Other tracks did this too but, especially this track made me want to be taught by Michiru Yamane, I don't understand how she created this. Gothic but also chill, has Japan vibes too, masterpiece.
Well, it's a fairly simple composition to he honest. All the games back in the day had simple but effective music in them. The idea is that you create something with only a limited amount of instruments who all represent something that goes back to the game itself. Yamane has choosen the flute because its an fragile, soothing instrument. The organ afterwards nearly shreds it to pieces, like an evil, that does not belong into this world. Like dracula. The bass and the piano have calming effects to the listener, almost romantic and erotic. Which is an clear reference to alucard and how demons appear as beautiful beings. If you limit yourself to the core aspects, like aesthetics and characteristics, it almost becomes an easy task if you offer the amount of talent needed ofcourse. This is an incredible soundtrack that does nothing but staying true to the world it comes from. And that makes it so amazing up to this day. It's even better now because soundtracks are becoming more and more generic now.
That's a interesting comment, however, I don't understand why some people say this song is somewhat erotic, I never heard it that way and still don't (and don't want to, lul).
@@fourkings_ wow, such a great explanation thank you so much, I'm sad that I see your comment now... I totally agree to what you say. Apparently you have a great knowledge about this, can you give some further readings for this, like sensing and understanding the reason why those instruments are used and how does it bind with the games aesthetics, how and what instruments effect peoples souls... etc?
@@akumajou No worries. Big Text here, skip if not interested. I have been a fan of soundtracks since I was little. I went further than most people and decided to get into actual music production. I also had the pleasure to get in touch with some of my favoured composers of all time. Like Akira Yamaoka, David Wise, Nobuyoshi Sano, Yuu Miyake and so on. Akira Yamaoka's work for the Silent Hill series is a good starting point if you want to dig deeper on this whole topic. Especially Silent Hill 2. To answer your question, let's take this track right here as an example. In theory, any instrument can affect the listener. That is only in theory tho. Imagine the score for SoTN would be full of Synths and 4/4 Beats... Would that appear to be fitting? Probably not. The tracks could be the same. The soundtrack would still be a massive failure. Why is that? Well, pretty simple. If you take the setting of the entire game and all it's elements, you will find yourself in an medieval setting. Synth's and Drumloops don't fit that specific era. But guitars, flutes, organs, strings and pianos do. (Vampires do fit into the metal genre for example). That alone would be a starting point for one to work on a project > Understand time and the setting, BEFORE you start working on it. What follows, would be the actual work process which ofcourse, is highly subjective and impossible to explain in detail since everyone has a different workflow. But if I had to take a guess, If I was Yamane and my setting would have been a cave full of demons... I would have probably started with an sample of water dripping with some reverb to give it an room-like effect. A sample like you can hear in this track in the background if you pay very close attention. Arrange it, so that it makes sense, and go from there. Congrats, you are now in the actual process of creating, based on an idea you had! Now things get tricky, because now it get's personal! Yamane's signature is all over that score. Just like Akira Yamaoka's music is noticeable on the spot without knowing if it's actually him or not. Same goes for Nobuyoshi Sano and everything he did for the Tekken 3 soundtrack. Or Keiichi Okabe and his imprint on the NieR: Automata score... You get the point. That is an artists signature, it's what makes him an artist and lifts him up from the masses. He pours heart into it, and with that he makes his work timeless. Just like this soundtrack.
Just a year? Lol i play this game every few years just to chill. I dont know how many different version i own. PS1, PS2, PSP, Xbox 360 and now waiting for another console to re-release it. Favorite was PS version. Xbox had whole different voice actors.
Sometimes I go out of my way and visit the Underground Cavern just to listen to this tune, and I didn't like going into saverooms or pausing the game because it interrupts the music, so watching this video felt perfect!
There are enough videos of people showing off their high level skills. So, why not attribute luck into the equation, even if I need to get my face punched in? :P
@@Hawkenwhacker I’m still seeing plenty of skill, as someone who to this day still can’t hit soul steals well I thought those moves were pretty smooth.
Such a relaxing and chill piece of music. This whole soundtrack is so memorable. I could listen to the entire soundtrack for hours and seriously relive the entire game in my memories forever. Thank you for the great uploads.
