M3S Guide - AAC Light-Heavyweight M3 Savage (Brute Bomber)

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  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 269

  • @HectorHectorson
    @HectorHectorson  หลายเดือนก่อน +103

    TL;DW
    Multiple pastebins and NA/EU PF doing different things means this likely won't match what you did in PF week 1.
    Watch the 1st minute for all of the different spread and pair positions.
    Barbarous Barrage - I show both normal and knockback immune versions. They both work fine.
    Final fusedown - HR are fixed north/south spots based on their fuse (because their safespots never change).
    TM take the melee spots - MT/M1 NW, OT/M2 SE. This allows players to preposition for their bombs, whereas bomb relative doesn’t.
    Fusefield - North CW MT -> OT -> H1 -> H2, same for DPS M1 -> M2 -> R1 -> R2
    Fuse or Foe - Both spreads at clockspots, melees and healers swapped for uptime
    Hope this makes some of the mechanics easier to visualise!

    • @Gnubbles
      @Gnubbles หลายเดือนก่อน +4

      Good video as always, a couple small things:
      • For Final Fusedown, R1 and R2 can fit just fine in the bottom left (4) at 7:41. It's far easier to just follow your group here, NA PF was doing this yesterday in multiple groups.
      • For P3 (Octo Special) doesn't require any adjustment, but ranged can have enough room to be in their clocks on spread as well.
      Fusedown, it's a small thing, I feel like it's easier just to SAY ‘N CW short > long’ for fuse detonations, it matches up to what the strat is shown on screen, so it doesn't matter too much beyond that.

    • @jeroenbuelens3484
      @jeroenbuelens3484 หลายเดือนก่อน +2

      from some screenshots going around in discord, there used to be a rather valid criticism here that still praised the guide as a whole. I get removing bad faith criticism, but it does feel rather unfortunate when comments containing:
      > hector guides are a rather well explanation on how the fight goes and what the mechanic are
      are removed (at least I cannot find them here), because they contain some light and valid criticism.
      the only thing I can still find is a comment from @Aurelyn about the final fusedown method.

    • @timidity777
      @timidity777 หลายเดือนก่อน +1

      I haven't been your biggest fan since abyssos. This tier looks solid so far. Good job!

    • @sly0422
      @sly0422 หลายเดือนก่อน +3

      HR should do E/W fixed spots for fusedown because thats how they do every other mechanic.

    • @Raja-jn4pn
      @Raja-jn4pn หลายเดือนก่อน +2

      Thanks for the guide, this will help many people digest the mechanics and get their clear. Although, I'm unsure why you have made certain changes from what was already NA standard that is adding to confusion in PF. For example, PF has had supports CW for lariat since Day 1 and now you introduce supports CCW for no discernible reason. The Final fusedown strat that had the 4 players in the long fuse area was also the standard, there's no reason to send H1/R1 to the far corner. Lastly, PF was using H2 T2 T1 H1 prio for Fusefield and honestly your prio system has no objective benefit. So I feel you've added inconsistencies just to make this guide "your own" without considering whether these differences are adding value to the NA scene.
      I should also mention that you yourself recommend *against* KI Towers so I don't understand why you would include it in this video.

  • @MasterRatch
    @MasterRatch หลายเดือนก่อน +177

    I love the voice crack wasn't edited out at 6:52

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +246

      30 going on 13

    • @Kuso_yarou
      @Kuso_yarou หลายเดือนก่อน

      lol

    • @MyVanir
      @MyVanir หลายเดือนก่อน +3

      I never noticed it, that's hilarious.

    • @eliofastora
      @eliofastora 28 วันที่ผ่านมา +9

      ahaha he said "octop-🦃"

    • @TheSombreroHead
      @TheSombreroHead 25 วันที่ผ่านมา +1

      @@eliofastora LMAO! TOTALLY A TURKEY! ROFLMAO

  • @Inferlis
    @Inferlis หลายเดือนก่อน +61

    I'm watching your guides since the first Pandaemonium Raid and it helps me out alot. It also took my anxiety to do savage content time by time. I really appreciate your guides, thanks again Hector!

  • @AxelFireDancer
    @AxelFireDancer หลายเดือนก่อน +68

    Really wish they gave him a steel chair for the enrage xD but I digress, ty for the guide! will help solve fuse confusion hopfully!

    • @CrashB111
      @CrashB111 หลายเดือนก่อน +15

      Having him come FROM THE TOP ROPE! is still pretty good. Just needed to be a People's Elbow or something, instead of a belly flop.

    • @crosssquirrel4293
      @crosssquirrel4293 18 วันที่ผ่านมา

      @@CrashB111 He made the Jimmy Snuka finisher when he fought Don Muraco in a Steel Cage. That is the reference :3

    • @redgeoblaze3752
      @redgeoblaze3752 13 วันที่ผ่านมา

      I think it'd be cool if using potions in the first two minutes caused the ref to disqualify us, meaning we need to watch from the sidelines until the wipe. But then after he gets punched out, we're all good to start doping.

