Reject Wurrzag Cheese, EMBRACE DA BEST! Greenskins vs Warriors of Chaos - Total War Warhammer 3

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  • เผยแพร่เมื่อ 13 ธ.ค. 2023
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ความคิดเห็น • 93

  • @N0ahface
    @N0ahface 6 หลายเดือนก่อน +108

    I think the goblin shaman hero is slept on after people got so used to Wurrzag. He's a dirt cheap character with stalk and a forbidden rod, and vindictive glare is a fantastic character sniping spell.

    • @ktvindicare
      @ktvindicare 6 หลายเดือนก่อน +6

      It helps too that pretty much all of those types of spells got a pretty substantial accuracy buff in the patch as well.

  • @TheMoonlitFaerie
    @TheMoonlitFaerie 6 หลายเดือนก่อน +25

    Turin got 'please wrap it up''d on his own video....

  • @climax050
    @climax050 6 หลายเดือนก่อน +48

    Grimgor should get a heal that cranks up with the more kills he has or something and he has to be fighting to activate it. Considering this is the guy who is probably the greatest fighter in the entire warhammer world (with the exception of Archaon's instant "i win" card) and essentially emptied hell pit of all its horrors by killing them, he should have something to keep him going

    • @ReynaldRam
      @ReynaldRam 6 หลายเดือนก่อน +29

      I think gradually increasing ward save, melee att and def as long he's in melee would be more thematic for him

    • @climax050
      @climax050 6 หลายเดือนก่อน +10

      @@ReynaldRam this is a better idea you're right, healing doesn't really make sense but a scaling % of a ward save with melee defense and attack is much more thematic for him to just keep truckin

    • @nicholasbarber8531
      @nicholasbarber8531 4 หลายเดือนก่อน

      You could also give him a heal/buffs based on how outmatched he is (since he does seek out the 'ardest fights). That way trying to focus him down would largely be a fools errand. So you can either give him a fair fight, which Grimgor will probably win, or just try and not fight around him and take out his army (which seems like a good thematic place for him).
      Of course that would make him all the more vulnerable to being kited, which I think makes sense for an incredible fighter who is mostly dumb as a post (yes I know he isn't bad for an orc, but that isn't a high bar to clear).

    • @michaeld9806
      @michaeld9806 4 หลายเดือนก่อน

      where can i learn about warhammer lore

    • @nicholasbarber8531
      @nicholasbarber8531 4 หลายเดือนก่อน

      The main sources for lore are army books and novels, but honestly I would recommend the warhammer wiki. It is a really accessible way to look up a character you are interested in, and then wiki crawl to learn more about things you haven't seen yet. (Vlad Von Carstein is a great candidate for this. He has a history.)
      Do note that, although this is not as bad as it is in WH40K, Warhammer lore tends to make out whichever faction it is currently talking about as being nigh-invincible and the coolest, which becomes confusing when you start seeing contradictory statements. The moral here is to be aware that this setting was not made to be consistent. @@michaeld9806

  • @Ytaccount821
    @Ytaccount821 6 หลายเดือนก่อน +27

    wasnt expecting that cut at the end of the video

  • @loganf1577
    @loganf1577 6 หลายเดือนก่อน +68

    Love seeing something other than Wurrzag! Go Grimgor!!

  • @carstein5696
    @carstein5696 6 หลายเดือนก่อน +49

    Even though you lost, I genuinely wouldn't diminish the value of chasing Festus away for a little bit. Every second he's running from an attempt to flatten him is a second he's not positioning for heals of mortis. Same for the rout time. I think the issue here was A, that lengthy period of time where the giant on the left was just standing around not doing anything, B, insufficient pressure on the lane when you weren't able to dominate the flank, and C that so much value was tied up in the giants to begin with against a guaranteed severed claw. You played really well, though. You always do. And I really do recognize that in the moment things are very different from observing in hindsight. I think the goblin wolf riders were an inspired choice, considering how well they can shut down the horsemen. They'd also probably be good as a blocking tool against monstrous infantry and foot lords. Ultimately, it was really cool to see a tall greenskin build with Grimgor especially, even if the strategy needs some refining. Thanks for the video!

