The WORST Map Expansion in Genshin Impact - Sumeru Fanboys crying

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  • เผยแพร่เมื่อ 26 เม.ย. 2024
  • New map expansion tears down dreams of possible northern Sumeru map expansion. The end of forest areas for Sumeru? Really no more forests?
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ความคิดเห็น • 1.4K

  • @bench_gamer
    @bench_gamer  หลายเดือนก่อน +533

    I had no idea so many people cared about this topic. Make sure to tell mihoyo what you think in the surveys and hopefully they'll do something. Or *copium* maybe this is all part of some grand plan to have Khaenriah rise out of the earth and replace this area.

    • @mamonth6985
      @mamonth6985 หลายเดือนก่อน +7

      I don't get what you complain about when you still can traverse on boat to the new Island, who said you should use TP?

    • @tekkaikenmega509
      @tekkaikenmega509 หลายเดือนก่อน +6

      ​@@mamonth6985I saw that as criticism most players are going to use TP especially since it's an area that has no benefits no unique land marks no quest nothing to gather no point to traverse when a skip option is available

    • @darkdruidsvale
      @darkdruidsvale หลายเดือนก่อน +1

      @@mamonth6985you can? How? There wasn’t really anything directing you to it if so

    • @mamonth6985
      @mamonth6985 หลายเดือนก่อน +1

      @@darkdruidsvale you get the boat from sumeru side and ride

    • @LiamS-xu6kx
      @LiamS-xu6kx หลายเดือนก่อน +3

      They said in the special program that the teleport waypoint would be unlocked for current travelers who have finished mondstadt. New players need to unlock it manually.

  • @wimzxd
    @wimzxd หลายเดือนก่อน +3602

    i love exploring and when i went to the new Sumeru area only to find not even A SINGLE FLOWER...

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +188

      True, I thought it was odd too but I thought it was ok since all that area was just meant to fill the whole space or everything would look weird i would guess. They can put new chests there maybe any other expansion. They did that in Mondstat and in some already existing areas in Liyue. And at least they made some stuff with the port and that way around it. But yeah, weird it's so empty

    • @nazarkirillov3796
      @nazarkirillov3796 หลายเดือนก่อน +204

      This is absolutely ridiculous to add such a biiiiig part of the map almost completely empty.
      I was highly excited when I saw a new addition of Sumeru map. And when I got there, I thought there is some kind of bug, but it is literally empty!
      And I understand that we got an additional chunk of Bygone Seas, but it is not ok to have an enormous empty sea without any underwater parts and nor even couple more islands.

    • @pontoancora
      @pontoancora หลายเดือนก่อน +8

      There are a few chests. Not much tho

    • @Risanggita
      @Risanggita หลายเดือนก่อน +95

      ​@@pontoancoraliterally 2 Chests, and one mini puzzle 😂

    • @lagrangewei
      @lagrangewei หลายเดือนก่อน +94

      you clearly didn't explore it all because there were 4 sweet flower there... yes i took note of them :)

  • @donifercampos7039
    @donifercampos7039 หลายเดือนก่อน +2902

    They wasted an entire expanse of Sumeru on nothing.

    • @jesseoverdijk318
      @jesseoverdijk318 หลายเดือนก่อน +266

      They planned it but didn’t have time to fill it in, I hope they come back to it. They honestly should have just made it all water and just added Bayda Harbor.

    • @hoppie4263
      @hoppie4263 หลายเดือนก่อน +20

      It’s small part of the map so it’s ok

    • @rusticcloud3325
      @rusticcloud3325 หลายเดือนก่อน +200

      ​@@hoppie4263 Imo it's pretty large

    • @BowsettesFury
      @BowsettesFury หลายเดือนก่อน +34

      It’s very small this isn’t about Sumeru so all the new stuff is underground. NOT A WASTE.

    • @pontoancora
      @pontoancora หลายเดือนก่อน +67

      It's not a problem, but a wasted opportunity

  • @arominized
    @arominized หลายเดือนก่อน +1331

    Goku: "Let's fight somewhere empty."

    • @julianr8544
      @julianr8544 หลายเดือนก่อน +45

      Lmaooo that's actually hilarious.

    • @muhammadawaludinnurfauzi4693
      @muhammadawaludinnurfauzi4693 หลายเดือนก่อน +36

      Antagonist : Let's fight until one of us die?!
      Traveler : Hold up... I just know somewhere empty... let's go there

    • @taiteakopyte1504
      @taiteakopyte1504 หลายเดือนก่อน +7

      This comment needs more likes...gotta fix it

    • @seongthongchuah8356
      @seongthongchuah8356 หลายเดือนก่อน +8

      This is where Piccolo brought Android 17 to fight in cell saga

    • @eisflamme2438
      @eisflamme2438 หลายเดือนก่อน +4

      Its sad cause there was this meme before the Update and now after the Update it still works...

  • @mybeaniebooz9601
    @mybeaniebooz9601 หลายเดือนก่อน +2197

    This pissed me off too cus i went over there to explore and there was NOTHING

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +31

      It is odd indeed but then you realise they had to fill this area somehow, because leaving an whole in the map after this would look weird. And still they added something close to the port and they might add something later in the western part of it or maybe not. Tbh I don't think it's reasonable to get so worked up over this.

    • @WakanaGojoAE86
      @WakanaGojoAE86 หลายเดือนก่อน +88

      ​@@BrunoAlves-rj5uw I think the reaction and criticism that players have given for the lack of exploration rewards in this area is valid. Otherwise if players simply were to accept it then Mihoyo will also keep doing stuff like this to cut corners

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +8

      @@WakanaGojoAE86 that's very true and I support that they make this area less empty in the future. But it's not about the criticism, I just think it's funny he says he is pissed off over this

    • @pontoancora
      @pontoancora หลายเดือนก่อน +19

      The reason is because the focus of the update were remuria. But I would prefer they keep the are closed instead

    • @RandomAnonymousSomeone
      @RandomAnonymousSomeone หลายเดือนก่อน +6

      bruh same, even if it isnt the point of the update it wouldve still been fun to run around another small addition of sumeru and get sweet flowers kill things etc

  • @cherenmertens
    @cherenmertens หลายเดือนก่อน +578

    It's feels like an accessible "How about we explore that area later" map that has absolutely nothing in it.

    • @kitkatkatsuki8629
      @kitkatkatsuki8629 หลายเดือนก่อน +40

      yeah like when people do the out of bound glitch exploration lol

    • @AtypickyKraken
      @AtypickyKraken หลายเดือนก่อน +18

      @@kitkatkatsuki8629 I was there during the glitch, it stayed exactly the same, except for the ground textures getting fixed. It was kinda fun to see, with friends we named it North Korea, baceuse theres just a giant black hole on the map :D

    • @kamveng453
      @kamveng453 หลายเดือนก่อน +5

      Lore skippers forgetting Khaenriah is just below that area. We literally have the Khaenriah gate leading to that wholearse area

    • @AtypickyKraken
      @AtypickyKraken หลายเดือนก่อน +4

      @@kamveng453 You mean Hangeh Afrasiyab - but still, it will be multiple years until the devs even add Khaenri'ah as a region. They could have put something in the empty area above it as a placeholder stuff...

    • @cherenmertens
      @cherenmertens หลายเดือนก่อน

      @@kamveng453 I definitely thought that was the case.

  • @Otherface
    @Otherface หลายเดือนก่อน +1230

    Oh wow. The game that focus on EXPLORATION has an entire area with almost *NO EXPLORATION.*

    • @dj-mb1bu
      @dj-mb1bu หลายเดือนก่อน +33

      that’s nothing compared to the whole map though……

    • @itriyum
      @itriyum หลายเดือนก่อน +70

      Idk why you mfs crying about a tiny part of the map that is completely irrelevant to everything else.

    • @andrewwoods2557
      @andrewwoods2557 หลายเดือนก่อน

      ​@@itriyum irrelevant to you then you should be fine and shut up. What's your problem when others cared, to be the keyboard warrior😂

    • @Mothiechan
      @Mothiechan หลายเดือนก่อน +16

      Compared to the rest of the map it is very small and honestly it could have been worse they could have just not even put anything there and cause everyone to deal with a small barrier and get paimoned

    • @user-ih7cc3zh3m
      @user-ih7cc3zh3m หลายเดือนก่อน +58

      @@Mothiechan it's half of mondstadt

  • @THUNDERZVOICE
    @THUNDERZVOICE หลายเดือนก่อน +704

    I didn’t know there was a waypoint on the new island, I literally walked there using Furina

    • @andrinaleong4079
      @andrinaleong4079 หลายเดือนก่อน +28

      After you finished the main world quest string, there is a quest that leads you to the waypoint at the dock.

    • @guardiandarkness5345
      @guardiandarkness5345 หลายเดือนก่อน +15

      Meh I chose to walk there because why not?

    • @bizarre3228
      @bizarre3228 หลายเดือนก่อน +24

      Me too I ice bridged there with kaeya and it was painful

    • @RandomAnonymousSomeone
      @RandomAnonymousSomeone หลายเดือนก่อน +30

      @@guardiandarkness5345 same i was just like "nah im not using that waypoint ima walk with furina"

    • @Gorgrs
      @Gorgrs หลายเดือนก่อน +28

      i just glided there from fontaine the moment i saw the island

  • @progrockplaylists
    @progrockplaylists หลายเดือนก่อน +994

    FINALLY SOMEBODY SAID IT. there is not a single chest on that whole area. i was expecting burried chests worth plus 500 thousand mora

    • @pontoancora
      @pontoancora หลายเดือนก่อน +42

      The top of forest side mountain has some chests.

    • @fischyu
      @fischyu หลายเดือนก่อน +79

      like 3 chests

    • @icecell
      @icecell หลายเดือนก่อน +49

      There's one in a small island near bayda, one in a hillichurl camp, then one on top of a mountain.
      It's still such a pitiful amount compared to the added landmass though.😢

    • @zippo718
      @zippo718 หลายเดือนก่อน +31

      There's a few, but they could have filled the open water with boat challenges (meh but its something), gliding challenges, those platforms in the air challenges over Fontaine's water, etc. Nope, just lazy emptiness.

    • @kasuyu2856
      @kasuyu2856 หลายเดือนก่อน +14

      ​@@icecell yeah....like when sumeru released liyue map also got expanded a little and even had more chests than this expansion

  • @krispiek4084
    @krispiek4084 หลายเดือนก่อน +926

    I just think it's a little ironic that they make it a point in the game that it's "about the journey not the destination" but then they make design decisions like free teleport waypoints that skip over a ton of things. The thing I appreciated with the chasm was that there was that small cave tunnel that lead into Sumeru and I wished they just unlocked a waypoint in a pre-existing region that you still needed to at least travel a little bit into the new region instead of just plopping you right in. It's like writing a story without any kind of introductory bit and not in an 'en media res' type of way.
    Even with the new Fontaine region I wish they at least had a short introduction to get us to the island like even just the stock "the adventurers guild has a commission" plot hook. It just kind of ruins the whole "wonder of exploration" that a lot of open world games give. Hopefully, they can implement it a little better with Natlan coming while maintaining the integrity of organic exploration and immersion.
    I get that they need to make new area overworld mats and boss mats not so locked behind hours and hours of content (though that might speak more to their dialogue writing) but I feel like they could just design it in a way that they only give the option to unlock the waypoints closest to the bosses and have an alternative way of gathering overworld mats like maybe expanding the expeditions.

