The economic and traffic models are still BROKEN......why are you promoting a PAINTING game with no sophitication and true consequence?? I played over 400 hours October thru early January and I gave up once I realized my decisions had no impact on the results. I see lots of mods, but yet no change to the engine under the hood.
@@nomadkeller8612 damn how much free time you got?? personally i don't mind cs2's slow progression into getting better as long as the devs actually start doing some work on the game.
For the beach, raise the sandy with grass areas into protected dunes with walkways and boardwalks at key locations! Provides a nice transition to the beach and allows for targeted placement of shrubs.
Thanks for showing off the extra suite mods. Alot of work went into them. Just an FYI you missed the transform tool which pops up when you click a decal and allows you to fine tune the position if you need to. Also the issue you were having with Sully road wear decals was because of the snapping options you had on. There is a lot added so it takes awhile getting use to.
@CityPlannerPlays You're correct at 12:30. All up-sampling methods DLSS, FSR, XeSS, and PSSR use temporal machine learned inference. You have servers train datasets (machine learned part) how to generate frames between A & B, so I'll call it A-B. After enough training the algorithm gets good enough at guessing (inference part) how the correct frame output should look like to split the difference after frame A & before frame B to get A-B (temporal/time part). In case anyone's curious of the order of operations, I wanted to share that. Of course this is a general walk through, not a PHD thesis, so forgive me for any oversimplification. You take frame A that was just rendered (present frame), + the data from frame B that is still being processed (future frame), downscale the resolution of both frames by half, apply the algorithm, upscale back to render resolution, then inject frame A-B after A to be displayed. Now you have more FPS in whatever game you're playing. Assuming the game is at 1080p frames A & B are 1080p frames A-B & B-C are 720p, so that's why there's a boost in FPS.
That eight lane road with the one-way frontage roads happens a lot in Texas, which is honestly more insane than the ten lane highways because the traffic on the frontage road yields to the main road traffic if they're exiting. A great example of this happening is Bellmead, just north of Waco.
I legitimately thought that was our lord and saviour Count Binface for a moment on opening the video, and it would be cheaper croissants for all, but no. It was you in a Knight's helmet. ANYWAY. There's three key elements making me wait on Skylines 2, to see whether it all turns around. The first is detailing options, and the mods coming look very promising. I still don't know why CO didn't implement them in the base game though, as they were so popular for CS and it being the key feature that makes ones cities truly unique. The second feature is quality architectural sets. I'm waiting on the CCPs to see that. They'll have to be of a greater scope I think than the original CS ones. The game is crying out for some smaller apartment blocks too to further make those skyline transitions work. The third is specs. I'm still waiting to see how detailed a build you can do without things bogging down. I've never gone in for huge cities in the original CS, and tended to stick to ones sprawling around 14 to 15 old school tiles with plenty of green space. However my current computer isn't quite up to snuff for it, with an old 1060 and 2600x, so although city builders are my favourite genre, I'm just going to have to enjoy the original before I invest in my computer again next year. And with these promising mods hopefully the CSII community will be back up to the old levels of CS. Long shot, but fingers crossed.
I just want to live in the alternate universe where he's Prime Minister & Vermin Supreme is our President. A nice solid run of peace, Ceefax, free ponies, and free dental care.
Always love your content Phil, but it was sooo frustrating watching you struggle with the surfaces so much and not taking the advice of chat to try overlapping them 😅 It was shown off in the teaser videos for the mod, so you can definitely do it.
It's not that I forgot about CS1 launch, its CO didn't learn any lessons from that experience. I'd argue that this release was significantly worse, perhaps that's romanticized but I wasn't mad at them then on CS1 launch. I felt ripped off on this launch. Add to that, a completely immature and unprofessional response from their highest leadership, to the backlash, is illustrative of a leadership structure that lacks competency. I've worked for CEOs like her, who lash out and blame others for their mistakes. I will not buy another game from CO until she is gone.
It's interesting to see where detailing mods currently exist. I mention it every chance I get, I really am so grateful for modders, but I hate surfaces like we have in the game now. There's nothing natural feeling about them. And I'm still awaiting assets that don't make me groan when they spawn in. I still regret buying this game and don't even feel a little bit inspired to launch it, even watching your excellent content.
