Projectiles Tutorial - [Intermediate] RPG Maker MZ Tutorial

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  • เผยแพร่เมื่อ 7 ส.ค. 2024
  • Whether its enemies or puzzles, use this projectile styled mechanic to create some rather unique gameplay experiences. Also, it's been a long heatwave..
    0:00 - intro and disclaimer
    1:48 Create projectile and enemy
    2:21 Project from player
    7:28 Track projectile
    12:24 Fix to prevent player spamming
    16:35 First test and bug fix
    19:31 Hit Enemy With Projectile
    23:50 EXPLOSIONNNN
    24:18 Ending Thoughts
    Tutorial difficulty levels
    Basic - Never Used RPG Maker Before/Where to start
    Intermediate - Use the engine's syntax to create mechanics, may include some Script Calls
    Expert - Create mechanics using algorithms with lots of Script Calls (no JS skill required but recommended)
    ►I'm currently working on a game right now called Caster's Trap. Follow the Dev Vlogs here on YT or Instagram for BTS:
    Dev Vlogs: bit.ly/3hx7h7X
    Behind the Scenes: bit.ly/2LcTJCg
    ►My official website
    theodie.wixsite.com/rmtut
    ►My latest published game as of the upload date.
    The Haunting: Project PhasmoRPG (And it's Free!)
    →itch.io: bit.ly/2WY3Y09
    →Game Jolt: bit.ly/34ZTe5L
    ►Social Media and Game Profile Pages
    →itch.io: bit.ly/3rG0ptH
    →Game Jolt: bit.ly/3pH6Omw
    →Instagram: bit.ly/2LcTJCg
    →Twitter: bit.ly/3o0GMtX
    ►For business inquiries:
    →theopolisgaming@gmail.com
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ความคิดเห็น • 28

  • @zombiekidzrule
    @zombiekidzrule 2 ปีที่แล้ว

    This is an awesome tutorial and I am excited to watch the rest of your videos. I jumped to this one because I was playing around with a puzzle and I wanted to see how you could make the player shoot a moving target. This worked perfectly with only a few modifications. I had to back track because I thought you named your second event on the map Zombie. I didn’t realize it was Stuff. And a couple of times I missed something small. But you went at a great pace and were very clear. A huge thanks for explaining the Script you used!

    • @TheOdie
      @TheOdie  2 ปีที่แล้ว

      Yeah in hindsight, naming my zombie "Stuff" was probably a bad idea xD. I'm glad to hear it ultimately was helpful though!

  • @RedcodeSg
    @RedcodeSg 3 ปีที่แล้ว

    Oh, I need this, thanks!!!

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 3 ปีที่แล้ว +2

    aw cool its a about time

  • @CraftyP1
    @CraftyP1 12 วันที่ผ่านมา

    WHY DID YOU NAME HIM STUFF LOL I GOT SO CONFUSED?!!?!? w vid btw

    • @TheOdie
      @TheOdie  12 วันที่ผ่านมา

      LOL listen. I was young... I was naive.. 😅

  • @myplaylist7007
    @myplaylist7007 ปีที่แล้ว

    I already did projectiles before watching this but maybe there is something i missed !

  • @lithopsiouu
    @lithopsiouu 3 ปีที่แล้ว

    Hey! I'm glad I came across your channel when I did because I'm in the middle of making my own horror game! I can see all of your tutorials and I'm very sure they will dramatically increase the level of effort. I would just like to know how your MZ has a dark theme? I may have overlooked a video you have made on it. But I'd love to know how to make the engine darker to reduce the stress on my eyes. Thanks! I love what you do!!

    • @LORDSofCHAOS333
      @LORDSofCHAOS333 3 ปีที่แล้ว +1

      I think that is in themes in the properties menu ....
      Aw yeah and the new MV version has the same in the option i think .

    • @TheOdie
      @TheOdie  3 ปีที่แล้ว +2

      Yup Lord's right. Tools-> options and it'll be pretty obvious from there. Also, welcome!

  • @eligonzales186
    @eligonzales186 2 ปีที่แล้ว +1

    I wish most tutorials would stop beating around the bush and just show how it's done without delay.

  • @user-hl1sj8iy1j
    @user-hl1sj8iy1j 3 หลายเดือนก่อน

    Hi ! do you have any plugin suggestion ?

  • @ChoBroFeasting
    @ChoBroFeasting 3 ปีที่แล้ว

    🤯🤯🤯

  • @skatefilter5
    @skatefilter5 หลายเดือนก่อน

    can u make tutorial for projectile as pictures, without events. I don't want to events in every maps.

    • @TheOdie
      @TheOdie  หลายเดือนก่อน +1

      That's an interesting idea, but that would require you to convert objects (aka events) on the map to image coordinates and vice-versa. In other words, it would make things more difficult. I'd recommend sticking to events unless the objects that the projectiles interact with are images in the first place

    • @skatefilter5
      @skatefilter5 หลายเดือนก่อน

      @@TheOdie events are more painstaking to paste in every maps ive created and even I have to fix bugs and update it. What if I want to fire more than a projectile? Cost me to paste more events. Common events can be a work around with plugins and scripts.
      Before I made Zelda I have to shoot a projectile one at a time.
      Oh I know how terrains work on tileset. Like setting it up 1 will be solid, 2 would be a fence that passes through. I don't even need regions and it's alot faster except it's limited to 7 unless you can change the switch or variable.
      Rpg2k3 has unlimited terrains.

  • @rekkitup2259
    @rekkitup2259 2 ปีที่แล้ว

    I followed your tutorial, and even though the projectile works in my game, my player is unable to move. Do you know what I might be doing wrong?

    • @TheOdie
      @TheOdie  2 ปีที่แล้ว +3

      Sounds like something was left in autorun

  • @TheSpicySimon
    @TheSpicySimon 7 หลายเดือนก่อน

    I copied the tutorial step by step but nothing happens when I press the OK button. Any ideas?

    • @TheOdie
      @TheOdie  7 หลายเดือนก่อน

      Did you make sure it was on parallel process, and if a switch/variable was required, that it has been met?

    • @TheSpicySimon
      @TheSpicySimon 7 หลายเดือนก่อน

      I got it to work. It was the first line, I had the conditional set to If Projectile is OFF instead of If ProjectileFired is OFF.

  • @Xynteract
    @Xynteract 2 ปีที่แล้ว +1

    I have made a battle system ABS without plugins. 😁

    • @TheOdie
      @TheOdie  2 ปีที่แล้ว

      Nice!!!

    • @Xynteract
      @Xynteract 2 ปีที่แล้ว

      Thanks took me a very long time.

    • @TheOdie
      @TheOdie  2 ปีที่แล้ว

      I can only imagine the pain for every step of the way there but I can only hope it all paid off :P

    • @Xynteract
      @Xynteract 2 ปีที่แล้ว

      Yup a lot of the time I wanted to give up, but one day I did it thats why I have it in my game now.

    • @Xynteract
      @Xynteract 2 ปีที่แล้ว

      There are some bugs with the enemy attack but when the player attacks its all fine.