regarding 16:27 and "devving like crazy": With more than +233% vassal force limit contribution, +1 force limit in your own nation gives you less force limit than adding +1 force limit to a crown colony. What this means is that for the purposes of giving yourself more force limit in this run, crown colonies (larger than 10 provinces) should be prioritized for development and regimental camps. If you're curious about the math, a regicamp in your own nation gives a flat +1 FL. In a crown colony, the colonial nation itself receives +1 FL, of which you receive 30%, which is further modified by the VFLC. At +233% VFLC you effectively gain 100% of your vassal's FL. At +325% VFLC a regicamp in a crown colony will give you +1.275 FL (this might be further increased by your colony's land force limit modifiers). Your own national bonuses to force limit (such as the +33% from quantity) apply equally to both, and can therefore be ignored. I think there's two alternative venues you should explore, should you ever go for a second run: (1): snatch up the great project in bangkok which grants 0%/30%/50% VFLC with zero requirements. (2) Replacing aristocratic ideas with economic ideas: You still get a +100% VFLC policy, but Eco+Quantity additionally gives a +10% LandFL policy. The latter comes with the caveat that you lose -5% dev cost and +15% national manpower, but I think the manpower loss might be compensated for with mercenaries.
Problem with devving is you need to take all modifiers into account. Most of your modifiers apply on vassals as well, but you lose 10% from the state edict and possibly 5% from the jesuit holy order (you can use holy orders on your vassals, but they need to own all provinces of the state).
Lithuania is also a good pick for rushing military hegemon (and others) since they get reduced hegemony requirements via their mission tree. You could go with Aristocratic-Influence-Quantity in that order.
I noticed something like this way back when I did an andelusia run with influence before they added the different CN types. Then you could get a flat 10 FL from a CN and with just influence and the andelusian NI you could get pretty large force limits. An impressive demonstration what is possible if you use the new system+abuse multiple CNs in a single region. The iqta government is crazy with CNs. Normally youre limited to about 400 dev on subjects because they start to get unruly. CNs can be far bigger and dont add up their dev so they are far more loyal. The resulting "vassals" end up being far bigger then iqta is built for. I think I could get like 2x my total manpower pool every time the iqta government policy could be renewed. That+the big forcelimit is really powerful. As for the gold fleets. It feels like they intended it to be 50% more gold from that specific CN, not from every CN. That lets you stack it, and that creates pretty silly amounts of gold income.
I got it by 1566 as Por flipped conduction by conquering korea and formed Qing with most of the new world and all of china can you try this way I think its really good
@@BudgetMonk thanks but it's nothing compared to what you did. I would say that naval hegemon is probably 5x as difficult and military 10x as much as economic. Although I did accidentally use the colonial swarm tactic you used accidentally, I kept going to war with Portugal and Castile to take all their money and release nations in the beginning and then full annexing if they had a colonial nation and releasing them afterwards so they could create more colonies
I wonder how this compares to stacking regiment cost and land maintenance cost to flatly ignore the force limit with lots of gold. How's that compare, in your opinion? Is that as quick or viable?
I don't think it is broken. Colonial game itself is very tedious and multiple colonial nations game have to kill all your enthusiasm. That's means it is just the price
It is astounding time and again how many things you can set yourself as a goal in EU4. Me I've stopped playing. To me the kill counters have started to become boring. I know, I know, I attach too much realism to this game but I always think we've had all these population decimating wars in the past... it would be more interesting to play this in a way that would have you profit by having fewer losses both in your own country and the provinces you annex. I know Victoria is more granular in that way and perhaps Imperator Rome... however the latter is more or less dead and the former always, always seems to heavily favor maximum capitalism. What I'd like is for undisturbed populace to improve the province and perhaps even give bonuses to technology. Imagine each province with prosperity adding development over time. It would make the game more interesting I think. I don't know, perhaps I should give Victoria a whirl... it's just buying Paradox games is a black hole for money...
If you already own Imperator, I've heard some fans are trying to keep supporting it through the Invictus mod. Haven't tried it myself yet, but it's supposedly incredibly good.
@@gorelovelive5022 Well, all playthroughs I've seen so far go for maximum industrialization... and that's usually associated with capitalism. I know that things like women's suffrage are overly positive civic policies that in no way reflect what really happened. But then again there is the argument that women's suffrage WAS a completely capitalist trojan horse camouflaging as social...
@@plebisMaximus I don't and 45 bucks seems a tad steep for abandonware... I just noticed I have the same problem with HoI4... I always think "build more infrastructure, you know, for AFTER the war!"...
@RetiredRhetoricalWarhorse you can easily go commie if that's what you want, they just come up later in the game. If you care so much about nonexistent people do RP runs or play minecraft or smth
1544. This is unfathomable for me. Even when I used to play Normal I thought Force Limit was super hard to increase beyond taking provinces. Extremely clever making multiple subjects colonize. Clearly extremely specific to Castile since only they can release such subjects. Good stuff very cool. I want to see you do Avar Khaganate with Avaria on Very Hard eventually. I think it would be interesting.
I've heard a rumour that this man is the greatest gamer who ever lived. He's way too humble to ever insinuate something like that, though.
No way I am just a humble monk
can’t be, the name BudgetMonk implies there’s an ExpensiveMonk who’s even better…
Still would be nice to see this not just the end bit
At least the best
I heard the same thing!
regarding 16:27 and "devving like crazy": With more than +233% vassal force limit contribution, +1 force limit in your own nation gives you less force limit than adding +1 force limit to a crown colony. What this means is that for the purposes of giving yourself more force limit in this run, crown colonies (larger than 10 provinces) should be prioritized for development and regimental camps.