I like how I never know if you're being sarcastic about Cities Skylines II because of how much of a mess it is or if you're being serious and I kinda like it :P
Hey I really liked you building water dams in C:S1 and with water stuff coming out with recent updates can you do a water dam in Magnolia county, soon and also public water transport systeam
Mods, first one of course is your info views, the second one is LegacyFlavor, the third one is Traffic, the fourth I don't recognise. Edit: The fourth one is from 529 Tiles.
@@A1C6 Watch CPPs videos about modding Cities Skylines II, they are all in there. Some have so many features it is hard to just describe them in a YT comment.
Hey everyone! We unfortunately lost the first few minutes of the stream! Very sorry - doing what I can to recover it!
The economic and traffic models are still BROKEN......why are you promoting a PAINTING game with no sophitication and true consequence?? I played over 400 hours October thru early January and I gave up once I realized my decisions had no impact on the results. I see lots of mods, but yet no change to the engine under the hood.
@@nomadkeller8612 damn how much free time you got?? personally i don't mind cs2's slow progression into getting better as long as the devs actually start doing some work on the game.
@@nomadkeller8612 Ya know, you can watch something else if this offends your sensibilities.
For the beach, raise the sandy with grass areas into protected dunes with walkways and boardwalks at key locations! Provides a nice transition to the beach and allows for targeted placement of shrubs.
Good idea!
Thanks for showing off the extra suite mods. Alot of work went into them. Just an FYI you missed the transform tool which pops up when you click a decal and allows you to fine tune the position if you need to. Also the issue you were having with Sully road wear decals was because of the snapping options you had on. There is a lot added so it takes awhile getting use to.
@CityPlannerPlays You're correct at 12:30. All up-sampling methods DLSS, FSR, XeSS, and PSSR use temporal machine learned inference. You have servers train datasets (machine learned part) how to generate frames between A & B, so I'll call it A-B. After enough training the algorithm gets good enough at guessing (inference part) how the correct frame output should look like to split the difference after frame A & before frame B to get A-B (temporal/time part).
In case anyone's curious of the order of operations, I wanted to share that. Of course this is a general walk through, not a PHD thesis, so forgive me for any oversimplification. You take frame A that was just rendered (present frame), + the data from frame B that is still being processed (future frame), downscale the resolution of both frames by half, apply the algorithm, upscale back to render resolution, then inject frame A-B after A to be displayed. Now you have more FPS in whatever game you're playing. Assuming the game is at 1080p frames A & B are 1080p frames A-B & B-C are 720p, so that's why there's a boost in FPS.
That eight lane road with the one-way frontage roads happens a lot in Texas, which is honestly more insane than the ten lane highways because the traffic on the frontage road yields to the main road traffic if they're exiting. A great example of this happening is Bellmead, just north of Waco.
2:29:55 the confusion, to anger, to acceptance :D
I legitimately thought that was our lord and saviour Count Binface for a moment on opening the video, and it would be cheaper croissants for all, but no. It was you in a Knight's helmet.
ANYWAY. There's three key elements making me wait on Skylines 2, to see whether it all turns around. The first is detailing options, and the mods coming look very promising. I still don't know why CO didn't implement them in the base game though, as they were so popular for CS and it being the key feature that makes ones cities truly unique.
The second feature is quality architectural sets. I'm waiting on the CCPs to see that. They'll have to be of a greater scope I think than the original CS ones. The game is crying out for some smaller apartment blocks too to further make those skyline transitions work.
The third is specs. I'm still waiting to see how detailed a build you can do without things bogging down. I've never gone in for huge cities in the original CS, and tended to stick to ones sprawling around 14 to 15 old school tiles with plenty of green space. However my current computer isn't quite up to snuff for it, with an old 1060 and 2600x, so although city builders are my favourite genre, I'm just going to have to enjoy the original before I invest in my computer again next year. And with these promising mods hopefully the CSII community will be back up to the old levels of CS. Long shot, but fingers crossed.
