Making a Seeking ICBM to Destroy Plasma

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • It's almost as if making good missiles requires a lot of math
    My discord server: / discord
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ความคิดเห็น • 309

  • @ReidCaptain
    @ReidCaptain  ปีที่แล้ว +204

    What else should I make in Plasma? I have a video with magnets already recorded, so expect to see that soon!

    • @Astrothegoat927
      @Astrothegoat927 ปีที่แล้ว +4

      tank bridge that’s what I would like to see

    • @EnderWaro
      @EnderWaro ปีที่แล้ว +8

      Great, now make ICBM in real life

    • @theplayer4664
      @theplayer4664 ปีที่แล้ว +1

      the tank that was a triangle of tread and never made it past prototype as it bottomed out at one of the first tests

    • @kathykremenik6800
      @kathykremenik6800 ปีที่แล้ว +1

      Transformer type thing

    • @darkduckpl9620
      @darkduckpl9620 ปีที่แล้ว +1

      Combining 4th and 1st idea with my own: combinable robots that can turn into either robot or bridge

  • @sentienttoast1319
    @sentienttoast1319 ปีที่แล้ว +521

    It's criminal how perfect plasma is for Reid just cus he likes to make ridiculously complex builds

    • @someidiotlol
      @someidiotlol ปีที่แล้ว +24

      He's like the mumbo jumbo of engineering.

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      @@someidiotlol well does redstone count as engineering?

    • @rumpiro8979
      @rumpiro8979 ปีที่แล้ว

      @@someidiotlol yup

    • @sylvia5925
      @sylvia5925 ปีที่แล้ว

      He's like the mumbo jumbo of engineering.

    • @lurkenvoncurken518
      @lurkenvoncurken518 ปีที่แล้ว +1

      Ille quasi mumbo jumbo ipsum

  • @Bobbias
    @Bobbias ปีที่แล้ว +289

    Quick breakdown of PID controllers:
    Proportional: It looks at how much difference there is between your set point, and your actual value. The bigger the difference, the bigger the output.
    Integral: it's like the proportional, except it takes into account time. For example, a small difference between set point and input over a long time will slowly build up a bigger and bigger output. A big difference over a short time will also result in a big output.
    Derivative: the derivative part is a bit different than the other 2. The other 2 use the amount of error between input and output, but derivative looks at how the error is changing. Is the error increasing (that is, is the difference between input and output getting bigger) or is it getting smaller? It's basically trying to predict how much error there will be in the future.
    The derivative term also often acts as a damping mechanism to help avoid overshooting your set point, as well as for avoiding what is called "hunting" where you are close to the set point, but begin to oscillate around that value rather than settling on the exact value.

    • @LQC2556
      @LQC2556 ปีที่แล้ว +5

      Thanks, I figured that that was what the PID was for but I couldn't figure out why exactly it required differentiation/integration.

    • @gabrielc7861
      @gabrielc7861 ปีที่แล้ว

      ooga booga brain broke

  • @TheGrejp
    @TheGrejp ปีที่แล้ว +268

    You know a game is good when it has a built-in PID controller block

    • @ReidCaptain
      @ReidCaptain  ปีที่แล้ว +75

      It's kinda wild that something that complex is offered as a basic building block

    • @TheGrejp
      @TheGrejp ปีที่แล้ว +36

      @@ReidCaptain Honestly I was very surprised when you mentioned it, also when you showed all the other math and programming, even though I've already seen a glimpse of how in-depth this game is and what you can do with it from your previous video. It is practically a "simple" visual programming IDE + physics simulator, reminds me of Matlab/Simulink. I never expected games to have the ability to make things this complex, but I'm all for it - finally my college degree is useful!

    • @jaylewis9876
      @jaylewis9876 ปีที่แล้ว +3

      Wait, simulink is $1000s a year and less user friendly. How accurate is this game simulating reality?

