Bubble, you have to know that you just changed my life, your approach on fullbody ik layered animation, is just incredible ! im practicing it just now and the results are outstanding, thank you so much for sharing this knowledge man !
I'm happy you like it! I find it a lot of fun to play around with! I just wish Houdini had a live record button so we could record the mouse drags and animate in realtime like blender and iclone!
Thank you so much for the feedback! I'm so happy you like this newer format that I've started this year. My older videos use to be sooo long because I would dump everything into one video and it would overwhelm the audience, so I've tried many different ways of restructuring my videos to make the information easier to digest. Your feedback helps me steer into the right direction!
@@bubblepins yes its a thin line between preparing for all the troubles that will come up but yet keeping it short. For me this is the perfect format :) Thanks again for sharing. Binging the complete playlist for animation right now
@@Derabooo I'm actually planning on adding more to this series soon. This newer format allows me to jump between topics and back and forth, which is great for me, because sometimes you can get a little tired of talking about one topic for too long. Any requests you want to make? I'll add it to my list.
@@bubblepins anything rigging/skinning/animating really helps. I also really like those satisfying endless loops. Those got me interested in houdini in the first place.
@@Derabooo what about procedural animation? It's something I do quite a bit with animation in Houdini. Once you get further into the kinefx mini-series, I have this video with intelligent ik controls, where I add a bit of sine wave to control the legs of the eric character skateboarding, but the idea is to have the entire animation controlled procedurally without keyframes.
I mean : your ability to explain complex things in an easier way is wonderful ! Especially your method of step by step, one thing at a time, what/why/how... is what we really need in a hard to learn software like Houdini. I think more 3D artists would jump in Houdini if they were more comprehensive tuts like yours, and not the so many "look at my technical skills" YT tuts
Cool tutorial with a nice explanation. Nice effect on the octopus' legs interacting with the ground at the end. (I guess it's vellum?) Also, I could swear that I've heard your voice on some other tutorials. I always think of the asian lady at Victory3D, but I have doubts. In any case: cool videos.
I have another channel where I do Blender tutorials, but I don't get much time to update it much. I had a lot of fun with the octopus. I can't wait until I do more vellum/kinefx with the octopus!
@@bubblepins Oh, dude! That's cool! By the way, pretty smart move to do the deformation with vellum. I would've sculpted it and would've hated myself later when I'd want to reposition the tentacles. x)
so FBX contains the bones and joints that were previously built into the character? Are the bones made in Houdini transferable to other DCC's like blender or (God forbid) Maya?
The FBX is transferable to other applications, although I haven't used Maya in ages, I have tested Blender & UE and it looks good. The key comes in where you do the FBX import options. Some applications have different axis, like Y being in front instead of the Houdini up/down. And remember when importing, to enable the import animations if that is available as an option. Hope that helps! You just gave me a good idea, I should make a video on how to import rigged characters from Houdini into other apps! Thanks!
you need to turn on your markers and make sure you have a marker that displays the name attribute, which is where these string attributes are stored. It's the 4th button (bottom to top) on the right of the viewport panel. Right click that button to create a new visualizer marker. Hope that helps!
I appreciate someone finally simplifying the kinefx madness
Thanks! Once you get the hang of it, you'll get obsessed with it like me!
Really appreciating this series!
You'll love it even more when we get into procedural animation with KineFX, animation will never be easier!
Bubble, you have to know that you just changed my life, your approach on fullbody ik layered animation, is just incredible ! im practicing it just now and the results are outstanding, thank you so much for sharing this knowledge man !
I'm happy you like it! I find it a lot of fun to play around with! I just wish Houdini had a live record button so we could record the mouse drags and animate in realtime like blender and iclone!
Thank you so much for all this content! It's short enough so you do not get bored and every single video makes me play around and test for hours.