    • @lucasrivero8432
      @lucasrivero8432 6 หลายเดือนก่อน +5

      Yeah I think two giants is really risky considering severed claw is so good. I think something as well that can make goblin wolf riders good is to have some daka. Orc archers are really good for Green skins! Especially if you are going to have really aggressive early pressure just 1 or 2 can really fluidly help you get that extra damage and leadership debuff where you need it and can supplement the lack of armor piecing greenskins have and the lack of single target/ anti large damage that they have.

    • @AloysNeverood
      @AloysNeverood 6 หลายเดือนก่อน +2

      ​@@lucasrivero8432da rusty arrers are an auto include against chaos because of sundered armour. Same goes for the warlord boys.

    • @lucasrivero8432
      @lucasrivero8432 6 หลายเดือนก่อน

      @@AloysNeverood So true, I wasn’t even thinking in context of RoR, 100%.

  • @stevenm2487
    @stevenm2487 6 หลายเดือนก่อน +16

    Perfect vigour would make sense for Grimgor always wanting to fight. Could also bump melee defence up to 50, quite low at 45 for a foot lord who should be an absolute raid boss.

    • @legionerer
      @legionerer 6 หลายเดือนก่อน

      I mean, even fat bastard Festus have 50

  • @xyro3633
    @xyro3633 6 หลายเดือนก่อน +20

    Really excited to see some new playstyles from the Greenies, elite orc troops have been in the dumpster for too long

  • @sandercohen9712
    @sandercohen9712 6 หลายเดือนก่อน +6

    Seeing the mutalith beast getting clubbed is so euphoric, especially considering that I am a Vampire Count player and that thing absolutely wrecks me. Also I didn't think you'd lose the game halfway through, Subutai definitely clawed his way out of this one.

  • @user-ul2tb1vl5e
    @user-ul2tb1vl5e 6 หลายเดือนก่อน +2

    I always enjoy when Turin runs through potential army comps etc after a match, really helps newer players understand the meta and armybuilding process. Wish he would do it more

  • @JarrenDrahn
    @JarrenDrahn 6 หลายเดือนก่อน +4

    I never see anyone take Grimgors armour in mp. It has an unlimited use AoE damage ability that recharges in combat. The damage is low but it really helps him clear out light to medium infantry much faster since it recharges every 30 seconds if he's in combat.

  • @darkhorse505
    @darkhorse505 6 หลายเดือนก่อน +4

    For grimgore, you could have a similar thing to his banner in campaign- The Immortals. Where he can’t be damaged once’s he gets to half health unless his moral drops below a certain amount. I think that would stay within flavour of grimgore. Oooooor maybe just make him unbreakable? 🤔

  • @espio194
    @espio194 6 หลายเดือนก่อน +6

    For Grimgor they could give him an increasing ward save value as his hp drops?

  • @thepiousskeleton6046
    @thepiousskeleton6046 6 หลายเดือนก่อน

    The Wurzag outro cutting you off at the end as you were talking about alternatives to him got me ngl

  • @healinglight333
    @healinglight333 6 หลายเดือนก่อน +2

    Great game Turin and Subutai! Thank you for showcasing the new stuff! Also I am looking at the like counter of the video and it says 1K in 3 days! Did you ever believe you would reach such a point when you first started? Amazing to see where you are and never stop exploring new styles and avenues of presenting! Cheers! 🍻

    • @turinRTS
      @turinRTS  6 หลายเดือนก่อน +2

      Cheers!!!

  • @MogTheBadManticore
    @MogTheBadManticore 6 หลายเดือนก่อน +11

    phys res at low hp for grimgor maybe?

  • @williamclark6540
    @williamclark6540 6 หลายเดือนก่อน

    Love the composition analysis at the end! Great edition to these videos.

