Dragon Ball Sparking Zero Gameplay Explained

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • 🌳 Video sponsored by Playasia. Go to www.play-asia.com/?tagid=5688341 to get your Asia exclusive games, figures and toys. Use code Globku for a 5% discount!
    Dragon Ball Sparking Zero Gameplay mechanics and systems explained.
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    -----------------------------------------------------------------------------------
    0:00 Intro
    0:22 HUD
    1:16 Movement
    2:52 Playasia (ad)
    3:45 Combos
    5:10 Defense
    6:37 Transformation Stocks
    8:16 Max Power
    9:22 Beam Struggles
    9:54 Feedback
    12:35 Final Words
    #Globku #AnimeGames #DragonBall
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ความคิดเห็น • 407

  • @Globku
    @Globku  หลายเดือนก่อน +38

    Big thanks to Playasia! Go to www.play-asia.com/?tagid=5688341 to get your Asia exclusive games, figures and toys. Use code Globku for a 5% discount!

    • @user-gd9vp9lg4d
      @user-gd9vp9lg4d หลายเดือนก่อน

      yo Globku i dont know if you noticed but the super punch move goku used is actually from Super dragonball heroes. considering Ultimate tenkaichi had heroes content its logical this spike game also would and seems it already has.

    • @samiraestefanymelodeandr-yz7gf
      @samiraestefanymelodeandr-yz7gf หลายเดือนก่อน

      🎉😢🎉🎉😅

  • @warhawk059377
    @warhawk059377 หลายเดือนก่อน +151

    Thank you so much for that shout-out. 🙏 As I said before, I'm always happy to help & bring Tenkaichi to more people! 💙🤗

    • @Pretzel27
      @Pretzel27 หลายเดือนก่อน +6

      Yo we got the hawk comment!

    • @Oli_XDD
      @Oli_XDD หลายเดือนก่อน +3

      Dam

    • @Steve-mx9rr
      @Steve-mx9rr หลายเดือนก่อน +3

      Grand Master Hawk

    • @warhawk059377
      @warhawk059377 หลายเดือนก่อน +4

      @@Steve-mx9rr 💙

    • @gordonramsey1797
      @gordonramsey1797 หลายเดือนก่อน +3

      Hi

  • @nixuniverse5240
    @nixuniverse5240 หลายเดือนก่อน +133

    Something I noticed is that some of the voice clips are reused from the original Budokai games, but at a slightest deeper pitch. I hope it’s not just a placeholder. Some of the voice clips from those games were absolutely hilarious 😅

    • @montague7204
      @montague7204 หลายเดือนก่อน +5

      Not sure about the deeper pitch dialogue but I def heard Vegeta's Galick gun line from the old BTs

    • @xchara2058
      @xchara2058 หลายเดือนก่อน +13

      im angry

    • @randomguy6415
      @randomguy6415 หลายเดือนก่อน +4

      Not really many of then seem to be recreations of the original voice lines,there is even a guy who looked into it and said they were different.

    • @JLuisJoni
      @JLuisJoni หลายเดือนก่อน +7

      I'm torn on this, because while a lot of those older lines are funny, it's also a little jarring to me. Chris Sabat's Vegeta sounds almost nothing like he did all those years ago. Schemmel's Goku is in a better position, but then we get "Kayo-ken" when they haven't pronounced it that way since *Burst Limit*.

    • @LightBringer666
      @LightBringer666 หลายเดือนก่อน

      @@JLuisJonithe answer is easy: just play with japanese voices lol

  • @A.n.G_4L
    @A.n.G_4L หลายเดือนก่อน +45

    I hope they keep team battles, letting us still pick up to 6 characters in versus

    • @Iggeh97
      @Iggeh97 หลายเดือนก่อน +2

      What about the tag team mechanic?!

    • @gen06d
      @gen06d หลายเดือนก่อน +3

      Burta Jeece vs toppo Nappa
      Hit vs Kale Broly
      To me it seems like team are still there

    • @ZEHAHAHA9697
      @ZEHAHAHA9697 หลายเดือนก่อน +1

      And fusion mechanic

  • @renashaval3246
    @renashaval3246 หลายเดือนก่อน +88

    What I think is that they should add Robotoriyama to Sparking Zero as a tribute to Akira Toriyama 🙏🕊️

    • @stephenthedude4383
      @stephenthedude4383 หลายเดือนก่อน +8

      Definitely

    • @Chawle-ol3fu
      @Chawle-ol3fu หลายเดือนก่อน +20

      Seems nice until you’re beating up Toriyama which just seems disgusting

    • @b2fye22
      @b2fye22 หลายเดือนก่อน +11

      Or just an option under pvp and etc to just re look at old photos of him and his previous work like dragonboy etc

    • @stephenthedude4383
      @stephenthedude4383 หลายเดือนก่อน +10

      @@b2fye22 that would be so wholesome 😭 hope they do something like this

    • @diamonshade7484
      @diamonshade7484 หลายเดือนก่อน +7

      ​He is getting the Arale buff​@@Chawle-ol3fu

  • @Awsomeman328
    @Awsomeman328 หลายเดือนก่อน +20

    8:33 During the trailer, you can also hear the music change from the standard fight music to something else and then back into the fight music once the camera snaps back. There is also the sound effect that is very reminiscing of this losing lock mechanic from BT3 where Goku appears to find Vegeta very quickly after losing sight of him.