    • @bench_gamer
      @bench_gamer  หลายเดือนก่อน +96

      I have some hope for Natlan because it seems so mysterious and out of the way. And it's probably on the other side of the desert so hopefully they don't BS us with oh you just happened to wander across the desert for no reason and voila, Natlan. It was there the entire time.

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +4

      By introduction to Fontaine you mean world quests or the main quest? I dont recall seeing the "adventurers guild commission" in the main quest

    • @eryscalamitas1611
      @eryscalamitas1611 หลายเดือนก่อน +37

      @@BrunoAlves-rj5uw not an introduction to fontaine itself, but rather an introduction to Petrichor
      though to be honest, that one waypoint in the realm of farakhkert bugs me so much now that both harbors that would normally lead into fontaine have been introduced

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +25

      @@eryscalamitas1611 true, the traveller went throw there when he could have just used a regular port. Traveller is too wild

    • @redbullets9758
      @redbullets9758 หลายเดือนก่อน +57

      people complained a fuckton that they cant reach inazuma without the archon quests but you need the adventure rank xp to be able to even survive in these regions, so mihoyo relented and added it for fontaine, now the opposite complaint happens, ppl will never be happy ig

  • @quban234
    @quban234 หลายเดือนก่อน +417

    The worst part is that they could have added 3-5 more random chests to the left to more or less fill this space and it would be fine. Nobody would have issues with that. But when you have absolutely nothing in quite a huge coastal area, it's just weird.

    • @alexisbaquine7635
      @alexisbaquine7635 หลายเดือนก่อน +38

      Well, it's not about the coat alone being empty. Now we have the inner sea zone between Sumeru and Fontaine wich has nothing in it except a small Petrichor island. Why is it calles Noctoi REGION if there's litteraly nothing there except a tiny piece of land?

    • @johankaruyan5536
      @johankaruyan5536 หลายเดือนก่อน +3

      @@alexisbaquine7635 there is alot of chests underuater though

    • @zukodude487987
      @zukodude487987 หลายเดือนก่อน +1

      ​@@johankaruyan5536How can you be this stupid?

    • @kskr8610
      @kskr8610 หลายเดือนก่อน

      People would still complain lmfao

    • @tanveshkaviskar442
      @tanveshkaviskar442 หลายเดือนก่อน +3

      ​​@@johankaruyan5536 but the underwater area isn't Nostoi region, it has a different name. They're basically two different places.

  • @zachredd845
    @zachredd845 หลายเดือนก่อน +546

    I just hope Cyno's Story Quest or Event Fills this whole Empty mass

    • @progrockplaylists
      @progrockplaylists หลายเดือนก่อน +12

      haha

    • @RKNancy
      @RKNancy หลายเดือนก่อน +56

      Lmao. We can only hope for the new update to fill this space.

    • @rurue-hf6nu
      @rurue-hf6nu หลายเดือนก่อน +46

      totally forgot cyno was having a second story quest- will it be out when the second half banners go live?

    • @togerboy5396
      @togerboy5396 หลายเดือนก่อน +29

      Im guessing this land is where celestial is gonna crash or something

    • @zachredd845
      @zachredd845 หลายเดือนก่อน +25

      The Chasm Region had a lot more stuff within the cliffs than Nostia Region. The least they could do to this empty water was to add hilichurl dock camps like in Liyue / Inazuma or challenges from beyond the Waters

  • @ivetta8498
    @ivetta8498 หลายเดือนก่อน +55

    The biggest insult i felt in this empty expansion is how one of the NPCs at the tiny bayda port talks about how,,, busy? this port is??? huh???????? like, she compares this minuscule nothing "port" to PORT ORMOS. it's ridiculous, it's like mihoyo is trying to gaslight us into thinking theres any substance to this expansion.

    • @BlueHawkPictures17
      @BlueHawkPictures17 29 วันที่ผ่านมา +2

      a small port can still be busy

    • @ymiryhoum3395
      @ymiryhoum3395 23 วันที่ผ่านมา

      thats a pretty ridicilous thing to be upset abt lol it snot like this game is all about realism

  • @unknownkw
    @unknownkw หลายเดือนก่อน +466

    I still think giving players unlocked warp point was a bad design decision.
    When it first happened in Sumeru just outside Fontaine, I warped there seeing the cutscene then immediately regretted:
    What is this? Give my adventure back! Then I warped back to the desert and go to that warp point on foot all over (I had over half of the desert unexplored at that point).
    So I learned my lesson and go to the new island by gliding from the domain nearest to it this time.

    • @rusticcloud3325
      @rusticcloud3325 หลายเดือนก่อน +60

      Personally I refused to use that one teleport waypoint. I used a boat from the coast off Girdle of the Sands to reach Petrichor

    • @pontoancora
      @pontoancora หลายเดือนก่อน +52

      It's good for new players and the ones who are coming back and just want to see the new area.
      I wouldn't ever do that tho.

    • @syafiqnevy7257
      @syafiqnevy7257 หลายเดือนก่อน +19

      I'm with you bro. It destroyed the very important point of adventuring in Genshin.
      I too, force myself to go to that island by myself without that teleport

    • @Elti979
      @Elti979 หลายเดือนก่อน +3

      Yeah there was like 7 new chests in sumeru when Fontaine released so I walked while exploring there then I reached that waypoint

    • @ancalyme
      @ancalyme หลายเดือนก่อน

      Same, I glided over from the statue of the seven

  • @zeekfarrongaming5302
    @zeekfarrongaming5302 หลายเดือนก่อน +42

    You know it’s bad went you don’t even see random sweet flowers and mint

  • @Bronze_Age_Sea_Person
    @Bronze_Age_Sea_Person หลายเดือนก่อน +463

    My criticisms for this update map-wise are as follows:
    Remuria itself shouldn't be it's own dimension. it could be below Petrichor. If Remuria was as big as Enkanomiya or Chasm, I'd understand having it's own dimension, but Remuria isn't that big. Also, the Faded Castle could've been twice as big. I finished exploring the whole place after unlocking Remuria's separate map in less than 3 hours. The Narcissenkreutz Institute feels bigger, and it's just part of a Fontaine Beginner's quest to introduce the underwater mechanics.
    Petrichor has lots of space, so make it bigger and more distinct from the rest of Fontaine. They went with this more "spanish" look in the buildings, so maybe a more Mediterranean landscape would fit well, given it's north of Sumeru, so no Spiky "mountains". I think a Catalonian-like style would fit well. They could also make it more like Languedoc-Roussilon instead.
    Bayda Harbor is tiny! I was expecting something on the scale of Yilong Wharf, and If it was that big, it would "eat" a lot of the empty space. Also, it would fit well if the port was between forest and desert, serving as a transition "boundary" between the two areas and a natural place where the Wall of Samiel would taper off. It would even be a good place to set future quests if they wanted and a background setting for new Sumeru characters, since it could be the port city which Gurabad kingdoms relied upon, so it could have a different culture from the rest of Sumeru, maybe more Desert-oriented like Aaru Village but with some Sumerian things among it. It could have some Roman/Persian/ Gurabad influences like those water channels we solve in puzzles from the Jeht's quest but working to deliver fresh water to people and explored further for puzzles. The assets are already on the game, just re-use them.
    North Sumeru Forest could have some tall trees given it's close to a huge lake. They already have the giant tree models, and they could serve as a good "Barrier" to separate Sumeru from Liyue and Fontaine. They could even go more tropical-like and use palms instead, or even be more inventive and do a mangrove there. I'd love if they actually did make a Mangrove since it would separate the region well and tie with the Indian themes on the Forest part of the map. It could be just a huge obstacle course for the boat, used in a single time-limit challenge and a place to conveniently farm Sumeru exclusive resources like the Karmaphala and Nilotpala Lotuses and be full of crocs.
    Also, I HATE the waterfalls close to Fontaine. Not the ones on the Fontaine Boundary but those whom try to level Chenyu Vale with Samudra Coast. I dislike the fontaine ones too but not as much. In my mind before Fontained got released, because of the previous leaks, Fontaine had waterfalls coming into instead of from the land, surrounded by mountains to separate from the rest of the land, and the Capital was on the side of a waterfall because of model leaks from early 2023, and Celestia was right above, almost as if it's landmass was torn apart from Teyvat, forming the basin which would be flooded and form Fontaine. Add some cliffs and canyons instead! Make it a blend of Chenyu Vale with Valley of Dahri or Gavireh Lavajard. Those canyons are beautiful and would blend quite well, especially if they were Fontaine-style since we have none of these right now.
    We don't need a bunch of quests and puzzles and chests all the time, but these boundaries between regions would benefit well if their puzzle themes and enemies were also a blend between both regions. In Sumeru/Liyue Boundary, add Eremites interacting with Liyue NPCs, Fontaine Robots interacting with Vishaps, Fontaine puzzles involving water with bouncy mushrooms and leaf-sygils, Aranaras interacting with Melusines, Fontaine Institute Scientists interacting with Akademia students, putting Fontaine robots to fight Deshret's robots, etc... This is the best part to use all those designs players did in the Mario Maker event, so why leave it empty of even puzzles?
    I wish with criticisms, they consider adding these things in 4.7 and 4.8, since I don't believe it takes that much dev time to at least add puzzles and enemies and NPCs to this place. I'd rather they used this region for creating new, permanent content in 4.8 than a new, limited-event map, specially if they did this "Liyue-Sumeru-Fontaine-Remuria" cultural blend as the theme for the region, like a "Retrospective" before players go to Natlan.
    Also, if time was an issue, they should have just released Remuria this update, making Petrichor only accessible from Fontaine and Chenyu Vale, and leaving the Paimon Boundary in the Sumeru part, and release the rest in 4.7 to not leave that update dry.

    • @Sean.A.M
      @Sean.A.M หลายเดือนก่อน +58

      I agree with you fully minus how you think Fontaine should of been and hating the waterfalls lol. I love all the waterfalls between places and how Fontaine has one giant waterfall all around.
      I do think Rumeria we should of just been able to dive to. That whole area is Fontaine and yet we can’t swim in it like the rest of Fontaine.

    • @flyingghostsandwich
      @flyingghostsandwich หลายเดือนก่อน +69

      As far as Petrichor goes they were going for modern Italy to contrast with the Ancient Rome of Remuria, I thought it was pretty smartly done. And the reason it’s still got giant mountains is because it used to be part of the huge waterfall lake before it collapsed into the lower water and petrichor is the only piece of land that didn’t completely go under.
      I do agree that Remuria shouldn’t be a separate map, and a lot of the new surface areas are awkwardly empty, they’re could have been at least a couple more islands with Remurian style ruins.

    • @LeaksHater
      @LeaksHater หลายเดือนก่อน +26

      Nice post.
      One of the things that bother me a lot in Genshin is that the devs so often seem to only do part of the job and leave it there. They have this insanely good base, they built a beautiful world, awesome cultures, cool combat mechanics, etc... but things like this, things like some character combat decisions, etc... seem so half-assed. It would be so easy to add a few chests here and there. It wouldn't be much different of making some character's combat abilities more cohesive (not necessarily op, but just smoother/unique), etc... but they just don't do it?

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +61

      To this day, I don't understand how Fontaine was able to be flooded as shown in Act V. Like, no one in Tayvat seems to have noticed that, so the flooding was localized to Fontaine. But how could it be if Fontaine is literally the most elevated water surface directly neighbouring two other regions? Having Fontaine inside a basin that could fill up to the brim sounds like such a more reasonable way for this plot to happen.

