Stellaris Cloaking Explained & Pre-FTL Civics

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 408

  • @lakdav
    @lakdav ปีที่แล้ว +920

    The fact that there is Dark Matter-based cloaking suggests Fallen Empire cloaked fleets. Awakened Empire cloaked fleets. That is scary.

    • @jimyvanloock3510
      @jimyvanloock3510 ปีที่แล้ว +126

      They might have fleets ready and you'll never know because they're cloaked and you'll misjudge how powerful they are and suddenly you make a mistake, rouse their anger, and suddenly the space you have near them are under attack because *their fleets were there and you NEVER KNEW!*

    • @isuckatusernames4297
      @isuckatusernames4297 ปีที่แล้ว +108

      would expalain how they magically gain fleets when awakening

    • @Hession0Drasha
      @Hession0Drasha ปีที่แล้ว +14

      I guess it will depend on how proud they are, as to whether they feel the need to use it. It makes sense to me that warrior cultures would see it as dishonourable.

    • @justinthompson6364
      @justinthompson6364 ปีที่แล้ว +28

      ​@I suck at usernames I assumed they just had a bunch of mothballed ships lying around. It would make sense for a fallen empire to have a bunch of ships from their height they weren't maintaining in storage somewhere.

    • @lakdav
      @lakdav ปีที่แล้ว +39

      @@Hession0Drasha An alien's sense of honour might be greatly different. If they evolve from an ambusher predatory species, a well-laid trap might just be the most honorable military achievement

  • @KaiObelisk
    @KaiObelisk ปีที่แล้ว +172

    While psionic ascension probably doesn't need this in a meta sense, it definitely needed it in a roleplaying sense. Using the power of the shroud to get the best cloaking just makes so much sense. We've come a long, long way from Spiritualist and Psionic being underpowered haven't we?

    • @Jenna_Talia
      @Jenna_Talia ปีที่แล้ว +16

      I'm so glad to see it too cause I love having spiritualist empires. Roleplaying as psychics is so cool.

    • @fabucla
      @fabucla ปีที่แล้ว +2

      @@Jenna_Talia I'm just very disappointed, it is tangled so heavily with religion in Stellaris.

    • @Jenna_Talia
      @Jenna_Talia ปีที่แล้ว +15

      @@fabucla yeah. One thing Stellaris doesn't tackle is "oh, our gods don't exist. Instead there's these eldritch beings in the shroud..." No religious nation would live with that and cope easily.
      Like you'd think spiritualism is tied with religion, and it is, but in Stellaris it's purely the concept of the soul and the ability to be psychic.

    • @thechazz3230
      @thechazz3230 ปีที่แล้ว +1

      @@Jenna_Talia It's so goddamn annoying that you can't design your own religion after picking Spiritualist in The Empire Designer. Or upon making my Ruler The Chosen One, have him be the center of worship. Hell why can't I make a religion based around turning my Ruler into my Empire's into a literal God Emperor beyond just the name. By attempting to Ascend him into a Shroud Entity in and of itself. Like the mother fucker he's literally named after? Imagine being able to forcefully convert other religious Empires via Crusades, and having special casus beli on Empires that worship Shroud Entities for being heretics. Once again, like the fucking setting all of The Shroud and Psionics are directly ripped from.

    • @thechazz3230
      @thechazz3230 ปีที่แล้ว +3

      @Fabu Cla The fact that A soul and afterlife exist are intrinsically linked with religion. No society aware of those two would ever not be a religious one.

  • @RedGearZ96
    @RedGearZ96 ปีที่แล้ว +173

    Having science ships gather intel on enemy planets is a great idea and way to use science ships mid game. I like to have loads in the early game to trigger as many anomalies as possible for resources but are left with 5 or 6 doing nothing later on i end up disbanding them. So this is a welcomed change.

    • @hankrearden5460
      @hankrearden5460 ปีที่แล้ว +10

      Do you not just have them "Research Assist" That's what i normally do with them.

    • @stevenbart2375
      @stevenbart2375 ปีที่แล้ว +7

      ​@@hankrearden5460 But how many tech worlds do you usually have by then? For me, at least half my science ships just end up as clutter on my outlier...

    • @RedGearZ96
      @RedGearZ96 ปีที่แล้ว +2

      @@hankrearden5460 i do that but still have 4 or 5 left over. I put the spare ships on auto research until every system is surveyed then they are just kind of useless doing nothing i sometimes use them as spy ships to see whats happening in a part of the map so this new update goes well with that strategy.

    • @OnlineKenji
      @OnlineKenji ปีที่แล้ว +3

      Yeah same. I only have so many research worlds/dig-sites, and usually way more science ships.

  • @TheRewasder97
    @TheRewasder97 ปีที่แล้ว +78

    Wait, different FTLs are back!? That makes me so unbelievably happy, I didn't play stellaris until just after the removal of the pop cells, so I never played with the different FTLs

    • @asraarradon4115
      @asraarradon4115 ปีที่แล้ว +11

      I actually quit playing for a long time after they took them out, because it felt to me like they were putting the interests of the multiplayer crowd first. I loved the other FTL styles, they were interesting.