  • @DmoYuKusho
    @DmoYuKusho หลายเดือนก่อน +24

    I agree with the feedback but one thing the entire dragon ball community should be asking for is GOOD ONLINE /OFFLINE PLAY. PLEASE I can’t stress this enough. Also I would like to see customization features with the clothes. I feel like we should at least be able to change the colors of the outfit.

    • @starrk5627
      @starrk5627 หลายเดือนก่อน +2

      I think just having new outfits is enough and way better than to be able to change colours of an already existent outfit.

  • @Pretzel27
    @Pretzel27 หลายเดือนก่อน +37

    Thank you for giving shoutout to Hawk at 4:32. I know that he is going to push sparking zero’s competitive scene far with the tech he’s gonna make!

  • @nathakevin012
    @nathakevin012 หลายเดือนก่อน +10

    About "transformation stock" i think that one they have in the final form is for Goku´s Blue Kaioken and Vegeta´s SSBE Like, a short power up, not a full transformation

    • @kev-i555
      @kev-i555 หลายเดือนก่อน +1

      yeah it should be since kaioken blue goku was showed at the end of the goku vs vegeta trailer a few months ago

    • @nathakevin012
      @nathakevin012 หลายเดือนก่อน

      @@kev-i555 Yeah, its possible its that, Because that seemed like an ultimate attack. And we have seen that the ultimate its the kame

  • @DBZscrub
    @DBZscrub หลายเดือนก่อน +5

    Great to see you getting Hawk involved, by far one of the most knowledgeable guys on the Tenkaichi series.

  • @brenblue8493
    @brenblue8493 หลายเดือนก่อน +68

    This is an extremely minor nitpick, but I wish they would make the Final Flash bigger. It just doesn't feel right having a skinny Final Flash

    • @WaveHashira
      @WaveHashira หลายเดือนก่อน +14

      That's why Im glad that this game is still in development, hopefully they DO make the blasts bigger

    • @MinorPumpingIron
      @MinorPumpingIron หลายเดือนก่อน +9

      The charging thing would be the best way to implement this

    • @Ningamer-bo7ej
      @Ningamer-bo7ej หลายเดือนก่อน

      ​@@MinorPumpingIronI wish we had a break your limits features which is basically as holding L2 while doing a beam super when we're at full blue charge.
      Using it would have made us unable to use ki for some seconds but landing it would have given win most of the time.

    • @twonobiwonmusic9982
      @twonobiwonmusic9982 หลายเดือนก่อน +1

      They need to make all the blasts bigger

    • @vgdrent2852
      @vgdrent2852 หลายเดือนก่อน

      I don't think this is an extremely minor nitpick, its a fair point.

  • @Pretzel27
    @Pretzel27 หลายเดือนก่อน +19

    I’m so excited for the competitive scene behind sparking zero. With the ways that they have innovated with movement in bt3, I am really excited to see how we can push the movement possibilities in sparking zero!

    • @konstantinschreiner2122
      @konstantinschreiner2122 หลายเดือนก่อน +2

      With my background of bt3
      the trailer does not really look like they changed much and watching a different video beforehand confirms it,
      to be fair some of these moves don't look the same as the camera is smoother the follow-up punches with teleportation was a combo in bt3 but the froze the camera were you start the combo.
      But if you have a few minutes to check training in bt3 you too will see that most things were already there.
      I'm very sure the vanishing surprise attack was already in bt3 if you are close enough you could block and choose a "arrow" direction and you will teleport to your desired location, that was there to avoid a fist on rush in or a sluggish approach.

    • @Pretzel27
      @Pretzel27 หลายเดือนก่อน +2

      @@konstantinschreiner2122 most things looks the same, but with the addition of the quick dash and the fact that it takes ki, movement might look very different. The devs have also not confirmed the additions of dragon dashes so one of the most crucial movement options for long combos, dragon dash cancels, might not even be in the game causing us comp bt3 players to have to find a new method of high speed movement (not including the thing called high speed movement)

    • @konstantinschreiner2122
      @konstantinschreiner2122 หลายเดือนก่อน +2

      @@Pretzel27 bro quick dash is just dash but Ki efficient, and they already shown dragon rush it's just renamed.

    • @Est_1.997
      @Est_1.997 หลายเดือนก่อน

      I’m so excited!!! Have you guys noticed the hints of DBZ legends mobile mechanics they mixed in to help with the overall competitive combat meta?

    • @Pretzel27
      @Pretzel27 หลายเดือนก่อน

      @@Est_1.997 not really, can you elaborate?