Rap-sody: 1:06-1:30 Ay, check it! 🎶The dhampir is here, coming to bring some justice🎶 🎶Now he can't be stopped and I know you know it🎶 🎶And he's coming to fight his old man and he's packin' in the action🎶 🎶Ay, you wish you could beat him but he's definitely out of your league🎶 🎶Yeah, there's nothing that he can't do🎶 🎶Yeah, he's always stayin' true🎶 🎶And he's comin' to take down the castle once and for all🎶 🎶Ay, and there's nothin' that can take him down, yeah and he knows that you know it🎶
That oboe or whatever at the 1:30 mark almost sounds like it has some compression artifacts. Not sure what it is but it lends itself to the already lofi sound of the track Fucking work of art
Nothing beats entering the Caverns and hearing that synth + bass for the first time The water droplets in the background is a genius addition to give the song that wet feel By the way, how does your SoTN looking so beautiful? Emulation I would assume
It is possible to get picture of this quality on original PlayStation. You just need external RGB upscaler (OSSC for example), or HDMI mod (PS1Digital)
I loved this game. I just did an arrangement of this music and recorded a "short" video. I would like to use your 1 minute of your game and play it while I'm playing the guitar. Of course I'll give credits to you and share the URL of this video.
Before I give my answer, I have a question of my own. Behind the scenes, my setting is set to *_Don't allow remixing_* when it comes to *Shorts Remixing.* Where you able to make a short of my footage in spite of that?
@@Hawkenwhacker I'm not sure if I understood, but yeah, I think. Seems like I didn't get any notification or restriction. By the way, I only needed 30 secs. Is in my channel, but if you request I delete it and re-upload it without the footage.
@@JoseMorenoComposer No worries. You're good to use. That's my answer. To be perfectly honest, I'm perplexed into why TH-cam allows for the option to turn off Shorts Remixing. If a short can be created, in spite of, then the option not to doesn't matter. If it doesn't matter, then what is the point of adding such a mechanism? Is it to give people the illusion of choice? Your simple request fostered a lot of questions...lol
@@Hawkenwhackerthank you! Yeah, TH-cam is full of mysteries, like the algorithm , I just don't get it... I wish you happy holidays and a very soon happy new year! :)
Lmao at the backwards dashing in the video. I love this song and I love that this is an extended version but once I saw that, I was like bummer, guess I just won't watch the gameplay lmao
@Andreas Wyrtgeorn Backdashing is like Z targeting and side hopping across all of Hyrule field in OOT. Sure, maybe it saves a little time, but no one can deny that it looks incredibly stupid and kills all cool factor. Lmao.
Alucard standing in front of the waterfall is a mood.
Agreed
i used to put him standing like that while i listened the track, it was my asmr as a kid
THE mood
Always...Try it listening in a rainning night combining the sounds...is so relaxing...
facts.
Ah yes, one of the greatest tracks to ever be composed
The most underrated track on the OST. Love the gameplay as background.
Don't think it's underrated, everyone loves it :)
It's not underrated at all lol
@@treacherousjslither6920its not nearly as praised as it should be
@@Slate674. By the people who didn't play or like the game maybe?
Because overall this song is rated highly.
I really love the full soundtrack with every single track. Maybe one of the best OST ever made.
This is gold the song by itself it's fantastic but looking at actual gameplay while listening is the best of the best
2:07 I expected the music to go quiet and for the heartbeat to kick in lol
Other tracks did this too but, especially this track made me want to be taught by Michiru Yamane, I don't understand how she created this. Gothic but also chill, has Japan vibes too, masterpiece.
Well, it's a fairly simple composition to he honest. All the games back in the day had simple but effective music in them.
The idea is that you create something with only a limited amount of instruments who all represent something that goes back to the game itself.
Yamane has choosen the flute because its an fragile, soothing instrument. The organ afterwards nearly shreds it to pieces, like an evil, that does not belong into this world. Like dracula. The bass and the piano have calming effects to the listener, almost romantic and erotic. Which is an clear reference to alucard and how demons appear as beautiful beings. If you limit yourself to the core aspects, like aesthetics and characteristics, it almost becomes an easy task if you offer the amount of talent needed ofcourse.
This is an incredible soundtrack that does nothing but staying true to the world it comes from.
And that makes it so amazing up to this day. It's even better now because soundtracks are becoming more and more generic now.