    • @loserface3962
      @loserface3962 ปีที่แล้ว +3

      @@ReidCaptain another game with a built in PID block is from the depths

    • @planetfall5056
      @planetfall5056 ปีที่แล้ว +1

      @@ReidCaptain like From the Depths

  • @papahemmy8587
    @papahemmy8587 ปีที่แล้ว +111

    7:20 I had a problem like this once. The issue is just that atan can't compute the angle in the correct quadtrant. It's always ether in the 1st for 4th. Normally you would compensate by adding 180 if x is negative (which would mean your answer is in the 2nd or 3rd quadtrant) or 360 if it's in the 4th quadrant (ie 315 instead of -45).
    so it would be like:
    +x,+y = atan is accurate
    -x,+y = add 180 to atan
    -x,-y = add 180 to atan
    +x,-y = add 360 to atan

    • @StoneBox_761a
      @StoneBox_761a ปีที่แล้ว +7

      Albert Einstein is that you?

    • @ReidCaptain
      @ReidCaptain  ปีที่แล้ว +52

      Yes, I thought about it more later and could have done something like 1/2*((|x|/x)+1) and created a function that "activates" when positive and "deactivates" when negative, and then just tweak it for the opposite effect

    • @arandomdude880
      @arandomdude880 ปีที่แล้ว +12

      your comment made me realize that I'm dumb

    • @0777coco
      @0777coco ปีที่แล้ว +1

      @@ReidCaptain just a quick question because i am pretty clueless but still interested - is that function you described there just supposed to give you a binary output to distinguish the two cases?

    • @robobuilder1335
      @robobuilder1335 ปีที่แล้ว +4

      @@StoneBox_761a yep. There's actually atan2 that outputs between pi and negative pi. Basically 180 and -180

  • @willj3402
    @willj3402 ปีที่แล้ว +40

    As a current engineering major taking calc, seeing integrals and derivatives in a game is both exciting and terrifying😂

  • @bee_irl
    @bee_irl ปีที่แล้ว +58

    This game is so gooood, it seems to finally eliminate a lot of the jank that you had to deal with in all the other games, as well as give you more control over every little aspect of it. Would love to see more content from this, including (and especially) more detailed explanations!

    • @bwmgaming6938
      @bwmgaming6938 ปีที่แล้ว +1

      What game is it

    • @bee_irl
      @bee_irl ปีที่แล้ว +3

      @@bwmgaming6938 it's called Plasma and this is the demo/early access version, free on Steam!

  • @gflaig9131
    @gflaig9131 ปีที่แล้ว +52

    Love how you explain your thought process!

    • @ReidCaptain
      @ReidCaptain  ปีที่แล้ว +21

      Thanks, that's what I like about my videos!

    • @whoknows8864
      @whoknows8864 ปีที่แล้ว +9

      *explain your war crimes.

  • @BlastedHawk6416
    @BlastedHawk6416 ปีที่แล้ว +17

    The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
    The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

  • @matthewhunter2443
    @matthewhunter2443 ปีที่แล้ว +4

    “I saw that this game had a GPS receiver, so I wanted to make a missile” was what led to this video

  • @Bobbias
    @Bobbias ปีที่แล้ว +11

    I'm happy they offer PID as a built in block. Not that you can't roll your own with basic math blocks, but it's really convenient not to have to.

    • @ReidCaptain
      @ReidCaptain  ปีที่แล้ว +6

      Yep, it's great! There are a lot of other math-y things too like vectors and arrays that are very convenient.

  • @xerveeon
    @xerveeon ปีที่แล้ว +7

    "The missile knows where it is by knowing where it isn't."

  • @AntellPryyde
    @AntellPryyde ปีที่แล้ว +4

    Oh, wow, math that I genuinely never thought I'd see again in my life. And it only took a little over a decade to come back. Thanks, this is cursed. I love it.

  • @ML_Tachanka
    @ML_Tachanka ปีที่แล้ว +5

    Thanks for showing a great game, great build, great vid and a great way to show that I’m dumb

  • @orangespuddy7118
    @orangespuddy7118 ปีที่แล้ว +9

    I’m currently working on something similar for a real life robot, so I hope I can provide some insight on how to fix your robot. One of the subtasks of the robot is to get the robot to a 2D target coordinate. I do this by finding the vector from the current robot coordinate to the target coordinate. Then I transform this vector into a polar vector (radius,angle) and use the two values for two different pids. One for maintaining the heading(using the angle), and another for slowing the robot to a stop as it reaches the target(using the radius). I hope this provides some help for the problems you are experiencing.