  • @nightfalltavion9936
    @nightfalltavion9936 หลายเดือนก่อน +22

    Team battles was confirmed in the trailer
    If you watch dyspo die the camera doesn't follow him as he falls. In the goku and vegeta 1v1 the camera follows vegeta completely. In raging blast you can find old clips of team battles were this happens. The camrea doesn't follow the character dying unless its the last character

    • @DerriousGamez
      @DerriousGamez หลายเดือนก่อน +7

      No it wasn't

    • @nightfalltavion9936
      @nightfalltavion9936 หลายเดือนก่อน +2

      ​@@DerriousGamezI edited my comment

    • @DerriousGamez
      @DerriousGamez หลายเดือนก่อน +1

      @@nightfalltavion9936 hmm🤔

    • @sukumadehk
      @sukumadehk หลายเดือนก่อน +2

      I think that's a tag team battle like the PSP game

    • @jablob5820
      @jablob5820 หลายเดือนก่อน +2

      its okay bro im coping too

  • @AndresLionheart
    @AndresLionheart หลายเดือนก่อน +2

    the sound could easily fade into the ultimate song and then keep going from where it was. Or the ultimate song could be a more intense version of the same song which then alter between them according to the situation.

  • @styxxiii
    @styxxiii หลายเดือนก่อน +2

    The boost feature in clashes was in Tenkaichi 2 and 3. You'd press the special move trigger and it would rapidly drain your Ki and make you more likely to win the clashes. Your opponent had to work better to beat you, basically.
    I'm curious to know how that translates to Sparking Zero.

  • @spiderbogus369
    @spiderbogus369 หลายเดือนก่อน

    I live for this content, thanks globku you take me back to high school hanging with my friends talking Dragonball wondering if we could learn how to fly when Gohan teaches videl

  • @YoYofua
    @YoYofua หลายเดือนก่อน +1

    8:43 yeah it does lock off def, the reason he locked on right after is because of the ki blast that hit em, in bt3 works the same way

  • @iJustDiff
    @iJustDiff หลายเดือนก่อน

    W breakdown I also did a breakdown specifically pointing out things from raging blast 2 such as the snap vanishes, the cut in for more deliberate supers vs those like the kamehameha or masenko

  • @gabrielcote8211
    @gabrielcote8211 หลายเดือนก่อน +1

    The Max Power music should definitely tune in and out smoothly. Perhaps it could be a more "intense" or "epic" version of the base track which transitions when someone is into max power and turns back when it ends.

  • @LightBringer666
    @LightBringer666 หลายเดือนก่อน +1

    i should add about the beams, they need to have some form of impact when they touch you... not just stay there tickling you until they explode, just like the head of the beam changes shape when you use super perception, it should change shape to imply impact before blowing up. xenoverse had that same issue with its beams and i really hope they fix it.
    also i want to point out: the "transformation stock" isn't a stock but rather seems to be an indicator of when you can transform and how many forms you can go up into, the reason i say it's an indicator is because there are moments where it goes away and they seem to be moments where the character is undergoing an uncancelable action. this is not a new thing as such a functionality exists in the tenkaichi games, you can transform when there's a super being done, you have to wait till the opponent is done dashing/throwing the energy attack and then you can transform/switch characters.
    curiously, they also seem to get the indicator at 1 after gaining a certain amount of blast stocks, implying these are transformations that are accessible only when you're in a specific form. this is also not something new as it's existed in both raging blast and tenkaichi, for example look at freeza or cell, you have to level up 1 form at a time and can't skip any.
    i think it's safe to say that narrows down the possibilities to one, since if this was indicating a transformation back into base, why would the arrow on the indicator point upwards?

  • @pkpyro2000
    @pkpyro2000 หลายเดือนก่อน

    5:58 Something I noticed is that beams seem to home in on their target earlier in the fight when Goku uses the Kamehameha you can see the beam curve to hit Vegeta and even when Vegeta uses the Galick Gun on Goku it curves slightly so I think beam attacks are gonna be harder to dodge this time around
    Edit: Also I’m glad we came to similar conclusions on those “Transformation Stocks” it’s hard to tell if their anything else atm but I guess we’ll have to wait for more

  • @LetsPL4YA
    @LetsPL4YA หลายเดือนก่อน +2

    I dont know if anyone said it already but the Final Flash at the End where the Beam Struggle is isnt Vegetas Ultimate Attack cause his Ki bar wasnt at max (also a shorter animation not as cool as gokus).

  • @iJustDiff
    @iJustDiff หลายเดือนก่อน +1

    In raging blast 2 there was a minor threshold for transformations so maybe that’s what that is? I don’t remember you needing that same threshold to power down though, very well could be.
    Also might be, as you alluded to, potential transformations when the add MUI and evo vegeta

  • @m4z391
    @m4z391 หลายเดือนก่อน +7

    In BT3 you were always able to skip forms, if you were Goku(End) and held the stick in a direction you could skip from base to SSJ3 so i think its unlikely that little boost is for transformations

    • @MinorPumpingIron
      @MinorPumpingIron หลายเดือนก่อน +2

      Or you can't transform into blue until you have 3 of them

    • @deCrayonn
      @deCrayonn หลายเดือนก่อน +1

      what i’m worried about is that if they do a dbs version of goku and vegeta, and you can’t go into each form seperately. like i wanna be able to go from kaioken to ss1/2/3/god so on

    • @deCrayonn
      @deCrayonn หลายเดือนก่อน +1

      i’m worried that they’ll only only their dbs forms and not all the others. i’m also hoping for GT!

