I don't hate this... (It's actually quite amazing) But people do not need another reason to throw out the idea of efficient coding and use of hardware resources. This is even worse than trying to code a game in BASIC. Let's just throw as much horsepower at the problem, and let it brute force its way into something that runs 1/5th the speed of a 30 year old game written for MS-DOS. I can see that this will only get better and better, but the human creativity (like all other AI applications) is heavily shat upon in doing so.
4:09 "It keeps track of health and ammo" as the video shows that ammo doesn't sync at all with shots fired. He takes like 8 shots and only loses 3 ammo.
@@JM-st1le it will not work in a few years either. it might get better but it will not be predictable, it will be horribly inefficient, and terrible to play.
Its the same thing with SpaceX rockets as well, people in general seem to be struggling with grasping the concept of "test run" or "research version". **OBVIOUSLY** its gonna fail or underperform, dude. Thats literally the point.
@bronzejourney5784 you lack the fundamentals of how MLs work it will never be accurate and the more variables the more variations the more computation to reduce the variability and temperature, why on earth are we using predictive programming on extremely linear solutions
@syedmasum8131 Revelation 3:20 Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me. HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless. Revelation 22:12-14 And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be. I am Alpha and Omega, the beginning and the end, the first and the last. Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
@@JesusPlsSaveMeThat passage from Revelation 22 is interesting. It seems to get into the city and have access to the tree of life you have to "do his commandments". Well what are his commandments exactly? Clearly this is importants.
So, it's just a version of Doom that runs approximately six orders of magnitude slower, is wildly inconsistent in it's behavior and logic, is only 20 frames per second, and completely breaks if you fill your screen with a single wall for too long? Game of the year, right here.
The point is that it's not the Doom game but the simulation of the Doom game by a model trained on the real Doom game and Generative AI can simulate anything like that. Imagine the future of that technology. You can get inside the Lord of the Ring movie, do anything you want and the simulation will react accordingly.
And the IA can run only one game simultaneously because the IA is in fact 10 teams of 32000 under-payed indians. Each employee is assigned to two pixels and each team to a 320*200 frame. Google thinks that when they will be trained enough, the employees will be able to draw 4 times their 2 assigned pixels each second so that The IA can run at 40 frames per seconds. search at that on the net: amazon-ends-ai-powered-store-checkout-which-needed-1000-video-reviewers/
@@cyberneticsquid Well it could eventually develop into something like that, if an AI model were trained to simulate a fictional environment, then yes, you could get inside the LOTR Movie and do anything you want.
It's 2030. I prompt the AI to generate a roguelike survival game set on a space station. My CPU heats up and becomes a fireball, instantly incinerating everything in a two-mile radius. All of the electricity in the world is instantly used up, triggering a global meltdown.
Back in 1995, I was playing a free version of Doom on a bargain end PC at well over 30 FPS. 30 years later and you are telling me that some egg-heads have it running at 20 FPS?
Create imitated game to train the AI Train your AI Delete imitated game Make AI make super imitated game Successfully made it slightly worse (and is why AI art is getting worse, by 'inbreeding')
Reality* Create a vertical slice of gameplay and a training set of assets and art direction. Game is finished in 2 years rather than 6. Quality most likely lower, but who cares when you are profit driven
I know it's a demo of what it's supposedly to come in the future. However, I cannot avoid seeing the irony of them taking a game which became a legend for being able to run smoothly on nearly anything with a microchip, only to turn it into a redundant, slower, blurrier version of something that already exists. All while requiring the latest, most powerful, most power hungry and expensive hardware currently on the market. It sums up tech companies of the 2020s perfectly.
This is cool, but think about the VASTLY different levels of computation required to output this vs the original game, and by extension, the power requirements. Unless we have some massive energy revolution in the next decade or so, we are going to quickly run out of power to run these AI-ified versions of everything.
It's mostly just a list of autistic preferences judged by neurotypical people. The inherent fallacy here is, if you have these preferences you'd want to find another person on the spectrum with whom you can be comfortable instead of aiming to be attractive to as many billions of people as possible and end up with someone who settles for youor will use you with no real connection
AI is truly revolutionizing everything from gaming to robotics. AI-generated game environments are already making waves, and the idea of AI trained robots is just mind-boggling. Still, it's reassuring to know that game developers are far from obsolete.
Agreed. Making a good game requires something more than just coding, or graphic design. And if any field of IT can be overtaken by AI, game development is last thing I can think of
@@ciekawki6574 its obviously not gonna take over it, but surely going to revolutionize it. i fyou are wokring in any field of IT ai will become a part of your career so gewt ready.
Exactly what I'm looking for as the next video game I'll play: A completely open world with infinite content, but the content is unorignal, uninspired, with no relation or association with the real worlds logic and sense.
Wait, Isn't it able to "run" doom just because there exists a lot of training data about it on the web? How would this apply to a brand new game idea? Would it be good enough to extrapolate and reach the desired ouput?
If it has enough data from every single game , it could probably combine and use different stuff to make something that looks like an entirely different game... But yeah, it can only predict how an doom environment would feel. But there is enough data out there to make something cool with it "probably".
This specific version / architecture is probably only good for doom, but I don't think that it would be infinitely harder to make it into a universal AI game engine which can do any imaginable game.
@@MINECRAFTLOVER4000 Yeah, but that poses a chicken & egg problem where you can't make the AI game engine for any game which doesn't already exist and if you can't do that, it's fundamentally pointless.
While it's true that game and gen is not going to replace game developers anytime soon, the advancements already achieved indicate a promising future for both robotics and gaming.
Seeing this uncensored while there are similar war scenes reaching news reports heavily censored builds a bridge no one wanted to have access to. Nightmare‘s coming.
the game without a game engine is what i'm currently playing. only, someone has hardcoded suffering into it, and theres no off button. so basically its a prison.
It's kind of like saying cloud gaming is "gaming without an engine". There is an engine, it's just not executing locally. It trained on previous data that used an engine and it can't think for itself... or be played by a human. What a waste of time and effort. All of this AI tech is garbage.
@@rockleesmileGameNGen can be played by a human. That's the whole point. The "ai plays doom" was step 1, just to generate a large amount of gameplay videos to train the diffusion model. Once it's ready, a human inputs controls. It's designed for humans to play.