    • @o-mangaming5042
      @o-mangaming5042 ปีที่แล้ว +2

      They never actually left, they just changed. You could always spec into non-hyperdrive FTL later in the game. All this does is add a low level jump drive into your starting options if you're willing to accept serious economic penalties.

    • @TheRewasder97
      @TheRewasder97 ปีที่แล้ว +13

      @@o-mangaming5042 they kinda did, jump drives are a late game tech that doesn't lock you out of hyperlane travel and gateways are not really like the old portal thingy. Plus everyone is the same techwise, there's little flavour there.

    • @o-mangaming5042
      @o-mangaming5042 ปีที่แล้ว

      @@TheRewasder97 Fair point.

    • @asraarradon4115
      @asraarradon4115 ปีที่แล้ว +9

      @@o-mangaming5042 Warp is still completely gone. Granted it was the slowest FTL method, but I liked not being limited in movement and growth to the hyperlanes. Jump was always in, even back when warp was. So that's not a replacement for it.

  • @raideurng2508
    @raideurng2508 ปีที่แล้ว +282

    Psi-Phase Field Generator: This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid." Let's hope those psi-shields keep out the impossible horrors that will drive you to madness at a glance. I'm sure we'll be ok.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +148

      NO ONE IS SAFE FROM THE WARP
      *Screeching*
      *Static*
      Sorry, about that folks. We seem to have had a minor audio glitch.

    • @MediumRareOpinions
      @MediumRareOpinions ปีที่แล้ว +39

      Where we're going we won't need eyes to see...

    • @Nomadic_Gaming
      @Nomadic_Gaming ปีที่แล้ว +5

      @@MontuPlays do pulsars/quasars/black holes lower or nullify cloaks like they do shields sublight speed etc since nebulas increase it

    • @TheRealWormbo
      @TheRealWormbo ปีที่แล้ว +2

      @@Nomadic_Gaming The dev diary did not say anything about that, only that the environmental effects of nebular actually boost cloaking strength. So if your choke point is in a nebula, forget about that cloak detection option, it's not going to work.

    • @Nomadic_Gaming
      @Nomadic_Gaming ปีที่แล้ว +2

      @@TheRealWormbo yeah but y choke point a nebula vs a pulsar or black hole
      shield negation or sublight and escape nerfs w a giga fortress station and a decent fleet make the best choke points because u have lowered speed for high range weapons todo work or shield negation allows for certain focusing of weapons and defense parts to make battles simpler
      nebula was always ok for ambushing fleets sure but not as good of a choke point station

  • @Griffolion0
    @Griffolion0 ปีที่แล้ว +260

    I think they really missed a trick by not allowing a mixed cloaked/revealed fleet. Imagine only having a small contingent of cruisers and battleships revealed and the enemy attacks thinking they outmatch you only for you to reveal a bunch of torpedo corvettes and destroyers. Baiting the enemy into a trap would be such cool gameplay.

    • @peterknutsen3070
      @peterknutsen3070 ปีที่แล้ว +105

      Set those small-ship fleets to follow your heavy fleet.

    • @Dark_Magnus
      @Dark_Magnus ปีที่แล้ว +41

      ​@@peterknutsen3070 That's a workaround to a shortcoming. OP has a good point about sending in a small fleet of a few cruisers and battleships, only for said fleet to be attacked and Corvettes and destroyers to ambush The attackers.

    • @TheRewasder97
      @TheRewasder97 ปีที่แล้ว +11

      Yes, or being able to have the frigates cloacked to be able to sneak their torpedoes but keeping the rest of the fleet without cloacking debuffs.

    • @TheIT221
      @TheIT221 ปีที่แล้ว +8

      I mean it’d be a lot more micromanaging, but couldn’t you split the fleet?

    • @christianmoore7932
      @christianmoore7932 ปีที่แล้ว +14

      @@Dark_Magnus feel like 2 different fleets are better

  • @peterknutsen3070
    @peterknutsen3070 ปีที่แล้ว +67

    5:57 It says “per tier of Planetary Cpital”. This means that if the planet has a tier-3 Capital then you should get +30% speed and +60 Intel. At least that’s what it sounds like to me.

  • @kompav5621
    @kompav5621 ปีที่แล้ว +65

    I sure hope whoever uses Psi-Phase Field Generators don't forget to turn their Gellar shields on.

  • @jameshildebrand907
    @jameshildebrand907 ปีที่แล้ว +141

    I hope there is an alternative tech for cloaking. Fleet spoofing. You present a false fleet power, either higher or lower than actual.

    • @TheBronzeDog
      @TheBronzeDog ปีที่แล้ว +10

      Never played the game, but I think there was an indie air combat game inspired by Ace Combat that included some electronic warfare like that: Modules for creating radar decoys and duplicates of your craft to confuse the enemy, along with appropriate countermeasures for all sorts of military mind games if you wanted to do something other than straight dogfights.

    • @justjackmarstonwithinternet
      @justjackmarstonwithinternet ปีที่แล้ว +1

      I saw someone say something like this I cant wait to be like oh heck yeah this fleets weak I'ma take it out and then like a fleet of battleships just uncloaks

    • @jameshildebrand907
      @jameshildebrand907 ปีที่แล้ว +1

      @@TheBronzeDog I know in Gratuitous Space Battles there was a module to project fake ships to attract munitions and targeting. Was a great strategy in that game.

