Create a Quest compatible avatar for Vrchat using a Vroid model. Complete beginners guide.
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- Create your own quest compatible avatar with a good rating that can be used as a fallback in Vrchat. Tutorial for beginners. Every step from Vroid to Blender then from Unity to Vrchat
Install Blender addons, Cats and VRM importer: • Install Blender addons...
Adding Quest compatable shaders: • VrChat avatar. How to ...
Inscape download: inkscape.org
Blender download: www.blender.org
00:00 Intro
00:12 Vroid studio
07:40 Blender - Import VRM
11:05 Inkscape - Join texture images
15:13 Paint 3D - Edit background on texture image
22:19 Blender - Create one material atlas
22:58 Edit UV maps
28:07 Remove colliders
28:37 Separate meshes
40:36 Add logo design to T shirt
45:48 Reduce polygons with decimate
57:52 Remove hair bones
1:00:52 Test with pose mode and reassign hair to head bone
1:03:40 Cats plugin, visemes, blinking and eye tracking
1:13:54 Export FBX file
1:15:00 Unity - Import FBX
1:16:50 Import materials and textures
1:18:50 Setup armature
1:19:59 Add avatar descriptor and setup avatar
1:23:57 Upload to Vrchat
1:26:53 Ending
Oh yay the video I needed one week before it was uploaded!!
This was the perfect video I needed…
I just started making avatars and this video was the one I needed most, at the perfect time! Thank You So Much For This Video!!! You helped so much!!!!🎉
this is such an awesome video with so much useful information! thanks so much for taking the time to explain everything.
Thank you.
You are a life saver man
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thank you for this video :)
can you do one for .vrm?
I'm having trouble finding the Unity > Addons, folder do you have any idea where I can find it
The only downside is that if you do add eyelashes, they will stick out on the face at certain angles
Yes it's not perfect. Another way is to draw them onto the texture image. I did a few using a drawing pad but you could do it with a mouse. I have seen another method using photoshop to bend the lashes and brows to fit on the face and this you gives the best result. This video explains it. th-cam.com/video/LK-Oky7-5m0/w-d-xo.html
My avatars have a good rating while having weapon props. Will there be added polygons if I messed around by adding custom animations in Blender/Unity.
The vrchat guide says only 1 animator for a good rating so as long as all animations are in the 1 animator if that's possible. I'm still learning animations myself.
i keep having that eyebrow problem... so annoying
My textures didnt export the same way yours did....any help? They all completely separated to different png files. Can i just join them together?
First in Vroid you have to set it to 2 materials which is the minimum Vroid will do. Then there is a section in the video where I join the 2 PNG images using Inkscape. There are timestamps in the description. It is 11:05 "Inkscape - Join texture images". I only join the 2 main texture png's and discard the rest since they are just for emissions and bump maps which you don't need. I show how to identify the 2 main texture png's at time 12:30. I hope this helps.
Do you know why mine doesn't show anything on surface? did I miss something?
Are you talking about the colors on the avatar? if so i have a video in the comments that explains how to import textures and materials and how to add correct shader for quest.
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