Love this. Check out how full-size simulators work, they don't replicate the attitude of the plane, but instead more focus on the accelerations the pilot would be feeling. We can't feel slow rotation rates, so you can do fast moves, then wind the positions back over time.
This is especially true because, as anyone who's looked out a window in a plane knows, you don't really feel the banks as a lateral tilt--at least not if the turns are properly coordinated. This is a big part of why artificial horizons are so important--because the plane's attitude is often NOT something you can feel, it's too muddled by inertial forces. I'm not sure how you'd calculate the accelleration vectors properly, though; it'd be ideal if you could get the accellerometer data without the gyros...
The name of the video that explains this (and I'm certain both you and I watched) is "How Flight Simulators Trick Your Brain" by the youtube channel FlyByMax.
@@davetelling for sure, that's exactly what I mean! The camera could be mounted to a gimbal actuated by two small servos, that moves according to a gyro on the goggles!
Maybe a 360 degree camera would be easier, but maybe that doesnt play well with fpv? idk if the servos are even slightly delayed that would make you sick. Lag in VR is nauseating...
@@jennareynolds1403 I think a 360 camera would have way more latency than a normal FPV camera with servos, as there is no 360 cam meant for FPV so you'd have to use a normal 360 camera and somehow output that video to an FPV system - most likely causing a ton of latency. It's also a lot easier to program the servos to move accordingly compared to hacking a 360 cam to use the inputs from the headtracker. Depending on the transmitter and receiver protocol the servos would probably only cause a few milliseconds (maybe 10-20ms if using expresslrs) of extra lag. would definitely be something worth testing out!
Idea: 14:27 Would be cool with a fan to give you a feeling of how fast your airspeed is! Woud maybe help towards the speed blindness! What do you all think about that?
Some ideas to explore: tilt to simulate G-forces instead of just relative position (or some mix-in). I think that's why the big room simulators are on hexapods instead of single point, so I don't know how feasible that is from a feedback control systems perspective. Definitely need a way to get vital information on the FPV feed: at least the current speed and throttle positions, but maybe try for artificial horizon as well? You may want to double your motors on each axis for counter balancing. As for interference, maybe look at dual-band or tri-band radio and set sane recovery defaults in case of loss of signal? Honestly, you could easily commercialize these and sell them as kits for DIYers or as fully-built chairs to people who don't want to build them. Hopefully that was part of the conversation with the Flite Test crew.
Agree. That it *doesn't* do this makes the chair almost anti-useful. When turning and banking, the chair should be there to confirm that you are applying the right amount of rudder to keep the forces downward - the chair as programmed conflicts with that. The good news is that it's a minor addition to make that happen.
You could add pedals for rudder control. If you mate it to a larger plane you could add lights, etc. Of course similarly you could add the loiter function into the buttons as well as trim. Can you run the altitude and speed from the GPS data to a layer on the FPV goggles? Similarly with the artificial horizon you might be able to get from the other sensors, etc on the sensors. Maybe create a layer for it in Unity, UE or some such? Lastly if and when you take it a lot further, you could change the FPV headset to an inside out tracking VR-headset and link that and the plane's camera together, use a camera that can rotate and tilt. This would allow you to turn your head while in flight. Ought to make flying easier too.
EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Maybe add some rudder pedals, a head tracker and make it be able to do full 360s in all axes .(don't know if that last one's possible but its something i've always wanted to try myself). Keep up all the awesome work!! Seriously very inspiring
You've just taken rc flying to the next level.. with audio, a well tuned plane/chair response and a properly placed camera with 2DoF.. this would be uncoparable.. props to you..
I built one of these years ago using 12 volt car windshield wiper motors. I also had pedals for the yaw axis. I really enjoyed flying quads with rudder pedals because it isolated the yaw. You could make a pedal turn without affecting the throttle and vice versa. Makes for much smoother flying. The other thing that works really cool is using the chair as a joystick. It can be leaned to turn. If you mount large springs or shock absorbers exactly the opposite of each other the chair can self center.
