TT Ep 116 Learn to Maximize Your Support Rolls in Savage Worlds

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 13

  • @erikbuchanan4648
    @erikbuchanan4648 2 ปีที่แล้ว +1

    My group uses support roles extensively. Some examples:
    Animal companions. One player has a racoon that uses athletics to run around the feet of opponents while another's mountain lion uses fighting to nip at the heels.
    Healing. There's usually one player rolling persuasion by saying 'hang in there'.
    Survival. Usually have several players roll notice to spot prey or likely areas for campsites.
    Also keep in mind that while support rolls cap at +4, there's no cap on strength support.

    • @elgatochurro
      @elgatochurro ปีที่แล้ว +1

      By raw you SPECIFICALLY CAN'T help with heal checks but you do you

    • @ASavageWorldsGM
      @ASavageWorldsGM  ปีที่แล้ว

      Thank you for the clarification and better understanding for everyone.

  • @BDCSam
    @BDCSam ปีที่แล้ว

    Great video guys.

  • @khublaklonk4480
    @khublaklonk4480 2 ปีที่แล้ว +1

    Thanks for another great episode.

  • @Cavemancavan
    @Cavemancavan 2 ปีที่แล้ว +4

    I like the work the room edge but the work the crowd upgrade seems less useful.
    I would imagine that it combines with command edges... but how would this work.
    For example I support firearms with leadership edges Inspire. Normally it would use Battle but I took troubadour. Now it's a performance roll. Would work the room allow someone to make a melee attack with my support die and then also (because leadership) gain support from firearms?
    I know that's a little convulted but I'm a major support... supporter. So I'd like to know what works and doesn't.

    • @ericsplosions
      @ericsplosions 2 ปีที่แล้ว +2

      Hi! That's an interesting combination... Troubadour is a Savage Pathfinder edge and this video was meant to just cover core SWADE so that's the reason I didn't bring it up. For your actual question, the answer will probably vary between GMs as there is no official ruling or errata on this. I see 2 rulings for this;
      1. When you Inspire, you can use Work the Room to support *one* (or two with Work the Crowd) other character(s), for a different type of roll than what you supported with Inspire ( Inspire clearly states bonuses can't stack). It is a separate roll, so you would roll Performance twice (3x if you had work the crowd), once for every allied extra (or every PC with Nat Leader) and once ( or twice) for your Work the Room/Crowd. This works like Frenzy, so with Work the Crowd and a Performance die of a d8, you would roll three d8s and your wild die, the wild die can replace one of the rolls.
      2. This wouldn't work together with Nat Leader. The main reason is that in the text of Work the Room states you roll an additional die for "any other ally", so you can't use your extra die(s) to support the same ally multiple times. Since Inspire supports everyone with Nat Leader, that restriction would be in place. Even without Nat Leader, one could make the argument that Inspire is its own thing and not a normal support action.
      I have a sneaking suspicion that RAW #2 is correct (if you have Nat Leader) and they wouldn't work together (but would work without Nat Leader funny enough), but personally if I was GMing I would absolutely allow #1 because you invested so much lol. Sorry I couldn't give a more concrete answer, but until there is an actual official forum post about this, here we are. I will ask on the official forums and update this when (if) I have an answer!

  • @felipedias5770
    @felipedias5770 2 ปีที่แล้ว +1

    Gotta love leadership edges! My Rifts Flame Wind Dragon is going for that Inspire Build as well. Pretty good.
    Great ep as always.

  • @hardbushido
    @hardbushido 2 ปีที่แล้ว +1

    whats SWADE's ideal player count in your opinion.

    • @ASavageWorldsGM
      @ASavageWorldsGM  2 ปีที่แล้ว +2

      I don't think this is SWADE in particular but I like 4-5 players generally. Plenty of time for everyone to have the spotlight and enough people to ensure there is a mix of skills (and some minor overlap in important areas). I've gone as high as 6 people but then you do start getting characters stepping on each other's specialization areas.

    • @ericsplosions
      @ericsplosions 2 ปีที่แล้ว

      5 is the magic number imo, both for character diversity and for the flow of things like dramatic tasks. Because of the open character system, party makeup can be lacking in significant areas, so 5 is a good spread to make sure they are filled. 6 for sure works, but the main problem with bigger games is the overlap of the same hindrances.

  • @AlegreFranz
    @AlegreFranz 8 หลายเดือนก่อน

    hey in a combat situation, why would a PC would rather support another PC instead of just attacking? Could you give some examples of that? I'm trying to make my players taunt and do all that cool stuff but they just prefer to just shoot away (which has been great, but coming from a looong DnD history i want to make sure they know all their options are viable)
    thanks for a cool episode!

    • @ASavageWorldsGM
      @ASavageWorldsGM  8 หลายเดือนก่อน

      Here is simple example why you might choose support. Consider an opponent that has a high parry score that might be tough for your fighter to match during combat. Supporting the fighter could gives a +1 or +2 with raise to their attack roll making it easier to meet the parry of the opponent. Of course, you could do a test to make the foe vulnerable but that's an opposed roll and tougher to pull off. Especially useful if the fighter has penalties stack against them.