  • @Anvilarm07
    @Anvilarm07 6 หลายเดือนก่อน +2

    Very cool orc army. Nice to see Grimgor. Don't give up on him. Note to self, when Festus is on the run, finishing him off if job one. I think some Orc Board Boys with lots of micro is the answer. Or maybe a goblin hero on a wolf to be even more manouvrable around blockers.

    • @niconilo97
      @niconilo97 6 หลายเดือนก่อน

      goblin heros are soo under look ! they are great for sniping heros !

  • @josephsatricleofevillanuev3194
    @josephsatricleofevillanuev3194 6 หลายเดือนก่อน +1

    Stomping Grounds kinda reminds me of Thunderbluff in Warcraft, home of the Bloodhoof Tauren tribe

  • @paulkersey3042
    @paulkersey3042 6 หลายเดือนก่อน

    I enjoy when things get into theory crafting, I really dig the experimentation

  • @sardauk3038
    @sardauk3038 6 หลายเดือนก่อน +1

    I would love to see the chaos portal on the mutalisk beast be slightly remade to make it look less like a cardboard sign

  • @SpookSkellington
    @SpookSkellington 6 หลายเดือนก่อน +1

    Grimgor could get a bit of healing based on how much damage he does, in increments.
    Think Tomb Kings passive but just for him, once at 500 value, then 1000, then 1500.
    This would also incentivize Grimgor to go after high value targets, which is kinda his whole shtick.

  • @gunnerjensen5998
    @gunnerjensen5998 6 หลายเดือนก่อน +1

    I think giving Grimgor a cost reduction as well as an area buff would make him very viable. Troops near him get a +5 melee attack and 5-10% melee damage value

    • @niconilo97
      @niconilo97 6 หลายเดือนก่อน

      or the over way around -> having troops around make grimgor have +5 and 10% melee dmg
      Because h'is da best !
      just make him The hard hiting hero of all

  • @guisarme
    @guisarme 6 หลายเดือนก่อน +3

    I feel like skarsnik for anti large and rampage could be really good against chaos

  • @UnreasonableOpinions
    @UnreasonableOpinions 6 หลายเดือนก่อน +1

    Giants are tricky when the enemy will definitely have a Severed Claw at least.

  • @bioniclefan1995
    @bioniclefan1995 6 หลายเดือนก่อน +2

    Give Grimgor unbreakable, like he is on campaign.

  • @sherpamcderpa1961
    @sherpamcderpa1961 6 หลายเดือนก่อน

    Love the post-game breakdown!

  • @nikitadmitrovich6235
    @nikitadmitrovich6235 6 หลายเดือนก่อน

    Really enjoyed the thoughts at the end of the game, as I am still learning a lot about pvp.

  • @jakenixon3730
    @jakenixon3730 6 หลายเดือนก่อน

    Love the theory crafting at the end 🫶

  • @dragonboatnation3879
    @dragonboatnation3879 6 หลายเดือนก่อน +1

    Some sort of ability that gives grimgor a percentage heal equivalent to like 5% of any entity he kills would be interesting, not sure if 5% would be too much or too little but could be cool if grimgor stays healthy as long as he keeps killing

    • @legionerer
      @legionerer 6 หลายเดือนก่อน

      You mean like Slaanesh greater demons?

  • @johnreeves3876
    @johnreeves3876 5 หลายเดือนก่อน

    You can give Grimgore scaling ward save with % miss HP. Or the opposite of frenzy where he gets stats the lower he is. Call it "The fightin' started"

  • @b00mt0y
    @b00mt0y 2 หลายเดือนก่อน

    "I've broke him several times I believe this is the second" what lol

  • @voodoodummie
    @voodoodummie 6 หลายเดือนก่อน +7

    maybe foot combat characters and the like should get a minor regeneration under the condition of being under a certain percentage of health, like 20% and half as much per second as proper regeneration. I would also suggest that they need a much bigger vigor regen, possibly deactivated in combat, to hammer down that guy that keeps on fighting.