    • @MrMirageCaster
      @MrMirageCaster ปีที่แล้ว +6

      Abridged Freeza: "OH how cute, they can hide their power levels."

    • @Arkonoid404
      @Arkonoid404 ปีที่แล้ว +1

      Supreme Commander neurons are firing.

  • @SaAleer
    @SaAleer ปีที่แล้ว +53

    The toxic god star system has 100% armour nullification. Unfortunately the single one star system with this modifier.

  • @hjblom93
    @hjblom93 ปีที่แล้ว +40

    I'm really glad subterfuge is getting a buff via the new cloaking mechanic.

  • @shade16858
    @shade16858 ปีที่แล้ว +18

    16:27 This is also dependent on if cloaking detection propagates through Gateways like trade protection and gather range. If so then simply have one station in the heart of your empire that is full of detectors with a gateway in its system just like you do with hanger bays and trade hubs. Then strategically place Gateways so that you have good coverage of your empire and put Bastion class Citadels on your borders.

  • @ericlondon2663
    @ericlondon2663 ปีที่แล้ว +30

    Finally......a legit Romulan empire will be possible.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 ปีที่แล้ว +2

      make sure you take the purist civic and don't join the community XD
      just sit around and do minimal diplomacy >w

  • @OmniGundam777
    @OmniGundam777 ปีที่แล้ว +18

    As soon as I saw the overview video, I was excited for your breakdown of it, as I definitely missed a lot by myself.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +3

      Hope you enjoyed it!

  • @fatalroc1033
    @fatalroc1033 ปีที่แล้ว +6

    the video just deactivated cloaking, making us feel like it was comming fast. But in reality, It was already lurking in the shadow, waiting for the right instant to strike
    thanks for the video 🙏

  • @SeithonJetter
    @SeithonJetter ปีที่แล้ว +18

    i suspect that a system with a starbase AND a planet with a orbital ring with detection modules will be the ultimate choke point.

    • @jameshildebrand907
      @jameshildebrand907 ปีที่แล้ว +4

      Makes me even further wish habitats could have rings. C'est la vie.

    • @walkir2662
      @walkir2662 ปีที่แล้ว +1

      You can use starbases in adjacent systems for detection, though.

  • @lanceheyen645
    @lanceheyen645 ปีที่แล้ว +12

    Talking from a purely single-player point of view, I like the idea of being able to park an uncloaked weak fleet in a system as bait for a enemy fleet with a cloaked all armour fleet waiting to spring the trap. It may mean less time spent chasing down enemy fleets during wars.

  • @Deadpanlives
    @Deadpanlives ปีที่แล้ว +48

    I wonder if you can launch a cloaked fleet with the quantum catapult, or cloak troop transports.
    I also really hope there's an audible alert for fleets decloaking within your borders!

    • @jeremygarner9985
      @jeremygarner9985 ปีที่แล้ว +1

      Red Alert Klaxons ala Trek??

    • @AJCherenkov
      @AJCherenkov ปีที่แล้ว +6

      I could imagine some wild raiding strats if you could shotgun cloaked fleets into enemy space like that. Then again, stations being able to detect cloaked ships upwards of 5 systems away means that probably wouldn't work out.

    • @sbiner5480
      @sbiner5480 ปีที่แล้ว +8

      What about a audible alert for your own stealth fleets being discovered by the enemy? The ruthless megacorp advisor would probably say something like "Oh shoot! They found us!"

    • @Nemo2342
      @Nemo2342 ปีที่แล้ว +1

      You can't cloak troop transports; Devs said it turned out to be too over powered. Not sure about the catapult though.

  • @mateuszpaczos323
    @mateuszpaczos323 ปีที่แล้ว +17

    What is interesting that you can combine Slingshot to the Stars and those new civics

  • @pieterfaes6263
    @pieterfaes6263 ปีที่แล้ว +13

    I think the path not taken might possibly be a reference to the mirror universe-portal event, where you encounter your empire with warp drives (and warp beasts. Oh, now what if the Warp Beasts is a new crisis faction...).

    • @JabberwockOclock
      @JabberwockOclock ปีที่แล้ว +7

      No it's likely a Harry Turtledove reference as Montu said, pertaining to a short story about a schizo-tech alien invasion.

    • @seanneder5475
      @seanneder5475 ปีที่แล้ว +1

      I was thinking about that event too. We can be the other side of the portal now.

  • @ace_the_race9340
    @ace_the_race9340 ปีที่แล้ว +17

    Jump drives and cloaking will be a terrifying combination.

    • @Chestyfriend
      @Chestyfriend ปีที่แล้ว +2

      They should be mutually exclusive to be honest.

    • @salter1630
      @salter1630 ปีที่แล้ว

      ​@@Chestyfriend or just disable cloaking during jump drive cooldown

  • @o-mangaming5042
    @o-mangaming5042 ปีที่แล้ว +3

    Feels like high level cloaks will make disruptors more viable. Hide until you're in striking range, then decloak and disrupt the enemy's hull.
    ETA: Pair up one of those Subspace civics with the species trait that links pop-growth to current population (starting with +30% and moving down to -10% as you're more crowded) and you can probably pull some high-speed compensation for the penalties.