    • @Shoy_0
      @Shoy_0 หลายเดือนก่อน +20

      ​@christophsiebert1213 oh my I have the same freaking question every time I think about the quest. How?! As you said it's the most elevated surface, and if someone says "But Teyvat has its own laws" bro We know the world it's magical and all that stuff but at least make it make sense. want a reasonable explanation , how the other nations didn't panic when they saw the flood??

  • @shatteredstar9565
    @shatteredstar9565 หลายเดือนก่อน +316

    Area is not complete at all. Graphical errors, nothing to get, only one checkpoint, not finished. Strange. Stranger still given the company's income. I guess all the money is going else where.

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +37

      It went to Remuria and this big ass golden iquor harp castle. Surely this had to cost a fortune.

    • @zukodude487987
      @zukodude487987 หลายเดือนก่อน +34

      The trees clip into the mountains.

    • @zukodude487987
      @zukodude487987 หลายเดือนก่อน +106

      ​@@christophsiebert1213That is not an excuse, the Liyue Sumeru border was filled with chests when 3.0 came out, no excuses.

    • @sachikos7078
      @sachikos7078 หลายเดือนก่อน +73

      ​@@christophsiebert1213back in 3.0, they release a whole sumeru rainforest (with 572 chests), but they didn't forget liyue border, so they add about 15 chests there (i forget the exact counts, somewhere between 14-17 im sure) and it feels connected, so no excuses lol

    • @amoggoma430
      @amoggoma430 หลายเดือนก่อน +6

      also there's scary sound when you walked into a certain point

  • @cidney-leighwilsonbellamy7664
    @cidney-leighwilsonbellamy7664 หลายเดือนก่อน +29

    you have no idea how grateful I am that someone is actually talking about this. 100% agree; thank you for verbalizing the very thing I was having trouble putting into words.

  • @borkozdravkovic4746
    @borkozdravkovic4746 หลายเดือนก่อน +262

    Agree on the world becoming less and less immersive. In liyue and mondstad we had roads that were going to every village and town, now we have random roads that lead to nowhere. Now the only way to get to sumeru from liyue is to walk trough the ruined mine and flooded tunnel. How does trading and traveling work then? How do merchants travel? The new port in sumeru has no roads and rivers to it. New vale that is supposed to be the largest tea producing area in the wrold, has only one dock that takes small boats to lyiue. Also the only way to get there is to go trough that small dock. You want to tell me that morax couldnt split the mountain and make traveling easier for his own people?

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +10

      You are right about the chasm I think, I am not seeing the map now. But the new port has a road to it, pretty sure. And about the latest liyue region, isn't going there throw boat easy? What they should do was to add boat waypoints in liyue to reach the top of the river. Also notice that the body of water around Fontaine is at an higher altitude that the body of water around Inazuma as it seems and that's weird tbh. There is also a trail that goes from the entrance to that region to the surface part of the port so it's not like you can't walk there all the way through trails. I don't think it was that is true for the last 2 things you mentioned

    • @borkozdravkovic4746
      @borkozdravkovic4746 หลายเดือนก่อน +28

      @@BrunoAlves-rj5uwIt has one, but it leads to a hut in the mountain, and to a lake that has nothing connected to it. The lake also has a dock but its 100m wide and has a waterfall so no boats can travel to it

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน

      @@borkozdravkovic4746 are you talking about the latest liyue region? The trail goes to that village and from that village you have a trail that goes up the mountains, passes besides that martial arts museums and after some badges reached into the port. The boats are only used for the body of water, that's why they do descend the river and they use little boats. Basically they only use big boats on seas and tha makes sense. They use the boat to connect to other nations just like in the outer ocean we know of. There is one odd thing but I am not sure if I remember correctly, when you look into the sea there, you can see that that liyuean port is in a platform above the body of whater around Fontaine and ot creates there a waterfall between that port and the sea but I don't remember correctly now, I would have to check. If there is a waterfall there, I hope they remove because it doesn't make sence

    • @borkozdravkovic4746
      @borkozdravkovic4746 หลายเดือนก่อน +12

      @@BrunoAlves-rj5uwThe only way to get from liyue to chenyu vale is trough one small dock where the waypoint is. I was talking about that. If you want to send tea to liyue harbor or go there you have to use that one small dock with small boats to transfer anything.

    • @BrunoAlves-rj5uw
      @BrunoAlves-rj5uw หลายเดือนก่อน +4

      @@borkozdravkovic4746 yeah but that makes sence because it is a river. Big boats might get hit by the floor of the river somewhere. Also that destroyed and small bridge when you go to the village next to dragonspine wouldn't help big ships get through

  • @danstern102
    @danstern102 หลายเดือนก่อน +171

    hoyoverse remove the waterfall mountain in sumeru lmao

    • @hayden8571
      @hayden8571 หลายเดือนก่อน

      Where ??

    • @Mirenchan
      @Mirenchan หลายเดือนก่อน

      @@hayden8571 watch the video he explains it there

    • @cforchicken8891
      @cforchicken8891 หลายเดือนก่อน +8

      @@hayden8571 it was before the update, there was a nice mountain with a big waterfall

    • @needsleepasap
      @needsleepasap หลายเดือนก่อน

      @@hayden85715:00

  • @maj0ga.
    @maj0ga. หลายเดือนก่อน +71

    Definitely agree with the teleport issue. Exploration is one of my favorite things in any game and instant teleport to a new area heavily takes away from it even if there is nothing in between. Having the Remura quest starting in Sumeru heading to Bayda Harbor first would have been so much better.

    • @Rawrrawr7157
      @Rawrrawr7157 หลายเดือนก่อน +9

      That's exactly what i was thinking, they could've even just made it so the quest teleported you over (saying you used the boat) and it would've been so much better imo

    • @teeman7137
      @teeman7137 หลายเดือนก่อน +4

      Exactly remember the time in Monstad where you had to climb a rock and you didnt know if you would make it to the other edge. There is literally nothing like this since sumeru. We just follow some circle, press T to fly and now we dont even have to think where we are on the map with these waypoint. They made the open world so casual in detriment of the sens wonder and accomplishment. Really hope they change their mind with Natlan

    • @neon-us6mp
      @neon-us6mp หลายเดือนก่อน +5

      But still it's your own choice, you can teleport to the new area or you can go there walking/swimming/flying
      For me I tried multiple times to go to the island with mona skill but couldn't reach there, then jumped from Fontaine with kazuha and used his e to reach the island,

  • @ShinySwalot
    @ShinySwalot หลายเดือนก่อน +5

    It's also like, the entire game they train you to always explore, seek puzzles everywhere etc.
    And then they put 0 here, as if its a big "f u" to every instict they've given you
    Furthermore, the water (other than Petrichor) is empty too. If you combine that with the other landmass, youre looking at an entire Mondstadt filled with a whopping 16 chests or so...
    Laslty, for new players, this must be even more confusing when you first get to the map and you have no clue how to get through the desert and what path to take only to later learn half of it was empty...

  • @arri111993
    @arri111993 หลายเดือนก่อน +49

    Anyone noticed Fatui digging tunnels near wall of Sameil in Sumeru, and now we see them even in this new expanded place.

  • @melmarmoria167
    @melmarmoria167 หลายเดือนก่อน +86

    (sorry for the rant)
    i liked the 4.0 teleport waypoint. plenty of new/sumeru-skip people started playing after 4.0 - meaning that they would most likely start with fontaine playable characters on the banners. i find it fair that they didnt have to traverse almost the whole map and 3 boring desert regions just to get to the boss/flower that lynette etc needed.
    with chenyu vale and the future mondstadt-fontaine connecting region it kind of becomes obsolete tho? but back then it worked, it had purpose.
    wtf is the petrichor waypoint supposed to give you tho? it's a pointless waypoint that is way too close to the statue of the seven to find ANY future use. + there are barely any chests (it is worse than old vanarana) or flowers/boss materials on the island to help new players.
    it would have been so so so much better if the remuria quest started with katherynne and a teleporting boatride over to the island similarly to tsurumi's quest (if hoyo wanted a secondary transportation method to boating or furina-ing across) - maybe you could've even seen the symphonic possession take over firsthand! that wouldve been amazing free worldbuilding and way more interesting than... beating up some random malfunctioning adventurers.
    it would've also made bayda harbor an npc travelpoint of interest. lumidouce harbor and yilong wharf both were surprisingly disappointing in their function of "common travel point for regular humans with hustle and bustle around" but bayda harbor was also the only other "living" part of sumeru infrastructure known. after the last 3 sumeru release areas being... pretty dead, there were a few higher expectations riding on it. (especially with the lore behind the name and location of bayda harbor, it's just tragic how lacking the area is from EVERY standpoint)
    maybe it'll have dains relevancy but... i kind of dont want it to anymore.
    petrichor also had alot riding on it as "romantic getaway island known for its beaut(iful waterfalls?)y" but in the end it has 3 houses from the disney movie luca. and no faranak to talk to, tragic, hoyo really forgot all about kaveh. + we've been waiting for this final fontaine addition since 4.2 - 4 entire updates of waittime and one insane liyue addition that made lots of people enjoy the game again!! and this tiny little puddle of 3 chests in a French-coat is all there is? hon hon non.
    remuria also had so much going for it. but it's just a more colorful variant of the 4.2 tower-lake x2 with lore that added little to the remuria lore we've already been aware of pre-4.5
    as someone who plays genshin for the lore and exploration, 4.6 was underwhelming and immersed me 0. having one (ONE????) petable cat is nice, the ditto shaped hole in the map being gone is fine, but i'd rather had only petrichor/remuria be released, with a smaller hole in the map, so they could work more on north-sumeru instead of making it "lokapala jungle with 2 new chests" and "empty pari area expansion that makes the chosen pilgrimage of the oceanids even more confusing" region-wise (also seeing that the empty north-sumeru expansion is as big as mondstadt BROKE me)

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +1

      I agree with all you said. Bravo, you put my exact thoughts into words. Not a single thing I disagree with actually.

