@@andybrown4284 This is numb brain racking up numbers achievement, so yeah it has less to do with difficulty, then actually being one of the reasons these statistics fall apart.
@@bilateralrope8643 it's more like the percentage would be higher if they didn't factor in people that played the game, raged after a few levels, then never played it again. But the percentage was never purely meant to show difficulty, it also does a nice job showing how tedious some achievements are.
Detroit: Become Human also has an achievement like this. You have to make Connor die 8 times consecutively (which means no skipping chapters) to achieve the “I’LL BE BACK” trophy.
Was just coming into the comments to type this - forces you to kill Connor off in every way possible which is just rude. I will give the game credit by including all the deaths in canon with him being reuploaded in a new iteration.
Not a multi death achievement, but a honorable(?) mention. Dying to a green slime in Crypt of the Necrodancer. You only need to die to it once, but due to the way damage works in the game, it's nearly impossible to pull it off.
@@Stratelier Because green slimes don't normally move, and most enemies deal damage by moving into your space, you have to combine two status effects in order to make it attack you; Confusion with Dove's flower (makes enemies move in the opposite direction) and Fear with the Fear Scroll (makes enemies run away from you) in that order. I will add that a green slime attack is a one hit kill.
There are not many games keeping track of specific _ways_ of dying, but conceptually it's a lot more interesting than just having a raw tally. Basically a collectathon but for deaths!
The Purple Heart achievement really wasn't so bad, if you were hunting achievements in CoD World at War, you also had to suffer through Veteran difficulty, to unlock the achievement "Hardened War Hero", during which.. you will absolutely unlock The Purple Heart achievement, as the AI was terribly imbalanced on this difficulty setting.
Fun fact: Sean Bean had died in movies 20 times at the time of Parallax's release in 2015 (not including Silent Hill Revelation, where he dies in a dream), so that's probably why the achievement is named after him. Either that, or it's just an amazing coincidence
Outer Wilds: Hotshot achievement, which requires to manually land on the Sun Station. If you've played that game, you know that the sun has probably swallowed millions of players trying their hand at it. I know it's technically not required to die to get the achievement, but trust me.... you will
It's not so bad if you understand basic physics ... but from the let's plays I've seen it seems most people don't ::P There's one who tried for an _hour_ before she finally managed. That was some amazing display of dogged determination. OW has about half a dozen achievements that involve dying, but there's only one (from the DLC) that requires dying for repeatedly. I'd say which one but, well, spoilers.
Oh, yes. Civilisation. "Let's see. To learn to make cart bridges I need to study geometry, and for that I need writing, so I need enough food to supply a school and oh, look. The Mesopotamian Empire next door has invented the F/A-18 Hornet and GPS-guided nuclear missiles. How nice."
Can imagine it was worse than having to let the Alien eat her face until she popped it’s achievement since she’s scared of the alien but loves the adorable cat more
actually he does not die in everything, he even confirmed this he dies in half the movies he's in and half he actually survives, the one who actually dies more times than any in movies is funny enough Danny Trejo of all people. the only reason we think Sean Bean dies in lot of stuff is cause we see the stuff he dies in and not the ones where he lives lol
in fairness, bean's still got a higher percentage of deaths by total role than trejo. the latter might have had more of his characters die than the former, but ol' sean's die more _often_
That’s true 😅🤣 Though it is realistic in almost every other way like being a nuisance with pushing paint off a roof or sitting on Momo’s keyboard ⌨️ while he’s doing work and staring at him. And of course sitting in the way of robots 😂🤣😄 Even if unlike Ellen the first time since she was mid intro it’s on purpose 😈 instead of a accident
Love the Sharpe reference, one of the best ever shows I’ve watched, and my all time favourite! Now excuse me, I gotta go capture an Eagle from the French 😂
There's an achievement (deed) in Lord of the Rings Online called "blind leaper" that requires you to jump off a cliff seven times at seven specific locations. But of course all those locations are in Moria and are in super annoying spots to get to - not to mention navigating Moria itself is tricky because both the map and minimap are flat and Moria exists in three dimensions so the "road" you're following could be miles above your head.
The % is based off the number of people registered as having played the game so anyone who played for half an hour and refunded will still count towards the total. Pretty sure simply owning a game doesn't do anything to skew the stats.
I quite like “Get Used To It” from Resident Evil. You only need to die once to get it but if (like me) you’re bad at games it does feel like a little slap in the face
I know you don't have to repeatedly die to get this achievement, but an honorable mention is in GTA 5, where you have to take a plane, boat, or helicopter and drive past the world border. The vehicle will stop working, and you will get circled by one or two sharks. If you decide to keep swimming, the sharks will get closer until eventually your character ducks below the surface, one shark swims up and grabs them, and then shakes the #### out of them with it's jaws, causing you to sink as you bleed out and drown.
Of the ones you should have, Detroit: Become human has an especially cruel trophy “I’ll be back” where Connor has to die and come back at every opportunity. This causes your relationship with Hank to go so low, he ends up killing himself.
True story - The F13 game not only helped get me over my anxiety about dying in games, but I also made friends there who I consider family now. No matter how broken the game is now, I will forever be thankful for it.
@@michaelandreipalon359 It works if you or a friend hosts. If you subject yourself to finding a random game it’s highly likely you will end up in a hacked lobby where all sorts of shenanigans happen - though it does get amusing. Ever seen a game with 5 Jason’s and 24 councillors? 😂😅
There is a lot of platforming games that have the "Die X Amount of Times" achievements/trophies. Like Fenix Furia (5000 deaths), 88 Heroes (888 deaths), A Walk in the Dark (1000 deaths), Battleblock Theater (doesn't list actual #, but I think it was over 500), Cloudberry Kingdom (1337 deaths), and N+ (1000 times) are just a few that I remember.
