ASavageWorldsGM
ASavageWorldsGM
  • 231
  • 207 028
TT 201 Try These (or Suggest Some!) No Ammo Tracking Techniques in Savage Worlds RPG
Carl talks about some ideas to eliminate ammunition tracking in the tabletop RPG Savage Worlds while still keeping the risk of having to reload present in the game.
#savageworlds #weplaysavageworlds #ttrpg #tabletoptango
-----
Our Site: tabletoptango.com - Support Us, Visit, and Contact
Become a Patron: www.patreon.com/asavageworldsgm
Buy a Cup of Coffee: www.buymeacoffee.com/asavageworldsgm
Our Twitter: TabletopTango
Mastodon: @TabletopTango@dice.camp
Our Instagram: asavageworldsgm
มุมมอง: 281

วีดีโอ

TT 200 Building a Dual Fisted Shooter for Savage Worlds tabletop RPG
มุมมอง 32414 วันที่ผ่านมา
Carl jumps on Eric's character build bandwagon and offers up his dual wielding shooter build in Savage Worlds. #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: www.buymeacoffee.com/asavageworldsgm Our Twitter: TabletopTango Mastodon: @TabletopTang...
TT 199 Dive Into The Legend of Ghost Mountain for Savage Worlds RPG
มุมมอง 38421 วันที่ผ่านมา
Carl and Eric walk through the setting book "The Legend of Ghost Mountain" for the tabletop RPG Savage Worlds. This comes directly from PEG inc. and offers some great expansion to martial arts in Savage Worlds #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: ...
TT 198 Building a "Tank" Character in Savage Worlds
มุมมอง 631หลายเดือนก่อน
Eric dives into building the unstoppable "Tank" character in the tabletop RPG Savage Worlds. Includes ideas on Skill and Edge selections and goes through Veteran. Without traditional classes as in Dungeons and Dragons, there are many options to consider. ntro 0:00 Concept 2:20 Char Creation 4:30 Gear 18:01 Novice 22:41 Seasoned 29:30 Bonus Pathfinder 33:37 #savageworlds #weplaysavageworlds #ttr...
TT 197 You Do Not Need a Setting Book with Savage Worlds Adventure Edition
มุมมอง 505หลายเดือนก่อน
Carl chats about how Savage Worlds Adventure Edition (SWADE) offers everything (or nearly everything) needed for your gaming needs without the addition of a Setting Book (or Companion). #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: www.buymeacoffee.com/asa...
TT 195 Keep the Flow in Savage Worlds Combat
มุมมอง 4792 หลายเดือนก่อน
Carl shares some ideas he's seen and heard of to keep the flow and speed going in Savage Worlds tabletop RPG combat. #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: www.buymeacoffee.com/asavageworldsgm Our Twitter: TabletopTango Mastodon: @Tablet...
TT 194 How Do I Decide What is Next for My Savage Worlds Fantasy Campaign (Pathfinder)
มุมมอง 3952 หลายเดือนก่อน
Carl asks himself what will the next phase of his Savage Worlds tabletop RPG fantasy campaign be. The current phase is coming to a climax and what should the next big thing look like and how does he tie it to character desires. Looking for you comments and ideas on this one! #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Beco...
TT 193 MORE House Rules for Savage Worlds (from the Internet)
มุมมอง 4642 หลายเดือนก่อน
Carl talks about more house rules for Savage Worlds tabletop RPG. These come from comments based on the previous video Eric and Carl did (Episode 180) on their own house rules. #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: www.buymeacoffee.com/asavageworld...
TT 192 Universal Power Modifiers for Savage Worlds Arcane Backgrounds
มุมมอง 5132 หลายเดือนก่อน
Eric discusses everything there is to know about universal power modifiers for Savage Worlds tabletop RPG Arcane Backgrounds. Watch to see what are his favorite and not-so-favorite. 0:00 Intro 3:20 Mod Basics 4:52 Armor Piercing 12:05 Fatigue 19:13 Glow 21:12 Shroud 23:44 Heavy Weapon 24:42 Hinder/Hurry 27:29 Lingering Damage 31:12 Range 32:44 Selective #savageworlds #weplaysavageworlds #ttrpg ...
TT 191 Overview of Sleuth Squad Savage Worlds Setting