    • @rdmtc
      @rdmtc หลายเดือนก่อน +7

      i understand your sentiments, and i agree with some of them, but some weird me out:
      how can you claim that it only added little to the Remuria lore? for the Domus Aurea, we finally get to see the Symphony that they were talking about in the books (not to mention what Phobos actually IS): and even outside of that, we basically got an explanation for the reason behind the fall of Remuria, the Harmosts, Scylla himself, even the three categories of "music"... and i'm not even mentioning a lot that we uncovered during our exploration
      and even underestimating what the Domus Aurea is: how can you describe it as a "more colorful variant of the 4.2 tower-lake x2"? how does it look like a variant when it looks nothing close to the tower? like bruh... one is a tower, and the other one is a place 'resembling' a tower, but clearly looks inspired by pipe organs and it even has a bridge that acts as a harp... that's way different than a tower
      i don't know, i think you were too overly negative about the patch
      there's constructive criticism, and there's also just straight up hating what they do without even trying to see the great things that they did

    • @melmarmoria167
      @melmarmoria167 หลายเดือนก่อน +4

      @@rdmtc sorry for the misunderstanding, i meant that the underwater area itself looked like the lake beneath the tower before it sinks, not the tower itself. i just suck at names and forgot what the name of the lake itself was.
      and yes, it did not add much new to the lore, all of the information about remuria's fall was available pre 4.6 - except for scylla's exact involvement in remus plan and what phobos was made of. the whole quest was basically a cinematic revive of the lore we could already read from multiple artifact entries and readables found before with less barbarians, remurians and war involved. it served more to reaffirm and clarify everything we were able to know beforehand - and if you wanted that, i'm genuinely happy for you, everybody deserves to have the lore easily accessible.
      but we did get awesome new lore about celestia/lochknight through the new 4.6 artifacts, just not the quest.
      the quest also completely removes all of the golem npcs and possessed-petrichor sidequests, so if you didnt do them before the finale: you just lost out on 4 out of 7 minor objectives to do for the next 80+ days of exploration until klee's summer adventures or natlan. the fact that the whole region of the Sea of Bygone Eras only has ONE worldquest and no other side-quests is really jarring [next to their main quests tsurumi had 12 hidden exploration quest, enkanomiya had 12 other exploration objectives, the lower chasm had 13 and they all beautifully expanded on the lore from biased and unbiased sides and i really wish remuria had that much love poured into it...] and ABSOLUTELY worth criticizing, especially since this is the final fontaine expansion. and it doesnt expand much on things relevant to the next regions unlike how the pari region talked plenty about egeria and the lochfolk's pilgramage or the lower chasm with its sentient fungi and dendro dragon liveform corrosions. i wanted more on scylla and the new local legend lol
      sorry that i come across more negatively, i was genuinely invested in remuria and researched about it as much as i could - and in the end my interest was kinda punished? all of it was just completely rehashed without new additions that would've made it FEEL like a big quest deserving of driving away any hidden exploration objectives from the whole new map.
      i'm sorry if this reply is not enough but i already feel like i'm overstaying my welcome with another way too long listing of "things the 4.6 region sucked at[lore edition]", and i apologize again for the rant

    • @randomperson093
      @randomperson093 หลายเดือนก่อน +3

      ​@rdmtc yeah not to mention that prior to 4.6 the main regional dead guy remus was pretty much a background character in his own story,being either overshadowed by half a dozen characters,not even appearing it it at times atc ,compared to the ones who came before him specially the man the myth the legend deshret who was practically the star of the show throughout most of the desert lore ,remus had next to unique characteristics that we hadn't already seen before in other dead gods to the point that everyone thought he was just deshret with far less screetime,and with the new quest dude finally got out of that basement and was given a proper spotlight for the first time,also the PoV cutscenes showing some interesting dynamics between a deity and his people with them actively trying to get their god to inact violence upon their enemies,being met with his resistance instead
      but not only that they dropped the fact that guy was originally from sumeru confirming that the archon wars did in fact happen in sumeru which was never properly emphasised before
      Like we don't need grand things being revealed each patch,most of them are very much limited to the place that they've happened ,plus this comment is ignoring the very obvious implications that sybilla is hinted to be another seelie survivors and that fate can draw people to certain places,have them play their roles and take them out eventually (sybilla claims that remus accidentally finding that ancient city was his fate and he will go down with the ship wether he accepts it or not despite that fact that neither was he fontainian nor was he a part of egeria's sin not to mention becoming a ruler was not even his original goal,as he simply sought a quiet place to die)suggesting that certain other events in other nations could have possibly been predetermined as well,also the fact that irmansul branches can shapeshift to become objects to carry out said fate,the branch of irmansul that sybilla was guarding did turn into the ship of fortuna after all
      the lore imo was pretty good,most people are very much praising the world quest

    • @dreamingaway886
      @dreamingaway886 28 วันที่ผ่านมา

      Yk actually about kaveh im mad too
      Cyno has 2 story quests
      Yoimiya does go to sumeru in her second story quest
      Noelle has her second hangout
      Why kaveh doesnt have his second hang out??? Like we dont know anything about his mother... we went to fontaine, no faranak, no hangout????
      WHY NOELLE GOES TO LIYUE, YOIMIYA GOES TO SUMERU, KAVEH CANT GO TO FONTAINE??? Im sorry but he hasnt had a banner since 1 year ago
      Hoyoverse rlly IS unfair
      Like bro stop giving me mondstadt events, im tired of knights of favonius... I WANNA SEE NEW CONTENT. Im sorry but the only event i LOVED was the limited map of Idiya. It was so sad that it was limited. Golden apple was good... but new events r just weird
      Im so tired
      I hope they give us.. (and poor kaveh- he is so kind and yet hoyoverse gives him nothing. People of sumeru dont do anything for him and hoyo shows it, why hoyo does it then???) the attention we need...

  • @ahdnoh
    @ahdnoh หลายเดือนก่อน +153

    I am not ok with this, I only play the game for the exploration. This was so disappointing.

    • @dj-mb1bu
      @dj-mb1bu หลายเดือนก่อน +6

      They added a whole underwater map……..

    • @VajaaAlyinen
      @VajaaAlyinen หลายเดือนก่อน +23

      @@dj-mb1bu and an empty map the size of half of mondstadt

    • @koplaxklotory
      @koplaxklotory หลายเดือนก่อน +12

      ​@@dj-mb1bu Not good enough, I maxed out that place in like 3 days, and I didn't even play the game for more than two hours in each day, and they could've added SOMETHING in the water, like hilichurl camps in the water like they did in inazuma, something, anything, it's just dead wasted space

    • @dj-mb1bu
      @dj-mb1bu หลายเดือนก่อน +9

      @@koplaxklotory the land wouldn’t have added that much if you completed everything underwater that quickly……

    • @koplaxklotory
      @koplaxklotory หลายเดือนก่อน +6

      @@dj-mb1bu what are u talking about? It literally would 🤦🏻‍♀️

  • @TheLovedUnbound
    @TheLovedUnbound หลายเดือนก่อน +174

    Less waypoints is an intesting take. I personally have class and work so I have to limit the time I play so waypoints are amazing for me.

    • @rafael_lana
      @rafael_lana หลายเดือนก่อน +59

      But it's getting ridiculous imo, that tiny island has 3 but there's not one near the vishap boss in Liyue for example. It's so oddly distributed

    • @svnset5450
      @svnset5450 หลายเดือนก่อน +11

      ​@@rafael_lana and none next to andrius

    • @rafael_lana
      @rafael_lana หลายเดือนก่อน +39

      @@svnset5450 bosses should be the teleport point themselves like in hsr. Such a simple change, I bet they could code it in a day

    • @svnset5450
      @svnset5450 หลายเดือนก่อน

      @@rafael_lana i agree

    • @maxttk97
      @maxttk97 หลายเดือนก่อน +2

      And bingo this is the reason why we got teleported to Fontaine and did not travel(that totally broke immersion, same with the chenyu vale and the new small island. People cant even be bothered to even walk for a few minutes. filthy casuals.

  • @abhipatil6409
    @abhipatil6409 หลายเดือนก่อน +12

    It's literally just completely empty. Forget chests. There aren't any resources, 4-leaf teleportation marks, or ANYTHING else. They 100% rushed it out or got lazy

    • @tehCostHD
      @tehCostHD หลายเดือนก่อน

      Because it’s not MEANT to be content. It’s there to make the map cohesive. That’s it. They could have just left that area out of the map completely but that would look super weird. So they did it so the map can look complete. It’s not a big deal

    • @abhipatil6409
      @abhipatil6409 หลายเดือนก่อน +7

      @@tehCostHD This is flat out not true. Every time they've released a new area, the conjoining region gets new terrain, resources, easter eggs, or chests. It happened with the chasm, sumeru, hadramaveth, and dragonspine. To release a region half the size of Mondstadt and have it be completely empty is worse than having a hole.

  • @slaybutton1692
    @slaybutton1692 หลายเดือนก่อน +59

    Tbh i personally just ignored the teleport waypoint in Petrichor and went there by running over the water as Furina.
    Way more fun than just teleporting LMAO. Dont let their teleport waypoints from ruining the experience yall! Not saying the waypoints are a good thing, they're lame AF, but you can just ignore them and go there normally to sightsee on the way

    • @hoppie4263
      @hoppie4263 หลายเดือนก่อน +7

      The way points are useful for new players that need materials for characters

    • @kittendragon6720
      @kittendragon6720 หลายเดือนก่อน +2

      I didn’t even realize there was a waypoint lmao so I glided over bc I just didn’t feel like team changing

    • @hoppie4263
      @hoppie4263 หลายเดือนก่อน +4

      @@kittendragon6720 you can also use a boat to the island

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน +1

      yea, but the point is.. with this "waypoint" thing.. they can just have the excuse to add NOTHING in between waypoint and old maps, because you can just teleport.

    • @hoppie4263
      @hoppie4263 หลายเดือนก่อน

      @@WastedTalent83 they wouldn’t use that as a excuse and the way points are to get materials for newer characters they might even add a way point to inazuma at some point so you can get there for materials with out completing the archon quest

  • @renorzeta
    @renorzeta หลายเดือนก่อน +99

    not only the new WOrld questline is soooo short but there're no other world quest to do except the one on island.
    if 4.7 patch didn't adds anything then ....

    • @jeomirit
      @jeomirit หลายเดือนก่อน +23

      patch 4.7 will continue the main storyline, but probably will be as short as karibert quest was (1 hour long)

    • @TrillThoughtz
      @TrillThoughtz หลายเดือนก่อน +8

      I don't know if you know but there is a whole new zone kinda like the chasm underneath that island it's plenty of content

    • @Igwanur
      @Igwanur หลายเดือนก่อน +7

      @@TrillThoughtz its tiny tho

    • @tabletennisstars1227
      @tabletennisstars1227 หลายเดือนก่อน +14

      im not gonna read world quests as long as the writing is trash, way too much useless yapping

    • @pontoancora
      @pontoancora หลายเดือนก่อน +1

      ​@@Igwanurnot really

  • @JaxElectroSaiyan
    @JaxElectroSaiyan หลายเดือนก่อน +127

    A major thing that I have a gripe about the update is that the ocean gap that was filled was huge, but when you travel on the boat, the perception makes it seem shorter than it is--and it makes it feel cheap. I was looking forward to exploring a huge empty ocean. And did anyone else feel a bit queasy from the perception of traveling across the ocean? I feel fine traveling in the boat in other parts of the game, but it feels jarring traveling across the ocean gap

    • @pontoancora
      @pontoancora หลายเดือนก่อน +14

      Travel an empty ocean? Nah.
      Only if they put a lot of speed rings, coins etc.

    • @JaxElectroSaiyan
      @JaxElectroSaiyan หลายเดือนก่อน +9

      ​@pontoancora If they made the boat travel at regular speed it would have been fine. The boat feels slow traveling across the ocean

    • @zylahnuri7064
      @zylahnuri7064 หลายเดือนก่อน +29

      Oh my god, I'm so glad I'm not the only one. I was running around with furina and deadass, all at once I could the upside down pyramid, old vanarana trees, the jade chamber, dragonspine, etc. Half the time It felt as if I was on a lake rather than an ocean, and the other half my brain couldn't comprehend that this was a video game and I wasn't viewing the entire world at once.
      I really wish Hoyo would implement some sort of mechanic or illusion to make the ocean feel as vast as the map is implying, or to make the nations seem farther away. I don't know if this is possible, but even curving the map. Cause at the moment, Teyvat's just every flat Earther's wet dream, and it's hurting my brain.

    • @milosantos28
      @milosantos28 หลายเดือนก่อน +21

      This! It feels weird that if you look around, you see fontaine, liyue and sumeru around you, like you’re in a very small lake, not a sea. What’s worse I guess is that all those land masses and visible landmarks are so big that sometimes it feels like the world is gonna fold into me lol.

    • @amandaslough125
      @amandaslough125 หลายเดือนก่อน +9

      ​@@milosantos28but it is a lake. The Fontaine people just call it a sea because water nation.