This is incredible! I swear, TH-cam has been the most revolutionary platform in so many ways. The ability for anyone to put their talent, skills, creativity etc into the world, bypassing the old elite institutions of the ultra snobs, and giving a level playing field to really talented people across the planet, even in the remotest of regions. Bro, you rock. This is truly an incredible project. Also, next step would be a head tracking camera so the pilots head motions can also be implemented in the immersion process.
Foot pedals for rudder, and head-tracking for the cockpit camera would be cool. Also with a few more motors you can make a 6DOF Stewart Platform, so you get yaw and heave motions for more immersion. Might need a bucket too though :)
Oh snap! You gone and done what's been in my head for decades. Just goes to show that you wanted it more and had the brainpan and tech skills to pull it off! Great work man!
The volunteer who took you into the wilds of Malvern, OH is John Davis, an awesome dude! The data burst that the oil wells send out when operating are no joke. Lots of planes have fallen victim over the years.
also this video is so understated but perfect. Its not overproduced but its not boring, right as the pacing starts to round off its like surprise peter stripol feature (and didnt spoil it with the title).Really solid youtube video!!! But also a really solid invention too! I could see this taking off in FPV scene but also being a thing you can try at an amusement park or something also. This is incredible.
Add rudder control and then you can fly 3-axis. Also the next stage is to get the chair to move much more quickly to match whet happens to the plane, as well as some form of speed feedback. When doing co-ordinated turns in 3-axis, gravity is always directly below the seat, so that the chair should only tilt, if the turn is slipping or sliding.
The problem is that this isn't simulating what it would feel like in the aircraft. It would have to modified to simulate G force. otherwise it wouldn't feel realistic. It's still pretty awesome though.
This is so cool! I bet this ride is better than most amusement parks. Watch out for the pinch points on those cams. If they can move a whole person, they can definitely lop off a finger!
Three things would greatly enhance this machine. Foot rests, and a 360 degree camera, and a true VR headset, to allow pilots to actually look around their aerial environment. As a kid, I often wondered how something like this could be done. You actually did, some 45 years later. LOL Thanks for the video. :)
Awesome! Amazing hard working and skills. I would suggest some chair vibration not a great improvement but maybe worth the effort. Thanks for sharing! Keep flying, beyond the sky its limitless.
I just came across this video in YT and completly blew my mind!!!!! What an idea and performance!!!! If you could make some videos explaining more detailed about the set up for shure will be the fu... best videos in the history. Congrats from an aerospace engineer!
Great use of the Stratosurfer, and great project! Tip for hand launching planes: Running rarely ever works. Give it a nice strong throw at about a 15 degree up angle while using about 3/4 throttle on the aircraft.
That was really cool - nicely done! Looking forward to seeing what comes next! I'm sure you have your own ideas... but the directions I'd want to expand into are adding rudder pedals (or at least a footrest) and adding "virtual gauges" to to FPV headset. If you had airspeed and an attitude indicator visible in the headset, I bet that would make control easier. Rudder pedals are certainly easier since I'm not sure how much control you have with overlaying telemetry data on the video feed.
What a great project and it turned out to be amazing! But the most impressive part is that you did it in just over a month! So the next step is adding head tracking, I guess?
I’ve been wondering for a while why no one has thought of something like this before because I think it’s such a cool idea. Love to see this! Great work! Improvement suggestion you didn’t ask for: maybe you could add some support structure for the feet of the pilot. It seems that you are being thrown around a little bit and this could give the pilot some added stability. You could also add rudders to that structure in the future. Keep up the good work!
Love it! I’d definitely like to try that out. However, may I make a couple of recommendations? I’d switch out the attitude signal for a directional g force signal. In full motion flight simulators they use gravity to help make the pilot feel like it is accelerating. Additionally, if the pilot is in a fully coordinated turn, the g force will be straight down and you won’t feel like you are leaning but rather straight and level. For accelerating the simulators tilt up pushing the pilot into the chair like accelerating and when decelerating it tilts forward. I’d also recommend adding rudder pedals to keep the legs from dangling and to give an additional method of control. And lastly, maybe add an fpv head tracker and camera to allow for the pilot to literally look left and right while flying. No matter, it still is awesome and I’d love to see this in action and more of your builds.