  • @ryanrose9786
    @ryanrose9786 6 หลายเดือนก่อน +1

    I would but dood (prinny).
    Wurrzag just knows how to cut a rug...
    In fact we need a warhammer movie dance off like Save the Last Dance.
    Save the last WAAAGH!!!

  • @Khorothis
    @Khorothis 6 หลายเดือนก่อน

    I think that a gobbo shaman on a spider supported by two BOBBs on hogs would be a better leadership core. You get debuffs for every occasion, a big enough roadblock against the Vortex Beast, and two bacon torpedoes for gooning (or counter-gooning).

  • @kattemallo
    @kattemallo 6 หลายเดือนก่อน

    Supert fun GS build! Love it

  • @swadams2
    @swadams2 4 หลายเดือนก่อน

    I'd like to see Grimgor get either a heal or a stacking defensive buff that triggers when he finishes off or breaks a unit.

  • @deankruse2891
    @deankruse2891 หลายเดือนก่อน +1

    da choppa s'in my hands now

  • @thethrongler3070
    @thethrongler3070 6 หลายเดือนก่อน +1

    I feel like grimgore could get ole foghorn leghorn's ramping damage resistance as he takes more damage. He's not some weak git that'll just roll over and die

  • @struuner
    @struuner 6 หลายเดือนก่อน +1

    grimgor should get a heal whenever he kills a lord or hero

  • @vincida7432
    @vincida7432 6 หลายเดือนก่อน

    Looks like Christmas arrived early boyzzz ❤

  • @kirbythewizard101
    @kirbythewizard101 6 หลายเดือนก่อน +1

    Turin any idea if you'll do a Faction Wars stream?

  • @shiggydiggy6847
    @shiggydiggy6847 6 หลายเดือนก่อน

    The list of worthwhile non-caster foot lords with actual foot lord's mobility just isn't that long. It's like just Sigvald and Lokhir Fellheart. Those two are fine because their job is to sit in a point while being impossible to kill. Any lord that's designed to just hit things to death and is too slow to pick it's own fights just doesn't work. Characters like Grimgor, Queek and Hellebron need to be either cheap or bring the kind of utility that makes them a nightmare in blob fights where mobility doesn't matter.

  • @danpitzer765
    @danpitzer765 6 หลายเดือนก่อน

    If you start working on Azhag, you can get him the Iron Crown, and if the opponent does something you didn't expect, yell 'OI! Da Iron Hat said you ain't s'posed ta do that, grot!'

  • @user-kr6ym9cg6i
    @user-kr6ym9cg6i 6 หลายเดือนก่อน

    Torino: Heroes with renegade are the best.
    Also Heroes: Kick the hell out of Lokhir.
    He must be a villain XD

  • @PedroRodrigues-je6xp
    @PedroRodrigues-je6xp 6 หลายเดือนก่อน

    If you have grimi, you don't need the two giants.
    Send grimi against their leadership whilst having arrow boys to help out with any sem. Goblins or boys to take dmg and a goblin caster with stalk spell on some black orcs is quite funny.
    That's how I play the green Boys

  • @toxic_cowZ
    @toxic_cowZ 6 หลายเดือนก่อน

    i think rather than give grimgor healing i would give him a better attack animation/increases
    his attack speed in lieu of or in addition to that i would juice his stats, he could have 130 armor 80 attack and charge and 50 melee defense. considering the only thing he brings to the table is being a big beat stick while other lords have all kinds of nasty tricks i think he could be a much better fighter in general and it would be on theme.

  • @xandroy1273
    @xandroy1273 6 หลายเดือนก่อน

    The map is amazing imo

  • @spellbound1875
    @spellbound1875 6 หลายเดือนก่อน

    12:45 Why not just make him hit harder? Health increased by 33% in the move to game 3 and healing being stronger is partially the result of time to kill being significantly longer. For Duelists to be viable picks they need to be extremely effective combatants for the price which isn't particularly common. +100 WS and buffing Gitsnik to be in line with current buffs (so +75% WS for the active at least) would make Grimgor genuinely threatening unlike the current stat where he's easy enough to heal through.