    • @ericmaynard513
      @ericmaynard513 หลายเดือนก่อน

      @@deCrayonn they are already like that in the original game. Goku early - Saiyan saga moveset no transformations except kaioken move. Goku Mid - just Super Saiyan from when he beat freiza. Goku End - SS1, 2, 3 as the 3 forms and EOZ moveset.
      Now they already confirmed for this game Goku Super - SSJ1, SSJG, SSB, with a Kaioken move. Same for vegeta, he gets a Super variant with SSJ, SSJG, SSB

  • @BlazeArceus777
    @BlazeArceus777 หลายเดือนก่อน

    I do wonder if you can cancel short dash into itself? It would drain your meter a lot faster but it would make your movement that much more flexible
    Zigzag movements, maybe a sway (dash out dash in) to whiff punish, etc

  • @rileyanthony
    @rileyanthony หลายเดือนก่อน

    I really hope we get ring outs and the tournaments mode that we know and love from the older games

  • @bladersgamers492
    @bladersgamers492 หลายเดือนก่อน +1

    8:05. I think it's ment to lock you out of forms in a way. Like you said I think for example goku must be ssb to go mui. Also it makes it so if you start in lets say ssb you can't immediately go to base. In the previous game trunks could start grade 3 and take the 3 bars of ki and go to base because grade 3 is slow. This makes it so you can't start ss3 or something to get 3 or 4 bars then go to blue to not worry about ss3 gameplay if you're a ssb main. Sorry if I yapped to much.

  • @BeefisGolden
    @BeefisGolden หลายเดือนก่อน

    For the music, it would have been nice if they did context-dependent music like in FF7 Rebirth for example.. If someone goes into sparking mode, it just transitions seamlessly to a heavier version of the stage's song at the same spot and then when the mode is depleted, just transitions back to the original version of the song in the same spot.

  • @Beezygeaux
    @Beezygeaux หลายเดือนก่อน

    Had to give my like before i watch it but i needed this video🙏🏽

  • @camps20151997
    @camps20151997 หลายเดือนก่อน

    Revenge counter is a mechanic on the first tenkaichi. It was a free way to stop someone mid combo by spamming circle. It just cost now.

  • @AverageBananas12
    @AverageBananas12 หลายเดือนก่อน +1

    I think the default song should resume where it left off before entering max power mode
    One little detail I noticed was SSB Vegeta's final flash wasn't an ultimate like base Vegeta

  • @user-ng3ig7nm5n
    @user-ng3ig7nm5n 26 วันที่ผ่านมา +1

    Need movement aura like kakarot and the camera angle while moveing is amazing also need a combat system needed like dbz kakarot modded. Also need special skills like kakarot. The game will be op.

  • @Srvver
    @Srvver หลายเดือนก่อน

    You can see goku bend the kamehameha a little towards the end of the blast.if it’s tru then that would be a really cool feature and it would make the super attack deflection mechanic make a lot more sense since it would mean you wouldn’t be able to move out of the way as easy as before

  • @angusyoung119
    @angusyoung119 หลายเดือนก่อน

    I liked the system of obtaining items and fusing those items to create hidden characters. I hope there are “hidden” characters in this as well. Like, it looks like the roster is full, but there are secret/special ways of obtaining more.

  • @fofangfizz
    @fofangfizz หลายเดือนก่อน

    Man you are a top tier content creator

  • @x.0ghost132
    @x.0ghost132 หลายเดือนก่อน +2

    I think the super perception is neeeded cause look how hard goku's Kamehameha tracks

  • @Godzmin
    @Godzmin หลายเดือนก่อน

    Maybe we can reflect blasts now because it's harder to dodge them? You can see a couple times that blasts seem to track a lot better than past games

  • @ilyanreynan1782
    @ilyanreynan1782 หลายเดือนก่อน

    I notice something from this and the previews trailer that might be nitpick but the Goku ssj blue hair doesnt move when hes transforming its completly static, but in the two first trailers hes hair is moving normally, so that kept me thinking if this is a way earlier build of the game, but earlier than even the first trailers? Idk

  • @2saintlovature
    @2saintlovature หลายเดือนก่อน

    I thought when Goku said “Let’s go!” and the music restarted was pretty fire tho.

  • @WILLU511
    @WILLU511 หลายเดือนก่อน +11

    Ooooowweeeee i can’t wait to bully people as vegito

  • @Mikssj3
    @Mikssj3 หลายเดือนก่อน

    Since you're mentioning fixes/improvements please refere sway/sonic sway in a future video. Hopefully they will include thay function. Preferably closer to the way it was in Raging Blast where you had to hold block and time the square button correctly.