  • @dingding12321
    @dingding12321 หลายเดือนก่อน +16

    What's worth mentioning as well is that Final Fusedown is in the middle of your burst window haha. That is what makes the mechanic a wall for pf (myself included). If you have long fuse LOOK NW/SE for the safe opening after short fuses go off and DON'T BLOW UP EVERYONE IN THE MIDDLE!!!

    • @Hirotoro4692
      @Hirotoro4692 11 วันที่ผ่านมา

      eh it's not really a problem, don't bother with NW/SE, just look for the 2 long fuses in melee range and stand between those under the boss. Anything more than that is putting in more brainpower than it needs.
      Short fuses: Melee go under / slightly away from the group under each melee bomb. Ranged to the far side. Long fuses stack in the safe spot.
      BOOM
      Short fuses now go to OPPOSITE safe spot from the first and the mechanic is resolved. Long fuses occupy where the initial bombs were, with melee once more going under the closest two.

  • @HeliosSunsinger
    @HeliosSunsinger 11 วันที่ผ่านมา +1

    My casual static is starting this fight. I love your guides, they are by far the easiest for me to understand, especially since I do all my raiding in one small window during the week, so practice between raid days is nonexistent. Keep doing what you're doing bro you have made savage so accessible for me and so many others.

  • @GallantZero
    @GallantZero 28 วันที่ผ่านมา +4

    That's so much Hector. Really appreciate these. They fit how my brain tries to parse out mechanics from the top down so well

  • @madhat1212
    @madhat1212 11 วันที่ผ่านมา +1

    Huge thank you for these guides Hector. As a relatively new player, DT is the first expac where I started at max level, and these are incredibly helpful. Gave me the confidence to try savage and now loving it!

  • @Kazzythings
    @Kazzythings หลายเดือนก่อน +43

    Thanks for the great guides, Hector!

    • @GracefulTrumpet
      @GracefulTrumpet หลายเดือนก่อน +10

      Consider thanking Hector on ko-fi instead, TH-cam takes 30% of the super thanks away from the creator.

    • @jaxs616
      @jaxs616 10 ชั่วโมงที่ผ่านมา

      ​@@GracefulTrumpetholy cow

  • @SPAZnHD_
    @SPAZnHD_ หลายเดือนก่อน +5

    thanks for all you do for the community were lucky to have you :D

  • @Gahlstaph
    @Gahlstaph หลายเดือนก่อน +4

    The voice crack at 6:52 😂
    Love your guides, thanks so much for your hard work!!

  • @YukiXK
    @YukiXK หลายเดือนก่อน +17

    It's better if H2/R2 takes NE during final fusedown. That way R2 stays in the regular R2 spot, and H2/R2 just stay east, while H1/R1 stay west.

    • @LittleHobbit13
      @LittleHobbit13 หลายเดือนก่อน +6

      Yeah, really struggling to understand why he opted to have two groups completely switch spots for a single mechanic. Easier, less complicated, to just stick to your color spot.

  • @roronoazoro7317
    @roronoazoro7317 หลายเดือนก่อน +1

    Thanks for these guides! They are always the easiest for me to understand. I appreciate all the hard work.

  • @DeprivedGamer
    @DeprivedGamer หลายเดือนก่อน +15

    Like how the players backed up when that last Lariat Combo went out. 😂

  • @sharkyshark6684
    @sharkyshark6684 หลายเดือนก่อน +243

    Still on mouser bruh

    • @silverancient7840
      @silverancient7840 หลายเดือนก่อน +9

      Loooooool

    • @Verpal
      @Verpal หลายเดือนก่อน +25

      mouser.... how? I thought it is people simping for Beetuber to be the PF wall this tier?

    • @curtis9555
      @curtis9555 หลายเดือนก่อน +8

      Just go opposite tile bruh lol

    • @ForlornLemon
      @ForlornLemon หลายเดือนก่อน +7

      Mouser is easy

    • @LesbianWitchAcademia
      @LesbianWitchAcademia หลายเดือนก่อน +28

      If you're still on Mouser at this point, there's no saving you. Savage might just be out of your skill level.

  • @dragons_in_space7211
    @dragons_in_space7211 หลายเดือนก่อน +29

    I think the main problem I have with this strat is that it flips positions from left/right during Final fusedown and Fusefield for R2/H2 and R1/H1 just to try to make explanation look nice while being counterintuitive in practice. Like, for Fusefield, you have R2 starting at R1's clock position when you could just have left/right groups again letting you look cw/ccw to find your spot.

    • @Hirotoro4692
      @Hirotoro4692 11 วันที่ผ่านมา

      no because the fuse pattern isn't like long-short-long-short, it can be short-long-long-long-short- etc. So it's not as simple as taking clock spot and rotating to the nearest.
      We have M1 take the first fuse clockwise from north (including north if their fuse is there) and M2 the next, and R1 and R2 do the same thing counterclockwise from Northwest. Then for supports M1 and M2 CW, H1 and H2 CCW. It isn't that complicated. For example I play as melee, I'm M2 in my team, so lets say i get the short fuse timer. I identify the second short fuse in a clockwise fashion starting from north, where we have our A marker. I will be the 2nd person to 'pop' my bomb.