Wow! That was amazing. It is so tempting... I wish I had the time and money to make one myself. By the way, you mentioned nothing about the hardware you used, and the costs. I want to know about these details! Thanks man!
Excellent work sir, and keep up the cool works. I have flown an Align E900 (2 mtr rotor span heli) in FPV mode, & that is something else! Had partially built a "cockpit" myself some time ago, but didn't get it fully operational.
Congrats on your unique development of radio control to that of a pilot flying it!. All other suggestions given are the way to develop it further are pretty well covered ..priority to put he pilot in the seat of the a/c is necessary with ability to glance out along the wings to help orientation of the pilot. Vibration fed into chair will help. I did a little variant of this once when I put my Cassutt 111M in amongst a group of country located radio control flyers. They all went to ther deck instantly. They talked about the event for years..All I can say is "I couldn't resist the temptation"!
Even if you don't add rudder pedals to control, just a platform for people to put their feet on. I'm sure not being strapped in to the seat and it tipping forward without your eyes seeing what's happening where you sit, people will naturally compensate and will add to the workload of flying. Add a slot in stand for a foot base and even a 5 point harness will really seal the deal.
Amazing stuff, great work. Have you considered adding a linear "Accelleration simulator" under the bottom of the chair? Moving slighly backwards when you accellerate gives you a more emersive feel for speed. Decelleration returns it to its orgininal position, or even moves it forward! This could be done with 2 electromotor pulling on cables that move the chair. Would be sick to see
Man... this is all I want. I've been dreaming of something like this since I got my Quest 2 and started flying DCS. Also, the comment about HOTAS being expensive whilst building your own HOTAS and motion sim rig via your own insanely expensive equipment is too funny.
Finally!!!! Someone made my imagination in real. Actually my imagination was to put that seat in gimbal which gives full 360° in all three axis. Then enjoy fighter aerobatics. Still waiting to see someone make it. Go Michael!
Cool build!! you should add headtracking so you can look around in the cockpit. and yoou can add som osd to show the speed and altitude in the fpv feed
Add some base shakers to recreate vibration! Also an Airspeed indicator would be nice. The reason it only wants to turn right is because you have the onboard GoPro on the right wing, offsetting the CG.
This is so cool 🙂 I can imagine how much thinking and work had to go into designing/connecting/programming so all will fit and work together! You know what would be even more immersive? If a gyro attached to goggles would move a 2-axis gimble with FPV camera on the plane. (I've noticed that a lot of people who tried it in your video are rotating their head quite a lot, which must have caused a strange feeling (as an FPV pilot I know this well - when what you see doesn't correspond to the movement of your head - hence the "VR motion sickness")). And of course, as less latency ⬇ between plane-chair and goggles-gimble as possible will also increase ⬆ immersion 🙂 Thanks for the effort you've put into this, Michael! 👍
You could add something like a few numbers which tell you how fast you're going based off of the camera or GPS or whatever is in the plane to tell you how fast you're going, as well as probably adding something to slow down or speed up if there already isn't. You could have a microphone on board of the plane, and get it to transmit the sound to some headphones or something. Head tracking to look around would be cool too. You could also add flaps or something to help with maneuverability if possible or if you want, and a cockpit made of glass or clear, transparent / translucent plastic to protect the technology inside the plane and still allow the pilot in the chair to see outside of the plane.
Are you using the chair to mimic the pitch and roll of the plane based on telemetry, OR are you trying to tilt the chair on the two axes to simulate the acceleration that would be felt by a (very small) pilot in the plane? Basically, if I hit the throttle, does the chair lean back to simulate the feeling of acceleration pushing me back in the seat?
Wow, this is really cool. What it seems to be missing is a way to track head movement with the PFV camera, so you can look down at the ground and over the side to see the horizon. And of course, rudder pedals for better control over the plane. With these two improvements, the immersion would only be limited by camera resolution and bandwidth.
Cool. Looks like you need some rudder pedals, instrument display, and maybe a stall indicator/AOA gauge. Seems like something that would be great with an apple vision pro and 360 cam.
