Honestly, I just don’t think these asymmetrical games based around one license (Friday the 13th, evil dead, predator hunting grounds, and now tcm) are able to keep interest simply because of how restricted they are with what they can add with new content. And it seems like a lot of these asymmetrical games can be pretty outrageous with mtx and other scummy practices. I have a feeling killer klowns is going to meet the same fate with how niche the license is.
This is what I told my friends when the game came out. They all told me nah this game is gonna be alongside DBD, just watch. Now none of them have touched it in 3 months lmao
I don't think it is inherently a bad thing, if a game itself is bad then no matter how much they can add from that license it still be bad and if they game is good then maybe it won't have many updates, but it is good already so it shouldn't need much anyway. Like all games you mentioned, experience the same fate as VHS, Evlove and Deathgarden, these were not licensed, and yet they have fallen. I think the state of the game is the biggest factor, and if it is licensed or not plays a small part. The only asymmetrical game that can compete with DBD is a game where people have fun playing, other factors play little to no part.
Yeah. Sadly. Tcm and Friday to me at least were infinitely more fun (Friday especially) than DBD ever has been. DBD has only lasted because it was the first big asym horror breakout game and it has a constant content flow (despite how dogshit and nostalgia IP bait that content flow is) it's hard for games to make 5 different crystal lakes/sawyer family homes/random fuckass forests interesting when DBD could add any cult classic character/location they want
On top of that, the whole premise isn't based on a movie for DBD, and as much as people laud the licenses, BHVR puts out some interesting and fun ORIGINAL ideas, and original maps, and original stories. That's what keeps people interested, it's not just licenses to look forward to and expect.
Yeah it’s a bummer, I’m actually hyped for anything killer klowns related, but now that it has a standalone game, my dream of them in dbd seems not as plausible
I was wrong about it too I was hyped and played for about a week or 2 Moreso and it's just really meh that I think even evil dead is a way better made game
F13 lasted longer as well because you could trash talk Jason in proximity chat until he inevitably punched your head off. It was just nonstop banter and it made for a golden experience. Games with proximity chat succeed far longer due to what moments you can get out of them
Or you’re being chased then get ran over lol. Jason stands there clueless to what he just witnessed. It was risky trolling cuz one grab meant death n his grab pulled you in lol if you missed with the bat you’re dead asf
Yeah I would argue the game could’ve potentially lasted if the lawsuit issues never occurred. Pretty sure they had a new update featuring the Jason X map and Jason coming out before it was permanently thrown away.
Friday the 13th is a big franchise and hugely popular outside the horror community I’d also say content creators helped make the game explode with videos and streams but the biggest thing is that game was just so much fun to play at its peak with friends or random people no other game had that experience
F13 is my favourite MP game of all time, simple because its the most fun i ever had, it was so silly at times, intense at times, and just down right hilarious! you are always going to get a good laugh out of it 1 way or another, the matches weren't rushed it was well paced, TCM on the other hand .. matches can be over within 2 minutes.. and the entire game is an unenjoyable sweat fest that requires team play...which is something F13 didn't require it was fair to solo players just as much team players, on TCM if your team mate does bad then YOU have lost the match.. Solo in that game is a nightmare. I could put up with that if the game was as fun or even close to be as fun as F13 but it just isn't.
Part of me thinks it would be really funny for DBD to have proxy chat but on the other hand this community is so fucking toxic that I don’t see it working out at all. I sure can’t wait to be called slurs while carrying a survivor to hook
Ignoring player feedback is a huge red flag, but laughing at and insulting players is another level entirely. Unless TCM devs change their ways this game is already lost.
They have been communicating and seem to have acknowledged criticism, two days ago they did a live stream and said they're adding new free cosmetics, and the paid outfit packs were a major criticism from players.
I mean...if you take a look at the coldest player takes from DBD and the average intelligence of solo-queue players, I absolutely understand how hard it is not to laugh at and insult such players. BHVR definitely has not always fully "respected" its playerbase.
@@ricksanchez6766 It is so crazy you say that because uwu if you look at their recent post about the pipeline for changes being made in the game (especially with Danny) they are ACTIVELY taking initiative to make meaningful changes. How long did it take the DBD devs to fix Oddbulb despite the Killer community uproar? It took their creative director being publicly embarrassed to actually change it lol
Seems to be a running theme with Asyms. They blow up, becoming extremely popular. People point out problems. Problems dont get fixed. Game dies. I saw it happening to VHS, Friday the 13th, Propnight, DGBH, Evolve. I love asyms, but ive seen too many die to get excited for them. DbD stumbled into it and managed to float somehow.
Evolve didn’t die to problems that needed fixing. 2K forced turtle rock to put in paid cosmetics and micro-transactions. This was at a time where this was wayy to early, and people absolutely hated it. Which is ofc understandable but now it’s more mainstream. Evolve also did kinda have a skill felling which I guess casual players didn’t like too much. But evolve still had a fairly loyal fan base even after Stage 2
Didn't F13 die mostly because of the lawsuit? The game was pretty fun and to this day I still get lobbies on the game despite it about to go on its 6th year of no new content.
DbD is still pretty awful to play, outside of tome releases I don't even touch this game anymore. The reason for playing this game are the licenses, the novelty of being able to play as some iconic slashers is the main attraction of DbD. Without them DbD wouldn't have lasted more than 2-3 years.@@Rye-jl2fk
i'm a small time creator for TCM and watching how the devs handle the game makes me regret my choice to focus on it. The devs feel like a bunch of friends who didn't really know how to professionally make a game just had a bash at it for their own enjoyment, then decided to charge money for it. with the mindset that the players are just "playing it wrong" when they stumble into a bug, or a massive balance issue. DBD has balance issues and bugs, but in TCM they are off the charts, and the main communication we get is how the players are actually all jerks and the devs are right to have a go at them, it reeks of just plain amateurism. If I didn't have my channel going for it, I don't think I would be playing it either
I haven't felt that way personally, I feel the opposite the people who play the game are definitely among the whiniest I've ever seen And old DBD was way worse
The immature toxic player base needs to take some responsibility. I remember coming across a lady who was level 70 and she never played Leatherface once, and that was when he was required to play. I also remember playing with a brand new Leatherface and after I politely asked him to lock the doors behind him, he proceeded to follow me around leaving every door open. People are just jerks. In my opinion, TCM started to go downhill as soon as the devs removed infinite door stuns and backstabbing. People just love being toxic. This is also why DBD is so successful. They built the game around the toxic gameplay elements that the player base enjoys.
You have less than 600 subs; Just swap games to something you enjoy bro. You're not making a living off this so why suffer for a mediocre game no-one cares about? Lunacy.
"Its much better to have people complaining than no one talking about it at all", then theres me listening to this video forgetting this game even existed for the past 3 months
That and the playerbase seems very anti family, they hate family, or buffs or playing them. Then they complain about lobbies. TCM community gotta take accountability too for killing they own game. No family, no lobbies, no games period@@dr.catinstein4296
That's not the issue, that's the symptom. Why does no one play the game? It has no skill ceiling, it's boring and horribly balanced. There's no reason to keep playing.
Ive kept playing it and i still think its fun as shit especially with randos, but the lack of communication from the devs for almost an entire damn month kinda put a coffin into the nail, the game is not anywhere near old enough for the devs to go radio silent for a month, and the next update is coming on february, i love the game but i dont think it will last, the devs said they would keep updating it if it stayed alive after august, which i dont think will happen, also yeah the devs are inmature af lmao, or at least matt is
@jtaylor476 Fun Fact: they could have gone back to Friday, the lawsuit ended and they were allowed to renew the license. They decided not to because they didn't think there would be any money in the only modern game with Jason Voorhees, the game that started as a passion project that they didn't expect to make money off of in the beginning. They're just in it for the money at this point
Speaking as a game developer, gamers can sometimes be entitled and not know good solutions to design problems, but theres one thing they do know REALLY well, and that's whether or not something is fun. If they're not having fun, it's the developers job to identify why, and what the best way to address that might be. You don't turn around and snap back at the people who gave you their hard earned money.
Keep in mind that F13 had singleplayer (for both full matches and challenges), so that probably helped for player retention. TCM is only online afaik-not great for longevity.
yeah the singleplayer is why I still come back and mess around with that game. I wish it was more fleshed out, however. Not even being able to play counselor against an AI Jason sucks I really feel like these franchises need to stop chasing the asym genre and focus on fun single player experiences, the community will never last long enough for stay relevant unfortunately
@ashtheswan705 Definitely. I'm sure in many a theoretical timeline, DBD fizzled out early. But instead, the Halloween chapter set a trend, and the game blew up.
Players literally invented the looping gameplay. It tooks devs by complete surprise. It is the entire reason we got Clown as the first anti-loop killer, the devs didn't fully embrace it at first.
Its the DBD Competitior Curse. Any game that tries to compete with Dead By Daylight or even co-exist in the same Assymetrcial Horror Genre, will just die.
F13 only died cuz of the lawsuits stopping it’s support. It was its own thing tbh non competitive too. Dbd players ruin other games but that was the one game it didn’t happen for the simple fact that another counselor could kill you and rob your items, or you could get ran over by someone else escaping while Jason was chasing you. Hilarious.
@@t3dp589 and has an actual competitive scene that isn't laughed off any time it's attempted though as the superior adaptation of dbd's dumb 4v1 core game idea, it's not really a competitor per se - hell, netease even does dbd mobile for bhvr lol
Yeah I reported a major invincibility bug and hitbox bug with hitch traps multiple times and got a response from Matt on Twitter telling me it was actually intentional WHICH IT CLEARLY WASNT. He said in a whole tweet that I had to play in a different way to make hitch traps work, most weren't on his side and knew it was clearly a bug. They eventually patched out the bug saying in the notes that it was not intended.
I have almost 400 hours in the game and am pretty much bored now. Slow updates, minimal content, manchild devs crying on social media about people insulting them ( it's the Internet so no shit, just ignore it ) It's no wonder players are bleeding away
I dropped the game when they decided to make each character ten bucks each, double the price of normal with no free alternative and very much P2W. It seems like I got lucky since I’ve literally never heard anything good since.