I saw a few at my local library and looked into the franchise and was pretty blown away that he has this whole thing no one talks about. "Napoleon's not going to like that" had me dying
Would love a version of this list where it wasn't explicit "die x number of times" achievements, but just achievements that are so tricky to get that you inevitably die tons in the process. Like "reach the highest point on the map" which involves tons of precision jumping and therefore lots of missing and dying :p
While I was watching this, my internet connection blipped, and the video froze at the bit where Ellen was talking about how slowly the world loads on 7 Days To Die. Ya just can't plan something like that.
I got No More Lives completely by accident. I was already so frustrated and upset that I couldn't get past a level that the achievement popping up made me burst into tears and quit the game for two weeks. Then I came back, died another five ish times (I've got slow reflexes I guess) and then put the game down once more, never to pick it up again.
How about achievements where you're not totally sure what you actually did, and the game doesn't think it's important to tell you? I got one of that in "Stubbs The Zombie", I used my remote ability that lets you control humans to clear out a frankly huge section of a level and I got a trophy called "why don't you just bring a map next time?", and the description says "you know what you did" and NOTHING else. Used a human to go a certain distance? Maybe! Game didn't tell me.
Ascent has archievement Suicidal (Die more than 100 times). I't wouldn't be that hard to die in this fast twin stick shooter, but it's a lot for a game where it's pretty easy to get good. I died about 10 times during whole game. And it was mostly by venturing to high level zone.
Base building in that game is amazingly fun :D Clearing POIs gets easy when you've memorized where the good loot is. Horde nights get a bit... lol what though. easy mode horde night completion is just to get in a vehicle and run in circles. See, the game has spawn caps, and if the spawn cap is met... nothing new will spawn..... and if everything is in a mob trying to catch your car... they're basically out of combat permanently. Oh also, the dumb--- you can do building underground... ahahahaah....
@@marhawkman303 been a very long time since I played it, and I imagine it’s had quite a few updates since then… but as I recall underground bases were a complete death trap because the zombies could dig and just break into your base from anywhere and everywhere
@@asherandai2633 Well yes and no. Yes, zombies can dig, but they only do that if they can't walk around the obstacle. You can do stuff like powered draw bridges and crud like that to drop zombies into pits. Sure, they'll try to tunnel out of the pit, but you have time to kill them while they're down there. Also, they take fall damage just like players do, and you can throw grenades into the pit. In fact with a clever enough arrangement of tunnels... you can trick the zombies into jumping down a pit that will severely damage them and leave them easy to kill. The #1 thing is... zombies don't spawn underground. Only above. Just plan for how to coax the mindless undead to go where you want them to go. Then prepare a.. proper welcome. Also.. mazes are a no. the pathfinding AI isn't smart enough for complex or winding tunnels and will get confused and start trying to rip the walls down.
@@asherandai2633 Oh yeah, I left out the stupid trick version. If you tunnel down to bedrock, and make a horizontal tunnel going a long way away from your base.... the zombies will be attracted to your current location, if you move around in a deep tunnel though it forces them to despawn due to range since they can't dig fast enough to stay in range. This of course needs a stupid amount of prep time... and can be highly destructive. The zombies will rip up whatever is on the surface above you.
I was a little surprised to not see Nier Automata on this list. There are so many of its 26 endings that force the player characters to die that getting 100% is pretty brutal.
In Deathloop, you have to die each way (drowning, stabbed, choked, etcetera) for an achievement. Even for a game with the premise of dying a lot, it’s a bit much
Sean bean did an interview forever ago and he was asked how he felt about always dying. He said it doesn't bother me at all. I mean you remember it don't you?
I got the Stray alarmingly easy. I had issues with the part where you have to race around avoiding zurks while the lift lowers. I don't mind dying in games, but not as a cat and with the noises he makes. Screw that trophy.
In 7 Days to Die--and I learned this the hard way--if you "use" glass, your character, by design, eats it. And if the goal is to die quickly, it does a fantastic job.
aahahahaah.... I forgot you could do that... :D I probably did it by accident once. Most of the crafting materials in that game I never tried to actually "use". Also broken glass has a surprisingly small number of uses as a crafting material.
I think this might be my new favourite list video. Two great games from Ellen’s play back catalogue, loved the jokes, and yes Sharpe! I am all for the Sharpe references. I’d watch Luke watching Sharpe in his mind palace any day.
The 7 days top die seems pretty easy. Built a structure high enough that Fall damage Kills you and Put a sleeping bag in top. When you die Just respawn on your sleeping bag
The altruistic reverse of this achievement: Reviving players outside of your party a certain number of times in FFXIV. Easiest to get in instanced areas like Bozja or Eureka - or have a gaggle of blue mages self destruct near you.
I feel bad for whoever had to die in Alien: Isolation repeatedly to get the gameplay footage. I assume it was Ellen, and I assume she deserves a pint and a hug after enduring that for our entertainment...again.
