I've been an X-Plane user since 2017 with X-Plane 11, and now I fly the Zibo 737 with X-Plane 12, without any doubt the best sim ever. Excellent physics and lighting. Way to go Austin. Keep up the great work you're doing.
I love this guy --- he is the big boss of the company -- while he makes his own videos to give tip-top tech info --- refreshing --- thanks and keep up the good works.
This is why I love X-Plane and keep advocating for X-Plane for flight training instead of MSFS. I love how he always starts from the physics and goes from the instead of coding how the planes should react.
Also… could the team give some love to X-Plane Mobile 🙏 my iPad Pro M4 16GB is so powerful and can handle so much higher graphics and texture quality please allow higher settings or if that’s to much work just enable 120FPS because now I’m just stuck at 60FPS locked with bad graphics 😢. Oh and while I’m asking for extra features please look into integrating some kind of frame generation and maybe ray tracing. ( I know I can use lossless scaling app for frame gen but that doesn’t have access to motion vectors of the game/sim so the quality isn’t that great.
So not to be pedantic (aka I'm about to be very pedantic) but jet engines don't have a limited amount of power, they have a maximum amount of power, which is itself a function of airspeed due to aforementioned ram air and comprehensibility effects. Also in principle any fluid dynamics problem can be broken down into some object geometry dependent coefficients that you enter/measure and the mach number, reynolds number and froude number (the last of which is almost always irrelevant for air) and from there the same equations will be more or less universal (with a few caveats and assumptions about constant heat capacities).
*those coefficients are also functions of those three numbers in addition to geometry but nothing else. Same geometry (which implicitly includes AoA), same mach and reynolds, same preformance
Hi Austin. The new F-4 looks incredible! It has been like 2 years since it was announced. How is the development going? I'm really looking forward to the release.
Listen… I love X-Plane and enjoy the enthusiasm its leader has. I do however, cringe every time I watch one of Austin’s video where he takes credit for literally every single pixel displayed on the users screen. Perhaps this was true at some point in the early history of the simulator but the team at Laminar Research doesn’t appear to exist in Austin’s mind. Try adding “me and the team” to even one video. Just a thought.
why are the pictures and drawings seen on the board not in planemaker? need notefields as well. if it needs scroll bars, that's what it needs. think of planemaker like a workbook for developers, i want all my concept stuff and notes and drawings saved in that .acf file thing. mouse over explanations in the ui - if i may make a suggestion, should react not only when within the number fields, but primarily when over the text. thanks.
0:00 - The X-Plane guy... Or as I call him, the dude that sits in my Citation X and wont get out even when I turn the lights off. Yes, I know he goes away if I lower the weight. I like having him there. We need more passengers on our aircraft.
this video highlights a very simple and accurate "saying" there are two types of flight simmers, ones who care about the visuals and ones that care about the nuts and bolts concerning how accurate the sim actually is...
I've been an X-Plane user since 2017 with X-Plane 11, and now I fly the Zibo 737 with X-Plane 12, without any doubt the best sim ever. Excellent physics and lighting. Way to go Austin. Keep up the great work you're doing.
Absolutely fantastic explanation. Austin would make a such a great instructor. The wall of insulating air protecting the jet engine is so AMAZING!
I love this guy --- he is the big boss of the company -- while he makes his own videos to give tip-top tech info --- refreshing --- thanks and keep up the good works.
Excellent video. Take a drink every time Austin says "first principles" 😄
This is why I love X-Plane and keep advocating for X-Plane for flight training instead of MSFS. I love how he always starts from the physics and goes from the instead of coding how the planes should react.
Also… could the team give some love to X-Plane Mobile 🙏 my iPad Pro M4 16GB is so powerful and can handle so much higher graphics and texture quality please allow higher settings or if that’s to much work just enable 120FPS because now I’m just stuck at 60FPS locked with bad graphics 😢. Oh and while I’m asking for extra features please look into integrating some kind of frame generation and maybe ray tracing. ( I know I can use lossless scaling app for frame gen but that doesn’t have access to motion vectors of the game/sim so the quality isn’t that great.
Amazing work team!
Wow there is a lot of info here, X-Plane is truly amazing. Thanks X-plane team!!!
So not to be pedantic (aka I'm about to be very pedantic) but jet engines don't have a limited amount of power, they have a maximum amount of power, which is itself a function of airspeed due to aforementioned ram air and comprehensibility effects. Also in principle any fluid dynamics problem can be broken down into some object geometry dependent coefficients that you enter/measure and the mach number, reynolds number and froude number (the last of which is almost always irrelevant for air) and from there the same equations will be more or less universal (with a few caveats and assumptions about constant heat capacities).
*those coefficients are also functions of those three numbers in addition to geometry but nothing else. Same geometry (which implicitly includes AoA), same mach and reynolds, same preformance
pedantic
Very cool. Thank you 😊
Another gem from Austin :)
I love x plane
Loved this video. Cant wait to hop on tomorrow and do some flying!
Why didn't XP12 go on sale during the planes, trains, and automobiles sale?!?!
a link to the video in question in the description would be great
How do I get more/less thrust out of my engines with this new model?
cool! awesome
Awesome stuff!
Hi Austin. The new F-4 looks incredible! It has been like 2 years since it was announced. How is the development going? I'm really looking forward to the release.
How many people works at Laminar Research ?
About 25-35 people
Listen… I love X-Plane and enjoy the enthusiasm its leader has. I do however, cringe every time I watch one of Austin’s video where he takes credit for literally every single pixel displayed on the users screen. Perhaps this was true at some point in the early history of the simulator but the team at Laminar Research doesn’t appear to exist in Austin’s mind. Try adding “me and the team” to even one video.
Just a thought.
wait what you use TH-cam videos of someone starting an engine for this? Why not buy engine data from GE and code an engine with their info?
why are the pictures and drawings seen on the board not in planemaker? need notefields as well. if it needs scroll bars, that's what it needs. think of planemaker like a workbook for developers, i want all my concept stuff and notes and drawings saved in that .acf file thing. mouse over explanations in the ui - if i may make a suggestion, should react not only when within the number fields, but primarily when over the text. thanks.
0:00 - The X-Plane guy... Or as I call him, the dude that sits in my Citation X and wont get out even when I turn the lights off.
Yes, I know he goes away if I lower the weight. I like having him there. We need more passengers on our aircraft.
this video highlights a very simple and accurate "saying"
there are two types of flight simmers, ones who care about the visuals and ones that care about the nuts and bolts concerning how accurate the sim actually is...
Why can’t we have both?