  • @maiqtheliar789
    @maiqtheliar789 ปีที่แล้ว +4

    Sounds like a good reason to use a lot of corvettes in the late game to me. Especially with the higher levels of cloak which don't effect speed. Good for some hit and run tactics. Attack where they are weak and disappear before something stronger shows up. Even if caught they are cheap so expendable. Definitely looking forward to seeing what types of strategy and tactics players come up with the use the cloaking system though.

    • @AM-kg3ij
      @AM-kg3ij ปีที่แล้ว +1

      A fleet of cloaked frigates to snipe some starbases should be interesting

  • @luizmenezes9971
    @luizmenezes9971 ปีที่แล้ว +6

    Eager Explorers + Distinguished Admiralty + Clone Armies + Crystaline Scales will be insane!
    Crystaline Sensors will reveal the enemy and you can jump around launching hit and run attacks on the colonies.

  • @kiritotheabridgedgod4178
    @kiritotheabridgedgod4178 ปีที่แล้ว +1

    16:44 I can think of 2 ways that are slightly more expensive, but otherwise more effective way than just deciding whether your choke point statbases have detection or military. Either, you have have your chokepoint starbase be detection based and supported by weapons platforms or you have a secondary statbase enough systems over that it's still within sensor range of your chokepoint (preferably multiple chokepoints) that reveal cloaked ships either when they enter the choke point system, or when they reach the system beforehand.
    Also, on the subspace drives, I'd argue that it would probably be good to have a mix between subspace and hyperdrives. Corvettes/Frigates and maybe destroyers running hyperdrives, cruisers and above running subspace. That way, you have fast response vehicles that can manoeuvre easily around your empire and harry/distract your enemy, then jump the big boys in behind enemy lines too act as the anvil you crush them upon.

  • @vaultdude4871
    @vaultdude4871 ปีที่แล้ว +5

    I still think espionage should have ethic or "civic" operations, where you increase the ethic attraction of an ethic or create a faction with a civic-ethic aligment, or maybe a geopolitical aligment, which could be use to stage coups or give CBs to annex or liberate sectors from enemy empires

  • @pancakes4193
    @pancakes4193 ปีที่แล้ว +5

    THIS QUICK???? Montu ain't playing damn.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +4

      We're in the Endgame now...

  • @l.a.3680
    @l.a.3680 ปีที่แล้ว +5

    Interesting. I like the "bigger ships can do it but small ships do it better" approach.
    Edit: And i like that it is paertly tied to traditions/ascension perks, this means not everyone will invest in cloaking the same way.

  • @archmagemc3561
    @archmagemc3561 ปีที่แล้ว +5

    The Psi cloak might come from researching the psionic avatar remains in that one tri system that you gotta wormhole to. That leviathan did have nothing as a reward besides the system after all.

    • @williamnadeau475
      @williamnadeau475 ปีที่แล้ว

      I hope so because if not get ready to see every meta player do a Spiritualist Empire...

  • @13g0man
    @13g0man ปีที่แล้ว +1

    Choke points may need to be double layered - the first layer is a Bastion, a massive brick wall, the second layer is detection with crew quarters to station a defensive fleet on.

  • @wolftooth6678
    @wolftooth6678 ปีที่แล้ว +3

    Could be interesting to equip a fleet with cloaking devices and hide them in a Bastion system. Let the AI empire attack your bastion and then have your cloaked fleet move in to reinforce... Not really possible with shield builds but armor or Psionic Shield builds would work IMO

  • @curseofthefallen4941
    @curseofthefallen4941 ปีที่แล้ว +3

    I wonder how this will effect multiplayer, sending 5 corvette fleets behind enemy lines to screw with the resources in space. Naturally ftl blockers will be an issue still it has its potential.

  • @TheRewasder97
    @TheRewasder97 ปีที่แล้ว +2

    Now that I think about it, I hope they make the ships jump automatically or it's going to be a micro hell and undo everything we got with autosurvey and autoconstruction.
    Also, getting that early jump tech from primitive insights will make me not kill them automatically, and I think should be added to them. It fits the paths not taken for those techs.

  • @TheBronzeDog
    @TheBronzeDog ปีที่แล้ว +3

    I'm pretty new, so I wasn't around for the days when you picked your FTL type. I'm looking forward to trying out the subspace drives. Along with cloaking, it seems like managing choke points is going to get harder. Between this and the 3.6 combat rework, it's looking like an interesting time for meta shakeups and experimentation. I'm also a big fan of increasing my sublight speed, so I might give these a try and see if I can get over the initial economic hump. (Go Overtuned + cloning vats!)
    Does make me wonder about the influence cost of building outposts: If you're not using hyperlanes, it doesn't make much sense for the cost to be based on the number of lanes away from your border.
    Another thought: How might these civics mix with the retooled Slingshot to the Stars? Could make for a very different style of warfare from what I'm seeing.

  • @janrudzki5651
    @janrudzki5651 ปีที่แล้ว +1

    Armour nulification (as far as I am aware) only happens in the system in which you find the toxic God, the one with the acid-green star

  • @souloffyrehart4223
    @souloffyrehart4223 ปีที่แล้ว

    This has got to be one of the best dev diaries I have seen in a long time

  • @NKGerydos
    @NKGerydos ปีที่แล้ว +3

    It might have skipped my attention, but did the devs say anithing about the "Sentry Array"? That might give us some decent anti cloacking cababilities. Just guessing.

