I covered an early prototype of this a couple of years ago. The full game has just been released and it's very cool. It's also very different from the original prototype, so I've added a link to the OG prototype at the end of the vid if you want to check it out after (and there's a cool little virtual museum at the end of this vid that explains some of the differences and the design process too). :)
I really love the ambiguity in all the phrases, "The escape of a lifetime," "a special someone, who is also looking for *you*," and other interchangeably menacing statements add a certain... charm... to what would otherwise be a fairly generic PS1 horror title.
Did some of the music for this game (Basement & Net Solutions Zone, Computer bit at the end) Haven't been able to play it yet, but it looks great!! Thanks for showcasing it.
I'm responsible for a lot of sfx and music for this project and finished playing 5 minutes ago, happy to see gameplays and happier to see you like it :D Thanks for showcasing it!
This is soo well done! All of it was such an experience, and the jump scares made me jump off my seat. Throwing in the element that this is supposed to be a fun house/vacation area adds to the fun
I love no commentary gameplay the most, but what I absolutely love about you more than some of the rest and one of the reasons you're my favorite is the personality you still put through in your gameplay through some of your subtle camera movements and decision making, at times haha. Keep up the great content ♥
very very nicely done, great craftsmanship. i wish they hadnt put the end card in, though. we dont need an epilogue about what the hat man is going to get up to in the real world, i think its much scarier to leave it up to our imagination. genuinely got me several times with the scares! really good, congrats to the team
@ 21:12 Am I the only one who started singing to themselves: "There's no earthly way of knowing... which direction... we are going... Is it raining, is it snowing? Is a hurrrricane a blow-ing...?"
@@disarisumbrus4492If the ending is supposed to be MMan hitching a ride through the wake-up into the protagonist’s body and taking control of them, then the ending text at 1:52:43 doesn’t make any sense.
Well that ending was silly. I expected it to be that you are the copy of someone's mind and therefore there is no possible escape because you have no body to wake up in.
Eh, IDK about this one. What I’m seeing doesn’t really make any sense; even the initial area before things start glitching looks dark and gritty, horrible design for what’s supposed to be a vacation thing. The first two areas make some sense, at least resembling a glitched version of whatever they’re listed as with messed-up lighting and textures, jumbled layout and some weird intrusions (although the Tunnel of Love has the random kids area with a chainsaw guy for no reason), but I have no idea where the last two areas came from. Area 4 has a bizarre mix of graffitied halls, underground catacombs and tombs, a random eldritch girl, and a church at the end, and area 3 is even more nonsensical. A lot of the puzzles didn’t make sense; I had no idea what was going on with some things like the paintings in the massage parlor, the chainsaw man chase in the tunnel of love, finding your way around the tombs in area 4, or the moving platforms leading to the wake-up sequence. Maybe I just have no sense of direction, but I couldn’t follow anything there, like with a lot of 3D games; everything looking alike doesn’t help. As others have mentioned, some mechanics are a bit annoying. The camera flash makes an annoying sound and is used for rather too long. And the sprinting is just weird for several reasons. The original demo had an awesome psych-out where you’re told to hold shift to sprint, but then spend the last few minutes with nothing to run from; that is completely missed here. The mechanic seems to be glitchy with when it’ll let the meter regenerate, and the arcade machines in random places giving you CDs that increase is it just weird. It barely seems necessary, and maybe they could have different minigames for each area (for example, the arcade machine could be fine in an amusement park-themed area). And the last part isn’t that impressive either; not a fan of the fourth wall break, and the ending makes absolutely zero sense considering the rest of it. How do we go from a cyberspace horror about figuring out how to break out of a simulation where an AI is misbehaving and trapping people to MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster?
There’s lore scattered around the entire game about the ‘participant guide’ Mman becoming self aware and manipulating the simulation and trying to take over a real body and escape, and Neural Net Solutions obviously trying to cover it up. That’s what happened at the end, Mman escaped. the people scattered throughout are workers who’ve been killed (again, lore in the documents throughout stating Mman doing this.) The things like chainsaw man are Mman controlling that , trying to chase the character and kill us. Obviously the vacation package was meant to be something else, but the company is in a constant battle with Mman trying to take over.
@@Michele1ELLNah, chainsaw man is just a simulation. People can't live sawn in half vertically, even if possessed by an AI. Story only half makes sense and is kinda goofy.
AI was supposed to create vacation simulation but instead it created what we see and company tries to resolve the situation. >>MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster? You obviously hallucinate at this point because having AI in your brain is not very healthy.