  • @bldflop
    @bldflop หลายเดือนก่อน +8

    The voice crack 😭here's some cough drops funds... thanks for all the guides! my static is progging this tier smoothly thanks to your videos!

  • @cheshirek
    @cheshirek หลายเดือนก่อน +49

    Except for Bombarian Flame this guide is exactly like the melee uptime KNB guide that most people are using now in PF. The difference is Hector uses melees first, KNB uses ranged first. Also please dont use that KI Tower strat in any groups, that would be such a pain to get people to time right.

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +17

      The timing for KI in towers is fairly easy, but I agree it's best to save KI for the boom dive after. Too many tanks having to do the walk of shame from a mistimed gap closer.

  • @marisakiri6813
    @marisakiri6813 หลายเดือนก่อน +21

    Thank you so much for what you're contributing to the community and the raiding scene, Hector ♡
    Your guides have helped me tackle the high end content and clear them and this is coming from a casual xiv player who's been anxious about doing this kind of content for so long so seriously thank you :D

  • @leemontime
    @leemontime หลายเดือนก่อน +8

    To anyone reading this. Do not use KBI tower strat. there is not much uptime you save compared to saving it for kb dives.

  • @jessicameadows7258
    @jessicameadows7258 หลายเดือนก่อน +23

    Thanks for the guides Hector! One small request for the future if you have time, could you add if raidwide attacks are physical or magic damage? A lot have been physical this tier compared to normal!

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +29

      I'll try to remember to do this going forward! Thanks for the suggestion.

  • @cynthic13
    @cynthic13 หลายเดือนก่อน +58

    rest in peace party finder for that final fusedown strat

    • @thesabotagedandovershadowe8423
      @thesabotagedandovershadowe8423 หลายเดือนก่อน +8

      oh this is going to cause PROBLEMSSSSSS oh nooooooo

    • @FrozenPear
      @FrozenPear หลายเดือนก่อน +17

      TBH, I did that strat in PF today and its way more straightforward than "new north" strat, you should give it a try.

    • @TheUrbanLegend52
      @TheUrbanLegend52 หลายเดือนก่อน +11

      @@FrozenPear TBF pf doesnt realize there literally only 2 spots where the 3 bombs can spawn. That and its p much cause of melees. Its the same reason why Elmo flopped in P3S cause you'd ALWAYS had a double bait in the party

    • @WiseFatOwl
      @WiseFatOwl หลายเดือนก่อน

      ​@@TheUrbanLegend52unfortunately i agree. Its either tanks or melee greeding for uptime and clipping the mid group. Multiple times i ask them not to greed that mech and use ranged attacks for 2-3 gcds but no

    • @Professor_Utonium_
      @Professor_Utonium_ หลายเดือนก่อน +1

      ​@@WiseFatOwlAs a tank, I will be the first one to use a ranged attack if it means not clipping people 😂

  • @SquidLips413
    @SquidLips413 หลายเดือนก่อน +12

    Why do you have H2/R2 west for fusefield?!? You have east/west reversed for one mechanic in the fight
    Edit: original phrasing was harsh. I got flamed for being in the wrong position and had to go back and see if I was being gaslit

  • @velzanna2281
    @velzanna2281 หลายเดือนก่อน +1

    Thank you, Hector! You’re the best.

  • @Dualwieldingbucklers
    @Dualwieldingbucklers 22 วันที่ผ่านมา

    You know you're doing a good job when I constantly hear "Hectoring" as a verb.

  • @singsang95
    @singsang95 24 วันที่ผ่านมา

    this tier is super easy thanks to your guides went into practice pf and ended up with the kill ty very much

  • @Zerodeath0123
    @Zerodeath0123 27 วันที่ผ่านมา +7

    Why does H1/R1 and H2/R2 switch positions during Final Fusedown? I mean, for the entire fight they are H1/R1 Position "D" and H2/R2 Position "B" but during Final Fusedown you have them switch to opposite ends of their original positions.

    • @user-el8ws3ts2o
      @user-el8ws3ts2o 25 วันที่ผ่านมา +1

      Dude, ran into this problem too. R1 can either lazily stay at one or hop to 2 While R2 has hop to 3 or schlep all the way to 4... being split N and S. instead, splitting West and East, the Group 1 and 2 H/R just stay on their original damn group side...
      now got these potatoes quoting this like the bible and never down to try R2 -- gee i wonder why...

    • @Greifengeier
      @Greifengeier 20 วันที่ผ่านมา

      yeah it's pretty much illogical, a break of flow and massively inefficient movement as you have to move 4 players to new unneeded positions while only r1 would have to move if the flow was east/west like the rest of the fight instead of north/south

  • @miamha
    @miamha หลายเดือนก่อน +20

    Out just in time for me to prog after the bee horror

    • @Aqu4tic2
      @Aqu4tic2 หลายเดือนก่อน +6

      Excuse you, that's my queen you're slandering.

    • @nyanko5561
      @nyanko5561 หลายเดือนก่อน

      same just killed her 2h ago time to suffer on m3s now lol

    • @miamha
      @miamha หลายเดือนก่อน

      @@Aqu4tic2she got squished like the bug she is, thank the twelve.