Thank you so much for the feedback! I'm so happy you like this newer format that I've started this year. My older videos use to be sooo long because I would dump everything into one video and it would overwhelm the audience, so I've tried many different ways of restructuring my videos to make the information easier to digest. Your feedback helps me steer into the right direction!
@@bubblepins yes its a thin line between preparing for all the troubles that will come up but yet keeping it short. For me this is the perfect format :) Thanks again for sharing. Binging the complete playlist for animation right now
@@Derabooo I'm actually planning on adding more to this series soon. This newer format allows me to jump between topics and back and forth, which is great for me, because sometimes you can get a little tired of talking about one topic for too long. Any requests you want to make? I'll add it to my list.
@@bubblepins anything rigging/skinning/animating really helps. I also really like those satisfying endless loops. Those got me interested in houdini in the first place.
@@Derabooo what about procedural animation? It's something I do quite a bit with animation in Houdini. Once you get further into the kinefx mini-series, I have this video with intelligent ik controls, where I add a bit of sine wave to control the legs of the eric character skateboarding, but the idea is to have the entire animation controlled procedurally without keyframes.
Finally a kineFX tuts serie understandable and affordable !
I can't wait until I release my mini Crowds series, then we can port the kinefx Rig into Crowds and that's where the fun will really begin!
love this series!
Thanks! I love KineFX too, it's very fun!
Interesting approach for IK in Kinefx! Keep up the good work.
Thanks! I had a lot of fun making this video!
this is a good series! thanks!
Thanks for watching!
I mean : your ability to explain complex things in an easier way is wonderful ! Especially your method of step by step, one thing at a time, what/why/how... is what we really need in a hard to learn software like Houdini. I think more 3D artists would jump in Houdini if they were more comprehensive tuts like yours, and not the so many "look at my technical skills" YT tuts
Thanks so much! The visuals helps a lot in the presentation to help with explanations.
@@bubblepins exactly! And I know it's a lot of work ! So THANK YOU for your efforts et keep going ! It's really appreciated! :)
Cool tutorial with a nice explanation. Nice effect on the octopus' legs interacting with the ground at the end. (I guess it's vellum?) Also, I could swear that I've heard your voice on some other tutorials. I always think of the asian lady at Victory3D, but I have doubts. In any case: cool videos.
I have another channel where I do Blender tutorials, but I don't get much time to update it much. I had a lot of fun with the octopus. I can't wait until I do more vellum/kinefx with the octopus!
@@bubblepins Oh, dude! That's cool! By the way, pretty smart move to do the deformation with vellum. I would've sculpted it and would've hated myself later when I'd want to reposition the tentacles. x)
@@Kreuzrippengewoelbe ohhh Houdini has this Vellum Brush, it's VERY fun to play with! You can have the best of both worlds!
@@bubblepins Oh, I didn't know that, sounds extremely useful. Thanks for chilling in the comment section and answering stuff, you're cool.
@@Kreuzrippengewoelbe My pleasure, chatting about Houdini is always fun!
so FBX contains the bones and joints that were previously built into the character? Are the bones made in Houdini transferable to other DCC's like blender or (God forbid) Maya?
The FBX is transferable to other applications, although I haven't used Maya in ages, I have tested Blender & UE and it looks good. The key comes in where you do the FBX import options. Some applications have different axis, like Y being in front instead of the Houdini up/down. And remember when importing, to enable the import animations if that is available as an option.
Hope that helps!
You just gave me a good idea, I should make a video on how to import rigged characters from Houdini into other apps! Thanks!
This is a really good tutorial! btw, at 3:10, how are you seeing the names of the joints? I cant see these.. thanks!
you need to turn on your markers and make sure you have a marker that displays the name attribute, which is where these string attributes are stored. It's the 4th button (bottom to top) on the right of the viewport panel. Right click that button to create a new visualizer marker. Hope that helps!
@@bubblepins Got it, thanks!!
Great!
Thanks!
More kinefx...thank u alot
Thanks for watching! I hope you enjoy the rest of the series!