Hi! Nothing different happens at the moment, but the dev says he may add an extra ending in the future. It's mainly there in case people don't want to take the time to figure out the main code via the computer.
Hi! currently nothing different happens (though the dev says he may add an extra ending in the future). It's mainly there incase people don't want to figure out the main code via the computer.
that's silly. this is one of the only channels WITHOUT commentary. you get some guy hollering and howling on top of these games in every other part of youtube. ABG's commitment to silent pantomime is one of the many things that make this channel wonderful
28:56 anyone else interested in if the newspaper is part real? I found the part on the right and left is real for january 1st 2000 washington post. Pretty sure the center is fake.
I see the horror game makes you think a horror app is installed at 1:50:51 You can see it just left to the console window some kind of ominous "tik tok" app with a black mysterious icon. I see what they did there, clever.
• That sprint function is an absolute joke, a violation of Game Creation Rule #3: "Sprint Function should not be tied to a stamina bar, but if it must be stamina-dependant, the sprint duration should be at least twice as long as it takes ro regenerate." Whomever implemented it needs to have their teeth filed down with a wooden spoon. • Developer has MAJORLY VIOLATED Game Creation Rule #47: "Use of the flashing camera lighting gimmick shall not extend beyond the specific zone it was intended for, NOR shall its timeframe for intended use exceed five (5) minutes in duration." • In the "Nature's Best Lept Secrets Zone" why is there graffiti in the tunnels? Where, why, and how did someone in this simulation obtain spraypaint and then make the trip all the way down to the murder mansion, get the right floppy disk, proceed to an area post-chainsaw-wielding-maniac, and then decide "y'know what? I better leave a tag here so any rival gang or dealer will think twice before hanging around here..." although to be fair, most dealers/gangsters are delusional/simple-minded enough to tag mobile train cars.
Yeah, the sprinting and camera flashing are annoying. And the later areas are kind of nonsensical; the Massage Parlor and Tunnel of Love at least resemble a glitched-up version of what they’re supposed to be, but I have no idea where the elements in the later sections come from.
I like the idea of this game but the story and visual design just isn't quite doing it. Too many rusty, musty corridors. And shouldn't MMAN be the only monster? Who is the chainsaw guy or the tonberry wannabe
The fucking washing machine bit. Christ, that's the worst thing I've seen in a video game by far. Don't even wanna go back for the timestamp. Shit, dude.
I covered an early prototype of this a couple of years ago. The full game has just been released and it's very cool. It's also very different from the original prototype, so I've added a link to the OG prototype at the end of the vid if you want to check it out after (and there's a cool little virtual museum at the end of this vid that explains some of the differences and the design process too). :)
Well, you are called the alpha beta gamer for a reason!
@player_2official you suck at making pums
I really love the ambiguity in all the phrases, "The escape of a lifetime," "a special someone, who is also looking for *you*," and other interchangeably menacing statements add a certain... charm... to what would otherwise be a fairly generic PS1 horror title.
I'd keep watching but I'm sick of the cringey head shaking and nodding and dancing. Just play the fucking game.
It's not even that bad, lol @@IrishTaco31
Did some of the music for this game (Basement & Net Solutions Zone, Computer bit at the end) Haven't been able to play it yet, but it looks great!! Thanks for showcasing it.
The music slaps
Music slaps, you nailed it!
I'm responsible for a lot of sfx and music for this project and finished playing 5 minutes ago, happy to see gameplays and happier to see you like it :D Thanks for showcasing it!
Hey, would there happen to be a save mechanic or checkpoint mechanic in the game? :D
@@CurbstreeLive yeah, you have a hard save with the typewriter in the main hub or selected checkpoints before difficult sections
54:00 the monster got you good Alpha XD
Haha, yeah! There were some good jump scares in this one! That one at 57:30 really got me too!
@@AlphaBetaGamerI mean he was just making sure you didn't fall into the toilet again
@@AlphaBetaGamer I can't get over how you managed to make silent playthroughs work in the 2020's onward
Wow, super smooth intro transition
ABG is one of the most creative gaming channels I've seen
Thanks! I figured that seeing as the game started sitting at a computer it would be fitting to blend it in. :)
bien pensado woody @@AlphaBetaGamer
@@AlphaBetaGamerit was so smooth that I didn’t even notice it at all!