  • @ebi-tempura1321
    @ebi-tempura1321 หลายเดือนก่อน +1

    great guide as always :D

  • @Swiftrax
    @Swiftrax หลายเดือนก่อน +8

    Can be noted that on the second Doping Draught, at the end of his Bombarian Special, everyone can also just pop anti-kb for the knockback and stand in their spread/pair spots around the blue circle. There is enough room, so everyone can just vibe if they want to :)

    • @nospoiler
      @nospoiler หลายเดือนก่อน +4

      Though doing so means you won't have KB immunity for the dive soon after, and there is also plenty time to spread after the knockback in special

    • @nobutadas
      @nobutadas หลายเดือนก่อน +2

      @@nospoiler This. I tried doing it Swiftrax's approach but didn't have a dive due to my burst (WAR) and had to sprint run to my partner. Made it, but it sucked.

    • @Kounteron
      @Kounteron หลายเดือนก่อน

      @@nobutadas keep an onslaught for mechanics like this. Unbuffed onslaught out of burst > lost uptime

  • @Blush-wu8zj
    @Blush-wu8zj หลายเดือนก่อน +1

    Thank you!
    I started doing savage on saturday and this m3s guide is right on time :)
    We cannot appreciate you more!

  • @SarahJaneTTV
    @SarahJaneTTV หลายเดือนก่อน +2

    Thank you as always Hector ❤

  • @nobutadas
    @nobutadas หลายเดือนก่อน +4

    I just want to say, your guides immensely help out PF on primal. PF strats go from all over the place to consistent with a day or two after you release your guides. The pastebins and other strats are just so hard to follow and inconsistent.
    This is my first time ever doing a Savage tier and I was able to complete M3S week 1 because of you. You are amazing.

  • @jenzki657
    @jenzki657 หลายเดือนก่อน

    heey the cat playing with a dragonball :3best part of the video , thanks for the guide.

  • @FrozenPear
    @FrozenPear หลายเดือนก่อน +18

    I was really sceptical at first when i saw your fusedown solution as I thought "new north" strat is more straightforward but i was so wrong. Your solution is really good and very error proof. Only thing that I'm confused about is why put H1/R1 north and H2/R2 south instead of standard W/E to match clockspots there, but again, it's just pettiness. Overall it's a great guide, thank you :)

    • @Harukaze6852
      @Harukaze6852 หลายเดือนก่อน +11

      Agreed on H1/R1 placement, not a big issue but I can see it cause needless arguments in pf

    • @Heroisback92192
      @Heroisback92192 หลายเดือนก่อน +1

      It would most likely be for melees to still be closer to the boss.
      As a healer I enjoy the corners, it's safe and I can give plenty of space in the corners

    • @Mikeiji
      @Mikeiji หลายเดือนก่อน +1

      I have friend who feels griefed by this xb

    • @DemainaNyx
      @DemainaNyx หลายเดือนก่อน +1

      @@Heroisback92192 I think the complaint is more why make the West side H/R go to the NE spot and the East side H/R go to the SW spot. Could very easily have East H/R go NE and have West H/R go SW. As a Picto, I hate having to abandon the zone I placed NE to run SW as short fuse when the physrange could very easily just take the southern spot. I should also just git gud and place my zone better, but it still feels bad while learning.

  • @andrewdesalvatore7262
    @andrewdesalvatore7262 20 วันที่ผ่านมา

    7:08 FinalFusedown: a neat lil mental trick to remember where you go...
    The OnPlayer-Fuse... the long fuses are CURVED, if you have a longfuse the 1st safe spot is the CURVE in the arena. (Shortfuses aren't even long enough to get a curve)

  • @jerryren748
    @jerryren748 หลายเดือนก่อน +5

    why did R2H2 and R1H1 swap position for the fuse?

    • @leemontime
      @leemontime หลายเดือนก่อน

      for fusedown? it doesn't really matter, as you can even fit all the ranged on the same side, there's so much space. alt rinon strats has everyone on the same side so that it's easy for no one to get lost

  • @herpderp9108
    @herpderp9108 หลายเดือนก่อน +5

    If only the announcer yelled at enrage 'Good gods almighty! He killed them! As the gods as my witness, they are broken in half!'

    • @davidacosta4611
      @davidacosta4611 28 วันที่ผ่านมา +2

      Channeling your inner J.R. 🤣

  • @Adrian42451
    @Adrian42451 หลายเดือนก่อน

    A easy way I found out how to do Chain Deathmatch 1 was to remember the two numbers that got hit by the clone that I purposely took the hit from. So for example if he 3 and 4 for me while I was standing by number 3 I would just go straight to 4 and I was fine. Same could be if the boss hit 1 and 2 while you were standing by either 1 or 2. Just go to the other number, its always safe regardless of the clone that you are dealing with. Hopefully im explaining it right. I just figured it would help for those that have issues thinking in the moment. Hope this helped anyone.

