Hi guys, I'm a computer science student at Oregon State University. For one of my classes, this term, we're going to be debugging some code from the computer version of Dominion. Your video really helped introduce the game to me so I understand the game logic. Thanks!
Hey Ben here. I understand where your going with this because I used chapel to get rid of all my coppers and estates early on in a game with a couple of friends and It worked so well I got 6 markets in a row. However Thief would have destroyed me early game because I needed every single copper to get those markets. Thief however is only good when players are forced to buy treasure cards because if there is a card like market or festival in a game players should buy that over thief.
The buying if Silver and Gold early on could be a liability to Thief because the more Silver and Gold you have in your deck makes it more likely that the Thief will hit your Silver or your Gold... If it was just hitting Copper it would be beneficial to the "victim" of the Thief because it would be removing unneeded trash from the "victim's" deck
Its funny, cause one of the people we play with always just buys attack cards most of the time, and he'll buy like to thiefs off the bat, not realizing getting rid of our coppers is good for us. He doesn't get that trashing those starter cards most times is a very good thing to do either.
Ok, so much for the theory. But if I'm correct, only ONCE the thief kinda "fired" stealing a silver. All the other times it was just a dead action and I assume, that the silver you could have bought instead of the thief would have had more impact. One other remark: The bureaucrat is crap if you play with expansions (which I am aware you didn't), because it clutters your deck with silver. Silver with expansions is really crappy, you want Gold there, or Platinum (from Prosperity Exp.).
Every game you start with 7 coppers and 3 estates. I'm not sure what the purpose of the blue backed estates and coppers are. In each game you have the following plies: Copper, Silver, Gold, Estate, Duchy, Province and Curse.
I hate and love to be the rule stickler on a vid posted 7yrs ago but it's the attackers choice to trash any treasure cards, so when Ben played theif and blue shirt guy (defender) happily chose to trash his copper, he should have left it to the attacker to decide what to do with any treasure cards. This aside, I loved the video and the commentary.
Thanks. I think you answered my question by watching this. I wasn't sure if the Garden card counted as a Kingdom card or if you played with an additional 10 Kingdom cards when you used Garden. I still don't know why they have randomizer cards for the money and victory points Like you aren't going to play with those?
One intention of the blue cards is to put them face down under each pile so when a pile gets empty during the game you see it instantly because there's a blue card laying there.
I would have gone Silver and Smithy on the first two turns, then Chapel, then more Silver (or gold if I got lucky) before I trashed all my Copper, then go hard on the Witches and Festivals to get actions & card draw and not rely on Silver and Gold in case they went with Thieves. I bet that build would have beat either of your builds. But Moneylender is pretty useless when you have chapel. Besides the fact that Chapel will be trashing most of his fuel, Moneylender isn't very efficient. It takes 2 cards to get 3 coin. If you would have just bought a silver you would have gotten the same thing. So the main advantage of Moneylender is to thin out your deck, which Chapel is much better at. And Thief isn't very useful early on (in fact it helps your opponent more than it helps you by trashing their copper). But later on it can slow down your opponent a little bit. Overall I don't really use it unless my opponent has a very treasure-heavy deck (or if it's a 3 or 4 player game). They replaced Thief with Bandit in the later editions, which is a lot more useful than Thief.
Ill soon play dominion for the first time and came here to get an idea what its all about. Looks like the main skill to have is card manipulation when shuffling :D I expect to do pretty well if i practice my fake riffle and a bottom deal.
Thats considered cheating, my friends dont like it when i do it so i try to avoid doing it (mostly bc they always pay attention to try and spot me doing things) The real strat is to make a deck that no matter what you draw you can make it useful
I agree that you don't generally buy the thief over other things, but knowing your opponent can buy it makes the most absurd Chapel strategies at least have some drawbacks
The primary job of the thief in a game like this was to keep chapel absurdity at a limit. If you don't have it, or something similar, you can end up with the decks that have nothing but gold and chapels and they aren't really fun to play or play against.
This is not how I would play. I roughly counted the amount of turns and you played I think 20. Which is slower than a normal smithy+buying money setup. That gives you 4 provinces in 15 turns. So Im pretty sure it would've beaten both decks. Other things: There is a lot of terminal collision. So loads of times you got 2 or more action cards that dont give +action that just were dead weight. You needed like 8 festivals to make those decks not draw dead cards. Buying estates probably screwed the deck up. You get 12 points at most with the estates. Meanwhile your deck becomes so weak you wont be able to buy any provinces. So the other guy can take his time and pick up all the provinces (and already win once gets two of them). Trash asap with the chapel. The guy with the witch couldve just gone down to 5 cards and flood the deck of the other guy with curses. You didnt seem to count curses as minus points. Thieves dont help in against someone with a bunch of actions
That only applies when therer are no Curses. Here there's Witch, which is the key card in addition to Chapel. You want a thin deck with Festivals, Witches and Smithies, so you can keep trashing as many Curses you can (in addition to Coppers and Estates of course) and giving Curses to the other player. Thief, Market, Bureaucrat and whatever else they were buying were pointless.