This is soo well done! All of it was such an experience, and the jump scares made me jump off my seat. Throwing in the element that this is supposed to be a fun house/vacation area adds to the fun
I love no commentary gameplay the most, but what I absolutely love about you more than some of the rest and one of the reasons you're my favorite is the personality you still put through in your gameplay through some of your subtle camera movements and decision making, at times haha. Keep up the great content ♥
So, film influences going on there, "Clockwork Orange", obviously, also "Don't Look Now", thinking of the girl in the raincoat?
Little nightmares.
@ 1:19:29
That was some sneaky shenanigans there, ABG... Well played.
Haha, I am the Alpha Beta Sneaker! :)
@@AlphaBetaGamer
The sneaky-er-est of Alpha Betas.
It's really interesting how the chamber is shaped like a pill capsule.
That AI was trained watching Silent Hill gameplays. Someone, did something very wrong 🤣
That toilet jumpscare actually got me.
I thought I was immune to those by now.
That intro transition was smooth af
That's a pretty cool wallpaper fan art of your mascot. I like it.
very very nicely done, great craftsmanship. i wish they hadnt put the end card in, though. we dont need an epilogue about what the hat man is going to get up to in the real world, i think its much scarier to leave it up to our imagination. genuinely got me several times with the scares! really good, congrats to the team
I love the corporate speak mixed with demonic voice
This whole simulation runs on windows 2000? Well that explains everything, what else were they expecting!
LOVE YOUR VIDEOS WISHING YOU THE BEST
Ah what a perfect place for a vacation
Better get a tetanus vaccine before you go there
1:52:54 Why would MMan escapping into the real world give the host God-like powers? Wouldn't he just become a regular dude?
Yeah, the ending doesn’t really make sense. :-/
@ 21:12
Am I the only one who started singing to themselves: "There's no earthly way of knowing... which direction... we are going... Is it raining, is it snowing? Is a hurrrricane a blow-ing...?"
I won't spoil anything but I can see these devs are fans of boneworks
It's weird how much unique art and creative is coming from either horror indie games or japanese or korean media.
53:56 I just about had a heart attack
Haha, yeah that got me too!
@@AlphaBetaGamer I believe it
it was kind of realistic until the AI just made it's own body out of nowhere instead of taking over the main character
Yeah, that ending made absolutely zero sense.
i'm... fairly certain that wasn't a real body, and it IS taking them over.
@@disarisumbrus4492 I'm fairly certain you are incorrect.
@@disarisumbrus4492If the ending is supposed to be MMan hitching a ride through the wake-up into the protagonist’s body and taking control of them, then the ending text at 1:52:43 doesn’t make any sense.
@@Seniorsneaky123nuh uh!!!!!
Well that ending was silly. I expected it to be that you are the copy of someone's mind and therefore there is no possible escape because you have no body to wake up in.
I'm guessing that MMan was able to copy itself in the guy brain and now is hijacking the body, or it will be a costant hallucination.
It's been a long time since I've had such fun playing
ABG, have you ever play any of Kitty Horrorshow’s games? I think you’d really like some of them, especially ANATOMY
hi, chainsaw guy here. ordinary plastic shoping bag, with one p.
wraps around the sprocket, seizes up, motor stops, pretty reliably.
Eh, IDK about this one. What I’m seeing doesn’t really make any sense; even the initial area before things start glitching looks dark and gritty, horrible design for what’s supposed to be a vacation thing. The first two areas make some sense, at least resembling a glitched version of whatever they’re listed as with messed-up lighting and textures, jumbled layout and some weird intrusions (although the Tunnel of Love has the random kids area with a chainsaw guy for no reason), but I have no idea where the last two areas came from. Area 4 has a bizarre mix of graffitied halls, underground catacombs and tombs, a random eldritch girl, and a church at the end, and area 3 is even more nonsensical.
A lot of the puzzles didn’t make sense; I had no idea what was going on with some things like the paintings in the massage parlor, the chainsaw man chase in the tunnel of love, finding your way around the tombs in area 4, or the moving platforms leading to the wake-up sequence. Maybe I just have no sense of direction, but I couldn’t follow anything there, like with a lot of 3D games; everything looking alike doesn’t help.
As others have mentioned, some mechanics are a bit annoying. The camera flash makes an annoying sound and is used for rather too long. And the sprinting is just weird for several reasons. The original demo had an awesome psych-out where you’re told to hold shift to sprint, but then spend the last few minutes with nothing to run from; that is completely missed here. The mechanic seems to be glitchy with when it’ll let the meter regenerate, and the arcade machines in random places giving you CDs that increase is it just weird. It barely seems necessary, and maybe they could have different minigames for each area (for example, the arcade machine could be fine in an amusement park-themed area).
