@@MiiTsY So we scale the explosion at the end which is effected by quant, rarity, and dupe altars. Only really have 1 chest at end which does not in fact scale with quant and rarity from map.
@@goof1313 It in fact does not scale with quant and rarity from map and altars. Altars do not affect that chest in your blight. Only the mobs killed meaning the pump explosion.
@@blobweird123 This is what I meant I just got tongue tied. Scales the explosion at the end which is what we are really going for with this strat, quant only affects blight chests in blight maps because it specifically states it seperately.
So I thought about checking a few others ones another treasures or test with legends. Idk how much 2 additional blight boss mods would do compared to wisps tho, wisps are pretty great. Wisps also juice up not just uniques but all the monsters on the map. This means even the clear of map before blight you get more gold and items and currency/maps/uniques and such. Nothing huge but helps and then for the blight itself.... I mean sure we kill a lot of unique bosses and that is great but we also kill a TON of regular mobs that get juiced up from the wisps whereas the other ones don't. As for blooming I don't think it would do much here, scarab is used mainly for turning blight maps to blight ravaged which is super cool if you are doing a super blight map farming strat but we really aren't. So basically this would just give us 3 additional bosses for the cost of having all bosses have 100% increased life.
@@goof1313 I've ran each strat for 50 maps, here are my stats: double wisp: 26 divs/hr tritanic bloom blight: 29 divs/hr titanic, legend, bloom, blight, wisp: 30 divs/hr the blight ravaged conversion drops vs oils is about 50-50 for a blight node, this is a 15-20 map drop conversion, which is 3 ravaged per div = 5-7 extra divs. not only does this seem to give an extra 3 unique boss node map, it gives 2 extra minimum blight spawn node for some reason. you will notice this happen because sometimes with the wisp strat, you get only 1 node, but for blooming, you will never get 1, you will always get at least 3. the tritanic strat gives so much uniques that I removed the 3 magebloods I've gotten from the stats, this also gives me a 4 day rotation for 50m shipments instead of 6-7, without buying any dust.
Great vid, do you mind posting your POB? I’m playing LS slayer, not sure if my build is strong enough for this. 174mil dps with 113k ehp
Looks fun
I thought altars didnt affect blight
Quant/rarity affects the drops at the end from the pump but not the chests.
@@MiiTsY So we scale the explosion at the end which is effected by quant, rarity, and dupe altars. Only really have 1 chest at end which does not in fact scale with quant and rarity from map.
@@goof1313 It in fact does not scale with quant and rarity from map and altars. Altars do not affect that chest in your blight. Only the mobs killed meaning the pump explosion.
@@blobweird123 This is what I meant I just got tongue tied. Scales the explosion at the end which is what we are really going for with this strat, quant only affects blight chests in blight maps because it specifically states it seperately.
Remove the wisps and add a blooming and legend to get even more insane loot
So I thought about checking a few others ones another treasures or test with legends. Idk how much 2 additional blight boss mods would do compared to wisps tho, wisps are pretty great. Wisps also juice up not just uniques but all the monsters on the map. This means even the clear of map before blight you get more gold and items and currency/maps/uniques and such. Nothing huge but helps and then for the blight itself.... I mean sure we kill a lot of unique bosses and that is great but we also kill a TON of regular mobs that get juiced up from the wisps whereas the other ones don't.
As for blooming I don't think it would do much here, scarab is used mainly for turning blight maps to blight ravaged which is super cool if you are doing a super blight map farming strat but we really aren't. So basically this would just give us 3 additional bosses for the cost of having all bosses have 100% increased life.
@@goof1313 I've ran each strat for 50 maps, here are my stats:
double wisp: 26 divs/hr
tritanic bloom blight: 29 divs/hr
titanic, legend, bloom, blight, wisp: 30 divs/hr
the blight ravaged conversion drops vs oils is about 50-50 for a blight node, this is a 15-20 map drop conversion, which is 3 ravaged per div = 5-7 extra divs. not only does this seem to give an extra 3 unique boss node map, it gives 2 extra minimum blight spawn node for some reason. you will notice this happen because sometimes with the wisp strat, you get only 1 node, but for blooming, you will never get 1, you will always get at least 3.
the tritanic strat gives so much uniques that I removed the 3 magebloods I've gotten from the stats, this also gives me a 4 day rotation for 50m shipments instead of 6-7, without buying any dust.
@@goof1313 up to you, looks like people found out about blooming. it went from 10c to 30c.