Same, the game was not cheap for me at all and I hoped for more reasonable prices and I was a complete fool. When I heard that a single character is 50% of the game's original price I immediately dropped the game for good.
I really wish these franchises would get more single player experiences tbh. As much as I love the genre, these single license games just have no staying power once people realize there isn't much else going for them and the only people that stick around are die hard fans of the franchise.
I thought from the trailer that they were adding a single player mode or story mode as well, disappointed, but was hopeful that it meant they were going to do way more updates for the pvp…
But why? People criticize a game like tcm for dying as a multiplayer experience but they also played till lvl99 that's a LOT of hours Yet you get a single player game, only play some for less than 100 hours - and yet everyone is fine with that Y'all are just weird honestly
@@CrimsonHeart3 This is just a weird assumption. But my point was, that I would like to come back to these games some day but can't if it's dead. Contrary to TCM, if I wanted to play F13 I still can when the servers are gone because it has an offline mode. It's not perfect, but it's better than the rest of these titles that get abandoned and are gone for good
that's only because the devs were not SELF AWARE and got FIXATED on movie-like experience which ultimately turned out to be the DECISIVE STRIKE against the longevity of their game@@michaelstathoudakis3359
Surprised Scott didn’t mention the most P2W character I’ve ever seen in a game they added. A lot of the current player base that’s recently jaded to the game is stemming from the latest victim Danny. He’s got a busted unique power, busted unique perks, and the best attributes amongst all the victims. He’s the reason I stopped playing, because he basically doesn’t engage with a lot of the game’s mechanics and can end the game in 1-2 minutes if he’s not stupid.
When you have survivors that are unbalanced and busted perks the game won’t last long. Killers are supposed to have the power role not the other way around. The devs don’t even address game breaking issues right away and will watch the game die out as a result.
@@inmate92 No seriously. I've been on the TCM subreddit and I swear it's like a religion to hate on DBD there and blame DBD players for the game being toxic
@@joyfulleader5075 it probably wouldn't've been seen like that if big dbd players didn't go to that game and bring the special dbd style of 'toxicity' that ochido spawned into it really is the gift that just keeps on giving
@@Evalora The game would've had toxicity like that regardless of DBD content creators. Every online game, especially asyms, are always gonna have a noticable bad side. Just look at Friday, it didn't even need DBD content creators to have toxic players that relished in making the game unfun.
@@joyfulleader5075 again, it probably wouldn't've *been seen like that* if it wasn't dbd's exact own brand of douchey behaviour some were importing that was making people associate it with dbd and blame dbd's nastier community elements for it but it was, and 'playerbases can be toxic!!' is irrelevant to that notion
At first I was interested in this game, but then I saw the debate happening around the developer's "well you should just be playing this game to fuck around, if you want to power game you're not welcome here" attitude and while I get where they're coming from, I don't really think it's a successful vision for a PvP game that costs $40 with like $10 individual characters. Why would I invest money like that into this game if they're not interested in trying to shape it into something lasting? They can talk all day on twitter and reddit til they're blue in the face, but the attitude I saw was akin to the people on WoW that want to mandate the entire world play as casually as they do.
Why would you invest in a 70$ dollar single player game to just finish it within 100 hours? Most people complaining already reached lvl 99 on TCM - they already got their money's worth. It's the entitlement of deserving more asap that it's an issue Me and my friends really enjoy TCM still, not everyone is complaining
I really want to love TCM but it feels like the devs want it to die. The two biggest things for me that made me stop playing were the slow ass updates and their balancing. Family is so fucking weak in that game if you are playing against even decent victims and they have some more family nerfs coming. There is a reason victim queues are 3+ minutes and family is sub 30 seconds. The last update that game got was Dec 12. They did just hold a livestream announcing a lot of good stuff, but it is way too little and way too late.
In my opinion, TCM does a lot of things right. Getting to play killer with your friends? Amazing. Graphics and Environment? Stunning. Getting a kill? Very satisfying. The problem honestly is the lack of vision you referenced. Content and game fixes have been VERY slow-going. We've received one new family member, map, and victim, since release. No word on when the next content drop is coming. A plethora of the perks available are absolute dogshit leading to a very stale meta. It honestly seems from a few off the cuff comments that the devs have plan to abandon ship by next fall if their numbers don't drastically change. Unfortunately, they don't seem to want to change to facilitate player count growth. So, I'm not really sure what they're expecting. I guess a miracle?
Im noticing a huge trend wirh Asym games dying. Last Year: Super fun mess-around game not designed to be that competitive. Devs killed it by making it discord exclusive. VHS: Super fun game with much competitive depth. Devs turned out to be abhorrent people who also didn't want to cater any ground to casual players. TCM: Fungame with a bit of depth in character builds. Devs are massive children. Why is everyone who challenges DBD so stupid??? You have the formula to neutral success right there!
Last Year was dead not because of discord exclusive but because killer was literally unplayable, you will get smacked to death a lot no matter how good you play, all it takes to win as a team of teenagers is map knowledge and teamplay and there is not much stuff you can do to deal with them. Also respawn system ended up in some crazy snowball clutches which made making progress as the killer only more frustrating. VHS is just terrible, the setting, the visuals it's all dogshit, nothing attractive and creepy about it, doesn't deserve a Horror in it's title at all. TCSM had a terrible launch, I just wish it had better launch and maybe it was still somehow a competition to DbD, right now it's dead because it takes ages to fix half of the game, cuz devs literally released a game that works only 50% of the time. And also prices are insanely high, I don't understand how you can be that lazy and greedy at the same time.
@SteffArrowPlay2DeadbyDaylight Last year didn't live long enough to get that type of criticism. And you're mega coping with VHS. Shitty visuals? Tf are you on? Amazing stylization especially for the settings of an 80s VHS shop. Compared to dbd, you get what? Shitass grey and survivors that all act the exact same ways. The only thing that puts survivors apart from each other is some word vomit 2% of the community might glance at and the clothes they wear. In VHS, every Teen had different animations for running, vaulting, getting incapacitated, hell even dying- they had so much personality where it mattered. And instead of shitting 20 paragraphs of text and hiding it in a character info tab, VHS kept to the aesthetic of movies and would explain their story through scenes of a movie. And VHS also had so much subtle effects to give it such a vintage feel, like when you get stunned from the monster's scream, scribbles would appear over your character's face or how injured teens would have glitchy effects all over their body and would bleed chroma. Saying VHS had "dogshit everything" is such a brain-rotted "everything but dbd is bad" position to have. In fact, I think the reason you think Last Year died due to gameplay reasons is you coping with the fact that Last Year was a really fun casual game and that disturbs you for some reason. Last year bled out it's tiny playerbase by constantly promising things they couldn't do, not really for gameplay reasons. Neither of those games are flawless, but they had a few leg-ups on DBD. Oh yeah, and TCM. It had a pretty good launch, the devs just had no vision for the future. Kinda stupid to say otherwise.
@@shaveme2991 TCM never had a good launch lmao, devs ignored all the feedback from closed beta tests and didn't address 90% of the issues it had but only added some more of them. Last Year was fun for a while when I got my hands on it at free weekend but mid free weekend devs did some heavy nerfs to killers and all the fun got killed pretty quickly. I was playing a a solo random teen with random people and after nerf it was pretty easy to bully killers even as a 5 stack of solo randoms, I don't want to get you into the details what nightmare it was for a killer against 5 stacked premade. VHS is the one I'm going to not argue with you about since I didn't like it's visuals, for me it was too childish and simply zero horror, as I said before nothing horror about that game.
Old gen and the new gen not being able to play with each other made it have a huge hit. Many kept saying things like "let the old gen die already" not realizing many players who play asymmetrical games play with people from many different platforms.
@taylordempsey8152 I Have a PC and a PS5, you're missing the entire point. If they had that mindset they should have never released it on older gens, the alienation of players is why many of my dbd friends do not play
@Archimedes.5000 The fuck are you yappin about? Devs aren't going to optimize for a port of a game that they're already pushing the graphical and performance limitations of.
@@thehandsomestman666a TH-camr who was big in the dbd community but quit because he didn’t find the game fun anymore he still streams on twitch and uploads on TH-cam sometimes
That's because every licensed game that is assymetrical has a horrible track record for survival. It would take a true monster to tackle DbD by this point, sad to say, so we are stuck with it and any recent rising game.
@@Justmonika6969it doesn’t even have to be a monster at this point, just something else. I can’t name a single other asym game besides TCM, and that appears to have the writing on the wall. Dbd isn’t for everyone, but there isn’t even a subpar asym alternative, let alone a good one that can stand against them.
Thank you for your comments on the devs. I've seen people offer constructive criticism and the devs on Reddit mod their own subreddit and are absolute jerks. They will call the dogs on you on Twitter, too. I had to change my handle and make my profile private because I called the devs out for acting like children and they...acted like children. can't wait for them to show up here!
I remember when the game cast was announced and someone said they wish to see more black representation in the future and the main Gun guy was like “well we had Vanessa in F13” and I knew then how the devs were gonna be about any kind of criticism
One thing thats annoying is that old gen can’t play with new gen so if your friends have new gen and you’re on old gen or vice verse you can’t play together
What makes me not like the game is the progression, you either have to reset skill trees 10 billion times or get punished with slower progression as you level up. I wish xp was character based and not account based.
Right?? That was my first issue, game got quickly unfun to progress once you realised this :/ resetting sucks, and the random perk gains sucked, and the different amount of skill points you get by choosing a different path sucked
Agree. The whole system was stupid and I'm happy the game is basically dead especially because Danny is the most OP pay to win bs I can remember in a video game.
the only thing i complain ab is, as killer there can be multiple things happening at once, other family members having no common sense. but not much as survivor.