The "Miracle Worker" achievement in "Shelter 69",a lewd knockoff of "Fallout Shelter", requires that you not only allow champions to die 25 times on missions, but that you leave them dead and then revive them in the medbay room. Not only does reviving a character take 30 minutes, all you get for this is a single legendary worker,whom is likely to be worse at any task than the weakest champion. Worse still, there is another achievement for resurrecting 100 Champions called "Godlike Powers" that gives you a measly 50 in-game currency.
shame they used footage from like A8ish that makes it look substantially worse than it is; legit 11 major updates, and like 6 years, old. That is back when they were still actively making the game VS now where they are just working to make it "better". Plus respawning is instant, now. xD
@@irrelevant_noob It's no where near as far back as this video, though; the footage is genuinely like pre-alpha 10, and the console version is Alpha 15. THAT SAID, Alpha 17 is the biggest patch to date, and the one that basically carried the game. So you console guys will have something to look forward to, soon! Alpha 17 is SUBSTANTIALLY better than 15. :)
Anyone else gunna acknowledge the triple pun Ellen just delivered? More high strung than a violin about to bungee jump? That’s some nerdy ass world play right there and I LOVE IT!!!
I feel like I did the 7 Days to Die one by putting my bedroll in the radiation zone and setting spawns to not require a button press. But that was back when it came to consoles, so maybe they patched that.
there is a online rpg called Guild Wars which has an achievement for reaching max level before leaving the tutorial... back in the days the only way to reach it was by "death leveling" (having the enemies kill you enough times so they level up, and then you get xp for killing enemies that are near your level. if the enemy is 6 levels below yours, you dont get any xp for killing them). took me about 4 months and 170k deaths to finally make it
Was surprised to not see Deathloop's "The Spice of Life" Trophy / Achievement here. It requires you to "Die every which way as Colt" - Including "Getting Fried by a Rocket" which in itself requires you to complete the Game "Condition Detachment" in Updaam - Noon in addition to unlocking advanced Commands for 2-Bit AND then after finally [spoiler] starting the Rocket, sprinting upstairs and make the jump into the rocket's exhaust all without messing up in a very strict time limit because you cannot save.
The Outer Wilds DLC Echoes of the Eye has an achievement that involves dying repeatedly called "Sleep. Wake. Repeat." (Bonus points for other achievements across the base game and DLC that involve dying in different ways, such as really quickly or by being crushed, and others that don't *require* dying but will still lead to a lot of dying anyway in the process of achieving them.)
Not exactly an achievement, but in Dark Souls 2, dying 100 times and then talking to Crestfallen Saulden nets you the Ring of Steel Protection. I got it by accident on my first playthrough.
Angry Video Game Nerd Adventures has two Achievements, "ASS!" and "ASSSS!!" that require 100 and 1000 deaths total. Despite the abundance of insta-kill pits and death blocks, you still have to sit through a randomly rolled AVGN-style insult of the game for several seconds before you can jump back into the action and back into your death. Definitely going to need all that Rolling Rock beer to dull the grind...
In Dark Souls 2, there is an armor ring that you can only get by dying 100 times - easy to get by spawning near a cliff and putting a book on on the walk button
I had very similar reaction to Ellen with the animals in Divinity: Original Sin II. If you have the pet pal perk and can talk to them, the dogs are so happy and sad. They don't understand what is happening to them. The mission where you have to find Buddy the dog's lost (and transformed mate) killed me. That's good writing.
Not really an achievement because it was before the day of that, but I remember one of the first God of War games, like the OG ones, if you were playing on a higher difficulty than easy and died multiple times in the same spot, the game would ask you if you wanted to lower the difficulty. I remember seeing it after falling off a walking puzzle like 5-6 times in a row and was like "FFFFFFF"
I learned that the earliest point you can die by the alien is early into the game while waiting for a transport train thingy you can hit a wall with your wrench a couple times then it'll spawn. I can't tell you the exact location but it's before you are supposed to get chased for the first time.
Yeah...I am 100% never getting that trophy in Stray. Why? My cat looks exactly like the playable cat of the game and I love her too much to subject her digital counterpart to that sort of thing. Also I am more of a cat lover than I am a completionist. Now if there was a trophy for the cat never dying for the whole playthrough that would be a different story. That would be a trophy I would sink in all the time it took to get!
As someone that genuinely loves 7 days to die as a chill janky game, I don’t think I’ve even gotten the 5 death achievement despite having 50 hours on the game
The indie horde survival game Army of Ruin has achievements for dying 5, 10 and 15 times that unlock useful game content like new weapons and items. I'm 17 hours in and I haven't reached 10 losses yet so my only option may be to fail on purpose to get the unlocks, but I really don't want to. 😑
South Park: Stick of Truth had one called "You Bastards" that involve getting Princess Kenny killed 10 times during combat. Also, not exactly the achievement itself, but Gears of War 3 "Seriously 3.0" involves getting all Onyx Medals in the game. And one of them involves getting revenge on your Nemesis 100 times; The thing is: you get a Nemesis by being killed by another player in multiplayer 5 times in a row without killing him. So you'd have to get killed at least 500 times, and at least 5 times by the same player before you could kill him back. And that's only one of the Onyx Medals necessary.
Retro shooter "Amid Evil" has an achievment for dying in every way possible, (sliced, burned, melted etc. etc.). Though I will admit, it was amusing finding all of them. One death even can only come from your own carelessness, which is: Using the games BFG 9000 equivalent, the Aternum, power up in soul mode, shoot out a black hole and get sucked into it yourself.
I got No More Lives just in the course of beating the game. Stray made me cry at the end, a full grown adult. In my defense, it was about midnight, and I'm a very emotional man, and I love animals, and get attached to characters incredibly easily.
Not exactly an achivement for dying (x) number of times, but in the Henry Stickmin games there's achivements for getting all the fails, of which there are a lot, and most of which consist of dying. There's also some achivements that require you to get a fail more than once, eg in Stealing the Diamond there's an achivement for getting the Jumble Hoppers fail 3 times, and the original versions of Stealkng the Diamond, Infiltrating the Airship and Fleeing the Complex have achivements that require more fails than there are unique fails, so you have to get the same fail multiple times.
