OpenToonz 2D animation - Scene 1 - created in OpenToonz

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  • เผยแพร่เมื่อ 14 พ.ย. 2024
  • This animated scene, created in OpenToonz, is the opening scene to an animated series I started to create a few years ago. I will return to it when time allows.
    To see more of what I offer, please visit my Website:
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ความคิดเห็น • 35

  • @segsfault
    @segsfault 3 ปีที่แล้ว +9

    TH-cam algorithm has blessed you my child

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว +1

      Hi Manju, yes I believe it has! Unexpected, I must say, not the video I thought would take off, but who understands these algos (I certainly don't) :-)

  • @thisworldsgod9206
    @thisworldsgod9206 3 ปีที่แล้ว +7

    Did you have to animate things such as the train moving, the smoke from the top of the building, the camera zooming in, and the shooting star frame by frame?

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว +8

      Hi, thanks for your question. No, not all frame by frame, it took quite some time to figure it all out at the time (almost a year ago now) and I probably did it the hard way, but not quite frame by frame, more just using a few key frames here and there. I think now it would be easier and I would do it differently, use a few special effects etc. I will reshoot that whole scene again when it comes to me reworking that episode, which will be sometime in 2022 at this rate, and I will try do it in a better way (work flow wise) and hopefully get a better finished effect. Thank you for your questions, please keep watching my channel, cheers :-)

  • @sopecreations9289
    @sopecreations9289 4 ปีที่แล้ว +3

    Fantastic James! Great work! 👍👏👏👏

  • @youtoons
    @youtoons 3 ปีที่แล้ว +3

    Pretty good

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว

      Thank you, and I appreciate you watching

    • @youtoons
      @youtoons 3 ปีที่แล้ว +1

      @@jameswhitelawanimation youre welcome!

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว +1

      @@youtoons I had a look at your channel and your series, which is very cool, so I subscribed - keep up the great work! :-)

    • @youtoons
      @youtoons 3 ปีที่แล้ว +1

      @@jameswhitelawanimation thank you! I actually am in the process of switching to opentoonz that's how I ended up on your video lol thanks I really appreciate the support!

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว

      @@youtoons you are welcome, and I appreciate your support too, glad you found me - OT is great, I really enjoy using it - when you dive into the FX on it, it really gets great.

  • @saarbrook
    @saarbrook 3 ปีที่แล้ว +3

    Nice

  • @Mihimal
    @Mihimal ปีที่แล้ว +2

    sir if you are using Tahoma, can you tell me how to Merge two columns in Tahoma2D ?

    • @jameswhitelawanimation
      @jameswhitelawanimation  ปีที่แล้ว +1

      Hi Mihimal, I have only used OpenToonz, never tried Tahoma although they are apparently quite similar in many ways. In OT to merge two or more columns you would collapse them into what’s called a sub-Xsheet. A very cool feature of OpenToonz. Maybe Tahoma has a similar feature, I don’t know, but I hope that helps.

    • @Mihimal
      @Mihimal ปีที่แล้ว +1

      Thanks, It worked 😁@@jameswhitelawanimation

  • @meganabeel1994
    @meganabeel1994 4 ปีที่แล้ว +4

    good work james, good luck for your future projects.
    Keep it up.

    • @jameswhitelawanimation
      @jameswhitelawanimation  4 ปีที่แล้ว

      Many thanks! I appreciate it, thank you!

    • @nitesh.gulaskar
      @nitesh.gulaskar 4 ปีที่แล้ว +1

      Can opentonz run on windows xp?

    • @jameswhitelawanimation
      @jameswhitelawanimation  4 ปีที่แล้ว +1

      Hi, sorry, only reading this now, I honestly don't know, but I dont see why not, give it a try maybe?

    • @nitesh.gulaskar
      @nitesh.gulaskar 4 ปีที่แล้ว +1

      @@jameswhitelawanimation ok, i will try

    • @jameswhitelawanimation
      @jameswhitelawanimation  4 ปีที่แล้ว +1

      @@nitesh.gulaskar Great, please let me know if it works, just so I know in future :-), good luck!

  • @thesunshinehome
    @thesunshinehome 3 ปีที่แล้ว +1

    Nice! - quick question for you or any other helpful people out there, I'm just getting into animation and Opentoonz and so far have been using Affinity Designer to make my static cartoons. Do you think I should keep using AD to make multiple frames (then import them into OT), or should I design them from scratch in OT?

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว

      Hi Michael, thanks for watching. In answer to your question, my view would be do what is faster and easier, or works out better. Sometimes there is no right/wrong way, just a lot of different ways. To give you an example, I do both in a way; I create characters in OT from scratch, and I also create characters in Krita and assets in CorelDraw or Illustrator and bring them in to animate them. All of these ways work fine, and I do them all for different reasons, i.e. I can create characters faster and easier in Krita, and I can do the same with assets in Illustrator or CorelDraw. But of course you can do it all in OT too. Just do what works best for you. As for the actual animation, I do it all in OT, but even that may change when I start bringing in stuff from Blender, say. Thanks for the question, hope I answered it in a helpful way, and thanks for watching.

  • @cedricadougba324
    @cedricadougba324 9 หลายเดือนก่อน +1

    Thanks, GOD bless you.

  • @brprotoons8585
    @brprotoons8585 4 ปีที่แล้ว +2

    very good, it was amazing

    • @jameswhitelawanimation
      @jameswhitelawanimation  4 ปีที่แล้ว

      Oh, thank you so much for watching and commenting, I really appreciate it, thank you

  • @jonron3805
    @jonron3805 3 ปีที่แล้ว +1

    How do you do the smoke effect in 00:49 ?

    • @jameswhitelawanimation
      @jameswhitelawanimation  3 ปีที่แล้ว

      It was a while ago now since I did that but if I recall correctly, I didn’t use a particle system or anything complicated at the time, I think I created the specks in PS and then arranged and moved them around as cells in the animation. A bit long and tedious, now I would just go straight for some kind of particle system.