F13 could have lasted a very long time imo had they not been hit with lawsuits. Sure, Jason X was essentially the final Jason they could've added, but they also introduced so many other, non-cannonical versions of Jason to the game that even IF the game were to peter-off, there would've been efforts to extend its life-span. Then you have DBD where I genuinely think that game will never died. It may have waves of activity like every online game, but the concept is broad and always expanding and, like you said in a video a while ago, it's basically the only game right now where you can play as Leon surviving against the Demogorgon. Them also adding new gamemodes in the near future has also basically expanded its lifespan to that of TF2's (bad example, but hear me out) where there's so many ways to look at the game now. You have core concepts and it's relatively easy to get into, but you have so many other ways now to play the game and the overall skill ceiling of the entire game is endless. The devs have a mixed rep, but you have to admit that over the years, they've gone on to really improve their image and have tried their best to listen to the community, even if they give lack-luster responses. TCM is built on a straightforward concept. It was bound to only run for 5 years at best, but with the petty behavior of the devs, I can hardly even see 2 years.
All devs should follow the example of Larian Studios. If there’s an overwhelming player consensus that a certain feature needs to be changed, go out of your way to fix it, and not only fix it, exceed expectations. That’s how you get player confidence in your game.
The community was immediately toxic in my experience, it seemed everyone who hated dbd was playing tcm. So any comparison made to dbd was met with instant hatred, not to mention how unlikeable the devs became. I've seen people get banned just for criticising the game, honestly I'm glad its dying. The game itself was somewhat fun, but the community and the team brought it down.
I feel it's different for me; I've noticed many dbd players went to tcm and they brought it down; like dbd's players are horrible and they infected tcm sadly; I feel tcm would do better with a fanbase more like elden ring/fortnite/baldur's gate 3 type players.
Seriously, I was already expecting that to happen. The devs being like "Well, balance kills the fun" and parts of the TCM community basically gatekeeping their game was ought to end up like this.
Lol they are so anti family, they hate family, hate playing them, playing against them, buffs on them. N the family player base is so low then they complain about lobby, but the second they try to buff family to get more players they complain about it. Wow. Self destructive community. Instead of improving the game they rather stop playing the victims than use family n say the devs ruined it. Yet leave? Lmao
@@MechanicalX1it was gonna fail either way… i don’t think dbd players are to blame, they actually praised it for the most part… with devs like this and a game with almost no balance they were destined to fail..
I used to work on community moments videos for this game when it came out for a month or two but the game quickly became stale as you said, and tried to come back to find it completely broken and overall there isn't much to grind for in the game which is unfortunate. Hopefully this big update they're shooting for February 6th brings in players and I can make more videos for the community. Great video!
I would say that DBD is still firmly in the territory where the devs expect people to play a certain way and they refuse to listen to people's pain points unless the outcry becomes unignorable. It's not even a priority to even look at outright griefing. It took them 7 years to do the bare minimum about face camping because they didn't think that it was an actual issue, on top of all the problematic and flat out busted perks that invalidate so many others. Like, fuck, Mandy posted on the bug forum this week that the reason why Plaything/NOED aren't killswitched despite being massively bugged is because they don't think ENOUGH people are abusing the bug. What the fuck kind of excuse is that? Sorry it's fucking up YOUR games, but our metrics say you're not important enough to care about. Plus, they don't understand how killers play at all, what the problems/pain points are, both playing them, or against them. Knight and Twins especially are so unresponsive, buggy, and frustrating to do anything with. Killers like Artist and Twins have severe restrictions on using their powers near the hook, while Bubba, Huntress, Trapper, Hag, etc, have none whatsoever. We're getting a Blight rework that completely breaks him all over again, and a Billy rework where he has like 6 add-ons that all effectively do the same completely worthless thing. And it's clear they're not listening to anybody with experience playing killer OR survivor lately. They likely just play chill custom games with other devs, and never set foot in the toxic, sweaty ass wasteland of the actual playerbase.
face camping wasn't an issue. The bigger issue is the survivor griefing and DC'ing. The two aren't even close, there's a reason why solo queue STILL sucks to this day, your teammates will consistently ruin the experience by leaving, throwing, sandbagging, or by playing selfishly. No anti-facecamp measure is gonna fix that and the fact solo queue still sucks after that change shows how much of a non-issue it actually was.
@@WutTheDeuceGaming it's kind of surreal how much survs get away with in dbd with ruining matches for 4 other players, they get punished very quickly over here + ragequits are *very* rare, but dbd's sister game doesn't have the massively entitled + delusional playerbase that that sort of behaviour spawns from
@@noahleach7690nahh still play everyday with friends and solo… only issue I got is lobby times and certain characters like Danny and poison claw stacking on Nancy’s hits… other then that it’s fine most time it’s a 50/50 in kills and escape so it balanced well enough until they released Danny
Im frankly amazed this game even lasted a month. It has the depth of a kiddie pool compared to even the simple gameplay loop of DBD. Anyone who thought it was going to become the next runaway PVP sensation was kidding themselves from the onset. I played it for a week or two on Game Pass, had fun with it until people figured out the meta, then quit like everyone else.
I thought it was fun for about 2 months but what sealed the deal for me was Danny being pay to win on top of all the other garbage (wait times, bugs, hackers, no content, etc.)
As a game dev, as with all design work, humility must be your starting point in any discussion. There is no room for ego. You can tell very clearly who in this industry sincerely thinks of their players with gratitude and humility, as customers who they wish to serve by providing an excellent experience, and which ones view their customers as little more than sentient wallets.
I thought the game was gonna last too, but that's because when i said that i assumed the devs were gonna handle it well. I wonder why i always think that when it never turns out that way.
Fun asym toted as a “dbd killer” dies instantly. Shocking, truly. Seriously, idk why people don’t learn. TCM, Evil dead, VHS, etc. A game trying to be dbd will never last. Idk what the next big asym that actually lasts will be but I guarantee it’s not going to be another “dbd but slightly different”
yeah idk why people are surprised this game is dying it's literally just friday the thirteen again with less gameplay depth and customization options. The whole "9.99 for a killer and survivor each and 18.99 for a single cosmetic pack" certainly doesn't help wtf were they thinking
Your opinions always seem to be pretty accurate, Scott. It's really disappointing to see the downfall of this game. As someone who felt great joy during the Tech test, played both sides, maxed my account (Level 99), rewatched the movies, had fun playing with friends, enjoyed myself... that joy has quickly turned into sadness.
I honestly enjoyed the game a lot, mostly Victim because even after a hundred hours there was always some tension trying to escape. I stopped because waiting in lobbies lasted longer than actual games. The devs said they were gonna fix it, then went on Christmas vacation for at least 3 weeks, and to my knowledge, they just returned and are planning bug fixes so players will have to wait until like February for glaring issues that plagued the game since early December
i stopped playing dbd a while ago and your channel fell out of my algorithm. just got reminded of it and now have turned on notifications for your content because i enjoy it despite not playing the same games.
TCM is the best/worst example of a dev team taking a popular license and using it to just make a quick buck, it seems like they don't have future plans because there is no future plans. This dev team has nuked any and all future credibility in any future projects they're involved in.
These devs (mainly Matt and Wes, the CEO of GUN afaik) are some of the most childish devs I've seen lol. In the wrong business for sure, or at least in the business at the wrong time (clearly cannot handle the social media aspect - no fucking clue how Matt is the community manager lmao the dude openly hates his community. It's so clearly nepotism of some kind) I stopped playing like 2 weeks into release as well, but I've been keeping tabs on it simply because of the drama I see take place. It's crazy lol. I have NEVER seen devs act like the way those two do. I'm definitely not going to be buying any GUN products in the future. It's now been 2 mediocre games with terrible PR and balance that only take off because of their IP. Fool me twice, etc.
Ive never played this game and probably never will. It just seems too complicated and I feel like i'll probably get absolutely shit on for weeks against people who already know how to play if I start now. Also the fact that certain killers cant get by certain barriers while all survivors can just seems silly and makes the killers seem really week and boring.
The people making decisions for TCSM just have no idea how to play games or design systems (to put it nicely). Still so shocking how many truly laughably bad design choices there are in that game..
Special mention to the people that believed this game would kill dbd (there were a ton of comments about that between the launch of the game and the demise of VHS)
Called this game dying within my first 2 days playing. They built a whole for themselves making the game a 3v4 and for going again for a licensed game which heavily reduces content. They should have made an original game.
thats why DbD is so good >.> ^^ they can get their own Killers&Survibors AND/OR licensed ones. Even if DbD never had the chance to get a license like Resident Evil etc. they would still do fine i guess.
Imagine having less than 1,000 players on your game and it hasn't even been out a year yet. And people want to tell me it's not dead and tons of new players are logging on and staying in the game. 🤣💀
I still play tcm but i understand why people don’t play it, it’s got a new update soon, so maybe people will come back, and they announced new content for the next 90 days which is great
Not defending the game but you forgot there's also consoles. So even without gamepass it won't be just 300 people when the vast majority of players play on consoles.
The lobbys have been bugged for a few months now. If a Family player leaves, the game will not search for a replacement player until at least one Victim leaves. Which is pathetic that the revs have done nothing about it. I'm glad it's on gamepass though as I would've regretted buying this
I wouldn't say a game that forces you to roleplay a specific way will always lose out to optimization. Several games have nailed that aspect like Stellaris or others. The issue now is DbD is so prominent, that you HAVE to make something unique enough that it pulls its own audience. VHS, TCM all pulled players basically from DbD. Any devs nowadays, pulling gamers from other communites will never be suficient, cause obviously, theyll just go back to the original game as soon as they are bored. The only way a new asym horror game will thrive is one of 2 things. A pure competative mind set going in, ready to take the fight to dbd (which really is needed nowadays), or something so damn unique and replayable, that it just cant be optimized.
I remember when people said TCM gonna last. Yeah i forgot the game even existed. And people who tried to jump over to TCM are back on DbD mostly. What a supprise. Thank god i never bought it.
the mindset of "if you're a gamedev you need to accept abuse from potentially anyone on any day" is genuinely disgusting and it's fascinating that people let themselves think this way. I guess playing games for like 9 hours a day and not contributing a single fucking thing to society really affects your maturity and perspective.