Luke: Ellen we need you to capture some Stray footage. *Ellen beams with happiness.* Also Luke: We need you to kill the cat nine times for a list video. *Sadness ensues* Also love Ellen's Stingray shirt. :)
A Turok game (advanced war, I think) had a medal for dying 5 times in a lava pond. I remember it just because it was the first unique medal that I got when I was about 9 and my brother, 7 years older, mocked me when he saw the description, then proceeded to jump 5 times in the lava to get the medal
Man, the only way that Sean Bean achievement could’ve been more cruel is if they named it Steve Buscemi, since he also has a large number of film deaths under his belt. Although, it is more accurate since Sean Bean dies in EVERY role he’s been in… Well, except for Jupiter Ascending, but we don’t talk about that movie…
I know it’s escaped the memories of many (rightfully so) but what about “Too Human”. It has an achievement for dying 100 times as well, but what makes it so painful is everything around it. Not only do you take durability loss, but a Valkyrie SLOWLY descends from the sky to pick you up and SLOWLY flies back up only to respawn you a short distance from where you died (I got that achievement on the final boss)
Luke is imagining Sharpe because it's one of the few times Sean Bean was the only one who made it to the end alive (well, him and Harper, but you don't kill Harper). So it's like a reverse meme.
Can we just acknowledge that the completion rate for dying 1000 times in Hotline Miami was 25%.
Stats are skewed by those who barely played a game and not really an accurate yardstick of difficulty
@@andybrown4284 So you're saying that the true percentage is even higher ?
Now 26% 😁
@@andybrown4284 This is numb brain racking up numbers achievement, so yeah it has less to do with difficulty, then actually being one of the reasons these statistics fall apart.
@@bilateralrope8643 it's more like the percentage would be higher if they didn't factor in people that played the game, raged after a few levels, then never played it again. But the percentage was never purely meant to show difficulty, it also does a nice job showing how tedious some achievements are.
Detroit: Become Human also has an achievement like this. You have to make Connor die 8 times consecutively (which means no skipping chapters) to achieve the “I’LL BE BACK” trophy.
I was going to say, Im surprised Detroit isnt on this list.
Oh and you can’t fail “Last Chance, Connor” timed part as that will perma kill him ending the run
Was just coming into the comments to type this - forces you to kill Connor off in every way possible which is just rude.
I will give the game credit by including all the deaths in canon with him being reuploaded in a new iteration.
Bonus cruelty for torturing Hank with it every time.
@@insaincaldo It’s the only way to get him to shoot Connor at the bridge scene, too, as far as I’ve been able to tell.
"Honking great xenomorph" made me imagine an alien/unnamed goose game crossover. The horror.
(Admiral Ackbar voice) IT'S A TRAP!!
I’m now imagining either a Xenomorph as a duck, which kinda sounds cute, or a duck as a Xenomorph, which sounds horrifying.
A second, smaller, goose head emerges from the goose’s mouth and hisses at Ripley in her back garden.
Yes but what about "Alien vs. Unnamed Goose". Can the alien persevere against nature's greatest troll?
@@nightmarethrenody8232 Have you seen a gooses open beak? Even the tongue has a freaking saw, of course they are already xenomorph related.
Not a multi death achievement, but a honorable(?) mention.
Dying to a green slime in Crypt of the Necrodancer. You only need to die to it once, but due to the way damage works in the game, it's nearly impossible to pull it off.
What's it called?
@@High-LordHarza Mostly Harmless
@@little-earth-star6 aww that's funny and kinda cute
...how?
On one hand, it's easy to become weaponless just by throwing your dagger (spears also work) but even then, _how?_
@@Stratelier Because green slimes don't normally move, and most enemies deal damage by moving into your space, you have to combine two status effects in order to make it attack you; Confusion with Dove's flower (makes enemies move in the opposite direction) and Fear with the Fear Scroll (makes enemies run away from you) in that order.
I will add that a green slime attack is a one hit kill.
"More highly strung than a violin about to bungee jump" cracked me up! Kudos to whoever (Ellen?) came up with that one! 😀
Don’t forget Deathloop’s Spice of Life achievement. It requires you to die in every possible way, some of which are incredibly… specific
There are not many games keeping track of specific _ways_ of dying, but conceptually it's a lot more interesting than just having a raw tally. Basically a collectathon but for deaths!
@Stratelier a deathothon sounds like fun in some games
The Purple Heart achievement really wasn't so bad, if you were hunting achievements in CoD World at War, you also had to suffer through Veteran difficulty, to unlock the achievement "Hardened War Hero", during which.. you will absolutely unlock The Purple Heart achievement, as the AI was terribly imbalanced on this difficulty setting.
Fun fact: Sean Bean had died in movies 20 times at the time of Parallax's release in 2015 (not including Silent Hill Revelation, where he dies in a dream), so that's probably why the achievement is named after him. Either that, or it's just an amazing coincidence
Outer Wilds: Hotshot achievement, which requires to manually land on the Sun Station. If you've played that game, you know that the sun has probably swallowed millions of players trying their hand at it. I know it's technically not required to die to get the achievement, but trust me.... you will
It's not so bad if you understand basic physics ... but from the let's plays I've seen it seems most people don't ::P There's one who tried for an _hour_ before she finally managed. That was some amazing display of dogged determination.
