ZONE_CAPTURE_COALITION - 2. Demo 1

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  • เผยแพร่เมื่อ 23 ม.ค. 2025
  • ZONE_CAPTURE_COALITION is a new and powerful class for mission designers as part of MOOSE Release 2.3. Check the explanation below and the links!
    This video provides an easy demonstration scenario.
    The explanation is a bit long, because I want to see the people how the LDT IntelliSense is helping how to code this mission. So if you feel like it is a bit slow, just skip a bit further until you grasp the complete code. You can also download it from the below link.
    1. There is an AttackZone to be Guarded.
    2. Once a coalition Guards the AttackZone, groups of the other coalition will spawn in and attack it.
    3. This process will continue in an endless loop.
    Test Mission:
    github.com/Fli...
    Documentation:
    flightcontrol-m...
    Release 2.3 (alpha release) on GitHub:
    github.com/Fli...
    I really hope you are going to enjoy using this class within your mission designs and that it may open for you new opportunities to challenge your team mates!
    FC

ความคิดเห็น • 4

  • @Munky332
    @Munky332 7 ปีที่แล้ว +1

    Interesting. any way to maybe make an "overlord" AI, one that controls an entire force of AI to hit various capture zones?
    I have an idea to make a mission similar to the game "Wargame: European Escalation" except with player initiated missions & player control of blufor.
    except add in that you start with far less (capturing more bases grants access to more weapons/aircraft), and also need to clear out insurgents and do recon and CSAR missions.
    But I kind of need an AI that can make decisions on where to send forces, what to of forces to use, what units to "Buy", what units to defend with..

  • @Munky332
    @Munky332 7 ปีที่แล้ว

    also, is it possible to gain access to in-game lua commands, without running the game? or to modify variables/stats outside of DCS? ie via web browser? I know Lua itself can read/write to files, but I was thinking if it would be possible to have a web-app that you could input various things into the AI like "defend position GH20 in a radius of 1km with SAM/MANPAD/AAA" and it would generate a mission based on that info. I'd hate to have to use the F10 menu for that, as selecting area's could be difficult?

  • @Gunterlund583
    @Gunterlund583 7 ปีที่แล้ว

    holy crap your making a smart AI Ground game.

  • @MauriceColontonio
    @MauriceColontonio 4 ปีที่แล้ว +1

    My head hurts....