  • @mrgarlic2639
    @mrgarlic2639 ปีที่แล้ว +2

    That PID controller definitely gave me flashbacks from a certain controls class last semester...

  • @masonator__
    @masonator__ ปีที่แล้ว +4

    Very impressive! I tried to do something like this during playtesting, but I didn't get nearly as close as you did!

  • @maxboskeljon6440
    @maxboskeljon6440 ปีที่แล้ว +2

    Rc: discovers a new game
    Rc the next video: so i made an icbm..

  • @orangespuddy7118
    @orangespuddy7118 ปีที่แล้ว

    I was screaming PID as you put in the block in lol. That’s super cool that they have a built in block for that

  • @conqu3red545
    @conqu3red545 ปีที่แล้ว +3

    Woo, more plasma gameplay! The potential for all sorts of craziness in this game is incredible.

  • @florin5153
    @florin5153 ปีที่แล้ว +10

    Have you ever played From The Depths? There are a lot of similarities between Plasma and FTD and lots of possibilities, but FTD has guns (and nuclear warheads ;) ). It has quite a steep learning curve but I think it's a lot of fun when you know how things work and how to make them work. I'd really like to see what you would come up with! :D

  • @Mattoony
    @Mattoony ปีที่แล้ว

    What a nice video! Remind me when I tryed to make one in Stormworks!

  • @savionhathorn6945
    @savionhathorn6945 ปีที่แล้ว

    Real dedication man nicely done

  • @honeybadger2371
    @honeybadger2371 ปีที่แล้ว +2

    Parents: games can't teach you anything, you'll learn nothing from it.
    The game: 5:49

  • @EpsilonRosePersonal
    @EpsilonRosePersonal ปีที่แล้ว +1

    You might want to look into From the Depths. It's a game about building warships, but it gives you a lot of freedom and ability to control and automate things (I think I first learned about PIDs in From the Depths). So you could do things like build an automated rocket drone, and then actually tip it with a nuke.

  • @woutervossebeld4664
    @woutervossebeld4664 ปีที่แล้ว

    You should try stormworks! It has motors, engines, microcontrollers, electric systems, weather and much more!
    I think your PID could use some more tuning as it is overshooting. Amazing video though!

  • @vendesifiat600
    @vendesifiat600 ปีที่แล้ว +4

    I did not understand a single thing you did. Cool as hell tho. (Also, with this gps thing i would like to see some kind of auto-aiming trebuchet)

  • @willp2906
    @willp2906 ปีที่แล้ว +1

    The missile knows where it is at all times. It knows this because it knows where it isn't.

  • @maker0824
    @maker0824 ปีที่แล้ว +1

    I swear every video it’s like:
    “ok, he’s shown all the problems, now comes the best part of the video where he fixes them and creates an amazing end product”
    “Bye. Thanks for watching.”

  • @rushikesh1038
    @rushikesh1038 ปีที่แล้ว +1

    I like your funny words logic man!

  • @chance713
    @chance713 ปีที่แล้ว

    Excellent, just the frequencies and photons I needed to stimulate my brain. 🤔💭

  • @Ecoryzer
    @Ecoryzer ปีที่แล้ว

    Usually I don't watch your videos but I'm attracted to the ICBM so now I'm here

  • @grexjr1420
    @grexjr1420 ปีที่แล้ว

    I love the “war crimes?” In the thumbnail. Fits that Reid would just calmly commit war crimes with peaceful music in the background.

  • @ArtyMars
    @ArtyMars ปีที่แล้ว

    I could not stop laughing at each attempt to get it flying omfg the chaos of this game is incredible 😂😂😂😂😂

  • @KngMaxwell
    @KngMaxwell ปีที่แล้ว

    this is so cool to watch because there’s no way i could play this effectively, too much math and numbers

  • @nathanielblomberg2943
    @nathanielblomberg2943 ปีที่แล้ว +1

    It is incredible that you managed to figure out how to use the PID controller. That took me almost a week of constant effort to get a working PID setup for my model plane irl and here you are figuring out the basics in an hour. My hat is off to you. One recommendation that I have is to try to combine some of your math expressions so that multiple functions use the same math expression.

