What I really appreciate UI wise is showing how units have their stats lowered as they lose vigor and become exhausted. At least I think that’s what it’s showing... it was a lot of pausing and trying to figure it out. Edit: also other red effects like damaged sustained.
lmao yeah I was actually expecting them to be like the perfect mix of the Exalted Bloodletters and Chosen of Khorne while the Wrathmongers get to be a 16-man high impact melee support squad like the Aspiring Champions
I was hoping for skullreapers and wrathnongers to be like supped up khorne aspiring champions gameplay wise. 16man higher mass big hp infantry that slap.
That's not at all what they were on tabletop or in lore. What we see reflects their lore and rules in 8th edition. A less armored but more elite dual weapon khorne warrior.
reckon they could give the skullreapers splash attacks, WAY higher health (the 2nd best cream of the crop unit on the roster dedicated to melee proficiency and killing having 200 more health than a high-elven archer unit is absurd) and either gorefeast or ramping speed + damage with kills and they'd just about pay for themselves
Skulltaker had heroic killing blow. He should be able to switch between anti infantry and anti large imo. Depending on what kinda character he’s after.
Snagla plus araknarok queen plus night goblin big boss. All the summons into their back lines. Also most people mention the obvious synergy on Skarr between his bonus to healing recieved and his self heal. But I haven't noticed anyone mention they also have the bloodspeaker healing that will also be much more efficient on him. Those 2 combined with massed cheap marauders buffed into the stratosphere could be a menace to deal with.
Man, finally seeing Blackorcs with shields is sooooooooooooooooooo amazing! Finally a staying power unit in the Orc army that doesn't die off in under two minutes, losing morale in under one minute or gets terrorized in under ten seconds.
Hey Turin, in case you don't know here is a trick for testing units 1v1 against ai. You give the enemy a flying lord and use whatever flying units you have to make sure it does not intervene the fight on the ground
Would removing a bunch of weapon strength and attack power and explosion dmg and increasing their anti infantry bonus so that they remain good against infantry without dunking on SEs help with the mangler squig issue?
I think just reducing the explosion damage would be enough. Multi model large units should be pretty good vs single entities, but the explosion should work like the bloated corpse where it only really does damage to infantry and cavalry.
I think the chosen unit is actually good especially since they have magic resistance, every faction getting mortar type units and skulltaker seems to be a good duelist
I'm scared for the VC. I feel like they have nothing do deal with all the Squigs outside of magic/SEM charge cheesing, because infantry are NOT stopping those, there are no missles, and I doubt bloodknights would trade well with all the possible buffs. So far they feel almost like 1.0 Gorgers.
In that last Khorne game I believe you could have won if you used the horn earlier while you still had significant troops left rather than trying to save up. Perhaps not, but just an observation. Great vid as always!
It's a great shame what they did to yhetees. On tabletop they were as fast as cavalry and their job was to be flankers and shot troops. They can kind of do that here but they really should have 66-70 speed.
I'm all for it, but why do you think they gave the Ogres access to Heavens magic? I know they have fire and death I can kinda get behind. Storm magic seems out of place for ogres, no? 😅
A big part of Heavens magic is reading the stars and such. Prophecies and predictions are linked to it. As a nomadic, barbaric society ogres do fall back on such things. And as others have mentioned, the Great Maw began as an enormous comet that landed in their original homeland before tunneling into the earth and being brought into it's current existence by all the warpstone and the psychic resonance of all the ogres deitising it.
So tired of everyone always wanting to nerf greenskins. Even in lore. Always need to make them more normal. They are not supposed to be normal, it's supposed to be insane. So what if they have diabolical squigs. Make them fight wood elves or a faction with heavy range and they will lose. So many other factions have busted abilities people always want to nerf. This is not historical it's Warhammer and Warhammer is insane. It's always the multiplayer guys who want this usually too. Greenskins orcs and goblins already have such crap leadership and run all the damn time, they need a unit that can do this. Just search up all unbreakable units in the game. Before this they had none (not including lords that have to earn the ability) it is shit. Big bad green orcs that always run
Agree. Baseline orcs and goblins suck against most things, their archers always get outmatched, their wyverns get beat up by all the other flying and large creatures, their trolls run all the time and are only good because they regen. So now they finally get something good and people wanna take it away. So what if their waaagh is powerful....its literally suppose to be. Half the time the waaagh army is crap and gets decimated too especially in the long game against the elite armies. Black orcs needed those buffs and i bet they still cant go toe to toe with some the other factions elite units even though they should. Keep that non campaign stuff away from my campaigns. Separate issues. They need to completely separate the two completely.