  • @highwaytoheaven99
    @highwaytoheaven99 หลายเดือนก่อน +163

    I would rather they had ditched the new "underwater Remuria" map and spent all that dev time on FILLING that empty space with actual stuff. Or maybe make the "Nostoi Region" smaller, and leave the Sumeru landmass to be another expansion.
    There's no way to sugarcoat it, that was a VERY stupid design decision right there.

    • @pr0ntab
      @pr0ntab หลายเดือนก่อน +14

      Based on examining the map from out of bounds I suspect they originally intended to put the ancient sea area in the space under the lake but when trying to fit the vertical portions of the final setpiece areas realized it just wasn't going to fit without weird hacks and so put it in a sub-area which then left a really big spot with not much to fill it with

    • @nixxdra
      @nixxdra หลายเดือนก่อน +4

      Sumeru is the size of Mondstadt and Liyue combined, the last thing it needs is another expansion.

    • @adiaphoros6842
      @adiaphoros6842 หลายเดือนก่อน +3

      "I would rather they had ditched the new "underwater Remuria" map..."
      And completely destroy the point of the 1st half of the patch?

  • @Lumine60
    @Lumine60 หลายเดือนก่อน +53

    I explored the entire north area and the green area AT LEAST had 2 mora boxes in the water, like 5-6 mora rocks and 3 chests , but the DESERT area .... Nothing. Just empty like what's the point of adding it at this point if it's so empty

    • @tehCostHD
      @tehCostHD หลายเดือนก่อน

      To fill out the map. It’s not that hard to understand

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน

      it would have been much better to put water there too.. at least we wouldn't have to go there and waste time "exploring" nothing.

    • @jekisreal7592
      @jekisreal7592 หลายเดือนก่อน

      ​@@tehCostHDJust put more chest, it's not that hard to do

    • @tehCostHD
      @tehCostHD หลายเดือนก่อน

      @@jekisreal7592 agreed. They could have randomly put some hillichurl camps around the area. But I’m not pressed about it. That would have been cool to explore for all of 10 minutes. I’m happily exploring remuria instead

  • @UrDad000
    @UrDad000 หลายเดือนก่อน +8

    Pertichor and Remuria are literally one whole day worth of exploration (I did it in two). They had absolutely no excuse to leave sumeru this empty, it deserved a statue of the seven and all that :/

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน +1

      man , i 100% everything in like.. 5 hours really.

  • @Tromaxer
    @Tromaxer หลายเดือนก่อน +75

    not sure but lets hope there will be more chest later in phase 2 because cyno story quest part 2... idk

    • @bench_gamer
      @bench_gamer  หลายเดือนก่อน +34

      Oh shit I forgot about Cyno was this patch. I'm looking forward to it but I doubt it'll do anything for the map.

    • @WakanaGojoAE86
      @WakanaGojoAE86 หลายเดือนก่อน +12

      Nah. While Mihoyo will make sure to not repeat things like this in future but at the same time I don't think they are gonna do any kind of backtracking for this patch of the land in future.

  • @plazasta
    @plazasta หลายเดือนก่อน +23

    this really frustrates me, because I've often heard complaints about other open world games feeling empty specifically because they do this. As well, as someone who loves to explore areas like this, when I first tried out Genshin and saw just how much the game rewarded you and encouraged you explore the map, it felt amazing. To me, this was one of Genshin Impact's strongest points: it didn't matter where you went, there was always something to do or find. By contrast, this latest update feels like a step backwards. I'd previously thought Hoyo had learned from the rest of the industry's mistakes, but apparently they haven't.
    like this reminds me of a mentality you need to adopt in storytelling (Genshin clearly doesn't have it, lol): if something, whether it's a chapter in a novel or a scene in a movie, brings nothing of value to it, remove that scene/chapter. Pointless filler just wastes your audience's time. Northern Sumeru feels like that for me. It adds absolutely nothing of value to Teyvat and it feels like the only reason why it was added was to get rid of that big hole in the middle of the explorable map. What's the point? Why on earth would you allow players to travel to an area if you don't give them a reason to, if there's nothing of value for them to get there?
    if you didn't put anything there, then don't add it to the explorable map! Keep it out of bounds!
    Up to now, Hoyo have set a precedent in Genshin: if you can go somewhere, then they'll make sure that area is worth exploring. For them to suddenly not do this just feels like a rug-pull

    • @r.d.6290
      @r.d.6290 หลายเดือนก่อน +6

      It's even funnier considering they have an out of bounds small region in north-western Fontaine near the place adjacent to Arlechino boss fight location, Fatui Operative Local Legend, and small lake.

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน +1

      to me, it was kind of obvious to reach this point.. in the last 4-5 months the game gave us literally nothing man.
      aside a few minutes of decent quest and nice cutscene. Everything else is almost garbage.
      People complain about the desert while i loved it, at least that made sense and had a meaning, but these last patches? Its like.. "we got bored to give you decent content, deal with it"

  • @alexisbaquine7635
    @alexisbaquine7635 หลายเดือนก่อน +100

    How the F Mohoyo is giving us filler patches with no content at all and then they release a zone expansion with nothing to do there?

    • @chichigrubs
      @chichigrubs หลายเดือนก่อน +5

      Filler patch with an area that isn’t filled is crazy 💀

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน

      yea, lost all my hope for this game to improve in the last 4/5 months, we literally had nothing except a few cutscene.

    • @frenchrevenge6406
      @frenchrevenge6406 หลายเดือนก่อน +2

      They're BEGGING for us to boycott this game at this point

  • @torusorus7803
    @torusorus7803 หลายเดือนก่อน +23

    If i were to cope about it they may use this area for some sort of map changes, like maybe the entire area gets physically destroyed or smthng and the landscape completely changes

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +14

      The most massive cope imaginable.

    • @WastedTalent83
      @WastedTalent83 หลายเดือนก่อน

      keep dreaming XD There will be a summer event, natlan, and everybody will forget about this place, and never go there again like enkanomiya

    • @zane1028
      @zane1028 24 วันที่ผ่านมา

      ​@@WastedTalent83 yeah but enkanomiya at least has a story and interesting exploratiom and its well remembered by lore players while this is literally just nothing

    • @WastedTalent83
      @WastedTalent83 23 วันที่ผ่านมา

      @@zane1028 i know , im one of the people who really enjoyed enkanomiya really. no idea why people hate it so much.

  • @leondenizard3800
    @leondenizard3800 หลายเดือนก่อน +15

    If it was in Liyue Bada port would be a big pretty city like in last Liyue region...they add two cities,they could add a tropical swamp bc its close to de sea and the nation of hydro,they just made an empty space and put some trees there....also Bada port is very disapointing like i was expecting a pretty middle east-indian city close to a swamp lol

  • @coolbath8313
    @coolbath8313 หลายเดือนก่อน +26

    i have never seen a green area more barren than a desert 😅😂

  • @lasunika
    @lasunika หลายเดือนก่อน +62

    Bros yelling at a brick wall hoyo never gonna listen

    • @alexes6368
      @alexes6368 หลายเดือนก่อน +44

      at least he doesnt stay silent and takes all this bullshit

    • @y3sy3day
      @y3sy3day หลายเดือนก่อน +28

      in my opinion its always better to express that you dislike something rather than just tolerate it

    • @ZennikoCallisto12
      @ZennikoCallisto12 หลายเดือนก่อน +6

      if you dont like something its better to speak out rather than just being deadass silent, the devs themself wont actually hear you, but at least the community will, and if the community knows, they could actually do something, either incredibly stupid or worth noting, to reach to the devs bcz of how stupid this cummunity is

    • @karely_ai
      @karely_ai หลายเดือนก่อน +2

      If people really wanted to express themselves and be heard, they should let them know the way every company understands, with the wallet.. Oh wait, this community is very conformist, they won't lift a finger and keep spending.

  • @loredanarosimodesti4799
    @loredanarosimodesti4799 หลายเดือนก่อน +39

    I like waypoints, it makes the game easier, not everybody likes to walk for 30 minutes to reach a point you have already discovered to fight a boss!

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +17

      It was more about pre-unlocked waypoints and having the initial discovery of them stripped away from a game that focuses on exploration in an open-world. I understood the Fontaine 4.0 waypoint, for newer players, otherwise you had to walk across 4 continents (worst case, from Mondstadt, dessert and sumeru counting separately) to just see Fontaine. Meh.
      But the Petrichor waypoint is a joke. Even if you have no characters for proper water traversal, there is a harbor and a boat waypoint there. At the very least, show me that there is a port OR unlock the waypoint at the port so I still have to cross the water.

    • @terence321
      @terence321 หลายเดือนก่อน

      @@christophsiebert1213 correct me if im wrong but didnt we get the boat from inazuma? could be a waypoint for inazuma skipper ig

    • @tete-rh5xo
      @tete-rh5xo หลายเดือนก่อน +3

      I feel the same it makes my life a lot easier and I can always choose to take the long way myself if I feel like taking in the sights of the area. It's nice that the option is there!

    • @kitkatkatsuki8629
      @kitkatkatsuki8629 หลายเดือนก่อน

      @@terence321 true but catering to people who skip is like helping people who arent helping themselves, if you wanna skip a large portion of the entire world fine, but be aware it will (or in this case should) make future exploration harder.

    • @terence321
      @terence321 หลายเดือนก่อน +2

      @@kitkatkatsuki8629 i mean personally im a 100% person so I cant relate skipping either
      But to argue a counterpoint, there might be people who pull for new characters like arle which are still in mond/liyue, which is a big point for a gacha game
      Thats why you can skip to boss domains as well

  • @hatsuneKuuma
    @hatsuneKuuma หลายเดือนก่อน +4

    Hoyo has often cited prioritizing the casual exploration enjoyer players as to why they haven't added any endgame content. But now that they dropped a huge region with little to explore beyond scenic vistas, this claim of priority is really hard to stand on.

  • @misplacedpoetry9687
    @misplacedpoetry9687 หลายเดือนก่อน +8

    i was poking around there a bit ago when i went over to get the bayda harbor teleport and thought it was weird that there were barely any monsters to fight. figured i needed to explore more, but wow. thats sad that there's like. nothing there

  • @superfate9424
    @superfate9424 หลายเดือนก่อน +21

    The empty space is stupid. They’ve got enough money to section that part off for the 2nd phase and even just make it a land of birds or something. At minimum there should have been a bunch of ruins that we can’t yet access

    • @kamveng453
      @kamveng453 หลายเดือนก่อน

      It’s not actually if you follow the lore and don’t skip sht. Khaenriah is literally located below Bayda Harbor. The hugeass gate is leading there.

    • @superfate9424
      @superfate9424 หลายเดือนก่อน +1

      @@kamveng453 There’s a difference between lore and gameplay, gameplay wise there is literally almost nothing there. It’s penny pinching at best to avoid giving us more chests and primos to work with, I’d rather them have held off giving it as opposed to just empty space. Also why do you think I mentioned ruins?

    • @hamster-xr3mw
      @hamster-xr3mw หลายเดือนก่อน

      Yes, They can add a lot of thing in there.
      but imagine your computer storage. i wonder your pc will able to survive until natlan or not.
      Just 4.6 is took 34 GB. If those place got filled, how much it will increase?

  • @dxlr-ld2mt
    @dxlr-ld2mt หลายเดือนก่อน +67

    Bruh it disappointment, how the fk they have big space on the map and hype its up for it’s just to fill tiny island kinda middle finger to the fans.

    • @ItsJustT
      @ItsJustT หลายเดือนก่อน +4

      They hyped it up?