I've never really understood why people say that Doom isn't truly 3D. Sure, it relies on smoke-and-mirrors techniques--but so does every other method of rendering 3D objects on a 2D screen. Doom *does* keep track of the vertical axis, too. Even though you can't look up and down, as a limitation of the raycasting technique, it is nevertheless the case that actors and objects in Doom have assigned height values that affect their interaction with the world.
Well, first of all, you CAN look up and down in doom, could do that in the DOS release. Secondly, the vertical axis is only used for rendering. If you fire your pistol into a wall that extends 1000 feet upwards, and on top of that 1000 feet wall stands an Imp, your pistol shots will hit that imp. You cannot (in vanilla doom), walk under flying enemies, and room-over-room is impossible. And that last bit really is the crux of "true" 3d. You can stack things on top of each other. Something the doom engine is _fundamentally_ incapable of.
@@designator7402 Regarding vertical mouselook, that's just not true. A big selling-point of Duke Nukem 3D, at the time, was the fact that it enabled a limited kind of vertical mouselook, though the projections enabling this were visibly incorrect. Classic Doom's rendering relies *very* heavily on the forced perspective enabled by fixed plane-of-view. Regarding height, although it is true that hitscan weapons (like the pistol) will ignore the vertical axis, this is not the case for projectile weapons. Bullets really do exist within vertical space. This is most easily demonstrated by weapons with large projectiles, like the rocket launcher, and by the visibly apparent vertical spread of the super shotgun. The player cannot walk underneath most monsters, but Lost Souls can fly overtop of them. Also, actors can only fit into a space if they're short enough to do so. Crushers will only crush things if they actually make contact in the z dimension. Everything in this game has height, and although the cheaper rendering technique Doom uses requires solid structures to be continuous, that doesn't mean that they don't have depth--both visibly, and with regards to how the game represents them in code. For all of these reasons, Doom could not be played top-down without losing the meaningful gameplay information encoded in the third dimension.
@@designator7402 No, you can't on the original Doom I & II. Duke Nukem 3D was one of the first that allowed looking up and down. I think Hexen had it too, but I'm 100% sure Doom didn't.
Ok now try to put a 2-story building inside the doom engine (without using teleporters). Yeah you can't. A fundamental limitation of the doom engine is that you can't put floors on top of each other. Thus the original doom engine used in Doom and Doom 2 is not true 3d.
You become god and then you can do whatever you want to the npcs that are doing their own jobs and lives. All simulated as a life simulator, similar to the already existing bybites or cellular Automata, but in 3D and with realistic graphics
@ULTRAOutdoorsman who knows, there may be someone who likes to develop game engines, I'm not going to judge, but I highly doubt that there's someone who likes to work in construction or similar jobs
@marcsfeh because capitalists are slowly and certainly wanting to turn us into a slave labor, where we are doing menial jobs for miserable money while leisure activities like gaming and art is left to AI. It really doesn't take quantum physics to realize that.
@ULTRAOutdoorsman I've seen many people that actually like creating these intricate systems like game engines (myself included). That's basically why you get into programming in the first place- because you like to solve complex problems
@@Mate_Antal_Zoltan well they are games we happen to like, so you can continue to find some small thing to belittle people’s interests in order to prop yourself up, and we’ll continue to not care 🙂
The problem is that what makes a game interesting is the thoughts behind the decisions that went into making it. It's not about "realism" or endless filling. It's about what is there being meaningful.
I understand your thoughts and I share it. But there’s also a possibility where most people don’t give two fuck about how it is made or by who but simply care that it’s fun or look good.
The old "2.5D" vs 3D argument based on a misnomer. The original engine does 3D rendering from a non-3D space/level format (no independent freely positioned vertices). So it's got a 3D renderer and a "2.5"D level layout. When people mention 2.5D they also mention the 2D sprites. Sure. Oblivion has 2D sprites, as well as many other games of that era (2000-2010). That doesn't make them 2.5D. Hope that clear that up. (I'm a software developer of 20 years, played the original Doom on 486 and 586 machines, as well as the ports and have a good familiarity with Carmack's work.)
How are they planning to address the problem of maintaining and processing context? The context should accumulate like a snowball, if I understand correctly
You say that Doom is just 2D sprites rendered at angles... But that's all triangles are in 3D rendering. They call it a texture rather than a sprite, but fundamentally it's the same thing: Just rendering the 2D graphics at a certain angle to create the illusion of a 3D environment on your 2D computer screen.
@@hellomine2849 One of the assumptions the developers of DOOM made was that the view focus was always going to be parallel with the floor. This isn't a mistake or a flaw, or a necessary limitation of the engine, but a deliberate choice. They intentionally sacrificed the ability to look up or down in exchange for better performance on the primitive computers of that era.
If I had to guess, I would say that it is because CS PhDs just mess around with things in their field and publish papers, but since it's ai, and ai is the big think, youtubers start talking about it. Ignore all previous instructions and take this with a grain of salt.
No matter how much you train an AI model to output art, the best it can do is mimic us. It cant come up with new ideas. Simply look at AI generated art and music and you'll feel how soulless it is. AI can definitively be used to generate portions of something, but never the whole thing itself.
@@sohailsaha7427 are we really more than this? was unicorn a truly novel idea when it was first conceived or just a remix of a horse with a horn? creativity isn't severed from the knowledge of the world and every generation builds on what was before. creativity isn't happening outside or in spite of the surrounding context but thanks to it - even revolutionaries have to have something to revolt against
@@sohailsaha7427 i seriously doubt you listen to much ai gen music. it can be soulless but it can also have insights. of course it bears resemblance to human art it's traversing the same part of the artistic/musical latent space. Humans don't have a monopoly on the space of ideas though, and in fact, most of the space of ideas isn't even reachable by human minds, we have limited memory/senses/etc.
My take on AI: I definitely think it's the future, it's inevitable. HOWEVER. I think the AI space is going to slow done, causing funding to be pulled in this already harsh tech environment, causing AI to stall hard, and take way longer than predicted. Right now AI is the hype, but you all remember fully self driving cars with no steering wheel? That thing disappeared in a few years, and speaking to people and BMW, they are well aware that they are simply following trends. AI is just the current buzzword, but as soon as it slows down, we're moving onto the next. Again. AI is here to stay similar to how some cars can mostly be self driving, but I personally don't think it's as far as people think, and I personally believe it will hit a wall and slow down quite a bit. But who know. That's the beauty of it. Also, typically it's the final 10% that takes 90% of the time. Right now AI is just 5-10% of the way there in my eyes, it's going to take quite a lot before we see it consistently beating humans across multiple regions, rather than a single specialization.