Dominion is just like every card game. Luck of the draw determines who wins if the players are of equal skill. Who goes first gives a distinct advantage and very often that advantage can not be overcome with more skillful play, especially if the player going first gets even a minor amount of luck of the draw.
would be an excellent tutorial except for the following: Your target audience is the BEGINNER Base Set Dominion Player who is just starting out. You both TALKED & MUMBLED WAY TOO FAST & the constant FLAPPING HANDS & shaking cards was distracting, annoying, & made it virtually impossible for the viewer to get a good look at the cards. Other than that, this was a helpful video. Thanks.
You guys waited a long time to finally devise a strategy. The strategy starts at the beginning of the game when you look at your cards and the commentary without actually saying what your plan is, is stupid.
Hi guys,
I'm a computer science student at Oregon State University. For one of my classes, this term, we're going to be debugging some code from the computer version of Dominion. Your video really helped introduce the game to me so I understand the game logic.
Thanks!
this is one of the best games in the world
Lol
This is pretty helpful. I just started with Dominion, great game!
same here
Same here
Board Games world Same here
Hey Ben here. I understand where your going with this because I used chapel to get rid of all my coppers and estates early on in a game with a couple of friends and It worked so well I got 6 markets in a row. However Thief would have destroyed me early game because I needed every single copper to get those markets. Thief however is only good when players are forced to buy treasure cards because if there is a card like market or festival in a game players should buy that over thief.
This helps a lot, we got the game for Christmas, and just reading the instructions it was pretty confusing
The buying if Silver and Gold early on could be a liability to Thief because the more Silver and Gold you have in your deck makes it more likely that the Thief will hit your Silver or your Gold... If it was just hitting Copper it would be beneficial to the "victim" of the Thief because it would be removing unneeded trash from the "victim's" deck
Its funny, cause one of the people we play with always just buys attack cards most of the time, and he'll buy like to thiefs off the bat, not realizing getting rid of our coppers is good for us. He doesn't get that trashing those starter cards most times is a very good thing to do either.
"You could take a curse."
I kept saying that throughout the game we had last night. To my dad.
He never followed my advice. :P
I've only played base so far, and only once thus far. I feel like I'll like this game if people will actually play it with me more.
I love your open! Epic! haha
The tricks on how to place the cards on the table are great! Obvious (well not for me....) but pretty cool.
that guy in green has a cool playstyle
hey there, what about presenting/playing the latest expansion?
John Greene did a great job!
Ok, so much for the theory. But if I'm correct, only ONCE the thief kinda "fired" stealing a silver. All the other times it was just a dead action and I assume, that the silver you could have bought instead of the thief would have had more impact.
One other remark: The bureaucrat is crap if you play with expansions (which I am aware you didn't), because it clutters your deck with silver. Silver with expansions is really crappy, you want Gold there, or Platinum (from Prosperity Exp.).
should i get the original or intrigue first?
How did you get your initial 10 cards...? There are cards in the randomizer deck that are already in play (i.e. the copper and estate cards).
Every game you start with 7 coppers and 3 estates. I'm not sure what the purpose of the blue backed estates and coppers are. In each game you have the following plies: Copper, Silver, Gold, Estate, Duchy, Province and Curse.
I hate and love to be the rule stickler on a vid posted 7yrs ago but it's the attackers choice to trash any treasure cards, so when Ben played theif and blue shirt guy (defender) happily chose to trash his copper, he should have left it to the attacker to decide what to do with any treasure cards. This aside, I loved the video and the commentary.
Thanks. I think you answered my question by watching this. I wasn't sure if the Garden card counted as a Kingdom card or if you played with an additional 10 Kingdom cards when you used Garden. I still don't know why they have randomizer cards for the money and victory points Like you aren't going to play with those?
I was thinking about the same thing... maybe they are there just in case some of the cards get missing (?)
One intention of the blue cards is to put them face down under each pile so when a pile gets empty during the game you see it instantly because there's a blue card laying there.
+janiska31 that makes sense, thanks!
I would have gone Silver and Smithy on the first two turns, then Chapel, then more Silver (or gold if I got lucky) before I trashed all my Copper, then go hard on the Witches and Festivals to get actions & card draw and not rely on Silver and Gold in case they went with Thieves. I bet that build would have beat either of your builds.
But Moneylender is pretty useless when you have chapel. Besides the fact that Chapel will be trashing most of his fuel, Moneylender isn't very efficient. It takes 2 cards to get 3 coin. If you would have just bought a silver you would have gotten the same thing. So the main advantage of Moneylender is to thin out your deck, which Chapel is much better at.