@@ScottJund absolutely, and the line can be drawn on two different axes. The first is the nature of the comments (i.e are people giving me constructive feedback vs are people telling me to jump off a cliff) and the second is scale. Are five people who all know each other telling me to die, vs are 5000 people yelling about how my game is terrible. Just because you have had to deal with shitty people, and I know you have, doesn't make it okay to dogpile and contribute to a much larger problem. It's really sad to me that people take their abuse and turn around and tell other creators that they also have to take it because it's just what happens online.
The main reason I stopped playing Texas is the lack of replayability. I hit max level pretty quickly, which meant that literally all XP I earned during a match did absolutely nothing, making the game feel pointless to play since there's no real goal anymore.
You are discrediting the game a lot here. The whole roleplay aspect of it is basically irrelevant because that's not really how the game plays at all, it has a strong thematic element but that doesn't mean it can't be played like a video game, in fact a lot of balance currently is addressing the most popular perks and they are fine tuning and reworking things, they do listen to feedback and bug reports, they have done so a lot of times, a few example would be certain Lobby changes and Johnny nerfs both of which were reverted really quick. Did they shit on someone and acted like is a personal attack? Yeah they did, but that doesn't define their entire character and these sort of posts will get more attention than them actually doing a good job, a lot of people are excited for the new update and a lot of the changes (a few exceptions of course) were very well recieved. At 0:18 you say that the skill ceiling for family is very low and that the game was shallow but at 2:55 you say that when you played Family you felt stressed and that playing Victim felt incredibly easy. This is very inconsistent, if family was as easy as you say it was then you wouldn't have felt this way. The reason is because family IS difficult to play, because you have to function as an individual player (Patroling and knowing when you commit and when to let a victim go) and also as a team of 3, which is difficult on its on right and way more than just "map knowledge" like you claim. The reason why victim felt like a breeze was also due to the difficulty of playing Family well, at the start people didn't know the map or how to play but now Family is more of a threat, when I play with my friends I can go multiple games without a single escape and it's not because the victims are bad. You also say that there is no plans for the game and that the devs don't care, but they just announced a lot of content for the next 90 days and I think that is at least worth mentioning because the game and the dev situation isn't as bad as it is and it can discourage people from trying the game simply because they think it has no future when it does have a community that cares for the game and is active. As to why it's losing players? Lack of content, they HAVE been very slow with the game updates and unlike DBD you will never fight against different killers like Myers or Chucky, it is specific to the TCM film which can be tiring. Danny is also incredibly powerful and feels frustrating to fight against and the higher skill cap with Family in comparison to victim. I personally still play the game and am very active. If the game wasn't your cup of tea that's fine asyms in general can be hit or miss with a lot of people but saying that it's all negative is just untrue.
the game was genuinely fun with friends but i knew the game wouldn't last it's sad to see that there will never be any true competition for dbd and its not hard to see why dbd has the most wide appeal due to all of the licenses they have obtained and sheer amount of content there's really nothing i can think of thats quite like dbd in comparison to other video game genres
Evil Dead def deserves more attention than it got Idk how some amazing games like Evil Dead can completely die out while some absolute shitshows that dont deserve a living playerbase like OW2 refuse to...
Well this hasn't aged well. Six months later people are still playing TCM. Scott's debate tactics here are shady AF. He tried to use launch numbers for why the game's playerbase is so bad. 99% of all steam MP games have at least a 50-60% drop on player counts from the first month to the 2nd. It applies to basically every game, including Call of Duty and the biggest franchises out there. That's because literally everyone plays at the same time during launch and the numbers normalize as the coming months stretch out.
i have around 250 hours on texas and i decided to hop on last night for the first time in 2 months. the queue times were horrendous. had the game open for 40 minutes and only played 1 game that lasted a total of of 5 minutes
@@Rye-jl2fk 😭 true. the same thing with outlast trials, the devs put so much love into that game but the player base gets bored and reverts back to dbd after a few months
Remember that people on gamepass will abandon the game quicker too because they don't have any investment, they didn't pay for the game, the situation is dire.
Don’t forget the part where at the HEIGHT of the games popularity they forcefully disabled cross play for weeks and weeks on end. So many friend groups gave up and dissolved due to being cross play. And why? Because there were cheaters on PC. That was such a wild, wild decision to not let the players make for themselves.
I don't think the roleplaying aspect guarantees that a game will fail. Chivalry 2 has a lot of roleplaying aspects and payers, and seems to me that roleplaying is the intended playstyle. The developers just need to take into account people who try to over optimize and make sure they can't take it to far, which is just the balancing you have to do in every game.
If these devs have had least taken a page from the dbd devs they could’ve improved their game far beyond everything that’s ever been wrong with dbd. Yet they chose not to learn.
BHVR isn't any better then Gun. The DbD Devs just learned to be quiet when it comes to player critics and suggestions. DbD Devs don't listen at all and they also want you to play the game the way they want, just like Gun. But at least DbD get's new content every month. I just hope that BHVR takes some notes what Gun did right with TMC. DbDs Core Mechanics are actually great. They should be the Standard in asym. Games. Just add new Gameplay Mechanics to the Core Gameplay. Anything other then just "fixing Gens". DbD has the most boring Gameplay of any asym. Game.
The game was fun for a bit but the devs definitely made horrible decisions with the game. Having cross play off for like 2 months because they couldn’t get a decent anti-cheat but also thought secluding the PC gamers from the console gamers would help. Terrible communication, price on DLCs and not even a guaranteed chance you can play with the new content. It was fun for a couple weeks but that’s it.
Honestly, I just don’t think these asymmetrical games based around one license (Friday the 13th, evil dead, predator hunting grounds, and now tcm) are able to keep interest simply because of how restricted they are with what they can add with new content. And it seems like a lot of these asymmetrical games can be pretty outrageous with mtx and other scummy practices.
I have a feeling killer klowns is going to meet the same fate with how niche the license is.
This is what I told my friends when the game came out. They all told me nah this game is gonna be alongside DBD, just watch. Now none of them have touched it in 3 months lmao
I don't think it is inherently a bad thing, if a game itself is bad then no matter how much they can add from that license it still be bad and if they game is good then maybe it won't have many updates, but it is good already so it shouldn't need much anyway.
Like all games you mentioned, experience the same fate as VHS, Evlove and Deathgarden, these were not licensed, and yet they have fallen. I think the state of the game is the biggest factor, and if it is licensed or not plays a small part. The only asymmetrical game that can compete with DBD is a game where people have fun playing, other factors play little to no part.
Yeah. Sadly. Tcm and Friday to me at least were infinitely more fun (Friday especially) than DBD ever has been. DBD has only lasted because it was the first big asym horror breakout game and it has a constant content flow (despite how dogshit and nostalgia IP bait that content flow is) it's hard for games to make 5 different crystal lakes/sawyer family homes/random fuckass forests interesting when DBD could add any cult classic character/location they want
On top of that, the whole premise isn't based on a movie for DBD, and as much as people laud the licenses, BHVR puts out some interesting and fun ORIGINAL ideas, and original maps, and original stories. That's what keeps people interested, it's not just licenses to look forward to and expect.
Yeah it’s a bummer, I’m actually hyped for anything killer klowns related, but now that it has a standalone game, my dream of them in dbd seems not as plausible
remember when twitter told us that this game was gonna last
The 81038th game that's gonna kill Dead By Daylight, apparently
Who tf listens to anything twitter says
Not just Twitter. Fb, youtube and everywhere else they attacked if you said otherwise
It would have lasted if the devs actually listened to the criticism that was given. Instead of arguing with the peops that bought the game.
I was wrong about it too I was hyped and played for about a week or 2 Moreso and it's just really meh that I think even evil dead is a way better made game
F13 lasted longer as well because you could trash talk Jason in proximity chat until he inevitably punched your head off. It was just nonstop banter and it made for a golden experience. Games with proximity chat succeed far longer due to what moments you can get out of them
Or you’re being chased then get ran over lol. Jason stands there clueless to what he just witnessed. It was risky trolling cuz one grab meant death n his grab pulled you in lol if you missed with the bat you’re dead asf
Yeah I would argue the game could’ve potentially lasted if the lawsuit issues never occurred.
Pretty sure they had a new update featuring the Jason X map and Jason coming out before it was permanently thrown away.
Friday the 13th is a big franchise and hugely popular outside the horror community I’d also say content creators helped make the game explode with videos and streams but the biggest thing is that game was just so much fun to play at its peak with friends or random people no other game had that experience
F13 is my favourite MP game of all time, simple because its the most fun i ever had, it was so silly at times, intense at times, and just down right hilarious! you are always going to get a good laugh out of it 1 way or another, the matches weren't rushed it was well paced, TCM on the other hand .. matches can be over within 2 minutes.. and the entire game is an unenjoyable sweat fest that requires team play...which is something F13 didn't require it was fair to solo players just as much team players, on TCM if your team mate does bad then YOU have lost the match.. Solo in that game is a nightmare. I could put up with that if the game was as fun or even close to be as fun as F13 but it just isn't.
Part of me thinks it would be really funny for DBD to have proxy chat but on the other hand this community is so fucking toxic that I don’t see it working out at all. I sure can’t wait to be called slurs while carrying a survivor to hook
Ignoring player feedback is a huge red flag, but laughing at and insulting players is another level entirely. Unless TCM devs change their ways this game is already lost.
They have been communicating and seem to have acknowledged criticism, two days ago they did a live stream and said they're adding new free cosmetics, and the paid outfit packs were a major criticism from players.
I mean...if you take a look at the coldest player takes from DBD and the average intelligence of solo-queue players, I absolutely understand how hard it is not to laugh at and insult such players. BHVR definitely has not always fully "respected" its playerbase.
They don't ignore player Feedback. They literally had a Reddit Q&A and responded to fan questions, feedback, etc, nonstop.