One way to significantly improve this is to use principles in real full motion flight simulators. Real full motion simulators don't read the exact pitch and roll, but rather tilt with changes to those values to simulate the relevant g-forces (you can feel normal gs while even flying inverted, hence why artificial horizons exist to prevent disorientation). Nonetheless, very fun and well done project
Would be nice to get info on 1: the universal joint (what kind and how you handle it) 2: how do you control your nema's (cards used and software) to use it with flight sim.
Love this. Check out how full-size simulators work, they don't replicate the attitude of the plane, but instead more focus on the accelerations the pilot would be feeling. We can't feel slow rotation rates, so you can do fast moves, then wind the positions back over time.
Right on the spot!
This is especially true because, as anyone who's looked out a window in a plane knows, you don't really feel the banks as a lateral tilt--at least not if the turns are properly coordinated. This is a big part of why artificial horizons are so important--because the plane's attitude is often NOT something you can feel, it's too muddled by inertial forces.
I'm not sure how you'd calculate the accelleration vectors properly, though; it'd be ideal if you could get the accellerometer data without the gyros...
The name of the video that explains this (and I'm certain both you and I watched) is "How Flight Simulators Trick Your Brain" by the youtube channel FlyByMax.
Yes thank you! It's always so frustrating to watch build like this.
Don't you need more degrees of freedom (i.e. translation) for that to work properly?
I mean moving back slowly definitely would help
LETS GOO!!!!! haha Well done Michael, absolutely crushed it! Thanks for being awesome!
hey flitetest me anf my grandma wached you guys so much but sadly she passed away a few months ago. but keep making your fire vids!!!!!
I read this in Stefan's voice. :D
@@parkersleasmanthat’s really sweet
Go where?
@@b326yr ?
Add headtracking to the FPV system so it'll be even more immersive! :)
I was just going to say that! The camera would be on a little servo system that would allow the pilot to look to the, side, up, and down!
@@davetelling for sure, that's exactly what I mean! The camera could be mounted to a gimbal actuated by two small servos, that moves according to a gyro on the goggles!
Maybe a 360 degree camera would be easier, but maybe that doesnt play well with fpv? idk if the servos are even slightly delayed that would make you sick. Lag in VR is nauseating...
360 camera and let the pilot look around?
@@jennareynolds1403 I think a 360 camera would have way more latency than a normal FPV camera with servos, as there is no 360 cam meant for FPV so you'd have to use a normal 360 camera and somehow output that video to an FPV system - most likely causing a ton of latency. It's also a lot easier to program the servos to move accordingly compared to hacking a 360 cam to use the inputs from the headtracker. Depending on the transmitter and receiver protocol the servos would probably only cause a few milliseconds (maybe 10-20ms if using expresslrs) of extra lag. would definitely be something worth testing out!
Flying in this chair was NUTS and the amount of work Michael put into it to pull it off shouldn’t be understated! Such a crazy experience😅
7 months since your last upload... new vid soon?? :)
Seconded! Always looking forward to seeing what you’re working on. 👍
This is literally schoolboy 101 stuff 🤦♂
@@jorisbonson386 Hey! You suck!!
Could your chopper be flown in this chair?
Insane. The knowledge to get all those electronics working is impressive.
I've been in electronics all my life and even I'm impressed.
@@joewoodchuck3824 th-cam.com/video/aKV7ffEzFzM/w-d-xo.html
The girl's face at 0:35 was priceless, like _"some strange people come to these events."_
looking like a snack
Stefan speaks like he's constantly stoned/coked/drunk out of his mind, slurred speach and largely incoherant babbling...
She looked angry.
😂
Autistic girl sees autistic boy
she's got the dirtiest look ever lol 14:03
Idea: 14:27
Would be cool with a fan to give you a feeling of how fast your airspeed is! Woud maybe help towards the speed blindness!
What do you all think about that?