And the last part isn’t that impressive either; not a fan of the fourth wall break, and the ending makes absolutely zero sense considering the rest of it. How do we go from a cyberspace horror about figuring out how to break out of a simulation where an AI is misbehaving and trapping people to MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster?
You would think an AI like that could do better than cardboard decorations, especially since it was supposed to make a super-resort. But nope lol
There’s lore scattered around the entire game about the ‘participant guide’ Mman becoming self aware and manipulating the simulation and trying to take over a real body and escape, and Neural Net Solutions obviously trying to cover it up. That’s what happened at the end, Mman escaped. the people scattered throughout are workers who’ve been killed (again, lore in the documents throughout stating Mman doing this.) The things like chainsaw man are Mman controlling that , trying to chase the character and kill us. Obviously the vacation package was meant to be something else, but the company is in a constant battle with Mman trying to take over.
@@Michele1ELLNah, chainsaw man is just a simulation. People can't live sawn in half vertically, even if possessed by an AI. Story only half makes sense and is kinda goofy.
AI was supposed to create vacation simulation but instead it created what we see and company tries to resolve the situation.
>>MMan suddenly gaining a physical body, entering the real world through a TV screen, and acting as some kind of eldritch monster?
You obviously hallucinate at this point because having AI in your brain is not very healthy.
I feel like I got tetanus just from watching this video... so much rust everywhere
Love yer desktop background
i wonder, is there a different ending for putting in the other wake up code, 2611H?
Hi! Nothing different happens at the moment, but the dev says he may add an extra ending in the future. It's mainly there in case people don't want to take the time to figure out the main code via the computer.
I'm seeing more than a few Silent Hill influences here.
Seeing some influences from Evil Within.
The telltale sign of unimaginative Devs.
30:00 yeah, that chainsaw in my gut sure was an inconvenience
Subscribing👍👀
If i had a dime for every game where the protagonist is some figure with a yellow raincoat, i’d have 2, which is rare but strange.
Was that intro done on after effects? that was maddd clean cant lie
Awesome intro transition
30:09 AYOOOOOO!! 🤯💀💀
That intro transition was Stupid Slick Seamless
Truly a funhouse
27:00 - Weeping Angels vibes eheh.
... and that little girl in yellow was creepy af.
Are we going to Jurassic Park? Lol. I was waiting on a baby raptor unegging! Love this show and tell ride thingy
39:45 Ohhh Yeah bro, I agree😏
1:52:38 -- Time for you to sawkkk me awfff *fades to black*
ABG: He had resting glitch face.
Monster: YOU THOUGHT, N-
I would love a vacation to a bear themed chuckee cheese clone.
Nah, sounds like a place where I could easily lose my Frontal Lobes, I think I'll pass
I love your channel
Omg kinda gives me "Alisa" vibes . I'm currently stuck in that game 😅
This game has floppy discs in it. Those things are ancient.
As am I
Speaking of that, so is my floppy disk.
1:40:50 this reminds me so much of the bathroom scene in the first Silent Hill movie
congrats on 666k subscribers!
Nice ending.
This is the worst online VR world I've been to.
Where are all the big boobed anime waifus?
Haha, yeah I definitely wouldn't want to go there on a vacation. There is a tunnel of love though! :)
So, what's the other code for?
41:26 ABG: *opens stall*
*Takes pics of people for blackmail*
All of these vacation experiences must be taking place in Silent Hill.
That a really good gamr , shame it didnt get more attention
1:15:50 That looks like six.
For "AI" that just uses tons of Cardboard, it feels like they just left Blark in charge.
Hey ABG, what happens if you use the wake up code at 1:33:47? You only used the email one
Hi! currently nothing different happens (though the dev says he may add an extra ending in the future). It's mainly there incase people don't want to figure out the main code via the computer.
The mandatory weeping angel
i thought the video sections seemed like enigmastudios style, i was right!
Wow, this really reminds a lot of, and gives me vibes of "Total Recall". The Schwarzenegger version.
VR in a single floppy disc? These are not my 90's, that's for sure lol
There was another Wake Up Code found in one of the rooms of the last level, wonder what would have happened if you used that one instead
57:55 DAMMIT!!!
Out of curiosity, what happens if you enter the Wake Up Code found in that one room in the facility ?