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +8

      @@ItsJustT Not really. It was the typical foreshadowing of where certain places are located before they are released. Not much in hyping up, but I guess how they released the map expansions around Fontaine just made everyone sure that this place was gonna be released on the Fontaine cycle at some point. And the more map expansion that didn't do that, the more hyped people got as it would continue to look ass having this large hole in the map.
      And then, when it actually came to be, it was just empty filler space. This is the saddest map expansion update since release I have ever witnessesd. Especially given there is only one world quest (that wasn't even that long, honestly) and one character quest (of a very highly anticipated character and is good). But that's it. There isn't even a big event going on right now. Like, not a new one accompany'ing this patches release. We now wait 3 weeks for Cyno's teased Arc 2 story quest, I guess. But wow, one character story quest after 3 weeks, for the next 3 weeks. Sure hyped to have 3 hours of content for the next 3 weeks to finish, oh boy...

    • @rdmtc
      @rdmtc หลายเดือนก่อน +13

      ​@@zylahnuri7064 you know what, i searched about the NPCs that mentioned about how "large and important" Bayda Harbor is, and it turns out that only ONE NPC mentioned Bayda Harbor, and he only mentioned that it was a "line" connecting Sumeru to Fontaine! nothing else! it was just literally one line mentioning Bayda Harbor! how was it even hyped?
      bruh did people collectively experience the Mandela Effect?

    • @tete-rh5xo
      @tete-rh5xo หลายเดือนก่อน +3

      @@rdmtc I think you're right. As far as I know the port was only mentioned in that 1 quest briefly. But because it was mentioned back in 3.8 a lot of people hyped themselves up about it while waiting for the release, and were excited to see the port and what Hoyo would put in that missing area of the map, which is why the expansion is even more dissapointing, because of the massive amount of area around the port that is just a barren environment devoid of anything to collect like no chests, puzzles, not even any flowers that can be harvested, no side quest in the area etc. It's such a waste. But imo I don't think it's that bad. The port is clearly functional as like you said the npc only ever said it goes from sumeru to fontaine which it does, and I think the port itself actually looks nice and there are several npc's there with dialogue. It would just be nice if there was actually a reason to go to that area like a quest or something

    • @rdmtc
      @rdmtc หลายเดือนก่อน +6

      @@tete-rh5xo there's a quest that will take you there briefly, though it is available after the Remuria WQ... but i understand the sentiment, i also wish that there was chests or challenges sprinkled in the area as well, even though i'm not that bothered by it
      i think there's nothing wrong about being hyped about a potential place, and that's great because it gets a lot of people talking.. but that also comes with a price: when people are hyping themselves up for a place that wasn't really deemed important by anyone making the game at all, they would just be setting themselves up with disappointment.. the line where Bayda Harbor was mentioned wasn't even that noteworthy too, it was just an NPC mentioning what route he has to take
      i understand the disappointment about the 'desolated' areas, but as for the Bayda Harbor, people that had these misplaced expectations didn't even really think about if HYV was setting and hyping this place up... it's not like it's Chenyu Vale which was mentioned (and hyped) lots of times

  • @mintsugas
    @mintsugas หลายเดือนก่อน +7

    This really bothered me too. The lack of chests or ANYTHING in such a huge area is extremely disappointing, they could've put something at the very least, the size of how small the harbour was too. The whole layout of petrichor and positioning and sumeru land bothers me too, they could've moved petrichor a little further up and made a bigger land expansion for sumeru for the rainforest area. Such wasted potential. Also as someone who loves exploration it sucks that exploring is not fulfilling when you climb ontop of an entire desert with huge potential to leave a special chest or something just for there to be nothing.

  • @Artfvlly
    @Artfvlly หลายเดือนก่อน +15

    I wasn't even aware they expanded Sumeru until I finished the Canticles of Harmony quests. To say I was extremely disappointed is an understatement...

    • @I.disagree
      @I.disagree หลายเดือนก่อน +4

      I wasn't disappointed *because* I didn't even know they expanded sumeru 😂. "Oh that's weird, anyways"

    • @Artfvlly
      @Artfvlly หลายเดือนก่อน +1

      @@I.disagree Literally my reaction. It's hardly noticeable on the map!

    • @kskr8610
      @kskr8610 หลายเดือนก่อน

      How did you get disappointed over something that they didnt even mention in dev stream and you yourself werent even aware of

  • @malkavian4120
    @malkavian4120 หลายเดือนก่อน +11

    I personally don't even care about chests at this point. I don't understand why there're no TREES. It's just empty field after empty field and Sumeru's forest is all about lush greenery. I can take no endgame in Genshin, but locations with zero design is just some next level of disappointment.

  • @hjkl1255
    @hjkl1255 หลายเดือนก่อน +43

    I felt like I entered the Genshin backrooms , truly one of the expansions of all time.

  • @ibetterbearoundyou
    @ibetterbearoundyou หลายเดือนก่อน +60

    Isn't this close to Laila's hometown? They neglected Sumeru from the very beginning I'm not surprised. It's a shame they didn't include something new for a region that was already criticized for their exploration.

    • @mintsugas
      @mintsugas หลายเดือนก่อน +7

      Did they really leave out Layla's hometown :(( makes me so sad

    • @spyrothetimelord
      @spyrothetimelord หลายเดือนก่อน +14

      YES like the hangout route we take clearly implies she is from north of the mushroom area and yet we don't get that at all now? There's no other "north" to get now :(

    • @armablign
      @armablign หลายเดือนก่อน +5

      Dahm, I love Layla, and I really wish I didnt know that :(
      (I havnt done her hangout yet)

    • @MiyuKawasaki
      @MiyuKawasaki หลายเดือนก่อน

      I think Layla's village is the straw huts on top of the giant ass mountain

    • @kamveng453
      @kamveng453 หลายเดือนก่อน

      For those who’ve missed that Pari quest, Khaenriah is literally located beneath the Bayda Harbor area 😂

  • @Shawzii
    @Shawzii หลายเดือนก่อน +15

    Why didn't they just release that extra space in Sumeru's patches if it was already going to be essentially empty in the first place? There was no point hiding this area if they were just going to do nothing with it in the future. There's not even a world quest or hidden chests in the new harbor. There's even a missing part of the ground on the top of the mountain where the treasure hoarders are.

  • @vukkicos5688
    @vukkicos5688 หลายเดือนก่อน +32

    Guys, make sure to mention all of this at the end of the patch Survey, and put your satisfaction as the lowest possible so it is standing out.
    I love exploring these inbetween areas that get added with map expansions, and this was just a huge disappointment, the area between Liyue and Chasam had more chests than areas between Liyue-Sumeru ,Sumeru-Fontaine and all regions that surround Remuria, COMBINED.

  •  หลายเดือนก่อน +4

    I joined the game during patch 1.1, I still remember when I wandering to Liyue by accident, explore the game without even knowing anything. just immersed myself into the game, it was such a beautiful experience

  • @CuriusGorg
    @CuriusGorg หลายเดือนก่อน +46

    it's not for world exploration, it's for map cleanup. it's really only there for the map to look prettier.

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +30

      Which is really sad, since we could have gotten the same map expansion treatment as with Chenyu Value. Chenyu Vale added a whole new land exploration. So what could we have gotten here? A whole ocean exploration section. This would have been the perfect place. There is only one small island in the midst of a big ocean. Supposedly Remuria was once on top of the water? So, if it sank, it would leave behind this big ocean hole, but this was thousands of years ago. It would have filled with reefs and stuff, which contain treasure.
      But there is just... nothing. Remuria isn't even that big. You have one big clump to free the whale in, and one big clump for the Remurian castle. So, half the new map isn't even Remuria.

    • @CuriusGorg
      @CuriusGorg หลายเดือนก่อน +21

      ​@@christophsiebert1213 I agree that it is sad, but we can't necessarily blame them, Hoyo should be more focused on Natlan than anything rn

    • @cielhunterzzzz
      @cielhunterzzzz หลายเดือนก่อน +23

      @@CuriusGorgI just wish they waited on Sumeru. I just rather have a hole in the map than an unfinished region.

    • @PiousMoltar
      @PiousMoltar หลายเดือนก่อน +2

      Removing that series of waterfalls certainly didn't make the map look prettier. Actually nothing about this new region is pretty, it's bland and boring.
      Also that's not a valid argument, they've literally never done this before. There was a large area of Liyue near Sumeru which came out with the Sumeru patch and it had plenty of stuff. They also clearly made a lot of effort to merge the areas in a way that looked natural. This is just lazy BS.

    • @PiousMoltar
      @PiousMoltar หลายเดือนก่อน +1

      @@christophsiebert1213 Agreed. But the Chenyu Vale expansion is where this problem actually started. Chenyu Vale itself was amazing, but they added a new bit of north east Sumeru where it meets Chenyu Vale, and that was already empty and boring. That really disappointed me. But this update is even worse.

  • @alessandroreyes3827
    @alessandroreyes3827 หลายเดือนก่อน +9

    They usually dont had much in connection point.
    They added something for liyue -sumeru but it wasnt much.
    Sumeru-fontaine had like 7 chest.

  • @garafaa
    @garafaa หลายเดือนก่อน +2

    Also no new khaenria info, they couldve made a new quest right there that would be related to khaenria since its near the gate

  • @rose4lyfe
    @rose4lyfe หลายเดือนก่อน +18

    Nahhh cos this shocked me too i mean ik its just a random strip of sumeru land to fill for the actual new area but like absolutely nothing new not even a couple or so chests or seelies shocked me

  • @felixcatux
    @felixcatux 28 วันที่ผ่านมา +4

    The empty ladmass is fine BUT THE REMOVAL OF THOSE VANARANA WATERFALLS I WILL NOT FORGIVE

  • @mr.redhands8390
    @mr.redhands8390 หลายเดือนก่อน +64

    Patches get smaller and smaller. I couldn't help but laugh at the tiny new island.

    • @tabletennisstars1227
      @tabletennisstars1227 หลายเดือนก่อน +5

      you didnt see the sea part i guess, it is fairly big

    • @mr.redhands8390
      @mr.redhands8390 หลายเดือนก่อน +30

      @@tabletennisstars1227 I saw it, that's not an excuse. Remember The Chasm?

    • @pontoancora
      @pontoancora หลายเดือนก่อน +14

      Not really. 4.4 was huge. 3.1 desert is the biggest but most if the surface is empty - as should tbh.

    • @kittendragon6720
      @kittendragon6720 หลายเดือนก่อน +7

      @@tabletennisstars1227if you compare map sizes of what’s above and the area below this fontain map is less than either ekonomia or the chasm in BOTH regards, when I first saw it I was like wtf Genshin. Even the underneath area was a wtf it’s so small moment.

    • @ankitjadhav6775
      @ankitjadhav6775 หลายเดือนก่อน

      Stfu ,u complain when they release new content , u complain when they don't. Wait for natlan patiently

  • @sukodoodle6808
    @sukodoodle6808 หลายเดือนก่อน +6

    I think it would have been really great and made it more immersive if it started the quest with us taking a boat from the bayda harbor to the island. That way the north also wouldn’t feel so filler and that it had an actual purpose.

    • @Cajun_Seasoning
      @Cajun_Seasoning หลายเดือนก่อน +1

      there is a world quest that has you travel to Bayda harbour but you have to complete the Remuria world quest first

  • @gadgelt
    @gadgelt หลายเดือนก่อน +4

    When you said ".....from what I read in Reddit" now I know where the platform got its name.