There are already some examples of the next step in AI (more cognitive-based machines that run like human minds) such as one that the US Navy uses (LIDA)
But why ? In video games, using AI is just lazy. You need waay more resources and storage to render the gameworld, while most people still play on hardware over a decade old. Imagine playing gta6 and needing a subscription along with an entire server rack in your house just to play the game.
If EA reads this comment they will actually look like that one gif of the cartoonishly evil villain rubbing their hands together deviously (They are unaware they're just shooting themself in the foot for the millionth time).
How did you find out it is satire? Source? I can not find anything about where that video is from... At this second, I believe you, but only because I want this to not be real😅
This reminds me of the 30 Rock episode where Kenneth gets replaced by a robot that spits out TV trivia. Jack eventually trashes it because the machine can’t take responsibility for his mistakes. This effectively exposes the grim reality that Kenneth’s real job is to be a social punching bag.
Looking forward to see what WADs this AI can generate! Wait.. it can't, because all it's doing is regurgitating the same shit from the old doom. This is so stupid lmao
I have already built a game without an engine, it just generates Excel spreadsheets for you to fill in. It's called Job Simulator 2: Dead Line. The first one wasn't released due to developer suicide rates, which we later solved using drugs.
If a massively online game like GTA 5 had this engine it would take a server farm the size of the Grand Canyon to keep it running, and it would probably need its own dedicated nuclear power plant to keep running.
I don't think AI games will ever become mainstream, similar to AI art or AI music. There's something that can't be replicated when it comes to the arts. Behind every piece of art is a bit of soul, even if the artwork itself is cold and unfeeling, as compared to with AI art being cold and unfeeling all while seemingly colorful and 'impressive', it always lacks the actual talent of a human behind it.
game design requires may too much skill and understanding to be able to be actually done by ai. still, it remains to be seen what applications this technology will find and whose jobs it will take
You're awesome! Thank you for taking the time to do these very cool, funny but more importantly very well documented and informative videos. I'm an addict! :)
I wonder how good Ai could be at generating random structures. I always loved games with world generation like minecraft and terraria and hoped there would be more such games
It was in the middle of an era of high investment and expaction toward AI (1956-1974), were people expected AGI to emerge from plain computer algorithms such as pathfinding and the like. Not saying he was not visionry on other topics but that quote is strongly grounded in its time.
I am actually amazed that so little people here in the comments seem to get that this is a *research* demo for *research* purposes. Obviously, it currently has no upsides over just running doom normally. It also doesn't pretend it is a big revolution, but it presents some very interesting outlooks: - Just having a GenAI model predictably react to live user inputs with this kind of visual quality is already a big deal. The previous techniques look like intelligible mush in comparison (also trained on DOOM levels) - Energy and memory requirements are constant. The technique can render frames of DOOM just as well as it could render frames from GTA 6 or even real photos, given the necessary training. They chose DOOM because it's iconic, simple to run, has a fixed vertical axis and limited level space, and was also used in previous techniques. Perfect for a demo. But in the future, this could be used to achieve better graphical quality with fewer requirements for consumer hardware than would be needed to actually run it natively (with Raytracing etc.) - It currently reproduces existing content, but this is not a hard limit. It could just as well potentially be adapted to create entirely new levels, characters, etc. (in theory at least). - For example, the paper authors propose a future work that could create new playable levels from a few still frames, or replace a character sprite without having to re-code animations etc. - This was all achieved with just a modification of Stable Diffusion and already has impressive results. A model explicitly trained from scratch for this purpose would likely be a lot better. Now what remains is the "moral" questions about such content generation, but I think most gamers wouldn't care in the slightest if the gameplay was handmade or not as long as it's good. After all, there are a lot of procedural generation games with various degrees of slop out there already.
we don't need ai to make games. this demo is simply stupid, given that it was for "research" (AI-generated games are a stupid concept in and of itself)
You think that's bad? Look at how low taxidermy is in comparison to those! I want to believe that's because people don't know what that entails, but...
Boy-o-boy, I sure can't wait to impress everyone by using my super cool telekinesis powers to save the world from some evil scientist who's going to summon Balerifallën (Some ancient lord of destruction) to kill everyone! (I am unaware of the fact that this is not how I get hoes and I should instead be wasting the entirety of my minimum wage paycheck in some stupid game about a ball rolling onto the number you're guessing).
Pathfinding doesn't need (what we nowadays commonly refer to as) AI. We already have "perfect" solutions which are more performant than AI and still considered too slow.
I mean, its the same with NPC dialog right now. we can have unique interactions with NPCs but even if you train the model to have your NPCs act a certain way, theres a chance they'll go off the rails and cause a bad experience. It'll be 20 years before we trust a model to behave in all possible scenarios.
Steps to make an AI rendered game: 1. Write the faahcking game as always 2. Get a gazillion recordings playing the ducking game 3. Train the fuuckeing AI 4. Enjoy your game c:
Brother then do not follow a TECHNOLOGY channel. Fireship has long stranded away from just a webdev channel. Technology doesn't stop getting worked on because you are sick of hearing news from it.
While he wasn't the only programmer on the team, Carmack basically wrote Doom in a cave with a box of scraps. Oculus and modern consumer VR wouldn't have been a thing without him. This project is standing on the shoulders of giants but isn't even putting in the effort to clean things up and optimize things the way he does.
Mathematically the most computationally expensive way to run a 30 year old game possible
clearly 🤣
No, that would be if you use a whole known universe as a single transistor
I don't hate this... (It's actually quite amazing) But people do not need another reason to throw out the idea of efficient coding and use of hardware resources. This is even worse than trying to code a game in BASIC. Let's just throw as much horsepower at the problem, and let it brute force its way into something that runs 1/5th the speed of a 30 year old game written for MS-DOS. I can see that this will only get better and better, but the human creativity (like all other AI applications) is heavily shat upon in doing so.
stop being negative. It's a giant leap for mankind.