  • @worstprofessor895
    @worstprofessor895 6 หลายเดือนก่อน

    I don't know if we want to slap healing on every foot character. Watching regenerating foot characters RNG each other to death is not peak Total War gameplay. I think a cost reduction would be better.
    One issue with Grimgor is his base cost is 200 more than Sigvald and Vlad. He doesn't impact the fight around him enough, his 45 melee defense renders him vulnerable to AP surrounds, and his 75 leadership is low compared to some of other viable foot options. Grombrindal and Ungrim have unbreakable. Foot Morathi and foot Azhag have good aura abilities. Foot Noctilus has regen and built-in summons. Grombrindal has smoke bomb, while Aranessa and Markus have nets. Some of these foot lords can also cast spells.
    I think he would have a better niche as scary foot lord you don't want to fight if he were 100 or 200 cheaper. Either that or maybe change one of his leadership abilities to do more than stop the lads from routing for 18-24 seconds.

  • @themightiestpen
    @themightiestpen 6 หลายเดือนก่อน

    Back to some total war!!

  • @bigsarge2085
    @bigsarge2085 6 หลายเดือนก่อน +2

    Da best gits!

  • @PageIsYourGod
    @PageIsYourGod 6 หลายเดือนก่อน

    Well if you want to keep it in theme with the orks and their Waaagh! and to try an avoid just giving every foot character a flat regeneration, maybe tie some increased buffs to the amount of Waaaaghs! proked during the fight.
    Then have fun with it, give him increased damage resistance, a shield, frenzy, I dunno, have fun.

    • @PageIsYourGod
      @PageIsYourGod 6 หลายเดือนก่อน

      Actually maybe do that with all greenskin lords and heros, that'd add some flavour.

  • @chezno88
    @chezno88 6 หลายเดือนก่อน

    i love gooning

  • @toxlequa
    @toxlequa 6 หลายเดือนก่อน

    There is a real problem w foot lords. I think foot LL should be buffed

  • @decay79
    @decay79 6 หลายเดือนก่อน

    Should have brought more black orcs.. Did you bring any ?

  • @hotdog9262
    @hotdog9262 6 หลายเดือนก่อน

    if the opponent have large cavalry type units, then squigs down the centre through the backs of your own infantry into an opponent small unit. never on the flanks..they get slaughtered

  • @TheGreatMoonFrog
    @TheGreatMoonFrog 6 หลายเดือนก่อน +1

    I don't see why regen on greenskins is such a no no. They all have mild regeneration abilities in the lore so it doesn't make much sense to me. Also krimson killerz lost their splash damage a patch or two ago because I guess CA thought having fun unique mechanics was no longer desired for reasons of ??? Now they just have a generic bonus vs infantry and are much worse then they used to be.

  • @sebzninja6135
    @sebzninja6135 6 หลายเดือนก่อน

    I feel a bit out of place saying this here but i've been angry about this for a while: black orcs, bestigors, temple guard and some other elite infantry i'm not thinking of need buffs. TW3 was created adding demonic factions and making them strong, so when tw2 factions came along a lot of their units couldn't survive, for example the elite infantry. I feel like all of these tw2 factions should inherently have better infantry for a variety of reasons and they don't, but even if I didn't believe that their units in terms of lore surpass others, i would still ask for buffs, because for elite infantry they are fairly pathetic stat wise, you are telling me that they can have stats within the 30s and 40s, when elite chorf infantry are in the 70s? And when you take lore and looks into account its even worse.