  • @runforitman
    @runforitman ปีที่แล้ว +1

    3:56 high derivative is nice except for irl
    it likes to destroy motors

  • @theaudiokitchen5942
    @theaudiokitchen5942 ปีที่แล้ว +6

    You should try to make a gatekeeper or CWIS

  • @mrhax4741
    @mrhax4741 ปีที่แล้ว +1

    the first 8 seconds of this video sounds like its straight out of a nile green script amazing 😂

  • @dimethebloodwolf3034
    @dimethebloodwolf3034 ปีที่แล้ว

    I don't understand math, but man, this brother makes me enjoy it.

  • @lucaboyle8338
    @lucaboyle8338 ปีที่แล้ว

    Oh yes the perfect thing that I expect a mess in a video gaming video

  • @Karol52752
    @Karol52752 ปีที่แล้ว +1

    I did a lot of PID stuff in Simpleplanes, and the wobbling close to the target angle is usualy caused by the derrivative regulator being too strong

  • @tdubmorris5757
    @tdubmorris5757 ปีที่แล้ว

    im so excited for the future of plasma

  • @waywardscythe3358
    @waywardscythe3358 ปีที่แล้ว

    We covered this sort of thing in my Naval Weapons Systems Engineering course.

  • @trucksarenoisy
    @trucksarenoisy ปีที่แล้ว

    You should try playing stormworks, it lets you build big logic stuff and it's a complex game, good for you

  • @crazybird199
    @crazybird199 ปีที่แล้ว +1

    Wait you actually did it? That is for making my suggestion!

  • @captainjirk9564
    @captainjirk9564 ปีที่แล้ว

    Wow! It's crazy to find out along with you that the missile knows where it is because it knows where it isn't!

  • @foxblaze2965
    @foxblaze2965 ปีที่แล้ว

    I love that one the first few videos on Plasma already includes a GPS guided missile-

  • @_ayohee
    @_ayohee ปีที่แล้ว

    When you were having stability issues earlier on I was screaming out for a PID solver, *_and then the game actually had one_*. Bravo plasma devs, bravo!

  • @TeddyJayO1
    @TeddyJayO1 ปีที่แล้ว +1

    This man is an actual honest to god rocket scientist

    • @scottowens398
      @scottowens398 ปีที่แล้ว

      It doesn't take a rocket scientist to know that.

  • @123TeeMee
    @123TeeMee ปีที่แล้ว

    I like how you achieve something close to an orbital launch within the first minute of the video of a non-space game

  • @1mariomaniac
    @1mariomaniac ปีที่แล้ว

    Me listening to him explain his ICBM: _I like your funny words, magic man!_

  • @Edward-pw6zz
    @Edward-pw6zz ปีที่แล้ว +3

    russia: "write that down! write that down!"

  • @ztirom2267
    @ztirom2267 ปีที่แล้ว

    This game has everything and then a bit more

  • @tdubmorris5757
    @tdubmorris5757 ปีที่แล้ว

    this game seems perfect for Reid Captain, seeing that some of his very first videos were about making a platformer game in desmos.
    (Math + Engineering = Epic 💯)

  • @logicbuilder1204
    @logicbuilder1204 ปีที่แล้ว

    The arctan problem is pretty common in programming, thats why most programming languages, including sketch, includes atan2, which is a function that takes into account the quadrants for you.

  • @jmejuniper
    @jmejuniper ปีที่แล้ว

    What about a lerp function? Have it hooked up so that it has high power when far from the angle and low power when close.
    As for meshing the pitch and roll when tilting, *sin* and *cos* should help, though if one angle is in degrees and the other is in radians, you might have to do some converting

  • @Sancika.
    @Sancika. ปีที่แล้ว

    Hi! I recommend you the game "stormworks" Its a very similar game, and a lot of fun. Would love to see some videos out of it!

