Hey folks! Below is the full list of changes I made to the deck for your convenience. Also, be sure to let me know if you agree with them, what you would swap in instead, and what commanders you want to see me cover from March of the Machine in the future! --------------------------- Creatures --------------------------- Hellkite Igniter >>> Svella, Ice Shaper Workshop Elders >>> Toggo, Goblin Weaponsmith Vedalken Humiliator >>> Volo, Itinerant Scholar Pia and Kiran Nalaar >>> Kibo, Uktabi Prince Everquill Phoenix >>> Brudiclad, Telchor Engineer Master of Etherium >>> Sai, Master Thopterist Junk Winder >>> Oviya Pashiri, Sage Lifecrafter Pain Distributor >>> Chrome Host Seedshark Thopter Assembly >>> Loyal Apprentice Vampires' Vengeance >>> Third Path Iconoclast Fractured Powerstone >>> Gala Greeters Aid from the Cowl >>> Cyberdrive Awakener Stroke of Genius >>> Research Thief Dance with Calamity >>> Curiosity Crafter --------------------------- Instants --------------------------- Weirding Wood >>> Urza's Command Struggle // Survive >>> Beast Within --------------------------- Artifacts --------------------------- Ichor Elixir >>> Strionic Resonator Brass's Bounty >>> Lithoform Engine Path of the Animist >>> Helm of the Host Fiery Confluence >>> Tamiyo's Journal Spine of Ish Sah >>> Idol of Oblivion --------------------------- Planeswalkers --------------------------- Forest >>> Saheeli, Filigree Master Mountain >>> Karn, Living Legacy --------------------------- Lands --------------------------- Simic Growth Chamber >>> Mirrex
Command Zone are not the gold line, and honestly are being shown up by Grazzet. They do it for a paycheck and a handy from WoTC. Grazz does it with thought and passion.
Yeeees. Loving the breakdown and most of the additions/cuts that you made here (and thankfully acquired some of those additions ahead of time). It certainly has a lot more synergy and overall 'health' compared to before, not to mention a proper variety of unique tokens for Gimbal to experiment and munch on. Clearly a lot of work was put into each precon and elevated them up to, and beyond, some of the previously precons that were highly rated. Good stuff!
Glad you enjoyed it! There was indeed a lot of work put into all of these, both to make them as effective as possible (on a budget) and out as quickly as possible as well - so I'm glad to hear that all that effect has not gone unnoticed!
Well i guess i have to build all 5 now. Since my playgroup got me all 5 precons for my birthday. They are great but i doubt they will still like me when i bring these builds to the table
To be fair, these precon decks are TOO oppressive - so hopefully your playgroup will be understanding. And if not, they have no one to blame but themselves (and me because of the precon upgrades I suggested and you because you added those upgrades, BUT mostly themselves!)!
This was exactly what I was looking for! an indepth video on Gimbal's deck upgrade. The little guy caught my eye when I saw a friend of mine got him from a Prerelease pack. I traded him out of sheer curiosity for the card and immediately loved it. I recently bought the Precon and feel like its generally weak. Of course, I haven't had much time to play with it yet and the first time I took it for a spin was against an Adrix and nev + Essix precon (and I got my ass kicked and thopters stolen...) But I really feel that with a bit of tinkering it can get WAY better. I usually play commander and Krenko and multiple times I find my strategy broken by him getting sniped and my engine stalling. I fear with this deck the same might happen (at least in the context of the group I play in and the decks my friends use) Is there any way to protect more Gimbal or at least avoid him getting KIA? Should I worry about it?
Ik I’m late but if you ended up upgrading the deck with Grazzets recommendations how does the deck run now if you don’t mind my asking? I’m looking into getting Tinker time because I want an artifact deck and was curious if its worth it as is, and as upgraded (due to me being slow with upgrading decks due to price and availability). Thanks!
I think making the Gremlins big is cool, but the best thing about Gimbal is the Trample part. So many great artifact creatures that become gross with trample, like Darksteel Juggernaut.
Yessss! Been WAITING for this one, and it had to be the last one😭😂 Thanks again for doing these fanTASTIC breakdowns of precons and upgrades. Wishing the absolute best for ya channel🎉
Instead Of Goblin Kaboomist I added Sliversmith. I’m trying to find a couple more spots for other adds but I started with your budget list and loved it so slowly upgraded more and more. I also added Faerie Artisans which will get you different artifact tokens are the creatures your opponents are playing and such. It’s another fun include. Instead of Doubling Season I just added Parallel Lives because I had a copy.