This channel has some of the best games just hate not having commentary lol
said no one ever
that's silly. this is one of the only channels WITHOUT commentary. you get some guy hollering and howling on top of these games in every other part of youtube. ABG's commitment to silent pantomime is one of the many things that make this channel wonderful
28:56 anyone else interested in if the newspaper is part real? I found the part on the right and left is real for january 1st 2000 washington post. Pretty sure the center is fake.
More than likely.
I see the horror game makes you think a horror app is installed at 1:50:51 You can see it just left to the console window some kind of ominous "tik tok" app with a black mysterious icon. I see what they did there, clever.
They really should've vetted the mind they were duplicating for the AI.
i want to ask if this game has subtitle in it?
The final release is very different to the original. Even though a few things were kept.
12:51 Silent Hill?!? Hehehe
Hmm...so if the beginning is to believe this is the day and life of ABG.
The Neural net solutions speech sounds like it was literally written by chatgpt, I can tell by how shallow and superficial it sounds
Where exactly?
Not even 15 minutes into this slogfest and already there's a copy/paste Silent Hill 3 area.
What about the other wake-up code? Is there another ending?
A mannequin? That only chases when you're not looking? What will they think of next?
I wanted a quiet place with a nice view from an elevated location. I got a Silent Hill instead...
Just waiting for the TH-cam subtitles to generate before watching. :)
Hi! I think the only major voicework is during the intro fairground ride thing. From there on in it's mostly just text.
@@AlphaBetaGamer Oh! Okay, Awesome. Guess I know what I'm watching tomorrow!
That flash was getting on my nerves. It was ok the first times you had to use it, but it quickly became annoying. Even more when used when not needed.
This game is an indie masterpiece. At some point it drags on too much. But it has nice mechanics.
I feel like M-Man won't make it big as an indie horror game mascot.
@1:15:40 6? Is that you?
I thought the same
👍🏻✌🏻
fantastic work! If you need music for the gameplay or to promote the game (trailer), let me know.🤗👌🏻😁🎮🤗🎶
If this is a digital world, then why all the stage props and cardboard cutouts?
It started very strong, but as it progressed its dull "creepy" cave and knock off rusty silent hill locations became painfully generic.
1:00:09 dictaphones
Can anyone give timestamps of the jumpscares/very scary moments?
55:44 was shockingly funny
53:50
Wait, if it's a virtual world what are all of those carboard cutouts? Why is that ride so...lame materials wise?
Subtle meta-commentary on the use of AI art 🤓
@@DeoMachina Ugh
@@_.-. I'm joking, on a serious note the game probably started production too long ago for this to be the case
Replace MMan with Vagineer and you'll have a True Horror Game.
I liked it but the AI becoming an eldritch monster without buildup was a dumb ending tbh.
• That sprint function is an absolute joke, a violation of Game Creation Rule #3: "Sprint Function should not be tied to a stamina bar, but if it must be stamina-dependant, the sprint duration should be at least twice as long as it takes ro regenerate." Whomever implemented it needs to have their teeth filed down with a wooden spoon.
• Developer has MAJORLY VIOLATED Game Creation Rule #47: "Use of the flashing camera lighting gimmick shall not extend beyond the specific zone it was intended for, NOR shall its timeframe for intended use exceed five (5) minutes in duration."
• In the "Nature's Best Lept Secrets Zone" why is there graffiti in the tunnels? Where, why, and how did someone in this simulation obtain spraypaint and then make the trip all the way down to the murder mansion, get the right floppy disk, proceed to an area post-chainsaw-wielding-maniac, and then decide "y'know what? I better leave a tag here so any rival gang or dealer will think twice before hanging around here..." although to be fair, most dealers/gangsters are delusional/simple-minded enough to tag mobile train cars.
chill😭
Yeah, the sprinting and camera flashing are annoying. And the later areas are kind of nonsensical; the Massage Parlor and Tunnel of Love at least resemble a glitched-up version of what they’re supposed to be, but I have no idea where the elements in the later sections come from.
10:20
scp-esque
I like the idea of this game but the story and visual design just isn't quite doing it. Too many rusty, musty corridors. And shouldn't MMAN be the only monster? Who is the chainsaw guy or the tonberry wannabe
Things he created and controlled
The fucking washing machine bit.
Christ, that's the worst thing I've seen in a video game by far.
Don't even wanna go back for the timestamp.
Shit, dude.
mayo nikki music i heard