  • @Dynamo33
    @Dynamo33 หลายเดือนก่อน +1

    If those numbers next to the Skill Count are for transformations only, my theory is that they still generate one stock even at the last form because of fusions. I assume you can go straight from Blue to Vegito or Gogeta Blue.

  • @SocksNGames
    @SocksNGames หลายเดือนก่อน

    I just noticed that the launching combo that goku does on vegeta (sorry it's been a while and forgot the name) but it seems the motion blur have been removed or is not as prominent as in tenkaichi 3, and also I don't quite like the fact that the characters will be facing the opponent at all times, I feel like that it may make it feel like we are forced to keep looking at the opponent and yea, but these are minor nitpicks, I'm sure the game will be awesome

  • @browneye010
    @browneye010 หลายเดือนก่อน +1

    I would like when you're at full power you're aura to be at it's biggest also Goku's fighting stance in blue to always be how he looks at 12:40.

  • @theodekoff5387
    @theodekoff5387 หลายเดือนก่อน +1

    How do you time the new beam struggle?

  • @lucidmind9676
    @lucidmind9676 23 วันที่ผ่านมา

    I’ve been replaying Tenkaichi 2 for the past few weeks and just realized the blast stocks from Sparking Zero are more similar to BT2 where the blocks are horizontal whereas in BT3 they were vertical so it’s like they’re taking elements from BT2, BT3, and Raging Blast

    • @EternalStorm796
      @EternalStorm796 20 วันที่ผ่านมา

      Ha, same. I was replaying BT2 for the what if sagas. They're really revisiting a lot of the past, if this is intentional.

  • @dayneohara5265
    @dayneohara5265 หลายเดือนก่อน +1

    So this is a shot in the dark for the transformations but I wonder if one of those stocks makes the transformation stronger. Like using the regular Skill Count gives you the regular animation but when you use the unique Skill Count maybe it’ll be like how we saw Goku go SSJB in the reveal for Sparking Zero?

    • @beancheesedip8337
      @beancheesedip8337 หลายเดือนก่อน

      Like Globku said, it could either be Ultra Instinct, or maybe SSJB Kaioken? Or maybe it's just to power down, also like he said.

  • @lalo2513
    @lalo2513 หลายเดือนก่อน

    I think the angle of the health bar kinda gets on the way (i wish it was more horizontal instead of inclined) but this game is looking great!

  • @ultrabeastboygames
    @ultrabeastboygames หลายเดือนก่อน

    The max power thing is similar in raging blast 2 as well

  • @trickytommy670
    @trickytommy670 หลายเดือนก่อน

    i feel like the music should only change when one of the player's health bar reaches a critical state or when a player does an ultimate skill. and i agree. the music restarting constantly during the match will throw off the flow of the gameplay. if the music changes it should only change once until the end of the match

  • @Jirenblack82
    @Jirenblack82 หลายเดือนก่อน +1

    SSJB Goku’s Kamehameha seems a reference to the one he did vs. Hit in ep. 72

  • @user-it3lf3nk2v
    @user-it3lf3nk2v หลายเดือนก่อน

    Video request
    Please do moveset predictions for sparking zero characters.

  • @fabiocataldo716
    @fabiocataldo716 หลายเดือนก่อน

    Awesome video man!

  • @TheFNAFVet
    @TheFNAFVet หลายเดือนก่อน

    I hope they add SUPER SURVIVOR as a max power soundtrack or just a soundtrack that plays at the end of the campaign! It was my favorite OST

  • @wahlteofficial
    @wahlteofficial หลายเดือนก่อน

    I have a theory on the "transformation stock" which maybe explains it, i believe that you need 2 skill counts to transform in general with atleast 1 transformation stock, the "transformation stock" tells you how many forms you are able to go upwards in one transformation, so in other words, Goku wouldnt be able to transform into blue without 3 blue/transformation stocks if he is in base form, ALSOOO i noticed that transformation stocks build up with the Skill COunt,
    1st transformation stock = 1/4 of a skill count
    2nd transformation stock = 1 whole of a skill count
    3rd transformation stock = 1 whole of a skill count again.
    Now I noticed another very interesting thing as well, remember when the screen goes black in the middle of the fight? Now I thought that was because they were trying to hide the 4th transformation stock, and I looked again, and it could be a possibility, since I noticed right before the screen goes black, it was about to fill the skill count one more time, meaning the transformation stock could go up again, BUT the screen goes black right before it happens, and they edited it to look like the fight was continuing, but i noticed that Gokus Ki magically goes back up to full charge as it drains again so they definitely edited something to that black screen happening. I believe it was them hiding the 4th transformation stock, but its just a theory for now...

  • @ZzigZaG00NIN
    @ZzigZaG00NIN หลายเดือนก่อน

    It looks cool can't be the only reason for blast reflect but I wonder what else it could really do

  • @RockinAllDay
    @RockinAllDay หลายเดือนก่อน

    I loved every second of it. The No.1 problem is the lack of local multiplayer. I MUST have it.

