Create a Quest compatible avatar for Vrchat using a Vroid model. Complete beginners guide.

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • Create your own quest compatible avatar with a good rating that can be used as a fallback in Vrchat. Tutorial for beginners. Every step from Vroid to Blender then from Unity to Vrchat
    Install Blender addons, Cats and VRM importer: • Install Blender addons...
    Adding Quest compatable shaders: • VrChat avatar. How to ...
    Inscape download: inkscape.org
    Blender download: www.blender.org
    00:00 Intro
    00:12 Vroid studio
    07:40 Blender - Import VRM
    11:05 Inkscape - Join texture images
    15:13 Paint 3D - Edit background on texture image
    22:19 Blender - Create one material atlas
    22:58 Edit UV maps
    28:07 Remove colliders
    28:37 Separate meshes
    40:36 Add logo design to T shirt
    45:48 Reduce polygons with decimate
    57:52 Remove hair bones
    1:00:52 Test with pose mode and reassign hair to head bone
    1:03:40 Cats plugin, visemes, blinking and eye tracking
    1:13:54 Export FBX file
    1:15:00 Unity - Import FBX
    1:16:50 Import materials and textures
    1:18:50 Setup armature
    1:19:59 Add avatar descriptor and setup avatar
    1:23:57 Upload to Vrchat
    1:26:53 Ending

ความคิดเห็น • 21

  • @grapeyv
    @grapeyv ปีที่แล้ว +1

    Oh yay the video I needed one week before it was uploaded!!

  • @Emrys7588
    @Emrys7588 ปีที่แล้ว +1

    This was the perfect video I needed…
    I just started making avatars and this video was the one I needed most, at the perfect time! Thank You So Much For This Video!!! You helped so much!!!!🎉

  • @MakDaddySlim
    @MakDaddySlim ปีที่แล้ว +1

    this is such an awesome video with so much useful information! thanks so much for taking the time to explain everything.

    • @Burwords
      @Burwords  ปีที่แล้ว

      Thank you.

  • @David-jt9nt
    @David-jt9nt ปีที่แล้ว +3

    You are a life saver man

    • @salty1501
      @salty1501 ปีที่แล้ว

      That the Unus annus spiral?

    • @David-jt9nt
      @David-jt9nt ปีที่แล้ว

      @@salty1501 Unus Annus Unus Annus Unus Annus

  • @smallrat1934
    @smallrat1934 ปีที่แล้ว +1

    thank you for this video :)

  • @detective_waffles
    @detective_waffles 6 หลายเดือนก่อน

    can you do one for .vrm?

  • @simonharris3275
    @simonharris3275 10 หลายเดือนก่อน

    I'm having trouble finding the Unity > Addons, folder do you have any idea where I can find it

  • @asmolbird
    @asmolbird ปีที่แล้ว +1

    The only downside is that if you do add eyelashes, they will stick out on the face at certain angles

    • @Burwords
      @Burwords  ปีที่แล้ว +1

      Yes it's not perfect. Another way is to draw them onto the texture image. I did a few using a drawing pad but you could do it with a mouse. I have seen another method using photoshop to bend the lashes and brows to fit on the face and this you gives the best result. This video explains it. th-cam.com/video/LK-Oky7-5m0/w-d-xo.html

  • @Joe_334
    @Joe_334 ปีที่แล้ว

    My avatars have a good rating while having weapon props. Will there be added polygons if I messed around by adding custom animations in Blender/Unity.

    • @Burwords
      @Burwords  ปีที่แล้ว

      The vrchat guide says only 1 animator for a good rating so as long as all animations are in the 1 animator if that's possible. I'm still learning animations myself.

  • @k0py66
    @k0py66 10 หลายเดือนก่อน

    i keep having that eyebrow problem... so annoying

  • @chrono262
    @chrono262 ปีที่แล้ว

    My textures didnt export the same way yours did....any help? They all completely separated to different png files. Can i just join them together?

    • @Burwords
      @Burwords  ปีที่แล้ว

      First in Vroid you have to set it to 2 materials which is the minimum Vroid will do. Then there is a section in the video where I join the 2 PNG images using Inkscape. There are timestamps in the description. It is 11:05 "Inkscape - Join texture images". I only join the 2 main texture png's and discard the rest since they are just for emissions and bump maps which you don't need. I show how to identify the 2 main texture png's at time 12:30. I hope this helps.

  • @EduardoLariosCruz
    @EduardoLariosCruz ปีที่แล้ว

    Do you know why mine doesn't show anything on surface? did I miss something?

    • @Burwords
      @Burwords  ปีที่แล้ว

      Are you talking about the colors on the avatar? if so i have a video in the comments that explains how to import textures and materials and how to add correct shader for quest.

  • @Twiggla
    @Twiggla ปีที่แล้ว

    edit'