I just want to live in the alternate universe where he's Prime Minister & Vermin Supreme is our President. A nice solid run of peace, Ceefax, free ponies, and free dental care.
Funny when tuning in to the Aussie geoguesser part and seeing your home 😅
At 28:20, if you select the button with the 3 trees, don't you get a brush to places surfaces?
What i'm gad about is fences finally being added!
Looking forward to that must have mods list.
Always love your content Phil, but it was sooo frustrating watching you struggle with the surfaces so much and not taking the advice of chat to try overlapping them 😅 It was shown off in the teaser videos for the mod, so you can definitely do it.
It's not that I forgot about CS1 launch, its CO didn't learn any lessons from that experience. I'd argue that this release was significantly worse, perhaps that's romanticized but I wasn't mad at them then on CS1 launch. I felt ripped off on this launch. Add to that, a completely immature and unprofessional response from their highest leadership, to the backlash, is illustrative of a leadership structure that lacks competency. I've worked for CEOs like her, who lash out and blame others for their mistakes. I will not buy another game from CO until she is gone.
It's interesting to see where detailing mods currently exist. I mention it every chance I get, I really am so grateful for modders, but I hate surfaces like we have in the game now. There's nothing natural feeling about them. And I'm still awaiting assets that don't make me groan when they spawn in.
I still regret buying this game and don't even feel a little bit inspired to launch it, even watching your excellent content.
I like how I never know if you're being sarcastic about Cities Skylines II because of how much of a mess it is or if you're being serious and I kinda like it :P
Also that Simcity SNES box on your desk. LOVE IT. Spent many an hours at my dads house playing it with my brother. So many memories!
Turn on anarchy while painting surfaces and get rid of the colliding items message. This will make it way easier.
Antarctica caught me off guard XD
you can layer the surfaces with anarchy on FYI
Just figuring that out! Makes a huge difference!
No more having to leave the subway station, cross the street on the surface, and back down to the other station just to transfer!
The beginning was a jumpscare fr
it's funny how you picture someone in your head only listening to his voice and it turns out that's exactly how he looks in rl, right?
Hey I really liked you building water dams in C:S1 and with water stuff coming out with recent updates can you do a water dam in Magnolia county, soon and also public water transport systeam
whats the mod name used to create 16 lanes motorway? i cannot finx anything like that in paradox app
What mods are you using ?
What typeface are you using for chat? I wannit!
Do you use a teleprompter or something? When you read chat off the monitor, it looks like you're staring directly at the camera.
i just want to know how you got that "city hall" or what its called
If you mean the building at 37:05, that should be the welfare office if i remember correctly
I miss node controller and network multitool and of course, assets that don't crash the game!!! But I do think it is getting better.
What happens when you do decals and the building upgrades? I wish they had historical buildings.
What are all those icons in the top left corner?
Mods, first one of course is your info views, the second one is LegacyFlavor, the third one is Traffic, the fourth I don't recognise. Edit: The fourth one is from 529 Tiles.
@@BastianNoffer what do the two modded ones do?
@@A1C6 Watch CPPs videos about modding Cities Skylines II, they are all in there. Some have so many features it is hard to just describe them in a YT comment.
40:00 How much I want this for W&R :(
I thought Phil said he got into a twitch beta to do 4k streaming. I would assume 40k bitrate was part of that beta...
Oh NVM you said you weren't actually in the beta on twitch. I coulda swore you said before but I must have been mistaken.
I'm glad you guys are happy to detail but I'm not playing CSII again until the actual city mechanics are fixed.
It’s pathetic that we need a mod for this and we have to do all this manually. Next step is that we just build our cities in the unity editor
Breaking news Paradox announces that CS3 will launch with early access inside of Fornite or Roblox lol
wicked mask
But the laugh though
South Carolina
nooo it's not 4k :(
I’ll get it fixed for the next one. Eliminating 4k was the only way I knew I could keep it online. Very sorry!
🌊🌊🌊🌊
portland ore
Los Angeles
You are now a member of the tin foil helmet club. Nice Helmet.
CA
Too little. Too late. No reason this sh*t shouldn't have been in the game months ago when I payed for it.
paid*