    • @PiousMoltar
      @PiousMoltar หลายเดือนก่อน +1

      .....wow

  • @crepe_loaf
    @crepe_loaf หลายเดือนก่อน +3

    I saw someone in another video saying that this part of area might undergo a significant change later(possibly related to khaenri'ah) that changes its whole landscape, so chests, challenges and stuff would be gone after the change, and if this area is filled with content, players might be upset that they hadn't explored completely before the change. I'm just hoping that this is true.

  • @RaY29rus
    @RaY29rus หลายเดือนก่อน +3

    I'm pretty sure there's a reason for the emptiness. I think this area might get destroyed or just reformed completely in the future patches, so putting stuff there would make it impossible to collect later when the story reaches that point. Another hint towards it - this area is right above the space where the entrance to Kaenri'ah leads.

    • @corpsesbingusuwu4268
      @corpsesbingusuwu4268 หลายเดือนก่อน +1

      if they were going to remodel the landscape in the future then what would be the point of making accessible in the first place? surely it would make more sense to keep it inaccessible and then add it later once they made the changes they wanted to make. having huge swathes of empty and soulless land negatively impacts the quality of the game. they do not plan to do anything with this space, it will be left empty as it is now until the end of the game.

    • @RaY29rus
      @RaY29rus หลายเดือนก่อน +2

      @@corpsesbingusuwu4268 While I agree they should've just make it unaccessible (though that giant hole in the middle of a map was pretty irritating and now it's pretty chill), I definitely wouldn't be so sure they have no plans for this place. It's not like it's something they do all the time, adding new empty areas, usually it's quite opposite.

  • @ipetross
    @ipetross หลายเดือนก่อน +21

    I mean they didn't even bother adding some teleport waypoints...

  • @ripfostels242
    @ripfostels242 หลายเดือนก่อน +5

    This is completely unrelated to the empty sumeru region, but I wanted to shed some light on the modern exploration elements of genshin. Starting from Inazuma and further popularized in Sumeru and fontaine were the automatic traversal methods. I am talking about the four leaf sigils and the water globe things in Fontaine that doesn't even let you exit out of it. I feel like this method of traversal feels way too bland, when the game tries to hold your hand through every form of movement now. It feels like even the exploration is scripted of sorts with how these traversal elements are placed in the map, with them guiding you to one chest after another, the new orb collecting challenges also do the same. I guess this is beneficial for player retention as it is one dopamine strike after another but for me it feels like that just takes away the sense of wonder and the urge for actual exploration.
    There is a reason why liyue and mondstat are still my favourite regions in terms of exploration, sure they have way less enemy variety and were way simpler than the modern regions, but I would argue that this was the reason why the region felt so immersive. Some chests in mondstat are just left unguarded or in hard to reach places (which is more realistic) and the player had to use creative methods to obtain said chests.
    The objective to obtain chests nowadays are either kill a group of mobs, do very predictable region specific challenges, collect ten orbs or etc; and the primo density of regions are also at an imbalance, clearly evident by the excessive empty space in the desert regions and now this sumeru "expansion". To avoid too much primos at a specific location they have introduced underground layers which I always hated. To begin with, it takes the player away from the open world and puts them in a linear environment stripping away their explorative freedom, caves also majority of the time look worse compared to the open world, and in the dessert when there are multiple caves intersecting with one another it becomes really cluttered and complicated, not fun at all. I'm not saying that linear exploration in an open world game cannot be bad. Like, in dragonspine, the magical feeling of climbing to the top of dragonspine's needle for the first time, and seeing the whole world of genshin while the amazing bgm played. That was amazing!
    Speaking of dragonspine, I feel like dragonspine is the most underrated genshin regions. People hated on it for sheer cold affect, but the sheer cold affect was one of the reasons why it was underrated (hopefully natlan's volcano mountains have the same sort of effect), it adds an additional challenge on top of the already tough mobs in the area. Which made the player plan their exploration better, gearing up with food and what not. On top of that the great sound track and the atmosphere really made it amazing to explore that region and is one of my all time favourite regions.
    When the player turns into a blob of water, dissapears into thin air, or turns into a fish. It takes away the immersion of the world. The puzzles nowadays also feel like they "don't fit in teyvat", like the 2D effects (in contrast to a 3D world), floating platforms that appear and dissapear, the sumeru bow puzzles, and other similar examples. Due to all of this Sumeru and Fontaine are two of worst regions for me interms of exploration. The magical feeling that I once had from exploring teyvat is gone to me.

    • @MiyuKawasaki
      @MiyuKawasaki หลายเดือนก่อน

      Dragonspine is actually super underrated

    • @nanashivii9237
      @nanashivii9237 หลายเดือนก่อน +1

      Absolutely agree with everything you said. However, the worst offender are the underwater currents in Fontaine. While there's absolutely something to be said for the artistic quality of smooth, cinematic movement through water -- save it for cutscenes. Don't dedicate huge swathes of open world to what are essentially barren corridors and take away the player's agency in exploring. Even as a method of transportation they are incredibly inefficient due to how many waypoints there are on the map.

  • @RhythmandFlorence
    @RhythmandFlorence หลายเดือนก่อน +5

    I was a bit disappointed that Paimon didn’t tell me to go to a dock bc some weird treasure hoarders were trying to hock rocks as gold. They literally could’ve just moved the plot hook to a Fontainian port instead of just having a new point unlocked. I didn’t even have a chance to check the new Sumeru area yet, but I’m sure I would’ve been disappointed. I really like just exploring and wandering around, especially in Sumeru since I still need to feed my onion sigils. Like I get that Sumeru had fuckall to do with the plot for Remuria but the side quests had been so good lately and I would’ve liked to see some new development with the Akademiya or the matra or Jeht I dunno. Hell, slap a giant ruin guard down and make us do the same puzzle for the fifth time. Put something there.
    I did see another comment say hopefully they’ll put Cyno stuff there and, while I won’t be holding my breath, it would make me forgive them if they were planning a whole character quest there and didn’t want us digging around for spoilers and such.

    • @Blairtheadorablekitsune
      @Blairtheadorablekitsune หลายเดือนก่อน

      That’s the most likely reason, that and Khaen’ria being literally beneath Bayda Harbor, so they probably don’t want us poking around there too much xD

  • @n00d13sandr1c3
    @n00d13sandr1c3 หลายเดือนก่อน +2

    I do come across some people speculating that Celestia is gonna crash land on this part of the map, which is why it doesn't have any chests or content so nothing gets overwritten after the map changes.

  • @darthjaydar1989
    @darthjaydar1989 หลายเดือนก่อน +2

    i've finished pretty much the entirety of the new world quest in Remuria and was so incredibly impressed by how streamlined and fun the exploration was... then i went to check out Bayda harbor when i was done and it was just... stunningly boring.
    i really do hope they add SOMETHING there. i love exploration in the game and every other area is put together really well to lead you in and explore. there are like some bouncy mushrooms and 4 leaf sigils that lead you up to practically nothing on the mountain... lol it's just really strange

  • @michaelalexander3700
    @michaelalexander3700 หลายเดือนก่อน +8

    well I mean we could choose to ignore the waypoint to go there, like I did. well um, I actually forgot that there's that thing and just do it as usual manually. and yeah I did feel disappointed that those new map on sumeru is empty. I roaming around for a while there but there is nothing there.
    just think of all that stuff as option. you are the one who is choosing. you can choose to use wanderer if you have it, but you can just use the other. you can choose to use waypoint or ignore it. that's your choice man. why are you complaining about extra option. don't blame the option man.

  • @daysand123
    @daysand123 หลายเดือนก่อน +3

    Me not even noticing this landmass exists because i dont even need anymore sumeru

  • @myhandlesakura
    @myhandlesakura หลายเดือนก่อน +2

    kinda unrelated but it's kinda unbelievable that Xavier is from this little island lmao

  • @anupamasharma4769
    @anupamasharma4769 หลายเดือนก่อน +1

    Omg i liked the waterfalls! I had not gone to sumeru for some time so i didnt realise it but i liked taking pics there TT

  • @Tired_Coffee
    @Tired_Coffee หลายเดือนก่อน +10

    What really gets me is that they added all that water, only for there to be nothing- no over-water hilichrul camps (like in G.A.A. or inazuma), no challenges, nothing.. I don't understand why they couldn't have added anything that makes it worth exploring the ocean with the boat or with characters like Furina, who can cross water easily. If they were going to make the island that tiny, then they could have made the ocean interesting at least. Especially with the fact that the ocean connects Liyue, Sumeru, and Fontaine- there was so much potential :(

  • @trashbuilds8351
    @trashbuilds8351 หลายเดือนก่อน +4

    I wonder if they will add stuff there in the future because I noticed that the separate underwater map has boundaries that look like they will be expanded on further too in the future and if there is a connection to Celestia through that sumeru area, they might save filling it up with stuff until the story connection?

  • @pinkvivi9345
    @pinkvivi9345 หลายเดือนก่อน +3

    Thanks for this video. I walked throughout the area to find no chests and I was like 😮 wtf!

  • @katinka01114
    @katinka01114 หลายเดือนก่อน +2

    To be fair, a part of me gets why they chose to do immediate waypoints. There is a LOT of stuff you need to farm in new areas if you want to level up new characters, so if you are a newer player, if you have to do all the quests you are looking at a week or two's time of doing all the story quests you need to get through intensively (and the later in the game you are, the longer they get). It's a lot, and I remember that newer players were bothered by how they could not use their characters because they were not yet at the Sumeru story quests and could not get the materials (or something similar).
    I personally enjoyed the Rumeria storyline and the underwater ruins. The island being so small WAS weird to me, however. I expected more, but when I unlocked it it was just a lot of water. I do wish it was at least dive-able, like Fontaine, if they are gonna put that much water in the middle of the map. Inazuma was one thing, because its point was how separated it was, but this was weird. I wish they did more with it.
    Empty Sumeru does not bother me as much, because I was never that invested in the Sumeru region, but that is a personal thing (the desert burned me out really quick on Sumeru). I didn't even notice the addition until I saw an article about fans being unhappy. But I understand the frustration to some degree. Hoyoverse made some...strange choices in this update.

  • @infrnlmssh9719
    @infrnlmssh9719 หลายเดือนก่อน +20

    I think Cyno's story quest will happen here. There is a distinct possibility that the reason they did not fill this area is because something big will happen there.
    They did it already with the Narzissenkreuz tower. And it would be a pain to track chests after terraforming all that.
    Edit: there is also a lot of people who found it silly that there was a hole in the middle. And an extra wall for a massive gap also probably eats resources. Perhaps that's why they just opened the map like that.

    • @terence321
      @terence321 หลายเดือนก่อน +2

      that would be really cool ngl

    • @Disorder2312
      @Disorder2312 หลายเดือนก่อน +2

      Sounds like extreme copium. Not gonna happen, his story quest will likely be in the desert, based on the version trailer.

    • @infrnlmssh9719
      @infrnlmssh9719 หลายเดือนก่อน +2

      @@Disorder2312 Well, if I'm wrong I got to be hopeful now and disappointed later. While you got to be miserable all the way. 🤷

    • @Disorder2312
      @Disorder2312 หลายเดือนก่อน +1

      @@infrnlmssh9719 Miserable? I don't think you see it the right way.

    • @Disorder2312
      @Disorder2312 หลายเดือนก่อน +1

      @@infrnlmssh9719 I merely told my opinion based on the information we have.

