Hey Crimson. Thanks for the review! Just want to clarify a few things: I am NOT done updating this mod. There are a couple tweaks that I want to make still. The quests that you played in the review are much shorter than some of the others you'll find. For example, where you picked up the data slate in the beginning there is a custom NPC with a medium-length quest. I think you'd enjoy some of the other quests too. As for pricing; it's not necessarily priced high because of the voice actors, but more of a reflection of the amount of content inside when compared to some of Bethesda's paid creations. This was a massive project for me and I restarted from scratch at multiple points as I learned more. It was my first delve into complex dialogue and quests. Hopefully everyone enjoys it!
A y chance we could claim a station or two as a home? Or buy into the business a d get an office on site and be able to use that to decorate the station?
@@Vanguard.Warship.Voyager Probably outside the scope of this mod, but check out my other mod called The Eye Revised. It adds a player room to the Eye starstation.
@MilkArtist ok, thanks. I've been looking for a gold (credit) sink something like the shop system in other bsg. Chunks is sort of there, but the stations would be awesome.
Thank you & Take my money. If we could get a few more quests, more scaled down static versions of ship parts based on manufacturer and trading posts i would be thrilled
Oh wow the mod author! Okay yeah the emptiness of staryards is a bit of a turn for some people like myself. Large empty open spaces with a little decor thrown about here or there automatically feels cheap, even just looking at the preview pictures on creations. I’m not knocking you cause decorating is actually not easy especially doing it well but it makes the mod feel alive and part of life. This is why furnished player homes do so much better than empty. Of course some people love decorating by most people wanna add a few touches not everything. Other then that I love the concept which is why I looked into it and watched crimsons playthrough
I am enjoying the lore, exterior layout of the stations, the displays of the related components and the voice acting especially. I do however agree that the stations could use a lot more clutter as they tend to feel pretty bare.
Glad you're back!! It's a very cool mod, and seems nicely done. I do wish they added some new ship parts, you know like a new weapon or something or even a prototype they want you to test. It would be nice to have a reason to keep coming back to these staryards and new parts would do that. Imagine an engine that uses less power or goes slightly faster, or a weapon that goes pew pew a little more or uses less power.
The most expensive mod was that doomship one which was low value for what you're spending and had weird issues, at 800 credits! This mod looks pretty cool so far overall. Thank you for sharing it with us. By the way, there was another paid mod I bought that added a lot of space stations and areas, among other things, called Starsim: Mining Conglomerate, and that mod caused loading times to be several minutes and the game would even freeze up while loading after the bloat got worse (and this was in a new game), after a day or so of playing with it active. And it was only getting worse over time - so, since this mod also adds a lot of space stations and since I dont know what exactly caused the save file bloat in the other mod, if it was at all related to space stations or just a lot of new areas added in space, do you think you could share with us if this mod is also increasing your load times significantly (like, if it is normally 2-7 seconds to load a save file without the mod, and with the mod enabled, and after playing with it for awhile so that if there is a save bloating issue it can actually occur over playtime, if it goes up to like a minute or more?) since if it does impact save file loading times (NOT area loading times) too heavily then it would be a significant waste of money to purchase as I would have to disable it and revert to a save file before it was active, or start a new game without it! But we cant exactly get the credits back if it ends up causing this.
I've been using this mod for over a month and haven't noticed any difference in load times. Could just be anecdotal tho. I'd imagine load times are more dependent on how many mods you have active that have references in the game world
@@MilkArtist By 'the mod', you mean this mod and not the starsim one I referenced, right? Ok that sounds good! Thank you for sharing! I was hoping it would be fine. :)
I think those two ballistic weapons appear in all vendors that sell ship parts. You'll find them in the random civilian outposts that spawn on planets as well; and almost nothing else. The stations still have a rough feeling to them, like they need a few more passes to differentiate them, add clutter, and consider ways to use the large space provided.
Thanks to @MilkArtist for the mod and @Crimson for the commentary. Willia451 did a vignette on the ‘Six Sisters Mining’ about a month ago. Wondering if this was a sneak peek of the shipyard mod?