มุมมอง 2473 หลายเดือนก่อน
Carl takes a look at the Savage Worlds tabletop RPG setting "Sleuth Squad". A Saturday cartoon, kids solving mysteries, inspired setting with the feeling of Scooby Doo and similar shows. #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contact Become a Patron: www.patreon.com/asavageworldsgm Buy a Cup of Coffee: www.buymeacoffee.com/as...
TT 190 Use These Deadlands Creatures in Your Savage Worlds Fantasy Campaign
มุมมอง 4303 หลายเดือนก่อน
Carl discusses some creatures from Savage Worlds tabletop RPG settings “Deadlands: The Weird West” and “Deadlands: Lost Colony” that would be interesting additions to a fantasy campaign. There are certainly others in these books but he just picks a couple of cool ones to consider. #savageworlds #weplaysavageworlds #ttrpg #tabletoptango Our Site: tabletoptango.com - Support Us, Visit, and Contac...
TT 189 My Convention GM Toolkit for Savage Worlds
มุมมอง 3203 หลายเดือนก่อน
TT 189 My Convention GM Toolkit for Savage Worlds
TT 188 Talking Street Wolves Savage Worlds Setting with Creator Paul Vincent - New Kickstarter!
มุมมอง 2873 หลายเดือนก่อน
TT 188 Talking Street Wolves Savage Worlds Setting with Creator Paul Vincent - New Kickstarter!
TT 187 Overview of Intimidation Skill In Savage Worlds
มุมมอง 3704 หลายเดือนก่อน
TT 187 Overview of Intimidation Skill In Savage Worlds
TT 186 Even More Rules in Savage Worlds I Might Forget
มุมมอง 4294 หลายเดือนก่อน
TT 186 Even More Rules in Savage Worlds I Might Forget
TT 185 You Should Use Blaze of Glory Setting Rule in Savage Worlds!
มุมมอง 3754 หลายเดือนก่อน
TT 185 You Should Use Blaze of Glory Setting Rule in Savage Worlds!
TT Ep 184 Becoming a Savage Worlds Licensee with Peter Saloom
มุมมอง 2984 หลายเดือนก่อน
TT Ep 184 Becoming a Savage Worlds Licensee with Peter Saloom
TT Ep 183 Using the Dueln' Savage Worlds Setting Rule for More than Cowboys
มุมมอง 4435 หลายเดือนก่อน
TT Ep 183 Using the Dueln' Savage Worlds Setting Rule for More than Cowboys
TT Ep 182 Overview of Pinebox Tx Middle School Setting for Savage Worlds
มุมมอง 3565 หลายเดือนก่อน
TT Ep 182 Overview of Pinebox Tx Middle School Setting for Savage Worlds
FOR FUN: "Savage Worlds: Different Setting Every Day" - RPG Fan Rock Song Music (with Cheesy Video)
มุมมอง 4325 หลายเดือนก่อน
FOR FUN: "Savage Worlds: Different Setting Every Day" - RPG Fan Rock Song Music (with Cheesy Video)
TT Ep 181 Running Theater of the Mind with Savage Worlds
มุมมอง 4725 หลายเดือนก่อน
TT Ep 181 Running Theater of the Mind with Savage Worlds
TT Ep 180 Some House Rules We Like for Savage Worlds
มุมมอง 7666 หลายเดือนก่อน
TT Ep 180 Some House Rules We Like for Savage Worlds
TT Ep 179 Keep Hacking Simple in Savage Worlds
มุมมอง 3666 หลายเดือนก่อน
TT Ep 179 Keep Hacking Simple in Savage Worlds
TT Ep 178 Six (6) Fun Edges in Savage Worlds
มุมมอง 4876 หลายเดือนก่อน
TT Ep 178 Six (6) Fun Edges in Savage Worlds
TT Ep 177 Mastering Stealth in Savage Worlds tabletop RPG
มุมมอง 9406 หลายเดือนก่อน
TT Ep 177 Mastering Stealth in Savage Worlds tabletop RPG
TT Ep 176 Holiday Gift Ideas for Savage Worlds RPG Fans
มุมมอง 2647 หลายเดือนก่อน
TT Ep 176 Holiday Gift Ideas for Savage Worlds RPG Fans
TT Ep 175 Using Savage Worlds Quick Chase Deck in FoundryVTT with Scripts to Improve UI
มุมมอง 3257 หลายเดือนก่อน
TT Ep 175 Using Savage Worlds Quick Chase Deck in FoundryVTT with Scripts to Improve UI
TT EP 174 Updated Loading/Using Savage Worlds Adventure Cards in FoundryVTT (scripts & better UI)
มุมมอง 3448 หลายเดือนก่อน
TT EP 174 Updated Loading/Using Savage Worlds Adventure Cards in FoundryVTT (scripts & better UI)
TT EP 173 Finally Starting A Fantasy Campaign in Savage Worlds
มุมมอง 1.1K8 หลายเดือนก่อน
TT EP 173 Finally Starting A Fantasy Campaign in Savage Worlds
TT Ep 172 Let Us Chat About Hindrances in Savage Worlds - I like Quirk
มุมมอง 4098 หลายเดือนก่อน
TT Ep 172 Let Us Chat About Hindrances in Savage Worlds - I like Quirk