  • @Breadicius
    @Breadicius ปีที่แล้ว

    ive learned more math from this video than school could teach me

  • @BrandonShimizu
    @BrandonShimizu ปีที่แล้ว

    Is no one going to acknowledge his drawing skills in Microsoft paint? Of all programs for sketching, not the first that comes to mind. But damn, he sure did make it work.

  • @georgevasilopoulos5359
    @georgevasilopoulos5359 ปีที่แล้ว

    Well that was quick

  • @terraria0graus
    @terraria0graus ปีที่แล้ว

    The missile knows where it is at all times, it knows this because it knows where it isn't

  • @ezrakornfeld8436
    @ezrakornfeld8436 ปีที่แล้ว +3

    calculate a parabola with roots at the rocket and the target and the 2d plane that it’s on be a vertical plane with the x axis being the line between the rocket and the target before it launches and store it. If you use the distance to the target plus a set value of offset (say 10) as x then you can calculate y and get a point on the parabola. The angle between the rocket and the offset point is the target angle and this will make the missile follow a parabolic arc from launch site to target.

    • @ReidCaptain
      @ReidCaptain  ปีที่แล้ว +2

      I suppose that would work well, but without me understanding how the air resistance in the game works it would probably be hard to get right

    • @ezrakornfeld8436
      @ezrakornfeld8436 ปีที่แล้ว

      Ye

    • @jambosuss
      @jambosuss ปีที่แล้ว +1

      @@ReidCaptain Is there air resistance?

  • @marshaenderheart
    @marshaenderheart ปีที่แล้ว

    The missile knows where it is

  • @sirnikkel6746
    @sirnikkel6746 ปีที่แล้ว

    *"The rocket know where it is, because it knows were it isn't"*

  • @popefrancis9565
    @popefrancis9565 ปีที่แล้ว

    The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is

  • @erge1144
    @erge1144 ปีที่แล้ว

    You should try using advanced proportional navigation so you can hit planes

  • @walker-snow
    @walker-snow 7 หลายเดือนก่อน +1

    Just learned that Plasma was no longer in development and the developers lost at least $650K from this project 😢
    As being someone who developed games for Steam it's very heartbreaking.

  • @chickwensrule
    @chickwensrule ปีที่แล้ว

    "I saw that is game had a GPS receiver. That got me thinking and I wanted to try making a guided missile." lol

  • @outofproportion1444
    @outofproportion1444 ปีที่แล้ว

    this man was born to force games to play as he intended, they have no choice

  • @RAAFtiger
    @RAAFtiger ปีที่แล้ว +1

    Don't lie Reid, you were giggling when you built that vertical thrust test at 3:40, weren't you? :P

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      Thats a pretty *dick* move, outing him like that

  • @HaydenManka
    @HaydenManka ปีที่แล้ว

    The thumbnail is hilarious

  • @itryen7632
    @itryen7632 ปีที่แล้ว

    The missile knows where it is, because it knows where it isn't.

  • @pavel7950
    @pavel7950 ปีที่แล้ว +1

    "Hey guys, Mark Rober here, today I made a nuke"

  • @wangchum349
    @wangchum349 ปีที่แล้ว

    RC, I think you would enjoy a game named Stormworks, the possibilities in it are endless, especially in logic

  • @JakeABee
    @JakeABee ปีที่แล้ว

    Man could make a particle accelerator and make it look easy.

  • @MiniePixie
    @MiniePixie ปีที่แล้ว +1

    Reid, you need to look at stormworks!! Has been out for ages, has all the sensors you need, and custom visual or lua script programming. If you want to make stuff like this then Stormworks is the best game hands down. It uses a voxel building models with no branching links like this game and ksp. You vessel is considered a solid entity and you can loop a craft back onto itself because you arent using a part based builder. Long story short, Stormworks does everything you want ReidCaptain. And in my opinion it does it better than plasma with a couple years headstart on this game almost every aspect of the creation and programming process in stormworks is polished and intuitive. I think this game looks cool but it isnt the first with visual programming and sensors, the big downfall for this game will be that vessel’s are built like trees branching from an origin point like KSP. Stormworks trumps any vehicle builder ive played because it doesnt use that stupid branching tree of connection points.