I hope someone makes a ship weapon pack soon. I really want is some ballistic weapons with higher fire rates, even if balanced to be equal dps to vanilla weapons. I just want some more dakka. Beam lasers would be cool, too.
The price is too much. Voice actors is a must. But for the space stations, he could have placed MPC's around doing their own thing. I don't think the station main part is custom but rather a vanilla, I'm sure i've seen it before. It isn't a common one either. It's been added to. Since author says he is not going to do any updating, that's a no for me as well. Also the "quests" are like running around any of the settled systems vanilla quick quests. Not much to them.
Just an idea Crimson, but with how many paid mods there are now, you may want to consider doing a video every now and then ranking them. Like which are the best paid mods to buy in your opinion.
The same should hold for the second as well, due to the presence of a skill magazine. They're likely modified versions. Bethesda does the same with a few quests in the game.
@@JeremyS805-g9k: Yes, one single HAB, and some furniture, for 1000 Creation Credits. FenHarellan made a free "update" to that one, which gives it its value tenfold, by making every HopeTech Hab have that interor style.
Just a heads up, the compressor on your mic is set a little too strongly, and it occasionally clamps down before you finish sentences. Hurts intelligibility a little, but great video otherwise. 0:52
This would be great if the Staryards were more like The Den, and just happened to have mixture of manufacturer specific sales rep manned kiosks, not just one, but say at least four or five per Station, where that was secondary. You could have random NPC's issue the guests, and shop and mingle and perhaps pick up some tip or another about something, overhearing someone comment about someone in this place with this issue, or how they heard from their pilot neighbour about new inhabitable moon they had to emergency land on, etc etc. As it is now, this mod, really, does not add much if you can still get those ship parts from vendors that sell them in the vanilla game....at best, and at worst, wholly overcomplicates ship building even further, if they do not, if the vanilla merchants lose those parts, and they're now only available from their factory vendors. All that voice acting could have gone in to just one or two deeply immersive, dialogue heavy, unique companions, and all those locales could have been rolled in one epic one, the happening place to be in the galaxy, sorta thing, and the ship vendors be neat, fluff piece, world building, aside that was a bonus, and it would definitely be something unique and worth it. \ 700 Credits to overcomplicate your game? Dream'n I reckon, sorry.
Nobody is paying for voice acting. Voice acting is an enhancement not a feature. The staryards exist but all look barren. He’s a good modder but I’m not paying for the time you put in but what’s produced in that time.
@@MilkArtistgotta agree with OP, the Staryards do look pretty empty. The dialogue is awesome though and it’s nice that this mod sort of fleshes out ship building lore, but as someone who enjoys and spends countless hours outpost building, I can say the interior of these staryards leave much to be desired. It’s nice to see a mod author seeking out constrictive criticisms though! If you’d like my advice, just spruce up the empty spaces with some chairs, tables, plants, clutter etc. and if possible maybe add some NPCs, cause for example I noticed in the video there were some employee areas that were devoid of any actual employees :P
@@Tetsacryjust piggybacking on the sentiment, these staryards are huge pretty sure it requires more people to run then just a hand full of people. Just take note of the other staryards in the game. They have offices, conference rooms and doing other things rather than just vendor, customer, security…
Hey Crimson. Thanks for the review!
Just want to clarify a few things:
I am NOT done updating this mod. There are a couple tweaks that I want to make still.
The quests that you played in the review are much shorter than some of the others you'll find. For example, where you picked up the data slate in the beginning there is a custom NPC with a medium-length quest. I think you'd enjoy some of the other quests too.
As for pricing; it's not necessarily priced high because of the voice actors, but more of a reflection of the amount of content inside when compared to some of Bethesda's paid creations.
This was a massive project for me and I restarted from scratch at multiple points as I learned more. It was my first delve into complex dialogue and quests. Hopefully everyone enjoys it!
A y chance we could claim a station or two as a home? Or buy into the business a d get an office on site and be able to use that to decorate the station?
@@Vanguard.Warship.Voyager Probably outside the scope of this mod, but check out my other mod called The Eye Revised. It adds a player room to the Eye starstation.
And I have no issue with the pricing. Each staryard could have been 100 credits but that would end up.almost double in the end.
