I'm looking forward to trying out the interaction between ancestral warrior totem and hammer of the gods - since i summon a new to use the skill, this should be able to circumvent the 24s cooldown.
I’m basically going to try for something like you have here but I’m going big down the path of blocking and being a meat shield. I may run auras and less minions if I decide to pick up the minion node. I like the idea of breaking armor and letting my totems pop off all the while being nigh indestructible.
Yeah, I intend to get another video up before launch, just haven't had the time to. Finalizing the setup on stream tonight and will make an update asap.
You are 100% right, went ahead and swapped the Added Cold out for Momentum Support, which seems better anyway. Good catch. My brain was mush after 9 hours lol.
I've been thinking of going gigantic facetank shield warbringer with jade skin and totems Since according to Jonathan Roger's in an interview jade skin can be turned on and off at will And it recharges itself over time it would be perfect for those unavoidable attacks Also obviously go heavy into stun threshold and the no dodge but double stun threshold keystone for the shield weapon set Idk what would be best for focusing on totem damage Maybe certain scepters idk But if I need to fight myself might as well just go with 2h mace Though I'd prefer something else if I can make it work
I'm definitely intrigued by the concept of Jade form being a roll replacement. If it has a huge damage threshold and supports reactive play, I could see it being pretty nuts. And while I do also prefer a 2 handed setup, I have been looking at some life on block nodes on the skill tree and will likely run the 2h as a weapon swap, likely for the big sunder. Still a lot we don't know though, so it's all one big rough draft.
@@StickWithNick in an interview ( i watched almost all of them) Jonathan pointed out that in the Poe EA release video it made it seem like something that you turn on and it stays till a timer runs out. That is a false perception. the person that played in the showcase just kept it on to showcase it. It is actually an on and off at will skill it has it's own "healthpool" in a way basically as you get hit in it you loose jade skin stacks and when you turn it off it starts regenerating them every second So it is a reactively usable skill without cooldown
As a fellow Totem-enjoyer, I approve this message.
I'm looking forward to trying out the interaction between ancestral warrior totem and hammer of the gods - since i summon a new to use the skill, this should be able to circumvent the 24s cooldown.
go algorithm go
What class will you be starting with on launch day?
I’m basically going to try for something like you have here but I’m going big down the path of blocking and being a meat shield. I may run auras and less minions if I decide to pick up the minion node. I like the idea of breaking armor and letting my totems pop off all the while being nigh indestructible.
Corrupting cry in combination with ancestral warrior totem and the warbringer ascendancy... I think I found my class for the EA!! 😁
What's the damage, link PoB
Man i also had this idea i am more like a minnion player but it could be interesting
Any updates based on the new nodes revealed?
Yeah, I intend to get another video up before launch, just haven't had the time to. Finalizing the setup on stream tonight and will make an update asap.
Mate brutality cancels out added cold :)
You are 100% right, went ahead and swapped the Added Cold out for Momentum Support, which seems better anyway. Good catch. My brain was mush after 9 hours lol.
I've been thinking of going gigantic facetank shield warbringer with jade skin and totems
Since according to Jonathan Roger's in an interview jade skin can be turned on and off at will
And it recharges itself over time it would be perfect for those unavoidable attacks
Also obviously go heavy into stun threshold and the no dodge but double stun threshold keystone for the shield weapon set
Idk what would be best for focusing on totem damage
Maybe certain scepters idk
But if I need to fight myself might as well just go with 2h mace
Though I'd prefer something else if I can make it work
I'm definitely intrigued by the concept of Jade form being a roll replacement. If it has a huge damage threshold and supports reactive play, I could see it being pretty nuts. And while I do also prefer a 2 handed setup, I have been looking at some life on block nodes on the skill tree and will likely run the 2h as a weapon swap, likely for the big sunder. Still a lot we don't know though, so it's all one big rough draft.
@@StickWithNick in an interview ( i watched almost all of them) Jonathan pointed out that in the Poe EA release video it made it seem like something that you turn on and it stays till a timer runs out.
That is a false perception.
the person that played in the showcase just kept it on to showcase it.
It is actually an on and off at will skill
it has it's own "healthpool" in a way
basically as you get hit in it you loose jade skin stacks and when you turn it off it starts regenerating them every second
So it is a reactively usable skill without cooldown
there will be nothing similar to the holy fire totem in poe 2?
At the moment, I haven't seen anything like that, but I could certainly see something like that coming out alongside Templar. We shall see!
Jonathan said they're most likely gonna add spell support and other totems on full release or sometime during EA
@@StickWithNick I hope that it will be possible to build a character with the main skill totem.
Can you link the build?
I added an updated link to the description. Fixed a few supports that didn't work.
o7