We're getting less units in omens of destruction than we had in thrones of decay, it's a little disappointing. If the IE campaigns for the 3 new lords are a step up though with unique mechanics added I'd be okay with it.
Its literally the same amounts of units... 1 LL, 1 LH, 1 lord, 1 hero, 5 units, 3 ror for each factions and 1 flc LL. This time there's even an extra flc LH
The most Unga of Bungas is here.
What I really appreciate UI wise is showing how units have their stats lowered as they lose vigor and become exhausted. At least I think that’s what it’s showing... it was a lot of pausing and trying to figure it out.
Edit: also other red effects like damaged sustained.
Same. That is such a nice Qaulity of life improvement.
Skulltaker at least gets a buff for looking like a metal album cover villain
Honestly he kicked ass in that tomb kings game, if he had any real support he would've probably just dominated settra
I can't wait for release so Turin is forced to read the name of Golg the Monetization eater.
he just won't
The naming is British. We need to call him Golgcigarette.
Skullreapers should be a 2h greatweapon unit that has more armor and is mortal unlike the bloodletters. Khorne has more than enough anti infantry.
lmao yeah I was actually expecting them to be like the perfect mix of the Exalted Bloodletters and Chosen of Khorne
while the Wrathmongers get to be a 16-man high impact melee support squad like the Aspiring Champions
I was hoping for skullreapers and wrathnongers to be like supped up khorne aspiring champions gameplay wise. 16man higher mass big hp infantry that slap.
Skullreapers never had 2H GW in tabletop, regardless what miniatures looked like.
That's not at all what they were on tabletop or in lore. What we see reflects their lore and rules in 8th edition. A less armored but more elite dual weapon khorne warrior.
reckon they could give the skullreapers splash attacks, WAY higher health (the 2nd best cream of the crop unit on the roster dedicated to melee proficiency and killing having 200 more health than a high-elven archer unit is absurd) and either gorefeast or ramping speed + damage with kills and they'd just about pay for themselves
Sigmar save the ladder from those mangler squigs!
Didnt expect gorbad to be a suped up version of repanse.
For the mangler squigs i'd suggest lowering the explosion and reducing health rather than making them do less damage.
I love the chaos spawn transform. Their friends fighting beside them unexpectedly mutating into monsters is so thematic.
Khorne drip in this dlc is mighty impeccable.
can't wait for the mod that makes the eschin maneater naruto run
Berrserk is gonna be feasting with this new patch.
Skulltaker had heroic killing blow. He should be able to switch between anti infantry and anti large imo. Depending on what kinda character he’s after.
It’s the little things that make Turn great. Example: “These pigback riders are Prison Shanking my expensive cav!”. 😂
When Mangler squids are spotted you need to be like Aragorn shouting at Legolas to “BRING IT DOWN!”
Snagla plus araknarok queen plus night goblin big boss. All the summons into their back lines.
Also most people mention the obvious synergy on Skarr between his bonus to healing recieved and his self heal. But I haven't noticed anyone mention they also have the bloodspeaker healing that will also be much more efficient on him. Those 2 combined with massed cheap marauders buffed into the stratosphere could be a menace to deal with.
The Steven Seagal Maneater sent me to the shadow realm. Never laughed so hard 😂
Man, finally seeing Blackorcs with shields is sooooooooooooooooooo amazing! Finally a staying power unit in the Orc army that doesn't die off in under two minutes, losing morale in under one minute or gets terrorized in under ten seconds.
Hey Turin, in case you don't know here is a trick for testing units 1v1 against ai. You give the enemy a flying lord and use whatever flying units you have to make sure it does not intervene the fight on the ground
Let's GO!!!!
Lmao @ the Walmart fight between the Hag and Weeb Ninja
Would removing a bunch of weapon strength and attack power and explosion dmg and increasing their anti infantry bonus so that they remain good against infantry without dunking on SEs help with the mangler squig issue?
I think just reducing the explosion damage would be enough. Multi model large units should be pretty good vs single entities, but the explosion should work like the bloated corpse where it only really does damage to infantry and cavalry.
Bro really snuck the chorfs in here somehow. You need to repent of chaos my friend.
The feeling about the Skullreapers is what I was afraid of too. Hopefully they do work in game still
I was rooting for you, Turin, against Enticity's VCounts but he really played amazingly well
I think the chosen unit is actually good especially since they have magic resistance, every faction getting mortar type units and skulltaker seems to be a good duelist
What's the bonus vs large for Khornegors?
*18*
@@vivekmani2994 Thanks
I'm scared for the VC. I feel like they have nothing do deal with all the Squigs outside of magic/SEM charge cheesing, because infantry are NOT stopping those, there are no missles, and I doubt bloodknights would trade well with all the possible buffs. So far they feel almost like 1.0 Gorgers.