OW has about half a dozen achievements that involve dying, but there's only one (from the DLC) that requires dying for repeatedly. I'd say which one but, well, spoilers.
Well done! Please do "7 most-brutal learning curves." Remember how it felt to play Civ or Dark Souls that first few dozen deaths?
Oh, yes. Civilisation. "Let's see. To learn to make cart bridges I need to study geometry, and for that I need writing, so I need enough food to supply a school and oh, look. The Mesopotamian Empire next door has invented the F/A-18 Hornet and GPS-guided nuclear missiles. How nice."
"7 games were the learning curve is a wall"
To be honest I kinda miss hard civ, it's so easy these days its practically impossible to do a campaign without stumbling over an exploit.
Any paradox game falls into that category...
FTL: Faster Than Light - I live, I die, I live again
Can imagine getting capture for Stray was harrowing for Ellen. No kitty should go like that.
Can you imagine Luke talking her into it. "Guess what Ellen! You get to get capture for your favorite game!" wink*
Can imagine it was worse than having to let the Alien eat her face until she popped it’s achievement since she’s scared of the alien but loves the adorable cat more
That was painful to just watch.
May as well wrap up the channel, Luke's opening monologue is pretty much the platonic ideal of the perfect intro.
Now let's not be hasty, we still need the non-platonic ideal of the perfect intro still
One honorable mention: Loop Hero. The 'tripped' achievement requires you to die outside of battle, which isn't easy even if you do it on purpose.
Earning an achievement named "Sean Bean" for dying a lot of times? Now that's soldiering.
actually he does not die in everything, he even confirmed this he dies in half the movies he's in and half he actually survives, the one who actually dies more times than any in movies is funny enough Danny Trejo of all people.
the only reason we think Sean Bean dies in lot of stuff is cause we see the stuff he dies in and not the ones where he lives lol
@@danielcook7975 More so that he is famous for exactly what was stated in the video and does that in big roles.
"Stop showing off, Sharpe."
in fairness, bean's still got a higher percentage of deaths by total role than trejo. the latter might have had more of his characters die than the former, but ol' sean's die more _often_
"Kitty will only jump when it can DEFINITELY reach a landing spot."
Well that is not realistic!
That’s true 😅🤣 Though it is realistic in almost every other way like being a nuisance with pushing paint off a roof or sitting on Momo’s keyboard ⌨️ while he’s doing work and staring at him. And of course sitting in the way of robots 😂🤣😄 Even if unlike Ellen the first time since she was mid intro it’s on purpose 😈 instead of a accident
Love the Sharpe reference, one of the best ever shows I’ve watched, and my all time favourite! Now excuse me, I gotta go capture an Eagle from the French 😂
Napoleon isn't going to like that!
The way the Xenomorphes hand moves across the screen after you've been impaled by it's tail, will never not creep me out.😱
It’s still marginally better though than when she trips you up with her tail and attacks you from the front
There's an achievement (deed) in Lord of the Rings Online called "blind leaper" that requires you to jump off a cliff seven times at seven specific locations. But of course all those locations are in Moria and are in super annoying spots to get to - not to mention navigating Moria itself is tricky because both the map and minimap are flat and Moria exists in three dimensions so the "road" you're following could be miles above your head.
9:01 - "25.52% of gamers unlocked this"
Not that rare to die 1000 times, it would seem.
Yeah, I was about to post this! over 25% of players has acheived this, and I doubt most did it intentionally :p
or some of us will do anything for an achievment............i'm some of us.
The % is based off the number of people registered as having played the game so anyone who played for half an hour and refunded will still count towards the total. Pretty sure simply owning a game doesn't do anything to skew the stats.
@@andybrown4284 yeah, and 25.52% of everyone who ever played it has done that . :D
It's much easier in 2. That game is just unfair
I quite like “Get Used To It” from Resident Evil. You only need to die once to get it but if (like me) you’re bad at games it does feel like a little slap in the face
I know you don't have to repeatedly die to get this achievement, but an honorable mention is in GTA 5, where you have to take a plane, boat, or helicopter and drive past the world border. The vehicle will stop working, and you will get circled by one or two sharks. If you decide to keep swimming, the sharks will get closer until eventually your character ducks below the surface, one shark swims up and grabs them, and then shakes the #### out of them with it's jaws, causing you to sink as you bleed out and drown.
This list is to die for!
Repeatedly!
Of the ones you should have, Detroit: Become human has an especially cruel trophy “I’ll be back” where Connor has to die and come back at every opportunity. This causes your relationship with Hank to go so low, he ends up killing himself.
OH. yikes.
Luke's Sharpe fantasies were gold
True story - The F13 game not only helped get me over my anxiety about dying in games, but I also made friends there who I consider family now. No matter how broken the game is now, I will forever be thankful for it.
It was a pretty good game design concept. real shame about that licensing BS.
Isn't it back up and running nowadays, or am I missing things?
@@michaelandreipalon359 It works if you or a friend hosts. If you subject yourself to finding a random game it’s highly likely you will end up in a hacked lobby where all sorts of shenanigans happen - though it does get amusing. Ever seen a game with 5 Jason’s and 24 councillors? 😂😅
Hmm, OK.
Is it as bad as Team Fortress 2?
No, but 3 Jasons and probably 10+ counsellors, yeah, I guess.
There is a lot of platforming games that have the "Die X Amount of Times" achievements/trophies. Like Fenix Furia (5000 deaths), 88 Heroes (888 deaths), A Walk in the Dark (1000 deaths), Battleblock Theater (doesn't list actual #, but I think it was over 500), Cloudberry Kingdom (1337 deaths), and N+ (1000 times) are just a few that I remember.