  • @tevinperry1853
    @tevinperry1853 หลายเดือนก่อน +1

    The skip transformation was a feature in tenkaichi

  • @Daytimeprophet3
    @Daytimeprophet3 หลายเดือนก่อน +1

    @Globku in tenkaichi 2 you could use more of your ki to gain the advantage in beam struggles. That mechanic in the trailer might be a revamped version of that

    • @ZEHAHAHA9697
      @ZEHAHAHA9697 หลายเดือนก่อน

      No, in Budokai, you have to time the button correctly 3 times. In this one, it's 5.

    • @Daytimeprophet3
      @Daytimeprophet3 หลายเดือนก่อน

      @@ZEHAHAHA9697 in budokai

    • @ZEHAHAHA9697
      @ZEHAHAHA9697 หลายเดือนก่อน

      @@Daytimeprophet3 which this can take mechanics from, and was prequel series.

    • @Daytimeprophet3
      @Daytimeprophet3 หลายเดือนก่อน

      @ZEHAHAHA9697 most of the the mechanics they took have been from the 3d ones lol

    • @ZEHAHAHA9697
      @ZEHAHAHA9697 หลายเดือนก่อน

      @@Daytimeprophet3 bro, that does not matter when we are talking about a beam struggle mini game.

  • @WolfXGamerful
    @WolfXGamerful หลายเดือนก่อน

    2:32 I don't think anyone pointed this out, and I might be wrong, but Goku's combo string here looks like a reference to his kick assault on Zamasu when he couldn't use his hands.

    • @Jirenblack82
      @Jirenblack82 หลายเดือนก่อน

      I can see it. Good observation!

  • @Chronoflation
    @Chronoflation หลายเดือนก่อน +1

    Super deflecting is probably useful when you don't have the time/ki to dodge a move at the last second and was shown off this way just to make it easy to see

    • @beancheesedip8337
      @beancheesedip8337 หลายเดือนก่อน +1

      I could also imagine being able to use Super Perception, Vanish Assault. Like, you deflect the blast, then while the enemy is stuck in the end lag of the super, Vanish Assault to get behind them and combo them.

  • @c0wboys4life
    @c0wboys4life หลายเดือนก่อน

    I didn’t see it in the demonstration but I hope the have swaying in this but make as good as it was in Raging Blast 1

  • @thigulego
    @thigulego หลายเดือนก่อน

    The short dash is a game changer

  • @alexanderphillips1101
    @alexanderphillips1101 หลายเดือนก่อน

    Will the button play be like the second dragonball on ps2

  • @michaela6425
    @michaela6425 หลายเดือนก่อน

    I personally really love the new combat system. The movement looks solid, the combo's fleshed out and the skill and transformation points add some much needed resource management to the combat. My only real complaint is that the camera is a bit weird. I really hope that character can feel unique compared to one another instead of "Here is ki blast spam, high speed rush, explosive wave, power up and the BT3 classic...
    *FULL POWER ENERGY WAVE*

    • @sukumadehk
      @sukumadehk หลายเดือนก่อน

      FULL ENERGY WAVE VOLLEY

  • @mrwrldleader
    @mrwrldleader หลายเดือนก่อน

    I believe that the “ transformation stock” is just the accumulated Skill Counts. When Vegeta transformed it goes from 5/3 to 3/1

  • @Est_1.997
    @Est_1.997 หลายเดือนก่อน

    Guys this game will be a masterpiece 🥹 the guys at spike chunsoft are genius they’ve kept every great combat detail from the original series & even seem to have took a note from the “meta” of DBZ legends mobile combat & combined the existing & new mechanics (smoke screens) from the tenkaichi series to create combat that looks super fun competitive & refreshing. The cherry of top it all, visually it’s STUNNING!!! I’m beyond excited. This amongst other things will be a massive tribute to the late Toriyama I know they will put their best foot forward. RIP Akira Toriyama 🙏🏾

  • @twobrosincorporated
    @twobrosincorporated หลายเดือนก่อน

    I really, REALLY hope you can select which form you turn into. It may be weird, but I loved switching forms all the time in older DB games.

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      that litteraly happened in the gameplay showcase
      Goku and Vegeta skipped ssj and ssg and turned straight to blue

  • @simakida2957
    @simakida2957 หลายเดือนก่อน

    9:01 I think Ultimate T had that as well

  • @DIYSN
    @DIYSN หลายเดือนก่อน

    I think the full bar to show up behind is from fighterz

  • @MO3vidz
    @MO3vidz หลายเดือนก่อน

    I wish they brought back the matrix dodge from bodukai 3 that would spend meter but instead of mashing the x button you should have to be able to time it.

  • @HazmatCrowl54454
    @HazmatCrowl54454 หลายเดือนก่อน

    All I want it What if Stories, imagine what if for the ToP they grab cooler or Z Broly, What if Cell Max finished cloning, what if Yamcha was brought to the future, just some silly stuff like that.

  • @khyreezygames5555
    @khyreezygames5555 หลายเดือนก่อน

    Hey Globku I have a good content idea, u should speed run the END OF Z dlc in dbz kakorat and also complete the goku vs vegeta battle.