ความคิดเห็น

  • @GromMolotok
    @GromMolotok วันที่ผ่านมา

    That was a great listen. I wish I could have been in the live chat, but so it goes. On the upside, I'll be at GameHole Con. Hoping to get into one of Carl's games, and maybe Table Cat will have some Street Wolves Jump Starts handy. (Hey, I can dream.) Speaking of which, I ran a Street Wolves game at CharCon last month. It was the liveliest table I was at, as player or GM. And a couple of the players said they'd buy the game. IDK if any actually did, but I can guarantee that the setting is really enjoyable to a lot of people.

  • @peterb.saloom8667
    @peterb.saloom8667 วันที่ผ่านมา

    Sorry I missed it! Hope everyone had a blast!

  • @fredsteinmann9560
    @fredsteinmann9560 วันที่ผ่านมา

    Congrats on 200. The 'ASavageWorldsGM' bump was a real thing, the Street Wolves interview was how I found out about the Kickstarter.

  • @blazegraves
    @blazegraves 4 วันที่ผ่านมา

    Is it possible to put the Savage Worlds playlist in numerical order?

  • @omarwilson1782
    @omarwilson1782 8 วันที่ผ่านมา

    I run Deadlands where we meet in person to play. We use 3d printed sixshooter cylinders and little printed bullets. When the players shoot their gun they pull out a bullet. Players who have atypical weapons, like a LeMat, have requested custom props (easy to do if you have access to a 3d printer). There is something about having a physical prop that makes keeping track of ammo fun.

  • @alexjaeger798
    @alexjaeger798 8 วันที่ผ่านมา

    Me and my group play in the star wars setting and how we track ammo is we significantly reduce the ammo pool our weapons have ( I thing the highest is 5 boxes), but whenever a one is roll for shooting on any die your ammo goes down by one. It makes higher RoF more risk/reward and puts a bit more emphasis on increasing your shooting skill. I don’t know if this would work in all settings but it's a good way we found considering you don't really see anyone reloading in star wars.

  • @cakivis
    @cakivis 8 วันที่ผ่านมา

    Hi! I have a suggestion that I am about to use in my game. When you action card is a clubs, if you shoot this turn you will run out of ammo (it could be used for arrows also). You can use a bennie to avoid this effect (or to draw another action card as usual). I think this is faster and smoother to apply and also gives the player a chance to have some control of this situation. He can draw a clubs and decide not to shoot this turn, or to shoot and use a bennie to keep shooting next round, or to shoot and use a action or multi-action to reload/acquire new ammo if possible.

    • @ASavageWorldsGM
      @ASavageWorldsGM 8 วันที่ผ่านมา

      This sounds like good idea and really leans into how clubs are complications in other systems of the game. Thanks for another idea!

    • @mikewalsh875
      @mikewalsh875 8 วันที่ผ่านมา

      I love it. But, if this club is at the beginning of the combat round, is it feasible that the character runs out of ammo going into combat? I see this working great after a few rounds of combat have occurred ; but at the beginning of the combat scene- or the second or third round even- a player might insist that the character would have a loaded weapon to begin with… Perhaps I am overthinking it.

    • @cakivis
      @cakivis 8 วันที่ผ่านมา

      @@mikewalsh875 that is a risk. That is why I think it should be able to avoid by using a Benny.

    • @GromMolotok
      @GromMolotok 8 วันที่ผ่านมา

      @@mikewalsh875 You're absolutely not overthinking it. It's an important consideration. Going into combat with a gun you forgot to load is a critical failure type of situation, not a one-in-four card draw.