  • @gallametirf3265
    @gallametirf3265 หลายเดือนก่อน +11

    i aint even mad about that the northen sumeru zone has no chests, i didn't even knew they added that in this patch, same thing for bayda harbor, tho like most people; i thought it would be much bigger, but meh, its still fine considering this port only purpose is to connect sumeru with fontaine via water route. But its fucking odd, it doesn't give the same vibe as sumeru's forest, its just empty of life. I still hope they'll add something in here in futur patches

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +4

      Given this is supposed to be the main harbor between two regions, you would expect something in the size of Port Ormos or Liyue Harbor. You know, a harbor with actual capacity to ship high amounts of goods per day. This is just some random side-line harbor. You can't tell me this is a strategical harbor for that purpose.

  • @Yoshimitsuzero
    @Yoshimitsuzero หลายเดือนก่อน +1

    4:47 I love the fact that we can physically see all of that from such a vast distance, its lovely.

  • @marcus2259
    @marcus2259 หลายเดือนก่อน +2

    You know its terrible when theres not even a mint to pick 💀

  • @TamerChris
    @TamerChris หลายเดือนก่อน +3

    Maybe Paimon was right all along. Some parts of the map is not worth going to lol
    I get what you mean about the waypoints taking the joy away from traversing, but for me, when a new patch is released with a new map portion, and it contains new materials for a new character I want to pull (Xianyun and Arlecchino), I want to spend the resin on the bosses quickly so that I don't capped it. Apparently you don't have the same sentiment judging from your maxed resin. I guess it comes down to everyone playing differently.

  • @jeffhernandez4099
    @jeffhernandez4099 หลายเดือนก่อน +3

    in defense of the way points its for newer players to be able to get access to new materials for the new characters released in a region so that they don't have to waste 30 minutes running or wait until a certain AR to access the materials

    • @PiousMoltar
      @PiousMoltar หลายเดือนก่อน

      Fair... but getting there is the fun part 😁

  • @miyuna_k
    @miyuna_k หลายเดือนก่อน +1

    5:00 I had never paid attention to the waterfalls but they’re really beautiful. I know this might be a luxury problem but I wish we could have chosen if we want the version with less storage space. Since I have a gaming PC with more than enough storage I find it really sad that I still had to update it to the ‘lower quality’ one

  • @Neogi
    @Neogi 24 วันที่ผ่านมา +2

    Before this patch came there were leaks that they wouldn't completely fill the map and only top half will be available this patch and the lower half won't be accessible as bulk of the battle of Khaenria took place there. So there's chance that it will be filled later on.

  • @ivann9924
    @ivann9924 หลายเดือนก่อน +4

    They should at least put a village in the middle of the forest and desert. Add floating hilichurl camp on the sea near petrichor or some small islands over the area and at least two more waypoints in the new sumeru beach area. Not only its boring, traversing there is a pain

  • @far_centrist
    @far_centrist หลายเดือนก่อน +13

    It looked like a the work of an intern told "just fill the area" and he just mashed the terrain together in a way that made sense geographically, and called it a day.
    Hopefully they'll add more stuff to the area in the future because there's only empty unfinished terrain.

  • @Draconicdisciple
    @Draconicdisciple หลายเดือนก่อน +2

    The teleport point thing doesn't bother me as much, I tend to ignore them until I actually feel like going out and grabbing them anyway in an area. But I really wanted a Sumeru jungle expansion.
    If they didn't want to focus on the north of Sumeru they could have just kept it covered up and undeveloped still...

  • @jvrbwn6232
    @jvrbwn6232 หลายเดือนก่อน +2

    I have a feeling that they will update it when cyno story quest comes. Because its so so weird that its so empty

  • @Adyantum
    @Adyantum หลายเดือนก่อน +3

    In my opinion if they to lazy to do something there, they should leave that uncvover for now. At that moment is just ridiculousy stupid what they did

  • @joaopeixoto6224
    @joaopeixoto6224 หลายเดือนก่อน +11

    botw has both waypoints and mounts and travelling the world feels amazing, so im sure they can figure out how to make the mount part satisfying, like letting us just out of it to attack or something

  • @Money.D.Sensei-Boy
    @Money.D.Sensei-Boy หลายเดือนก่อน +5

    See the waypoints they’ve given us to go to the new area Rather than us walk there. I’m no surprised. I saw there was a lot of people that complained about not being able to do that. Especially newer players back in Inazuma being locked behind hours of content and getting the ascension materials for Inazuma characters was a pain If you got them early. Truth be told I didn’t hear people complain about the waypoints HoYoverse unlocked for us until I came across this video and saw some of the comments. At the same time the player does have the option to not use the unlocked waypoint. It’s just for those who want the convenience of getting there faster. That’s what I did for Fontaine. I went to Sumeru, walked to the desert. Then eventually I ended up near the entrance to Fontaine. Took about 2 hours cause I was taking my time, but I didn’t use the waypoints. So it’s not really immersion breaking. It only is if you used it.
    The only feature I would honestly argue was the best thing in 4.6 was the treasure compass upgrade because there were a lot of chests that were a pain in the ass to try and track down. Especially if you were stuck at 99%. It was always that one chest, but even when using the compass people were still having trouble tracking it down. At the same time Games do have items that will tell you where collectables are located. So honestly, I’m not surprised HoYoverse ended up doing that. From what I’ve seen in the community, a lot of players are happy with it. Cause most players are collecting the chests for primo gems anyways. Even if it lead to a new area. If there’s no quest it’s like oh cool I never seen this area before. Then, OK I’m done got the chest next one. It’s quite common for open world games to be like that.
    Sumeru with the north part was lacklustre. But given the nature of open world. And with Genshin still not yet done. We’re not privy to the finer details of what’s going on in the unexplorable areas. I think it does lead to a lot of false expectations. And misinterpretation of dialogue mentioning these areas that we haven’t explored yet. And that creates assumptions that an area seems very significant than what it actually is. Again let me make this clear. I was disappointed but again, it’s not really a big deal. For me personally, considering it’s 4.6 and Natlan being close to release in about 3.5 months if they stick to August being the new region release date. It’s only naturally that there’s going to be areas released between every .0 version that may not get the same level of attention. And it just so happens that it’s sumeru getting the short end because it’s not simply the jungle area. It’s also the desert as well that make it up. And the desert for better or worse contains a huge amount of Sumeru’s history. Due to the desert King and Nahida’s predecessor sharing lore between them. They had to make the dessert interesting somehow. Otherwise we’d avoid it like the plague.

    • @christophsiebert1213
      @christophsiebert1213 หลายเดือนก่อน +1

      I mean, there are only 2 waypoints Hoyo ever unlocked for us. The first one was on the cliff towards Fontaine at the edge of Sumeru Dessert. And given the map layout, it made sense for all ranges of players to have it there, activated, otherwise you would have to travel REALLY far. Some might say, this is the point of this open world, and I would agree. But some people just don't want to cross 4 entire continents (I count sumeru and the dessert separately) to get a glimpse of the new Region, that would have been really frustrating for newer players.
      The other waypoint on Petrichor was unnecessary. People have a boat, and we didn't have this luxury on Inazuma. Maybe hint towards the harbor in Sumeru from which you could travel to Petrichor. But this was just stupid.

    • @Money.D.Sensei-Boy
      @Money.D.Sensei-Boy หลายเดือนก่อน +1

      @@christophsiebert1213 oh yeah, I will agree with that. with the new area They added definitely didn’t need to do that. but I can also understand why they did that because if let’s say you got Arlecchino as a new player, there’s the boss in that area that you have to defeat to get her ascension material. And while technically you don’t need to do all of the story.
      You do have to get to that point where you can leave Monstad and explore. Cause Liyue does get locked off in the beginning until you to get to a certain point in the monstad story. But that takes time and then of course there’s stamina that you have to unlock by collecting all the different oculus orb things for the statue to get the stamina increase.

  • @Trebord_
    @Trebord_ หลายเดือนก่อน

    There actually are a few chests there, along with a bunch of those rocky mora caches, but those are mainly in the Sumeru coastline around Bayda Harbor. I crawled around the desert coastline and hills a while and barely found a few Hydro Slimes. But besides it being unsettlingly empty, I don't really mind having a relatively sparse land area that you just don't really need to explore much. I'd just like a little more substance to make it not feel neglected and handwaved away.

  • @may___021
    @may___021 21 วันที่ผ่านมา +2

    I wish they'd delayed it. I wouldn't have minded having a hole in the map for longer if it meant that area actually contributed something to the game. There's a port there, they could have worked with that, and it would have been nice to expand the rainforest even just a little. They didn't have to release that part at the same time as Petrichor, it feels like they just ran out of time and rushed it. I'm sure they wanted to fill up the holes in the map as quickly as possible, but I don't think this was the way to go about it.
    That is unless you're right and this is just a placeholder until Khaenri'ah pops out of the ground or Celestia falls there or something.

  • @hereliestales
    @hereliestales หลายเดือนก่อน +6

    If anything they can add stuff later and they likely are. From a dev standpoint this isn't uncommon to have a portion of content not fully finished and either cut it or dump it in a patch to work on and refine in the future. This also isn't the first time. Liyue had empty areas then in later patches questlines added, or domains. I think people are once again hating because they don't understand.

    • @MiyuKawasaki
      @MiyuKawasaki หลายเดือนก่อน +3

      What was the liyue stuff

  • @user-qh3xl7oi7y
    @user-qh3xl7oi7y หลายเดือนก่อน +1

    they made teyvat into a donut with nostoi island as a fly flying through its hole

  • @localtiredsloth
    @localtiredsloth 27 วันที่ผ่านมา +2

    I agree that adding dead areas wasn’t the coolest thing mihoyo could have done and was definitely one of the people hoping for more forest regions in Sumeru. I’m also pretty sadden by the loss of the waterfalls, but I also have been asking them to make the game side smaller since the release of Fontaine (can’t have my cake and eat it too y’know)
    Personally, I feel like the “overpowered units”, when it comes to traveling, actually streamline the exploration process for me. Half of the reason I got Kazuha, Yelan, and Xianyun was because of the out-of-combat utility they provided. I still stop to smell the flowers when I’m exploring so I don’t feel like the characters’ kits take away from my enjoyment. The active teleporters in new regions do take away from my enjoyment though. Kinda wished the world quest on the island started in the new Sumeru area instead, then the quest would somehow direct us towards the island

  • @starskygamers876
    @starskygamers876 หลายเดือนก่อน +3

    Ok so you telling me a game that luck Endgame,their story is boring af 95% of the time and their events are the same event different skin will add an empty space as big as the new map with nothing where the game best feature is exploration ?

  • @samirSch
    @samirSch 24 วันที่ผ่านมา +3

    You don't need to be a Sumeru fanboy to agree they wasted such a big opportunity and disappointed many people. Even Petrichor is ridiculously small. But Bayda was supposed to be more than 2-3 buildings, and on the DESERT. That's a halfarsed work and if you don't like people pointing this out you're part of why they push things halfarsed.

  • @VeraldoAncodini
    @VeraldoAncodini หลายเดือนก่อน +1

    I didn't expect them to fill these areas up to the brim like regular areas, but having them completely empty is really awful.
    They could have put a few monsters and chests so it doesn't feel barren and lifeless.

  • @nathanpeterson9386
    @nathanpeterson9386 หลายเดือนก่อน

    Awesome video and illustrations, can totally relate to your frustrations. Hopefully they come back and fill in more stuff later, at least for the longevity of the game, and for future/past players. To someone new, this section would seem pretty weird I bet