@@monsterdilfso they acknowledged it and don’t do anything with it, even worse.
@@ricksanchez6766 It is so crazy you say that because uwu if you look at their recent post about the pipeline for changes being made in the game (especially with Danny) they are ACTIVELY taking initiative to make meaningful changes.
How long did it take the DBD devs to fix Oddbulb despite the Killer community uproar? It took their creative director being publicly embarrassed to actually change it lol
Good to know that even people outside the community find these devs ridiculously unprofessional
the clowns made crack down 3 lmao
This a suprise to you? Look what happened with f13th
@@Jenny_MyersF13 wasn't their fault though, stop blindly hating.
If your going to be annoying at least do it right
@@Setogayamari I agree. TCM is kinda bad but Friday 13th is more like licenses problem.
holy fuck a wingedwolf97 pfp
Seems to be a running theme with Asyms. They blow up, becoming extremely popular. People point out problems. Problems dont get fixed. Game dies. I saw it happening to VHS, Friday the 13th, Propnight, DGBH, Evolve. I love asyms, but ive seen too many die to get excited for them. DbD stumbled into it and managed to float somehow.
Dbd is definitely an exception to the rule. It still gets a ton of crap from the community but the number of players is very consistent.
Evolve didn’t die to problems that needed fixing. 2K forced turtle rock to put in paid cosmetics and micro-transactions. This was at a time where this was wayy to early, and people absolutely hated it. Which is ofc understandable but now it’s more mainstream.
Evolve also did kinda have a skill felling which I guess casual players didn’t like too much. But evolve still had a fairly loyal fan base even after Stage 2
Didn't F13 die mostly because of the lawsuit? The game was pretty fun and to this day I still get lobbies on the game despite it about to go on its 6th year of no new content.
DbD is still pretty awful to play, outside of tome releases I don't even touch this game anymore. The reason for playing this game are the licenses, the novelty of being able to play as some iconic slashers is the main attraction of DbD. Without them DbD wouldn't have lasted more than 2-3 years.@@Rye-jl2fk
Dbd is only relevant because they have a crossover with every horror license in history😂
i'm a small time creator for TCM and watching how the devs handle the game makes me regret my choice to focus on it. The devs feel like a bunch of friends who didn't really know how to professionally make a game just had a bash at it for their own enjoyment, then decided to charge money for it. with the mindset that the players are just "playing it wrong" when they stumble into a bug, or a massive balance issue.
DBD has balance issues and bugs, but in TCM they are off the charts, and the main communication we get is how the players are actually all jerks and the devs are right to have a go at them, it reeks of just plain amateurism.
If I didn't have my channel going for it, I don't think I would be playing it either
I haven't felt that way personally, I feel the opposite the people who play the game are definitely among the whiniest I've ever seen
And old DBD was way worse
The immature toxic player base needs to take some responsibility. I remember coming across a lady who was level 70 and she never played Leatherface once, and that was when he was required to play. I also remember playing with a brand new Leatherface and after I politely asked him to lock the doors behind him, he proceeded to follow me around leaving every door open. People are just jerks.
In my opinion, TCM started to go downhill as soon as the devs removed infinite door stuns and backstabbing. People just love being toxic.
This is also why DBD is so successful. They built the game around the toxic gameplay elements that the player base enjoys.
You have less than 600 subs; Just swap games to something you enjoy bro. You're not making a living off this so why suffer for a mediocre game no-one cares about?
Lunacy.
Unpaid shill.@@Stranzua
@@dakota9821 Why would you say something so ridiculous.
No skill ceiling in f13? You try driving off-road without getting the car stuck in chase.
the skill ceiling is vastly higher in friday than dbd
if you can’t take criticism the LAST thing you need to do is be a game dev
"Its much better to have people complaining than no one talking about it at all", then theres me listening to this video forgetting this game even existed for the past 3 months
The biggest problem with it right now is how fucking hard it is to get into an actual lobby and game
Yeah the ratio to victims and family is really scuffed, family matchmaking is instant but you don't get teammates and victim matchmaking takes ages
That and the playerbase seems very anti family, they hate family, or buffs or playing them. Then they complain about lobbies. TCM community gotta take accountability too for killing they own game. No family, no lobbies, no games period@@dr.catinstein4296
I haven't had terrible issues tbh, old DBD was way worse
That's not the issue, that's the symptom. Why does no one play the game? It has no skill ceiling, it's boring and horribly balanced. There's no reason to keep playing.
@@Chaziltasmhow do you mean?
Ive kept playing it and i still think its fun as shit especially with randos, but the lack of communication from the devs for almost an entire damn month kinda put a coffin into the nail, the game is not anywhere near old enough for the devs to go radio silent for a month, and the next update is coming on february, i love the game but i dont think it will last, the devs said they would keep updating it if it stayed alive after august, which i dont think will happen, also yeah the devs are inmature af lmao, or at least matt is
Wait did they actually say that if the game doesn't "stay alive" they're giving up on it entirely? That's crazy...
@jtaylor476 Fun Fact: they could have gone back to Friday, the lawsuit ended and they were allowed to renew the license. They decided not to because they didn't think there would be any money in the only modern game with Jason Voorhees, the game that started as a passion project that they didn't expect to make money off of in the beginning. They're just in it for the money at this point
"Coffin into the nail" that's one large nail lmao
@@skyretiredtimetraveler2061yeah it's not that easy to just get a license. You make it sound like it's the easiest thing ever
@@skyretiredtimetraveler2061by the time the lawsuit ended the game was dead and the dev team got replaced lmao
Speaking as a game developer, gamers can sometimes be entitled and not know good solutions to design problems, but theres one thing they do know REALLY well, and that's whether or not something is fun. If they're not having fun, it's the developers job to identify why, and what the best way to address that might be. You don't turn around and snap back at the people who gave you their hard earned money.
Idk but playing it casually is still so much fun and every once in a while
Keep in mind that F13 had singleplayer (for both full matches and challenges), so that probably helped for player retention. TCM is only online afaik-not great for longevity.
yeah the singleplayer is why I still come back and mess around with that game. I wish it was more fleshed out, however. Not even being able to play counselor against an AI Jason sucks
I really feel like these franchises need to stop chasing the asym genre and focus on fun single player experiences, the community will never last long enough for stay relevant unfortunately
F13 single player was added a while after launch though.
Stuff like this makes me wonder if DbD was just a stroke of good luck or genuinely ingenious in how it's lasted this long.
Both.
they were one of the very first to do the asymettric horror genre, and there were some very very rough spots.
@ashtheswan705 Definitely. I'm sure in many a theoretical timeline, DBD fizzled out early. But instead, the Halloween chapter set a trend, and the game blew up.
Players literally invented the looping gameplay. It tooks devs by complete surprise. It is the entire reason we got Clown as the first anti-loop killer, the devs didn't fully embrace it at first.
@@citric1420 Wasn't the first anti loop killer the Nurse? Cause way back in the day survivors had infinite loops way before Clown came out.
Its the DBD Competitior Curse. Any game that tries to compete with Dead By Daylight or even co-exist in the same Assymetrcial Horror Genre, will just die.
Cote is making blood sacrifice every 12 months.
F13 only died cuz of the lawsuits stopping it’s support. It was its own thing tbh non competitive too. Dbd players ruin other games but that was the one game it didn’t happen for the simple fact that another counselor could kill you and rob your items, or you could get ran over by someone else escaping while Jason was chasing you. Hilarious.
NGL Identity V is a real game and it's kind of fun
@@t3dp589 and has an actual competitive scene that isn't laughed off any time it's attempted
though as the superior adaptation of dbd's dumb 4v1 core game idea, it's not really a competitor per se - hell, netease even does dbd mobile for bhvr lol
Yeah I reported a major invincibility bug and hitbox bug with hitch traps multiple times and got a response from Matt on Twitter telling me it was actually intentional WHICH IT CLEARLY WASNT. He said in a whole tweet that I had to play in a different way to make hitch traps work, most weren't on his side and knew it was clearly a bug. They eventually patched out the bug saying in the notes that it was not intended.
I have almost 400 hours in the game and am pretty much bored now.
Slow updates, minimal content, manchild devs crying on social media about people insulting them ( it's the Internet so no shit, just ignore it ) It's no wonder players are bleeding away
I dropped the game when they decided to make each character ten bucks each, double the price of normal with no free alternative and very much P2W. It seems like I got lucky since I’ve literally never heard anything good since.
Some people were actually supporting the pay 2 win its ironic. They just bad with money.
Good thing I scratch my disc but same time I regret it. The real reason I scratch it I rage really hard 😂
Same, the game was not cheap for me at all and I hoped for more reasonable prices and I was a complete fool. When I heard that a single character is 50% of the game's original price I immediately dropped the game for good.
This game was never going to last very long. I'm shocked it even still has a player base with how niche it really is.
honestly yeah
It's really fun but the devs take any criticism personally. I'll keep playing it over dead by daylight tho.
@@akdreamer6497 you will play until there are no more players xd
And some people were like: This game will kill you know who
@@Mihai769 if I'm in the asymmetrical mood, yeah. For now I'm grinding Warframe lol
With how bad the lobbies are I literally just can't play the game
I really wish these franchises would get more single player experiences tbh. As much as I love the genre, these single license games just have no staying power once people realize there isn't much else going for them and the only people that stick around are die hard fans of the franchise.
I thought from the trailer that they were adding a single player mode or story mode as well, disappointed, but was hopeful that it meant they were going to do way more updates for the pvp…
But why? People criticize a game like tcm for dying as a multiplayer experience but they also played till lvl99 that's a LOT of hours
Yet you get a single player game, only play some for less than 100 hours - and yet everyone is fine with that
Y'all are just weird honestly
@@CrimsonHeart3 This is just a weird assumption. But my point was, that I would like to come back to these games some day but can't if it's dead.