The flinger spider looks stupidly accurate too???
So I think the Skullreapers are meant to be good vs. demon and ethereal units and Bloodbeasts are shock monstrous infantry, meant for cycle charging.
“Rammed in the face by a thundertusk” never a pleasant experience.
Hell yeah, more conquest
cant wait for the dlc to drop. Thank you for christmas CA
Waaahmageddon update
I just hope i can play Skabrand and get all these juicy heroes.
In that last Khorne game I believe you could have won if you used the horn earlier while you still had significant troops left rather than trying to save up. Perhaps not, but just an observation. Great vid as always!
Greenskins seem like the most brutal summoning faction since game 1 Counts. And summons are, like, always problematic for balance
1000 gold for 2 nets is OP...🤔 *glances at empire list* 😲
omg Orc shamans can now over-gyrate real ogs remember
I would love to see a slaughterguard on severed claw duel. Who is the greatest halberd? 2 enter, only 1 leaves.
It's a great shame what they did to yhetees. On tabletop they were as fast as cavalry and their job was to be flankers and shot troops. They can kind of do that here but they really should have 66-70 speed.
Gorbad being faster and 500 cheaper than Grimgor is a bit sad
0:45 this is why I buy Vaseline
I thought spell resistance was for spells only and not magic missiles/melee
@ 30:20
Ere we go!
'ERE WE GOOOOOOOOO
I'm all for it, but why do you think they gave the Ogres access to Heavens magic? I know they have fire and death I can kinda get behind. Storm magic seems out of place for ogres, no? 😅
They had heavens on tabletop. Lore reason is because great maw came from the sky
The Great Maw was literally a big Comet of Cassandora spell
A big part of Heavens magic is reading the stars and such. Prophecies and predictions are linked to it. As a nomadic, barbaric society ogres do fall back on such things. And as others have mentioned, the Great Maw began as an enormous comet that landed in their original homeland before tunneling into the earth and being brought into it's current existence by all the warpstone and the psychic resonance of all the ogres deitising it.
I always make sure to get my campaigns in quick before they all get nerfed for multiplayer. 😂
Can you recruit wyverns now ?
Greenskins are going to be disgusting. Hopefully not as OP as dwarves last DLC
I hope someone makes a naruto run mod for the eshin maneater
Okoii!
So tired of everyone always wanting to nerf greenskins. Even in lore. Always need to make them more normal. They are not supposed to be normal, it's supposed to be insane. So what if they have diabolical squigs. Make them fight wood elves or a faction with heavy range and they will lose.
So many other factions have busted abilities people always want to nerf. This is not historical it's Warhammer and Warhammer is insane.
It's always the multiplayer guys who want this usually too. Greenskins orcs and goblins already have such crap leadership and run all the damn time, they need a unit that can do this. Just search up all unbreakable units in the game. Before this they had none (not including lords that have to earn the ability) it is shit. Big bad green orcs that always run
Agree. Baseline orcs and goblins suck against most things, their archers always get outmatched, their wyverns get beat up by all the other flying and large creatures, their trolls run all the time and are only good because they regen. So now they finally get something good and people wanna take it away. So what if their waaagh is powerful....its literally suppose to be. Half the time the waaagh army is crap and gets decimated too especially in the long game against the elite armies. Black orcs needed those buffs and i bet they still cant go toe to toe with some the other factions elite units even though they should.
Keep that non campaign stuff away from my campaigns. Separate issues. They need to completely separate the two completely.
Don't love the addition of healing items to Khorne. I don't think it fits thematically and there's enough healing stuff in the game already
We're getting less units in omens of destruction than we had in thrones of decay, it's a little disappointing. If the IE campaigns for the 3 new lords are a step up though with unique mechanics added I'd be okay with it.
Its literally the same amounts of units... 1 LL, 1 LH, 1 lord, 1 hero, 5 units, 3 ror for each factions and 1 flc LL. This time there's even an extra flc LH
@@bortoo6634 looking at the wikis of both dlcs nurgle gets an extra unit and empire gets a few extra units more.
Welp get your fun in campaign players cause multiplayer is going to get lots of things nerfed in a week.
over tuned stuff is fun for a bit and then kills all the challenge in a campaign
This DLC is a bit disappointing. Feels like were kinda sliding back down the hill towards shadows of change quality after thrones of decay.
Stop telling them to Nerf shit Turin. Lets have nice shit for a change for the Gobbos.
That'll just result in Greenskins getting banned from tournaments because they're not balanced
Broken units are not fun in single player or multiplayer
@alexanderb996 Disagree. Get good. I defeated a Dwarf Gyro player with nothing but gobbos in ranked before they were nerfed. Spirit of grungi my ass.