Initial Unity V Touge Shakai Gameplay Comparison

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  • เผยแพร่เมื่อ 27 ก.พ. 2023
  • Initial Unity V Touge Shakai Gameplay Comparison
    IU Replay: NOCO
    TS Replay: Genesis
    Track 1: Somewhere Within - Odyssey Eurobeat
    Track 2: Other Side of Night - Odyssey Eurobeat
    TS Discord: / discord
    Socials:
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    Discord: Belgian Problem# 5662
    BDS Discord: / discord
    All credits and rights go to their respective owners, I claim nothing in the video.
    Image Credit: Initi
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ความคิดเห็น • 16

  • @valik_nano
    @valik_nano ปีที่แล้ว +15

    honestly, graphic looks kinda better in IU

  • @hon3ybear538
    @hon3ybear538 ปีที่แล้ว +10

    a side by side comparaison would be pretty cool,
    imo TS has better looking car models in some areas and some look better in iu from the AC copies
    everything else just looks better in iu, TS wont look good and neither will iu but iu has a nice style

    • @MK-ey6tw
      @MK-ey6tw ปีที่แล้ว +1

      the thing is, all the ui assetts are ripped of from assetto corsa mods, so its basically assetto corsa with simcade physics, but to me overall ui is better, why? cause its more initial D , but since i said assets are from assetto mods, they cant simply pack that & sell it , touge shakai is fun tho, just to early access, i think with time will be like fine wine

  • @Gekiido
    @Gekiido ปีที่แล้ว +11

    i was really hoping that TS would have more options for people who arent as interested in the full drift racing aspect and wanted more grip racing. maybe i'm the small percent of people who dislike the big drifts, but grip style imo just looks and feels better.

    • @BelgianProblem
      @BelgianProblem  ปีที่แล้ว +5

      I've found that gripping can often be faster depending on the car, I think both are pretty valid tbf

    • @yese2769
      @yese2769 ปีที่แล้ว +1

      I feel like the whole point of TS and Initial Unity is to be a drift racing game. It’s to give a simcade and initial d feel to it. Grip is only meant for high power cars in this game

    • @unlimitedquickworks7387
      @unlimitedquickworks7387 11 หลายเดือนก่อน +5

      There's a place for big angle drifting but doing it every corner kills the action for me, and it's just ridiculous

    • @yese2769
      @yese2769 11 หลายเดือนก่อน

      @@unlimitedquickworks7387 it’s rare to see it in racing though

    • @yese2769
      @yese2769 11 หลายเดือนก่อน +1

      And also it allows for more driving styles cos usually everyone is limited to the racing line with grip

  • @recarsion
    @recarsion 4 หลายเดือนก่อน +1

    TS is a big step up in almost every aspect other than arguably the two most important ones, handling and tracks. First off how can you not have places like Akagi and Irohazaka in a touge game? Yeah I know the assets used in IU are not theirs so they can't use those. They've already published their new version of Tsutshisaka so I guess we'll get the others too but I don't quite get why not start with the most iconic and beloved ones first. Then for the handling, I feel like the drift starts more suddenly and aggressively in TS which can be good in some situations but leads to a bit of a twitchy behavior overall. In IU it's a bit more gradual and controllable and I like that a bit better. I don't even know how to describe it, the IU handling makes me confident, makes me feel like I can push, while in TS I feel like I'm walking on eggshells.

  • @Deligenta
    @Deligenta ปีที่แล้ว +3

    Wheels in Touge Shakai looks MUCH better. And car in overall

  • @Dolivel
    @Dolivel ปีที่แล้ว +1

    Sadly it is made by the same people.

    • @BelgianProblem
      @BelgianProblem  ปีที่แล้ว +5

      Sadly?

    • @yese2769
      @yese2769 11 หลายเดือนก่อน +1

      Tbh I see why he said sadly. On controller Initial Unity was way better. Touge Shakai at least in my opinion feels like a massive downgrade in terms of map design and handling