  • @rommdan2716
    @rommdan2716 8 วันที่ผ่านมา

    I love the idea of the D6 tracker, simply because depending of a critical failure could be too sudden, ammunition should build up tension

  • @morganpetros9635
    @morganpetros9635 13 วันที่ผ่านมา

    And D&D players consider the Cavalier fighter an effective tank ... 🤣 One critique: you really should either make certain you have all the pertinent information available up front, or splice it in later in editing. People who haven't yet had the chance to pick up the Fantasy Companion (like me!!!) will have a lot of trouble understanding parts of the build if info like that is missing. And it's not like I haven't *TRIED* to get my hands on the Fantasy book. Hard copies just seem damn near impossible to find. 😡 So don't shrug it off with some comment about the missing inspiration "inspiring" people to go out and buy it. 😜

  • @lebverderben
    @lebverderben 15 วันที่ผ่านมา

    I think Ammo Counter from the preview of the Sci-Fi Compendium is going to be a necessity in this when it releases. Rapid Fire with a revolver will almost fully drain the weapon in a single action. AC will give you three actions per hand between reloads. The math is similar with the Uzi or Thompson

    • @ASavageWorldsGM
      @ASavageWorldsGM 15 วันที่ผ่านมา

      That's a great edge that I forgot to include (I'll forgive myself since the companion is still in preview). Great catch!

  • @GromMolotok
    @GromMolotok 15 วันที่ผ่านมา

    It's a build I enjoy, too. Especially fun with high-ROF pistols.

  • @rommdan2716
    @rommdan2716 15 วันที่ผ่านมา

    Character building is legit so fun on this game, you can feel the effects of every edge right on the bat

  • @BBGunsPGH
    @BBGunsPGH 16 วันที่ผ่านมา

    Navigating licenses working on my setting and this is the most useful video I've seen yet!

  • @GromMolotok
    @GromMolotok 22 วันที่ผ่านมา

    This may be my favorite official setting that I'll never get to the table. Other than maybe at a con.

  • @bigfathubert1606
    @bigfathubert1606 25 วันที่ผ่านมา

    how

    • @ASavageWorldsGM
      @ASavageWorldsGM 24 วันที่ผ่านมา

      It isn’t anything very sophisticated but here it is: www.icloud.com/shortcuts/0d1e1ffe41fe4b68acd9fe7c60b4ed2a

  • @Hjorth87
    @Hjorth87 หลายเดือนก่อน

    Thanks for the video. My online group is dipping it's toes in different systems (our pf1 campaign through 3 years imploded on player drama) and are getting through a Burning Wheel campaign, so I kinda wanna try Savage for our next experiment.

  • @eggsaladthegreat9257
    @eggsaladthegreat9257 หลายเดือนก่อน

    I really liked this one! I've always been interested conceptually in a Tank/CC thing, but haven't seen it in the few years I've been playing. Good stuff!

  • @vintoks
    @vintoks หลายเดือนก่อน

    Good stuff! Thanks for the build!

  • @spike315
    @spike315 หลายเดือนก่อน

    Build videos would be awesome! Going into the mechanics for sure but also I think adding some flavor to things, since SWADE is such a blank canvas

  • @mangedrabbit
    @mangedrabbit หลายเดือนก่อน

    I would absolutely love to see more build videos.

  • @ericsplosions
    @ericsplosions หลายเดือนก่อน

    A couple of corrections, Defender is a Seasoned edge, and both arcane resist and fleet footed are background so don't work with the fighter edge, doh! Threw this together at the last minute last week so hopefully it didn't come off to jumbled...😵

  • @kalleendo7577
    @kalleendo7577 หลายเดือนก่อน

    Awesome!!!