Yep, glad to finally be able to release this build (since its been sitting in the queue for a few weeks due to my unexpected time off before covering the precons).
Very happy you have stuck with the face commamder instead of rashmi and ragavan. Have been too many people with only gimbal on thumbnail but then they’re building rashmi
Yeah, I don't like it either when I get "baited" into a precon upgrade for a deck and then it's for the alternate commander - so I always stick to the face commander for my precon upgrades and tackle the alternate commander later in the polls.
Great additions to the deck. I felt this precon was one of (if not THE) weakest deck of this precon cycle. It's good to see the deck looking a lot livelier now. Also, I still find it weird that Banana's are artifacts. And that they are somehow seperate from Food (which also are artifacts) even though one of the Food tokens have a banana visible on them. I guess this is just the world we live in.
Glad to hear you enjoyed it and agree with the changes I made to elevate it a bit! What's even weirder is that WotC never made an official token for Banana's either, resulting in any decks with Kibo in them to run custom tokens to keep track of them (or actual banana's if you want some added flavor).
Is it Tinker Time? I think it's Tinker Time. Why is it so fun to say Tinker Time out loud? Eh, guess it's just Tinker Time being Tinker Time. But as a better Tinker Time. Amazing upgrade as always! As for my vote, it goes to The Jeskai Saint Traft Convoke Jank Machine. Why? Because it's a Convoke/tap-based commander that makes tokens WITH NO GREEN ON IT. It's begging for the Grazzet treatment at this point. Day 618 of waiting for the face reveal. Oh hey, we're one day away from the Rey Misterio number. Thoughts on wrestling?
I certainly enjoyed tinkering with Tinker Time this time, so I'm glad to hear that you enjoyed it as well! Saint Traft and Rem Karolus are certainly a fun looking build around - as once the game plan get going, the 12 bodies they can produce a turn is nothing to scoff at! As far as wrestling is concerned, I am a fan but rarely get a chance to dedicate any time to watching it since I have so much on my plate already. I'll occasionally watch Ups and Downs from whatculture wrestling (Simon Miller is a excellent presenter) to catch up on all the stuff. These days I'm leaning more towards AEW than WWE though - since Vinny Mac is back in the company and messing with creative again (him being gone was probably the best thing that happened to WWE in a while).
I know it's considered the worst deck in that set. I bought it because I usually buy those kinds of low-expectation decks. While I've made changes, some similar to yours, I'm thrilled to see how no one expects the deck to have such a resource-rich board. If you focus the deck on having at least 1 food, 1 clue, 1 test, and 1 toptero; with Gimbal all gremlin enter at least as +5/+5... and not counting the other "unique" tokens. You end up slashing with an Orrerun
Bootleggers Stash is in interesting choice - on the one hand it can get us a LOT of artifact tokens into play in the form of treasures, which is good for the artifact animation gameplan (plus the ramp of course) but on the other hand, it costs 6, making it slow, and gives us access to a token we already have a decent number of sources for already. In case you want to slot it in the build, I would say maybe Gala Greeters would be a good one to swap out for it - since they both create treasure tokens, with the Gala Greeters giving the build a better early game and Bootleggers Stash giving it a better end game. Hope that helps!
Really liked the upgrades suggested here, though if you're slotting in Helm of the Host in a red deck, it feels a sin not to squeeze in Godo for the potential alt wincon 👀
Glad you enjoyed them! I didn't think about that but in theory it can work - since Godo can search up the helm for us and if he's dealt with, we can put it on Gimbal to get extra triggers off his clones. I may have to try that out and see how reliable it would be! Thanks for the suggestion!
I have to say I do not agree with about 30-40% of the cuts (e.g. some of our wincons, which the deck is anyhow already struggling with). For example: Master of Etherium is a strong beater (with Trample, if we have the commander out) for cheap on its own, but with Masterful Replication will most likely end the game on the spot. Or Junk Winder, who will mostly cost UU and will stun/detain a big part of the opponents board (every token counts here, not only creatures). Especially the replacement you make for it is very weak in my oppinion. Why we want to pay 2G to get a servo? Ok for 4G we get a bigger token, which is a unique token name added, but its 6 mana overall to get one - and our 1/2 creature has to live at least one turn cycle to get the value out of it. I feel you tried to go too heavy into the "get all tokens with different names" category. Yes, our Gremlins will be bigger, but we only get one per turn (or maybe two if we double the trigger). These are of course nice, but I do not see you winning with these very often. That being said, I like most of the rest of the upgrades (like 60%-70%), but wanted to point out some of the odd choices in my oppinion.
