Over 21,337 Citizens Wanted this End Game Item! (Cities Skylines 2) Kettlebridge #7
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This is the start of my new Cities Skylines 2 playthrough. Putting my years of city building experience into practice we're going to dive into all the details in this game, from Traffic Free Cities, to the new Production Chain and much, much more. So sit back, grab a cup of tea and enjoy learning how to start a new city in Cities Skylines 2!
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"Everything is going very well" at the end of the end-video flythrough, meanwhile the fire in the zone in the middle of the screen is out of control.... Classic Biffa video. Looking forward to the next one.
And they are drinking polluted water…. Fun times
Surely you don't need that many post offices, just pop down a mail box and it increases coverage
Yup, as long as you're processing the mail and can store it well enough. I've found that one central post office is good to about 20K people.
Mailboxes only collect mail from pedestrians. Post office trucks collect from mailboxes and collect+deliver to buildings.
It gets kind of insane late game. Really hard to get enough processing.
@@Secretsofsociety I did notice my cargo terminal had about 1000t of mail sitting in it at one point... I assumed it was fine 🤔
@@simonmay1671 Seems to be a similar problem to waste management. If you fall behind in processing you can't catch up. It's also possible I did fix it but the simulation is running really slow at 200k so it will take a year to have effect.
You only need at most 2 post offices at your population (and probably only 1). Boxes give service coverage exactly the same as offices. Post offices are for processing capacity.
I am at 13k population and i just placed my third post office cause the others were slowly but surely filling up with letters ( already did major upgrades to them ).
On the other hand ( maybe related to all the wrecked state of exporting ) the post sorting facility is useless. It didn't do anything at all but eat money lol.
@@user-lm3fm4cq5i in the menu under communication, just click the open letter symbol. Then you can place individual mailboxes around your city for postal trucks to pick up.
@@user-lm3fm4cq5i depends on if you use the cargo terminals or not. Cargo terminals bug out the post offices. I went over this in a video and explained the fixes for now.
No Cargo terminals in my city so far.
yes box letter do the staff instead of adding post office. And for bigger population, network is the convenient upgrade with network terminal and pack server until satellite.
55:30 Upbeat music with the forestry on fire. Like that everything is okay meme.
Loving the series.
You are overusing the water reservoir and it has been polluted. You may want to add the better filter and move one of the pumps to a different area. Loved the video, have a great week.
you are overusing the water reservoir, it sais using above 100% therefore it will drain and eventually go empty. its better to spread the water extracting over multiple reservoirs or just pump from the rivers( which is cheaper anyway :) )
That and it has been polluted, which is causing people to become sick (so he does, in fact, need the advanced water filters).
I was thinking most of the chirps I was seeing are related to healthcare or the water making them sick. @@hanzzel6086
The first one was only at 55% efficiency which should of been a warning... probably cause of where it's positioned... also when he spead up the game you could see it shrinking.
You should probably add public transit stops outside your education buildings, specifically your unis and the Technical uni. It may help lower income students to get to the unis and may increase enrollment as public transit may be cheaper than using their car(?)
You've gotta draw the off-Ramp of the Highway in after you upgraded it to a merging lane. The other way round, you come up with a winki wonki lane which diverges from the outa lane, but is centered to the middle lane(40:28)
You can always use the upgrade tool with snapping off to fix that issue afterwards.
Due to nodes, it's sometimes better to do it this way round
He forgot to upgrade one segment to four lane
Hey Biffa, you actually don't need mailboxes all that close to the post office. According to the description, citizens can drop their mail off at the office, which is why there's such a big coverage for that. It's to show how far away from it the residents will be happy about driving to drop their post off.
6:32 pedestrian access to the top area would be nice. I can imagine walking along that lovely quay seeing my house belopw and having to walk all the way around to get in.
50:01 Biffa is so cruel to the poor school kids. Placing a water park rigth across from them where they can hear and see all the other people that aren'T requiered to be in school having fun and enjoying the sumemr weather
I'd love a no parking sign to go with the other road signs. In my area we don't have wide sidewalks or grass/trees you just can't park on the main roads
Yea, that's something so basic, I expected that to be in the vanilla game.