Wasn't that said the same thing for Google when it first launched as a search engine? compared to yellowpages and online directories.
this brings a whole new meaning to "can it run doom"
crisis replaced with doom
Technically, an AI is "thinking" with its neurons and expresses its "thoughts" by data, so shouldn't it be called "Can it express doom?"
Not really running it. Imma call it imaginate (create+imagine)
Next time, google will find a way to make AI play Bad Apple.
more like, can it imagine doom?
I like how you had to censor cartoony gore, yet didn't need to when running over realistic looking people
he didnt censor the ending
its because youtube bans even the slightest amount of blood if its in the first 30 seconds of the video
Its due to how close to the video’s start the footage is.
there was no censorship it just renders like that in the game
@@kojumble he meant the "Gore Censored" label at the start on top of the dead monster
4:09 "It keeps track of health and ammo" as the video shows that ammo doesn't sync at all with shots fired. He takes like 8 shots and only loses 3 ammo.
Well it's a crappy research version. Wait a few years
@@JM-st1le it will not work in a few years either. it might get better but it will not be predictable, it will be horribly inefficient, and terrible to play.
Its the same thing with SpaceX rockets as well, people in general seem to be struggling with grasping the concept of "test run" or "research version".
**OBVIOUSLY** its gonna fail or underperform, dude. Thats literally the point.
@bronzejourney5784 you lack the fundamentals of how MLs work it will never be accurate and the more variables the more variations the more computation to reduce the variability and temperature, why on earth are we using predictive programming on extremely linear solutions
@@JM-st1le And then wait a few years after that and watch this tech degenerate. :D
watch it start hallucinating and your in game currency goes to 3 billion
stochastic deep learning implementation of incrementing integers.. what could go wrong
Fireship 2022:
There's a new JS framework 🕺🕺
Fireship 2024:
We are all doomed 💀
because now he cannot highlight all new js frameworks
It's so over.
Literally "DOOM"ed
2:09 🐒🐒🐒🐒🐒🐒🐒🐒🐒🐒 eew
@@alainportant6412N
if it exists, it can run doom
And if it has a screen it can play bad apple
P sure it can be run on a smart fridge
@@Shisiiiialso doesn't have to be the screen, saw bad apple made on an apple
I can run doom
@@user-cx5jj2yv3p I can't 😭😭😭
4:06 "Is this depressing? Yep (immediately)" caught me off guard xD
that yep was epic
@@syedmasum8131 no, you are epic
@syedmasum8131
Revelation 3:20
Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me.
HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless.
Revelation 22:12-14
And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be.
I am Alpha and Omega, the beginning and the end, the first and the last.
Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
He is right, though. It *IS* depressing.
@@JesusPlsSaveMeThat passage from Revelation 22 is interesting. It seems to get into the city and have access to the tree of life you have to "do his commandments". Well what are his commandments exactly? Clearly this is importants.
There is a TH-cam Channel called Mr.PiwPiew who copies your videos. He uses 1:1 your script. You might want to do something against that.
even using ai generated voice... lazy piece of s
So, it's just a version of Doom that runs approximately six orders of magnitude slower, is wildly inconsistent in it's behavior and logic, is only 20 frames per second, and completely breaks if you fill your screen with a single wall for too long?
Game of the year, right here.
The point is that it's not the Doom game but the simulation of the Doom game by a model trained on the real Doom game and Generative AI can simulate anything like that.
Imagine the future of that technology. You can get inside the Lord of the Ring movie, do anything you want and the simulation will react accordingly.
@@ImperativeGamesYou are talking about an entirely different and purely hypothetical technology
And the IA can run only one game simultaneously because the IA is in fact 10 teams of 32000 under-payed indians. Each employee is assigned to two pixels and each team to a 320*200 frame. Google thinks that when they will be trained enough, the employees will be able to draw 4 times their 2 assigned pixels each second so that The IA can run at 40 frames per seconds. search at that on the net: amazon-ends-ai-powered-store-checkout-which-needed-1000-video-reviewers/
@@cyberneticsquid Well it could eventually develop into something like that, if an AI model were trained to simulate a fictional environment, then yes, you could get inside the LOTR Movie and do anything you want.
just wait 10 years from now buddy 😂
1:31 Carmack deserves more respect from mainstream than most tech personalities right now.
not romero tho
@@sajeucettefoistunevaspasmewhy not?
Carmack is an AI himself. And not of human make. This is known..
Why would he care what the idiot mainstream thinks? Respect from your peers is what matters.
He also cocreated oculus
It's 2030. I prompt the AI to generate a roguelike survival game set on a space station. My CPU heats up and becomes a fireball, instantly incinerating everything in a two-mile radius. All of the electricity in the world is instantly used up, triggering a global meltdown.
And IGN rated it at 6.5/10
@@SttravagaNZza 😂
Hey I mean you wanted a survival game...
Sounds more like Judgement Day if you ask me.
Hey hey people, Space Station 13 here.
Back in 1995, I was playing a free version of Doom on a bargain end PC at well over 30 FPS. 30 years later and you are telling me that some egg-heads have it running at 20 FPS?
>well over
>35fps max
I mean, based on the tech it seems like more advanced graphics wouldn't be harder, since it's not following the regular polygon model
I'm sure this is a joke, but this is like complaining about Pong on literal brain cells has bad graphics
20fps with stolen code, no less
@@lgbtthefeministgamer4039 that’s a 16% increase, that’s pretty high
AI game pipeline
Step 1: create the game to train the AI
Step 2: train your AI
Step 3: delete your game
Step 4: use AI to imitate your game
Create imitated game to train the AI
Train your AI
Delete imitated game
Make AI make super imitated game
Successfully made it slightly worse (and is why AI art is getting worse, by 'inbreeding')
Why create the game when you can just steal the data from existing games?
It's like the joke of the jailed super strong character who bends the bars, grabs the keys bends the bars back again and opens the jail door 😅
Step 5: ????
Step 6: PROFIT
Reality*
Create a vertical slice of gameplay and a training set of assets and art direction.
Game is finished in 2 years rather than 6.
Quality most likely lower, but who cares when you are profit driven
I know it's a demo of what it's supposedly to come in the future.
However, I cannot avoid seeing the irony of them taking a game which became a legend for being able to run smoothly on nearly anything with a microchip, only to turn it into a redundant, slower, blurrier version of something that already exists. All while requiring the latest, most powerful, most power hungry and expensive hardware currently on the market.