  • @Shad0wchasers1
    @Shad0wchasers1 หลายเดือนก่อน

    Would love to see a bunch more build videos, I learned or was reminded about a bunch of game mechanics I often (as a GM) overlook and forget to remind my players about. A couple of (hopefully) constructive criticisms for your next outline: 1) Don't start out listing so many caveats, instead frame the build as what it is designed for, and let players adapt it to their own needs. For example, you could frame this build as a Fantasy Campaign fighter who draws enemy attacks away from their allies, and describe in general their methodology. Though I do like your commentary that a lot of the Fantasy Companion features are portable to other campaigns. 2) up-front two or three key interactions you're designing the build around, and mention the 2 or 3 important traits (skills, edges, abilities) the build needs. THEN break it down into sections, like ability scores, edges, and gear. 3) Slow down a bit. Each part of this video is helpful and educational, and has almost-equal merit to the rest. Don't rush so much like you're trying to get through each section in a hurry. Give people time to hear and absorb what you're saying. Illustrate your bullet points (the graphical sections where you show the text from the book are *super* helpful). If someone wants to speed up the video, they can literally do that by increasing the speed of video playback, but slowing things down doesn't work so well. For some of us, it makes it a bit harder to follow along if you're speaking so quickly. In general, I really found this video more helpful than a lot of the other videos where you guys pick a single topic and circle around it randomly. A "build" or "character concept" approach like this gives you a really good outline to build a discussion around, helps players by teaching them how they can use the game mechanics to emulate the story roles they might want to emulate, and helps GMs like me see how these rules are going to interact with our Wild Cards and Extras. The more structured your video, the easier it is for me to follow along and learn from, particularly when you bring graphics and lists to the party to help reinforce your points with visuals I'll see when I'm looking things up in the game books myself.

    • @Shad0wchasers1
      @Shad0wchasers1 หลายเดือนก่อน

      But definitely please make more build videos. This video and the video where you went over the Fantasy Companion arcane backgrounds *after having studied them* were my favorites you've done so far on this channel. The more structured and focused videos are easier to follow for someone with ADHD (me!), and give me an application for the rules you discuss which makes them easier to remember. I'm not too keen on the 'reaction' style video where you were looking at the Sci Fi companion book elements for the first time, and just giving instant thoughts on it. I much prefer when you take the time to look at how things interact and suggest improvements or best-use-cases for things. That's a big part of why I like the build video approach, you clearly exhibit a use-case for the rules you discuss and give the audience tools that are easier to use in their own games.

    • @ericsplosions
      @ericsplosions หลายเดือนก่อน

      thanks for the comments, yeah for sure need to frame the build with its more specific use from the get, good point. As for the speed, its something I have and need to work on more (as I also have adhd) , part of it is also we are aware that in general shorter videos do better so I try to balance out the slew of info with going faster but I take your point in that these kind of videos need to breathe more.

  • @TheFreepie
    @TheFreepie หลายเดือนก่อน

    It was the Tests video where you mentioned a tank build video ;)

  • @havasigabor9986
    @havasigabor9986 หลายเดือนก่อน

    Except for superheroes, SWADE is just enough for anything! Reasons? Watch the video, all my tought were mentioned! ;)

  • @Jetwolf
    @Jetwolf หลายเดือนก่อน

    Thankyou

  • @claudiolentini5067
    @claudiolentini5067 หลายเดือนก่อน

    I don't have the most experience with SW, although i really like it, but i feel that the rulebook could focus a bit more on *How* to create mechanics for a setting, like you do in this video Like on how to create rulesets, how to adjust exsisting edges, how to create new edges, that sort of things

  • @mrmaster9801
    @mrmaster9801 หลายเดือนก่อน

    This is one video I was waiting for, because sometimes I feel to be one of the few who thinks that a game should be perfectly playable and enjoyable with just its core book and it's good to see that other people think it this way. Don't get me wrong, it's good to have many choices at your disposal, whether they are adventures, settings, companions, etc. Not everyone has the time to craft a campaign all by themselves and those works are (supposedly) done by professionals, hence better than the average player's. That's great, but sometimes you risk to be encumbered by all those books out there (aka over abundance of manuals at the table, it doesn't matter if their are paper or virtual ones), not to mention the cost (quality has its price after all). And sometimes it sucks when you buy a manual just for those 20 pages you are interested in. That's why I love Savage Worlds. It gives you the freedom to choose whether you want to go core manual only or head for the valley of the 100 manuals, keeping the quality of the game intact whatever choice you make. As for me, I play a fantasy and a scifi campaign. For the former I use the core book, the fantasy companion (mainly for Powers, magic items and bestiary, with setting rules a close second, but I could avoid the Powers section if I had the updated SWADE core manual) and PSW Bestiary (since I play in the Realms, those monsters look closer to their D&D equivalent, but I plan on making a serious comparison among them and the one in the FC). For the latter, I only have the SWADE core manual and the old Interface Zero 2.0 manual (pdf received for free during the pandemic, but I only used it as a reference for gear, Hindrances and Edges). I'm waiting for the Sci-Fi Companion to be available for us non backers, because I'm expecially curious about gear, spaceships and related rules (I love spaceships ^^) and of course Hindrances and Edges to add to my list. No setting manuals, as you can see, I prefer to use those of IP I like and to either tweak them to SWADE (if they already have their rpg) or to Savage them (if they don't have, at least to my knowledge, an official rpg).