11:16 Special thanks to Luke for introducing "Sharpe" to the American audience.
I saw a few at my local library and looked into the franchise and was pretty blown away that he has this whole thing no one talks about.
"Napoleon's not going to like that" had me dying
Fwiw, i'm european, and i don't think that series has yet made it to my country... :-??
Don't make Ellen do the Stray one, don't make Ellen do the Stray one...
EDIT: Dammit guys, why did you make Ellen do the Stray one?!
We must all suffer for the algorhythm. No exceptions.
Some of us are just naturals. These achievements are easy to collect just by playing the game with my “high” level of skill! 😎
I found the purple heart quite easy to get tbh. Pretty certain i got it on the first level at the hardest difficulty...
The best part is when you don't even realize being this bad can actually land you an Achievement/Trophy.
@@geraintthomas4343 meh, after the 10th restart, i'd've just gave up on the whole thing... ^^
Getting that achievement in Stray was really rough. Mainly because the day before the game came out, my cat (an orange tabby) had to be put to sleep.
Lukes face at 0:11
There's something about Luke projecting Sean Bean movies in his head that cracks me up so much.
Ellen crying through the Stray part had me crying too.
Summed up Sharpe pretty well, there... 'Ooh! Napoleon won't like that!' 😂
Would love a version of this list where it wasn't explicit "die x number of times" achievements, but just achievements that are so tricky to get that you inevitably die tons in the process. Like "reach the highest point on the map" which involves tons of precision jumping and therefore lots of missing and dying :p
While I was watching this, my internet connection blipped, and the video froze at the bit where Ellen was talking about how slowly the world loads on 7 Days To Die. Ya just can't plan something like that.
I got No More Lives completely by accident. I was already so frustrated and upset that I couldn't get past a level that the achievement popping up made me burst into tears and quit the game for two weeks.
Then I came back, died another five ish times (I've got slow reflexes I guess) and then put the game down once more, never to pick it up again.
How about achievements where you're not totally sure what you actually did, and the game doesn't think it's important to tell you? I got one of that in "Stubbs The Zombie", I used my remote ability that lets you control humans to clear out a frankly huge section of a level and I got a trophy called "why don't you just bring a map next time?", and the description says "you know what you did" and NOTHING else. Used a human to go a certain distance? Maybe! Game didn't tell me.
Ascent has archievement Suicidal (Die more than 100 times).
I't wouldn't be that hard to die in this fast twin stick shooter, but it's a lot for a game where it's pretty easy to get good. I died about 10 times during whole game. And it was mostly by venturing to high level zone.
I got the “no more lives” achievement in stray just through playing normally. I feel like Ellen is calling me bad at the game 😂
With some 500+ hours at 7days to die, ellen's "this seems fun 😒" face is the perfect sum up of the game. Pls send help.
Base building in that game is amazingly fun :D
Clearing POIs gets easy when you've memorized where the good loot is.
Horde nights get a bit... lol what though. easy mode horde night completion is just to get in a vehicle and run in circles. See, the game has spawn caps, and if the spawn cap is met... nothing new will spawn..... and if everything is in a mob trying to catch your car... they're basically out of combat permanently. Oh also, the dumb--- you can do building underground... ahahahaah....
@@marhawkman303 been a very long time since I played it, and I imagine it’s had quite a few updates since then… but as I recall underground bases were a complete death trap because the zombies could dig and just break into your base from anywhere and everywhere
@@asherandai2633 Well yes and no. Yes, zombies can dig, but they only do that if they can't walk around the obstacle. You can do stuff like powered draw bridges and crud like that to drop zombies into pits. Sure, they'll try to tunnel out of the pit, but you have time to kill them while they're down there. Also, they take fall damage just like players do, and you can throw grenades into the pit.
In fact with a clever enough arrangement of tunnels... you can trick the zombies into jumping down a pit that will severely damage them and leave them easy to kill.
The #1 thing is... zombies don't spawn underground. Only above. Just plan for how to coax the mindless undead to go where you want them to go. Then prepare a.. proper welcome.
Also.. mazes are a no. the pathfinding AI isn't smart enough for complex or winding tunnels and will get confused and start trying to rip the walls down.
@@asherandai2633 Oh yeah, I left out the stupid trick version. If you tunnel down to bedrock, and make a horizontal tunnel going a long way away from your base.... the zombies will be attracted to your current location, if you move around in a deep tunnel though it forces them to despawn due to range since they can't dig fast enough to stay in range. This of course needs a stupid amount of prep time... and can be highly destructive. The zombies will rip up whatever is on the surface above you.
@zielona f please update us when you reach 1k hours. I'd've said 5k, but i'm only at 4k myself, so couldn't ask you to do something i haven't yet. ;-)
I was a little surprised to not see Nier Automata on this list. There are so many of its 26 endings that force the player characters to die that getting 100% is pretty brutal.
In Deathloop, you have to die each way (drowning, stabbed, choked, etcetera) for an achievement. Even for a game with the premise of dying a lot, it’s a bit much
The moment I saw Stray on the opening list, I knew you'd make Ellen do it. She suffers so much for us.
Sean bean did an interview forever ago and he was asked how he felt about always dying. He said it doesn't bother me at all. I mean you remember it don't you?
The snack meta though 🤣 Oxboxtra are such brilliant actors
I got the Stray alarmingly easy. I had issues with the part where you have to race around avoiding zurks while the lift lowers. I don't mind dying in games, but not as a cat and with the noises he makes. Screw that trophy.