  • @Dyvinell
    @Dyvinell หลายเดือนก่อน +1

    they sure are getting more creative with these enrages and im here for it

  • @Anna.K..
    @Anna.K.. 27 วันที่ผ่านมา

    One of the heaviest Bosses for (a-c Savage Content) of all time

  • @Narlaw1199
    @Narlaw1199 หลายเดือนก่อน +2

    For more consistency thanks to color coded markers, h2 and ot should swap markers so that they are less likely to go to the wrong marker during fuse or foe + spin. Also, using anti-KB for anything else than dives is needlessly risky. Just a little bit of lag or slight mis-angle can kill someone trying to gap close in to cancel the dive, while for the barbarous barrages, you got plenty of time to aim with lots of room and time to reajust. I would also bet that weaving anti-kb there may be awkward for many jobs.

  • @nito-d7987
    @nito-d7987 หลายเดือนก่อน

    Thank u Héctor for everything you do for the ffxiv community we love ! PS we need more kitty videos !

  • @brunomoraes3126
    @brunomoraes3126 หลายเดือนก่อน +5

    The only ""bad"" position that I see in this guide is on fusefield. The prio for dps, that i used in week 1 clear was R1, M1, M2 and R2. In this case, there is a slightly possible for melees stay behind the boss or flank. Not too much special since this tier dont have too much dps check but works fine. Other than that, good guide.

  • @yazsenpai
    @yazsenpai หลายเดือนก่อน +2

    Thanks for making a such easy understanding guide

  • @Aqu4tic2
    @Aqu4tic2 หลายเดือนก่อน

    The first two Lariats of the fight and the two that happen after the first doping draught aren't random, they're always opposites, so if two pairs first, it will be two spreads after doping draught.

  • @elpistolero82
    @elpistolero82 หลายเดือนก่อน

    I just got my M2S clear after 11 straight hours of pugging. Grateful for Hector's guide which helped get me through it. I'm wondering why there are so many different strats for M3S compared to the previous 2 fights.

  • @powy-powy
    @powy-powy 26 วันที่ผ่านมา +2

    Is there a specific reason for changing the group positions on Final Fusedown? For healer and ranges, going from east-west to north-south?

    • @Rotisr
      @Rotisr 25 วันที่ผ่านมา +2

      There is no reason given, and I do agree with that the Healers and Range should just stay on their sides for Fusedown due to just performing a lariat where we either clock-spread or INTERcard stacks. I would also recommend the dps caster take the NE spot as if they are a BLM or PCT they can place their lay lines/stary field down and not have to hold 2 minute bursts moving to SW as they would have to if set to Group 1 or 2 in Hector's guide. And the Phys range, who would have movement can run to the SW if the dps are short fuse, and NW if long. Healer would have the benefit from keeping the dps uptime and also not have to run across.

  • @chysamere
    @chysamere หลายเดือนก่อน +1

    Love the guides, thank you Hector. I realize that of course you're busy and Savage is the priority, but any chance of P4/8/12 Unsync guides in the future? Thanks!

  • @xuto2693
    @xuto2693 หลายเดือนก่อน

    Hi, I'm just here to *crack* a good laugh at that octave up mechanic that everyone else pointed out.
    Oh, the guide is good too, I suppose. Cheers.

  • @knightsolaire5351
    @knightsolaire5351 หลายเดือนก่อน

    i like the strats you used but really wish you had animated the "safe spot" people in fusedown being within the center diamond, because now nobody realizes there's plenty of safe space within the diamond lol

  • @alexwolf5289
    @alexwolf5289 หลายเดือนก่อน +1

    A good way to identify the second safespot in Chain Deathmatch, is to simply follow your chained clone trajectory

  • @aequa5955
    @aequa5955 หลายเดือนก่อน +1

    Thank you for your quality guides, Hector!

  • @Banzail0
    @Banzail0 หลายเดือนก่อน +1

    Pet the cat on ending

  • @crosssquirrel4293
    @crosssquirrel4293 หลายเดือนก่อน +3

    Not sure why, but i think that enrage is based on the fight of Jimmy Snuka vs Don Muraco, where he climbed the cage and belly flop right into him. Even his pose is kind of similar.

  • @Bricktor_
    @Bricktor_ หลายเดือนก่อน +1

    ur so cool hector

  • @zzilmur
    @zzilmur หลายเดือนก่อน

    I like this strat using this in pf now

  • @dragonquest1991
    @dragonquest1991 หลายเดือนก่อน +1

    Just in time :D i have finished m2s.

  • @creepypato3984
    @creepypato3984 หลายเดือนก่อน +4

    6:51 Hector what happened? Did you drift your voice GCD?

  • @samapa3958
    @samapa3958 หลายเดือนก่อน +6

    For the Final Fusedown, is there a reason why H1/R1 are positioned North East instead of South West that I am missing or would it be more senseful to have it opposite for consistency in healer positioning?

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +7

      I did North/South prio for corners, but Group 1 West/ Group 2 East would also work just fine.

    • @sly0422
      @sly0422 หลายเดือนก่อน +2

      Yeah it makes more sense for East west for consistency

  • @Cat_Sidhe
    @Cat_Sidhe หลายเดือนก่อน +1

    Late to M3S. What is your reasoning for switching the sides for R2H2 and R1H1 for Final Fusedown???