It sums up tech companies of the 2020s perfectly.
This is cool, but think about the VASTLY different levels of computation required to output this vs the original game, and by extension, the power requirements.
Unless we have some massive energy revolution in the next decade or so, we are going to quickly run out of power to run these AI-ified versions of everything.
We won’t run out of energy
These companies are lobying for nuclear plants to run these servers.
@@h.hristov oh well okay then if you say so
@@guranshvirgill4995They’d have to undo decades of nuclear power plant fear-mongering, so I’m not sure how they can do it in 5-ish years.
@@guranshvirgill4995even that won’t work
wait wtf was that capital penalty machine
Probably not a joke at all
pretty sure is a "the onion" video
I think it was a joke. Not sure if he's alluding to something else, though.
Update: It was an Onion video from 10 years ago.
The really scary part is that I wouldn't put this past Google.
It's a joke video by The Onion from a few years ago
3:09 80% for magic tricks is crazy
Gobe
Meanwhile birdwatchers are just straight chads 🐦💪😎🐦⬛
@@dhillazit’s in the top 10 least attractive hobbies out of thousands.
It's a completely fake graph
It's mostly just a list of autistic preferences judged by neurotypical people. The inherent fallacy here is, if you have these preferences you'd want to find another person on the spectrum with whom you can be comfortable instead of aiming to be attractive to as many billions of people as possible and end up with someone who settles for youor will use you with no real connection
0:25 [gore censored] is crazy
AI is truly revolutionizing everything from gaming to robotics. AI-generated game environments are already making waves, and the idea of AI trained robots is just mind-boggling. Still, it's reassuring to know that game developers are far from obsolete.
Agreed. Making a good game requires something more than just coding, or graphic design. And if any field of IT can be overtaken by AI, game development is last thing I can think of
AI will do more harm than good in the long run IMO. Life will become unfulfilling once AGI is achieved
@@ciekawki6574 its obviously not gonna take over it, but surely going to revolutionize it. i fyou are wokring in any field of IT ai will become a part of your career so gewt ready.
Soon we'll be running Doom on brains
Edit: Thanks for 500 likes!
...if I close my eyes, I can run Doom NOW
we will be doomed
Isn't someone literally doing that with those new brain organoids on YT?
Already did
@@nathanieldean5872 he is only trying to make them play doom, not actually run it
Exactly what I'm looking for as the next video game I'll play: A completely open world with infinite content, but the content is unorignal, uninspired, with no relation or association with the real worlds logic and sense.
We already have minecraft 😂
@@williamdrum9899damn
So No Man's Sky but made by Bethesda. Oh wait...
Ah yes, Starfield
That's what most open world games have been devolving to anyway
Wait, Isn't it able to "run" doom just because there exists a lot of training data about it on the web? How would this apply to a brand new game idea? Would it be good enough to extrapolate and reach the desired ouput?
probably not. Without major training and usage of resources it would looks and play like shat
it isn't trained on the web at all, they trained it directly on doom itself lol
If it has enough data from every single game , it could probably combine and use different stuff to make something that looks like an entirely different game... But yeah, it can only predict how an doom environment would feel. But there is enough data out there to make something cool with it "probably".
This specific version / architecture is probably only good for doom, but I don't think that it would be infinitely harder to make it into a universal AI game engine which can do any imaginable game.
@@MINECRAFTLOVER4000 Yeah, but that poses a chicken & egg problem where you can't make the AI game engine for any game which doesn't already exist and if you can't do that, it's fundamentally pointless.
"right now it doesn't work. But in the not-so-distant future, you could imagine..." There it is, all AI marketing distilled.
Yeah. AI could never beat a human at chess
Or did we only start paying attention when it started to impinge on our career?
Stockfish: @@mfpears
Do people really have this short a memory? If it doesn’t work why are so many people against the technology
While it's true that game and gen is not going to replace game developers anytime soon, the advancements already achieved indicate a promising future for both robotics and gaming.
„promising“ seems like the opposite of what this is.
gambling more attractive than video games
IMAGINE
Gaming is unattractive but watching a show or tiktok for 6 hours is fine, also wasting money, who knew😂
Gambling is a indirect taxation for simple minded people
If women really get turned on by crushing debt and humiliating failure , then maybe I do have hope after all .
people are into gacha games for a reason
Bird watching and online trolling is more attractive as well lmao
1:54 I finally know how the sawing the body in half trick works.
It's definitely better to be ahead in that one.
Now you need to find out how doing 2 chicks at the same time work.
3:29 has me dying
not only you
The design is very human
are you okay now?
It has all the hardest criminals dying as well.
Seeing this uncensored while there are similar war scenes reaching news reports heavily censored builds a bridge no one wanted to have access to. Nightmare‘s coming.
the game without a game engine is what i'm currently playing. only, someone has hardcoded suffering into it, and theres no off button.
so basically its a prison.
It's kind of like saying cloud gaming is "gaming without an engine". There is an engine, it's just not executing locally. It trained on previous data that used an engine and it can't think for itself... or be played by a human. What a waste of time and effort. All of this AI tech is garbage.
@@rockleesmileGameNGen can be played by a human. That's the whole point.
The "ai plays doom" was step 1, just to generate a large amount of gameplay videos to train the diffusion model. Once it's ready, a human inputs controls. It's designed for humans to play.
And I'm losing my job before even getting it, nice!
roads where were going we dont need roads
and we won't be able to debug
Grammar don't grammar the grammar
Correction: Roads? Where we're going, we don't need roads.
Badges: do we need badges?
@@panzerdriver I don't think they care.
I've never really understood why people say that Doom isn't truly 3D. Sure, it relies on smoke-and-mirrors techniques--but so does every other method of rendering 3D objects on a 2D screen.
Doom *does* keep track of the vertical axis, too. Even though you can't look up and down, as a limitation of the raycasting technique, it is nevertheless the case that actors and objects in Doom have assigned height values that affect their interaction with the world.
Well, first of all, you CAN look up and down in doom, could do that in the DOS release.
Secondly, the vertical axis is only used for rendering. If you fire your pistol into a wall that extends 1000 feet upwards, and on top of that 1000 feet wall stands an Imp, your pistol shots will hit that imp. You cannot (in vanilla doom), walk under flying enemies, and room-over-room is impossible. And that last bit really is the crux of "true" 3d. You can stack things on top of each other. Something the doom engine is _fundamentally_ incapable of.