@MilkArtist ok, thanks. I've been looking for a gold (credit) sink something like the shop system in other bsg. Chunks is sort of there, but the stations would be awesome.
Thank you & Take my money. If we could get a few more quests, more scaled down static versions of ship parts based on manufacturer and trading posts i would be thrilled
Nice to see your internet's back up and running. Hopefully that storm didn't hit you guys too hard. Glad to have you back with us
Oh wow the mod author! Okay yeah the emptiness of staryards is a bit of a turn for some people like myself. Large empty open spaces with a little decor thrown about here or there automatically feels cheap, even just looking at the preview pictures on creations. I’m not knocking you cause decorating is actually not easy especially doing it well but it makes the mod feel alive and part of life. This is why furnished player homes do so much better than empty. Of course some people love decorating by most people wanna add a few touches not everything. Other then that I love the concept which is why I looked into it and watched crimsons playthrough
Awesome thanks for this I’ve been wanting someone to review this
This has to be one of your longest reviews yet
Already bought it before seeing the video, but glad to check out content I've missed so far
Coffee time and popcorn completed. Great review, nice video. Glad you’re back, buddy.
He's back
Yayyy great to see your vids again
This is one of the best value mods out there. I gladly pay 700 credits for this!
Thank you!
glad ur back, lots to catch up on mate
I am enjoying the lore, exterior layout of the stations, the displays of the related components and the voice acting especially. I do however agree that the stations could use a lot more clutter as they tend to feel pretty bare.
Glad you're back!! It's a very cool mod, and seems nicely done. I do wish they added some new ship parts, you know like a new weapon or something or even a prototype they want you to test. It would be nice to have a reason to keep coming back to these staryards and new parts would do that. Imagine an engine that uses less power or goes slightly faster, or a weapon that goes pew pew a little more or uses less power.
Welcome back CF. Not the TH-camr we deserve. But the one we need. 😁😁
Glad to have you back
Great video crimson glad you're back
The most expensive mod was that doomship one which was low value for what you're spending and had weird issues, at 800 credits!
This mod looks pretty cool so far overall. Thank you for sharing it with us.
By the way, there was another paid mod I bought that added a lot of space stations and areas, among other things, called Starsim: Mining Conglomerate, and that mod caused loading times to be several minutes and the game would even freeze up while loading after the bloat got worse (and this was in a new game), after a day or so of playing with it active. And it was only getting worse over time - so, since this mod also adds a lot of space stations and since I dont know what exactly caused the save file bloat in the other mod, if it was at all related to space stations or just a lot of new areas added in space, do you think you could share with us if this mod is also increasing your load times significantly (like, if it is normally 2-7 seconds to load a save file without the mod, and with the mod enabled, and after playing with it for awhile so that if there is a save bloating issue it can actually occur over playtime, if it goes up to like a minute or more?) since if it does impact save file loading times (NOT area loading times) too heavily then it would be a significant waste of money to purchase as I would have to disable it and revert to a save file before it was active, or start a new game without it! But we cant exactly get the credits back if it ends up causing this.
I've been using this mod for over a month and haven't noticed any difference in load times. Could just be anecdotal tho. I'd imagine load times are more dependent on how many mods you have active that have references in the game world
@@MilkArtist By 'the mod', you mean this mod and not the starsim one I referenced, right? Ok that sounds good! Thank you for sharing! I was hoping it would be fine. :)
@@stetonburton5670 Yup! This mod
Welcome back crimson!
I think those two ballistic weapons appear in all vendors that sell ship parts. You'll find them in the random civilian outposts that spawn on planets as well; and almost nothing else.
The stations still have a rough feeling to them, like they need a few more passes to differentiate them, add clutter, and consider ways to use the large space provided.
Glad you're back in business.
Thanks to @MilkArtist for the mod and @Crimson for the commentary.
Willia451 did a vignette on the ‘Six Sisters Mining’ about a month ago. Wondering if this was a sneak peek of the shipyard mod?
No. Six Sisters Mining on Bindi has been in the game since launch.
Cool mod. Quality content. Prob not worth the price. Not a huge deal it’s just $7 lol... but still. It’s fun though!