If you're curious about the math, a regicamp in your own nation gives a flat +1 FL.
In a crown colony, the colonial nation itself receives +1 FL, of which you receive 30%, which is further modified by the VFLC. At +233% VFLC you effectively gain 100% of your vassal's FL. At +325% VFLC a regicamp in a crown colony will give you +1.275 FL (this might be further increased by your colony's land force limit modifiers).
Your own national bonuses to force limit (such as the +33% from quantity) apply equally to both, and can therefore be ignored.
I think there's two alternative venues you should explore, should you ever go for a second run:
(1): snatch up the great project in bangkok which grants 0%/30%/50% VFLC with zero requirements.
(2) Replacing aristocratic ideas with economic ideas: You still get a +100% VFLC policy, but Eco+Quantity additionally gives a +10% LandFL policy.
The latter comes with the caveat that you lose -5% dev cost and +15% national manpower, but I think the manpower loss might be compensated for with mercenaries.
Problem with devving is you need to take all modifiers into account. Most of your modifiers apply on vassals as well, but you lose 10% from the state edict and possibly 5% from the jesuit holy order (you can use holy orders on your vassals, but they need to own all provinces of the state).
Seeing Leon and Asturias pop out made me physically cringe, but the payout was worth it
Lithuania is also a good pick for rushing military hegemon (and others) since they get reduced hegemony requirements via their mission tree. You could go with Aristocratic-Influence-Quantity in that order.
France as well, but the purpouse of this run i believe was 1 mln troops, not just the hegemon
w h a t
i don't even know man lol
Man's wild
h he- i really dont know anymore
Fantastic shit. I look forward to the 800 princes.
I noticed something like this way back when I did an andelusia run with influence before they added the different CN types. Then you could get a flat 10 FL from a CN and with just influence and the andelusian NI you could get pretty large force limits. An impressive demonstration what is possible if you use the new system+abuse multiple CNs in a single region.
The iqta government is crazy with CNs. Normally youre limited to about 400 dev on subjects because they start to get unruly. CNs can be far bigger and dont add up their dev so they are far more loyal. The resulting "vassals" end up being far bigger then iqta is built for. I think I could get like 2x my total manpower pool every time the iqta government policy could be renewed. That+the big forcelimit is really powerful.
As for the gold fleets. It feels like they intended it to be 50% more gold from that specific CN, not from every CN. That lets you stack it, and that creates pretty silly amounts of gold income.
You madman! :O
TheStudent already did something like this, you have a chat with him
I got it by 1566 as Por flipped conduction by conquering korea and formed Qing with most of the new world and all of china can you try this way I think its really good
And I thought it was impressive I became economic hegemon as Netherlands in 1545, as well as getting quarter way to naval and military hegemon.
That is impressive dude.
@@BudgetMonk thanks but it's nothing compared to what you did. I would say that naval hegemon is probably 5x as difficult and military 10x as much as economic. Although I did accidentally use the colonial swarm tactic you used accidentally, I kept going to war with Portugal and Castile to take all their money and release nations in the beginning and then full annexing if they had a colonial nation and releasing them afterwards so they could create more colonies
I wonder how this compares to stacking regiment cost and land maintenance cost to flatly ignore the force limit with lots of gold. How's that compare, in your opinion? Is that as quick or viable?
I don't think it is broken. Colonial game itself is very tedious and multiple colonial nations game have to kill all your enthusiasm. That's means it is just the price
This is a prime example of smart stupid.
New colonial meta?
Great run by the best eu4 player.
My colonial nations always begin to fight each other. How do you solve the problem?
Yikes. One way I can think of is deliberately making them poor so they are more unwilling to start wars.
It is astounding time and again how many things you can set yourself as a goal in EU4.
Me I've stopped playing. To me the kill counters have started to become boring. I know, I know, I attach too much realism to this game but I always think we've had all these population decimating wars in the past... it would be more interesting to play this in a way that would have you profit by having fewer losses both in your own country and the provinces you annex.
I know Victoria is more granular in that way and perhaps Imperator Rome... however the latter is more or less dead and the former always, always seems to heavily favor maximum capitalism.
What I'd like is for undisturbed populace to improve the province and perhaps even give bonuses to technology. Imagine each province with prosperity adding development over time. It would make the game more interesting I think. I don't know, perhaps I should give Victoria a whirl... it's just buying Paradox games is a black hole for money...
If you already own Imperator, I've heard some fans are trying to keep supporting it through the Invictus mod. Haven't tried it myself yet, but it's supposedly incredibly good.
lmao victoria heavily favoring capitalism (which is actually wrong) is the least of the game problems
@@gorelovelive5022 Well, all playthroughs I've seen so far go for maximum industrialization... and that's usually associated with capitalism. I know that things like women's suffrage are overly positive civic policies that in no way reflect what really happened. But then again there is the argument that women's suffrage WAS a completely capitalist trojan horse camouflaging as social...
@@plebisMaximus I don't and 45 bucks seems a tad steep for abandonware...
I just noticed I have the same problem with HoI4... I always think "build more infrastructure, you know, for AFTER the war!"...
@RetiredRhetoricalWarhorse you can easily go commie if that's what you want, they just come up later in the game. If you care so much about nonexistent people do RP runs or play minecraft or smth
Not a strong as France. Mil Hegemon in early 1500
1544.
This is unfathomable for me. Even when I used to play Normal I thought Force Limit was super hard to increase beyond taking provinces.
Extremely clever making multiple subjects colonize. Clearly extremely specific to Castile since only they can release such subjects.
Good stuff very cool. I want to see you do Avar Khaganate with Avaria on Very Hard eventually. I think it would be interesting.