  • @GromMolotok
    @GromMolotok หลายเดือนก่อน

    A lot of great reminders and suggestions. Not that it'll stop me from buying interesting settings, of course.

    • @ASavageWorldsGM
      @ASavageWorldsGM หลายเดือนก่อน

      I agree. I love reading settings and use them when need to provide deep flavor and feeling for a game.

  • @gaidenn3937
    @gaidenn3937 หลายเดือนก่อน

    You keep saying no need for a setting. Everything has a setting (even homebrew). You just don't need a setting book. 😃

    • @ASavageWorldsGM
      @ASavageWorldsGM หลายเดือนก่อน

      Of course you are right! I was optimizing my words a little too much by dropping the "book" part.

  • @AegixDrakan
    @AegixDrakan หลายเดือนก่อน

    I run my Fantasy game using just basic SWADE and some homebrew additions of my own (I made some free abilities the player gets at certain ranks depending on their Arcane Background, or if they don't have one). It's going quite well. There's no need for more than that, really. SW is so flexible and modular that you can easily homebrew up anything you need. I'm actually making spell scrolls and other fun consumables as rewards, for example. :P

    • @AegixDrakan
      @AegixDrakan หลายเดือนก่อน

      A sum-up of my Arcane Background homebrew stuff: Gifted casters are now "adepts". They pick an Element/Focus. If they don't have any around, they cast at penalties. If they have an abundance of it around, they cast with a bonus. Their abilities reflect their "cast a lot" nature, or lean more into their chosen element, making them basically into Benders. Wizards get abilities that let them more freely mess around with trappings and modifiers (Can change the trapping for slightly more PP, Can tack on up to +2 in Modifiers on a Raise, a separate pool of PP for modifiers only, etc). Muses (Bards) can give an ally a non-acing d4 they can add to a roll, and get bonus effects depending on how their spellcasting dice (trait + wild die) numbers line up (Whether they're both even, both odd, or different entirely). Divine casters can sacrifice their Wild Die until their next long rest in exchange for a very potent action, depending on the god that empowers them (so, Vengeance would let them retaliate against someone that harmed an ally by retaliating with skipping straight to damage as if they got a raise. The healing goddess lets them nullify one instance of damage, no matter how high, etc). Enchanters (Weird science) get that "artificer" edge for free, where they can pre-cast spells during rests and crack them open at will later without a roll in combat, and in fact get to make and maintain a few free ones. And finally Fae Pact casters have Wild magic that fires off anytime they crit fail, or Ace a spellcasting roll. The higher their rank the more reliable the Wild Magic gets (ie, the more unpleasant results are removed from the table). Edit: Forgot non-casters! They get multiple choices of abilities, from "spend a benny to cleave/ricochet the same damage they just dealt to another nearby enemy" to "Here's a d6 Critical Hit die you can add to any damage roll once per session (can be invested in to make it better)" to "You can survive an additional wound and ignore a wound penalty." to "You can choose to make an attack into a Test on a Raise"

  • @rommdan2716
    @rommdan2716 หลายเดือนก่อน

    I like to piece together a mech ruleset by using the size chart, Arcane backgrpunds and Edges, haven't done play test but it's a nice exercise!

  • @ZaWyvern
    @ZaWyvern หลายเดือนก่อน

    "you don't have to buy a setting for gear"... Me running Savage Rifts... 😅 Savage Pathfinder seems to be a good setting to transition players coming from D20 space.

    • @ASavageWorldsGM
      @ASavageWorldsGM หลายเดือนก่อน

      For fans, Rifts is more than a setting...it's a way of life.

    • @ZaWyvern
      @ZaWyvern หลายเดือนก่อน

      😂 Very true

  • @JonasSusara
    @JonasSusara หลายเดือนก่อน

    Best advice ever!

  • @TheOctopod-nc2ob
    @TheOctopod-nc2ob หลายเดือนก่อน

    Hmmmm ill have to check it out

  • @GromMolotok
    @GromMolotok หลายเดือนก่อน

    This has been worth every penny of the KS so far. Looking forward to you picking it apart when the final draft is released.

