って感じですごい好き
あのインパクトの瞬間白黒んなって鉛筆の筆致になって光がビカビカビカッってなる超かっこいい演出は中村さんが最初?
枚数に対する動きの見せ方が神がかってる
holy shit.
Hats off to Yutaka-san for working on Kekkai Sensen and other masterpieces
Thank you for including where all the clips are from, it makes a huge difference
Definitely my favorite animator. His work on Sword of the Stranger and Kakashi v Obito sealed the deal.
i dont think he worked on kakashi vs obito. are you talking about a different animator?
@@makkusaltuu hmmm....I thought he was one of the key animators for that. I guess not.
@@shishenliart The Kakashi vs Obito animator is Naoki Kobayashi.
Kakashi v obito first half was animated by keinichi fujisawa and I forgot about second half
And yutaka only work under studio bones except some cuts like saitama v boros and his early days work
And naruto is animated by pierrot studio
And he didn't worked under pierrot not even once
As far as I know
In my opinion, I actually prefer his older style than recent ones. His older works emphasized fluidity and dynamic on subject's movement with spicy effects. Furthermore, they doesn't seem exaggerated. e.g Kekkai Sensen, Darker Than Black, Space Dandy. In comparison, the recent like My Hero Academia movies have spams of lights and flashes. The pallette looks odd as well like when Deku consecutive punches Overhaul.
very valid opinion! his older works were definitely more grounded and less flashy (some are still quite flashy) compared to his recent works like in MHA though i'd say that's more of a product of the series/project and the specific scenes he is working on. they're all still equally very impressive but yeah i agree, his newer works are definitely more exaggerated than before.
I feel like his style has always been emphasize fluidity through effects and still is. His characters in these shots barely move and is always covered in vfx. Hence the super thick and straight motion lines that linger for just a bit longer than you’ll expect. The new mha stuff is really just the same principle. Like the lighting emulating from Deku would usually move super quickly across the screen but he lets them linger on screen. Same with the flashes, uses just a bit more impact frames so you notice them more. To me his older stuff seems to have less of an identity.
I feel like he evolved in a way where the fluidity of the subject is still prevalent, but with a heavier focus on effects. Although as he continues with my hero, he experiments more with wilder and more opinionated effects work. especially in the 3rd movie (and some cuts from season 5) where the bodies of the characters become less fluid as the effects take center stage with more bizarre aftereffects flares. And, to be honest, I'm not a huge fan of his 3rd movie cut, really only the ida vs mudman fight (which still has some questionable direction choices). plus the color pallete of the deku vs overhaul fight for his punches reflects melting metal and how it interacts with light (hence the purple).
Haven't you seen his raw key animation drawings? he just draws the characters and the near backgrounds surrounding the characters, that's his job, everything from the coloring shading, and effects are on the rest of the studio, so most likely the whole effects thing and flashiness is from the director's choice.
@@e-madart9420 No he directs all his own cuts. pretty sure he at least directs the coloring as well, since its generally very different from other animators. There was even an interview where the actual director said nakamura's final product always deviates heavily from the storyboard. and all effects in a scene or cut are almost always done by the animator. only time they arent is when its a one off scene where they use stock effects (lower budget studios) or ufotable, where most of their effects are done by the CGI team.
ヒロアカの黒いヒーロー編クッソ期待してまっせ中村さん。
Yutaka Nakamura is probably the only Japanese animator that doesn't have to live off cup ramen.
That’s really sad.
I keep forgetting that animation house artist live off less the 20000 usd. Back in 2019-2020 FullSail was channeling a fundraiser to Althouse students, and aprentiships that hadn't started in full yet.
Also in mind apparently these houses have started outsourcing to here in the U.S.of A, but don't expect more than fifty green backs per gig or assignment.
Many well-known animators are rich😅
Also Arifumi Imai
Guys let's give some appreciation to the editing
The music and the video somehow work together so smooth
Bravo👏
this is my worst work imo
@@makkusaltuu I found your awesome channel thanks to this video, so it's not that bad >:3
Keep it up, you're cool!
thanks homie
神
He's a master of sliding. Clearly a pro COD player. Hahahah
So cool
限られたコマ数で破綻しない流れる様な表現力
Bones has so many gems
Bones have great animes that doesn't have much following.
@@kaelthunderhoof5619 yeah their most impressive work. And the best animated anime in my eyes Space Dadny doesn't even get the respect
@@simplyrohith2163 yeah. They can even have one of the best Mecha animation out there Eureka 7, Captain Earth and Star Driver. Still gives me goosebumps when the docking of Captain Earth comes to mind. I guess because their stories/series are somewhat confusing that people tends to shy away. They recognize more of the shounen battle stuff than the mystery animes. Darker than Black, Un-Go and GoSick. Also makes me tear up when remembering about Tokyo Magnitude 8.0, the twist man.
@@kaelthunderhoof5619 true Star Driver movie was simply S tiers
中村さんの作画でよくある瓦礫が出るシーンで瓦礫のほとんどが四角いのはなんでだろ?
いちいち複雑な形の瓦礫を動かしてられるかってんだ
あんなたくさんの瓦礫をいちいち細かく描いて細かく塗ってられるかっていうのもあるんだろうけど逆に味が出てるよね
うつのみや理さんというアニメーターの作画からの着想に加え、単純に「描きやすいから」だとか
Can't wait for the one punch man season 3
I hope studio bones will take it and we will once again see yutaka nakamura's works
This didn't age well
@@BowlOfStainlessSoup i didn't say it was studio bones i said i was hoping lmao
You're brain didn't age well i guess
@@BowlOfStainlessSoup why?
@A R A if im right, Mappa took it. But i mean they're not bad at all
@@harangalbraith4608 na they say it was a fake news
自分の好きなアニメ全部この人が関わってる
I love this
🔥🔥
i need this video in 4k
no you dont
no one:
Yutaka Nakamura : **s l i d e**
いわぶちーーー!
ザップのジッポが見えたので
They are dancing
Pretty good man
thank you 🙇♂️
cowboy bebop is so legend
got very synchronized
0:24 whats the anime name?
look down left
😊
Yutapon banzai
the song😋😆the clips😈😤🔥
0.00-0.25 Title?
Music?>"
スペダンほんま草
Anime names pls
Rewatch this
@@razezore5173 lmaoooo
@@razezore5173 why
Bottom left corner bud
@@eddimarcelino5406 ok understood
100 reasons why 2D will always be better than CGI/3D.
.
😈... Let the war begin. Honestly I don't see why anybody will even think CGI Animation is better than 2D in the first place...but ok
Well I'm currently working on cgi/ rigging characters and no way in hell I can just distort the anatomy of the character each frame like 2D, gonna take forever to get it done
なんでいわぶっちゃんの曲使ってるんだ?
この曲が好きだから
so cool