That's a interesting comment, however, I don't understand why some people say this song is somewhat erotic, I never heard it that way and still don't (and don't want to, lul).
@@JewelOfSoul whaat? same, but I guess it's an aesthetic like eroticism
@@fourkings_ wow, such a great explanation thank you so much, I'm sad that I see your comment now... I totally agree to what you say. Apparently you have a great knowledge about this, can you give some further readings for this, like sensing and understanding the reason why those instruments are used and how does it bind with the games aesthetics, how and what instruments effect peoples souls... etc?
@@akumajou No worries. Big Text here, skip if not interested.
I have been a fan of soundtracks since I was little. I went further than most people and decided to get into actual music production. I also had the pleasure to get in touch with some of my favoured composers of all time. Like Akira Yamaoka, David Wise, Nobuyoshi Sano, Yuu Miyake and so on. Akira Yamaoka's work for the Silent Hill series is a good starting point if you want to dig deeper on this whole topic. Especially Silent Hill 2.
To answer your question, let's take this track right here as an example.
In theory, any instrument can affect the listener. That is only in theory tho.
Imagine the score for SoTN would be full of Synths and 4/4 Beats... Would that appear to be fitting? Probably not.
The tracks could be the same.
The soundtrack would still be a massive failure.
Why is that?
Well, pretty simple.
If you take the setting of the entire game and all it's elements, you will find yourself in an medieval setting.
Synth's and Drumloops don't fit that specific era.
But guitars, flutes, organs, strings and pianos do. (Vampires do fit into the metal genre for example).
That alone would be a starting point for one to work on a project > Understand time and the setting, BEFORE you start working on it.
What follows, would be the actual work process which ofcourse, is highly subjective and impossible to explain in detail since everyone has a different workflow.
But if I had to take a guess, If I was Yamane and my setting would have been a cave full of demons...
I would have probably started with an sample of water dripping with some reverb to give it an room-like effect.
A sample like you can hear in this track in the background if you pay very close attention.
Arrange it, so that it makes sense, and go from there.
Congrats, you are now in the actual process of creating, based on an idea you had!
Now things get tricky, because now it get's personal!
Yamane's signature is all over that score.
Just like Akira Yamaoka's music is noticeable on the spot without knowing if it's actually him or not.
Same goes for Nobuyoshi Sano and everything he did for the Tekken 3 soundtrack.
Or Keiichi Okabe and his imprint on the NieR: Automata score... You get the point.
That is an artists signature, it's what makes him an artist and lifts him up from the masses.
He pours heart into it, and with that
he makes his work timeless.
Just like this soundtrack.
One of the most beautifully crafted Castlevania games ever !
I love the Vox effect that the composer threw over the intro drum loop. Voxxing percussive instruments should make a comeback.
This game took a whole year of my life. No regrets.
Just a year? Lol i play this game every few years just to chill. I dont know how many different version i own. PS1, PS2, PSP, Xbox 360 and now waiting for another console to re-release it. Favorite was PS version. Xbox had whole different voice actors.
I'm just glad he stopped to put on the crystal cloak--it's not the same running around the underground caverns without it.
Sometimes I go out of my way and visit the Underground Cavern just to listen to this tune, and I didn't like going into saverooms or pausing the game because it interrupts the music, so watching this video felt perfect!
Bless you, perfect sleeping material
The fact that every single enemy is giving you trouble lol, cheers man!
There are enough videos of people showing off their high level skills. So, why not attribute luck into the equation, even if I need to get my face punched in? :P
@@Hawkenwhacker I’m still seeing plenty of skill, as someone who to this day still can’t hit soul steals well I thought those moves were pretty smooth.
Haven't played this game in years. Had a sudden desire to hear this song. Thanks!
Such a relaxing and chill piece of music. This whole soundtrack is so memorable. I could listen to the entire soundtrack for hours and seriously relive the entire game in my memories forever. Thank you for the great uploads.
1:05 god dammit every goddamn time
This is a great a idea to add gameplay on top of the song. Gives me straight nostalgia 🖤
This would be the background music for the afterlife.
This was someone else's comment from a video that was deleted.
this game still frickin oozes style
Thank you so much for uploading this, I've been looking everywhere for an extended version!!!
Rap-sody:
1:06-1:30
Ay, check it!