  • @asraarradon4115
    @asraarradon4115 ปีที่แล้ว +1

    I'm positive that's a Harry Turtledove reference, because being technologically advanced but missing developing the simplest FTL technology was the whole point of that story.

  • @williamschubert4819
    @williamschubert4819 ปีที่แล้ว +2

    Having a Bastion behind a pulsar system might be better than in the system now because you'll have shields and theirs will need to regen.

  • @FrozenPhoenix15
    @FrozenPhoenix15 ปีที่แล้ว +1

    Aww yeah, time for _Circumference_ -class science ships, _Dusk_ -class corvettes, _Midsummer Night_ -class destroyers, and _Point of No Return_ -class cruisers.
    Gonna show the galaxy how ONI managed to successfully stall a losing war for almost 3 decades.

  • @ulruc
    @ulruc ปีที่แล้ว +1

    How about putting Armor nullification around black hole and keep shield nullification on pulsar? It would make the Star Eater uberly dangerous :)
    But honestly, where you got Star Trek vibes, I wish we could get a component on an orbital ring to cloak a planet in exchange for a big expense in energy. Like it was done in Star Gate season 10 against the Ori :)
    Yeah, I know, it was phasing in Star Gate, not cloaking. Until we get phasing, this is the next best thing :)

  • @joesanchez9444
    @joesanchez9444 ปีที่แล้ว

    just placed my pre order for first contact using this link. This will be my first Dlc I have ever pre ordered cross my fingers its good.

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx38 ปีที่แล้ว +2

    It's hilarious that eager explorers isn't incompatible with fanatic purifiers. Eagerly exploring the galaxy to find and purge all the xenos.

    • @shade16858
      @shade16858 ปีที่แล้ว

      Well you gotta find the filthy xenos of you're gonna deal with them. lol

  • @lattekahvi1298
    @lattekahvi1298 ปีที่แล้ว +1

    I think that those sublight drives work similarly to sublight jumps that science vessels use, but they could still be useful in reliably avoiding enemy chokepoints by simply outmaneuvering them and hitting the enemy core systems directly

  • @vmorales225
    @vmorales225 ปีที่แล้ว +1

    Funny in star wars cloaking small ships was considered impossible as Captain Needa said "No ship that small has a cloaking device"

  • @walkir2662
    @walkir2662 ปีที่แล้ว +12

    I hope that psi edict includes a cloaking bonus (at least if combined with the psi PHASE CLOAK - why go Klingon/Romulan when you can go all USS Pegasus?) as well. I'd say detection, too, but that starts feeling greedy.
    Also, I wonder if space fauna has detection or Science ships can get through their systems after researching that tech.

    • @ScorpioneOrzion
      @ScorpioneOrzion ปีที่แล้ว

      space fauna has no detection

    • @alexandercaires5921
      @alexandercaires5921 ปีที่แล้ว +1

      Space fauna can not detect cloaked ships according to a dev response

  • @xyaless
    @xyaless ปีที่แล้ว

    16:30 You won't have to chose, it will still be a military base on a chokepoint.
    Cloaking detection range is based on sensor range, this means that cloaking is a very niche QoL feature that is extremely easy to counter but still has the benefit of avoiding aggressive non-empire enemies. It will also become completely useless in the lategame because sensor range is projected through gateways and thus will be projected across the whole galaxy.

  • @michaelalexander2753
    @michaelalexander2753 ปีที่แล้ว +3

    Armour nullification might be one of two things: being in the space of a hostile high level bulwark as it dismantles your ships, or your ships exploding.

  • @hankrearden5460
    @hankrearden5460 ปีที่แล้ว +4

    I wonder if pirates will have access to cloaking tech? Like both the marauders and the generated ones from your empire? That would be really annoying to play "wack a mole" with them as they go around wrecking star bases in your empire.

  • @TheCarloCarlone
    @TheCarloCarlone ปีที่แล้ว +1

    Montu: better not cloak battleships
    Me: cloaks battleship while keeping them docked, so they don't show when you have sensor range, making me appear weaker than I am.

  • @KevanM6777
    @KevanM6777 ปีที่แล้ว

    9:58 Darn, I was hoping you could half cloak a fleet and surprise your enemy with more ships then they could see

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +2

      have two fleets, one cloaked, one uncloaked... that would do what you're thinking!

    • @KevanM6777
      @KevanM6777 ปีที่แล้ว

      @@MontuPlays Oh nice, I wasn't expecting you to reply! And yes that does exactly what I want but its just more button clicking. I was earnestly thinking they would just allow half a fleet to cloak.

  • @ahizzy5566
    @ahizzy5566 ปีที่แล้ว +1

    A long way from the days of battleship artillery being all you needed to consider in fleet combat

  • @PersimmonHurmo
    @PersimmonHurmo ปีที่แล้ว +1

    I don't think shields should be regenerating slowly after being nullified. The shield caoacitators should still have all their energy. If that energy was drained by some hostile action - then yes. Maybe even if cloaking requires lot of energy, then that would make sense. Shields should regenerate much more quickly after leaving a system with nullification effect, rather than after being drained.