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน

      I show a north/south priority, with group 1 North and group 2 South, but its entirely personal preference. West/east priority would also work.

  • @Khalith
    @Khalith หลายเดือนก่อน +1

    I wish the boss enrage was an elbow drop.

  • @Mattatoskr
    @Mattatoskr หลายเดือนก่อน

    Looking forward to your m4s vids

  • @WolfmanXD
    @WolfmanXD หลายเดือนก่อน

    My group just got to R3 last night. We saw fuse field a couple times, 2 pugs. Ended up switching to paladin for this fight (honestly might do the same for R1 reclears) because lol gunbreaker and dark knight in these fights. Good for R2, but not 1 or 3.

  • @ToberryRequiem
    @ToberryRequiem 20 วันที่ผ่านมา

    For Fusefield is it the same pattern each time or completely random?

  • @kronorous
    @kronorous หลายเดือนก่อน

    Hector my goat

  • @alexmaganda5827
    @alexmaganda5827 หลายเดือนก่อน +1

    for 2:34 you say g1 gets knocked left but it shows M1 and mt gets knocked back right was this just any oversight just making sure cus that could confuse some

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +2

      Left/ right is from the player’s perspective. If they are looking at the boss, from their perspective, left is east.

  • @GioBerserk
    @GioBerserk หลายเดือนก่อน +2

    Danke!

  • @deflmaokioo9941
    @deflmaokioo9941 หลายเดือนก่อน +1

    You should really mention on final fuse that it is TRUE NORTH. Some people are confused on it that it’s relative to the long bomb with short fuse.

  • @MyVanir
    @MyVanir หลายเดือนก่อน

    Can't believe enrage is Ultima Tope Patada.

  • @munyang01
    @munyang01 หลายเดือนก่อน +1

    hello thank you for this guide, hope you're okay with feedbacks
    i'm sure you have reasons but it would be best to just cover just 1 strat for a mechanic instead of actually showing optional in the guide video. the pf rn is having to say "hector strat, no kb immune" which sounds kinda stupid

  • @AcraViolet
    @AcraViolet หลายเดือนก่อน +3

    Why sending H2/R2 south? All 4 people can comfortable be spread in the new north safe spot... Just extra running/looking back.

    • @alexmaganda5827
      @alexmaganda5827 หลายเดือนก่อน

      its about making it less complicated for players especially in pf

    • @Dekaar
      @Dekaar 20 วันที่ผ่านมา +1

      @@alexmaganda5827 I wonder how that statement came to be - A whole guide that uses clockspots and groupmechanics based on East / West and then one single mechanic that uses North / South instead while the more logical East/West (as you can basically nearly always stay on your positions for both groups) is totally ignored. How is that less complicated?

  • @Cherryblossoms110
    @Cherryblossoms110 หลายเดือนก่อน

    For chain death match, if you want to reduce the mental load of calculating the final safe spot:
    Instead of only going into the safe spot for the dangerous lariat, also move IN to the lariat you need to be hit by. (So for video example, go to 3)
    (You basically have to learn how to do with for Chain Deathmatch 2 anyways so might as well get used to it)
    Now you're already in the safe side for one of the lariats. Which means all you need to do is move into the opposite of the dangerous one. (4)
    For me personally, this was a lot less mentally taxing than identifying the "true" safe spot and then reversing it.
    It reduced the mental load for me so much that I went from ~73% consistency to 100%.

  • @mess1172
    @mess1172 หลายเดือนก่อน

    What about the strange snapshot on long fuses, in final fusedown? arn't you concerned the tank/melee snapshot will clip the center group as they move?

  • @Turret0pera
    @Turret0pera หลายเดือนก่อน

    This one is so complicated. How in the world do you figure all these out so fast to have the vid up the next day after launch??

  • @Greifengeier
    @Greifengeier 20 วันที่ผ่านมา +1

    So... Final Fusedown first bombs needs an adjustment, badly too.
    The way the first Bombs in fusedown are played is incredibly illogical and movement-inefficient for Ranged and Healers. Casters lose GCDs due to the way the guide is designed. Basically you have, according to this guide, you have your healers standing on either D/4 for H1 and B/2 for H2. Ranged are on 1 and 2 after lariat resolves.
    You list the safespots for H1/R1 for Short fuse on 2 and the safespots for H2/R2 on 4 . Basically you let 4 people run over the whole map to a spot, where it has no actual reason for them to be in and not the other way around.
    why not orient R1/H1 after lariat on D and R2/H2 on B after Lariat resolves? You're on neutral anyway after this and most people walk to C, which is already kinda movement inefficient for R1/R2. (even worse considering that R1/H1 have to move there first and then take the same way back). That way you have new safespots for R1/H1 for short on 4 with minimalistic movement compared to before, and also new safespots for short for H2/R2 on 2. This way, instead of making 4 people, no matter what pattern, move through the whole arena, you only have r1, who has to move to their spot (Movement from 1 to D then from D to 4) with minimal movement for H2 (only 50% that they have to move from B to 2) and most of the time no movement at all for H1 and R2 - in fact, R2/H2 and even H1, if Lariat was a quadruple, don't have to move at all in theory.
    Major gripe with those safespots is also the way you orient every other mechanic before and after. This mechanic is player Group1 Rangeds North, group2 rangeds south. While every other mechanic is oriented Group1 (as a whole) positions west, group 2 (as a whole) positions east.

