This is an awesome tutorial and I am excited to watch the rest of your videos. I jumped to this one because I was playing around with a puzzle and I wanted to see how you could make the player shoot a moving target. This worked perfectly with only a few modifications. I had to back track because I thought you named your second event on the map Zombie. I didn’t realize it was Stuff. And a couple of times I missed something small. But you went at a great pace and were very clear. A huge thanks for explaining the Script you used!
Hey! I'm glad I came across your channel when I did because I'm in the middle of making my own horror game! I can see all of your tutorials and I'm very sure they will dramatically increase the level of effort. I would just like to know how your MZ has a dark theme? I may have overlooked a video you have made on it. But I'd love to know how to make the engine darker to reduce the stress on my eyes. Thanks! I love what you do!!
That's an interesting idea, but that would require you to convert objects (aka events) on the map to image coordinates and vice-versa. In other words, it would make things more difficult. I'd recommend sticking to events unless the objects that the projectiles interact with are images in the first place
@@TheOdie events are more painstaking to paste in every maps ive created and even I have to fix bugs and update it. What if I want to fire more than a projectile? Cost me to paste more events. Common events can be a work around with plugins and scripts. Before I made Zelda I have to shoot a projectile one at a time. Oh I know how terrains work on tileset. Like setting it up 1 will be solid, 2 would be a fence that passes through. I don't even need regions and it's alot faster except it's limited to 7 unless you can change the switch or variable. Rpg2k3 has unlimited terrains.
This is an awesome tutorial and I am excited to watch the rest of your videos. I jumped to this one because I was playing around with a puzzle and I wanted to see how you could make the player shoot a moving target. This worked perfectly with only a few modifications. I had to back track because I thought you named your second event on the map Zombie. I didn’t realize it was Stuff. And a couple of times I missed something small. But you went at a great pace and were very clear. A huge thanks for explaining the Script you used!
Yeah in hindsight, naming my zombie "Stuff" was probably a bad idea xD. I'm glad to hear it ultimately was helpful though!
aw cool its a about time
Oh, I need this, thanks!!!
I wish most tutorials would stop beating around the bush and just show how it's done without delay.
Hey! I'm glad I came across your channel when I did because I'm in the middle of making my own horror game! I can see all of your tutorials and I'm very sure they will dramatically increase the level of effort. I would just like to know how your MZ has a dark theme? I may have overlooked a video you have made on it. But I'd love to know how to make the engine darker to reduce the stress on my eyes. Thanks! I love what you do!!
I think that is in themes in the properties menu ....
Aw yeah and the new MV version has the same in the option i think .
Yup Lord's right. Tools-> options and it'll be pretty obvious from there. Also, welcome!
I already did projectiles before watching this but maybe there is something i missed !
Hi ! do you have any plugin suggestion ?
WHY DID YOU NAME HIM STUFF LOL I GOT SO CONFUSED?!!?!? w vid btw
LOL listen. I was young... I was naive.. 😅
can u make tutorial for projectile as pictures, without events. I don't want to events in every maps.
That's an interesting idea, but that would require you to convert objects (aka events) on the map to image coordinates and vice-versa. In other words, it would make things more difficult. I'd recommend sticking to events unless the objects that the projectiles interact with are images in the first place
@@TheOdie events are more painstaking to paste in every maps ive created and even I have to fix bugs and update it. What if I want to fire more than a projectile? Cost me to paste more events. Common events can be a work around with plugins and scripts.
Before I made Zelda I have to shoot a projectile one at a time.
Oh I know how terrains work on tileset. Like setting it up 1 will be solid, 2 would be a fence that passes through. I don't even need regions and it's alot faster except it's limited to 7 unless you can change the switch or variable.
Rpg2k3 has unlimited terrains.
I have made a battle system ABS without plugins. 😁
Nice!!!
Thanks took me a very long time.
I can only imagine the pain for every step of the way there but I can only hope it all paid off :P
Yup a lot of the time I wanted to give up, but one day I did it thats why I have it in my game now.
There are some bugs with the enemy attack but when the player attacks its all fine.
I copied the tutorial step by step but nothing happens when I press the OK button. Any ideas?
Did you make sure it was on parallel process, and if a switch/variable was required, that it has been met?
I got it to work. It was the first line, I had the conditional set to If Projectile is OFF instead of If ProjectileFired is OFF.
I followed your tutorial, and even though the projectile works in my game, my player is unable to move. Do you know what I might be doing wrong?
Sounds like something was left in autorun
🤯🤯🤯