  • @SteveBlewett
    @SteveBlewett ปีที่แล้ว +2

    Armor nullification is in the game (the code anyway), just nothing in the core game does it. Mods use it, I think Real Space has some pulsar like thing that reduces armor by 15% or so. Been awhile since I played it.

  • @celsetialarchives5909
    @celsetialarchives5909 ปีที่แล้ว +1

    More stuff for psi ascension is always a bonus
    My fave path

  • @valdonchev7296
    @valdonchev7296 ปีที่แล้ว +1

    If you want to talk about different FTL methods, I wonder how Stargazers reduction to starbase influence distance cost stacks with the ruined quantum catapult origin. Imagine if you could claim any system at almost no additional cost. In general, the fact that these are civics makes me curious what kind of interplay between them and origins is possible.

  • @wildesanity
    @wildesanity ปีที่แล้ว +3

    Loving the new features. Hopefully the Unyielding tradition tree can help with detection. I am worried that Psionic ascension is becoming that much stronger for bio playstyles. Bio ascension is still lagging behind even with Erudite and Overtuned traits and all the pop modifying you have to do.

    • @wildesanity
      @wildesanity ปีที่แล้ว

      My preferred ascension is Bio with Overtuned traits but I have to field that much more ships to match a Psionic empire's fleet with their shields and leaders. Erudite just doesn't do much to close the gap. Economically though, I am a powerhouse especially with livestock relieving my raw resource woes with bio and lithoid pops. But still, its quite micro intensive to move pops around.

    • @luizmenezes9971
      @luizmenezes9971 ปีที่แล้ว +1

      Overtuned mixes better with Cybernetic than Biological Ascension

  • @jackwhite8204
    @jackwhite8204 ปีที่แล้ว +2

    The obvious solution to the starbase issue is to have one with 6 detection arrays, science ship assistance, etc. next to a gateway, then gateway the hell out of the rest of your systems

  • @Kaleidoscope-Crew
    @Kaleidoscope-Crew ปีที่แล้ว +3

    These new civics are suddenly the most exciting thing about the dlc.

  • @CallieYote
    @CallieYote ปีที่แล้ว

    In practice ive found this makes the Yuht Precursors have a nice niche bonus to playing, cause you can make a single starbase somewhere in the center of your empire use exclusively detection arrays, yuht observatory, listening post, and dark matter resonance chamber.
    You now essentially have an early stage Sentry Array that has some defensive capability still.
    I got to about 18 sensor range and level 8 cloak detection, could use a science ship to boost further.

  • @smoore6461
    @smoore6461 ปีที่แล้ว +1

    I really hoped that cloaking detectors would be independent buildings outside of the Starbase, like a defense platform since a Starbase already has such limited slots. Unless you mod them, of course.

  • @paligga
    @paligga ปีที่แล้ว

    The privatized exploration description text really reminds me of the last book in Three-Body Problem.

  • @LordTeronal
    @LordTeronal ปีที่แล้ว +2

    Just imagine something like a cloaked Stellar System Craft from Gigastructures! That sounds like something they would do.

  • @cadis4257
    @cadis4257 ปีที่แล้ว +1

    Cloaking should give a huge evasion boost to ships. Hard to hit targets you can't see.

  • @LAVINIUS
    @LAVINIUS ปีที่แล้ว +3

    Montu, me and my friends want to have sectors add/remove button or something. It was good in old days, why they remove that?

  • @smokinggnu6584
    @smokinggnu6584 ปีที่แล้ว

    16:41
    I'd suggest here, that if you have sufficient starbase capacity, setup the starbase at the chokepoint as the armed, defensive starbase, then setup a starbase one system into your territory as the cloak-detection specialized starbase.

    • @Alister222222
      @Alister222222 ปีที่แล้ว

      I agree that this would make sense if the detection range of the starbase is more than 1 system, although from a narrative real-life physics point of view it obviously wouldn't work (at least early game, before something like subspace scanners), as the speed of light limits how fast information can move between systems. On Earth, for example, it takes over 4 years for us to see anything that happens in Alpha Centauri, which would obviously be too late for us to respond militarily. Later game when you have magical technologies then it should make more sense :D

  • @smoore6461
    @smoore6461 ปีที่แล้ว +1

    Espionage still needs a bit of work, IMO. there needs to be a much wider array of operations that can be carried out. I would still love stellaris to see the psionic system worked a little. Telepathy should level or have a P score (Ala Babylon 5) with low-level psychers being able to do basic things, and higher levels bring your psicorps, envoys, and spies. The idea would be to make psychic pops a resource of their own. I'd only really like it for flavor, and so thar not ever psionic pop can perform as well as any other. I guess like an expansion to Espionage. It's probably a pipe dream, though. This does look like a nice addition.

  • @marciusnhasty
    @marciusnhasty ปีที่แล้ว +1

    Eager explorers should be an origin. It's exactly the type of civic that shouldn't be a civic in the first place.

  • @Quanefel
    @Quanefel ปีที่แล้ว

    I will be using this with the "Shadow" ships mod from B5. The ships screech when they enter a system, this will be a cherry on top of that.