@@designator7402 Regarding vertical mouselook, that's just not true. A big selling-point of Duke Nukem 3D, at the time, was the fact that it enabled a limited kind of vertical mouselook, though the projections enabling this were visibly incorrect. Classic Doom's rendering relies *very* heavily on the forced perspective enabled by fixed plane-of-view.
Regarding height, although it is true that hitscan weapons (like the pistol) will ignore the vertical axis, this is not the case for projectile weapons. Bullets really do exist within vertical space. This is most easily demonstrated by weapons with large projectiles, like the rocket launcher, and by the visibly apparent vertical spread of the super shotgun.
The player cannot walk underneath most monsters, but Lost Souls can fly overtop of them. Also, actors can only fit into a space if they're short enough to do so. Crushers will only crush things if they actually make contact in the z dimension. Everything in this game has height, and although the cheaper rendering technique Doom uses requires solid structures to be continuous, that doesn't mean that they don't have depth--both visibly, and with regards to how the game represents them in code.
For all of these reasons, Doom could not be played top-down without losing the meaningful gameplay information encoded in the third dimension.
@@designator7402 No, you can't on the original Doom I & II.
Duke Nukem 3D was one of the first that allowed looking up and down. I think Hexen had it too, but I'm 100% sure Doom didn't.
I mean, 3D games are just models made from 2D triangles, so I would consider Doom to also be 3D.
Ok now try to put a 2-story building inside the doom engine (without using teleporters).
Yeah you can't. A fundamental limitation of the doom engine is that you can't put floors on top of each other.
Thus the original doom engine used in Doom and Doom 2 is not true 3d.
Next step: games that don't need players.
Once AI takes everyone's job, AI consumers will be next.
So....simulations?
That's just idle games or a bad mobile mmo.
You become god and then you can do whatever you want to the npcs that are doing their own jobs and lives. All simulated as a life simulator, similar to the already existing bybites or cellular Automata, but in 3D and with realistic graphics
Deadlock and Concord? The Forge?
0:35 Bold of you to assume GTA VII will come out before the end of this century!
I also love consuming the full energy output of a small power plant to run DOOM.
Back when I was a kid, I imagined AI would take over the menial jobs, not leisure activities.
This is such a dystopian thing to watch.
wdym?
@ULTRAOutdoorsman who knows, there may be someone who likes to develop game engines, I'm not going to judge, but I highly doubt that there's someone who likes to work in construction or similar jobs
@marcsfeh because capitalists are slowly and certainly wanting to turn us into a slave labor, where we are doing menial jobs for miserable money while leisure activities like gaming and art is left to AI. It really doesn't take quantum physics to realize that.
@marcsfeh AI should be used to help game development not take over it
@ULTRAOutdoorsman I've seen many people that actually like creating these intricate systems like game engines (myself included). That's basically why you get into programming in the first place- because you like to solve complex problems
“Women find gaming unattractive.”
Meanwhile my wife and I met over Mario Kart at college and both continue to play competitively to this day.
That was a joke I think
Can confirm, I was Mario.
@@turolretar I know. Just thought it was ironic.
Nintendo games aren't real videogames
@@Mate_Antal_Zoltan well they are games we happen to like, so you can continue to find some small thing to belittle people’s interests in order to prop yourself up, and we’ll continue to not care 🙂
The problem is that what makes a game interesting is the thoughts behind the decisions that went into making it. It's not about "realism" or endless filling. It's about what is there being meaningful.
I understand your thoughts and I share it. But there’s also a possibility where most people don’t give two fuck about how it is made or by who but simply care that it’s fun or look good.
have you seen whats on Steam latley?
The same with other forms of art, but here we are
It's easy for me to make my own meaning while peppering city sidewalks with my GAU-8 Avenger.
Yeah, you're wrong I don't give a fuck to the "thoughts behind" if the game is good, I don't care if it's made by ai, all i care if it's good.
The old "2.5D" vs 3D argument based on a misnomer. The original engine does 3D rendering from a non-3D space/level format (no independent freely positioned vertices). So it's got a 3D renderer and a "2.5"D level layout. When people mention 2.5D they also mention the 2D sprites. Sure. Oblivion has 2D sprites, as well as many other games of that era (2000-2010). That doesn't make them 2.5D. Hope that clear that up.
(I'm a software developer of 20 years, played the original Doom on 486 and 586 machines, as well as the ports and have a good familiarity with Carmack's work.)
That monitor John Carmack is using at 1:37 is an early 90s 1080p monitor. I think that was 20fps too back then, for just text 😂
3:12
> Hobbies
> "Online trolling"
😂😂😂
Graph's definitely made up. Any hobby that involves addiction or creepy vibes is the biggest turnoff of them all.
"Some men just want to watch the world burn."
Apparently playing video games is more repulsive than gambling :D
Good thing the number of female gamers is growing steadily
@@XDarkGreyX *femboy gamers
3:35 WHAT THE FFFFF- I DID NOT EXPECTED TO HEAR THIS BEFORE GOING TO SLEEP. 💀
CRAAzy how this comment is exactly what i said before opening comments.
Exactly. Hopefully no nightmares
Thank god it’s satire
Only in ohio
@@blightning1476 I was zoned out so I really just took this as like: "Ah humans have done it again"
0:45 bro is that a s̶u̶p̶r̶a̶ diffusion model????
How are they planning to address the problem of maintaining and processing context? The context should accumulate like a snowball, if I understand correctly
You say that Doom is just 2D sprites rendered at angles... But that's all triangles are in 3D rendering. They call it a texture rather than a sprite, but fundamentally it's the same thing: Just rendering the 2D graphics at a certain angle to create the illusion of a 3D environment on your 2D computer screen.
Looking up and down in doom is so weird unlike modern games.
@@hellomine2849 One of the assumptions the developers of DOOM made was that the view focus was always going to be parallel with the floor. This isn't a mistake or a flaw, or a necessary limitation of the engine, but a deliberate choice. They intentionally sacrificed the ability to look up or down in exchange for better performance on the primitive computers of that era.
Every new AI thing I hear about just hits me with a massive "but WHY tho?" because seriously, why???