I hope someone makes a ship weapon pack soon. I really want is some ballistic weapons with higher fire rates, even if balanced to be equal dps to vanilla weapons. I just want some more dakka. Beam lasers would be cool, too.
Well look whose back! Welcome back! So are new weapons introduced with each staryard?
No sadly, it's just a place where you can find the vanilla weapons
@@CrimsonFlyboy okay thanks for the clarification!
The price is too much. Voice actors is a must. But for the space stations, he could have placed MPC's around doing their own thing. I don't think the station main part is custom but rather a vanilla, I'm sure i've seen it before. It isn't a common one either. It's been added to. Since author says he is not going to do any updating, that's a no for me as well. Also the "quests" are like running around any of the settled systems vanilla quick quests. Not much to them.
Just an idea Crimson, but with how many paid mods there are now, you may want to consider doing a video every now and then ranking them. Like which are the best paid mods to buy in your opinion.
That's in the works
Forgot, youtube doesn't like links. Reposting.
The 1st poi meteorite testing site is vanilla. Still a good choice. Works nice. Just not custom.
The same should hold for the second as well, due to the presence of a skill magazine. They're likely modified versions. Bethesda does the same with a few quests in the game.
@XoRandomGuyoX yeah, i was watching in between wife 'do this' errands. Have not seen past #1.
Found xbox's 1st FPS mod besides ""No God Rays"":
""Inquisitor Project FPS Plus- New Atlantis and Akila City""
The ancient mariner module is 1000. Although you could argue its not really a mod...
It’s not the most expensive mod Bethesda has a home mod for 1000 credits which is fuckin crazy😂😂😂😂
Edit: it’s a ship hab
@@JeremyS805-g9k: Yes, one single HAB, and some furniture, for 1000 Creation Credits. FenHarellan made a free "update" to that one, which gives it its value tenfold, by making every HopeTech Hab have that interor style.
Just a heads up, the compressor on your mic is set a little too strongly, and it occasionally clamps down before you finish sentences. Hurts intelligibility a little, but great video otherwise. 0:52
Hey Crimson that first quest is actually a Ryujin misc quest and location, it’s started in R&D
That's not true 🤣
This would be great if the Staryards were more like The Den, and just happened to have mixture of manufacturer specific sales rep manned kiosks, not just one, but say at least four or five per Station, where that was secondary.
You could have random NPC's issue the guests, and shop and mingle and perhaps pick up some tip or another about something, overhearing someone comment about someone in this place with this issue, or how they heard from their pilot neighbour about new inhabitable moon they had to emergency land on, etc etc.
As it is now, this mod, really, does not add much if you can still get those ship parts from vendors that sell them in the vanilla game....at best, and at worst, wholly overcomplicates ship building even further, if they do not, if the vanilla merchants lose those parts, and they're now only available from their factory vendors.
All that voice acting could have gone in to just one or two deeply immersive, dialogue heavy, unique companions, and all those locales could have been rolled in one epic one, the happening place to be in the galaxy, sorta thing, and the ship vendors be neat, fluff piece, world building, aside that was a bonus, and it would definitely be something unique and worth it. \
700 Credits to overcomplicate your game? Dream'n I reckon, sorry.
Nobody is paying for voice acting. Voice acting is an enhancement not a feature. The staryards exist but all look barren. He’s a good modder but I’m not paying for the time you put in but what’s produced in that time.
Appreciate the feedback. Is your main problem just the emptyish interiors?
Just trying to see what I can improve on in the next update
@@MilkArtistgotta agree with OP, the Staryards do look pretty empty. The dialogue is awesome though and it’s nice that this mod sort of fleshes out ship building lore, but as someone who enjoys and spends countless hours outpost building, I can say the interior of these staryards leave much to be desired. It’s nice to see a mod author seeking out constrictive criticisms though! If you’d like my advice, just spruce up the empty spaces with some chairs, tables, plants, clutter etc. and if possible maybe add some NPCs, cause for example I noticed in the video there were some employee areas that were devoid of any actual employees :P
@@Tetsacryjust piggybacking on the sentiment, these staryards are huge pretty sure it requires more people to run then just a hand full of people. Just take note of the other staryards in the game. They have offices, conference rooms and doing other things rather than just vendor, customer, security…