And Thief isn't very useful early on (in fact it helps your opponent more than it helps you by trashing their copper). But later on it can slow down your opponent a little bit. Overall I don't really use it unless my opponent has a very treasure-heavy deck (or if it's a 3 or 4 player game). They replaced Thief with Bandit in the later editions, which is a lot more useful than Thief.
Nerd
@@tempestandacomputer6951 Nerds make the world go round
You ROCK!!!
Thanks guys, you really helped me a lot!!
Ill soon play dominion for the first time and came here to get an idea what its all about. Looks like the main skill to have is card manipulation when shuffling :D I expect to do pretty well if i practice my fake riffle and a bottom deal.
Thats considered cheating, my friends dont like it when i do it so i try to avoid doing it (mostly bc they always pay attention to try and spot me doing things)
The real strat is to make a deck that no matter what you draw you can make it useful
I agree that you don't generally buy the thief over other things, but knowing your opponent can buy it makes the most absurd Chapel strategies at least have some drawbacks
Godstorm Risk is really cool for a fantasy type board game
That's what I've figured out over the months by reading a lot of dominion strategy stuff online
my strategy is to rack up money as quickly as possible
nice
The primary job of the thief in a game like this was to keep chapel absurdity at a limit. If you don't have it, or something similar, you can end up with the decks that have nothing but gold and chapels and they aren't really fun to play or play against.
what kind of sleeves do you use?
i think he didnt use the sleeves for his cards
you have to - intrigue is an expansion to original
I'M SO PUMPED TO BUY THIS GAME but for a good price I have to drive 2 hours in total there and back... not for a while :(
Amazon usually has some great prices, though I do always like to support the local gaming stores if their prices aren't much more.
It's an amazing deal man, much cheaper than amazon :) thanks though! plus I'm supporting the store. great huh? :D
I love the cheesy intro :D
We always say that too!
This is not how I would play. I roughly counted the amount of turns and you played I think 20. Which is slower than a normal smithy+buying money setup. That gives you 4 provinces in 15 turns. So Im pretty sure it would've beaten both decks.
Other things:
There is a lot of terminal collision. So loads of times you got 2 or more action cards that dont give +action that just were dead weight. You needed like 8 festivals to make those decks not draw dead cards.
Buying estates probably screwed the deck up. You get 12 points at most with the estates. Meanwhile your deck becomes so weak you wont be able to buy any provinces. So the other guy can take his time and pick up all the provinces (and already win once gets two of them).
Trash asap with the chapel. The guy with the witch couldve just gone down to 5 cards and flood the deck of the other guy with curses.
You didnt seem to count curses as minus points.
Thieves dont help in against someone with a bunch of actions
That only applies when therer are no Curses. Here there's Witch, which is the key card in addition to Chapel. You want a thin deck with Festivals, Witches and Smithies, so you can keep trashing as many Curses you can (in addition to Coppers and Estates of course) and giving Curses to the other player. Thief, Market, Bureaucrat and whatever else they were buying were pointless.
Why don't you use plastic sleeves? Aren't your cards going to get damaged?
useful
Basic Big Money would have beaten both of their decks... Chapel big money would have crushed them...
against big money strategie what to do?
At 6:14 he only got 3 gold and buys a thief for 4 gold😂😂
You def a Zack
Dominion is just like every card game. Luck of the draw determines who wins if the players are of equal skill.
Who goes first gives a distinct advantage and very often that advantage can not be overcome with more skillful play, especially if the player going first gets even a minor amount of luck of the draw.
I think you guys were playing with too many curse cards. There are only supposed to be ten
I think you didn't watch the video. Noob.
dude is this game like Gwent??
you know, from Witcher.
+cmz8706 I personally like it better than Gwent. Works best as a 3+ player game, imo.
past both games involving cards, no
... you call this a podcast??
The guy on the right is a cheater. ;) Doesn't put his green cards on top of his deck after gets attacked with buerocrat.
fuck hel
I say original
would be an excellent tutorial except for the following:
Your target audience is the BEGINNER Base Set Dominion Player who is just starting out. You both TALKED & MUMBLED WAY TOO FAST & the constant FLAPPING HANDS & shaking cards was distracting, annoying, & made it virtually impossible for the viewer to get a good look at the cards. Other than that, this was a helpful video. Thanks.
Thank you
Then go read the official rules of the game.
You guys waited a long time to finally devise a strategy. The strategy starts at the beginning of the game when you look at your cards and the commentary without actually saying what your plan is, is stupid.
You buy way to many silvers. Get festivals.
Bro you need treasure cards to buy festivals
way too fast to be helpful to somebody brand new, but still not bad
NERDS
+Marek Ton You sure are a nice person aren't you.
Lmao why are you even here?