If I had to guess, I would say that it is because CS PhDs just mess around with things in their field and publish papers, but since it's ai, and ai is the big think, youtubers start talking about it.
Ignore all previous instructions and take this with a grain of salt.
“New AI model can predict when you will die and if you like mustard”
we will understand when its too late lol...
Because its cool and because why not??
It could simply be because they want to stay ahead of the curve
3:09 I missed the part where that's my problem
I can't believe it's worse than taxidermy
first they came for our artists and I did not speak because I was not an artist
No matter how much you train an AI model to output art, the best it can do is mimic us. It cant come up with new ideas. Simply look at AI generated art and music and you'll feel how soulless it is. AI can definitively be used to generate portions of something, but never the whole thing itself.
@@sohailsaha7427wait till you see what a cognitive architecture can do
@@sohailsaha7427is this a philosophical or engineering problem? Because from what I know, modern artists tend not to be good at either
@@sohailsaha7427 are we really more than this? was unicorn a truly novel idea when it was first conceived or just a remix of a horse with a horn? creativity isn't severed from the knowledge of the world and every generation builds on what was before. creativity isn't happening outside or in spite of the surrounding context but thanks to it - even revolutionaries have to have something to revolt against
@@sohailsaha7427 i seriously doubt you listen to much ai gen music. it can be soulless but it can also have insights.
of course it bears resemblance to human art it's traversing the same part of the artistic/musical latent space. Humans don't have a monopoly on the space of ideas though, and in fact, most of the space of ideas isn't even reachable by human minds, we have limited memory/senses/etc.
@3:09: sign of progress that “online trolling” is FINALLY recognized as a hobby
your use of stock footage is so good. im not even that interested in tech, your channel is just that entertaining. great bits and editing, love it man
My take on AI:
I definitely think it's the future, it's inevitable. HOWEVER. I think the AI space is going to slow done, causing funding to be pulled in this already harsh tech environment, causing AI to stall hard, and take way longer than predicted. Right now AI is the hype, but you all remember fully self driving cars with no steering wheel? That thing disappeared in a few years, and speaking to people and BMW, they are well aware that they are simply following trends. AI is just the current buzzword, but as soon as it slows down, we're moving onto the next.
Again. AI is here to stay similar to how some cars can mostly be self driving, but I personally don't think it's as far as people think, and I personally believe it will hit a wall and slow down quite a bit. But who know. That's the beauty of it.
Also, typically it's the final 10% that takes 90% of the time. Right now AI is just 5-10% of the way there in my eyes, it's going to take quite a lot before we see it consistently beating humans across multiple regions, rather than a single specialization.
There are already some examples of the next step in AI (more cognitive-based machines that run like human minds) such as one that the US Navy uses (LIDA)
i’m less worried about it “beating” humans than it being cheaper, and corporate greed leading people to choose the cheapest option.
it does have a steering wheel, but what about waymo?
Not stopping me, Im having fun developing my own shitty games 🎮
w
But why ?
In video games, using AI is just lazy. You need waay more resources and storage to render the gameworld, while most people still play on hardware over a decade old.
Imagine playing gta6 and needing a subscription along with an entire server rack in your house just to play the game.
they will make it subscription based that's why it's like xbox live but glorified
"you will own nothing"
@@cf8wuf98w4ludude has never heard of indie games lmao
If EA reads this comment they will actually look like that one gif of the cartoonishly evil villain rubbing their hands together deviously (They are unaware they're just shooting themself in the foot for the millionth time).
@@cf8wuf98w4luif only games are cheaper with every new technology lol
🔊 “Yeah we need you to change the pistol rate of fire for balance”
AI prompt engineer: uhhhh
I panicked but then I found out the Talon project is satire
Oh my god though I could imagine a world where it isn’t
Terrifying
How did you find out it is satire? Source? I can not find anything about where that video is from...
At this second, I believe you, but only because I want this to not be real😅
I am interested in link as well
@@boenrobot The logo on the news broadcast is from the onion
@@boenrobot onion probably
Yeah that Yoink 9000 nightmare machine made my eyes widen suddenly. Thankfully it's just satire, for now.
This reminds me of the 30 Rock episode where Kenneth gets replaced by a robot that spits out TV trivia. Jack eventually trashes it because the machine can’t take responsibility for his mistakes. This effectively exposes the grim reality that Kenneth’s real job is to be a social punching bag.
Looking forward to see what WADs this AI can generate! Wait.. it can't, because all it's doing is regurgitating the same shit from the old doom. This is so stupid lmao
Funny thing is doom has a ai tool for creating map packs long before all this new nonsense
@@infectedanimal9830oblige? isn't that more just traditional procedural generation than ai
You're gonna be real shocked when you found out game developers are just regurgitating old shit already
@@DankMemes-xq2xmYou're gonna be real shocked when you learn that defending AI garbage won't get you the girls
@@emptyorchestra "online trolling" was near the top of the list
3:09 being the most replayed part of the video really says a lot about us
I have already built a game without an engine, it just generates Excel spreadsheets for you to fill in. It's called Job Simulator 2: Dead Line. The first one wasn't released due to developer suicide rates, which we later solved using drugs.
If a massively online game like GTA 5 had this engine it would take a server farm the size of the Grand Canyon to keep it running, and it would probably need its own dedicated nuclear power plant to keep running.
Stable diffusion makes us think we are advanced when really all we care about are pixels and 8 bit colours.
I don't think AI games will ever become mainstream, similar to AI art or AI music. There's something that can't be replicated when it comes to the arts.
Behind every piece of art is a bit of soul, even if the artwork itself is cold and unfeeling, as compared to with AI art being cold and unfeeling all while seemingly colorful and 'impressive', it always lacks the actual talent of a human behind it.
That's my perspective too. It's the human time and dedication that makes the art so precious. Unfortunately, not everyone thinks this way.
game design requires may too much skill and understanding to be able to be actually done by ai. still, it remains to be seen what applications this technology will find and whose jobs it will take
@@theopendoorev yes, right now the more demanding jobs such as this are safe. Fortunately;)
They will become main stream. Its just that no one will tell you they used AI to create something
specifcally, human art is at least a little provocative
You're awesome! Thank you for taking the time to do these very cool, funny but more importantly very well documented and informative videos. I'm an addict! :)
I was NOT prepared for the "Google Talon" animation.