Watch those come with DLC that costs $50 …… very scared that this is going to end up like The Sims with a RIDICULOUSLY amount of dlc and “stuff packs” that barely extend the game.
@@dnmitch the idiot that I am bought all the cs1 dlc despite my pc not being able to play it (I love a sale) and I also pre-ordered the ultimate edition 🤣 I love the idea of this game. Hopefully my new pc will enjoy my dlc addiction
Isn’t a sign in the parking section? You just have to unlock it with the points. I’m not 100% sure but I could’ve swore there are “no parking” signs.
@@Geronimobluejay I've seen 100% playthroughs. No parking signs yet
Those ground water pumps, look like they're sucking the aquifer dry.
They are, and they need those advanced filters because because it is also polluted.
You don't need post office and boxes! It's not a bug. You just need enough post offices to cover the amount of boxes you have or just have post offices
Post boxes and post offices will share coverage Bif, surely?
Because, if you're posting something, and you live around the corner from the post office, you'd post it there. You wouldn't need a post box outside your house as well.
Restricting your police stations to their districts helps with the crime. Otherwise you'll have police cars from one station all the way across town when there is a crime happening literally right next to the station.
still wish that the add on buildings could be placed in a small vicinity of the the building rather than only directly to the building itself. its still very realistic for say a high school to have the sports filed on the other side of the road than the school
Yes, that and / or being able to attach to attachments as well (e.g. for the elementary school, attach the clinic thing to the school itself, then attach the playground to the clinic).
Gotta love the forestry on fire for the whole night at the end...
Than panning shot with the forest on fire to close it out... *chef's kiss*
schools seem to create an aoe green circle. would be nice to be able to set up a school bus system to reach the red areas without having to build a school in that area. TEST: does mass-transit change this effect if directly routed to the school from outside neighbourhoods?
I'm not sure about the AoE map, but adding transport connections definitely increases the number of students in your schools.
Cims will definitely travel from outside the green radius to reach a school which is helpful because a lot of the buildings are massive.
A smaller highschool would be very useful since it takes ages for the large one to be fully utilised.
@@SineN0mine3 very clear. I would still love to see it tested. :) thanks for the reply.
For the terras street or what it's called I would use 2 one-way roads to cross over so that the cars don't have to cross lanes like it is now
From my experience so far I never had issues with the mail complain - the way to handle it is simply to make sure people have INTERNET everywhere .... emails are a thing...
Just to be clear - 20K town never moans about postal service if there is internet available.
oh so now it actually makes sense....When i heard about "mail" in this game I was thinking "who tf is using mail nowadays, whats the point of simulating this ancient mail stuff relic"
My people still heavily use postal service and it gives a big major boost to happiness in city overall.
I got Internet in every corner of my 13k pop city but my 2 post offices are filling up and on perma duty. :D
It's all that online shopping their doing with their internet..gotta get packages. 😊
My city has topped 80k now, and some parts of the city showed -15 for unhappiness with mail services. Mail just goes nuts when your city gets bigger and you have cargo stations and a cargo port (they bring in insane amounts of mail). There are confirmed bug reports on the Paradox forums about the way it handles mail.
Love the blazing fire in the distance at the end in such a soothing time lapse of the landscape lol
That castle will needs its own island.
yes, own island or on top of a mountain.
@@yestesii216Both, both is good.
What is that glorious circular fountain in the croft!? I need it in my city!!
the postal service issue seems to be that the cargo harbour and terminal keeps hoarding resources and doesn't deliver it fast enough and one of the things it hoards is 'local mail.' don't think the mail trucks have access to the mail stored within the cargo storages and it just stays stuck there and the pops just get madder and madder as time moves on.
Are you sure that mailbox coverage overlapping post office is bug, and not intended? I would imagine the vans that office sends out will go and empty the mailboxes that people of the area can use to send mail. Or atleast that's how it works where I live (Finland, home of CO).
beautiful cinematic of your forest burning down at the end
Seeing that changing of the zoning area with walk ways, what happened to the road feature from the preview, where you could change the build area on streets like only left side, only right side, none at all? oO
Was that actually in the preview, though? I somehow thought so as well, but I think it was only in C:S1 where they added it earlier this year, as one of the last updates.