In 7 Days to Die--and I learned this the hard way--if you "use" glass, your character, by design, eats it. And if the goal is to die quickly, it does a fantastic job.
aahahahaah.... I forgot you could do that... :D I probably did it by accident once. Most of the crafting materials in that game I never tried to actually "use". Also broken glass has a surprisingly small number of uses as a crafting material.
@@marhawkman303 well it has exactly ZERO uses for crafting, it can only be melted down in a forge for sand. :-B
I think this might be my new favourite list video. Two great games from Ellen’s play back catalogue, loved the jokes, and yes Sharpe! I am all for the Sharpe references. I’d watch Luke watching Sharpe in his mind palace any day.
I hate achievements in a team game that encrouage failure.
The 7 days top die seems pretty easy. Built a structure high enough that Fall damage Kills you and Put a sleeping bag in top. When you die Just respawn on your sleeping bag
“Napoleons not going to like that” 😂
Those 100 deaths in Alien: Isolation…I can still see them every time I close my eyes.
The altruistic reverse of this achievement: Reviving players outside of your party a certain number of times in FFXIV. Easiest to get in instanced areas like Bozja or Eureka - or have a gaggle of blue mages self destruct near you.
thank you Ellen, for going through all the pain it took to make this video ❤
I found getting the Alien: Isolation achievement to be super easy, barely an inconvenience.
Wow wow wow.
...Ow.
Hyper Light Drifter LITERALLY has an achievement for dying 1000 times.
Luke remembering Sharpe was a great bit. "Oh, ho. Watch out Sharpe, Napoleon won't like that."
Always admire how hard the OX crew goes to bat for games they personally love like Alien, Amalur, etc ❤️✊
Luke being like "oh I'm just gonna watch this thing in my head" has my aphantasia like "teaccchhh meee"
I feel bad for whoever had to die in Alien: Isolation repeatedly to get the gameplay footage. I assume it was Ellen, and I assume she deserves a pint and a hug after enduring that for our entertainment...again.
I played Goldeneye on 00 status, I positively CHEER everytime Sean Bean dies!!
You know, not everyone can conjure pictures in their mind. Thanks for rubbing it in Luke!
My first thought was Stray! I see you've got it covered.
When I saw the video title, I immediately assumed the Stray achievement was the inspiration for this. 😂
The "Miracle Worker" achievement in "Shelter 69",a lewd knockoff of "Fallout Shelter", requires that you not only allow champions to die 25 times on missions, but that you leave them dead and then revive them in the medbay room. Not only does reviving a character take 30 minutes, all you get for this is a single legendary worker,whom is likely to be worse at any task than the weakest champion. Worse still, there is another achievement for resurrecting 100 Champions called "Godlike Powers" that gives you a measly 50 in-game currency.
Happy to see 7 Days get a nod, it doesn't get enough appreciation imo.
shame they used footage from like A8ish that makes it look substantially worse than it is; legit 11 major updates, and like 6 years, old. That is back when they were still actively making the game VS now where they are just working to make it "better".
Plus respawning is instant, now. xD
@@dokuujin1851 well the console version is still about half a dozen alphas back than where PC is at, currently... :-B
@@irrelevant_noob It's no where near as far back as this video, though; the footage is genuinely like pre-alpha 10, and the console version is Alpha 15.
THAT SAID, Alpha 17 is the biggest patch to date, and the one that basically carried the game.
So you console guys will have something to look forward to, soon! Alpha 17 is SUBSTANTIALLY better than 15. :)
Anyone else gunna acknowledge the triple pun Ellen just delivered?
More high strung than a violin about to bungee jump?
That’s some nerdy ass world play right there and I LOVE IT!!!
I feel like I did the 7 Days to Die one by putting my bedroll in the radiation zone and setting spawns to not require a button press. But that was back when it came to consoles, so maybe they patched that.
oohhh... that's a neat one. You could also build a diving platform and dive onto a concrete slab though. just put your bedroll on top of the platform.
Pantheon of Hollownest. Boy was that a pain in the ass
The Sharpe gag was absolute genius! LOL'd like a madman on the Circle Line!
there is a online rpg called Guild Wars which has an achievement for reaching max level before leaving the tutorial... back in the days the only way to reach it was by "death leveling" (having the enemies kill you enough times so they level up, and then you get xp for killing enemies that are near your level. if the enemy is 6 levels below yours, you dont get any xp for killing them). took me about 4 months and 170k deaths to finally make it
Was surprised to not see Deathloop's "The Spice of Life" Trophy / Achievement here.
It requires you to "Die every which way as Colt" - Including "Getting Fried by a Rocket" which in itself requires you to complete the Game "Condition Detachment" in Updaam - Noon in addition to unlocking advanced Commands for 2-Bit AND then after finally [spoiler] starting the Rocket, sprinting upstairs and make the jump into the rocket's exhaust all without messing up in a very strict time limit because you cannot save.
The Outer Wilds DLC Echoes of the Eye has an achievement that involves dying repeatedly called "Sleep. Wake. Repeat."
(Bonus points for other achievements across the base game and DLC that involve dying in different ways, such as really quickly or by being crushed, and others that don't *require* dying but will still lead to a lot of dying anyway in the process of achieving them.)
I love it when cute sweet petite Ellen curses 🤬...
Makes me chuckle...
Not exactly an achievement, but in Dark Souls 2, dying 100 times and then talking to Crestfallen Saulden nets you the Ring of Steel Protection. I got it by accident on my first playthrough.