Haha “cool” (get it cuz a fan and yeah I think you know xd)
I'm a fan of the idea
@@thefantasyforge5015 me too though
@@thefantasyforge5015 maybe ever a shaker when landing
I just got the same idea :)
Some ideas to explore: tilt to simulate G-forces instead of just relative position (or some mix-in). I think that's why the big room simulators are on hexapods instead of single point, so I don't know how feasible that is from a feedback control systems perspective. Definitely need a way to get vital information on the FPV feed: at least the current speed and throttle positions, but maybe try for artificial horizon as well? You may want to double your motors on each axis for counter balancing. As for interference, maybe look at dual-band or tri-band radio and set sane recovery defaults in case of loss of signal?
Honestly, you could easily commercialize these and sell them as kits for DIYers or as fully-built chairs to people who don't want to build them. Hopefully that was part of the conversation with the Flite Test crew.
I think it would be easy to just have a gravity sensor and feed it's position to the 2-axis chair, rather than use gyro attitude.
The hexapod is a must. Having the thing balancing on a single point with rods holding it up is a recipe for someone getting hurt.
@@whatilearnttoday5295 my thought as well. Those motor mounts are going to give out eventually once someone heavy enough persuades them to.
I think simulating G-forces is the only way to make this more than a (very fun) novelty. The way it works now doesn't provide useful feedback.
Agree. That it *doesn't* do this makes the chair almost anti-useful. When turning and banking, the chair should be there to confirm that you are applying the right amount of rudder to keep the forces downward - the chair as programmed conflicts with that.
The good news is that it's a minor addition to make that happen.
You could add pedals for rudder control. If you mate it to a larger plane you could add lights, etc. Of course similarly you could add the loiter function into the buttons as well as trim.
Can you run the altitude and speed from the GPS data to a layer on the FPV goggles? Similarly with the artificial horizon you might be able to get from the other sensors, etc on the sensors. Maybe create a layer for it in Unity, UE or some such?
Lastly if and when you take it a lot further, you could change the FPV headset to an inside out tracking VR-headset and link that and the plane's camera together, use a camera that can rotate and tilt. This would allow you to turn your head while in flight. Ought to make flying easier too.
Yeah, it would be cool to see the concept expanded on.
I think a foot rest would help with comfort and rudders could be added.
Very cool.
For the absolute most immersive experience you should add an DJI O3 air unit and a head tracker with a pan and tilt gimbal.
With the GPS you should be able to have your ground-speed added to the FPV display to minimize low speed stalls.
EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Maybe add some rudder pedals, a head tracker and make it be able to do full 360s in all axes .(don't know if that last one's possible but its something i've always wanted to try myself). Keep up all the awesome work!! Seriously very inspiring
You're my RC Hero! This was incredible! You are so gifted in engineering. I wish I had those skills. Stay awesome, Michael!
You've just taken rc flying to the next level.. with audio, a well tuned plane/chair response and a properly placed camera with 2DoF.. this would be uncoparable.. props to you..
I built one of these years ago using 12 volt car windshield wiper motors. I also had pedals for the yaw axis.
I really enjoyed flying quads with rudder pedals because it isolated the yaw. You could make a pedal turn without affecting the throttle and vice versa. Makes for much smoother flying.
The other thing that works really cool is using the chair as a joystick.
It can be leaned to turn.
If you mount large springs or shock absorbers exactly the opposite of each other the chair can self center.
Love to see a tutorial on how to build the electronics.
That was totally awesome! And the way you retrieved the plane in the woods was next level! Would love to see a rc car version of this!
Definitely next level RC flying
this is so awesome. I wish i was smart enough to be able to do this. such a cool project
This is incredible! I swear, TH-cam has been the most revolutionary platform in so many ways. The ability for anyone to put their talent, skills, creativity etc into the world, bypassing the old elite institutions of the ultra snobs, and giving a level playing field to really talented people across the planet, even in the remotest of regions. Bro, you rock. This is truly an incredible project.
Also, next step would be a head tracking camera so the pilots head motions can also be implemented in the immersion process.
Foot pedals for rudder, and head-tracking for the cockpit camera would be cool.
Also with a few more motors you can make a 6DOF Stewart Platform, so you get yaw and heave motions for more immersion. Might need a bucket too though :)
Oh snap! You gone and done what's been in my head for decades. Just goes to show that you wanted it more and had the brainpan and tech skills to pull it off! Great work man!