🎶The dhampir is here, coming to bring some justice🎶
🎶Now he can't be stopped and I know you know it🎶
🎶And he's coming to fight his old man and he's packin' in the action🎶
🎶Ay, you wish you could beat him but he's definitely out of your league🎶
🎶Yeah, there's nothing that he can't do🎶
🎶Yeah, he's always stayin' true🎶
🎶And he's comin' to take down the castle once and for all🎶
🎶Ay, and there's nothin' that can take him down, yeah and he knows that you know it🎶
This is my fave track in this OST 😍 I can listen to this for hours.
trilha sonora perfeita
5 stars for the ferryman. Good service.
When i was a kid I remember hearing this song and thinking in hunter x hunter 1999, its like the same vibe
That oboe or whatever at the 1:30 mark almost sounds like it has some compression artifacts. Not sure what it is but it lends itself to the already lofi sound of the track
Fucking work of art
Loop activated
Nothing beats entering the Caverns and hearing that synth + bass for the first time
The water droplets in the background is a genius addition to give the song that wet feel
By the way, how does your SoTN looking so beautiful? Emulation I would assume
It is possible to get picture of this quality on original PlayStation. You just need external RGB upscaler (OSSC for example), or HDMI mod (PS1Digital)
I always think of the ferryman rowing his boat when I listen to this song 12:40
String and drums are such an awesome combo
Great music/gameplay mix
Waow :3
Soundtrack clásico de los videojuegos......... lastima que esta generación no este lista para este juego........ y no creo que algún día este lista.
de que te refieres en "esta generacion no esta lista para este juego"
The most underrated for sure
god i feel like if i sleep to this music i'll slip into another world
Woooow....( 1997 ) SOTN...👍🇩🇴
Damn use your shield bro! ;p
I LIKE IT BROO !!!
You all hqve great taste😆
Yup😎🔥
smooth
Got to have apprecition for Alucard killing shit in the background wile GLORIOUS music plays 🖤🤙
Preciso de um remake desse jogo 💔
Song reminds me of winter time at night smoking weed with my friends
This is so 90s trip hop
I loved this game. I just did an arrangement of this music and recorded a "short" video. I would like to use your 1 minute of your game and play it while I'm playing the guitar. Of course I'll give credits to you and share the URL of this video.
Before I give my answer, I have a question of my own. Behind the scenes, my setting is set to *_Don't allow remixing_* when it comes to *Shorts Remixing.* Where you able to make a short of my footage in spite of that?
@@Hawkenwhacker I'm not sure if I understood, but yeah, I think. Seems like I didn't get any notification or restriction. By the way, I only needed 30 secs. Is in my channel, but if you request I delete it and re-upload it without the footage.
@@JoseMorenoComposer No worries. You're good to use. That's my answer.
To be perfectly honest, I'm perplexed into why TH-cam allows for the option to turn off Shorts Remixing. If a short can be created, in spite of, then the option not to doesn't matter. If it doesn't matter, then what is the point of adding such a mechanism? Is it to give people the illusion of choice?
Your simple request fostered a lot of questions...lol
@@Hawkenwhackerthank you! Yeah, TH-cam is full of mysteries, like the algorithm , I just don't get it... I wish you happy holidays and a very soon happy new year! :)
Goddammit, someone needs to remaster these drums
Those spear guards are more annoying than those archers.
I hope this game gets ported to the Switch someday.
It’s on the PS4 already along with Rondo of Blood
Make me eepy
Old remenbes
Is this the best game ever ? They should release a new version with a crazy mode for more challenge
Best game ever
2nd best game ever made.
Do lost painting pleaseeeeeee!!!
I didn't know that Alucard's name is backwards Dracula 😂😂😂😂
Как же паршиво он играет ...
Lmao at the backwards dashing in the video. I love this song and I love that this is an extended version but once I saw that, I was like bummer, guess I just won't watch the gameplay lmao
I don't have any ointments to soothe those raw nerves of yours. Better luck next time.
@@Hawkenwhacker Now now, no need to be fresh, we're all here to enjoy the sick tunes.
@@nvrndingsmmr Showers in the waterfall are a nice way to freshen up.
but why tho
@Andreas Wyrtgeorn Backdashing is like Z targeting and side hopping across all of Hyrule field in OOT. Sure, maybe it saves a little time, but no one can deny that it looks incredibly stupid and kills all cool factor. Lmao.
que noob :v