Glad to hear you agreed with most of my chnage and those are totally fair criticism's that I in agree with to a certain extent. Master of Etherium is indeed a fantastic payoff for our artifact heavy build and, if cloned, can indeed win us the game handily between it and its clones huge stat-blocks and the multiple anthems in would bring to the table to power up our other token creatures (all of which have trample thanks to Gimbal). In this build however, since we don't have a critical mass of clone effects to do the latter and, just like Gimbal, we already need an established board state to make it into a threat in the first place, I opted to cut it in favor of Sai, Master Thopterist as more passive evasive artifact token creation and the ability to dig deeper into our deck for the means to enable our commander. Junk Winder is even better, and I even admitted so in the video as a very strong contender to keep in the deck for the amount of reliable disruption, though ultimately I settled on Oviya Pashiri, Sage Lifecrafter as another means to get large tokens on the board alongside our commander (whose 1 a turn is generally not enough to get the job done), as I felt this deck "gimmick" is more geared towards building up our board than disrupting our opponents. That said, there is absolutely nothing wrong with keeping in Master of Etherium and Junk Winder in the build - they are both very solid payoffs for our artifact token heavy build and, if you feel like you have too many enablers and not enough payoffs, then these will serve you quite nicely.
Hey folks! Below is the full list of changes I made to the deck for your convenience. Also, be sure to let me know if you agree with them, what you would swap in instead, and what commanders you want to see me cover from March of the Machine in the future!
---------------------------
Creatures
---------------------------
Hellkite Igniter >>> Svella, Ice Shaper
Workshop Elders >>> Toggo, Goblin Weaponsmith
Vedalken Humiliator >>> Volo, Itinerant Scholar
Pia and Kiran Nalaar >>> Kibo, Uktabi Prince
Everquill Phoenix >>> Brudiclad, Telchor Engineer
Master of Etherium >>> Sai, Master Thopterist
Junk Winder >>> Oviya Pashiri, Sage Lifecrafter
Pain Distributor >>> Chrome Host Seedshark
Thopter Assembly >>> Loyal Apprentice
Vampires' Vengeance >>> Third Path Iconoclast
Fractured Powerstone >>> Gala Greeters
Aid from the Cowl >>> Cyberdrive Awakener
Stroke of Genius >>> Research Thief
Dance with Calamity >>> Curiosity Crafter
---------------------------
Instants
---------------------------
Weirding Wood >>> Urza's Command
Struggle // Survive >>> Beast Within
---------------------------
Artifacts
---------------------------
Ichor Elixir >>> Strionic Resonator
Brass's Bounty >>> Lithoform Engine
Path of the Animist >>> Helm of the Host
Fiery Confluence >>> Tamiyo's Journal
Spine of Ish Sah >>> Idol of Oblivion
---------------------------
Planeswalkers
---------------------------
Forest >>> Saheeli, Filigree Master
Mountain >>> Karn, Living Legacy
---------------------------
Lands
---------------------------
Simic Growth Chamber >>> Mirrex
Now that's how you do a precon upgrade. Command Zone take notes.
Glad to hear you enjoyed it!
Command Zone are not the gold line, and honestly are being shown up by Grazzet. They do it for a paycheck and a handy from WoTC. Grazz does it with thought and passion.
Yeeees. Loving the breakdown and most of the additions/cuts that you made here (and thankfully acquired some of those additions ahead of time). It certainly has a lot more synergy and overall 'health' compared to before, not to mention a proper variety of unique tokens for Gimbal to experiment and munch on.
Clearly a lot of work was put into each precon and elevated them up to, and beyond, some of the previously precons that were highly rated. Good stuff!
Glad you enjoyed it! There was indeed a lot of work put into all of these, both to make them as effective as possible (on a budget) and out as quickly as possible as well - so I'm glad to hear that all that effect has not gone unnoticed!
Well i guess i have to build all 5 now. Since my playgroup got me all 5 precons for my birthday. They are great but i doubt they will still like me when i bring these builds to the table
To be fair, these precon decks are TOO oppressive - so hopefully your playgroup will be understanding. And if not, they have no one to blame but themselves (and me because of the precon upgrades I suggested and you because you added those upgrades, BUT mostly themselves!)!