  • @badpiggies988
    @badpiggies988 ปีที่แล้ว

    I find it really cool lore-wise how pre-FTLs can now spawn with origins besides PU. I’ve come across a few Remnants ones on relic worlds that had special names, and in one playthrough as UNE I had a late-medieval Shattered Ring one spawn only 2 jumps away from Sol; I’ve repaired the 2 ruined segments for them as the prereq for making my own some day, even colonizing one and dedicating it entirely to research districts, just for them. Now that I’ve brainwashed them to embrace democracy, I can’t wait to plant knowledge and then use a migration treaty to get a strong, void-dwelling lithoid species to colonize habitats and ringworlds

  • @GyorBox
    @GyorBox หลายเดือนก่อน

    Harry Turtledove?! I love that author!
    I absolutely love his "Darkness" series!

  • @purpleisthesneakiest
    @purpleisthesneakiest ปีที่แล้ว

    Note that the only restrictions on the pre-FTL civics are the new origins amd Inward Perfection.
    Scion pre-FTL is very tempting - oldest of the old and newest of the new!

  • @Fireballun
    @Fireballun ปีที่แล้ว +1

    I think you are right. Only weather and pulsar systems nullify shields. Unless Disruption module from starbase kinda counts.

  • @justinsinke2088
    @justinsinke2088 ปีที่แล้ว

    I was sort of hoping, after seeing the early screencap of Cloaking showing S, M, and L slots in addition to A, that cloaking could serve as a form of defense, such that you could choose a combination of shields, armor, and/or cloaking for more evasion. As it's now been explained, while it has uses, it almost feels maybe a little too niche. It's something I'll have to play around with, like having large ship fleets without cloaking accompanied by corvette/frigate fleets that do cloak, as you're not going to be sneaking those battleships behind enemy lines without psionic cloaking and some bonuses for Subterfuge and other places (though if you could get a battleship fleet to 5+ cloaking, that'd be crazy). Using research ships as spies once there are no more system to practically survey is a pretty cool addition I'll admit, as it frees up your potentially limited envoys to do other things rather than manage your spy network, and once most of your first contacts are done, you can decide where you want your actual spy networks. The shield interference may also encourage more armor based builds to mitigate the threat of decloaking without your shields (unless you went psionic), so if you catch on that an opponent is using cloaking and isn't psionic, if you suspect you'll go to war with them, it might be a safe guess to gear your fleets for anti-armor rather than anti-shield, as if they try to attack from cloaking after war declaration, their shields are starting at 0 and regenerating.
    I suspect Active Reconnaissance will work like Assist Research, in that only 1 ship can be engaged per planet. You'll likely be able to recon multiple planets using multiple ships, but I'd wager the intel level and speed bonuses are smaller than that shown here for a capitol planet.
    It also mentions "designable ships", which I believe defense platforms fall under. While I'm sure we won't have cloaked starbases, I wonder if it's possible to have cloaked defense platforms in an effort to conceal the true strength of our defenses, especially in the early/mid game where attackers aren't quite as likely to have doomstacks that would overwhelm a decked out citadel regardless. And speaking of starbases, you don't necessarily need to have your chokepoint systems be the ones with the detection sensors; the detection works at a range of the starbase's Sensor Range, so in the example image, with a Sensor Range of 5, that starbase could reveal cloaked ships at a range of 5 systems away, so you can have your defensive border base, and then your detection base a few systems back, so long as you're only worried about detecting cloaked ships within your borders and not on approach.

  • @commandercritic9036
    @commandercritic9036 ปีที่แล้ว

    I’m so happy about these new civics. I really loved the alternative means of ftl travel in the game, and it was my only gripe that these were removed during the Armageddon update, when they revamped combat way back when, so really happy to see them coming back, it’s going to make things so much more interesting, can’t wait for this dlc, Paradox has hit it out of the park yet again.

  • @scottjordan7431
    @scottjordan7431 ปีที่แล้ว

    Sensor range will probably work similarily to collection range. You will still be able to have your defensive stations on the choke points with sensor stations safely behind them.

  • @kapgames5731
    @kapgames5731 ปีที่แล้ว +1

    I wonder if the new science building will still be given to you at base if you have remnants as your origin with the eager explorers civic

  • @Ulmaramlu
    @Ulmaramlu ปีที่แล้ว +1

    Starbases weren't ever much use in battle anyways after the early game, so using anti-cloak on them sounds like a better investment to me.
    edit after watching more of the video: the subspace drive looks amazing! its the old warp drive ftl method! The range looks fairly impressive to me too. On a small galaxy that range will be significant!

  • @seltin1988
    @seltin1988 ปีที่แล้ว

    the corvets and frigates are going to make a klingon roleplay fun! less so for the romulan... a bummer, i vanted those battlecrusiers!

  • @ace_the_race9340
    @ace_the_race9340 ปีที่แล้ว +2

    Pure subspace drive multiplayer would be really fun.

  • @Yams255
    @Yams255 ปีที่แล้ว +2

    Armour nullification shows up via the toxic god being present, but that's the only thing that comes to mind

  • @ilejovcevski79
    @ilejovcevski79 ปีที่แล้ว

    I would have liked to see dedicated ship cores/platforms as a mechanic to boost cloaking effectiveness. These would of course carry less free spaces for weapons and/or special devices, but would add some bonus (say +1) to cloaks. So, having a cloaking nose, code and read would add +3 to cloaking, but would mean less speed, shields or weapons.