They should add a feature where the citizens protest and projects get put on hold or are denied/need to be voted on to initiate. That would be so cool and slow down the hyper growth aspect of the game
The junction with the 2 roundabout coming off the highway needs a big rework, it’s not working well at all
Tożto prawie papieżowa liczba
42:06 That's not a pig...that's a deer skin and deer antlers :)
Make sure you put your medieaval castle on a hill! Needs to be in a defendable place.
Be careful when you get rid of parking on streets that you give people enough parking lots. Low parking leads to a ton of "looking for spots" traffic >.< Oh and I've found in heavy pedestrian/traffic areas that I have to eliminate crosswalks and make pedestrian over/under crossings so traffic can keep moving. Otherwise people crossing will slow up turning traffic.
"Darn you game" Creep me up😂
I figure out that the Mail problem in my City was that the Post Offices only work locally inside your City, you need to build the next biger building for outside City mail (post sorting or something like that) at least it fixes the problem for me. I hope this help someone
Aaaand yeah you did build one sorry 😂
Finally Spring is here
I second a few comments I've seen on post offices. People will travel to the post office or to the mail boxes (i assume), not sure the coverage doubling up is a bug
Another good one biffa. The terrace road area looks way better. It was all cluttered before.
Too bad there is no parklife. That whole strip woulda been good aa a park. Oh well.
Pretty sure your train depot isn't doing anything including spawning a train because you don't have 2 of the single tracks coming from the large building connected and I believe that's where the trains are made/spawn.
Trains can spawn from any track. The unconnected ones are also only for intra-city trains.
One of the greatest tips was to size each house/building to manage the cost of renting
Should be good to have a mod or setting to set the maximum square block for each building
Don’t really play too much of cities but love your channel. Really appreciate the attention to detail and the care that’s put into building your cities.
Love how there's just a fire casually chilling in the bg in the end cinematic 🤣🤣🤣
We need a bus line to the new university. Poor student without car can't get there
i know the teachers at that high school were furious when a literal water park went in right behind the school 😂 good luck getting the kids to pay attention to their lessons!
I'm sure the bug with the mail facility will be... sorted. 😎
in the menu under communication, just click the open letter symbol. Then you can place individual mailboxes around your city for postal trucks to pick up.
Your low road budget might effect the coverage of your services (e.g. schools)
the game is truly in the present a lot of calistenics parks, because calisthenics is a booming trend in the young generation
Nice to see the Spencer Croft district coming along nicely! Really like it. I got a few suggestions for this city:
1. I'm thinking the farm area next to the surburbs might wanna be moved away, a sign that urban encroachment is upon it and the farmers have had to move to new pastures.
2. You need a busline to run to the university, so all the Kettlebridge people can reach it with ease!
3. The university grounds should be its own district; and choose another Patreon donator for the name of the grounds and university!
4. If you ever decide to plop the Medieval Castle into the city, why not name it Blightea Castle, in honor of your British city on Cities Skylines 1?
Im pretty sure that you don't need the post office to cover the area but the mailboxes will do the coverage and just a couple offices to have the trucks to get the mail from the boxes.
46:58
maybe its like CS1 where the attractiveness raises when you put certain things around it.
CS2 is maybe similar, but the hotel only pop's up when certain things are in a radius of zonings.
I've just noticed that there is a suitability for the types of zoned housing, when u click on them the road color changes. Maybe that is supposed to help with keep rent at the right price? Because foe instance for low housing(richer people) the area was green right where u built the sports arenas and the park, while it was red for medium.
To keep the theme you should really refrain from using open parking lots
Kettlebridge is looking super good!
Hey Biffa, love the series!
However please don't keep accepting sponsors from Instant Gaming, I tried to use it and had some issues. Ex.: They told me AFTER payment they require photo ID for some reason. It turns out they are not an authorized distributor and may have stolen the keys? So buyers beware.
I already ordered 5 times from IG. No issues at all. Shame yours was bad.
@@user-lm3fm4cq5i Yeah, your nickname is very trustworthy xD
As sad as it is that you had issues there, that's anecdotal evidence only and doesn't mean they're overall bad. Stating such things as fact when they are not is likely to count as libel. Since Biffa is openly collaborating with them AND with Collossal Order, I'd think CO would inform Biffa if IG was selling stolen keys and ask him to stop advertising them. Since they didn't, there probably isn't any criminal issue here. So, feel free to state your issues, but don't make big assumptions around them.