This was exactly what I was looking for! an indepth video on Gimbal's deck upgrade. The little guy caught my eye when I saw a friend of mine got him from a Prerelease pack. I traded him out of sheer curiosity for the card and immediately loved it. I recently bought the Precon and feel like its generally weak. Of course, I haven't had much time to play with it yet and the first time I took it for a spin was against an Adrix and nev + Essix precon (and I got my ass kicked and thopters stolen...) But I really feel that with a bit of tinkering it can get WAY better. I usually play commander and Krenko and multiple times I find my strategy broken by him getting sniped and my engine stalling. I fear with this deck the same might happen (at least in the context of the group I play in and the decks my friends use) Is there any way to protect more Gimbal or at least avoid him getting KIA? Should I worry about it?
Ik I’m late but if you ended up upgrading the deck with Grazzets recommendations how does the deck run now if you don’t mind my asking? I’m looking into getting Tinker time because I want an artifact deck and was curious if its worth it as is, and as upgraded (due to me being slow with upgrading decks due to price and availability). Thanks!
I think making the Gremlins big is cool, but the best thing about Gimbal is the Trample part. So many great artifact creatures that become gross with trample, like Darksteel Juggernaut.
Yessss! Been WAITING for this one, and it had to be the last one😭😂 Thanks again for doing these fanTASTIC breakdowns of precons and upgrades. Wishing the absolute best for ya channel🎉
Glad to hear that you've been enjoying them and thank you for the kind words!
Instead Of Goblin Kaboomist I added Sliversmith. I’m trying to find a couple more spots for other adds but I started with your budget list and loved it so slowly upgraded more and more. I also added Faerie Artisans which will get you different artifact tokens are the creatures your opponents are playing and such. It’s another fun include. Instead of Doubling Season I just added Parallel Lives because I had a copy.
I took some of the ones out, that i shoulda kept. Ill play him tonight, and then follow the leader in this play.
Man you do the Best precon Upgrade Videos ever!
Your sideboard needs to be larger than your deck with this Upgrade xD
I basically combined this deck and the mishra's burnish banner. Seems to work pretty well
Great vid! definitely my fave mtg youtuber
Glad to hear it!
Another great vid, definitely gave me some great ideas for my build.
Happy to hear it!
Would love to see the alternate commander get a makeover!
Just covered Rashmi and Ragavan in the latest build, so you can see a build featuring them there!
Cutting aid from the cowel??? That one has got me out of some jams.
Hooray
Your enthusiasm is noted and appreciated!
CHISS-GORIA!!!!! Big hype
Yep, glad to finally be able to release this build (since its been sitting in the queue for a few weeks due to my unexpected time off before covering the precons).
Very happy you have stuck with the face commamder instead of rashmi and ragavan. Have been too many people with only gimbal on thumbnail but then they’re building rashmi
Yeah, I don't like it either when I get "baited" into a precon upgrade for a deck and then it's for the alternate commander - so I always stick to the face commander for my precon upgrades and tackle the alternate commander later in the polls.
Some day I won't laugh when I see Sharding Sphinx in a deck, but today is not that day!
(That name is funny to me)
You and my editor have the same sense of humor I see... Though to be fair, the name is quite... Unfortunate.
Great additions to the deck. I felt this precon was one of (if not THE) weakest deck of this precon cycle. It's good to see the deck looking a lot livelier now.
Also, I still find it weird that Banana's are artifacts. And that they are somehow seperate from Food (which also are artifacts) even though one of the Food tokens have a banana visible on them. I guess this is just the world we live in.
Glad to hear you enjoyed it and agree with the changes I made to elevate it a bit!
What's even weirder is that WotC never made an official token for Banana's either, resulting in any decks with Kibo in them to run custom tokens to keep track of them (or actual banana's if you want some added flavor).
@@GrazzetMTG Flavour should win in this instance. And for even more flavour, when anyone sacrifices the banana they have to eat it then and there.
@@Magnusovichyou are a genius and now I’m going to run decks that make banana tokens just for that 😂
I think Mishra's Replicator has a spot in this deck. Being able to make token copies of itself for 1 after casting historic spells seems really good.
Too mana intensive.
Is it Tinker Time? I think it's Tinker Time. Why is it so fun to say Tinker Time out loud? Eh, guess it's just Tinker Time being Tinker Time. But as a better Tinker Time. Amazing upgrade as always!
As for my vote, it goes to The Jeskai Saint Traft Convoke Jank Machine. Why? Because it's a Convoke/tap-based commander that makes tokens WITH NO GREEN ON IT. It's begging for the Grazzet treatment at this point.
Day 618 of waiting for the face reveal. Oh hey, we're one day away from the Rey Misterio number. Thoughts on wrestling?
I certainly enjoyed tinkering with Tinker Time this time, so I'm glad to hear that you enjoyed it as well!