  • @peanutscontainedmay
    @peanutscontainedmay หลายเดือนก่อน +4

    caaaat

    • @Natezer
      @Natezer หลายเดือนก่อน

      caaaaat

    • @MilkAndSugar16
      @MilkAndSugar16 หลายเดือนก่อน

      Where?

  • @mmuaiai
    @mmuaiai หลายเดือนก่อน +1

    For this fight if OT is at B and supports go ccw that'd make the postions much eaiser, so healers& melees do not need to swap for uptime...

  • @surothedeath
    @surothedeath หลายเดือนก่อน +1

    CAT

  • @ChaosEdgeshot
    @ChaosEdgeshot หลายเดือนก่อน

    question, why does m1 and mt have to go right for KB towers instead of just staying left and m2/ot can go right instead?

    • @leemontime
      @leemontime หลายเดือนก่อน

      its relative to facing the center of the map (left facing center), its easier to manage for most people rather than thinking about TN

  • @henrik897
    @henrik897 หลายเดือนก่อน

    LETS GOOOO

  • @LightShooters
    @LightShooters หลายเดือนก่อน +2

    Any word on m4s guide? I’ve found all your guides to be extremely helpful this tier

  • @RyanXII
    @RyanXII หลายเดือนก่อน

    losing my mind in PF because EVERY GROUP does final fusedown different. Thanks for your easy and straight to the point guide :)

  • @zs4760
    @zs4760 หลายเดือนก่อน +4

    Thank you for doing the simple MT-OT-H1-H2 prio for fusefield...pastebin "snake prio" has been so terrible to see people struggle to understand

  • @alanam4478
    @alanam4478 หลายเดือนก่อน +3

    I just have to say I think the guide is good except for the "static spots" for Final Fusedown. Static spots there just don't make sense, why make people not only find the bombs but also pay attention to true north? It's so much easier to have G1 go "left" and G2 go right relative to the 3 bombs "south". Then you don't even have to turn your camera. I feel like this has caused a lot of confusion in PF.

  • @Rotisr
    @Rotisr หลายเดือนก่อน +2

    Hello, might I suggest that you do add in steps that cover caster up time for these mechanics, in specific: Final Fusedown, if caster is already R2, they should not move from their two waymarker if they are short fuse given they just did the lariat spread at that clock spot, the physical range being R1 should run south if short as they can move and attack at the same time and not have to slide cast. this due to playing as a caster and having my 2 minute Ley lines out and I am being chased out that spot and having to clarify the logic every time I put up a pf.

  • @josemolina4200
    @josemolina4200 หลายเดือนก่อน +2

    snake prio fusefield is easier on my brain personally.

  • @dislikebutton6596
    @dislikebutton6596 หลายเดือนก่อน +2

    6:52 lol

  • @Natalieps
    @Natalieps หลายเดือนก่อน

    2:20 When I’m H1 and it is going W, where i have to go? 2 or 3

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +1

      Group 1 left (facing the boss), so 3 if using KBI, 4 if riding the knockback.

  • @jf4156
    @jf4156 หลายเดือนก่อน +1

    You’re the best

  • @NightRadz
    @NightRadz หลายเดือนก่อน +1

    From what im seeing on the main stuff, its the same as Yukizuri's guide, so should acknowledge them. Im glad as well tho that its the same because it means pf wont differ their strats

    • @Denzel8875
      @Denzel8875 หลายเดือนก่อน +3

      sadly some stuffs are differents , for exemple as h2 on yuki I'm always on C or 3 , here , I go yellow then I got purple then I go blue , I truely hate these positions here for h2 it make no cense to me

    • @SummonerGER
      @SummonerGER หลายเดือนก่อน

      ​@@Denzel8875
      I dont see where H2 ever HAS to be on purple
      (If you mean first Final Fusedown, thats because of melee uptime, markers have nothing to do with that)
      Also on Yuki strat H2 swaps between yellow and blue all the time aswell
      They show H2 on blue at the start of the guide, but you can see the OT standing on "their" spot, and H2 is doing all clockspot mechanics on yellow, while moving to blue for fuses
      Neither of the healers can forever stay on their color throughout the fight

  • @lilzael
    @lilzael หลายเดือนก่อน +1

    if you start fusefield snake prios from east instead of north, melee would be almost guaranteed a spot they can do a positional from with only a rare chance of being forced NW.

    • @klownzorz
      @klownzorz หลายเดือนก่อน +3

      You don't have to be on your fuse the whole time anyway. So long as you pop it in the right order, you can slide back around to it just to pop and go back afterwards.

