The “Each time a bullet hits the enemy, the damage increases by 10%, up to 100%.” part of Zeta’s Awakened main weapon can be a bit misleading. What actually happens is that each individual bullet increases its own damage by 10%, up to 100% (or up to 2 times damage), for each enemy that bullet hits. Due to this, in order for each bullet to deal the full +100% damage, each bullet must hit at least 10 enemies before it hits the desired target. The Bomb Stamp is not affected by the damage modifier of her Awakened main weapon. The damage modifier from her Awakened main weapon does multiply the extra damage from Anvil boosts and the Growth upgrade. Zeta’s Data Collection skill will not work on the Yagoos past 30 minutes, as they count as mini-bosses. The shockwaves from Headphones count as ranged attacks and they can crit, so they can activate Zeta’s Data Collection skill. The +70% damage (or 1.7 times damage) modifier from Zeta’s Secret Agent skill affects the Bomb Stamp as well as multiplies the extra damage from Anvil boosts and the Growth upgrade. While Zeta is invisible from her special, enemy melee attacks cannot activate the retaliation damage from Breastplate. However, enemy ranged attacks can still activate the retaliation damage. The shockwaves from Headphones cannot activate, while Zeta is invisible from her special or Secret Agent skill. 19:06 I do think Zeta may need a few buffs, but Anya is already incredibly powerful.
Kureiji Ollie for the next Indonesia character, please. She would be an interesting mixed bag of tricks. Melee primary (The sword in her own head), ranged ultimate (Apex Legends), and a player decided Ninjutsu (Naruto reference). Her Undead skill can be clutch for Hard stages. Anyways, I believe that she'll be a fun one for you to play.
Apparently my last comment on this was deleted (thanks, YT), but I thought I should mention again that it seems like most of the editors have forked from the Fandom Wiki, and have moved to Wikigg.
Your comments definitely must've been getting deleted - this is the first I'm hearing that HoloCure has a WikiGG now! I'll start referencing it effective next week. Thanks for the heads up.
Apparently Zeta had to be heavily nerfed during development. Kay once shared a screenshot of a playtest and the level reaching 221 at 20 minutes in. Might have had something to do with however Data Collection was built at the time. I will say that there is extra merit to using focus shades on Zeta, since both focus shades and data collection work with ranged and multishot weapons. In addition to pertaining to crit. I would also say Zeta is perhaps one of the few characters I consider devil's hat on, since the more the silencer pistol bullets pierce the more damage is dealt, so you'd typically be doing more damage to further enemies anyways, plus a range based build of weapons because of the data collection and focus shades.
Devil's Hat is definitely an interesting niche on her hm? Since her main weapon has the infinite hit limit anyway, you're basically always guaranteed to proc it in some fashion. I had never heard about the development bug with Zeta during testing too, that leveling is WILD, I wonder what was the cause of it? Maybe it stacked per crit unintentionally or something? Thanks for watching!
She definitely needs a buff, super underwhelming to play in all aspects, the best part about her is the flash when she's invisible imo so here's my idea to buff her: I think an easy fix without changing the entire playstyle would be to make her awakened weapon the flash from when she's invisible and give her some extra movement while invisible or if that's too much then just make her get her dodge and invisibility more often so she gets access to the flash more often.
I could get behind these ideas for sure. Certainly the idea is for the flash AoE to happen while invisible as a sort of flashbang effect, so maybe the answer is to keep it all mostly the same, maaaaybe bump up the frequency of invisibility just a little bit I agree, but maybe give the flash some CC as well? Would love to see it turn some targets the other way for a few seconds like Iofi's Alien Brainwashing does. Thanks for watching!
The “Each time a bullet hits the enemy, the damage increases by 10%, up to 100%.” part of Zeta’s Awakened main weapon can be a bit misleading. What actually happens is that each individual bullet increases its own damage by 10%, up to 100% (or up to 2 times damage), for each enemy that bullet hits. Due to this, in order for each bullet to deal the full +100% damage, each bullet must hit at least 10 enemies before it hits the desired target. The Bomb Stamp is not affected by the damage modifier of her Awakened main weapon. The damage modifier from her Awakened main weapon does multiply the extra damage from Anvil boosts and the Growth upgrade.
Zeta’s Data Collection skill will not work on the Yagoos past 30 minutes, as they count as mini-bosses. The shockwaves from Headphones count as ranged attacks and they can crit, so they can activate Zeta’s Data Collection skill.
The +70% damage (or 1.7 times damage) modifier from Zeta’s Secret Agent skill affects the Bomb Stamp as well as multiplies the extra damage from Anvil boosts and the Growth upgrade.
While Zeta is invisible from her special, enemy melee attacks cannot activate the retaliation damage from Breastplate. However, enemy ranged attacks can still activate the retaliation damage. The shockwaves from Headphones cannot activate, while Zeta is invisible from her special or Secret Agent skill.
19:06 I do think Zeta may need a few buffs, but Anya is already incredibly powerful.
Kureiji Ollie for the next Indonesia character, please.
She would be an interesting mixed bag of tricks.
Melee primary (The sword in her own head), ranged ultimate (Apex Legends), and a player decided Ninjutsu (Naruto reference).
Her Undead skill can be clutch for Hard stages.
Anyways, I believe that she'll be a fun one for you to play.
Very busted idol capable of infinites on stage 1, stage 2 and the hard mode versions
Apparently my last comment on this was deleted (thanks, YT), but I thought I should mention again that it seems like most of the editors have forked from the Fandom Wiki, and have moved to Wikigg.
Your comments definitely must've been getting deleted - this is the first I'm hearing that HoloCure has a WikiGG now! I'll start referencing it effective next week. Thanks for the heads up.
Apparently Zeta had to be heavily nerfed during development. Kay once shared a screenshot of a playtest and the level reaching 221 at 20 minutes in. Might have had something to do with however Data Collection was built at the time.
I will say that there is extra merit to using focus shades on Zeta, since both focus shades and data collection work with ranged and multishot weapons. In addition to pertaining to crit.
I would also say Zeta is perhaps one of the few characters I consider devil's hat on, since the more the silencer pistol bullets pierce the more damage is dealt, so you'd typically be doing more damage to further enemies anyways, plus a range based build of weapons because of the data collection and focus shades.
Devil's Hat is definitely an interesting niche on her hm? Since her main weapon has the infinite hit limit anyway, you're basically always guaranteed to proc it in some fashion. I had never heard about the development bug with Zeta during testing too, that leveling is WILD, I wonder what was the cause of it? Maybe it stacked per crit unintentionally or something? Thanks for watching!
Yeah, she can use a few buffs.
She definitely needs a buff, super underwhelming to play in all aspects, the best part about her is the flash when she's invisible imo so here's my idea to buff her:
I think an easy fix without changing the entire playstyle would be to make her awakened weapon the flash from when she's invisible and give her some extra movement while invisible or if that's too much then just make her get her dodge and invisibility more often so she gets access to the flash more often.
I could get behind these ideas for sure. Certainly the idea is for the flash AoE to happen while invisible as a sort of flashbang effect, so maybe the answer is to keep it all mostly the same, maaaaybe bump up the frequency of invisibility just a little bit I agree, but maybe give the flash some CC as well? Would love to see it turn some targets the other way for a few seconds like Iofi's Alien Brainwashing does. Thanks for watching!