@@lukasr5867 Sure, but I asked Paradox support directly and they said IG wasn't an authorized distributor. Not assuming malucious intent--no proof--but they are not authorized.
Erm... there's a major fire in the distance burning all your lovely trees 😂
The traffic at higher pops is broke. I constantly get cars cutting off lines off traffic to cut in front of an entrire lane of traffic. Like all cars use both lanes, but then they all decide to immediately change lanes at the same spot cutting in front of another lane. It seems worse than cs1
All that time biffa didn't notice that he had -1 polluted water
The Castle should go on its own separate Island and be a tourist attraction.
Maybe with some trams to get people there????
I love that trick of putting down a path to remove the grid where you don't want it so buildings to come in on the street you want it to come in on. I really miss the mods that can do that type of thing and hope we get them soon. But until then would you consider making a video that shows us all of the various tricks and tips like that you have?
Using a path to jazz up the zoning. Brilliant! Thank you biffa!
With all that street parking, i would suggest more parking lots.
You shouldn't pump out of the same aquafer, you'll dry it up
It made 2 mistakes there: Firstly, he is using more than 100% of it's replenishment. And secondly, he needs the filters because it is (slightly) polluted (which also isn't helping his healthcare).
Hey Biffa, about the Post Sorting Facility. I had one of those and it did the same thing as yours but then I checked it after a while (not sure how long) and it had started working randomly. I don't know if there's something that triggered it but maybe just leave it switched on and check back with it every now and then.
Great series as always, can't wait until we get the assets and mods going.
Same here. Mine is so busy I had to add sorting capacity, but still 0/5 trucks in use.
@@briankito1655 in the menu under communication, just click the open letter symbol. Then you can place individual mailboxes around your city for postal trucks to pick up.
@@briankito1655 Agreed, same thing happened to me. I even built a second one to handle capacity but it had the same issue and hasn't started working yet.
for postal services, you really only need one building for a huge section of city. I put 2 or 3 mail boxes per neighborhood on side streets. I then put a post sorting facility near my highway connection to collect mail from the post offices and send it outside the city or to whatever local post office for delivery to local residences and businesses.
43:23 - such nostalgia!
Even with the few bugs and little performance hiccups I still absolutely love this game and cannot wait to play it!! People complain now but for they delayed it they would have still complained.
Here in Germany the Deutsche Post has to have a postbox every 1000 meters.
The main bugs i have a problem with:
-hearse coverage is broken
no matter how good my traffic is and how many crematoriums i got, people seem to die all on the same day throughout the whole city.
-cars cutting lanes, using bus lines, turning around in the most prohibited areas, taking routes that are slower.
-zoning
(Weird gaps, not zoning on the correct street, zoning blocks other zoning even though there is a connection)
-garbage
(The cost of garbage is 0 even without any disposals and nobody is complaining about anything, like there was no trash at all, sad because there is no point in using the recycle centre etc.)
I haven't had the hearse issue... and the garbage thing, it's exported until you get a disposal system. Zoning annoys me as well. I don't like how placing a sidewalk causes rezoning out of nowhere. Also, I miss fences :(
@@morgankelleeyeah thats what i meant, it is getting exported but for free, thats like cheating for me haha and yes, pathways not connecting to parks etc and messing up zoning is also frustrating
@@chrisbednarsky17 I'd assume that the cims pay for the external garbage collection, therefore having less money available to spend in your city and are willing and able to pay less taxes. At least that's how it works with everything else. I think electricity is the only thing that you (i.e. the city) have to pay for importing yourself, most likely because you still provide the local electricity network, so paying for electricity to be "put into" that network is on you. But trash collection goes directly to the homes / companies, so they can bill them individually.
It does say in the post office text that it also functions as a drop off point for mail, i.e. doubling the coverage with post boxes shouldn't be needed.