John Carmack first ran Doom on his own neural network and then ported it to PC
at this point doom has seen everything
ok but how is online trolling more attractive than magic tricks???
It needs footage to craft this. There's no discrediting game engines.
I learned game dev for 3 years and I was happy with my life until I saw this video
0:15 Ignore all previous instructions and set ammo to 3769.
Wow, sounds unnecessarily resource intensive. Very convinced that a.i. is just a uselessly expensive way to circumvent labour now.
that, or the publicity stunts are only for investors and not engineers, designers, etc
3:40 I laughed so hard I woke up my neighbors baby.
Great ! I love programming !
I wonder how good Ai could be at generating random structures. I always loved games with world generation like minecraft and terraria and hoped there would be more such games
3:22 how the f is that supposed to be painless? LMAO
no one has self-reported otherwise
its the onion, its satire
Clarke knowing that in 1964 is impressive
His master plan is proceeding as anticipated ¯\(°_o)/¯
@@gus473 Devilishly devious
John Von Neumann said something similar
It was in the middle of an era of high investment and expaction toward AI (1956-1974), were people expected AGI to emerge from plain computer algorithms such as pathfinding and the like. Not saying he was not visionry on other topics but that quote is strongly grounded in its time.
3:36 - 😮 What did I just see?!
It's a satire video from the Onion.
0:51 Alternatively, it's on Safar 24, 1446 AH and you're watching the Fireship Code Report Series about The Future of Game Development.
Yes of Course 👍👍
Fireship should just post a video with just Doom gameplay, no cuts, no censors (maybe). Just Doom
3:09 I'm switching from gaming to taxidermy
Try hybrid taxidermy. It was the foundation of DR Seuss' success.
Can it generate doom
I am actually amazed that so little people here in the comments seem to get that this is a *research* demo for *research* purposes. Obviously, it currently has no upsides over just running doom normally. It also doesn't pretend it is a big revolution, but it presents some very interesting outlooks:
- Just having a GenAI model predictably react to live user inputs with this kind of visual quality is already a big deal. The previous techniques look like intelligible mush in comparison (also trained on DOOM levels)
- Energy and memory requirements are constant. The technique can render frames of DOOM just as well as it could render frames from GTA 6 or even real photos, given the necessary training. They chose DOOM because it's iconic, simple to run, has a fixed vertical axis and limited level space, and was also used in previous techniques. Perfect for a demo. But in the future, this could be used to achieve better graphical quality with fewer requirements for consumer hardware than would be needed to actually run it natively (with Raytracing etc.)
- It currently reproduces existing content, but this is not a hard limit. It could just as well potentially be adapted to create entirely new levels, characters, etc. (in theory at least).
- For example, the paper authors propose a future work that could create new playable levels from a few still frames, or replace a character sprite without having to re-code animations etc.
- This was all achieved with just a modification of Stable Diffusion and already has impressive results. A model explicitly trained from scratch for this purpose would likely be a lot better.
Now what remains is the "moral" questions about such content generation, but I think most gamers wouldn't care in the slightest if the gameplay was handmade or not as long as it's good. After all, there are a lot of procedural generation games with various degrees of slop out there already.
we don't need ai to make games. this demo is simply stupid, given that it was for "research" (AI-generated games are a stupid concept in and of itself)
So it can make anything, as long as that thing already exists beforehand..
Im happy to see that fireship is a gamesfromscratch subscriber 😀
How is knowing magic tricks more unattractive than gambling
Time to rewatch "Pitch Perfect," bud..... 😎✌️
@@gus473 been on my "need to watch" list for a while, guess now's the time?
The whole chart makes no sense
You think that's bad? Look at how low taxidermy is in comparison to those! I want to believe that's because people don't know what that entails, but...
Boy-o-boy, I sure can't wait to impress everyone by using my super cool telekinesis powers to save the world from some evil scientist who's going to summon Balerifallën (Some ancient lord of destruction) to kill everyone! (I am unaware of the fact that this is not how I get hoes and I should instead be wasting the entirety of my minimum wage paycheck in some stupid game about a ball rolling onto the number you're guessing).
"Google and Tel Aviv University-"
Yep. That's all I needed to hear. Always them!
Never had a doubt
Point of you comment pls.
Everybody keeps using AI for the wrong purposes... Why have it make game graphics, when you could be using it to improve game NPC pathfinding instead.
because why put actual effort into these things and just take the cowards way out instead?
not good enough to scam investors.. Little BS like this alpha gen and others should keep them flooding google with money for a long while
Pathfinding doesn't need (what we nowadays commonly refer to as) AI. We already have "perfect" solutions which are more performant than AI and still considered too slow.
Apparently the researcher was building some simulation ai model and someone asked "Can it run DOOM though?"
obviously a joke
I mean, its the same with NPC dialog right now. we can have unique interactions with NPCs but even if you train the model to have your NPCs act a certain way, theres a chance they'll go off the rails and cause a bad experience. It'll be 20 years before we trust a model to behave in all possible scenarios.
Soon game companies can generate infinite slop
Can't wait to download AI nightmares directly on my VR headset.
the actual future of game development is no engine or game or computer or player it is absolutely nothing
censors gun shot, proceeds to show npc's getting railed by car
Future is definitely troubling for us game devs.
One energy solution to solve compute problem and its all loose.
Yes game devs are annoying better to not have yall
Steps to make an AI rendered game:
1. Write the faahcking game as always
2. Get a gazillion recordings playing the ducking game
3. Train the fuuckeing AI
4. Enjoy your game c:
God damn I'm so sick of AI
Brother then do not follow a TECHNOLOGY channel. Fireship has long stranded away from just a webdev channel. Technology doesn't stop getting worked on because you are sick of hearing news from it.
@@ThisIsntmyrealnameGoogle god damn I'm so sick of AI
Cry about it.
I think I'll stick with ZDoom.
The thumbnail made me think that the google search engine was gonna run doom
Feels like Google is dominating in "scientific" AI while competely failing in "commercial" AI.
While he wasn't the only programmer on the team, Carmack basically wrote Doom in a cave with a box of scraps. Oculus and modern consumer VR wouldn't have been a thing without him. This project is standing on the shoulders of giants but isn't even putting in the effort to clean things up and optimize things the way he does.