  • @JonEnge
    @JonEnge หลายเดือนก่อน

    I decided maybe a month ago I want to do a sci fi SW game. Googled it and saw this was kickstarting for next year. AGH! So long! lol. Love this deep dive, this reminds me of my HS days when we took stuff from all the books to use in our games (but these rules are undoubtedly better!) Thanks for the deep dive, looking forward to the deeper dives!

  • @danielcaetano5251
    @danielcaetano5251 หลายเดือนก่อน

    Hi! A video about using Savage Worlds Adventure generators would be awesome. Thank you for your work.

  • @2manyhobbies857
    @2manyhobbies857 หลายเดือนก่อน

    Cannot wait for your deep dives into this one.

  • @JohnnyDoom
    @JohnnyDoom หลายเดือนก่อน

    Back it early, back it often.

  • @Onionkid99
    @Onionkid99 หลายเดือนก่อน

    More options, more monsters! Always good stuff

  • @IdiotinGlans
    @IdiotinGlans 2 หลายเดือนก่อน

    I get a lot of Dragonlance vibes from your campaign, which is good since I want to offer Savage Worlds as one of alternatives to 5e, once I finish a campaign in that, includig for Dragonlance games.

  • @RecklessFables
    @RecklessFables 2 หลายเดือนก่อน

    RIP headphone users when the opening music hits.

    • @ASavageWorldsGM
      @ASavageWorldsGM 2 หลายเดือนก่อน

      My apologies; obviously missed that in the mix this time.

  • @whitestagg
    @whitestagg 2 หลายเดือนก่อน

    Running combat as a new SW GM has been an awful and boring slog. This type of video helps you break out of the D&D mindset.

  • @mattoneill1351
    @mattoneill1351 2 หลายเดือนก่อน

    That was one of your better videos. Thanks. More like this. I do better with short content on topics. I'd love to play in your game someday. I thought about it and another recomendation I have is to give the Wild Cards the Nerves of Steel (an edge name I don't like) and this ignores a wound penalty so you don't have to spend bennies on soaking but still keep the villian, who often at a disadvantage due to action economy, effective in the final combat.

  • @atticusrussell1642
    @atticusrussell1642 2 หลายเดือนก่อน

    I have had groups of extras do group rolls in melee against the pc’s. One fighting roll and add their exact number minus one for gang up (up to four of course). They only get one damage roll however, but often get to roll it at that high of a bonus. It’s messy, but it’s quicker than rolling individually for twenty extras in a scene and then having to wake your players up to tell them when they should soak. High level play also has the same potential of time bloating that some other RPG’s do: as fun as it might be to have four actions a round by your villain doing lower spirit/fear/frenzy/taunt, just try to keep it simple.

  • @AegixDrakan
    @AegixDrakan 2 หลายเดือนก่อน

    Quick Encounter Combat is really a godsend, honestly. That and minimizing Mook rolls by having them all do the same thing so you get 1 trait roll and maybe 1-2 damage rolls.

  • @mrmaster9801
    @mrmaster9801 2 หลายเดือนก่อน

    These sound good advices, though I must admit that I've used only some of them (group rolls, quick encounters, Resilient rather than overhigh Thoughness). Coincidentally, the ones that I used take advantage of the options available in the core manual, which means that the developers did their job well. As for the one about inviting players to take a decision within a reasonable time, I've started using it back in my 5e days, because sometimes we had ridiculous situations were thinking about the next move in combat would take almost the same time as the combat round itself. I now put a time limit when deciding what to do in combat (from 30 to 60 sec, depending on the situation and including talking with the other players). The one about MAP is a new and cool one, but I think that players who like to optimize the results will always take some time, no matter how quick we try to make the game go ^^". Finally, as my personal suggestion, I can add that I've always skipped minis in favour of drawing on the map or using generic tokens. Picking up the right minis among dozens of them can consume quite a lot of them, but drawing enemies and PC on the map (we use Pathfinder Flip Mat Basic Terrain with wet markers) is far quicker and easier. Going beyond that (drawing combatants can make the drawn room confusing), we now use generic plastified tokens, where we can write what's needed and then, after wiping the writing out, they can be quickly used again. Hope this may help someone out there ^^.

  • @GromMolotok
    @GromMolotok 2 หลายเดือนก่อน

    Quick Encounters are quite possibly the most important tool in the GM's box for keeping the game moving. Not just combat either. They're invaluable for when the players decide to color outside the lines, for keeping a convention game from going over its time slot, and a whole bunch of other things I'm not thinking of right now.