  • @peterknutsen3070
    @peterknutsen3070 ปีที่แล้ว +1

    16:18 I don’t think so. I think the Listening Post will just continue to increase the Sensor Range, so that it synergizes with the Detection Arrays in an orthogonal way.

  • @JimPekarek
    @JimPekarek ปีที่แล้ว

    This is going to open up some fantastic baiting opportunities. Fly in a few battleships escorted by a second fleet of cloaked corvettes, and when the enemy thinks they caught you, spring the trap

  • @Alister222222
    @Alister222222 ปีที่แล้ว

    My god, this is going to change the game completely. I am so here for it.

  • @CrimsonReaper189
    @CrimsonReaper189 ปีที่แล้ว

    i am really looking forward to clocking for rp games since it will allow u to play around with having hidden fleets so u can not be countered or allowing u to hide ur true fleet power and trick other players. it will also allow me to do a nice rp with fear the dark where u dont want to interact with any other race but will always be ready to crush them

  • @gho5tspartan26yt
    @gho5tspartan26yt ปีที่แล้ว

    16:13 listening post should need a research to unlock the detection ability

  • @MrMarinus18
    @MrMarinus18 ปีที่แล้ว

    20:30
    I like that shot at a lot of current day tech companies that promise the world to gain funds and then give almost nothing.

  • @Reoh0z
    @Reoh0z ปีที่แล้ว +1

    Psi-Phase Cloaking Field Generator...
    Not only can you not see us, you can't even think about us.

  • @mikolaj2698
    @mikolaj2698 ปีที่แล้ว

    Exploration Protocols civic sounds amazing for Custodian!

  • @coot33
    @coot33 ปีที่แล้ว

    No more hyperlane holy hell i might play the game for the first time since 1.9. :) What a great news !

  • @CIKShock
    @CIKShock ปีที่แล้ว

    I am at work so if I missed this, sorry. I would love for the sensors to fall off over distance on the star base. Like +5 detection in system, +4 one jump out, +3 two jumps, etc. And if matches or doesn't reveal but alerts there is a fleet presence. You wouldn't know if it's a science ship or a corvette swarm, just that you should build up your detection.
    Also, will this mean it's worth building a sentry array? I'm of the opinion I'll still spare my potato the overheating / lag of trying to show everything.

  • @vrth0mas
    @vrth0mas ปีที่แล้ว

    Seems like stacking starbases in adjecent systems on chokepoints might become valuable, if not resource intensive. Put a militarized defense base on the true chokepoint system, put a starbase on an adjacent system behind it, and outfit it for surveillance, using its building slots for added benefits. Being spawned into the galaxy on a narrow spiral arm never felt safer.
    In either case, between cloaking and pre-ftl reworks I feel like stellaris is about to get far more interesting and less predictable. I am so fucking excited.

  • @PizzaMineKing
    @PizzaMineKing ปีที่แล้ว

    I have a challenge for you. Remember your no fleet challenge? I hereby propose a no visible fleet challenge: starting corvettes must be stripped of their weapons until cloaking tech becomes available, once it is all science ships must be upgraded with cloaks and every ship must be cloaked permanently unless in battle or on cloak cooldown, it may not leave a system uncloaked.

  • @bartekmaliszewski4775
    @bartekmaliszewski4775 ปีที่แล้ว +1

    I'm afraid that this Tier 10 cloaking device will probably be on Unbidden or Contingency crisis fleets.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +3

      be more afraid of their detection facilities!

  • @AjarTadpole7202
    @AjarTadpole7202 ปีที่แล้ว

    9:55 Is that the techs individually? Or can they stack? Like if I have all the base techs without Psi-Phase or dark matter, would my corvettes then have the strength of 1+2+3, or just 3? If it's the former, then you could have a Titan/Battleship with the same cloaking strength as a tech 2 corvette

  • @DenemeDokio
    @DenemeDokio ปีที่แล้ว

    Interesting. This will make the menacing ships from become crisis even stronger.

  • @Techstriker1
    @Techstriker1 ปีที่แล้ว

    I guess the next step would be planet cloaking, to appear barren or something, like the event where you find out a planet was a projection.

  • @OmniGundam777
    @OmniGundam777 ปีที่แล้ว +2

    As a dedicated machine player, I am a little disappointed that the best cloak is denied to me. I wish there was some kind of alternative.

    • @isuckatusernames4297
      @isuckatusernames4297 ปีที่แล้ว +2

      mods will probs rectify that.
      also, kind abs that the psi ascention gives you some of the most powerfull ship components, like I get giving them a cool jump drive, but adter a while, that feels like favorism.

  • @Nomadic_Gaming
    @Nomadic_Gaming ปีที่แล้ว

    cloaking is amazing so is archeotech
    i love how we get new titan beam as i think it was a archeotech wep?
    but
    hear me out
    what if we get the dreadnaught and then we can modify titan sections to make out OWN dreadnaught style titans
    like the dreadnaught u can fix it or scrap it for a project to get dreadnaught template tech to modify titans
    that would be AMAZING
    either way this update/dlc is amazing
    the devs really really fleshing this game out
    the psi cloak/shield btw makes psionic clone army busted as hell
    and the pulsar changes
    fucking PERFECT
    makes them even BETTER for choke pointing
    i love it