Saint Traft and Rem Karolus are certainly a fun looking build around - as once the game plan get going, the 12 bodies they can produce a turn is nothing to scoff at!
As far as wrestling is concerned, I am a fan but rarely get a chance to dedicate any time to watching it since I have so much on my plate already. I'll occasionally watch Ups and Downs from whatculture wrestling (Simon Miller is a excellent presenter) to catch up on all the stuff. These days I'm leaning more towards AEW than WWE though - since Vinny Mac is back in the company and messing with creative again (him being gone was probably the best thing that happened to WWE in a while).
Is it weird that I find Rashami a much better commander for the deck? The card advantage generated from her is WILD
I know it's considered the worst deck in that set. I bought it because I usually buy those kinds of low-expectation decks. While I've made changes, some similar to yours, I'm thrilled to see how no one expects the deck to have such a resource-rich board. If you focus the deck on having at least 1 food, 1 clue, 1 test, and 1 toptero; with Gimbal all gremlin enter at least as +5/+5... and not counting the other "unique" tokens. You end up slashing with an Orrerun
Hey Grazz, would bootleggers stash be a good include, and if so, what card should I sub out for it?
Bootleggers Stash is in interesting choice - on the one hand it can get us a LOT of artifact tokens into play in the form of treasures, which is good for the artifact animation gameplan (plus the ramp of course) but on the other hand, it costs 6, making it slow, and gives us access to a token we already have a decent number of sources for already.
In case you want to slot it in the build, I would say maybe Gala Greeters would be a good one to swap out for it - since they both create treasure tokens, with the Gala Greeters giving the build a better early game and Bootleggers Stash giving it a better end game.
Hope that helps!
@@GrazzetMTG I see thanks for the advice.
Really liked the upgrades suggested here, though if you're slotting in Helm of the Host in a red deck, it feels a sin not to squeeze in Godo for the potential alt wincon 👀
Glad you enjoyed them!
I didn't think about that but in theory it can work - since Godo can search up the helm for us and if he's dealt with, we can put it on Gimbal to get extra triggers off his clones. I may have to try that out and see how reliable it would be! Thanks for the suggestion!
I have to say I do not agree with about 30-40% of the cuts (e.g. some of our wincons, which the deck is anyhow already struggling with). For example: Master of Etherium is a strong beater (with Trample, if we have the commander out) for cheap on its own, but with Masterful Replication will most likely end the game on the spot. Or Junk Winder, who will mostly cost UU and will stun/detain a big part of the opponents board (every token counts here, not only creatures). Especially the replacement you make for it is very weak in my oppinion. Why we want to pay 2G to get a servo? Ok for 4G we get a bigger token, which is a unique token name added, but its 6 mana overall to get one - and our 1/2 creature has to live at least one turn cycle to get the value out of it.
I feel you tried to go too heavy into the "get all tokens with different names" category. Yes, our Gremlins will be bigger, but we only get one per turn (or maybe two if we double the trigger). These are of course nice, but I do not see you winning with these very often.
That being said, I like most of the rest of the upgrades (like 60%-70%), but wanted to point out some of the odd choices in my oppinion.
Glad to hear you agreed with most of my chnage and those are totally fair criticism's that I in agree with to a certain extent.
Master of Etherium is indeed a fantastic payoff for our artifact heavy build and, if cloned, can indeed win us the game handily between it and its clones huge stat-blocks and the multiple anthems in would bring to the table to power up our other token creatures (all of which have trample thanks to Gimbal). In this build however, since we don't have a critical mass of clone effects to do the latter and, just like Gimbal, we already need an established board state to make it into a threat in the first place, I opted to cut it in favor of Sai, Master Thopterist as more passive evasive artifact token creation and the ability to dig deeper into our deck for the means to enable our commander.
Junk Winder is even better, and I even admitted so in the video as a very strong contender to keep in the deck for the amount of reliable disruption, though ultimately I settled on Oviya Pashiri, Sage Lifecrafter as another means to get large tokens on the board alongside our commander (whose 1 a turn is generally not enough to get the job done), as I felt this deck "gimmick" is more geared towards building up our board than disrupting our opponents.
That said, there is absolutely nothing wrong with keeping in Master of Etherium and Junk Winder in the build - they are both very solid payoffs for our artifact token heavy build and, if you feel like you have too many enablers and not enough payoffs, then these will serve you quite nicely.
Second
I think you may be first from what I can see! Either way, thanks for dropping by so early!
@@GrazzetMTG I love to watch the videos , keep it up my guy👍🏾