  • @badgersauce
    @badgersauce 6 หลายเดือนก่อน

    The AOE4 stuff is fun, but nothing hits the spot like classic TWWH action

  • @tomatoesofdoom
    @tomatoesofdoom 6 หลายเดือนก่อน

    Orc Big Uns are my favorite unit aesthetically but also my least favorite unit practically. they're in such a middle ground gameplay wise. the anti-large feels like it should be anti-infantry. you're never going to use them as an anti large tool. it's only ever useful against unarmored trolls and the other rare unarmored monstrous infantry

  • @alesdrasky8672
    @alesdrasky8672 6 หลายเดือนก่อน

    Grimgor is the best, just needs bigger AOE attack animation and he would be ok

  • @johndane9754
    @johndane9754 6 หลายเดือนก่อน

    How abut instead of giving every footslogging hazbin healing, like they so long ago, how about changing the main source for faction healing. Magic; make, it, risky.

  • @brocrastinator6223
    @brocrastinator6223 6 หลายเดือนก่อน

    Idk if it would nerf it into the ground, but making the condition for the mutilith’s mortis engine so that it only works while it’s shield is up could be a nice change
    Possibly?

    • @gratka8301
      @gratka8301 6 หลายเดือนก่อน

      Then engine would be irrelevant. Shield goes down extremely fast. Just increase the cost of it.

  • @aedaneke
    @aedaneke 6 หลายเดือนก่อน

    I hate the severed claw so much and what they did to multiplayer 😅

  • @wolloms
    @wolloms 6 หลายเดือนก่อน

    Nice

  • @Kuubudaraa
    @Kuubudaraa 6 หลายเดือนก่อน +1

    Total War Warhammer player seeing a 5k hp unit with regen: "WHOA, SO GOOD!"
    Total War Warhammer player seeing a 10k hp unit without regen: "Meh, doesn't even have regen..."

  • @ajhyhweik
    @ajhyhweik 6 หลายเดือนก่อน +2

    The Wurrzag change is pretty sad. Basically unmade it into the WH1 level Waaaaaagh Skill. Sad times. Dom nerfs really stacking up and causing issues considering the last 30 battles on this channel are mostly Turin vs Subutai messing around.

    • @TheGreatMoonFrog
      @TheGreatMoonFrog 6 หลายเดือนก่อน

      I really wish they had just raised the price of the staff. Wurzag campaigns with constant melee buffs was fun AF.

  • @cdtray3940
    @cdtray3940 6 หลายเดือนก่อน

    Let's face it, the reason the Vortex Beast hadn't been nerfed is because (as CA recently announced) they are adding more content to SoC. So they want it to still be OP when that comes out in Feb to encourage more sales.
    On tabletop it was a garbage tier monster. The mortis engine style effect I can get behind as it is the closest approximation of it's effects that exist in the game, but it is a terrible fighter. It should have relatively poor combat stats for a monster and there shouldn't be a bonus vs large anywhere near it's statblock. The only justification for it's melee prowess is cynical power creep fueled by greed.

  • @user-lj2xr9de6e
    @user-lj2xr9de6e 6 หลายเดือนก่อน

    -Wait for SALES and buy: a) TWW3
    b) Champions of Chaos DLC
    c) Warriors of Chaos DLC
    d) Shadows of Change DLC
    For a total of 65 $/Euros you get 9 COMPLETED FACTIONS : 1) Cathay 2) Kislev 3) Brettonnia 4) Warriors of Chaos 5) Demons of Chaos 6) Khorne 7) Nurgle 8) Slaanesh 9) Tzeentch
    Totally worth it for Cmpaign/Multiplayer. Hundreds of hours of content. I would also buy Vampires Coast DLC for another 9,5$ to have some Undead too

  • @dsmith377
    @dsmith377 6 หลายเดือนก่อน

    is it me or are your uploads freezing?

  • @DustKingArchives
    @DustKingArchives 6 หลายเดือนก่อน

    Wack nerf. I’ll watch till the end but I’m betting they lose this one

  • @gauravkhandve
    @gauravkhandve 6 หลายเดือนก่อน

    Unsubscribing coz u no longer upload death matches

  • @AverySadBear
    @AverySadBear 6 หลายเดือนก่อน

    Grimgor's trophy belt. Kills against enemy lords and single entity units restore 20%(or w/e would be balanced) of grimgors's health and vigor.