The volunteer who took you into the wilds of Malvern, OH is John Davis, an awesome dude! The data burst that the oil wells send out when operating are no joke. Lots of planes have fallen victim over the years.
You are such a G. You are putting out the coolest RC content on TH-cam.
thats sick!
also this video is so understated but perfect. Its not overproduced but its not boring, right as the pacing starts to round off its like surprise peter stripol feature (and didnt spoil it with the title).Really solid youtube video!!! But also a really solid invention too! I could see this taking off in FPV scene but also being a thing you can try at an amusement park or something also. This is incredible.
0:42 girl in the background is like wtf
lol
Lol
This will change the whole game. This insane I really really need one myself. Great job Michael!
that's so damn cool, I love it
Add rudder control and then you can fly 3-axis. Also the next stage is to get the chair to move much more quickly to match whet happens to the plane, as well as some form of speed feedback. When doing co-ordinated turns in 3-axis, gravity is always directly below the seat, so that the chair should only tilt, if the turn is slipping or sliding.
This chair setup but with video games would be killer.
DCS would be the best one I bet.
Really though! This could be implemented in DCS pretty easily, I'd guess. We need some blueprints for DIY motion sims haha
The problem is that this isn't simulating what it would feel like in the aircraft. It would have to modified to simulate G force. otherwise it wouldn't feel realistic. It's still pretty awesome though.
Rudder pedals! Awesome. I love the way the pilots' head movements so quickly look natural as they bank
You will be rich because this. Please sell this kit online
50.000
@@Alexdacat8nah, maybe about $1200
13:43 the fact that plane made it to the ground is amazing
Also give it a moveable camera so it feels more immersive..
This is so cool! I bet this ride is better than most amusement parks.
Watch out for the pinch points on those cams. If they can move a whole person, they can definitely lop off a finger!
Amusement park rides are a little more safe. Not much more safe.
Bro made a DCS setup look like a Nintendo Gameboy
AWESOME! I love the CHAIR!! This would take the fpv experience so much further, very cool!! Thanks for sharing with us!!
If you crash, you actually die.
Hardcore mode
Yep, because owner of the plane has a gun 😅
@@vladimirkornev2668 he hold the guy at gun piont
Loved this at Flite Fest! Would really like a detailed build video!!
Three things would greatly enhance this machine. Foot rests, and a 360 degree camera, and a true VR headset, to allow pilots to actually look around their aerial environment. As a kid, I often wondered how something like this could be done. You actually did, some 45 years later. LOL Thanks for the video. :)
Awesome! Amazing hard working and skills. I would suggest some chair vibration not a great improvement but maybe worth the effort. Thanks for sharing! Keep flying, beyond the sky its limitless.
I just came across this video in YT and completly blew my mind!!!!! What an idea and performance!!!! If you could make some videos explaining more detailed about the set up for shure will be the fu... best videos in the history. Congrats from an aerospace engineer!
th-cam.com/video/aKV7ffEzFzM/w-d-xo.html
Great use of the Stratosurfer, and great project!
Tip for hand launching planes: Running rarely ever works. Give it a nice strong throw at about a 15 degree up angle while using about 3/4 throttle on the aircraft.
Brilliant work, Michael!!! Really well done! 😃
That looks fun as heck!
Stay safe there with your family! 🖖😊
I theorized this back in the mid 90s when I was a kid. Watching this is like a dream come true. The technology didn't even exist yet.
this is so creative its crazy, pinnacle of engineering fr
Awesome job! This is next-level stuff. Excellent engineering skills.
Love this idea! Really takes the hobby to the next level!
That was really cool - nicely done! Looking forward to seeing what comes next!
I'm sure you have your own ideas... but the directions I'd want to expand into are adding rudder pedals (or at least a footrest) and adding "virtual gauges" to to FPV headset. If you had airspeed and an attitude indicator visible in the headset, I bet that would make control easier. Rudder pedals are certainly easier since I'm not sure how much control you have with overlaying telemetry data on the video feed.
Awesome! I'd also use velocity to control the speed of a large fan in front of the chair. That might be even more fun.