  • @ashiix9813
    @ashiix9813 หลายเดือนก่อน +1

    HECTOR NOOO NOT 1 BOMB NORTH

  • @Edge2177
    @Edge2177 หลายเดือนก่อน +2

    I really dislike the fact that you chose to do G1 North and G2 South it's honestly cleaner to do West and East.

  • @kuri_curry
    @kuri_curry หลายเดือนก่อน +1

    This Fusefield resolve is so much better,
    It's so much more consistent. It makes me sad that it's not the common strat just yet for elemental.

  • @VampireNoblesse
    @VampireNoblesse หลายเดือนก่อน +1

    best fusedown strat!

  • @ragnorak5095
    @ragnorak5095 23 วันที่ผ่านมา

    Almost aways get a wipe on tower 1st time....MT normally default to Group 1....when kb tower happens....picture shows MT in Group 2 going SE....when it is normally OT that is on Group 2...get instantly fk.

    • @azu3417
      @azu3417 23 วันที่ผ่านมา

      Am I crazy? I swear MT is in group 1 (with M1), group 1 takes left tower always, group 2 takes right towers always.

    • @leemontime
      @leemontime 21 วันที่ผ่านมา

      I think u just didnt listen to the whole mechanic. It's relative facing center. So MT is always kb left (hence SE in the picture)

  • @bankia6723
    @bankia6723 หลายเดือนก่อน +1

    The one thing I don't like about this guide is chains 1 and 2 can be done exactly the same way by just going to a corner each time with a slight adjustment to be hit by poison (sometimes). You could solve both with the same movement and practice chains 2 without even seeing it.

  • @S.G93
    @S.G93 หลายเดือนก่อน +4

    why do you prio melee > ranged for fusefield, guaranteeing that at least one melee of each set is north rather than south for positionals? The pastebin on aether/crystal does ranged > melee

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +10

      I prioritised simplicity (same prio as pop order) over positionals.
      Given the randomness of the fuses, any priority has a chance of putting melees in a non-ideal spot for positionals. Fortunately, for all but the 2 seconds that they're popping their own spark, melees can go get positionals all they want without issue. I only show players staying on their fuses to make the mechanic easier to explain.

    • @Koopser
      @Koopser หลายเดือนก่อน +2

      @@HectorHectorson pop order was based on cw priority this makes no sense, it also just makes this a bit more confusing and worse than it should be

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +10

      @@Koopser Pop order is still CW priority.
      N CW MT -> OT -> H1 -> H2 is what I show. But as H2, instead of counting the 4th fuse clockwise from north, I'm going to count the first fuse counterclockwise from NW. It's the same fuse, I just find it quicker.

    • @Seiyusung22
      @Seiyusung22 หลายเดือนก่อน +1

      @@HectorHectorson That won't work cause of melee walk into another person's fuse they blow up so they can't just run around and do positionals after popping. There's gonna be around 40 seconds of just standing there and you're screwed if you don't have both charges of true north

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +8

      @@Seiyusung22 The only part of the fuse that triggers an explosion is the spark. You 100% can just stay SE on the edge of the fire circle until just before you need to go pop and then go back.

  • @Aurelyn
    @Aurelyn หลายเดือนก่อน +6

    This final fusedown method is great for caster uptime, but PF will struggle with it a lot more than making a safe area "relative north" and using that to split left/right.

    • @HectorHectorson
      @HectorHectorson  หลายเดือนก่อน +8

      For healers and ranged it's actually less thinking.
      You are either short fuse, so go to your fixed spot, then mid.
      Or you are long fuse, so go mid, then your other fixed spot.
      You basically never even need to look at the bomb pattern.
      I think bomb pattern relative would only be easiest if the bomb pattern could be rotated to any of the 4 corners, instead of only the 180° flip.

    • @Aurelyn
      @Aurelyn หลายเดือนก่อน

      @@HectorHectorson I can see it work. Guess next week of will be 50% 3 bomb relative and 50% waymark relative

    • @Dekaar
      @Dekaar 20 วันที่ผ่านมา

      @@HectorHectorson disagree partially. While yes, you don't have to look for the pattern, the strat itself is actually quite inefficient for h1/h2/r1/r2 when looking at movement. You list a neutral safespot on C after Lariat - that causes long movement for R1/R2 and a semi long movement (slideable) for healers. With Short R1/H1 being NE and R2/H2 being SW you create additional long paths. If people opt to not move the the neutral spot first, it's practically having H1/H2/R2 take the long diagonal to their savespot and R1 taking only a long walk to the side. If the mechanic were to be played E/W (like the rest of your guide) then H2/R2 would be on NE and H1/R1 would be on SW - that'd be a win for movement flow which can even be further reduced if the neutral for H1/R1 is taken to D instead and the neutral for H2/R2 is taken to B instead. Melee postions for neutral shouldn't matter as regardless of the neutral spot, they should be in healrange

    • @HectorHectorson
      @HectorHectorson  20 วันที่ผ่านมา

      @@Dekaar I agree that E/W is the better priority, as it's less positions to remember for healers/ranged. Movement really isn't a factor when there's 27 seconds between when the lariat resolves and when the bombs spawn.