  • @MII2o90
    @MII2o90 หลายเดือนก่อน

    Are you forgetting about SSBKx20? The one upgrade meter left for Goku and Vegeta after Blue are probly SSBKx20 and Royal Blue. UI Goku will be a seperate characther since it has a not yet mastered version.

  • @n8sg22
    @n8sg22 หลายเดือนก่อน

    I think more creators have to address the local play issue the developers are listening to the community and the more attention the topic gets the better

  • @Paur
    @Paur หลายเดือนก่อน

    I hope the it's possible to not have the music change during the max power stuff. Honestly I didn't like it in RB2 either (but I didn't like many of the soundtracks on that game anyway)
    Also I wonder if deflecting an attack works similar to RB2, which left your opponent open to subsequent attack. It HAS to do something like that now that it cost to deflect blasts now. It would be great if you can use this to deflect those ki blast barrage supers.

  • @PotentialLegend
    @PotentialLegend หลายเดือนก่อน

    I feel like Skill Point ia the best name for that stock thing on the side but I wonder what the official name will be, hopefully not what it was in Tenkaichi 3.

  • @ParisFrosty
    @ParisFrosty หลายเดือนก่อน +10

    if the game runs smooth and we can make our own lobbies this game could have a lack of the common elements of the series like original storymodes and it would still be a massive success
    However....
    If the game lags, has matchmaking issues, no lobbysystem and no form of practise options,
    This will be the biggest disappointment since Jump Force.

    • @cjwilldoit8938
      @cjwilldoit8938 หลายเดือนก่อน +2

      And the fact that ur scared that these common and pretty much standard features might not be in the game says a lot about fighting games today😂😂

    • @beancheesedip8337
      @beancheesedip8337 หลายเดือนก่อน

      ​@@cjwilldoit8938anime fighting games specifically, but yeah, absolutely. The lack of very basic content and options is fucking atrocious in the last couple years of arena fighters like this game.

    • @beancheesedip8337
      @beancheesedip8337 หลายเดือนก่อน

      This is why, as good as it looks now, I'm not nearly as hyped as everyone else. This game is being developed by Spike Chunsoft, after all, and their games haven't exactly been bangers since the days of Tenkaichi. They've either lacked basic content and modes like you mentioned already, had performance issues, or were unbalanced messes that struggle to have any combo depth, like Jump Force, with all the parry/vanishing mid combo breakers.

    • @cjwilldoit8938
      @cjwilldoit8938 หลายเดือนก่อน

      @@beancheesedip8337 to be fair tenkaichi being unbalanced is kinda what it’s known for😂

  • @adivaknin1342
    @adivaknin1342 หลายเดือนก่อน

    i strongly think that about the transformation bar , is because they are holding one more special transformaition , which is a limited power up ( times 20 kioken on ssb , and blue evolved for vegeta) massive power spike for short term , maybe there is a drawback for using it , or only once per match for a short period

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      that would be stupid for blue evolved
      it should be a form because it should have different moveset you cant have blue evolved without final explosion and you cant have regular blue use that

    • @goodbye6676
      @goodbye6676 9 วันที่ผ่านมา +1

      ​@habderrahmane yea it only makes sense for kaioken I can't imagine the form being on the whole time

  • @aj22231
    @aj22231 หลายเดือนก่อน

    Im not a fan of the camera style when the beam struggle connects. Too much movement and it seems they focus more on the characters during the beam atruggle then the actual beams we want to see fight it out. I like the horizontal beam power struggle. It gives your eyes a break from you and your opponent spamming teleports and in general fast fighting gameplay and just looks nicer. Hopefully thats not the only camera style for beam struggles.
    My other worrie is now that we saw beam struggles does it apply for spherical energy as well like ultimate Tenkaichi did? Like can piccolos light grenade beam struggle with a continuous beam like galock gum or kamehameha?

  • @SelfPush6000
    @SelfPush6000 หลายเดือนก่อน

    I loved locking off an opponent and run away when i had low health. I am gonna miss that.

  • @Maddymadd24
    @Maddymadd24 หลายเดือนก่อน

    They need to improve the aura and the explosions of deflected ki waves every super saiyan transformation should have a base an burst aura they can improve the beam clashes as well

    • @sukumadehk
      @sukumadehk หลายเดือนก่อน

      I think it's alright for now but they are developing

  • @davidsdomainforgamers7347
    @davidsdomainforgamers7347 หลายเดือนก่อน

    Also when Goku becomes battle damaged his boots change colors, the red and yellow parts switch for some reason

  • @ninetails625
    @ninetails625 หลายเดือนก่อน

    Didn't raging blast 2 music restart after raging soul?

  • @ToniCiprianiX007
    @ToniCiprianiX007 หลายเดือนก่อน

    No " Fight" or K.O. screen is wild. im honestly surprised no one has noticed.

