ZONE_CAPTURE_COALITION - 1. Introduction

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 9

  • @PolTen72
    @PolTen72 7 ปีที่แล้ว

    You and the MOOSE team just keep amazing me every time.

  • @funkyfranky666
    @funkyfranky666 7 ปีที่แล้ว

    Great addition!

  • @0Ignition0
    @0Ignition0 7 ปีที่แล้ว

    Taking DCS to the next level

  • @Mi1lerTime
    @Mi1lerTime 7 ปีที่แล้ว

    Great stuff!

  • @richardnieva7539
    @richardnieva7539 7 ปีที่แล้ว

    Is MOOSE something single player users would be able to take advantage of in terms of being able to quickly generate missions populated with objectives and actors on their own without pre-planning individual tasks for actors on both sides? I've been looking at this project on and off for a while but I couldn't quite figure out if this might be something that would help with the dearth of single player content on DCS. Thanks!

    • @flightcontrol5350
      @flightcontrol5350  7 ปีที่แล้ว +1

      Of course it is! You can create dynamic battle scenarios, with limit knowledge of where possibly the enemy can come from, but with a high degree of randomization and unexpected scenarios. You need to learn how to code a little, and learn the framework. But slowly you'll get to see the advantages of all this!
      Start you look at the SPAWN class first!

    • @richardnieva7539
      @richardnieva7539 7 ปีที่แล้ว +1

      Thanks so much man! I'm really looking forward to what you guys would end up with. I'll have a deeper look at the framework and see if I can play around with it this time. Maybe one day in the future we'll see some kind of user friendly automation on the content generation side, and it'll be all thanks to you. Keep up the good work!

    • @flightcontrol5350
      @flightcontrol5350  7 ปีที่แล้ว

      Feel free to join us on discord: discord.gg/yBPfxC6. this is an online support and chat site.

    • @flightcontrol5350
      @flightcontrol5350  5 ปีที่แล้ว

      Yes indeed