Contrary to TCM, if I wanted to play F13 I still can when the servers are gone because it has an offline mode. It's not perfect, but it's better than the rest of these titles that get abandoned and are gone for good
3:20 Ok now. I see what you did there
edit: do you guys think that the TCSM devs just lack RESILIENCE and REASSURANCE?
The devs weren't MADE FOR THIS
is this your official statement? or is this OFF THE RECORD?@@chadgunner4403
It was not BUILT TO LAST
that's only because the devs were not SELF AWARE and got FIXATED on movie-like experience which ultimately turned out to be the DECISIVE STRIKE against the longevity of their game@@michaelstathoudakis3359
I was really hoping this game would be UNBREAKABLE but it turns out it will probably BOIL OVER
AHHH it's VHS ALL OVER AGAIN! I love the smell of inept developers in the morning
Gah, that game was so unfortunate. It really had potential had it not been run into the ground by terrible decisions.
Indept developers AND a hostile community
But enough about BHVR developers tell us about TCM
U WATCH THE VID??
@@MrRivech
@@snewp_e2139coming from a dbd community isn’t much better with hostility lol don’t lie
3:18. No Scott that's the Felix perk
Devs are gonna have to take desperate measures to save this game
@@Mein_KampfyChairseems none of the devs is a visionary, considering game's current state.
@@Mein_KampfyChair We must by any means necessary
The game wont last if they remain Fixated on their current philosophy
Surprised Scott didn’t mention the most P2W character I’ve ever seen in a game they added. A lot of the current player base that’s recently jaded to the game is stemming from the latest victim Danny. He’s got a busted unique power, busted unique perks, and the best attributes amongst all the victims. He’s the reason I stopped playing, because he basically doesn’t engage with a lot of the game’s mechanics and can end the game in 1-2 minutes if he’s not stupid.
When you have survivors that are unbalanced and busted perks the game won’t last long. Killers are supposed to have the power role not the other way around. The devs don’t even address game breaking issues right away and will watch the game die out as a result.
They will find a way to blame it on DBD and its playerbase.
@@inmate92 No seriously. I've been on the TCM subreddit and I swear it's like a religion to hate on DBD there and blame DBD players for the game being toxic
@@joyfulleader5075 it probably wouldn't've been seen like that if big dbd players didn't go to that game and bring the special dbd style of 'toxicity' that ochido spawned into it
really is the gift that just keeps on giving
@@Evalora The game would've had toxicity like that regardless of DBD content creators. Every online game, especially asyms, are always gonna have a noticable bad side. Just look at Friday, it didn't even need DBD content creators to have toxic players that relished in making the game unfun.
@@joyfulleader5075 again, it probably wouldn't've *been seen like that* if it wasn't dbd's exact own brand of douchey behaviour some were importing that was making people associate it with dbd and blame dbd's nastier community elements for it
but it was, and 'playerbases can be toxic!!' is irrelevant to that notion
At first I was interested in this game, but then I saw the debate happening around the developer's "well you should just be playing this game to fuck around, if you want to power game you're not welcome here" attitude and while I get where they're coming from, I don't really think it's a successful vision for a PvP game that costs $40 with like $10 individual characters.
Why would I invest money like that into this game if they're not interested in trying to shape it into something lasting? They can talk all day on twitter and reddit til they're blue in the face, but the attitude I saw was akin to the people on WoW that want to mandate the entire world play as casually as they do.
Why would you invest in a 70$ dollar single player game to just finish it within 100 hours?
Most people complaining already reached lvl 99 on TCM - they already got their money's worth.
It's the entitlement of deserving more asap that it's an issue
Me and my friends really enjoy TCM still, not everyone is complaining
I really want to love TCM but it feels like the devs want it to die. The two biggest things for me that made me stop playing were the slow ass updates and their balancing. Family is so fucking weak in that game if you are playing against even decent victims and they have some more family nerfs coming. There is a reason victim queues are 3+ minutes and family is sub 30 seconds. The last update that game got was Dec 12. They did just hold a livestream announcing a lot of good stuff, but it is way too little and way too late.
In my opinion, TCM does a lot of things right. Getting to play killer with your friends? Amazing. Graphics and Environment? Stunning. Getting a kill? Very satisfying. The problem honestly is the lack of vision you referenced. Content and game fixes have been VERY slow-going. We've received one new family member, map, and victim, since release. No word on when the next content drop is coming. A plethora of the perks available are absolute dogshit leading to a very stale meta. It honestly seems from a few off the cuff comments that the devs have plan to abandon ship by next fall if their numbers don't drastically change. Unfortunately, they don't seem to want to change to facilitate player count growth. So, I'm not really sure what they're expecting. I guess a miracle?
We did get news on new content. I think it's in 2 weeks? I might be wrong but they even showed the new map
They absolutely plan on ending work on this game by August. They already threatened it.
Im noticing a huge trend wirh Asym games dying.
Last Year: Super fun mess-around game not designed to be that competitive. Devs killed it by making it discord exclusive.
VHS: Super fun game with much competitive depth. Devs turned out to be abhorrent people who also didn't want to cater any ground to casual players.
TCM: Fungame with a bit of depth in character builds. Devs are massive children.
Why is everyone who challenges DBD so stupid??? You have the formula to neutral success right there!
Scott's Editor Skrump made a good video about this a month ago.
Last Year was dead not because of discord exclusive but because killer was literally unplayable, you will get smacked to death a lot no matter how good you play, all it takes to win as a team of teenagers is map knowledge and teamplay and there is not much stuff you can do to deal with them. Also respawn system ended up in some crazy snowball clutches which made making progress as the killer only more frustrating.
VHS is just terrible, the setting, the visuals it's all dogshit, nothing attractive and creepy about it, doesn't deserve a Horror in it's title at all.
TCSM had a terrible launch, I just wish it had better launch and maybe it was still somehow a competition to DbD, right now it's dead because it takes ages to fix half of the game, cuz devs literally released a game that works only 50% of the time. And also prices are insanely high, I don't understand how you can be that lazy and greedy at the same time.
@SteffArrowPlay2DeadbyDaylight Last year didn't live long enough to get that type of criticism.
And you're mega coping with VHS. Shitty visuals? Tf are you on? Amazing stylization especially for the settings of an 80s VHS shop. Compared to dbd, you get what? Shitass grey and survivors that all act the exact same ways. The only thing that puts survivors apart from each other is some word vomit 2% of the community might glance at and the clothes they wear. In VHS, every Teen had different animations for running, vaulting, getting incapacitated, hell even dying- they had so much personality where it mattered. And instead of shitting 20 paragraphs of text and hiding it in a character info tab, VHS kept to the aesthetic of movies and would explain their story through scenes of a movie. And VHS also had so much subtle effects to give it such a vintage feel, like when you get stunned from the monster's scream, scribbles would appear over your character's face or how injured teens would have glitchy effects all over their body and would bleed chroma.
Saying VHS had "dogshit everything" is such a brain-rotted "everything but dbd is bad" position to have. In fact, I think the reason you think Last Year died due to gameplay reasons is you coping with the fact that Last Year was a really fun casual game and that disturbs you for some reason. Last year bled out it's tiny playerbase by constantly promising things they couldn't do, not really for gameplay reasons. Neither of those games are flawless, but they had a few leg-ups on DBD.
Oh yeah, and TCM. It had a pretty good launch, the devs just had no vision for the future. Kinda stupid to say otherwise.
@@shaveme2991 TCM never had a good launch lmao, devs ignored all the feedback from closed beta tests and didn't address 90% of the issues it had but only added some more of them.
Last Year was fun for a while when I got my hands on it at free weekend but mid free weekend devs did some heavy nerfs to killers and all the fun got killed pretty quickly. I was playing a a solo random teen with random people and after nerf it was pretty easy to bully killers even as a 5 stack of solo randoms, I don't want to get you into the details what nightmare it was for a killer against 5 stacked premade.
VHS is the one I'm going to not argue with you about since I didn't like it's visuals, for me it was too childish and simply zero horror, as I said before nothing horror about that game.
Asymmetrical games have always been dying, maybe even before DbD
Old gen and the new gen not being able to play with each other made it have a huge hit. Many kept saying things like "let the old gen die already" not realizing many players who play asymmetrical games play with people from many different platforms.
It's a 10+ year old console. It's time to save up and upgrade that shit lil bro.
@taylordempsey8152 I Have a PC and a PS5, you're missing the entire point.
If they had that mindset they should have never released it on older gens, the alienation of players is why many of my dbd friends do not play
@ryannem1216 Just makes it more obvious it was a cash grab by the devs. They don't care. They already got your money.
@@AnotherDempseyor maybe devs can actually start optimizing their games
@Archimedes.5000 The fuck are you yappin about? Devs aren't going to optimize for a port of a game that they're already pushing the graphical and performance limitations of.
I feel so bad for Jaee he left DBD to be happier and every game he played was doomed 😢
Who’s Jaee?
@@thehandsomestman666a TH-camr who was big in the dbd community but quit because he didn’t find the game fun anymore he still streams on twitch and uploads on TH-cam sometimes
That's because every licensed game that is assymetrical has a horrible track record for survival. It would take a true monster to tackle DbD by this point, sad to say, so we are stuck with it and any recent rising game.
@@Justmonika6969it doesn’t even have to be a monster at this point, just something else. I can’t name a single other asym game besides TCM, and that appears to have the writing on the wall. Dbd isn’t for everyone, but there isn’t even a subpar asym alternative, let alone a good one that can stand against them.
It feels like the bogdanoff "He bought?" Meme where every asymm he tries to enjoy just dies :(
It looks like this game will be... dead by daylight
Thank you for your comments on the devs. I've seen people offer constructive criticism and the devs on Reddit mod their own subreddit and are absolute jerks. They will call the dogs on you on Twitter, too. I had to change my handle and make my profile private because I called the devs out for acting like children and they...acted like children. can't wait for them to show up here!