  • @daequancage1714
    @daequancage1714 หลายเดือนก่อน +1

    Hopefully there is a menu screen and not a walk around lobby

  • @miguelribeiro1601
    @miguelribeiro1601 หลายเดือนก่อน

    We need original Dragon Ball, Z, Gt and Super soundtrack as they did with Tenkaichi! Let's hope they do it :)

  • @Solzer7
    @Solzer7 หลายเดือนก่อน

    I still believe that z-items will return. Roshi not having flight may suggest that since a certain z-item “flight” could remove that issue. Also I do hope they show an android to see how the androids charge ki.

  • @brentsideburgess
    @brentsideburgess หลายเดือนก่อน

    The extra transformation stock must be kaio Ken for goku, as we saw it in the end of the rivals trailer, which means Vegetas will be Evolved

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      Nah i dont think blue kaioken is a transformation(it will most likely be a power up like regular kaioken)
      and if it was a form they would've included him at the end of the trailers in that character grid

  • @farisal-malki7149
    @farisal-malki7149 หลายเดือนก่อน

    one of things i want to fix it.s explosions i thinks it.s bad right now i don.t want old gens 2D dust i want 3D and good looking explosion especially the ultimate attack

  • @kerbrygaming3558
    @kerbrygaming3558 หลายเดือนก่อน

    I hope they make the attacks have more impact, and add hit animations for ults like Final Flash in raging blast

    • @Gfromda23
      @Gfromda23 หลายเดือนก่อน

      Some ults will have cutscenes and some wont

  • @user-eb9js7ok9o
    @user-eb9js7ok9o หลายเดือนก่อน +1

    I hope local split-screen comes back...but judging from leaks it might not happen 😢

  • @c-jay2042
    @c-jay2042 หลายเดือนก่อน +1

    The 1 transformation stock in blue could also just be for fusion

    • @shinobimsh5687
      @shinobimsh5687 หลายเดือนก่อน

      Its for ssbkk and ssbe

    • @c-jay2042
      @c-jay2042 หลายเดือนก่อน

      @@shinobimsh5687 Oh fair

  • @mrtaki998
    @mrtaki998 หลายเดือนก่อน +1

    For the transformation stock, I think the extra one after blue is for fusions

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      shouldn't it be 2 if that is the case
      for gogeta and vegito

    • @mrtaki998
      @mrtaki998 26 วันที่ผ่านมา

      @@habderrahmane Not exactly. Yes, they might have 2 fusions, but same as energy stocks, you use up 1 for any transformation, or 2 for skipping transformations, no matter the transformation that you're at, they can only transform once after blue, regardless of whether it's gogeta or vegito. Get it?

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      @@mrtaki998 ah ok
      it could be that but you would need to be in a team battle and have vegeta with you to be able to fuse(otherwise you just cant) but it is not the case in the gameplay showcase
      i tbh think it is just to revert to base form but we wont know for sure until the game releases

    • @mrtaki998
      @mrtaki998 26 วันที่ผ่านมา +1

      @@habderrahmane why not for both lol😂. Honestly I don't think they would change such a thing based on the game mode, but both opinions are pretty valid if you're asking me

    • @habderrahmane
      @habderrahmane 26 วันที่ผ่านมา

      @@mrtaki998 yeah i know both are pretty valid tbh
      it is just that fusing would probably only be available in team fights just like in bt3

  • @btwsonic4668
    @btwsonic4668 22 วันที่ผ่านมา

    Hope they have a dlc to the dbz budoki 2 and 3 music and classic health bars

  • @Mrking-jn6sr
    @Mrking-jn6sr หลายเดือนก่อน

    the supers (kamehameha and galick gun) bend. so maybe they auto lock on to your opponent which would answer "why would you use a skill stock to deflect instead of dodging". maybe there's no dodging beams unless you're far enough away.

    • @akxay
      @akxay หลายเดือนก่อน

      It seems like dodging would be difficult considering how fast the move comes out and the fact that all the charge up is a cutscene before the games resumes.

    • @Mrking-jn6sr
      @Mrking-jn6sr หลายเดือนก่อน

      @@akxay yea that could also be a big reason to use it. Either way it does (so far) seem like the game would want us to use those stocks which could make this a competitive arena fighter. Make us think more strategically in matches

  • @AsakniGames
    @AsakniGames หลายเดือนก่อน

    If anyone played tenkaichi 3 or even 4 the mod, then you know how good the combos could be, so hopefully this isnt the full exstent of the melee combat.

  • @bubblegumu983
    @bubblegumu983 หลายเดือนก่อน

    Dude this game looks so crazy

  • @user-eb9js7ok9o
    @user-eb9js7ok9o หลายเดือนก่อน

    Will it have split-screen

  • @ronovecarnero5300
    @ronovecarnero5300 หลายเดือนก่อน

    I wanna point out, obviously just speculation but, in the Goku vs Vegeta rival trailer we do see a glimpse of what seems to be a SS blue kaioken super for Goku which could mean that extra transformation stock Goku gets could be for the SS Blue kaioken transformation.

    • @ssjsensei9143
      @ssjsensei9143 หลายเดือนก่อน

      I personally think it may be for fusion since these are the broly movie version of goku and vegeta