Wow that’s so cool keep up the good 👍 work
What a great project and it turned out to be amazing! But the most impressive part is that you did it in just over a month! So the next step is adding head tracking, I guess?
Head tracking next !!!! Good stuff !
i admire your work so much, you’re a true inspiration!
I’ve been wondering for a while why no one has thought of something like this before because I think it’s such a cool idea. Love to see this! Great work!
Improvement suggestion you didn’t ask for:
maybe you could add some support structure for the feet of the pilot. It seems that you are being thrown around a little bit and this could give the pilot some added stability. You could also add rudders to that structure in the future.
Keep up the good work!
What an awesome successful project..... I do think it needs a footrest to feel the total immersion and that may help with the seasickness feeling...
Love it! I’d definitely like to try that out. However, may I make a couple of recommendations? I’d switch out the attitude signal for a directional g force signal. In full motion flight simulators they use gravity to help make the pilot feel like it is accelerating. Additionally, if the pilot is in a fully coordinated turn, the g force will be straight down and you won’t feel like you are leaning but rather straight and level. For accelerating the simulators tilt up pushing the pilot into the chair like accelerating and when decelerating it tilts forward.
I’d also recommend adding rudder pedals to keep the legs from dangling and to give an additional method of control.
And lastly, maybe add an fpv head tracker and camera to allow for the pilot to literally look left and right while flying.
No matter, it still is awesome and I’d love to see this in action and more of your builds.
Wow! That was amazing. It is so tempting... I wish I had the time and money to make one myself. By the way, you mentioned nothing about the hardware you used, and the costs. I want to know about these details! Thanks man!
Excellent work sir, and keep up the cool works.
I have flown an Align E900 (2 mtr rotor span heli) in FPV mode, & that is something else! Had partially built a "cockpit" myself some time ago, but didn't get it fully operational.
You should 100% sell these loads of rc enthusiasts would buy this bc it’s unique
Congrats on your unique development of radio control to that of a pilot flying it!. All other suggestions given are the way to develop it further are pretty well covered ..priority to put he pilot in the seat of the a/c is necessary with ability to glance out along the wings to help orientation of the pilot. Vibration fed into chair will help. I did a little variant of this once when I put my Cassutt 111M in amongst a group of country located radio control flyers. They all went to ther deck instantly. They talked about the event for years..All I can say is "I couldn't resist the temptation"!
Holy crap. I've thought about this for years and you're actually doing it!
Best RC setup ever.
WOAAAAAAAAAH! Best project in TH-cam for last couple of years. Easiiily :D
Great job man
Even if you don't add rudder pedals to control, just a platform for people to put their feet on. I'm sure not being strapped in to the seat and it tipping forward without your eyes seeing what's happening where you sit, people will naturally compensate and will add to the workload of flying.
Add a slot in stand for a foot base and even a 5 point harness will really seal the deal.
Ahhhhhh dude!
This is freakin awesome!
I want one! Lol
Thanks for sharing your video. ✌🤙
Amazing stuff, great work. Have you considered adding a linear "Accelleration simulator" under the bottom of the chair? Moving slighly backwards when you accellerate gives you a more emersive feel for speed. Decelleration returns it to its orgininal position, or even moves it forward! This could be done with 2 electromotor pulling on cables that move the chair. Would be sick to see
New Title, Building a Real Life Death Simulator
Man... this is all I want. I've been dreaming of something like this since I got my Quest 2 and started flying DCS. Also, the comment about HOTAS being expensive whilst building your own HOTAS and motion sim rig via your own insanely expensive equipment is too funny.
Excellent chair mechanics, Awesome!
Finally!!!! Someone made my imagination in real. Actually my imagination was to put that seat in gimbal which gives full 360° in all three axis. Then enjoy fighter aerobatics. Still waiting to see someone make it. Go Michael!
i have been asking someone to do this for almost 10 years, im glad to see it done
th-cam.com/video/aKV7ffEzFzM/w-d-xo.html
Great job! That was my dream in the early 90's, when I was fresh out of engineering school.