  • @YMandarin
    @YMandarin ปีที่แล้ว

    Reid: sets I and D to 10
    me foreshadowing: there is no way thats gonna work

  • @vortex-real
    @vortex-real ปีที่แล้ว +1

    plasma looks fun

  • @theaudiokitchen5942
    @theaudiokitchen5942 ปีที่แล้ว

    Another banger

  • @craz2580
    @craz2580 ปีที่แล้ว

    Tomorrow i have a physics test, this video has norhing to do about the test, but i understood more (depsite not being much) here than the topic of the test

  • @spartainwarrior6445
    @spartainwarrior6445 ปีที่แล้ว

    this guidance is better than PP but you need to try PN or proportional navigation

  • @nickthenuker7916
    @nickthenuker7916 ปีที่แล้ว

    The missile knows where it is because it knows where it isn't

  • @animalmango6499
    @animalmango6499 ปีที่แล้ว

    Ive asked this for beseige but i think its better in plasma, you should make a jerrico rocket form iron man.

  • @benjibo8358
    @benjibo8358 ปีที่แล้ว +1

    jesus christ the first thing you think of whenever you see a gps in a new building game is: Can i make a intercontinental ballistic missile whit this?

  • @onerxowns2202
    @onerxowns2202 ปีที่แล้ว

    Explanation of how PID works:
    P - Proportional = Actual thrust input (lower number are easier to correct)
    I - Integral = Time delay between corrections (how often signals get send to thrusters for correction)
    D - Differential = Predict future signals to thrusters (useful for hovercraft vertical impulse patterns)

  • @the_retr0_gamer292
    @the_retr0_gamer292 ปีที่แล้ว

    The missile knows where it is, because the missile knows where it isn’t

  • @alexey_burkov
    @alexey_burkov ปีที่แล้ว

    Omg this is control engineering now. This is cool dude. But imho i think in such tasks better to think over math more, and figure out the best control system.

  • @Add_Infinitum
    @Add_Infinitum ปีที่แล้ว

    I'm a senior in MechE and I learned about PID controllers in one of my classes like 2 weeks ago

    • @andrearosario8512
      @andrearosario8512 ปีที่แล้ว

      Is he actually good at using PID controllers? Or is he just randomly flipping buttons. lool

  • @metalspoon69
    @metalspoon69 ปีที่แล้ว

    Kim Jong Un: write that down! write that down!

  • @joshparsons1485
    @joshparsons1485 ปีที่แล้ว

    The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is - whichever is greater - it obtains a difference or deviation. The guidance subsystem uses deviation to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: Because a variation has modified some of the information that the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.

  • @gavingavinchan
    @gavingavinchan ปีที่แล้ว

    Quaternions might help you streamline the calculations for orientation

  • @katunu6030
    @katunu6030 ปีที่แล้ว

    Reid I want to see you make a black shark helicopter that can fire rockets with infrared at long distances.

  • @MkiSaskTheGlumpSod
    @MkiSaskTheGlumpSod ปีที่แล้ว

    Reid you should check out Stormworks: Build and Rescue, it’s one of the most complex vehicle building games i’ve seen.

  • @t0xicrunner
    @t0xicrunner ปีที่แล้ว

    Have you considered trying Space Engineers for some of these vids?

    • @walker-snow
      @walker-snow ปีที่แล้ว

      That game is too old 😄

  • @ninjabaiano6092
    @ninjabaiano6092 ปีที่แล้ว

    The rocket knows where it goes because it knows where it was.
    By knowing where it was we know we're it was not. But we don't don't know where the rocket will be unless we know we're it is now and where it was before.

  • @hurlemort_
    @hurlemort_ ปีที่แล้ว +1

    Please do an intelligent drone that corrects himself

  • @secretisbest
    @secretisbest ปีที่แล้ว +1

    You could do something interesting in kerbal space program with the kOS mod!

  • @etymologynerd.
    @etymologynerd. ปีที่แล้ว

    Now make a missile defense system to hit this rocket

  • @SelflessPotato
    @SelflessPotato ปีที่แล้ว

    Jesus, a PID controller in a game? This is a more powerful game than I realized lol