I truly am loving everything about this series and the launch of the new game. The in game music is super relaxing. The detail is wonderful. And the gameplay mechanics are very interesting. Keep it up Biffa, this is wonderful!!❤
Biffa. Really enjoying this series and your positivity about the new game. It is running great for me. I have it on game pass for PC. Love the name Kettlebridge as there is a wee village near my hometown in Scotland called Kettlebridge, along with Kingskettle. Just one question, where did you get the large circular fountain from?
42:08 Where are you seeing pigs with antlers? xD
Greeting a "Nero" vibe as you close out with the forest area inflame in the background lol
Dear Biffa Plays India Games,
I believe we are playing on the same map (Lakeland, the lake one, whatever) and what I have done with my city of 30,000 pops is make the starting island the real urban core of my city. All the commercial and high density residential, as well as office and industry is on the island. All of the land surrounding the island I have made into low density residential suburbs. So far it has worked out and with the abundance of possible highway connections I have made the city into an industrial powerhouse; However, my only concern with the city is traffic, yet that'd be an easy fix.
Goodluck,
HaHa
maybe you could build an "old town" with a wall surrounding it.
but the wall shouldn't enclose everything. just keep "historic" pieces of the wall and maybe a big collector road where the wall "used to be"
just an interesting thought when i saw the big retaining wall. we have a town where i live that is, as mentioned.
Great series Biffa! Loving the content! I was thinking it would be so nice if they would make the parking lots zone like their farming/ore industry. Maybe an idea for a mod? Keep it up, I’m loving the new game so far!
Great stuff 😊 I’ve worked out why I’m always hungry when watching your videos - first we had cool beans, then nuts and now cheese 😂
In my experience you want a post box nearly every block. There's no down sides and they should not be spaced out. As long as the game gives you exp for the placement, that placement is useful.
I always forget about the walking path trick to ‘fix’ zoning, I feel like the zoning is so frustrating and then I just give up and make sloppy grids
I haven't finished watching the video yet, altho I tried the new patch and discovered that now I need to fill my city with Elementary schools in order to make up for the demand lol
You can diactivate Chirper notifications in Options - Interface - Chirper Popups.
Also, you can remove all un-needed crosswalks when adding smaller roads.
32:18 you are over using that water reserve !!! You will run it dry
I noticed since the patch dropped that my commercial demand is always through the roof. Even putting the commercial taxes at 30% is not bringing it down at all. Completly crazy!
That robber bit made me laugh out loud lol
:-)
If I were you, I'd put the castle on a little Island, would make for a beatuiful location, use the grand bridges as connecting roads for it
I live in a town called Jessheim in Norway. It seems like the city planners here watch your videos! Round a bouts pretty much everywhere! I love them! Keep up the good work Biffa!
You got to place the castle on top of a mountain or higher point than that hill!
The observation tower looks a lot like the CN Tower here in Toronto
I remember Biffa commenting on another city on the "Stroads" and how they should not be used... and I think he probably forgot all about it because he does it constantly here now! :)
Biffa, I think you're also overdoing the roundabouts, just a thought.
You definitely need filter upgrade for both pumping stations. They are next to the industrial district. And the people have been complaing about the water quality on chirper for two episodes. But I must say the indication on pop ups or in the water infoview are very bad.
Really enjoying this series
Thankyou.
Thanks for the vid biffa! Loving the city!
I love this series keep up the good work
13:58 you realized here you didn't want to change the one way road to 2 way, but you'd already done it to the other half of the couplet. Might need to go back and fix it if you don't do it right after this.
I went with settings from someone’s vid and. Normal zoom in I average 60fps using ryzen 7 7800 and rx 7600. Not at the top specs req but near there with my setup.
All in all, those wanting more, higher fps in a city builder is crazy. 60 to 90 are just fine.
43:45 Don't care about the bug. That horrendous railyard setup is the true crime ;) You know it has a through track in the middle?
(Sing this to 99 Beers on the Wall) There are 99 bugs in the code. 99 bugs in the code. Take one out, patch it around. 372 bugs in the code.
Only elementary schools show the education availability overlay. The other buildings don't cover that.
I'm really liking this new series (ended up buying the game with your link Biffa!) For the elementary/high schools, why not make the two small roads into a single one-way road? :) Happy to see the devs working on optimizing the game :) I don't know if this will help anyone, but you can also go into your GPU settings and customises how it handles CS2.