Cool build!! you should add headtracking so you can look around in the cockpit. and yoou can add som osd to show the speed and altitude in the fpv feed
Monumental concept and construction... and, proof of concept. Too much fun!
It definitely needs a foot rest like what you see in a barber's chair. Very cool build! I think using this with a submersible would be really cool.
Add some base shakers to recreate vibration! Also an Airspeed indicator would be nice.
The reason it only wants to turn right is because you have the onboard GoPro on the right wing, offsetting the CG.
Awesome project, awesome event, looks like a good time!
This is so cool 🙂 I can imagine how much thinking and work had to go into designing/connecting/programming so all will fit and work together!
You know what would be even more immersive? If a gyro attached to goggles would move a 2-axis gimble with FPV camera on the plane. (I've noticed that a lot of people who tried it in your video are rotating their head quite a lot, which must have caused a strange feeling (as an FPV pilot I know this well - when what you see doesn't correspond to the movement of your head - hence the "VR motion sickness")). And of course, as less latency ⬇ between plane-chair and goggles-gimble as possible will also increase ⬆ immersion 🙂
Thanks for the effort you've put into this, Michael! 👍
Wow, phantastic!
Well done, so well done, sooo very well done!
Of course I subscribed now!
i love how the chair looks like the captain chair on the enterprise, Bloody Cool!!!!
What a great concept could be used to instruct full size fliers, please keep up development and give us more details
I think the addition of a platform or at least foot stirrups would be good
I used to fly rc a lot in my 20s, back in the 80s. I always dreamed of something like this. Good job, man. It’s good that the technology is here.
Speed and altitude on screen, and rudder foot peddles. Baby steps brother, great job.
So sick! Y'all are changing the game with your awesome contraptions! 🔥👍 Also, you're SUPER lucky the plane somehow didn't get stuck in that tree! 😆
You could add something like a few numbers which tell you how fast you're going based off of the camera or GPS or whatever is in the plane to tell you how fast you're going, as well as probably adding something to slow down or speed up if there already isn't. You could have a microphone on board of the plane, and get it to transmit the sound to some headphones or something. Head tracking to look around would be cool too. You could also add flaps or something to help with maneuverability if possible or if you want, and a cockpit made of glass or clear, transparent / translucent plastic to protect the technology inside the plane and still allow the pilot in the chair to see outside of the plane.
Can I buy it 😂😂
@@FunTimeaBoysAndGirls maybe
very nice setup! only thing is the huge lag of the chair actuation, which I suppose would be the focus of a version two...
Are you using the chair to mimic the pitch and roll of the plane based on telemetry, OR are you trying to tilt the chair on the two axes to simulate the acceleration that would be felt by a (very small) pilot in the plane?
Basically, if I hit the throttle, does the chair lean back to simulate the feeling of acceleration pushing me back in the seat?
It appears that the seat only goes back when you lift up
Wow, this is really cool. What it seems to be missing is a way to track head movement with the PFV camera, so you can look down at the ground and over the side to see the horizon. And of course, rudder pedals for better control over the plane. With these two improvements, the immersion would only be limited by camera resolution and bandwidth.
You could put a fan in front of it to add immersion and to make it even more immersive the fan slows down the lower the throttle is
do you have a video covering the electronics of the controllers? thanks!
What a great idea and proof of concept.Of course this can be improved a lot with better chair, actual force-vectors etc. but still cool.
Cool. Looks like you need some rudder pedals, instrument display, and maybe a stall indicator/AOA gauge. Seems like something that would be great with an apple vision pro and 360 cam.
why not adding motors to the fpv cam so that it follows the movement of the head ?
One way to significantly improve this is to use principles in real full motion flight simulators. Real full motion simulators don't read the exact pitch and roll, but rather tilt with changes to those values to simulate the relevant g-forces (you can feel normal gs while even flying inverted, hence why artificial horizons exist to prevent disorientation). Nonetheless, very fun and well done project
We will see more immersive setups like these in the future. Well done 👌
Would be nice to get info on 1: the universal joint (what kind and how you handle it) 2: how do you control your nema's (cards used and software) to use it with flight sim.
Looking forward to seeing these on the shelf. Chair not necessary.