I couldn’t agree more banishing from opponents deck is the upmost uninteractive play-style. Quietly literally removing cards that have not entered the duel 😂
That's why I lost to Floowandeereze only :D Banishing their stuff is pretty good against them and plunder engine is really weak against them unless you go to jord, and also, flashing fire does nothing :D
I cannot fathom finding the runick cards "un-interactive". by definition, basically every card in the deck is interacting with the opponent. there's not a single floodgate in the archetype. if the complaint is about runick stun variants, it isn't the runicks that are un-interactive, it's the floods played by stun players aside the runick engine. and I've literally never seen it used as solely a mill strategy outside of stun variants exactly, which again, are un-interactive solely because of the floodgates they play alongside the runick engine. if you don't like runick, that's fair - to each their own - but you can't say it's just an un-interactive mill strategy when almost every deck it's splashed in that sees any success (even the MD world winning list) is using it as a support engine to combo and go second easier.
Plunder deserves a decent wave of support. Its such a Chad deck.
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I find runic to be lame and uninteractive. It’s basically a mill strategy. I’m glad it’s making some rouge decks top, but I def find it to be annoying
I couldn’t agree more banishing from opponents deck is the upmost uninteractive play-style. Quietly literally removing cards that have not entered the duel 😂
That's why I lost to Floowandeereze only :D Banishing their stuff is pretty good against them and plunder engine is really weak against them unless you go to jord, and also, flashing fire does nothing :D
I cannot fathom finding the runick cards "un-interactive". by definition, basically every card in the deck is interacting with the opponent. there's not a single floodgate in the archetype.
if the complaint is about runick stun variants, it isn't the runicks that are un-interactive, it's the floods played by stun players aside the runick engine. and I've literally never seen it used as solely a mill strategy outside of stun variants exactly, which again, are un-interactive solely because of the floodgates they play alongside the runick engine.
if you don't like runick, that's fair - to each their own - but you can't say it's just an un-interactive mill strategy when almost every deck it's splashed in that sees any success (even the MD world winning list) is using it as a support engine to combo and go second easier.