Angry Video Game Nerd Adventures has two Achievements, "ASS!" and "ASSSS!!" that require 100 and 1000 deaths total. Despite the abundance of insta-kill pits and death blocks, you still have to sit through a randomly rolled AVGN-style insult of the game for several seconds before you can jump back into the action and back into your death. Definitely going to need all that Rolling Rock beer to dull the grind...
Luke watching Sharpe in his mind was exactly what I needed to get through Monday, so thanks.
In Dark Souls 2, there is an armor ring that you can only get by dying 100 times - easy to get by spawning near a cliff and putting a book on on the walk button
I had very similar reaction to Ellen with the animals in Divinity: Original Sin II. If you have the pet pal perk and can talk to them, the dogs are so happy and sad. They don't understand what is happening to them. The mission where you have to find Buddy the dog's lost (and transformed mate) killed me. That's good writing.
TH-cam: Why do you like this video suggestion?
Me: *UPLIFTING*
Not really an achievement because it was before the day of that, but I remember one of the first God of War games, like the OG ones, if you were playing on a higher difficulty than easy and died multiple times in the same spot, the game would ask you if you wanted to lower the difficulty. I remember seeing it after falling off a walking puzzle like 5-6 times in a row and was like "FFFFFFF"
I learned that the earliest point you can die by the alien is early into the game while waiting for a transport train thingy you can hit a wall with your wrench a couple times then it'll spawn. I can't tell you the exact location but it's before you are supposed to get chased for the first time.
Yeah...I am 100% never getting that trophy in Stray. Why? My cat looks exactly like the playable cat of the game and I love her too much to subject her digital counterpart to that sort of thing. Also I am more of a cat lover than I am a completionist. Now if there was a trophy for the cat never dying for the whole playthrough that would be a different story. That would be a trophy I would sink in all the time it took to get!
As someone that genuinely loves 7 days to die as a chill janky game, I don’t think I’ve even gotten the 5 death achievement despite having 50 hours on the game
The indie horde survival game Army of Ruin has achievements for dying 5, 10 and 15 times that unlock useful game content like new weapons and items. I'm 17 hours in and I haven't reached 10 losses yet so my only option may be to fail on purpose to get the unlocks, but I really don't want to. 😑
I can no longer see Stray mentioned without my mind screaming "WHY'S IT GOT A BAG ON IT'S HEAD!?"
I'm glad that you told me about "No more lives" before I went achievement hunting. I genuinely can't take that.
South Park: Stick of Truth had one called "You Bastards" that involve getting Princess Kenny killed 10 times during combat. Also, not exactly the achievement itself, but Gears of War 3 "Seriously 3.0" involves getting all Onyx Medals in the game. And one of them involves getting revenge on your Nemesis 100 times;
The thing is: you get a Nemesis by being killed by another player in multiplayer 5 times in a row without killing him. So you'd have to get killed at least 500 times, and at least 5 times by the same player before you could kill him back. And that's only one of the Onyx Medals necessary.
Retro shooter "Amid Evil" has an achievment for dying in every way possible, (sliced, burned, melted etc. etc.). Though I will admit, it was amusing finding all of them. One death even can only come from your own carelessness, which is: Using the games BFG 9000 equivalent, the Aternum, power up in soul mode, shoot out a black hole and get sucked into it yourself.
I got No More Lives just in the course of beating the game. Stray made me cry at the end, a full grown adult. In my defense, it was about midnight, and I'm a very emotional man, and I love animals, and get attached to characters incredibly easily.
Luke watching Sharpe in his mind was incredible and made me laugh out loud at an inappropriate moment. Thanks Oxtra :)
Im sorry but the Sharpe bit legit made me cackle
"Oh... Napoleon's not gonna like that"
Not exactly an achivement for dying (x) number of times, but in the Henry Stickmin games there's achivements for getting all the fails, of which there are a lot, and most of which consist of dying.
There's also some achivements that require you to get a fail more than once, eg in Stealing the Diamond there's an achivement for getting the Jumble Hoppers fail 3 times, and the original versions of Stealkng the Diamond, Infiltrating the Airship and Fleeing the Complex have achivements that require more fails than there are unique fails, so you have to get the same fail multiple times.
Luke: Ellen we need you to capture some Stray footage.
*Ellen beams with happiness.*
Also Luke: We need you to kill the cat nine times for a list video.
*Sadness ensues*
Also love Ellen's Stingray shirt. :)
A Turok game (advanced war, I think) had a medal for dying 5 times in a lava pond. I remember it just because it was the first unique medal that I got when I was about 9 and my brother, 7 years older, mocked me when he saw the description, then proceeded to jump 5 times in the lava to get the medal
Man, the only way that Sean Bean achievement could’ve been more cruel is if they named it Steve Buscemi, since he also has a large number of film deaths under his belt. Although, it is more accurate since Sean Bean dies in EVERY role he’s been in… Well, except for Jupiter Ascending, but we don’t talk about that movie…
Sean Bean also survives the entirety of “The Martian”.
He also survived the entirety of Red Eye.
6. Bean there, done that...
BOOOO! Boo.
Ellen: *hiccups**
Me: she is a cinnamon role too pure for this world.
I know it’s escaped the memories of many (rightfully so) but what about “Too Human”. It has an achievement for dying 100 times as well, but what makes it so painful is everything around it. Not only do you take durability loss, but a Valkyrie SLOWLY descends from the sky to pick you up and SLOWLY flies back up only to respawn you a short distance from where you died (I got that achievement on the final boss)
Luke is imagining Sharpe because it's one of the few times Sean Bean was the only one who made it to the end alive (well, him and Harper, but you don't kill Harper). So it's like a reverse meme.