I remember when the game cast was announced and someone said they wish to see more black representation in the future and the main Gun guy was like “well we had Vanessa in F13” and I knew then how the devs were gonna be about any kind of criticism
One thing thats annoying is that old gen can’t play with new gen so if your friends have new gen and you’re on old gen or vice verse you can’t play together
Well, the game could've not released on old gen at all. I get your issue and I don't want to downplay it but at least there's a silver lining.
I put in 200hrs or so but the lobby wait times are the 1 and only reason I quit. Spent more time waiting than playing
What makes me not like the game is the progression, you either have to reset skill trees 10 billion times or get punished with slower progression as you level up.
I wish xp was character based and not account based.
Right?? That was my first issue, game got quickly unfun to progress once you realised this :/ resetting sucks, and the random perk gains sucked, and the different amount of skill points you get by choosing a different path sucked
Agree. The whole system was stupid and I'm happy the game is basically dead especially because Danny is the most OP pay to win bs I can remember in a video game.
the only thing i complain ab is, as killer there can be multiple things happening at once, other family members having no common sense. but not much as survivor.
“Other family members not having common sense.” Welcome to solo queue in DBD lmao
F13 could have lasted a very long time imo had they not been hit with lawsuits. Sure, Jason X was essentially the final Jason they could've added, but they also introduced so many other, non-cannonical versions of Jason to the game that even IF the game were to peter-off, there would've been efforts to extend its life-span.
Then you have DBD where I genuinely think that game will never died. It may have waves of activity like every online game, but the concept is broad and always expanding and, like you said in a video a while ago, it's basically the only game right now where you can play as Leon surviving against the Demogorgon. Them also adding new gamemodes in the near future has also basically expanded its lifespan to that of TF2's (bad example, but hear me out) where there's so many ways to look at the game now. You have core concepts and it's relatively easy to get into, but you have so many other ways now to play the game and the overall skill ceiling of the entire game is endless. The devs have a mixed rep, but you have to admit that over the years, they've gone on to really improve their image and have tried their best to listen to the community, even if they give lack-luster responses.
TCM is built on a straightforward concept. It was bound to only run for 5 years at best, but with the petty behavior of the devs, I can hardly even see 2 years.
All devs should follow the example of Larian Studios. If there’s an overwhelming player consensus that a certain feature needs to be changed, go out of your way to fix it, and not only fix it, exceed expectations. That’s how you get player confidence in your game.
Truu
Single player game though, multiplayer is a different beast in terms of pleasing everyone - someone will always complain
F13 the game actually has a really high skill ceiling most ppl don’t realize
I agree. A good Jason can end a match in mere seconds and a good counselor can win alone with a good strategy
The community was immediately toxic in my experience, it seemed everyone who hated dbd was playing tcm. So any comparison made to dbd was met with instant hatred, not to mention how unlikeable the devs became. I've seen people get banned just for criticising the game, honestly I'm glad its dying. The game itself was somewhat fun, but the community and the team brought it down.
banned on reddit*
I feel it's different for me; I've noticed many dbd players went to tcm and they brought it down; like dbd's players are horrible and they infected tcm sadly; I feel tcm would do better with a fanbase more like elden ring/fortnite/baldur's gate 3 type players.
Seriously, I was already expecting that to happen. The devs being like "Well, balance kills the fun" and parts of the TCM community basically gatekeeping their game was ought to end up like this.
Lol they are so anti family, they hate family, hate playing them, playing against them, buffs on them. N the family player base is so low then they complain about lobby, but the second they try to buff family to get more players they complain about it. Wow. Self destructive community. Instead of improving the game they rather stop playing the victims than use family n say the devs ruined it. Yet leave? Lmao
@@MechanicalX1it was gonna fail either way… i don’t think dbd players are to blame, they actually praised it for the most part… with devs like this and a game with almost no balance they were destined to fail..
Friday the 13th, VHS, Prop Night, and now TCM. All asymmetrical horror games that didn’t stand the test of time against DBD.
Prop night was always garbage tho, at leats the other ones had potential
To be honest, F13 would have definitely contested DBD if not for the lawsuit that ruined it.
@@dukhedYTThis isn’t true, the game was dying pretty rapidly b4 the lawsuit
White noise 2
I still play it on gamepass, but it kinda hurts when each character costs 10 fuckin dollars so I just keep playing the base game with my friends.
I agree on the cost of dlc
I used to work on community moments videos for this game when it came out for a month or two but the game quickly became stale as you said, and tried to come back to find it completely broken and overall there isn't much to grind for in the game which is unfortunate. Hopefully this big update they're shooting for February 6th brings in players and I can make more videos for the community. Great video!
I would say that DBD is still firmly in the territory where the devs expect people to play a certain way and they refuse to listen to people's pain points unless the outcry becomes unignorable. It's not even a priority to even look at outright griefing. It took them 7 years to do the bare minimum about face camping because they didn't think that it was an actual issue, on top of all the problematic and flat out busted perks that invalidate so many others. Like, fuck, Mandy posted on the bug forum this week that the reason why Plaything/NOED aren't killswitched despite being massively bugged is because they don't think ENOUGH people are abusing the bug. What the fuck kind of excuse is that? Sorry it's fucking up YOUR games, but our metrics say you're not important enough to care about.
Plus, they don't understand how killers play at all, what the problems/pain points are, both playing them, or against them. Knight and Twins especially are so unresponsive, buggy, and frustrating to do anything with. Killers like Artist and Twins have severe restrictions on using their powers near the hook, while Bubba, Huntress, Trapper, Hag, etc, have none whatsoever. We're getting a Blight rework that completely breaks him all over again, and a Billy rework where he has like 6 add-ons that all effectively do the same completely worthless thing. And it's clear they're not listening to anybody with experience playing killer OR survivor lately. They likely just play chill custom games with other devs, and never set foot in the toxic, sweaty ass wasteland of the actual playerbase.
face camping wasn't an issue. The bigger issue is the survivor griefing and DC'ing. The two aren't even close, there's a reason why solo queue STILL sucks to this day, your teammates will consistently ruin the experience by leaving, throwing, sandbagging, or by playing selfishly. No anti-facecamp measure is gonna fix that and the fact solo queue still sucks after that change shows how much of a non-issue it actually was.
@@WutTheDeuceGaming it's kind of surreal how much survs get away with in dbd with ruining matches for 4 other players, they get punished very quickly over here + ragequits are *very* rare, but dbd's sister game doesn't have the massively entitled + delusional playerbase that that sort of behaviour spawns from
Watch out. Don't say anything negative about the game, the meat riders will come out in full force and defend the game and say how alive it is!
They probably all moved on to a new fad
@@noahleach7690 My question is what? Dead by Daylight killed off whatever competition they had.
@@noahleach7690nahh still play everyday with friends and solo… only issue I got is lobby times and certain characters like Danny and poison claw stacking on Nancy’s hits… other then that it’s fine most time it’s a 50/50 in kills and escape so it balanced well enough until they released Danny
I’m sure he could handle 3 people
@ItzPixel if you didn’t see the livestream it says that they will add lots of stuff within 90 days
Im frankly amazed this game even lasted a month. It has the depth of a kiddie pool compared to even the simple gameplay loop of DBD. Anyone who thought it was going to become the next runaway PVP sensation was kidding themselves from the onset.
I played it for a week or two on Game Pass, had fun with it until people figured out the meta, then quit like everyone else.
I thought it was fun for about 2 months but what sealed the deal for me was Danny being pay to win on top of all the other garbage (wait times, bugs, hackers, no content, etc.)
As a game dev, as with all design work, humility must be your starting point in any discussion. There is no room for ego.
You can tell very clearly who in this industry sincerely thinks of their players with gratitude and humility, as customers who they wish to serve by providing an excellent experience, and which ones view their customers as little more than sentient wallets.
I thought the game was gonna last too, but that's because when i said that i assumed the devs were gonna handle it well.
I wonder why i always think that when it never turns out that way.
another game added to this list of "Remember how this game was going to kill dead by daylight?"
Fun asym toted as a “dbd killer” dies instantly. Shocking, truly.
Seriously, idk why people don’t learn. TCM, Evil dead, VHS, etc. A game trying to be dbd will never last. Idk what the next big asym that actually lasts will be but I guarantee it’s not going to be another “dbd but slightly different”
yeah idk why people are surprised this game is dying it's literally just friday the thirteen again with less gameplay depth and customization options. The whole "9.99 for a killer and survivor each and 18.99 for a single cosmetic pack" certainly doesn't help wtf were they thinking
Your opinions always seem to be pretty accurate, Scott. It's really disappointing to see the downfall of this game. As someone who felt great joy during the Tech test, played both sides, maxed my account (Level 99), rewatched the movies, had fun playing with friends, enjoyed myself... that joy has quickly turned into sadness.
I honestly enjoyed the game a lot, mostly Victim because even after a hundred hours there was always some tension trying to escape. I stopped because waiting in lobbies lasted longer than actual games. The devs said they were gonna fix it, then went on Christmas vacation for at least 3 weeks, and to my knowledge, they just returned and are planning bug fixes so players will have to wait until like February for glaring issues that plagued the game since early December
i stopped playing dbd a while ago and your channel fell out of my algorithm. just got reminded of it and now have turned on notifications for your content because i enjoy it despite not playing the same games.
TCM is the best/worst example of a dev team taking a popular license and using it to just make a quick buck, it seems like they don't have future plans because there is no future plans. This dev team has nuked any and all future credibility in any future projects they're involved in.
These devs (mainly Matt and Wes, the CEO of GUN afaik) are some of the most childish devs I've seen lol. In the wrong business for sure, or at least in the business at the wrong time (clearly cannot handle the social media aspect - no fucking clue how Matt is the community manager lmao the dude openly hates his community. It's so clearly nepotism of some kind) I stopped playing like 2 weeks into release as well, but I've been keeping tabs on it simply because of the drama I see take place. It's crazy lol. I have NEVER seen devs act like the way those two do. I'm definitely not going to be buying any GUN products in the future. It's now been 2 mediocre games with terrible PR and balance that only take off because of their IP. Fool me twice, etc.
I said the same thing. Matt came at me and ensured I would never, ever spend my money on their products ever again.
I still play this game I just hate going against Danny and having to play lobby simulator as survivor
Ive never played this game and probably never will. It just seems too complicated and I feel like i'll probably get absolutely shit on for weeks against people who already know how to play if I start now. Also the fact that certain killers cant get by certain barriers while all survivors can just seems silly and makes the killers seem really week and boring.
how does a game kill itself faster than vhs
The people making decisions for TCSM just have no idea how to play games or design systems (to put it nicely). Still so shocking how many truly laughably bad design choices there are in that game..
Special mention to the people that believed this game would kill dbd (there were a ton of comments about that between the launch of the game and the demise of VHS)
Called this game dying within my first 2 days playing. They built a whole for themselves making the game a 3v4 and for going again for a licensed game which heavily reduces content. They should have made an original game.
thats why DbD is so good >.> ^^ they can get their own Killers&Survibors AND/OR licensed ones. Even if DbD never had the chance to get a license like Resident Evil etc. they would still do fine i guess.
@@plsdosmthing well that is your opinion ^^
Imagine having less than 1,000 players on your game and it hasn't even been out a year yet. And people want to tell me it's not dead and tons of new players are logging on and staying in the game. 🤣💀
I still play tcm but i understand why people don’t play it, it’s got a new update soon, so maybe people will come back, and they announced new content for the next 90 days which is great
Not defending the game but you forgot there's also consoles. So even without gamepass it won't be just 300 people when the vast majority of players play on consoles.
i was specifically referring to gamepass on console
@@ScottJund Ah yeah good point then! But a lot of players are also on PS5. When I play the game I see around 40% people with a PS icon.
@@OswinPondvery true
You can tell DBD was built to last due to the perk, Built to Last. BHVR had this planned out for a while ;D
The lobbys have been bugged for a few months now. If a Family player leaves, the game will not search for a replacement player until at least one Victim leaves. Which is pathetic that the revs have done nothing about it. I'm glad it's on gamepass though as I would've regretted buying this
I wouldn't say a game that forces you to roleplay a specific way will always lose out to optimization. Several games have nailed that aspect like Stellaris or others. The issue now is DbD is so prominent, that you HAVE to make something unique enough that it pulls its own audience. VHS, TCM all pulled players basically from DbD. Any devs nowadays, pulling gamers from other communites will never be suficient, cause obviously, theyll just go back to the original game as soon as they are bored. The only way a new asym horror game will thrive is one of 2 things. A pure competative mind set going in, ready to take the fight to dbd (which really is needed nowadays), or something so damn unique and replayable, that it just cant be optimized.
I remember when people said TCM gonna last.
Yeah i forgot the game even existed. And people who tried to jump over to TCM are back on DbD mostly. What a supprise. Thank god i never bought it.
the mindset of "if you're a gamedev you need to accept abuse from potentially anyone on any day" is genuinely disgusting and it's fascinating that people let themselves think this way. I guess playing games for like 9 hours a day and not contributing a single fucking thing to society really affects your maturity and perspective.
There is a large difference between taking abuse and getting mad over criticism
@@ScottJund absolutely, and the line can be drawn on two different axes. The first is the nature of the comments (i.e are people giving me constructive feedback vs are people telling me to jump off a cliff) and the second is scale. Are five people who all know each other telling me to die, vs are 5000 people yelling about how my game is terrible. Just because you have had to deal with shitty people, and I know you have, doesn't make it okay to dogpile and contribute to a much larger problem. It's really sad to me that people take their abuse and turn around and tell other creators that they also have to take it because it's just what happens online.
It's CRAZY that some people REALLY THOUGHT this game was here to stay and DBD would die because of it😭
I thought it would have a pretty big negative impact on DBD but that was only true for like a month at most. DBD was barely impacted at all.
The main reason I stopped playing Texas is the lack of replayability. I hit max level pretty quickly, which meant that literally all XP I earned during a match did absolutely nothing, making the game feel pointless to play since there's no real goal anymore.
You combine sweaty players,no new content and pay to win you get short term success
You are discrediting the game a lot here.
The whole roleplay aspect of it is basically irrelevant because that's not really how the game plays at all, it has a strong thematic element but that doesn't mean it can't be played like a video game, in fact a lot of balance currently is addressing the most popular perks and they are fine tuning and reworking things, they do listen to feedback and bug reports, they have done so a lot of times, a few example would be certain Lobby changes and Johnny nerfs both of which were reverted really quick.
Did they shit on someone and acted like is a personal attack? Yeah they did, but that doesn't define their entire character and these sort of posts will get more attention than them actually doing a good job, a lot of people are excited for the new update and a lot of the changes (a few exceptions of course) were very well recieved.
At 0:18 you say that the skill ceiling for family is very low and that the game was shallow but at 2:55 you say that when you played Family you felt stressed and that playing Victim felt incredibly easy. This is very inconsistent, if family was as easy as you say it was then you wouldn't have felt this way. The reason is because family IS difficult to play, because you have to function as an individual player (Patroling and knowing when you commit and when to let a victim go) and also as a team of 3, which is difficult on its on right and way more than just "map knowledge" like you claim.
The reason why victim felt like a breeze was also due to the difficulty of playing Family well, at the start people didn't know the map or how to play but now Family is more of a threat, when I play with my friends I can go multiple games without a single escape and it's not because the victims are bad.
You also say that there is no plans for the game and that the devs don't care, but they just announced a lot of content for the next 90 days and I think that is at least worth mentioning because the game and the dev situation isn't as bad as it is and it can discourage people from trying the game simply because they think it has no future when it does have a community that cares for the game and is active.
As to why it's losing players? Lack of content, they HAVE been very slow with the game updates and unlike DBD you will never fight against different killers like Myers or Chucky, it is specific to the TCM film which can be tiring. Danny is also incredibly powerful and feels frustrating to fight against and the higher skill cap with Family in comparison to victim. I personally still play the game and am very active. If the game wasn't your cup of tea that's fine asyms in general can be hit or miss with a lot of people but saying that it's all negative is just untrue.
the game was genuinely fun with friends but i knew the game wouldn't last it's sad to see that there will never be any true competition for dbd and its not hard to see why dbd has the most wide appeal due to all of the licenses they have obtained and sheer amount of content there's really nothing i can think of thats quite like dbd in comparison to other video game genres
Evil Dead def deserves more attention than it got
Idk how some amazing games like Evil Dead can completely die out while some absolute shitshows that dont deserve a living playerbase like OW2 refuse to...
Charging $40 too. Seemed like bs now that I think about
Well this hasn't aged well. Six months later people are still playing TCM. Scott's debate tactics here are shady AF. He tried to use launch numbers for why the game's playerbase is so bad. 99% of all steam MP games have at least a 50-60% drop on player counts from the first month to the 2nd. It applies to basically every game, including Call of Duty and the biggest franchises out there. That's because literally everyone plays at the same time during launch and the numbers normalize as the coming months stretch out.
500 players on steam.
@@tomatoes100 I just saw 900 and steam has to split the playerbase with all the people playing on PC game pass. Most people are playing on console.
i have around 250 hours on texas and i decided to hop on last night for the first time in 2 months. the queue times were horrendous. had the game open for 40 minutes and only played 1 game that lasted a total of of 5 minutes
Time to uninstall
@@Rye-jl2fk 😭 true. the same thing with outlast trials, the devs put so much love into that game but the player base gets bored and reverts back to dbd after a few months
The way the Dev’ representing themselves, shows how the game is handled. Silence, no communication, no content, pay2win. No updates
I realised the devs are unhinged when they started replying to each individual "add shirtless character" twitter post
I still miss VHS...I loved that game and then one day *poof*
I refunded this game and never looked back. Best game-related decision I made in recent time.
Remember that people on gamepass will abandon the game quicker too because they don't have any investment, they didn't pay for the game, the situation is dire.
Don’t forget the part where at the HEIGHT of the games popularity they forcefully disabled cross play for weeks and weeks on end. So many friend groups gave up and dissolved due to being cross play. And why? Because there were cheaters on PC. That was such a wild, wild decision to not let the players make for themselves.
I don't think the roleplaying aspect guarantees that a game will fail. Chivalry 2 has a lot of roleplaying aspects and payers, and seems to me that roleplaying is the intended playstyle. The developers just need to take into account people who try to over optimize and make sure they can't take it to far, which is just the balancing you have to do in every game.
If these devs have had least taken a page from the dbd devs they could’ve improved their game far beyond everything that’s ever been wrong with dbd.
Yet they chose not to learn.
I doubt I could get a refund now
BHVR isn't any better then Gun. The DbD Devs just learned to be quiet when it comes to player critics and suggestions. DbD Devs don't listen at all and they also want you to play the game the way they want, just like Gun. But at least DbD get's new content every month. I just hope that BHVR takes some notes what Gun did right with TMC. DbDs Core Mechanics are actually great. They should be the Standard in asym. Games. Just add new Gameplay Mechanics to the Core Gameplay. Anything other then just "fixing Gens". DbD has the most boring Gameplay of any asym. Game.
i agree the survivor loop in DBD is very boring. been asking for new game modes for years and years. seems like theyre finally getting on it
The game was fun for a bit but the devs definitely made horrible decisions with the game. Having cross play off for like 2 months because they couldn’t get a decent anti-cheat but also thought secluding the PC gamers from the console gamers would help. Terrible communication, price on DLCs and not even a guaranteed chance you can play with the new content. It was fun for a couple weeks but that’s it.
TCM did better than VHS 😂
Can't have a long term playerbase without listening to feedback and providing long term support.
They just got the bag from early purchases and peaced out.
I'll never touch this game again unless the devs fix the desync issues. Getting hit through pallets or around corners at this point is just absurd.
It was fine. I started burning out around 90 hours. I left and came back for the DLC, but the DLC patch just broke the game in some fundamental ways.
It’s a shame because I’d imagine all the time and work the devs put in to this game is basically all gonna go down the drain